Tag Archives: Virus

The notion

This all started a long time ago and my mind revisited this point mere hours ago. I was watching a YouTube on Dubai by Travelalgorithm. I saw a banner stating “The dream starts here” and my mind went somewhere else. You see, what it is not the dream or the nightmare, but the notion? The spark that sets things in motion.

Past tense
In the past (around 35 years ago) I was send a game to test. It was called Virus. It had a bio hazard sticker, it was wrapped like it was dangerous, but it was a game. A game with a difference. You see, someone thought things through. They had the building blocks, but your hard-drive was the template. It would scan your drive and from there it would create levels and a game. And that file could be send to others who would send their file to you and you would have hundreds of hours to play. The setting was pretty ingenious.

Present time
Now we go to today, it could still work, but it could also set a massive larger stage with cloud stages. Now we are going to a much higher challenge (if you have a cloud directory). Then my mind took a twist on the matter and I cannot tell if it is just the story, a related story to other film IP I have, or merely new IP. 

What happens when that solution creates a scan handle for every file? What if it looks for something specific? Now these levels become an entirely new stage in data collecting. And the idea is not new. Phishing operations are set to this level of access. Yet did anyone consider that gaming is also a data collective? I accuses Microsoft of that years ago, but that was a simple operation. What if the operation is not that simple. What if the combination of games create the handles they need to collect stuff? People thinking that they are gamers are so collectively driven to whatever is proclaimed to be cool. Look at some game advertising that claim “only 1% can do this”. How many people will let their ego speak and fall for that trap and that is merely the simplest of traps. What if the upload that some games do is holding a little more? It is not out of the realm of possibilities and I a not that certain how alert Google and Apple are on the subject. This gets to be a lot more dangerous if you consider the old stages that Facebook game creators employed. If you had one game, getting to a certain level would unlock something in another game and soon enough people started to play that game too and more games afterwards. So what happens that two or more games will unlock interactions as well as other interactions? 

You might think this is nuts and it possibly is, but isn’t that how some ideas make for great story IP (read movie IP). At present there is more and more need for new stories and as America hasn’t been getting anything done. Other creators have had the stage all to themselves. There are all kinds of twists in stories. I personally will always love the Usual Suspects (1995) and that is for me. Yet today thee is an abundance of twists and cockles in storytelling that could and should be upgraded. Yet too many use the game as the story (which makes sense), yet too many are avoiding the technology that enabled the game in the first place and Virus was not a usual game. We focus on intelligent auto design of levels making them never the same (Diablo 3) and that is fine. Yet what happens when that engine is corrupted? It is starting to happen and it is happening more and more. What if the design is set to make you ALMOST succeed? Did you figure on that? Did you realise that most match three games seem to be easy the first 15 levels and after that it gets harder soon enough? But they have you, just buy a few ‘special items’ and you are back on track and it works, for the next 10-15 levels at least and suddenly you have spend $5. It isn’t much because that is not the goal. It is the goal of 200,000 people spending that and suddenly the game makers has a cool million. But what if that isn’t all? What if the IP on your laptop is the end goal? Did you consider that danger? That is the notion this story is thinking of. Consider the twist in Ocean’s 8 (2018). I thought it was brilliant and until the end I never saw it coming. As we went in blinker mode for one target, we overlooked the larger picture and combine these two and you have the setting. If you are still in the dark. Consider the military locations and what hardware too many kids get access to on that base (some adults too). There is a larger setting where they are all gullible and the Pentagon has overlooked that setting. Now consider what access the criminal mind gets when they combine two notions to create a third. So is that three notions, or does it suddenly become a total of 6 options? ( I will let you figure that one out).

Still, the idea has merit if you know the direction some are not considering for too long a time.

Enjoy Monday.

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DARPA and NSA versus little old me

Yes, that is the stage I am setting. After designing a stealth system to sink the Iranian navy, a novel approach to melt down Iranian nuclear reactors it is time to challenge the US Technology boffins and the US intelligence boffins to a nice little game set and match (advantage me). Yes, my ego is so big that I am willing to take on these to players at the same time (suicidal ego tends to be funny at times).

The idea that formed in me came from an idea from the past (90’s) and is altered to to deal with intrusive crypto miners, a way that will set these people back to the stone age. The stage is that with the additional crypto currencies, these intrusive miners will become a lot more than a nuisance and with energy prices spiking, we need to do something sooner rather than later.

90 something
It was in the early 90’s that someone made the dBase virus. The virus was brilliant, it was a data virus which was rare, but the foundation was awesome (from an academic point of view). The virus was introduced and started to change the data, more importantly whilst the virus was there no one was the wiser. Yet when the virus was removed all dBase data became useless. The virus was a filter to read and write it and it was almost unique for any user, so there was no replicating and for a while it was a nightmare for some.

Now
So what happens when we introduce a self monitoring program in the PC that is linked the the GPU?  A program that is unique and set to THAT GPU but will not interfere with anything. Yet when crypto miners uses your system remotely the program will turn data into garbage and soon these crypto miners will have to investigate all the garbage they collected

A simple solution for a nuisance that will soon out of hand. So you two boffins, I created to elements to stop Iran and now I challenge you to do something for nearly everyone else. I wonder if they can make it happen. In the second part, there is an upside, the creation of personal non interfering floating programs could have a much larger implementation on a much wider field than most (including me) could comprehend, the question is can we do it safely?

This was the idea that was floating inside me as I was considering a few other things, so I reckon that I will have more for you quite soon, optionally linked to new gaming, or is it entertainment? I still cannot tell at present.

