We all do that at times and I had an idea. You see there is one FPS that I love above all else. That is Metroid Prime on the Gamecube and the Switch. It is by far the most perfect FPS game ever. I have played in at least 6 times (and I never scored 100% on any of them) I am not angry, disappointed or frustrated. The game is just too perfect. And nearly anyone I know who played that game thinks so too. The game scored 97% and when you play the game you’ll understand why. So why make a copy? Well, not a copy, but my mind set to work to base a game on this game and as I promised, this setting too is now immediately co-owned by the UAE.
So how to make a new game based on this. Well, I went with the ‘hero’ of this story to be Jafar, or at least someone like him. And I set the idea on the locations of an Arabic setting. Like the game locations that Metroid Prime used, I use a similar setting. There is The Royal palace, The palace of the Fakir, the streets of Baghdad, the sewers of Baghdad, the caves of prophesy perhaps a few more. But these are intertwined (like Metroid Prime) and as such created with artistic precision (not my forte, that I live to the graphical experts). So there is a setting where the Vizier is in his office (the council chambers) and you get the intro of the story and like Metroid prime (also in the first Assassins Creed) you are in a setting where you get attacked and get to more through the council chambers from room to room, taking care of business. In the end you are overwhelmed and cast out of the chambers and thrown into the sewers where the story begins. In this you start as a simple fakir, changed by prophesy and now without powers you are alone. In the sewers you are seeking your fortune and by resolving issues you are given your first token. The token of the streets of Baghdad, with that token you can now move through the sewers and into the streets of Baghdad. The tokens are collected in a neck charm, there is also a dark charm, it gets you into the caves of prophecy. To gain favor you need to get the clothes of office, from a simple civilian you get the cloaks of the fakir, the fakir will lead to the suit of the trader, the thobes of nobility and as such the clothes give access to places, as well as a Topi. There are also jewels, rings that give powers, the bracelets of strength and several more.
But this is a story and a challenge. As you gain your first station you will also get the stave of an element (ice of fire) and these settings are gained in part in the caves of prophecy where you will face several djini. If you survive the first fight you get a stave, in subsequent fights you will get a Kufi marker for which you can imbue its power in to gems or add to the staff. The idea is to make yourself stronger and more able to withstand the dangers you face. I am also considering to add a magic carpet (it is an Arabic story after all) but it comes with limitations. The idea of this story is that the lands are in danger and to restore the lands you need to gain powers. Between when you were in the council chambers and now (the start of the game) decades have passed (it becomes clear during the game) so the grandeur of Baghdad (which you see in the beginning) is gone and now you need to restore the land. So as you go through all the levels, where you resolve things the lands are restored. So there are a few versions of the game. From destroyed to great (dark) and great (light). I am partial to replayability. So that is a clear setting for the game. The idea is to add Zarek, Zulrekh, Kavira, Vizaresh, Sakhr, Azrakhil, Tharvex, Samirah, Ishara, Qandisha, Manlen, Qiwa and Salen. The female Ifrit have powers of restoration, healing, illusionary powers and mid powers. The make Ifrit have strength, elemental powers. There is the need for limitations. You can only have a specific amount of powers and elemental powers. Hence the Kufi markers and as you gain powers and abilities you will find new places and stronger staves and wands. So you can upgrade and whilst you are free to explore there is the chance that you are hindered by some powers. For example water and fire powers do not mix, neither do earth and air, but other axes are OK and the stages that two elements will result into a third power. But that is for later.
The story becomes that in this land, all is lost as friends of the nobles strangled the land into nothingness, the old Malik as well as the Sultan were killed in a tragic accident. As they were replaced, the milking the land and the people began. The challenges are set as the replacements were in league with the Western leaders, the Italians and the Spanish. As such you are called by the djinn, and they didn’t have powers over the western people. As such they are in panic, the westerners are new, they are not swayed and as such one djini (essential to the story) makes a wager where she is games it all for the restoration of you and you are taken out of your own time and pushed into the future without knowledge of what was and as such you start. So whilst we are given the story (which is fed in small instances) the story develops and as you are pushed into the realm of the Djini, you are heading into two directions. The path of light or the path of the dark. And if shapes the lands you are trying to safe. There is a lot more, but that is for next time. I did this in under two hours, as such I did not do too badly. No matter what it is based on, the story and the settings are unique, the story was made up today may me and even if it is founded on the Original Metroid Prime, the scenery, the people and the opponents are nothing alike. And as far was I can tell, there is no FPS based on the Arabic lands. So that is a first too.
Have a great day and try to wake up your creativity today.