Tag Archives: FPS

Another promise in the works

It was a mere 15 hours ago when we were given ‘UK regulator no longer thinks Microsoft is buying Activision Blizzard to make Call of Duty exclusive’, which might be true, but Microsoft created waves when we were told that Redfall was made an exclusive the moment Microsoft bought Bethesda. Now this does not mean that Call of Duty is becoming an exclusive, but there are other things that Microsoft could do and over time we have seen them do similar actions and they have made a $68 billion wager on ‘their’ success. As such I feel that I need to counter the setting by creating a new IP, never seen before and it will be an Exclusive for Sony and Amazon (well optionally whomever buys it will have it all to themselves. Yet the idea of slamming Microsoft in a few ways is oddly satisfying. The IP is at present set to counter whatever Bethesda and Blizzard have in the works. Of course there will be a time of growth and there is a timeline. Only stupid people think that they have a solution ready of the bat. I already created IP to counter Bethesda’s Elder Scrolls with IP that was actually meant for Bethesda, but when they became part of Microsoft, that went into the drawer. Now it serves my need to drown Microsoft in their own arrogance. So in the net IP instance, I focussed on an First Person game, the reason that CoD is First person, but there is a rather large need to go in another direction and I think I achieved that. I looked at combat, I looked at healing parameters and I looked at some of the weapon settings. Two elements I solved and even as you can collect some things, the aim of collection is set to a more redundant stage. A world with 800K opponents does not need to rely on weapons, it needs to rely on favours and I think I set that in a new limelight. The idea of blending favours and favoured weapons is something not done before (as far as I could tell) and in this world we all adhere to one master, well two if you are a proclaimed master of self. Then I considered the world of income and I discarded it in this case to a much larger extent. There will be options for barter, but bartering will be set to other needs (not missions). Then in light of my everlasting need for replayability I set mana to a different score, to the enhancement of passive abilities. There will be melee, ranged and weapons of reach. And your first choice matters, there will be no real switching in the initial game if you want to stay alive. You see in the old days people could hardly afford one weapon, let alone several. So I decided to set the combat to knife, dagger, gladius, sword, axe, club, mace, pitchfork, spear, bident, trident and a few more. But the game needs to be a challenge and there we have the larger stage (which will be revealed to some extent at a later date). As my mind sifts through challenges and opportunities it is important to keep this an open sandbox game, to give the people choice to go in any direction and to consider the realm they are in. I wanted more than a simple game with trigger points and that is where I found myself. There will always be people that prefer CoD, but when you consider what they achieved in NEW innovations, I feel I have a chance to make Microsoft regret their choices. If this game gets its own following and merely persuade 10% of the gamers to try something else than CoD, my job is done and when Microsoft has to do a Ubisoft and sell the game at 50% less (or more), that additional $68B anchor (in addition to Bethesda) it becomes a $100B chokehold and as I wrote 2 days ago in ‘One thought counters another’ (at https://lawlordtobe.com/2023/03/23/one-thought-counters-another/) the simplified quote “To merely break even Microsoft will have to exceed 72.8 million of PROFIT every day between now and 31/12/2026 and that is merely to cover the last three spendings, not all their waste.” As such I ignored a few items, but the short and sweet became that they need $72.8M a day to break even, so when my IP allows Amazon Luna and Sony to diminish that to a mere $32M a day with the added thought that in gaming they have no chance of getting anywhere near that $72.8M a day, especially with GamePass in play, they stand to lose more and more money. The added benefit of IP that is there not for Microsoft products, Amazon will grow (still hoping they buy the other IP which would land them well over 50,000,000 subscriptions)and Sony will grow a little more too Sony might not grow too much due to me, merely because they have an amazing lineup of games already. But I am adding them to make sure Microsoft gamers will see that there is more out there and the CoD fans will stick with Microsoft, I get that and they are ‘devoted’ fans, but when they merely get more of the same and they seek out other shores, Microsoft will truly be done for and at that point the Exclusive needs of Microsoft are merely nails in their expensive coffin. 

