Tag Archives: Guerilla software

Now what?

Well that is one way to say it. I am tired of all these AI bubble stories, I stand by my point of view and there is a slim chance that I am wrong, but to be honest. I very much fear that I will become like Jamie Shipley getting hauled over at the end by Standards and Poor (see the Big Short) and I am tired. This blog will bear out the correctness of my view over time, too many are in denial and I don’t care about the losses that they incur, they are not my losses and I told my piece on this. Time to move on and I still feel strongly about a possible solution for the Apple vision pro (or the Meta Quest Pro) and I created two solutions that could bring either a rather hefty revenue cycle. One in linguistic and one in entertainment (Based on Horizons Zero Dawn/Forbidden West), the fact is that the Vision Pro was discontinued production in late 2024, but the story behind its failure tells us more about the future of mixed reality than any marketing presentation ever could. And that is one reality that some can sprout, but I saw the idea for a global linguistic solution (via Ubisoft and Guerrilla Software) two solutions that could have worked out if people at Apple had any brain and I put it here as early as November 9th 2024, in ‘the easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) but seemingly Apple took a runner, as such the idea would now fall to the Meta Quest teams (3 or Pro) and I reckon that Meta would love a linguistic solution they could vendor to the world (together with Ubisoft), I reckon that catering to billions would please both those teams. As such I was overthinking the two solutions I concocted. More in the trend of what books could be used to cater to the lessons and my first thought was to use ‘Famiglia Romana’ to introduce into the Latin setting, but also into the Italian side and even into the other languages. As such each language also include another language which they get for free. There is nothing like a free sample to get the juices going. And from there every language that has one book that is transferred to all other languages. As my setting catered to French, Italian, English, Portuguese, Japanese, Latin and Spanish (AC Hexe) and there is the crux, why wouldn’t they use the idea? How many people are trying to learn one of these languages? The idea that DML is being used for teaching languages is novel (to say the least and 80% of the solution already exist (for all languages mentioned) and that is where these players (as I personally see it) lack vision. So at what point do they look at any idea and think “That would never work” or perhaps it is connected to the idea that a little more work could unfold a lot more revenue and as Far as I now it, the people with pupils like dollar signs (salespeople) are never shy for inviting revenue to their front door, especially as 80% is already done. And they merely need to include parts of the game and it is all covered with NPC’s. So I don’t see the point of walking away from this. And it is not that I am a coward, but Ubisoft already OWNS the IP, so there is little I can do. The other IP (Guerrilla) might open another door (beyond the gaming side). They could set the people of these places (Carja, Banuk, Oseram) to Native Indian languages and there they could invite a whole new linguistic side and even propagate these languages to the world. I might have initially designed the game specifically to the Meta Quest based loosely on Pokemon Photo, but there was a lot more to be had there and the fact that I can see these IP’s evolve and the owners did not is pretty laughable.

And lets be clear, there is life and software solutions beyond AI and the sooner these people realise this, the better they are off (as Google and Amazon decided to leave on excess of 6 billion annually on the floor). It is a setting where we see that the French language has Sans Famille (Hector Malot), I read it in the 70’s on Dutch, as such I knew of the book and I loved it, but there also is Les Trois Mousquetaires (Three musketeers) by Alexandre Dumas and Les Misérables (Victor Hugo) that makes merely three books and there are so many more and as such the French version takes shape. And when you get through the languages released as I saw them and we have 5-6 books per language and bind them in mini games in these games, you get a true linguistic solution. And the DML solutions we have in customer support could measure the correctness of the participant. One s of several solution I thought through in this approach of software induced linguistic training skills. The fact that I saw through the solution that Ubisoft has and they remain at least partially blind to this is even more humorous, and that is beside Meta being seemingly asleep at the wheel.

So if there is nothing else, it is time to do some snoring as it is almost 03:00 in the morning. Have a great day today as for most of you it is Thursday and I am already on Friday. 

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The Dutch lead the way

If someone told me 5 years ago that the Dutch would become a new leader in open world gaming, I would have told them to stop using drugs and could I please have some of whatever they were taking and I would be proven wrong and I am. The software maker Guerrilla Software, the makers of the Horizon series did something way unique, not only did they set a new record, the have now 2.3rd (if there will be a third part) to actually surpass Mass Effect in storytelling. A scenario that was unheard of 5 years ago. There was no doubt, there was no doubt that part one was exquisite on many levels, but at present, as I approach the level with three snakes, the point of the first repel I feel that there is a larger station, a story that could become legendary and a Dutch software maker did this. Yes, I saw a few glitches, I saw 1-2 bugs, I also saw 1 error and as Eloy is now visible in the red grass (intentional or not) is beside the point. This game is roaring an introduction that is unheard of and it is merely the intro to something we can only guess on. And (to vex Microsoft) it is only for Sony PlayStation gamers! 

The game plays like we are getting in our most comfortable shoes. We see the things we loved, the controls we remember and the game has the feel of a world we understood and on the PS 5 it is so gorgeous, water the blight, it is amazing and there are dozens of hours head of me, optionally up to 100 (speculation) hours of amazement and gaming. The posters revealed San Francisco (what is left of it), those large red towers were a bit of a giveaway and some of the trailers showed that we have so much more to see. But the part that get me the most is that the intro part gives us what was and a larger story (supplementing) on what became through time. A station largely ignorant of the player, making us watch whilst we game through a story that goes into a direction we do not know where. In part because I would not give spoilers, but to the largest part because I am merely at the first repel point (it makes sense when you get there). The horizon story is breathtaking and I feel certain that NO ONE had a clue what we were in for when the first trailers were given to us in 2015 I believe. We knew that we were seeing something special but how special is only coming clear in the beginning of part 2. 

In the speculative part of me, I do hope there is a deeper setting to Sylens (Lance Reddick), apart from the cast of Fringe (Scarecrow) being upset, I believe that there is a lot more to the setting of Sylens (but that could just be me), It seems that the story can go a whole lot further, but that too is a combination of speculation and wishful thinking. What is true is that I am at the mere start of the game and it is impressive beyond believe, to be honest, it has been a whilst since I was that impressed. It is the combination of Story, gameplay, character and anticipation/thrills. You see, the corners, the triggers we have seen in past games have presented anticipation and even as we think we know what we get into the first repel will dazzle and optionally surprise us (I actually do not know yet). 

And this is brought to us all by a Dutch game maker. It would be folly to think that all great games come from America/Japan, but to see another game maker surpass thresholds like the story of Mass Effect trilogy and new levels of gaming that America seems unable to deliver is something no one would have expected and as other games come, some need to realise that the old standards no longer apply. The old masters have to some degree now been surpassed. It would always happen, but I never expected to be around to see that and it should be a harsh lesson for players like Microsoft and Ubisoft. There levels will only maintain with the upcoming new titles, so whatever they think they have, they better test it and if it does not break the 83% marker it will bring them down, not sustain them. We have arrived at that point and their influencers and marketing will not aid them, not when these new levels of excellence are brought to the gamers. It was a lesson they were always going to have to learn, but I reckon that they hoped that there would be time until 2023/2024. As I see it, 2022 will be the first moment these makers will get the crap kicked out of them. And it was a Guerrilla army of makers (360 of them housed in Amsterdam) that would treat them to the first kick.

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