Sto what? It’s the Rage that we get to see

Yup, IGN gives us ‘PS5 File Sizes Revealed for Marvel’s Spider-Man: Miles Morales and Demon’s Souls’, which is not really that much of a surprise, yet there is a part that was a surprise “Marvel’s Spider-Man: Miles Morales Launch Edition will require at least 50 GB, while the Ultimate Launch Edition will need at least 105 GB of space as it also includes a remastered version of 2018’s Marvel’s Spider-Man”, so even as IGN gives us that there is more gaming with Miles Morales, the stage that the game is that extra is a nice surprise for the PlayStation people. Yet the issue is the storage, I saw this issue coming a long time ago, basically, storage issues were on my radar since 2012, when Microsoft was a lot less eager to listen to its users. In the stage now, we see that Microsoft is finally listening, we see the stage the I foresaw in the Xbox One series X, 4K gaming requires storage and a lot of it. Now both systems will have space for an additional SSD, so there should be more than enough storage when the additional drive is installed. There is however the newness of the NVMe SSD. Even as the 2TB drives are not cheap ($368), it is the 4TB (at $1199) where the price tends to really matter. Now the are generic NVMe SSD, as the PS5 one is less generic, even faster and currently not available, the stage is coming to larger upgrades and there is no doubt that Microsoft has its own version. 

So even as we need to take to heart the message that IGN gives us, we also need to consider that there is a real setback for those relying on the digital edition versions of either console. When we consider that the PS5 dic holds 100GB, and when we also consider that the games are 50GB or larger, consider the patches that you have to download, and consider the download of any new patch, and people are surprised that I am a DISC fanatic? 

You see, before 5G is completely deployed (For Sydney that is the time of now until somewhere 2022), consider the no less than 175.000 systems (Microsoft and Sony), and the setting that the bulk will need to download 50GB optionally more than once a week. Congestion is the only path that remains. Consider that normal usage during the lockdown forced YouTube and Netflix to downgrade their streams, Netflix would not show 4K movies (as I understood), so what do you think that all the downloads of games and patches will accomplish? 

And in all this, the fact that until the systems have enough storage, games might have to be downloaded more than once, we see more congestion and IGN gives us that 2 games amount to 20%, so now add Skyrim, Fallout 4, the new TES game and the new Fallout game and this list will go on for a while, so on both systems we are likely to see 99.3% filled drives, implying the until the additional drive is installed, more games need to be installed multiple times and it will add to congestion. Now consider the stage in the UK, London, where we see 6 million people and there is every chance that there will be a little over a million nextgen consoles in London (both Sony and Microsoft), so how much congestion will they face? Consider that the lockdown will continue in the UK, a console might be the only relief that a lot will see and in all this, they will be screaming congestion next to YouTube and Netflix, did no one catch on?

It is the simplest of settings and we will see congestion all over the EU, the US, and most Commonwealth nations. So when we realise that last March we got “Sony Will Throttle US Game Download Speeds to Help Ease Internet Congestion”, how do you think it all goes when two companies launches their nextgen consoles on a global scale? When we consider that the new games are at least 20% larger and millions will take the ‘cheaper’ edition that is digital only, do you have any idea the level of congestion we will face? It will go down somewhat AFTER we get the additional drive, but for some that might be a year away, and now we will see a group of people relying on the digital edition, so no drives, that sets the stage to millions with downloads only, I wonder how many people have the bandwidth to deal with the console needs, because at $10 per GB, that bill will add up really fast. 

In the end people will trivialise their digital needs, but in about 8 weeks the first groups will set the threshold on an international stage and the news will suddenly be about how gamers use all the bandwidth, they will suddenly be the bad guys. Yet the stage we see now is all about a digital shift the the business world is not ready for and the vilification of Huawei is not helping, but I reckon that we will see the impact during the holiday season of 2020, the final numbest is unknown, because the total sold systems from Sony and Microsoft will not be clear in the initial setting, they are both part of the issue, this is nothing against either, this is the future of gaming and this will be the first time when the internet not the system will be the bottleneck, it is a new situation for all of us.

 

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Filed under Gaming, IT, Science

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