This is seemingly becoming such a nice weekend. I will have a cheese sandwich and consider to meditate on an old expression of adding the angel’s share to the game. I could not find anyone who did the same ever.  A game with over a dozen unique parts never seen in FPS games before. It sucks to be Microsoft soon enough, for now lets see how arrogant they remain.

Enjoy the weekend!

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I had a rough start this morning

it started with Reuters giving me ‘Ubisoft delays 2020 releases as Ghost Recon Breakpoint underperforms‘ I had to go read that a second time before it sank in. Now, I did not meet that news with ‘hurrah’ and some form that I was right. I am not a FPS fan, so the floor was not waxed for me; I am not a glutton for punishment, so I read it twice and decided to ponder it over. I remember the IGN review about a week ago (it had been out for a week) saying: “Ubisoft’s latest tale of Ghosts is an overly familiar romp with too many pieces that don’t work together for an ultimately disjointed“, it is something that I adhere to, yet I will consider that this reviewer has the same castside feeling about some games, hence there might be some conflicting reviews. Conflicting that they would be the same thing! (yes, you read hat correctly)

This gives rise to an explanation; I am an RPG player, an explorer. So there is beauty in Far Cry 5, there is beauty in Far Cry Primal, but there are issues too. You can see some of the issues in the video ‘Ghost Recon Breakpoint Free Roam – Part 56‘ (at https://www.youtube.com/watch?v=Y3R7FQSNic0), there are several points in the game where most FPS people would back down, the arcade player wanted something more realistic, the simulator lover, wanted something more realistic, they all wanted something more realistic, which beckons the question, what was Ubisoft thinking? Oh and the coloured schemes dropped loot, so that the player knows where he or she is running to, is just too freaky, yet questions should be asked, but who to ask them too?

The Article also gives us: “The profit warning resulted from a “sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2,” Ubisoft said” I cannot vouch for Division two, merely for the reason that two beats down part One and that has clearly been achieved. It could be that the beat down is clearly on Breakpoint and the The Division 2 has met the target, it was not a primal target and as such it goes hit as well. This would explain the “We have not capitalized on the potential of our latest two AAA releases” it merely would not be great for the Division 2, especially as Breakpoint is showing to be an over the hilltop kind of game. So the traverse of conversation this morning is “critical reception and sales during the game’s first weeks were very disappointing, Ubisoft’s CEO, Yves Guillemot, said in a statement” that whilst YouTubers give out ‘Ghost Recon Breakpoint Free Roam – Part 56‘ and ‘Ghost Recon Breakpoint Free Roam – Part 49‘, where you are treated to all kind of visuals and sounds warning you of enemy combatants, taking away the insertion and extraction part of any mission. Further, I would have loved some noises to war me of enemy combatants in the field, not that this is awesome, but it allows me to survive in real life. War as a videogame and not a realistic one, that is what Ubisoft promises and it is setting gamers in some unsettled mode. Some of the reviews out there call it a ‘fun shooter game world‘ which is exactly what these Ubisoft games are turning into, taking the nerves out of the combat, the video’s I saw inclined it, but I wanted to see more evidence. It reminded me of the Conversation between two characters in Red DawnI wish I was at home playing Call of Duty 4” to which the reply comes “We are playing Call for Duty 4 for real and it sucks“. That is the feeling that a war and a game have, here you feel the war in light of an urban center and it is not that great. It is overwhelming how some seem it to be underwhelming in the game, did that make sense?

Ubisoft took the feeling of war away from the feeling of warfare, that part is clear and it is a larger failing that Ubisoft has heralded into its titles. It is fun but it took me a while to put my finger on the cause of it, so it was a decently done job, but war is finite, even now when we look at the latest warpath, Saudi Arabia versus Iran, you can be for neither, which is fine, but at some point you will be drawn into one of the two camps and that is the point of your equilibrium. We all have a point where we have no input, then we get to have a point of view, it is how it is, only those of an unnatural shape have the inkling to be drawn to both sides, it is an unnatural point of existence and the game does that, You feel nothing as you pivot from one side to the other side. That is the unnatural feeling that Ubisoft leaves behind.

