Tag Archives: teaching

Memory block

Today I fought through a memory block. My mind kept on playing a classical beat, it played for several notes and that was it. I had no idea why I got this setting and I had to beat my own brain and after a little time I found the solution. I heard the classical beat of the Count of Monte Christo, the 2002 edition. It was the scene where the invitations were handed out to the people and the balloon arrives. Now, the setting comes as to why. At first I had no idea, but then it hit me. The book has sold over 200 million copies. But that was not enough. There was another setting and I wrote about it a few months ago. The setting was that what was merely Apple, could now be set to Meta glasses and other means. I reckon that Huawei will bring its own version in due time. But the setting that to merely accept one source (Ubisoft) to give it the upper hand is somewhat foolish. So I got to thinking that this book might inspire the option of learning French and that is where we set the marker. Consider that the book could inspire people to learn French. This ‘lesson’ system is nothing like the real book. It is the setting that it gives the reader. The introduction is until you get to Chateau D’iff. There the lessons start. The 14 years are 14 lessons around the prison cell. The setting is that each ‘year’ will give you lessons. One year on numbers, days, times, and such. one year on family names and ranks. The setting that we get asks and lessons and as we complete them we get to the better stuff. The 14th lesson is about escape and getting to the treasure. 

From that part the lessons get a rather tasty setting. Now you have to mingle in the crowds, converse with the ‘people’ and see the lessons through. I was thinking to take a lessons based on the Chamberlain version of the movie (1975). Where Danglars (Donald Pleasence) is ruined in a few ways and that might be a nice way to ‘expose’ the French banking system and communications in the old days. The idea is to set the ‘game’ to 30-35 lessons (including the time on Chateau D’iff. There are still a few snags in my mind on how to set the stage, but the setting becomes that these VisionPro/META Quest Pro devices becomes the next iteration of a learning tool. Ubisoft might still have the inner track lading, but the idea that other settings could be versed  will propagate the setting as these vision settings could be a learning device. Ans as it all runs on
Unreal Engine 5 with added linguistic settings (optionally microphone and speakers) there is a larger setting that can be explored. Alexandre Dumas gives us French (and perhaps others too) like Victor Hugo (Les Miserables) and a few other come to mind. I don’t want to focus on merely French as we have English (John Le Carre), Italian (Umberto Eco), Spanish (Miguel de Cervantes) and a few more. In this setting and in the setting of each book, we get to dig into that nations culture and we get to explore the languages we can learn. The benefit is that this path is highly interactive, so people can learn on their own. That is the larger setting, the path of languages can only be learned through interactions and that is the larger benefit. A setting where the start of one book is the stage where millions can learn a language mostly up to intermediate skills. Yes, you will need to interact with others, and that is what I have in mind for the languages when completed. A setting where we can get multiple people in one place, like the house of the Count of Monte Christo and there we can test our knowledge and this place will remain ‘open’ for a while. Yet when you ‘redo’ the language lessons, that access will stop until all the lessons are done again. And there you have a larger setting. A language class that allows you to redo as often as needed to gain all the skills you need. I reckon that when the system had grown to include Chinese, Japanese and Arabic, the maker of these classes will have a massive following. And this is not all ‘business’ consider the classical languages like Greek and Latin. There are a lot of options in that stage and when you consider the input with these vision bringers. The one who considers that action might get millions of sold devices. In light of the Apple data that we see that Apple has likely sold under 500,000 Vision Pro units worldwide since its launch in February 2024, I wonder what the hell they are doing there. Is my idea delusional? It could be, not every innovation imagined is one that will actually work, but as I see it, the larger setting could be reached. Wouldn’t it be great if META succeeds where Apple fails? It is not one or the other. The setting as I see it could be applied to either solution and I reckon that whatever Huawei brings could set this as well, but that is mere speculation on my side. So whilst sources gave us in January 2025 ‘Apple reportedly ceases Vision Pro production amid sluggish sales’, so where were these super intelligent boffins? What stopped them from taking the next step? Were they thinking ‘Here’s a device, make some software.’ If that worked the software library of Sony and Nintendo would have never made it to today. That oversight and here I am giving them (supposedly) direction.

So consider what I wrote and consider where your problems and solutions are. Have a fun day today.

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Software directions

That tends to be the norm, some software BI person looks at where the masses are and then shoots his net, so that he can catch the biggest population. And I (initially) tended to think the same way. We can call this the wrong way. 

