Tag Archives: simulators

Upgrade, next chapter

Yesterday I was thinking of a game I used to play and it left me a little underwhelmed. It was not the fault of the game maker, the game was awesome. It gave me the thought that I was in the deep with the dodo’s of the Kremlin, or the White House. The game did what they promised, but I was thinking what this game could do with current technology and settings of DMS and some LLM. There is also the thought that the game was originally a little 2D. It all fitted on an 800KB disk so I am not surprised. But consider the idea what the current settings allow for.

The idea that they had with the political tables of then (1987) and what Mindscape was able to achieve. It started as a game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years and I got the AtariST version in 1987. And as sources reveal, takes the role of the President of the United States or General Secretary of the Soviet Union. The goal is to improve the player’s country’s standing in the world relative to the other superpower. During each yearly turn, random events occur that may have effects on the player’s international prestige. The player can choose to respond to these events in various ways, which may prompt a response from the other superpower. This creates brinkmanship situations between the two nations, potentially escalating to a nuclear war, which ends the game. It is my advice not to ‘antagonise’ the opponent in the Pink Kremlin, or the Black House to avoid the nuclear holocaust that follows. And why leave it there, the complications of a EU could be added, so you can see how likely little you can do as as King Gustav on charge of that small sided Sweden (population 10.5 million) and we can build on this, we can evolve this with corporate powers and the influence they hold with the likes of Strawberry, Hippolytics, Smallsoft, and a whole range of power players. See what happens when you tweak that power (or nationalise their goods) then we get to the impact of social media like SnoutTome, QuickOunce, MyTransistor, DingDong, Toucan, Connected, ScryingStone and a whole range of other groups. You could see the direct impact that trolls have when they are clearly exposed and optionally with scenarios to solve. I would recommend to leave the intelligence groups to a later date (or a DLC) to properly test the settings you have there. It could be the first simulator for audiences and students of geopolitics and social standings later. That is before you add the mess that (WatchMyGrey, AmiSix, and their offspring in France, Germany as well as Mossad does to the worlds chaos (under their tutelage) 

I wonder how no one enacted this setting, it seems to be a decently solid training and educational simulator giving students to study multidimensional settings that geopolitics present in todays industry. I’ll bet you you can’t fit that on a 800KB diskette, but there is every thought that it can be done, the social sciences tables still exist and they can vouch for the until recent messes and they are basically ready for deployment. And now that we see the world for what it is, we might also include global religion as an influence and show you why the Catholic Church doesn’t have as much as it used to be.

It is merely a small snag that escaped my brain this morning, but I reckon that the old software settings could still apply to settings of today, you merely have to upgrade the setting and there is plenty of options here and as they were solidly stated on those basic settings of Social sciences, in todays world they could be used through Deeper Machine Learning to a much more powerful extend. See what some see and what you are not supposed to know (sorry Blaise Metreweli) but that is also the next challenge. Instead of shouting at Toucan, you could investigate the trolls on Toucan and see what the expected result is and who the culprit behind these pretentious stages are, not to be coy, but using that Strawberry Studio to see it on the big screen, or even as a user of the Hippolytics Moon streaming service get a new lease of opportunity. An educational simulator for students and investigators of humbug gets a new side of life.

Well anyway, that was my thought I had this morning. And the names have been changed to avoid  the guilty and make me less liable, a decently appreciative setting

Have a great day. I wanted to take a nice walk, but it is 34 degrees celsius out there, bit much for a long walk. Oh and Strawberry, fix your DoDo Dos version Hawaii 26.1, when you switch off your router before you switch off your wireless, the wireless keeps on scanning the ether, even AFTER you switch of the WiFi. Sloppy programming. 

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Sapphire or Tourmaline

This all started some time ago, but it resurfaced as I started to replay AC Origin. In lockdown land any change of gaming is a well desired one and AC Origin is actually quite good. But that is merely the start, as I was playing (and as some missions are identical to the first time around) my mind wandered to a delusional IT manager in the early 90’s (1991 I believe). He stated “a resource shared is revenue doubled”, it is that idiotic level of fortune cookie wisdom that as actually rewarded, I never got that part. Yet there was a small gemstone of truth there, but not where he thought it was. As we make a jump to another place it is time for a question. How many real simulators are there? As far as I can tell there is one, only one. Nearly all others are games. The only one true simulator is made by Microsoft and it is the Flight Simulator, currently known as FS2020. Isn’t that surprising? A whole range of games but no one truly dug into the real of simulators. It tends to be really really hard, too hard for a lot of them. 

Yet here we get to see the light, Ubisoft has options (well it always had them, but more often they were ignored), yet with AC Origin they opened a door and now we have a ballgame. What if AC origin is merely the start of a dynasty game, a true simulator about life in Egypt? They have nearly all the graphics ready, the maps need adjustment and the spacing needs to change (like 1:9), so that every area is at least 900% in size but consider a true simulator where you are the beer merchant, the farmer, the fisherman, the embalmer, the priest and above all other arts, the overwhelming pressure of the gods and a monarchy that shows little to no mercy, a true first comprehension of what life was about then. And you cannot do it all, a stage where you get assigned a map where you were born and a role you were given, you have some choices as did the people then, but their options were very small, they had little choice. A true historic simulator and guess what? There are none. It has never been done before and I reckon that no one ever considered it to this degree, the technology stopped them, but with Google Stadia and Amazon Luna (and 1-2 alternatives) it is now possible. Even as I still believe that “a resource shared is revenue doubled” is utter nonsense, there is a gem of truth there. Some resources can be used again and that does not mean that revenue is doubled, but the second stage becomes easier and with hardship out of the way there is no reason not to contemplate a path none dared to walk and there is also the second ego reason, being first somewhere counts, being the first who gets it right to this degree is massively rewarding, others will have to fight to equal what you pulled off and it will vex them to no end. Will it happen? I do not know, as I said, this has never been done before and that is also the most rewarding part, especially for Ubisoft if they go there. The educational value is enormous. We are smitten by movies like the Mummy (Brendan Fraser edition), the 10 commandments, Rome, Spartacus, Cleopatra and it fills the mind with what could be, but people like Julian Fellows (Downton Abbey, Belgravia) has opened to some degree our eyes, just like the Vatican game I had in mind. This simulator could wake up an entire generation. Just like Steven Spielberg did with Jurassic Park. Who did not want to see the Triceratops? We have a similar fascination with the Roman and Egyptian era, yet books and movies is all we have and now we could for the first time get a true simulator. Yes, I will agree that it is not for everyone, but there is another upside to cloud gaming. We are willing to try a lot of games when it is included in some package, and there lies the gemstone. Apart from those who want to see Egypt is the past, there is another group of people who want to try everything. It is merely the sense of us as we explore and especially explore when it costs nothing extra, we are nearly all like that.

Will it happen? Time will tell, it usually does.

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