Tag Archives: CCG

Reinventing the wheel

It started on Friday night. I had the weirdest dream. I was in some kind of information centre. It looked like a mix of an ATC centre, but with attached CCTV centres. None of it made sense to me and the weirdest part was that everyone was talking and no one was listening to any of it. It made no sense to me, but then I woke up and my mind was resetting things. Still up to this point I have no idea what started it, but a few hours ago my mind set aside a new kind of CCG for computers. The game was free and every 12 hours you get a free pack. You could buy packs as well, a pack was $0.99, but there was no need to buy any. The game had a starter pack, which was free when you installed the game. So let’s take a look. The game has elements of Illuminati (a game by Peter Jackson), parts of Android: Netrunner (the newer version from NetRunner WotC) and a few other games. The player has two decks, the offensive deck and the defensive deck. Both games have a header card and there will be several headercards, each having a strength. 

I decided on making fun of the current alphabet groups. In the example I created a ‘CIA’ card, but it could have been MI-6, DGSE or another team, all with a ‘new’ designation. So in this case the CIA header card will have the ability to defend an attack without using defense points. But there are other abilities. It connects on all 4 sides, all header cards do that. It is the combination that makes for a structure. 

The connecting card has one input, and up to three outputs. So some cards will have no output, it will be an end card, some will have output points. They all have strengths, a local strength (in this example 5) and a total strength (3), that means if you have 3 of these cards, the entire structure would have 9 support points to ward off attacks. The stars and dots are the strength of the card, as you get more cards and more of the same you can merge them (or when you win games) the stronger card will get an additional local or total srength point and in some cases you get an additional output connector. So a one connector card. Could become a 2, or 3 connector card.

This is the attack deck, the defence deck is similar, but it now has versions of the FBI, NSA, AIVD (Dutch) and so on.

So how does this game play? There is the storyline and there is the free-line. In the free line you set your deck up against another player, but it is played blind. The player does not know who they played and you do not know against who you played, but the results are there. The outcome is Win (they never surpassed you), mate (they defeated you, but never got to the header card), or loss the header card was overruled. If you win, one of your cards (usually the card that stopped the attack) will get an extra point (the 5 balls on he top right), when all 5 are filled the card gets an additional star. 

When you open packs you get new cards, when you have three the same you merge them into one stronger card. You can have the three cards separately, as you have 4 output ports on the header card and you could have more than one CCTV card, but that is up to you to decide. As the game progresses, you will have additional cards and you can rethink your organisation. The attacker has an agent, the agent can use any part of the organisation once only to get past an obstacle. So you get James Brand for MI-6, Reminder Stamp for the CIA, Hubby Bonsoir for the DGSE and so on. These agents  also have abilities. JB has technology expertise (so he can avoid CCTV likeminded cards), RS has Charisma, so he could avoid or gets an edge when one of the connector cards is a person and so on.

The part that I haven’t figured out is how to set the automated stage. I was first thinking on some version of electronic dice, but that might make the game unplayable, I hate to rely on random events, it is a solution that is weak and not really capturing. A pack would have 8 cards, 4 attack, 4 defence and that is set to 2 commons and 2 uncommon cards, when you get a rare card, you get 1 uncommon card and every deck has one rare card (either defence or attack). The starter deck will have all the organisations and all the agents. So you always have those from the start. The setting can evolve and you can build more than one deck as such you get a larger stage. When you play the storyline you setup your deck and during the game you see the opponent cards and see how your deck holds up, so you face an agent, or you play your agent and that sets out the story. As you fail you redo the mission, or wait until you get a stronger deck, in that case you have the option to play your game against the opponents and see how they fare. In my setting your first opponent is the Miniseries of National Strawberries (Jamaica, a Dr No wink) it has no real power and no real opposition, but it shows the options of the game and it will be your first win, which is 2 packs, together with the 2 packs you got with the starter, you will now have 16 cards for defence and 16 cards for attacks, as such you should have a starting set to match up.

There is a lot more to this game, but I thought it was essential that the CCG games of the past would not be lost to the digital era. When you go back and you see the vast offer of CCG games, it is such a shame that it was never pushed into the digital era, only Wizards of the Coast with their Magic game made it to the digital frontier, but there was so much more. It seems a waste to see it all fall away, hopefully whomever gets this game running, will entice all the others to make it to the digital stage. Anyway, I remained creative and as such feel free to use this idea to set up your own solution for Streaming solutions or consoles. 

Monday is about to start west of Australia.

