Tag Archives: Miguel de Cervantes

Out of the pink

Yup, that’s me, not out of the blue, so I had to think of another colour. Out of the Teal was too close to blue, so it defeated the purpose, then there was red, but it was too aggressive. So, out of the pink it became. My thoughts tend to be all over the place and I was thinking of the old Activision game Hacker. So, consider that it was based to what we thought it was thinkable in the 80’s (with only 38KB memory). This is not a setting we need to consider today, the average mobile has 10 times the memory we used to land on the moon, as such we have some degrees of freedom. The issue becomes when we consider a multitude of games like Hacker and Paradroid. Not to copy, but the settings there is one that can lead to all kinds of new IP and these games are lost and mostly forgotten. So consider that we have an AI setting (an Actual True AI) so we get that to play with, but the sinister setting is not that it is all it is cracked up to be, because the people were gone decades ago and now we get to resolve what there is. So in comes an unknown entity (largely unknown) and it can resolve the settings it sees with tech more advanced that we have seen over the coming century. So the game starts as an observation game, but the video links are giving us clues. From there, we get to the industrial stage. These systems can replicate, but they need fuel. So its first function is search for fuels it can use to replicate. At this the link to Paradroid comes into play. We get to ‘infest’ the visible droids we see and they can set us towards new areas. And from there we get to new places and see new things. I partially write bout this before (somewhere last year) and set it to an Earth-Mars setting, but with disclosure day upon us, we can take a much further aim to what we are looking for. More importantly, this could be a near infinite game. I don’t believe in infinite, but near infinite is a much nicer way to tell the audience, this is a game that could fuel you for a long time. So if the goal is conquest, we can always see the edge of what we can do and see, but if the goal is data, that setting becomes near limitless. Consider the ‘aliens’ in AI, if this is what we envision, what would be the edge of what they would see? 

There was something serene about that view by Steven Spielberg. I am still curious how Stanley Kubrick would have set that pace (because it was a little too sweet for his view on matters) but that is my interpretation of what I know of Stanley Kubrick and that gave me the setting on the creation of lore in the stores that this game could stage. You see, there is no real AI, but there is the setting of DML/LLM and lore can be spun around those two stages. You see, we can go about it again and again, but when you get a repetitive story, the fun dwindles down to a small trickle. So to counter that, we need to create a intelligence that uses the internet (in part) to set the stages for millions off gamers and hen we get a stage where we have the profile of dozens of writers (from Charles Dickens, Jane Austen, Charlotte Brontë, Edgar Allen Poe, George Eliot, Homer (not Simpson), Sophocles, Euripides, Aristophanes, Plato, Herodotus, Miguel de Cervantes, Harry Mulisch and it is not based on one writer, as we get elements of romance and intrigue intertwined the result is a mix of Jane Austen/Charlotte Brontë whilst the intrigue part is set to George Eliot/Herodotus and these aren’t mere settings, the intelligence is vast and diverse, as it needs to be, so the connections are towards a gaming mainframe that passes along the lore towards the stage of play. This would be a monumental undertaking and it is not a given that it is simple. But this level of diversity has never ever been achieved and that is where the larger benefit is. A stage where we see a multitiered Producer-Consumer Model that has s fas as I considered it never been achieved in gaming before, so this will take a level of understanding that is unique and could become the game changer and it makes sense as it is not merely a ‘single setting’ this could be the evolving door towards RPG lore creation. The writers are known, but the materials it creates are a diverse amount of layers that were never part of these writers. It becomes a whole new field of IP and even as AI doesn’t exist, DML and LLM do and they do all the heavy lifting. It could also diversify the engines that are currently in existence. So we see Steven Spielberg and Stanley Kubrick, but what happens when we replace the stage from Steven Spielberg and replace his settings with Graham Greene? What do you think that does to the lore of the story, when AI gets a distinct ‘The Third Man’ touch to the story? This is what we aim to go for, where we get to the story, what happens when the elements become interchangeable? Don’t think that I cam sup with this and it is simple. This might be the next stage in gaming and it becomes a much larger setting towards the exploitation of gaming lore. And exploitation is about right, because we might be harvesting writers style, but this setting ha never been done and that is the solemn goal of any designer, to be the one making a difference and as far as I can tell, this has never been tried or even succeeded before in gaming. But that is what makes the next idea exciting. Not merely because it is new, but because this approach towards dynamic lore has never been achieved and perhaps there was a reason for that in the past, but we have a lot more space than the CBM-64 about 64,000,000 times more and that is merely for the storyline to be created and when that works we can focus one the long term approach of making an actual never-ending story, the insert of the sacrificial Artax becomes optional. But that is my sick sense of humor and I am still privy of making Sir Hiss (Terry-Thomas) becoming the rope that saves Artax, but that is my sneaky sense of humor. 

