Tag Archives: Lords of Midnight

Hammer hits anvil

Yes, that is the foundation of an idea, the idea is voiced, in the ear, the hammer hits the anvil, the anvil vibrates the wires and the lightbulb in your brain lights up the room and the idea is born. The setting is the same for all, the only difference is that when the hammer hits the anvil, not everyones wires vibrate, and as a result in some people the lightbulb never lights up that room that is known as ‘skull space’, still my setting was that I did not come up with one idea, I came up with three. It is an idea that was someone else’s idea, but that foundation can still be used today and in a cloud space game setting.

Lets go back to 1984, George Orwell was making noises in regards to government oversight (of everyone) and in that same year Mike Singleton had an idea and created ‘the Lords of Midnight’, now even as the setting was nice, it was set to computers with a limit to 48KB (ZX Spectrum) and the 64KB that the Commodore had. Yet what happens when we take that idea and use the map of the UK (that island left of France) and set ourselves in a stage of riding, stealth and travel to collect the alliance of a minimum amount of keeps to secure the safety and unity of one region, each keep is in one county. The stage is all set, so to change it and make it a real challenge, the stages vary, the keep is not always in the same place (sometimes they are), and we aren’t always starting in the same place, so there will always be more than one option. The area is all in a stage where there is an enemy, not always visible, but as we align, we are given who is not our enemy and they will give the information of what is against us. A stage that is more alike the old days, when communication took days, not seconds. We need to adjust our way of thinking without removing the first person challenge. Even as it is based on that game, it will be a completely new game, it will be a larger setting based on the entire UK, all with optional awards (virtual diploma’s) of achievement and a retirement award. A game that shows time in a new setting if you like.

The setting of a cloud will allow a larger setting of randomisation, as the server does all the alignments, as such if 10 players play it, there is a chance that 2 players have close to the same setup, but not completely. A game where you need to do the work and not rely on some wiki solution where the one solution fits all. 

About a decade later someone made a game called Virus! It was an original game and even as it never made any headlines, I never forgot the originality. Yet in this day, what can we do to innovate? For example, a shooting game is one completed a game that has been completed, but it does not need to be like that. What if the opponents and the level of play is determined by a QR code? In the game Virus! It was Windows and your hard-drive, which in those days was innovative, yet today it does not work like that (or at least it should not). QR codes are everywhere and any level completed will be one we have already seen, yet what if we had on any mobile the option to save the code and use it to transfer the image to the cloud game? It does not matter whether it is a spaceship with an environment, a soldier with an urban or rural setting, it is about the fact that we are not in control and the maker cannot be creating levels again and again, and random generators tend to be less random than you think. Yet the setting of a QR code is out of our control and we can decide what every dot means, we merely are in the dark whether that dot is used. A game with almost infinite levels and a never ending stage of challenges, a lovely idea for any shooter with drive to compete.

Yes, I agree that it is in fact an iterative idea when we revisit an old idea, but the people seemingly forgot about the idea and as such it becomes a new ballgame. When we are given “Assassin’s Creed Valhalla – Known Issues [Updated Feb 5]”, in a stage when Ubisoft gave the laughingly statement that the game would be released days early and we see 3 months later that there are well over a dozen issues with impacts on a dozen missions that cannot continue, is it such a bad idea to look at the past when these kind of screw ups would never make the cut of publication?

And a lot could have been prevented from day one by properly testing a game. In this I tend to fall back to Skyrim, a game that has issues, no one denies it, but in all the years (since 11.11.11) that I have played it, I only witnessed 3-4 bugs myself on any console (Xbox360, PS3, Xbox One, PS4, PS5) and a dozen or so glitches, yet glitches do not break a game. And that was made almost 10 years ago. I think it is time to reconsider what we love to play and what maker consider to be a good game. When we consider the size of Skyrim, my only issue with the game (after playing it again and again at least 8 times, is that the missions are always the same, yet the openness of the game allows for a lot of exploring and doing things your way. But what gives when the QR code resets the opposition and changes what you face in every dungeon, crypt or hollow? 

And that gives me another idea, I reckon that there are a few nordic directors with a grasp of the dark side of tinsel town, and when you consider Troll Hunter (2010). I thought it was awesome, André Øvredal took a folktale and pushed it and us into another direction. I am certain that it can be done again. So, what happens when we take that part of Skyrim that is based on Nordic legends and create a new horror movie, but one that is close to the folktale of the Draugar “Draugar usually possessed superhuman strength, and was “generally hideous to look at”, bearing a necrotic black colour, and was associated with a “reek of decay” or more precisely inhabited haunts that often issued foul stench”. Lets not forget in the academic world where people hunt academic recognition, stupidity (read: shortsightedness) is found a dime a dozen and when we see the people’s admiration with the zombie apocalypse, the idea that it had already happened is not the weirdest idea to consider, so what happens when someone opens up the wrong thing (tomb or urn) in Malmo and before the authorities have any clue what actually is going on, the issue has spread to Norway, Denmark and Germany. So as we need to rely on folklore, folklore that is specific to Scandinavia, what will those do who have no knowledge? The military will merely grab bigger weapons, weapons that have some effect, but the stage is different, you can hunt cockroaches with a flamethrower, yet what happens when that roach is somewhat heat resistant? The option are nearly endless and it could make for an entertaining 2-3 hours with a box of popcorn. As you see, these AAA game designers are all about being cool and having hot items (riddled with bugs), I needed one salad to get three ideas on paper. I wonder what I will be able to think off with a decent cheese pizza (with extra oregano).

Have a great Monday!

Leave a comment

Filed under Gaming, movies