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The old debate

The BBC is hitting us with another version of a debate that has been going on for a while. The article (at https://www.bbc.co.uk/news/technology-61594815) gives us ‘Report blasts “manipulative” video game loot boxes’, first off, they are not lying to you, this is not misrepresentation. In this, I do not completely agree with the point of view of some. The article gives us “The contents of the virtual boxes are only revealed through either game play or by making a payment. While some contain useful tools or desirable extras which improve the experience, others are worthless.” These facts are true. There are two sides here. In the first, why allow for payment? It is the right of a person to buy something, we set ourselves up for that one. Yet in all this, the people who paid 12,000 euro for boxes. No one is debating the utter stupidity of these people. No one is debating that as an adult YOU are responsible for your actions. But the press was all about those poor poor junkies, weren’t they? The other issue is “others are worthless”, what makes the card worthless? It is a direct question. What makes a card worthless? In the NHL game, there are functional cards (stadiums and players), there are cosmetic cards (outfits) and there are support cards, so what makes a card worthless? Then we get “The report authors, the Norwegian Consumer Council (NCC), say gamers are being “manipulated” into spending large sums of money on the chests.” I have an issue with that. Which games were they? How was there manipulation? The NHL game gave card packs on milestones, and there were a lot of milestones. In addition, you got three free packs a day, and if you connected to the game (logged in) often enough, you got enough markers (there is one in EVERY pack) to exchange those markers for an expanded pack, giving you 12 or even 20 cards. The packs also had a betting coin card. One per pack and these funds allowed you to bid for other cards. Within 3 months I had all the stadiums, all the NHL jerseys and hockey masks, as well as over 100 players. I NEVER spend a cent, this was all free. So please tell me “How was I manipulated into spending large sums of money?” There are always the stupid people who want it all on day one, is that the fault of the game maker? Is it THEIR responsibility for the stupidity of others? The next part of my disagreement is seen in “Critics say the boxes are a form of gambling because players cannot see what they have actually bought until after they have paid to open the contents”. In this it is important to see WHY I disagree. You see in CCG games like Magic, Star Trek, Star Wars, The lord of the rings and more we see that a pack has one rare (optionally one super rare), 2-3 uncommon cards and the rest are common. This is a set formula. So if a game set has 50 rare cards, you would be buying at the very least 50 packs. The optional rest is gotten through swapping with other players at events and at tournaments. It is NOT gambling because one element is missing. The element of gambling is that you lose everything, so until there is a pack where you get all blank cards stating “Thank You!”, it is NOT gambling. You always get a set equation, you always get something. It makes it not gambling. 

In this I oppose the setting of “Finn Myrstad, director of digital policy at the NCC, said: “The sale and presentation of loot boxes often involve exploiting consumers through predatory mechanisms, fostering addiction, targeting vulnerable consumer groups and more.”” Yet there is a sparkly of truth here too and I do not deny it. Players like Electronic Arts played the exploitative element too much in FIFA, it backfired. There is exploitation, especially when the complete pack contains 10,000 players. However I disagree with the ‘predatory mechanism’ part. There is a whole range of predators on YouTube with there ‘card reveal’ channel, there “Do this to get something for free” and that is never a good thing, but these groups did not separate the exploiters from the makers, did they? Lets be clear the makers are not freshly white innocent. Only the people from Mass Effect 3 who introduced these loot-boxes in their multi player element, they were phenomenal and massively innocent. Others used that stage to make big money. 

The article ends with “But the same year Fortnite-maker, Epic Games, decided to let players in its hit video game see what was inside its llama loot boxes before deciding whether to buy them.” And their case agains Apple gained traction. I believe that the Epic Games people are the lest innocent, and their setting will have long term repercussions, it is only a matter of time. The one element not seen was given to us by Android: Netrunner. They gave us a different setting making it fair all around, the expansions were all the same price and always had the same cards, so there was only one pack to buy (once a month). It allowed for a smoother and fair game stage. In addition, the CCG world has something called factory sets. They were slightly different (like a silver border) but that was the only difference. A factory set contained ALL the cards of a game. The game was instantly fully playable, but they do tend to come later. So EA had the option to release a factory set half way through the season, but they did not, did they? Is it on EA? That would be a fair question, and I do not know the answer, merely my feeling in this. Is there a larger exploitation? Yes, but not all of it is on the makers. YouTubers were all over their FIFA cards and the more bang the better their bucks and the numbers of their followers, but we do not see that here either.

The BBC (as well as Tom Gerken) never lie to you, yet I have issues with the article as I have issues with the setting of it. The players HAVE a responsibility and some are pushing it on EA (and others) and the media aided them, which is not fair either. All this is merely my point of view, so feel free to disagree.

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Skill to kill

Yes, very bright, is it not? But in the last few days I have been mulling over the RPG game I out here on my blog over the last few months and whilst playing Horizon: Forbidden West something stuck in my mind. 

You see something got stuck there and the skill tree is fine for THAT game, but for me, for the player it had drawbacks. It is not the game, it is within the game, and that is fine, but consider that  you play in such an open world. In that open world you tend to go in one direction. I tend to go the way of the sneaky archer. And that game limits what you as a sneak can do. This is not a weakness, it is not a flaw and they did NOTHING wrong. But the thought was in my head and stayed there.

So then we saw the smallest piece of Hogwarts Legacy and they gave us another path. In that path we are given:

Now, that is also a path we see, but my mind started blending the two elements. You see we get the stage of limitations, we get the stage of directions, but we often miss the blending of choices and there we ultimately see the stage where some are given the tendency to unlock EVERY skill. But that is not realistic, it is also counterproductive. So what if a game gets another edge. Consider that CCG games in the past had a limited version and a generic version. The limited version was black or silver, the factory set was gold (a factory set is a complete set of all cards bought at beginning). Now consider that we connect skills to a trait like the CCG game Illuminati did.