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Hammer hits anvil

Yes, that is the foundation of an idea, the idea is voiced, in the ear, the hammer hits the anvil, the anvil vibrates the wires and the lightbulb in your brain lights up the room and the idea is born. The setting is the same for all, the only difference is that when the hammer hits the anvil, not everyones wires vibrate, and as a result in some people the lightbulb never lights up that room that is known as ‘skull space’, still my setting was that I did not come up with one idea, I came up with three. It is an idea that was someone else’s idea, but that foundation can still be used today and in a cloud space game setting.

Lets go back to 1984, George Orwell was making noises in regards to government oversight (of everyone) and in that same year Mike Singleton had an idea and created ‘the Lords of Midnight’, now even as the setting was nice, it was set to computers with a limit to 48KB (ZX Spectrum) and the 64KB that the Commodore had. Yet what happens when we take that idea and use the map of the UK (that island left of France) and set ourselves in a stage of riding, stealth and travel to collect the alliance of a minimum amount of keeps to secure the safety and unity of one region, each keep is in one county. The stage is all set, so to change it and make it a real challenge, the stages vary, the keep is not always in the same place (sometimes they are), and we aren’t always starting in the same place, so there will always be more than one option. The area is all in a stage where there is an enemy, not always visible, but as we align, we are given who is not our enemy and they will give the information of what is against us. A stage that is more alike the old days, when communication took days, not seconds. We need to adjust our way of thinking without removing the first person challenge. Even as it is based on that game, it will be a completely new game, it will be a larger setting based on the entire UK, all with optional awards (virtual diploma’s) of achievement and a retirement award. A game that shows time in a new setting if you like.

The setting of a cloud will allow a larger setting of randomisation, as the server does all the alignments, as such if 10 players play it, there is a chance that 2 players have close to the same setup, but not completely. A game where you need to do the work and not rely on some wiki solution where the one solution fits all. 

About a decade later someone made a game called Virus! It was an original game and even as it never made any headlines, I never forgot the originality. Yet in this day, what can we do to innovate? For example, a shooting game is one completed a game that has been completed, but it does not need to be like that. What if the opponents and the level of play is determined by a QR code? In the game Virus! It was Windows and your hard-drive, which in those days was innovative, yet today it does not work like that (or at least it should not). QR codes are everywhere and any level completed will be one we have already seen, yet what if we had on any mobile the option to save the code and use it to transfer the image to the cloud game? It does not matter whether it is a spaceship with an environment, a soldier with an urban or rural setting, it is about the fact that we are not in control and the maker cannot be creating levels again and again, and random generators tend to be less random than you think. Yet the setting of a QR code is out of our control and we can decide what every dot means, we merely are in the dark whether that dot is used. A game with almost infinite levels and a never ending stage of challenges, a lovely idea for any shooter with drive to compete.

Yes, I agree that it is in fact an iterative idea when we revisit an old idea, but the people seemingly forgot about the idea and as such it becomes a new ballgame. When we are given “Assassin’s Creed Valhalla – Known Issues [Updated Feb 5]”, in a stage when Ubisoft gave the laughingly statement that the game would be released days early and we see 3 months later that there are well over a dozen issues with impacts on a dozen missions that cannot continue, is it such a bad idea to look at the past when these kind of screw ups would never make the cut of publication?

And a lot could have been prevented from day one by properly testing a game. In this I tend to fall back to Skyrim, a game that has issues, no one denies it, but in all the years (since 11.11.11) that I have played it, I only witnessed 3-4 bugs myself on any console (Xbox360, PS3, Xbox One, PS4, PS5) and a dozen or so glitches, yet glitches do not break a game. And that was made almost 10 years ago. I think it is time to reconsider what we love to play and what maker consider to be a good game. When we consider the size of Skyrim, my only issue with the game (after playing it again and again at least 8 times, is that the missions are always the same, yet the openness of the game allows for a lot of exploring and doing things your way. But what gives when the QR code resets the opposition and changes what you face in every dungeon, crypt or hollow? 

And that gives me another idea, I reckon that there are a few nordic directors with a grasp of the dark side of tinsel town, and when you consider Troll Hunter (2010). I thought it was awesome, André Øvredal took a folktale and pushed it and us into another direction. I am certain that it can be done again. So, what happens when we take that part of Skyrim that is based on Nordic legends and create a new horror movie, but one that is close to the folktale of the Draugar “Draugar usually possessed superhuman strength, and was “generally hideous to look at”, bearing a necrotic black colour, and was associated with a “reek of decay” or more precisely inhabited haunts that often issued foul stench”. Lets not forget in the academic world where people hunt academic recognition, stupidity (read: shortsightedness) is found a dime a dozen and when we see the people’s admiration with the zombie apocalypse, the idea that it had already happened is not the weirdest idea to consider, so what happens when someone opens up the wrong thing (tomb or urn) in Malmo and before the authorities have any clue what actually is going on, the issue has spread to Norway, Denmark and Germany. So as we need to rely on folklore, folklore that is specific to Scandinavia, what will those do who have no knowledge? The military will merely grab bigger weapons, weapons that have some effect, but the stage is different, you can hunt cockroaches with a flamethrower, yet what happens when that roach is somewhat heat resistant? The option are nearly endless and it could make for an entertaining 2-3 hours with a box of popcorn. As you see, these AAA game designers are all about being cool and having hot items (riddled with bugs), I needed one salad to get three ideas on paper. I wonder what I will be able to think off with a decent cheese pizza (with extra oregano).

Have a great Monday!

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