Slapping a giant

Yup, that’s me, but not in the way that we saw in comic books. This is real. I set up the setting for Microsoft to lose out a few times. And with Amazon staying asleep at the wheel, the option is now with Tencent technologies in one direction, but there are a few more directions to consider. So now it is time to take care of Bethesda, or hat was Bethesda, it is now Microsoft. I saw the claims that it might come to PS5, it might not, yet the reality is that this is stalling technique. It is not the first time that Microsoft did this. They made similar settings in the 90’s. As such some developers out there will have the option to grow in amazing ways. You see, it is time to create two new games. The first is already on my blog. Search for “lawlordtobe + RPG” and you will get most of it immediately. There is one condition, the simple fact that the game will be made for PS5 and Amazon Luna only, optionally later on Tencent, but that is still some time away. You see Microsoft paid 23 billion for Bethesda, as such making them bleed is a nice present for messing with gamers. 

The RPG game
A lot of it is already on this blog, yet I considered a few more items. One setting is that you could get a lot more out of a new era. Between 1568 and 1748 the Dutch had over a dozen wars which involved Spain, Germany, Portugal, England, Sweden and Austria. It would also involve the Golden age of the Netherlands. People like Rembrandt would show the world what the Dutch were capable of. 

My issue here comes from a setting in the Ezio collection. Ubisoft was great in those days and I just replayed these games learning that they are still massively good. But there are issues, nothing against Ubisoft on those titles. But the setting of Brotherhood gives the stage a much larger setting when you apply those graphics to Dutch settings and adjust it for the 17th and 18th century. When we consider that outfits were merely cosmetic, that could alter. You see someone in German garbs would be massively distrusted, but not in Germany. The same for the Spanish but not the French. Outfits matter and that gave me the idea to have tailors with several layers. Three levels of tailor and you could help these tailors out to gain a level. They could only gain ONE level, as such choices become important. Yet a level two tailor would not talk to you until you are dressed as a level 2 person (and live in that city, or have fame). The same for weapons and in some places you cannot walk with a sword, but you could have a dagger. All things that were assumed in Assassins Creed, but now the systems are powerful enough to deal with it (the Xbox 360 and PS3 could not). It allows for new kinds of stealth. Yet line of sight is important, but so is minimal distance and unless you are correctly attired you get all the attention that you never wanted. Also there was no ‘police’ or protection in every corner. There were a lot more in high society places but that was about it. Still the police was not the worst opponent. Cutthroats were that and now we have an entirely new kind of stealth. When we apply that to an RPG it becomes a challenge, no doubt about that. And when you apply this to cities in the Netherlands it matters. You see, the big places were Utrecht, Deventer, Zwolle, Kampen, Haarlem, Leiden, and Amsterdam. The Hague would not get its city rights until 1800. 

Yet this setting towards an RPG would create a new era of gaming. Like the other settings I mentioned you get to have the first two games with similar mechanics, merely a totally different side towards gaming. The Dutch side is often ignored because of its size, yet they had a war that lasted 80 years, in those days that spanned 5-6 generations, then Napoleon made a mess of things and that setting reflects into a nice setting to RPG gaming with optional stealth settings. 

As we start the game we get an choice of three

The initial option is Killer, Soldier and Thief. Each with strengths, but there are three more. You can grow in both sides, so the thief can also become a Brigand or a robber (they are not the same and as you can grow to lets say 5 degrees in the first choice, you can only grow 3 degrees in the second and third options. It allows for a lot more playability. But a good RPG game will have limitations. For example, the Thief will never be allowed in the Merchant guild, as such he cannot grow shops, but he can steal art and become really wealthy that way. The brigand has opportunity there as a smuggler, the robber does not. It is that interaction of styles that allows for the play style a person prefers, or they can really leave their comfort zone and do the opposite. The thief robber and brigand will have much better stealth options than the other styles, the soldier side will have better weapon skills and the killer will be equal if not better with some weapons and have better stealth than the soldier, but less resistance to attacks. That is merely one side. The Dutch had the golden age and as such they had all kinds of art and in those days it was very cheap (by our standards). As the Bethesda games have their own niche, the time to create a new niche becomes important. From a Bethesda point of view the time is right, no matter what they claim, they have time restrictions and Microsoft is making it harder for them and there is the option for the new developer and when you get it right with Sony, you get a new hardcore fan group with up to 32 million fans, no matter what some Microsoft driven guru states. This game was played before and you will have to stick to your guns. The options are clear. Are you a real developer or a wannabe? These ideas are free for exclusive Sony and Amazon Luna developers. 

I talked about one side and gave you another. Yer when you do the search I stated at the beginning you get a lot more and it all fits together in a few ways. When we connect the points you see so much more and you got it without investing time or money. As I stated before, lets collapse Microsoft before December 2026. Lets show Ubisoft that the claim of every year an Assassins Creed game is a BI setting and not an art setting. Is a game business intelligence of art? I see it as art with added mathematics (at times). Let’s teach some of them a lesson by yanking away their markets and in case of Microsoft, who just (apparently) lost their Blizzard/Activision deal. Lets show them that messing with gamers and yanking away gaming pleasure for $7,500,000,000 comes at a price, one they never counted on. The shareholders meeting of Microsoft could end up being massive fun in 2024/2025.

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