In that game we saw the head you ‘ruled’ in this example ‘Shangri La’ (see below), it can connect to any card, in this example we use a card named ‘Big Media’

As you can see it connects from a higher card on one side and connect to THREE sides to smaller skills. Now some have 0 connectors, some have one and a few will have two, but YOU decide the application of that skill. Now consider we go back to the first card, it is in the game not called ‘Shangri-La’, but ‘Covert’ and we have 2 of those cards in the beginning of the game ‘Covert’ and ‘Overt’, now we have archery which is (comparing to Big Media) not 4/4, but 2/3 It can connect to 2 stacks and enforce three connecting skills. In addition any card can be upgraded. The Big Media resistance will be its own power. So over time that number goes up (as you become a more skill-full archer), now consider that we end up with 4/5 stacks Covert, Overt, Social, Commerce, Faith and Govern. Six elements and you have either 4 or 5 stacks so something has to give and in the beginning you only have two stacks, so it will be about choices. How will you decide? 

And there is no better choice here, it will be about YOUR choice as you play the game. Now consider that as you get awarded cards through levelling or quests, you get new options and alternative options. For example the covert archer will level up having a larger chance of getting the scout card, the scout card can evolve into a mapping card, the edge and back of the card now represents a map, yes, we all forgot about the back of the card, but in a game, in a digital environment that side has options. And as the mapping option becomes available to select you see that mapping has benefits in the commerce side, especially if you gain art cards. There is still place for improvement (there always is) but when did you see a game that gave you CHOICES to evolve skills and adapt them in any way YOU could? I have been busting my mind and I saw no such options, not in ANY game and that is the power of versatility. It now becomes a side we never saw coming, but there is more.

What if I set that option aside like I did when I designed the Amazon Luna achievement keys? What if playing a game of chess allows you to gain the strategist card to apply to this game? It is just a thought but in that setting we get a stage that skill in one side enhances another? I do not think it is a great idea, but it could apply to cosmetic sides of the game. We could add a whole range of options. As we go forth we can also add cards, or evolve abilities with a black border (Covert only), white border (overt only) or gold border (commerce only), so kill shot would be covert only and if we evolve this over time the border becomes green, or brown and it an be applied to both covert or overt. And when we see this we can concentrate on higher end card, as they bolden all cards connected to them. In this there is one more stack, the homestead stack. As I state before we can influence to some degree, but if we add the homestead stack and we allow for levelling points to this stack the overall setting improves in town and that setting opens up a whole new range of options (and limitations). 

It is just one side of a game that is not ready yet, but consider who else has this and more important, which RPG allows for this? 

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First the weird

Yes, it was something that happened on Wednesday night. It was (apparently) important and it involved Batman. It was a dream, mot likely about IP, but I cannot state whether it is based on the comic books, I do not think it was the Arkham games series. I also do not think it was the movies, but beyond that it is blank, I just cannot remember it and if I do not write it down quickly, it becomes lost. So now I have to wait for the REM stage to kick in again. Beyond all that, there is new IP. A new setting, a digital setting that comes to mind on some of the MB games, in the first it is Hotel and now we have a new stage, Yes, we can ‘just’ copy the board game, but that is such a waste of time, unless it is a mode you can unlock. A board that becomes bigger as more players come to it. The nearly same setting, but now we add a library of hotels. So the original game had the Boomerang, Fujiyama, Royal, Le Grand, Safari, Taj Mahal, Waikiki, and the President. But the fun part is that digitally we can add, we can replace keeping the game new and fresh. So we can get hotels based on famous hotels in Dubai, Las Vegas, New York, Los Angeles, London and so many other places. As we add multiplayer options where the player can select from a pool of online players, friends and game fans, this game could get a lot more attention, and history has shown that there was an interest in this game. I still haven’t given up on the notion of collectible keys (used on the Amazon Luna) to unlock elements in games that other games provide for. And Hotel could be no different. Other games unlock additional hotels and this game could unlock other elements in other games. A stage that pushes novelty and pushes the desire to play, to find and to embrace any game that streaming offers. 

I mentioned the keys before and it could be one of several enhancements that could push the Amazon Luna (beside the 50M extra consoles option). You see, the need for gaming is different on streamers, yes there is a like minded setting with other consoles, but the plus value is not merely some subscription, it is the part where the subscription leads to additional sides, it keeps the gamer invigorated. And in sandbox games there is plenty to see, but in other games after you played it once or twice you think you have seen it all, unless you add to the game, unless the game keeps on developing. There is only so many times the bulk will play Monopoly. Yet if we can localise Monopoly and unlock local editions the interest in such a game evolves from medium term to long term enjoyment. And there several MB games could find themselves in a larger stage. In earlier writings I evolved the game Stratego to a much larger online stage. Yet what happens when we do this to the game Tank Battle? What happens when we evolve the game Clue to a version based on the CCG the X files? All games with multiple options, all games with an evolved nature that offers long term appeal. And as stated on multiple times, some of the original CBM-64 games could get a whole new era of gaming enthusiasts if they put their mind to it. 

