Yes, what is it? Well it connects to the game I am designing. You see, Any RPG has its sides and it needs to change, it needs to be a lot less Bethesda (their games are not bad), yet I seek originality and this all connects to ‘The stage of commerce’ (at https://lawlordtobe.com/2022/02/25/the-stage-of-commerce/) where I give a lot more and in previous articles (seek and thee shall find) where I give more of all this. Yet there is a side I forgot about. You see, we all expect coin, we all expect funds. But what happens when money had no value in a place where they have no lemonade caps? Well, we will have to make a gander towards older times. In this we need to set steady steps towards other parts, but what if the few gold coins we find have more value by making it into something else? Gold and silver have their uses, especially in the arcane, but when do we see that in gaming? That is the 10th (might be 14th) altering thing that other RPG games are not giving you. So what happens when the chest holds a broken sword? Pieces of chain and two coins? There is a need for nearly anything, you just need to adjust your view and lets be honest, what was the last RPG game you played where it was not about gold, credits, or caps? Any place can grow on commerce, but the driving force of commerce is not always gold based. Many places had other means, even in ancient roman times, the soldiers were paid in salt. Salt was more valuable than coins in some places and a return to that opens a whole new set of gaming parameters. Then we have the fact that the broken sword can be remade as a knife, or could be melted into iron and iron (if enough is obtained) gets you a plough, which means more land and more food for a town. All settings to adjust the view of the gamer and to be honest, I cannot find one game offering this alternative view.
As I wrote in that previous article “because of the random factors the rainbow tables are dynamic and that creates a whole new environment. One where the game can live without you and you become a contributor, not the driving force of anything.” This is important as your play style changes, the dynamic setting remains to some degree and that can push you in other directions. A stage where you optionally have an island that is an evolving stage as we start the island at 18,040 km2 (Halmahera), but there is nothing stopping us to upgrade the island down the track to 138,794 km2 (Java), there is something awfully satisfying to that. It evolves playing and makes it about the game you play, not WHERE you are. And lets be honest, if you could play a game again a year later and that place is 600% larger? Not go from one island to the other, but end up in a similar island a lot bigger and in that setting when you play the generations, what more can you find? It might not be needed as 18,040 km2 is huge, but the option opens a new frontier for RPG gaming and that is what we want, new frontiers and in that only streaming systems would be able to do this, and as I stated very recently, the streamers differentiate themselves or they will become trivialised. There is nothing interesting in playing the same Ubisoft game on these two systems. Yet what happens when AC Brotherhood suddenly has Spain and France added to the game? It becomes a different game, you as a gamer would have to make choices, because you could never see it all. You see, replayability becomes infinitely more important for streaming systems, and as such to prepare the next level of RPG games for such a setting is becoming more and more important. It was one of the truths I realised when I designed Elder Scrolls VII: Restoration. Evolution is where gaming is and the current makers are too much about selling the same cookie to all the other systems, all whilst some can only store cookies, the others are capable of storing a whole apple pie. And when you can have the apple pie, are you really looking out the window for the next cookie dealer? Fair enough if you are hoping for Shannon Elizabeth in a girl scout outfit, but what are the chances?
Consider how far the Stadia and Luna can take you and then look at the failures of Ubisoft, what are you waiting for? Now, in their case I will make an exception for AC Origin and some might like to play the others again, I get that, but do you really want a Ferrari to get your groceries, or do you want to see what is 2365 km of your current location? How will you get there? You might never see it all, and that is fine too. A game that still has more to offer is a game you will play for a much longer time and there is also the rub. Ubisoft and others have made us completionists, yet how much of your own nation have you ACTUALLY seen? Are you really that driven in gaming, or can you see that the story is bigger than you. Can you see that beyond the main story, beyond all the quests there is just more and we will never see it all? That is perhaps the only real flaw that Bethesda has in its games and we all fell for it. In previous systems it was a natural flow of what a system could hold and we get that, but the newest consoles (PS5) and streamers have broken that limit, so we need to use the new settings to offer more gaming, different gaming and we need to throw repetition out of the window. That is merely my view on the matter, and it starts by creating a new mould, one based on historic parts, but still offers more than we have gamed before. It is possible, it is out there. Grab it and make it yours.