Yup that was my finest hour in diplomacy, we’ve all been there. Although I just woke up and I just had a great idea, well, I sort of had the idea before, but it took shape and it is now 03:30, so it must be good.
You see, I have worked on several parts of the free RPG for Sony (as a response to the act of Bethesda), yet I now have a larger stage for the map, the map is not one map, there will be 5-6 maps, yet with every iteration of the map, the map evolves the map changes the presentation of where you are and what is there, but it does not change what is there. Consider the maps from 14th century and the maps we see now (not Google Maps), there is evolution and I set a stage where we have larger differences. A geologist and an explorer have their own versions of maps, that is how their trade set it up, it is how they evolved their maps, yet in gaming we never did that, so I am making a larger change, and in support of that, I also came up with the option of a new game, or a new game plus, making the game a larger evolution stage. Why?
No one has ever done it before and in that regard the larger stage is set. There will also be a cartography shop, run by no one other then Miss Beth Esda (sorry Christopher, I just had to go there). I will tell you later about New Game Plus, because this one is one that is also new, but the stage is that it still needs a little work.
So as we barge through the land (clodhopping), and as we look towards the sky on where we have to go, I see options I had never contemplated before. We can push boundaries on what we perceive we know, but what happens when the darkness is actually a void, a place where we merely stop being? So as we step in and out of the void, we set a new registration, one that Skyrim but not to the degree that they could have seen it, and my vibe merely picked up on the missed opportunity. It will be some work to set the stage to a larger frame, and it will take a decent amount of brooding, but I think I have an idea how to proceed on it and I will keep you informed. Still there is more, I wrote about it earlier, and as I considered the ideas I had in a new version of ‘Murder on the Zinderneuf’, I considered a different stage to the game, yes it is based on that game, but so different it is no longer the same game, and as I considered the game Clue, perhaps you have played it, so what happens when the corner rooms no longer have secret doors, but on a higher level they have doors that lead to another part of the Hindenburg? In addition to that, there will be a stealth and a deception element to the game. Linking that game to achievements in another game. If the new ‘Murder on the Zinderneuf’ is an evolution of Clue, we could also have an evolution of Hotels, or Monopoly. If this is a Google Stadia setting, then the people would have access to both games, so what happens that relics found on the Hindenburg will unlock new options in Hotels, and Hotels opens up options in ‘Murder on the Zinderneuf’? The options are all cosmetic, but they are nice options to find. It is not completely new this approach, but it was seldom trodden and as such, I think it is important to set that stage. The gamer loves any game more if we offer something that they never had before and a cloud gaming solution like Google Stadia (or Amazon Luna) will need to reconsider and re-evaluate what they have, what they think they have and what could be made possible. You see cloud gaming can only exist if people have long term commitments to that setting, a new Ubisoft game is not going to do it, Nintendo is figuring it out, as I see it the long term commitment that gamers have with Animal Crossing: New Horizons show me to be correct, and the amount of gamers that are ‘addicted’ to that game doubly so.
There is even a larger stage to the RPG that I am only now trying to figure out, it is a new setting in conversations and in localisation, and the setting that it has never been done before is making me happy. Consider that Ubisoft lost 15% of its value over a period of 30 months, and I now show that I have the inside track on solutions that they never were able to innovate, I think that I am on the right track, now, that does not mean that I am better than them, I am merely more willing to drive innovation, is that not what gaming was all about in the past?
Why have we become so driven to ‘highest graphics’ and ‘coolest effects’, look at Nintendo and watch where that happens (it does not) and still they beat the most powerful console in the world (the Microsoft contraption), as such we need to consider what we could be able to achieve, not merely what some marketing type tells us what great is. We can decide for ourselves what great is and it tends to be the game that baffles us (God of War for example) and a long list of baffling games, and in all this where are some of the creator? They are merely pushing out more of the same and they market it as innovative new, but tell me, which franchise has truly delivered innovation in gaming?