All settings that some ignored, some were forgotten and many were overlooked, or perhaps the game designers never considered the early years of gaming. Just like some of us seemingly forgot  about some of the TV shows from the 60’s and 70’s, several of them bubbling with new life if the right director comes along. The acquired IP from the old days could be the cheapest and that offers a whole new stage. Some of the makers are all about looking at the new, but to find. Truly new series with no connections to the past is so utterly rare that it is almost folly to join those crusaders, all chasing windmills. Which is still weird because the fields are covered with fix them uppers and some of them have solid housing frames. 

The fact that some are racing to remaster decent PS4 games for PS5, and they are merely looking behind them, in the rear distance there are true gems waiting to be rediscovered and I hope Amazon does so, Google too, but then they decided not to develop games, so they need to rely on the indie developers and some will be looking towards the CBM-64, Atari ST and Amiga games. As I see some development notes pass by, I can see that they are and they will have decent chances to pick up an interesting amount of coins. 

 

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Right & wrong, 2 multi-dimensional sides

There was an article at the BBC a few hours ago and I had to sit down and ponder for a moment. I can revisit my view again and again, but the BBC gave a very specific side and it stopped me. As I see it loot boxes are not gambling, but the article ‘Loot boxes linked to problem gambling in new research’ gave an additional side, and it matters.

The article (at https://www.bbc.com/news/technology-56614281) gives a lot of the same, including the view of “About 5% of gamers generate half the entire revenue from the boxes”, which is an optional valid view, my emphasis is on ‘optional’. You see, even as we are given “Loot boxes are a video game feature involving a sealed mystery “box” – sometimes earned through playing the game and sometimes paid for with real money – which can be opened for a random collection of in-game items such as weapons or cosmetic costumes”, I noticed ‘sometimes earned through playing the game’ before, I got most of all gear in NHL19 without ever paying a cent! This is important, and there is a stage where we need to recognise the games that offer loot boxes as a reward from within the game. It is “The upcoming Gambling Act review is set to look at the question, with the UK’s House of Lords already having weighed in to say that loot boxes should be firmly regulated as “games of chance”” that made me pause, loot boxes are not gambling, but when it is stated that they are ‘games of chance’ I do not disagree. We can argue in all manner that EA games took loot boxes in FIFA and went overboard, I will not disagree on that. Consider that FIFA21 “In FUT, there are more than 16,000 Day 1 cards, corresponding to as many players”, as such, if there are 1,000 it would be a low estimate, 2,500 would be more likely, but I have no official numbers. This implies that to have them all you would have to buy a minimum of 2,500 packs, if each pack has only one rare, that is just insane. 

It is not gambling! You see, to have that premise, that needs to be a setting that buying one pack gets you one cards stating ‘Thank You’, that is not the case, you always get a set configuration of common, uncommon and 1 rare card. But the House of Lords goes with ‘games of chance’, which is the seemingly the case and even more, it has an exploitative side, I never denied that, and there is a difference, I opted in the past for an alternative. It is what is called ‘A factory set’ a set with every card, the set is not tradable and has no value as you cannot trade them, but you would have all the cards and to offer that set in the last quarter of the game might be an option. 

My issue with the article was “The link between gaming loot boxes and problem gambling has been “robustly verified”, according to a new report”, I have issues with that straight of the bat and I would want to see that full report and its data before giving it any validity. You see, in the last 6-12 months I have noticed that gambling and in game advertising that is pro gambling has been popping up all over iOS and Android, Google’s own YouTube now has an increasing amount of gambling advertisements, so the setting is as I personally see it rigged.

This included advertisements on how to win at gambling, a stage that in my mind has nowhere to go and shouldn’t be allowed in any advertisement setting of Google. I wonder if that factor was considered in that report, was it even investigated? Let’s take a look!

A stage that is on a sliding slope, as we see more and more pagers on the internet all set to the stage where you can win real money playing games, so the game is already rigged and it has nothing to do (as far as I can see it) with loot boxes. And the report by the GambleAware charity is off to the wrong start with “Loot boxes are purchasable video game content with randomised rewards. Due to structural and psychological similarities with gambling, they have come under increasing media, academic and legal scrutiny. The UK government is currently reviewing evidence on loot boxes, which will be considered in the forthcoming review of the Gambling Act 2005”, you see plenty of games allows you to win these boxes by playing, Mass Effect 3, NHL 19 and several others, some give several packs a day, you only have to enter the game to get them. The report (at https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf) has more. “relationships between loot box engagement and problem gambling have been robustly verified in around a dozen studies”, I have an issue with that statement, but lets continue for now. When we see “Participants also purchased loot boxes because of a ‘fear of missing out’” I wonder how this was proven, you see, when we see on page 6, ‘A game will offer loot boxes for free. Encouraging later real-money purchases’ it is an assumption, a speculation. I never spend money on NHL19 and I have all the jerseys, all the goalie masks and all the arena’s. In addition, Mass Effect never pushed for spending money, you can get it all by merely playing. That is a setting of two games straight of the bat. Yes, it was possible to spend money, but it was never needed. The research then give us Overwatch which is a free to play and loot boxes are their only revenue, but what is there?