So you all have a great day and consider the hints I have in this story, so where does this make waves? It’s up to you to see where this is possible.

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Memory block

Today I fought through a memory block. My mind kept on playing a classical beat, it played for several notes and that was it. I had no idea why I got this setting and I had to beat my own brain and after a little time I found the solution. I heard the classical beat of the Count of Monte Christo, the 2002 edition. It was the scene where the invitations were handed out to the people and the balloon arrives. Now, the setting comes as to why. At first I had no idea, but then it hit me. The book has sold over 200 million copies. But that was not enough. There was another setting and I wrote about it a few months ago. The setting was that what was merely Apple, could now be set to Meta glasses and other means. I reckon that Huawei will bring its own version in due time. But the setting that to merely accept one source (Ubisoft) to give it the upper hand is somewhat foolish. So I got to thinking that this book might inspire the option of learning French and that is where we set the marker. Consider that the book could inspire people to learn French. This ‘lesson’ system is nothing like the real book. It is the setting that it gives the reader. The introduction is until you get to Chateau D’iff. There the lessons start. The 14 years are 14 lessons around the prison cell. The setting is that each ‘year’ will give you lessons. One year on numbers, days, times, and such. one year on family names and ranks. The setting that we get asks and lessons and as we complete them we get to the better stuff. The 14th lesson is about escape and getting to the treasure. 

From that part the lessons get a rather tasty setting. Now you have to mingle in the crowds, converse with the ‘people’ and see the lessons through. I was thinking to take a lessons based on the Chamberlain version of the movie (1975). Where Danglars (Donald Pleasence) is ruined in a few ways and that might be a nice way to ‘expose’ the French banking system and communications in the old days. The idea is to set the ‘game’ to 30-35 lessons (including the time on Chateau D’iff. There are still a few snags in my mind on how to set the stage, but the setting becomes that these VisionPro/META Quest Pro devices becomes the next iteration of a learning tool. Ubisoft might still have the inner track lading, but the idea that other settings could be versed  will propagate the setting as these vision settings could be a learning device. Ans as it all runs on
Unreal Engine 5 with added linguistic settings (optionally microphone and speakers) there is a larger setting that can be explored. Alexandre Dumas gives us French (and perhaps others too) like Victor Hugo (Les Miserables) and a few other come to mind. I don’t want to focus on merely French as we have English (John Le Carre), Italian (Umberto Eco), Spanish (Miguel de Cervantes) and a few more. In this setting and in the setting of each book, we get to dig into that nations culture and we get to explore the languages we can learn. The benefit is that this path is highly interactive, so people can learn on their own. That is the larger setting, the path of languages can only be learned through interactions and that is the larger benefit. A setting where the start of one book is the stage where millions can learn a language mostly up to intermediate skills. Yes, you will need to interact with others, and that is what I have in mind for the languages when completed. A setting where we can get multiple people in one place, like the house of the Count of Monte Christo and there we can test our knowledge and this place will remain ‘open’ for a while. Yet when you ‘redo’ the language lessons, that access will stop until all the lessons are done again. And there you have a larger setting. A language class that allows you to redo as often as needed to gain all the skills you need. I reckon that when the system had grown to include Chinese, Japanese and Arabic, the maker of these classes will have a massive following. And this is not all ‘business’ consider the classical languages like Greek and Latin. There are a lot of options in that stage and when you consider the input with these vision bringers. The one who considers that action might get millions of sold devices. In light of the Apple data that we see that Apple has likely sold under 500,000 Vision Pro units worldwide since its launch in February 2024, I wonder what the hell they are doing there. Is my idea delusional? It could be, not every innovation imagined is one that will actually work, but as I see it, the larger setting could be reached. Wouldn’t it be great if META succeeds where Apple fails? It is not one or the other. The setting as I see it could be applied to either solution and I reckon that whatever Huawei brings could set this as well, but that is mere speculation on my side. So whilst sources gave us in January 2025 ‘Apple reportedly ceases Vision Pro production amid sluggish sales’, so where were these super intelligent boffins? What stopped them from taking the next step? Were they thinking ‘Here’s a device, make some software.’ If that worked the software library of Sony and Nintendo would have never made it to today. That oversight and here I am giving them (supposedly) direction.

So consider what I wrote and consider where your problems and solutions are. Have a fun day today.

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