Tag Archives: Firewire

Realisation

I just got back from a journey, the reason for this is that I stored a glitch (could be a bug) in my safety deposit box in the city of Nottelling. Perhaps I act on it, perhaps not, it is the second bug I find in an Apple. This is the first one I found in my MacBook Air and I only discovered it after a year of operating this baby in over a year. I never had it in my previous one, but I might not have had this situation before. The first one was a decent bug (very unflattering, but true) in my original G5, there you get the setting that if your FireWire Camera is connected, the firewire connection of your iPod classic will always fail (and that bugger gets hot, really hot) still, I got my optional second bug found. 

So what is up today? 
Well, I was watching a 4K movie of exploring the great Pyramids of Giza when an idea hit me. You see, these 4K movies tend to have a lot more to show than you think and I saw one of Herculaneum and Pompeii recently and when watching this now is when it hit me. What happens when these movies are used to prototype in almost near completion gaming levels? And as it is based on 4K, the details are uncanny. And there are plenty of 4K movies out there. Rome (that village in Italy, famous for its Caesars, Pretorians and Roman soldiers (aka the Italian army), greek places and more modern the settings of places that are out and abundant in the world. The idea is that you have a decent map (optionally a little crude) and the 4K movie is fit over the map and as such the gaming stages (also for education and VR) are mapped out. We then get to the nitty gritty of it all, but when you get some of these movies they are from 75%-90% complete. And that could go a long way into the prototyping of these places and I reckon at a fraction of the cost, because once this system works you can produce place after place and most of these 4K movies are all around us. A player could contact the maker to see if they have any other materials (not published ones) and that could get a map up to 95%-98% completely prototyped. 

And there is no limit to the educational setting of these places. You merely have to look at what these archaeologists have now and what they paid for it to see that these 4K movies of tourists could be the marker in several ways. The stage of Life in Herculaneum (it was a a mere 10km from that hill called Vesuvius) and over time we have had loads of places like Knossos (Crete), Machu Picchu (Peru) and also the not so ancient ones (Buenos Aires, London, Munich) and so on. Whether it is prototyping for education or gaming, the system remains the same and whilst you can verify how much time Ubisoft spend on prototyping Jerusalem for Assassins Creed, Florence for Assassins Creed 2 or Rome for AC Brotherhood and then take the eating of filling in the places from 4K movies and I reckon that you will get a massive saving for game creation (and education too) there is little doubt in my mind that should someone travel this new route, their projects will be completed a lot faster and optionally a lot cheaper than anything else. So consider the setting you get when these ancient times are used to fill levels of Call of Duty, Battlefield or whatever shooting game is now the hottest ticket out there, prototyping these places could be costly as such there is an idea that could send gaming not new direction at a decent reduction of costing.

And that is before you take a gander in some of the hottest places to kill your targets in someplace amazing like Harrods or the Mall of America Bloomington. Considering the optional costs that the game Blacklist required (the level with that enticing Christmas song), now consider what the cost of that level were, compared to walking through a mall with a 4K camera and getting that level prototyped in almost no time and I use prototyped here, because there will always be level based ‘adjustments’ needed. 

So whilst I bid you a jolly farewell and wishing you a lovely day, I will return to my trusty PS5, optionally grumpy over Sony statement ‘Sony argues it’s already obvious that digital games aren’t owned by consumers’, is that so Mr. Sony. Then why are digital games more expensive than physical ones? If someone looks at the cost of a digital game versus a physical one, even in a day one setting, the digital one tended to be a lot more expensive. As such there is nothing obvious about that, being that the game is owned after you downloaded that and as I see it, this setting is depending on a changing setting around digital laws and I reckon that they were fearful of losing against Microsoft on the past, but as they is now no longer a threat, they are no longer fearful of the future. As such we could wait on what the God of War series and Horizon series will do because the world is a massive fan of these two, but if these two makers (optionally Bethesda too) decide another path not aligned with Sony, Sony will have its hands full holding onto the fans they have. I am in a city, but I am fearful what the non-city dwellers face, because it will take up to 5 years (if ever) before they have a workable solution. And losing this much fellow gamers is not my cup of tea. But that is a story for another day. I have done my bit for gaming, gamers, education and educators today, so I feel decently happy.

Enjoy your day of gaming, if only for a little while.

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