The report gives Fortnite a pass on a few settings, yet the Verge gives us ‘Epic Games will settle Fortnite loot box lawsuits in V-Bucks’ with the additional “The class action settlement also provides an additional $26 million in benefits” (at https://www.theverge.com/2021/2/22/22295676/epic-games-fortnite-loot-box-lawsuit-settlement-rocket-league-v-bucks), as such the report already has a few sides I find debatable and optional rejectable. When we are treated to “the game’s cooperative survival mode, “Save the World,” did — at least until 2019 when Epic changed its loot box system to allow players to see the item inside prior to purchase”, so why did that report not contain the part that gives us ‘when Epic changed its loot box system’, and all whilst another source gives us regarding Ubisoft “The Division 2 has both microtransactions and loot boxes and we said that Ubisoft didn’t go overboard with recurring revenue”, this was given to us in 2019, so why is a 2 billion dollar company excluded from this research? Is this EA games bashing?

There is more, and as gambling influences on other fields that the same group finds itself, the setting is as I personally see it rigged.

The report has some conclusions that make sense, they do have some grasp of the issue and as I personally see it, there needs to be a larger stage here, one that is beyond ‘self-regulating’, in this EA Games made several massive blunders on the stage and that Needs to be acknowledged too. I am all for the full disclosure of odds as well as a FULL LIST (including rarity) of all cards that can be obtained. I believe that a factory set, one that cannot be used for trading and optionally not for playing either, it might lower the ‘Pokemon’ impact (gotta catch them all) of those spending cards on it, some do want to have them all, merely for the having. Anyone who ever collected Football, Hockey or Basketball cards will get that part. A stage that will evolve over time and one that could reset the barriers we have now.

So yes, I feel I was right, loot boxes are not gambling, but they are a game of chance, even as every pack has the same dimensions, they tend to have 1 rare card and in case of EA’s FIFA that will not do, not in a game with 16,000 playable characters. There are several solutions, but it is up to EA to steer their ship to one of the solutions that gamers can live with, I for one think that the EA NHL solution is one that should limit damage, yet with 16,000 characters, the packs should be 500% larger, including at least 5 rare cards, but that is merely my initial view.

I have a few issues with the report, but it does give us a view that is not entirely wrong and it also gives us a few sides that matter. As for the BBC article, loot boxes might to some degree correlate to problem gambling, but that stage is a lot bigger than the report gives. And it starts in both the Android and the Apple store with their collection of free games that offer in-app purchases, the fact that these makers set the game up to mandatory show one advertisement EVERY level is a larger stage, and the oversight of that makes it an issue, if gambling is a factor, these influences should be looked at as well, as well as the deceptive conduct that we see in the advertisements with increasing amounts. 

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Evolution

We all have a setting that we want to switch off, I do too. Yet at this moment it is weirdly in overdrive. It is almost like it knows that the end is nigh, and if so, I need to make my 5G IP public, so that the next innovation wave will be a public domain driven one, inventions openly to be used for all. Yet we are not there yet. As such, I was watching a gameplay on Vampire Bloodlines 2 and my mind suddenly shifted to an old X-Men comic, in that we are confronted with a person named Tarot. That person can spring forth the tarot card revealed to him and make it a living entity. The comic book is decades old, but it crossed my mind as I was watching the game demo. I suddenly remembered the Vampire Jihad CCG and that is where the ideas started to cross. What if we do not always have the choice? We are trying to set the stage to what is the best solution, yet what happens if the player is limited to a CCG deck that he or she holds? So what happens when we are on a level and we see all the opposition, and the card we are offered is the Fool? It can be an area effect, or a selected effect, as such the meaning “having beginner’s luck, improvisation and believing in the universe” can be in a few ways, beginners luck implies we get get by this area unseen, things go bump at their end (beginners luck) and whenever the trot deck is used it needs time to recharge, also when we reshuffle again and again, luck runs out and bad luck falls upon us. The 22 cards are The Magician, The High Priestess, The Empress, The Emperor, The Hierophant, The Lovers, The Chariot, Strength, The Hermit, Wheel of Fortune, Justice, The Hanged Man, Death, Temperance, The Devil, The Tower, The Star, The Moon, The Sun, Judgement, The World, and The Fool. Yet they have two meanings normal and upside down, so 44 options, and all that randomised. It makes for a very different game. 

In this we can be a gunslinger, a sneak or an illusionist, but the cards are wild. We cannot predict what we will set to next and when we consider that they are powerful, merely relying on our skills might not get the job done, so when do we go one way and when the other? 

A stage no one has ever faced before, we all remember Spiderman, yet who remembered Tarot or Tarantula (Marvel characters), yet the comic world is so much larger, beyond DC (Mad Hatter) and Dark Horse comics (Hellboy, Ghost). Instead of focussing on the character, consider the abilities that the characters had, most might remember Cloak and Dagger, yet who remembers Mayhem from the original comics? When we think back to Infamous: Second Son, it starts magnificent, the smoke ability really gave a good start, it was the linearity that drove it back to average, a real shame. Yet the setting is not merely on where, and who, but how we adapt to a new setting we never had before (hence the Tarot Mention). We set the skill list and power ability to what we think is the best solution for our gameplay, but what happens when we do not get a choice? What happens when interaction becomes the wheel of fate for us? As far as I can tell no game does that, not now and not in the past, but does that not create a much more satisfying feeling when we grow beyond that? We do get the option to tweak, yet we are not given a choice of what the powers are, I stated it in a much earlier story towards a version of Infamous 3, what happens when the parents push the solution from them into us? From father and mother and a stage where the gender decides how much of mum or dad resides within us, Gregor Mendel gave that premise in 1845. Is it so wrong to use the classical greats to set the story to some part we cannot influence? How can we grow our comfort zone in gaming when we tend to rely on where our strength is? Especially when we are entering a stage where the game replay becomes much more important, we need to set a new stage on how it is played. If we are set to a location (London, Seattle, San Francisco, New York, Gotham, Metropolis), the one element we can influence and set outside of our reach is us, the player we control. We can in addition change the stage of what we can do by selecting through parentage what we can do and leave us to tweak the ability to the best of gameplay. We forgot the one rule that is natural, that is the inability to select what we are, we can merely shape ourselves to the best of what we have.

