The reality teaser

That is my name for them, it was today that I was recollecting something I thought would make a good game. Yet it is not a mainstream game, it is a niche, but it will appeal to some and from there I would hope that it would catch on. I wrote about it on July 12th 2021, the article ‘New and reinforced’ (at https://lawlordtobe.com/2021/07/12/new-and-reinforced/) was the start of the idea. A game that was for the streamers, not that the consoles could not get there, but the sheer size of the game and the intricacies that would need several patches over time made it not feasible on consoles, but streamers are a different matter. There it was possible. The Zombie survival game came from that setting. And here the issue starts. You see, several games on Android and Apple have ads, they show something that is not in the game, but adding it would be a good idea. There has been some complaints on that and Apple and Google seemingly do not care, the advertisement money is coming in. Yet the idea that the Last Fortress uses as a teaser is actually a good idea. It is not implicated in the Zombie survival game I had in mind, but the addition of a room creator is not a bad idea. Especially in a safe zone. You see, I have mentally added a whole range of artisans that add to the game and to the gameplay, but in today’s world they are often forgotten. 

  1. The Seamstress

The seamstress adds to the creation of armour, now her speciality is not better armour, but more comfortable armour. I remain a devoted follower of checks and balances. So metal armour would be +5 protection, but they have a comfort level of -2, as such weapons and movement are degraded by 2 points. So it is not the greatest solution. But here comes the seamstress. Her ability starts by adding comfort levels to EVERY piece of armour, and as she does more alteration her plus one will become plus 2. As such metal armour has no longer any setbacks. A stage games forget about, the checks and balances.

2. The watchmaker
Yes that is someone you would ignore, but the watchmaker would add the setting of clockwork traps. Together with a tinkerer they could create traps that have a longer usefulness, and also they would use less power or none at all, a corridor with traps that can reset themselves. 

These are but two of a whole range of people that are optionally in the game to be saved and added to the community. But what happens when it is not in a place you know like Los Angeles or New York? What if you had to create a safe space in a place like Palermo, or perhaps Messina? 

An island where you need to eradicate well over 93% of 5 million people? Now the idea of a watchmaker and a tinkerer does not sound so weird does it? There is no way that you will find the 5 million bullets and not everyone is turned yet, so you will need weapons, you will need to find food and you need a safe space to optionally grow food and create drinks. So even as the reality teasers give you something you cannot play, that does not mean it cannot be made and next to the survival game on the Citadel and that might still be an option later down the track, but you need to start somewhere and a zombie survival game is as good a place as any. And be honest, who considered Sicily as a starting place? 

It is merely a thought but it opens up all kinds of venues for the game, you see when the mechanics are in place, the same game could be launched in a place like Malta (525,000), Gotland (57,000) but here we can now add a dimension, Gotland will allow us to add Hyperthermia as an element, as such the seamstress suddenly becomes close to essential. Each with their own challenges and as we become more and more adept we will see places where the population is increasingly hostile (Cuba), we could add Nassau, Crete, Falklands and so on. A game that evolves and has an increasing amount of places where you need to find your way around and learn to survive and no cheating these special people will not be in the same place every time, perhaps in some games they are not even there. As such I had decided to Create 15 special people. Each with a special skill that by itself is merely useful, but combined with another special person becomes a real game changer for the game. It is my way to have checks and balances and still keep the game interesting down the track. 

And credit where credit is due, it was the reality teasers that put me on this track and if you wonder where I get my ideas from and why game makers are not on this track you would be right. Some game makers are on the right track and give us new places to dream of (Guerrilla software) and the older ones like Insomniac are also on the right track, but the larger players like Ubisoft are losing the plot. We see news like ‘Ubisoft’s Bad Luck Streak Continues With Delays, Cancelations, Cost-Cutting’ where we get to see “Guillemot reiterated that despite these issues, the company is still aiming for over $US400 ($555) million in operating profits this year”, yes because gamers are really interested in how much profit you are making, even though a game like Valhalla was released on November 10th 2020 it still shows crashing bugs almost two years later. And when we see that the game is now in shops at 1/3rd of the original price. You think gamers are interested in their profits? They want a good game and there the plot falls for too many game makers and that is a shame because good games are worth their weight in gold. Still good games are coming, but from other directions and soon that changes too, because more and more are seeing the benefit and the larger profit margins of streamers. If I can find the hidden cache of 50 million people all willing to pay $10 a month, how long until others are figuring out that small thinking only gets you so far. It is the larger dream cut in manageable pieces could bring the game everyone has been waiting for. And it is not that far ahead, some of my ideas are already possible and could be ready early 2024. And when you consider that people are gawking at games that will not appear until late 2023, I think I have set the proper foundation of larger games and where they could go. Too bad some others are not ready for that yet, but I reckon that Tencent will give them a cruel wake up call, if they get where I expect them to go. The people at Google, Amazon, Netflix and Microsoft will be either adjusting their faulty vision or they will all become inferior to Tencent, a setting we would never have believed less than a year ago. Sony is still safe for now, but they too will see the realisation that there is a much larger player in town than they bargained for. 

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