Tag Archives: V Bucks

The stage pushed by Microsoft

It started recently with a setting that is now evolving into ‘Microsoft says Apple’s move against ‘Fortnite’ creator would hurt its games’ (at https://www.reuters.com/article/us-apple-epic-games/microsoft-says-apples-move-against-fortnite-creator-would-hurt-its-games-idUSKBN25J0K2). In the first a person (like me) would state ‘Who cares?’, yet the state we see ourselves in is becoming less transparent. In gaming, there is nothing like branding, branding has been the centrepiece of gaming for 30 years, does that mean that there is no room to manoeuvre? No, it does not, but to understand the setting we need to take you back. Even as Microsoft would love to push the stage via “Microsoft Corp on Sunday said in a court filing that Apple Inc’s threat to cut off the creator of “Fortnite” from Apple’s developer tools would hurt Microsoft’s gaming business, as well as other game developers” to THEIR advantage, as they are in a stage where they lose the gaming business due to their own stupidity. They tried to change the business and they were willing to do this at the expense of the gamer, the consumer, so how exactly is Apple hurting their business when they are doing it to themselves? Yes that is a decent question, but to understand the stage, we need to understand the larger setting.

There are PC gamers and Xbox gamers, both with Microsoft in a larger form of power, yet they are about to lose 50% of that (Xbox), the issues is not where you play games, but the stage where Microsoft wants YOU to play. The stage is further pushed through ‘Microsoft Research has prototyped Xbox controllers for phones and tablets’, the big issues is that Apple gamers and iPad gamers consists of well over a million players and to get them to embrace Microsoft controllers, they need games that are under their control, and as such they need access to Apple hardware, revenue drives them at every turn and Apple users are a massive source of untapped revenue. In light of this, does the title part ‘would hurt Microsoft’s gaming business’ make sense? Fortnite is but one title, it is owned by Epic Games, which is part of Warner Bros. Interactive Entertainment. So how does Microsoft fit in? Well it doesn’t but access to Apple is essential for the failed business that is laughingly known as ‘Microsoft’s gaming business’. Now, Microsoft can do in its own realm whatever it wants, and for that reason I dumped the Microsoft console, but there is no way that I would accept their stupidity on Sony Playstation, Apple, or Nintendo systems. They are loudly protesting because Epic Games has about a quarter of a billion gamers, so by stating that they are here for Fortnite is interesting for them, and the fact that Fortnite exists on nearly all systems works out well for them. And as we can see how they (as I personally see it) betrayed their own gamers base, so how can they state “Microsoft’s gaming business” when their setting is ‘revenue’, and whilst we also get to see “Apple has said that it will reverse its moves if Epic resubmits a version of “Fortnite” that complies with its payment rules”, so Epic can undo the damage when it adheres to the Apple rules. To be honest, I am on the fence on those rules, and Epic Games enjoyed the benefit in the beginning, but now they want to avoid the cost, and this is the weird part when we look at Fortnite we are given: “V-Bucks purchased on PlayStation 4 or Switch cannot be spent on other devices. Any Fortnite content you buy with your V-Bucks will be available on every device linked to your Fortnite account, regardless of which device the content was bought on”, and as I see it, why is Apple not mentioned there? In addition we see “V-Bucks are not transferable between Epic accounts”, so in that regard when we look back to 2018 where we see “Starting today on Xbox One, cross-platform play, purchasing and progression are available between Xbox One, PC, Mac and iOS.  Support for Android is coming in the next few months. As always, cross-platform functionality is a completely opt-in experience”, so  in this, there is no cross for Nintendo and Sony, as such why push Apple? All whilst Epic did this to themselves by ignoring the Apple rules (Google rules too). Whilst we see that these rules were circumvented, why do Facebook and Microsoft want a piece of it? We can start Facebook in any apple and any safari browser, yet they are limited to the data they can capture, when these games are directly added and outside of the store we will never know what security issue is circumvented, and personally, it is my opinion that Microsoft has no real credibility left, so why would I allow them there? And why are they so against the ‘rules’ that Apple set up when both Apple and Facebook had no issues forcing their rules down our throats? #JustAsking

And in finality the best cherrie of them all, straight from Microsoft (at https://docs.microsoft.com/en-us/windows/uwp/publish/store-policies#108-financial-transactions):

10.8 Financial Transactions

If your product includes in-product purchase, subscriptions, virtual currency, billing functionality or captures financial information, the following requirements apply:

10.8.1

You must use the Microsoft Store in-product purchase API to sell digital items or services that are consumed or used within your product. Your product may enable users to consume previously purchased digital content or services, but must not direct users to a purchase mechanism other than the Microsoft Store in-product purchase API. 