Look at the long list of games that are out there and you will find no titles that match this. When you consider that gaming will be set to $138,000,000,000 in this year alone, it will not be about those who make the best replica, it will be about true original gaming, they will take the larger slices, whether it is PC, consoles or a future setting of cloud gaming. 

I hope you had figured out that part, if not consider that the most anticipated games are some remakes of true originals, the rest are true original games. Some franchises will forever run, but some are running out of luck and options. I wonder who will fall to their knees in 2021 and 2022, because we need to realise that 2022 is as important as 2021 is, it gives view to what the developers think we want, it is a fair setting and some will make the cut, some will not but they all want a slice of that 138 billion and the most original games and most perfect games will get the bigger piece that is how it always was, and now that this cake is so big, they all want the largest slice, but it will be art designer that defines originality, not the business analyst. It is the simplest application of evolution, if the games do not truly evolve, the gamer will lose interest a lot sooner than the developer is ready for.

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Victimising criminals

OK, this is not the latest news. I got the news 2 days ago, but I was slightly too angry to deal with Zoe Kleinman directly. It all started with ‘My son spent £3,160 in one game‘, the headline was already an indication that I was dealing with a stupid person, which in itself is not a crime, yet when we are given: “I have a 22 year-old disabled son, who has cerebral palsy, complex epilepsy, autism, learning difficulties and the approximate cognitive ability of a seven-year-old child. He is unable to do any bilateral activities so relies heavily on his iPad and PlayStation for entertainment and educational activities

Yes, there is always some excuse and the dog ate my homework is right there on top reasoning here. ‘He has recently been playing a game on his iPad called Hidden Artifacts‘, yes this is part one and part 2 is “He has been charged £3160.58 between 18 February and 30 May 2019, clearing out his entire savings“.
It is an interesting excuse because the question: ‘How do I block purchases on my iPad?‘ is answered in three steps:

  1. On the iOS device, open the Settings screen. Tap General, and then tap Restrictions.
  2. Tap the option to Enable Restrictions. Enter and then re-enter a Restrictions passcode.
  3. By default, all of the apps and services are allowed. To disallow in-app purchases, tap on its button.

So, people can download free games, play free games, but cannot spend money to purchase. The fact that this is not a new answer but it has been there for years, moreover, I still have the very first iPad and the functionality is there too makes this a bit of a cry story. Unlike the previous story on FIFA (which I am about to get to), this was about a person’s savings and as the person is in the described situation, it could have been prevented if the parents were more on the ball, the fact that there is no casual investigation of his bank account on a weekly basis, to check if nothing funny was going on is also a parental failure to some degree.

The basic foundation that there is no ‘free’ in free gaming does not appear to sink in to the minds of people who think that gaming should be free, there is always a price to pay, it is either through captured data, or it will be through micro transactions. We can agree that many do not use that option, and they will stop soon thereafter as the frustration algorithm kicks in making the game harder and harder. Some will spend some cash and then there are a few that go overboard. Yet in all this the makers did nothing legally wrong, they should have set the limit to max spending to look better, but they did nothing wrong, the parents failed in this case and the parents keep on failing to a much larger degree.

It is the second part that is more striking. We are introduced to EA NBA, where we get: “He used my bank card and I didn’t realise until I had a payment declined. He accessed the app via Google Play. EA made no response to me and Google Play has a disclaimer about kids using parents’ bank details without permission“, so this 16 year old stole from his parents and the parents lets the other kid pay for it. OK, that was slightly unfair, but the case remains, this is a simple case of theft and EA has no blame here.

Yet there is another side, and it is found in the same article by Zoe Kleinman. Even as the stage is almost the same, in one case, the case of that dastardly Mini Golf King, we see an important fact that is important. The game was classified as PEGI 3, now we have something to slap the makers (and Google) with. The law could force a change that in game purchasing cannot be allowed to games that are below PEGI 12, so the games that are PEGI 3 and PEGI 7 should not have any in game transactions, other than rewards for watching advertisement. In this the Pan European Game Information failed its consumers miserably and that could have been avoided. Although I am willing to put some question marks at the quote: “this game successfully tricked him into spending £300 on in-app purchases“, the stage of deceptive conduct towards minors should be investigated by PEGI and Google, if it is supported the game should be barred and pulled, also, the change towards PEGI 3 and PEGI 7 should be made immediately. We can definitely argue that these two PEGI ratings (with a green background, to make it seem safer) should not have anything resembling in game purchases, other than optional additions that much be bought at a one-time price (like mulligan refresh every 24 hours), I am certain that parents will have no issue adding the £1-5 as a one-time expense. The truth is that no game is ever free and that should be advocated much louder.