So this started last night when Wired (at https://www.wired.com/story/can-gaming-save-the-apple-vision-pro/) gave me ‘Can Gaming Save the Apple Vision Pro?’, OK, I admit, the story was two weeks old, and none the less relevant to this conversation. Personally I didn’t know that the Vision Pro required saving, but that is my wimple setting. You see, new devices open up new frontiers and on November 9th 2024 I gave the world (apple too) ‘The Easy Lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) and in under an hour I designed a near original game an adaptation from a world favorite game. Yes it took me less than an hour to think of a solution. 

Now there is another idea based on all time favorites and used in a very different different setting. You see, people look in the same direction over and over and hoping that something new hits them. I look in the opposite direction and that is why I have over half a dozen original IP settings and this one could bring Ubisoft the fortune it so immensely desired, the dream of growing to greatness. The funny part is that most of the work is done already. You see, schooling is required all over the world and the chances are that Ubisoft overlooked it. And apparently Timmy the Cook did too (said to be the CEO of Apple). 

The setting is larger to be considered as more and more need is out there for languages. OK, there are some hangups. But the larger setting becomes visible in mere minutes and 80% of the gamers have had that feeling, especially those who played any of the Assassins Creed games. You see, we all want to be that assassin, but the missed part is that they loved walking down the streets of Florence, Rome, The America’s, New York, Paris, London, Egypt, Greece, Iran and Japan. The one thing that Ubisoft excelled in were the graphics. When these games get upgraded to Unreal Engine 5 it becomes a very different game. Now on Apple Vision Pro (optionally MetaQuest as well) people can actually practice their language skills in a private setting and there are millions ready to get ready. Now there is no killing, there is no climbing all over the place. It becomes a walking setting, with optional reward settings and Ubisoft actually opened the door to this when they had the expansion The Discovery Tour added to the game AC Origin. It gave us a different setting to the game and also gave us just how deep they had taken the game. Now consider that we get access to languages English is gotten from AC Syndicate and Watchdogs Legion, and optionally AC3. French from AC Unity (when it is properly fixed), Arabic from Mirage, Italian and Latin from AC Brotherhood and optionally AC2, Greek and Egyptian from AC Origin, and most of the work is already done. Now there is one setting that takes precedence.

About a month ago I saw someone program a chatbot to take on scam centers. His view was that when they are held busy by chatbots, scammers cannot scam. But that impact is larger. People can now be set in chatbots engaging in the use of natural speech. As such there is a unification of skills and in that setting Ubisoft could offer a much larger population. According to ‘records’ in 2022, the United Kingdom had the most students learning English as a foreign language. There were approximately 262,400 students who were learning English as a second language that year, followed by Ireland with almost 116,000 foreign students. The third place ranking was completed by Canada, with around 105,000 students learning English as a foreign language. That implies a population of billions who want to learn English. When the modules are ready Ubisoft could cater to millions of people who want to learn any of these languages and with a subscription model they could cater to hundreds of thousands of them. To make it fun they could add the villa in Monteriggioni and as language assignments are completed they could get another painting added to the villa. There is also the notion that ‘midterms’ in several stages would upgrade Monteriggioni. You will not get a well and a few other things, but most other upgrades become possible. And as you engage with the people in Florence and Rome you could get lots of interactions. With Latin you get the added nun/priest outfits and get access to the old Vatican. Linguistic skills are valued globally and for those who want to learn Arabic there is the world of Mirage (just Bagdad) and there we will see what more there is to learn. Any language student gets assigned an address and as your skills progress you will get a ‘better’ address. All this was already possible and now it serves a much better purpose. There is classic English (AC Syndicate) and modern English (Watchdogs Legion) the setting already exist for the most. But the added setting of interactive chatbots will push the Ip to new heights and the graphic skills of Ubisoft have seldom been questioned (only in AC Unity). So this took a little more than an hour, but it was there for the longest of time. It just required Yves Guillemot to wake up to see what he had and now that this writing is out in the open, he could wake up and seek new frontiers. There is the thought that Unreal Engine might not be a solution everywhere, but it will give the most lifelike views on Vision Pro and MetaQuest. As such it just fits better. 

Software directions are out in the open. The trick is not to take the mundane direction that everyone seems to be taking. As such I offer this thought to the wannabe captains of industry.

Have a great day and think of what language you would like to learn, because that is a universal thought we all have. It might be that you want to learn the dead languages (Greek and Latin), you might want to broaden your horizon with English, French, Italian and Japanese and for those wishing to learn Spanish, a case can be made to include AC Black Flag. The rest? Well that gives a person a dozen languages to learn, but cases can be made for other languages as well. How that goes? It would be up to Ubisoft. 

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