As such what is Microsoft exactly bitching about? 

 

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It is more than a ban

It has not been an easy rise for game makers, now that Microsoft has shown its initial hand, now it is time for some of the game makers to show theirs. It starts with “Apple and Google both removed the hit game from their app stores after Epic Games bypassed their payment systems, to avoid giving them a cut of sales”, I get the sentiment, and the BBC article ‘Fortnite: Epic Games sues Google and Apple over app store bans’ (at https://www.bbc.com/news/technology-53777379) gives part of it. We got some of the other side in the GamesRadar article that I discussed in ‘the Silent reason’ (at https://lawlordtobe.com/2020/08/13/the-silent-reason/) where I gave “Xbox Game Pass is the next generation of Microsoft gaming, not Xbox Series X”, in this we see the start of the big players to set a new generation of GaaS, Games as a Service is the next thing and it allows Microsoft to set another revenue bar, it is the one realisation on top of the other ones that made me give up on Microsoft and now the larger players are using GaaS to gain revenue. In this, I have nothing against the approach that Epic is making, even as I am not a Fortnite fan, it is a free game and as such it has every right to make this approach, yet Google and  Apple will not be left out of any revenue loop. Gpay and Apple Pay are their own devices and they have a stage and it requires their view or perhaps the stage is their vision on the services offered. I  am not sure how to react, in favour or against the ban laid on Epic, but both the Google store and the Apple store have their own rules and the idea that Epic circumvents the stores might be seen as optionally cheaper to the player, but the downside is that as third parties get their own direct access, their store access becomes available to come under fire and that is not a good thing. 

The article gives us “Fortnite’s latest update offered all players a 20% discount on its in-game currency V-bucks – but only if they paid Epic Games directly rather than using Apple or Google’s payment systems. This broke rules applied by both stores”, The danger of a third party is something neither Google or Apple find appealing and I feel certain that their fees avoided is equally unappealing to them. And lets be clear, as GaaS evolves over the next 2 years, we will see the players exposed to all kinds of ‘direct from the source’ deals, because it allows the gathering of data and data is more revenue for whomever has it. The problem as I see it is not the fact that there is GaaS, the fact is that the stage will be overwhelmingly younger players. Even as 63% of Fortnite is 18-24, there is a stage where there are supposed to be 12-18 year old players and there are supposed to be a large following of them too, yet the toppling charts I saw does not reflect them properly, in light of 350,000,000 players I wonder how large that 12-18 group is and even as it is not their credit card, someone is paying that bill (most likely their mommy), yet that stage also gives Google and Apple a larger concern and I reckon that they are programming the stores to raise all kinds of red flags before they fall in a trap that is not unlike the one Electronic Arts is facing with their loot boxes. In all this there is a lull in the life of the lawmakers, GaaS is new, so new that most laws are riddled with holes and that is not a good thing. A lot needs to happen to bind and limit financial institutions from allowing gamers to be used and exploited. Now let me be clear I do not believe that loot boxes are gambling, in that same stage I believe that Epic Games has done nothing wrong, but consider other games that pushes for additional movements and choices that come at a price, whilst their algorithm is set to always set the bar at your effort +1% (speaking figuratively), so how is that fair? I reckon that Google and Apple are set against that stage (whilst getting their own grains of revenue) and that is perhaps not the worst idea, yet I see the other side too, especially as Fortnite is free to play, to gain the upper hand you can buy V-bucks to buy loot boxes and skins. It is one way to get the income, it is of course a risk, but knowing you have 350 million fans, the stage is set in a decent way and when you consider that they made $1.9 billion in 2019 gives rise to the GaaS platform. It is a platform that does allow for more than one game to be part of it and that is what players like Microsoft are hoping for, I reckon that Apple and Google are on that same train. And it is there that we see the balancing act that both Google and Apple face. It is appealing to lock the door to players like Epic Games, but they are not alone and over time, other options will become available, of that I am absolutely certain

 

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