FIFA

Yup time to go back to FIFA, there are two points, the first thing is that you cannot make EA guilty by victimising your little criminal. Although in this particular setting there is a sage of doubt whether they were fully aware, but it seems that they knew they did something wrong. As we see: “Mr Carter, from Hampshire, admits that he did not take full precautions to limit access to his Nintendo account: he did not use a unique Pin number and the emailed receipts were sent to an old email address with a full inbox“, I am on the side of the parent to some degree. Yes, this was an error in judgement and we all have them, I for one once fell for the witch Teresa Palmer until I learned that she married the actual original Scott Pilgrim 5 years ago. You see that is a guy who went up against the world to get one girl, I salute him, to the victor goes the spoils, and as I looked into the eyes of that witch one more time (they were sapphire blue, sniff sniff) I moved on.

We all make errors in judgement to the father I advice that never use a credit card, just buy some credit for the game, you can buy system credit for Nintendo Switch for Microsoft Xbox, and for Sony PlayStation, ranging from £20 to £50, you can buy in game stuff, renew subscriptions, buy DLC and at no time are your credit card details out in the open. All five (Apple and Google have that too) they had this option from almost the very beginning and it allows you to limit expenses and keep your details safe, a solution that works well, most articles never mentioned that part, did they?

Then there is the other part, where we see all the fire and hardship on kids trying to buy Lionel Messi, all criminals that are being victimised. And I particularly like it on how the BBC phrases it: ‘the contents are only revealed after payment is completed‘, it makes the BBC equally deceptive. When I see phrases like: “A 32-year-old FIFA player from the UK spent more than $10000 on FIFA in two years without realizing it“, I merely see a stupid individual that has no concept of purchase, no concept of value and no regard for credit cards (or his credit rating), he was his own worst enemy and he is not alone, in all that EA was not to blame, we are responsible for our actions.

Explain!

I myself am not a soccer fan, I always saw it as two monkeys in a cage and 20 fools chasing some ball, OK this is not my most eloquent moment, I admit. I am into real games (NHL) and the FIFA card setting is there too, yet like in the other games there might be differences between these two.

As I know it, FIFA gives a daily gift though logging in: “Every day you do it, you get free coins or a free pack. If you forget to log in you lose the offer of that day. The daily gift expires every day at midnight (UK time) and then it starts a new one“, it is different from NHL where you get a free pack every 8 hours. However, every pack has a token, and over a month these tokens give you a bronze, a silver pack and a gold pack. Every pack will have something and a random amount of coins between 100 and 1250 coins (largest amount I ever got). Within 3 months I had every NHL jersey (both home and away), every stadium, as well as all the NHL goalie masks and of course a truck load of players. Over time I got the jerseys from the Canadian League and a few more and I never had to spend anything. I could, but did not have to do that. On the other side, I have no real legendary players to speak off (I have around a dozen 90+ players), none of the Capitals (My favourite team). Am I upset? No! I have a great game that is fun to play, some parts I do not like, but plenty are great fun and NHL 19 is the best of them all (some dekes are just too finicky, I did not like that part), but overall a great game. I reckon that FIFA is similar. In addition, by playing the game, I unlock coins (no charge) and players, OK you need to get your game up, but those players come at no expense. Now there is a part I did not like in FIFA, you can buy an ultimate addition, which was $10-$20 more at the beginning, however it was digital only and it did include 2 gold packs a week for 20 weeks, each pack had 26 cards, 3 rare cards and a minimum of 6 players that times 2 every week for 20 weeks, so it is worth the extra, I merely hate digital downloads (this is just me), there is of course always a side to nag about and that is fair, but it is still value (for some) and more important it is not gambling!

How so, no gambling?

To explain this, we need to make two jumps, the first is to card games this entire concept was started by Wizards of the Coast with a game called Magic. In case of their other game Netrunner we see a box are 36 packs, each pack has one rare, 4 uncommon cards and 10 common cards. Consider that the game has 374 cards, 100 rare, 125 uncommon and 149 common cards. So in that setting 3 booster boxes, would make a complete set, the truth is no, but for the most it fits. 36 rare cards and three boxes means 108 rare cards, yet you will get doubles, so you need to find another person to switch rare cards and complete your set. The math also plays a part, you have one rare, but 1% of a chance (1/100) to get a specific rare, and in the end you get 108 times 1% (which is not 108%) to get a specific complete set. In this case the amount of uncommon and common cards you get will be completed 98% for certain (commons 100% complete). There is a chance you might miss out on 1-5 uncommon cards, but they are usually easy to swap, it is the rare cards that make for the difference.

So, why is it not gambling?