That is the larger flaw in the game called Breakpoint. It is the flaw and everything surrounds that game is there for flawed. As we are now treated to “Ubisoft decided to increase development time for its Gods & Monsters, Rainbow Six Quarantine and WatchDogs Legion games, postponing their releases to fiscal year 2020-21” I have to wonder how much interaction there is between the games, We are given at the end “Jefferies’ analysts added that the combined profit guidance for fiscal-year 2020 and 2021 is “not simply shifting profit” but an overall guidance cut, according to its calculations“, yet I myself wonder if the actions and the reactions database is covered in other games, if Breakpoint has the covering of an element shown in breakpoint (like the cover seeking agents), we will see a larger flaw soon enough, if that is not the case, we will see some failing, but not the failing to the largest degree, it seems to me that there is a flaw in the creation of games by the expertise that Ubisoft analysts are showing, they have no expertise.

My point will be seen soon enough by all the other investors soon enough, a template for war can be maintained, but its evidentiary failing can only become monumental from game to game. So when we are offered: “This delay leads to five blockbuster games now scheduled for release in fiscal year 2020-21, Ubisoft said, targeting net bookings of 2.60 billion euros“, we get that one subroutine has an impact, but that several will slide the boat. All in all, there is an impact to be felt, and that impact might be hitting Ubisoft a lot sooner than we all anticipated.

Ubisoft should have known better!

What is adamant is he checking and the controlling factors that are set beyond any cypher, it is in the games that we play and when we get this mass wave of recognition from game to game that is where we see that the game by Ubisoft was faltering and now it falters for two years until certain recognitions are no longer available. Try finding the maps and try finding the considerations that are within the games of Ubisoft that is where you’ll see the mapping error. Police officers will not go into cover the way mercenaries do, that has always been a snatch, furthermore they do not fight in similar shapes, they take cover in different ways, and mercenaries are always alone, even when they are not. A police officer is different, he is part of a unit, relies of others that is shown in every fight. I believe that Ubisoft is failing this part, they are so concerned by looking good, basically that beyond the graphics they are finishing it off with a larger paint stroke. Some of the reviews are pointing into that direction. Am I wrong? I hope I am, because Ubisoft is banking on a real whopping downfall if they do, yet the lager failings seen in Wildlands, now seen in Breakpoint point in that direction, Watchdogs Legion is implied due to its setback, but is it such a large leap from the ‘One Assassins Creed every year’ herald that Ubisoft announce with a clarion call almost four years ago?

I leave you to ponder that thought and in support of that choice, consider the actions by anyone who posted: ‘Taking out a Level 150 Wolf Camp!’ several kills, then ‘kill witnessed’ as well as ‘dead body found’, you tell me where the Intel was that prompted those responses that would give me such an angle in real life? And as for the entire setting towards Level 150? In the Middle East there were soldiers, who were better than me, and there were soldiers who wanted to be as good as me, there are no levels, there are those who live and those who will not make it, it is that simple. Ubisoft made warfare some kind of steeple chase that is set around equipment that you can have and that equipment is the leveler for life. Equipment is not like that, Ubisoft is making a world that is dependent on micro transactions and generic reality that everyone adheres to. I remember the first time I was shot at, I was freaking losing it and that has always instilled in me a sense of caution, everyone reacts different, that much is a given and we are always taking different styles of warfare, so the Breakpoint game might sound nice and funny, but the entire game of FPS is taking on an arcade style, a style that is not regarded as funny, yes these are games, but we are not in some arcade, and that is where Ubisoft got it wrong. We look at what we know, we know that there is a down strung level of realism and that feeling is gone when we play Breakpoint, that part is now out in the open and the dozens of Breakpoint videos are just some kind of instillers of whatever they are supposed to be.

Where is the reality?

That is what some question about it and there are more who question the scenic approach that Ubisoft has untangled in front of us. The first is what was before, it does not matter how it was experienced, it is about how the game is surpassed that matters in my personal choice. Watchdogs 2 is better than the first and I do hope that Watchdogs Legion is better than the first two, it is seemingly so, Yes it comes down to that, yet if the project is imbued with the flaws of a previous game, optionally not the same game, we get a game that has a downtrodden approach, that is the reality that we’re faced with.

How real it is? That is something that needs to be tested for, so we will see about that part of the equation soon enough.

 

 

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