Tag Archives: Yew stave

Setting the game

This is a mere fraction of what is to come (optionally not all revealed here) and it drove my idea. The ending is also known to me, but it is too sweet a setting and the gamers would get to see this instance, there is no question whether they make it, you see, for many gamers it is about the journey and I believe that this journey is worth taking (a designer always thinks that). So whilst some are dissing others for not enough challenge, people like Bethesda saw what actually mattered, not what some drove for adrenaline rushes are at times great, but there are enough games to do that. And in all this Metroid Prime served the real gamers. Puzzles that mattered, challenges that were met and amazement along the way. That was where I found myself. In all this I added two or three additional settings, but this for now is merely a story.

At this point you are thrust into the sewers of Baghdad and in filthy rags you are trust into the near darkness of the sewers. In this you get to loo around and you see a stave, unremarkable, but still glowing. As it is, it is a stave of Yew, it seems to bend a little and was a mere 18 inches long, but it was better than nothing. In the sewers you face rats and a few exits, but the guards will not let you out, you are a beggar and the streets do not need beggars. There is however other entrances thorough the sewers, some are hidden from view, but only one is open, dark and making you retreat in fear (an intentional setting), so as you go through the sewers you face rats and every rat you kill gives you +1 mana, and you need to kill 100 in total, the sewers have hidden pockets of 20 rats, so it is not a steeple chase, and as you kill 100 you gain a health segment, at this point, you get automatic healing, and some puddles glow orange. When you put the stave in your health segment loads up fast and when you have this added health your attack becomes +5. So whilst you you get more rats killed (another 200) you can get a second segment and now the fist cave does not seem so scary and is a little less dark. This is the first Cave of Prophesy. In this place you will find the Jinniya of fireless smoke. You will face her and whilst she is smoke she cannot be hit, but with your +5 attack, you can harm her when you successfully hit her. It takes 50 hits. So when you defeat her you get the next setting

This is also a setting, on the wall is one place that shows the Northstar, if you want to that point you are shown to be good, all others are dark settings, it does not impede you or set you, but the light path becomes less optional in the story. Then a door appears and behind that door is clothing of a citizen, a ring and a runic stone. The stone is a smoke stone, the clothes are of a decent civilian, you are no longer a beggar and are is the second setting, you have to go through a gate you did not pass through to be let through, or you have to go through as smoke (if there is not longer any non-visited gates available) After you get through the gates you are officially a citizen. Ad not you can see that part of Baghdad. As I see it now, there are 4 exits and they are all the same with optional quests in all of them, these parts of Bagdad lead to other 4 parts who have a special place in them (like palaces and fortresses). And as you make ways into the segments you are awarded mana points (no matter whether the acts are good or bad) and the good acts give you renown, the bad acts infamy. This is the first setting towards the end goal. After you do 5 good or 5 bad things, the other option disappears. 

As such you get to find issues in Baghdad, resolve them and find mana pools, as you find new solutions, you gain more mana, so after one renown/infamy point, the mana pools become +2 stronger and you get to see more colored options. 

So this is what I found yesterday. A small step for me, a giant leap for gamers and the UAE (I think I borrowed that expression from somewhere) I think the moon spoke to me. Well, should you wonder why Microsoft cannot come with anything else then iterated repeats of what already exists, Sony, Nintendo and I feel the same way and hopefully soon a new player (gossip: It is the UAE) will show Microsoft why they never should have bothered with gaming anyway, it costed them $100 billion and they seemingly have very little to show for it. 

So you all have a great day today.

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