Because you always win, you always get cards and you always get the same distribution, so those with plenty of fellow friends who play will get their collection complete, it is not the one player buying the three boxes, it is the 50 players doing that who play the same game that level the playing field. It becomes gambling when the booster pack is empty and you only get a ‘thank you card‘, that never happens, you always got the 15 cards and the same can be said for FIFA and NHL. The packs you buy will always have a distribution, have certain content. the fact that it might not have Messi, Pele, Cruijf, Beckham or Bale, but you get players, players that you can trade, yet there will always be an issue, not every player will get a Messi, there are 211 countries connected to FIFA, 11 players per team, which gives us 2321 players. Now we get it that not all countries are in FIFA 19, but you are starting to get the picture, if every nation has 2 legendary players, or one player and one goalie, we are looking at one hell of a collection you need. And FIFA 19 is true to its word, it has 30 leagues and over 700 playable teams, so we have a setting of well over 1400 players that the bulk will want and desire. Now, we get that Scandinavians have no interest in some of the Latin teams, but you bet your life that they all want the classical Pele (nowadays Suarez/Maradona) card. This creates another mess on a few levels and even as it is not gambling there is a collector’s pressure in play.

Media is guilty, EA too

The media is also guilty of propelling this pressure, not in the least with the accusations and pressing for a larger visibility of criminals being placed as victims, the game intensifies when you look at the hundreds of YouTubers adding pressures for their own need for visibility following and reputation. You merely have to search FIFA 19 in YouTube to see the mess it creates by the vocals of subjectivity on what they think is fair and not, what is sic and mundane. This all creates an unreal dimension of fake imagination. And in all this EA tries to create hype after hype and becomes the evil it should be preventing. In addition, we see a lack of exposure by the media on that part on a few levels.

So as we look at the origin of CCG cards, we learn from the very beginning that these games all have checklists, so that you know what you have, and what you are missing. EA never gave out that list; as such they are propelling the stage that works against them. Not one list of what cards there are, merely what is optionally in a pack. EA should have been clear upfront on which cards are in the game, and they have (as far as I can tell) never done that, yet when they propagate their 700 teams, they should have added digital checklists and on which players are bronze, silver and gold and we do not see that part. EA failed its fans!

EA should have set up a Wiki page from day one, giving us lists too download so that we can see what is what, but they also realise that the list will blow he socks off every player realising the daunting task and there for did not do that (as far as I could tell). That is perhaps the one deceptive part on the side of EA as I can tell.

So why the card reference?

The origins are important, it makes us comprehend where it all came from and in this specific case, Wizards of the Coast, there is also another side, it is seen with the game Netrunner.

That game was re-released as Android Netrunner with a big difference. The starter kits and expansions are all identical. So as you buy an expansion you got all the cards, no rare cards, no uncommon cards and no common cards, the base set has a set and the expansions (one box with 60 cards) ever month, so as long as you had the expansion, you had every card and you all had a level playing field, even as some tactics would never require any additions, having the additions allowed for tactical options you might really like. So as EA switches from one set to another, selling a factory set of KNVB (Dutch), AllSvenskan (Swedish), BundesLiga (German) and so on, the national players could get all the players for let’s say €5 for country and down the track for €10, European, Latin America, Asia, Africa and so on. Yet the money in this shape is too inviting and EA is unlikely to change, yet we can force on part, for EA to set up an open list of every card that can be acquired, consumables, outfits players and so on. When the player realises how huge this list is, it might temper spending and change the way these games are addressed. I remain on the fence and denouncing this as gambling, but the fact on how many cards there are should be clearly stated, so far I cannot see a real comprehensive list anywhere. The media failed us all by not looking at that part. Even as there is a FUT database giving us: “The EA SPORTS FUT Database is a complete catalogue of Players in FUT. You can search for Players by their nationality“, I want to see a pdf with a complete list (which will be hundreds of pages I reckon), so that every player see clearly what they are in for, not some implied number, but a complete list to browse, when they all realise just how large it is and how insane it is to think you ever get all the players, or a specific legendary one, at that point it will clearly sink in how much money is involved. The EA site (at https://www.easports.com/au/fifa/ultimate-team/fut/database) does give you the option to search the ‘gold list’ and that does merely give the total of 2189 players and 220 goalies that are golden cards that make up for merely that part of the list, yet a better visibility of exactly how large that list is seems absent in many places that are so bound to push for the gambling tag.

So tell me, what media gave proper light to that part of the equation?

I am not saying that EA cannot sell cards, I still think it is not gambling, but the completionist part will never be realistic and that too is a problem, we might not have all players at our back and call, not in FIFA, not in NHL, but pushing for a dream team in a $90 game, when it requires $12,000 to get every player is equally insane and not realistic. We should add the limelight to that too. Yet I do remain on the team that does not call this gambling and EA might consider to create a factory set of all these players (non-tradeable) after 6 months of initial release, if they truly want to be seen as a decent company, a phase that they are still in denial off at present.

So we have plenty of issues, but to a decent extent they are not the gaming baba-yega, at least not when it comes to FIFA and NHL, other games might require deeper scrutiny and optionally an overhaul.

 

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EA Games is waking up

We agree that EA Games has had a rough time, there is the loot box gambling part, a part I am on the side of EA games and I do not agree with the findings on a few levels. Yet there is a side where EA Games needs to wake up fast. first the good parts, like Forbes in September (at https://www.forbes.com/sites/games/2018/09/13/nhl-19-review-the-good-the-bad-and-the-bottom-line). From my point of view NHL19 is the best NHL game they ever launched. They started really good at the launch of the PS2, then there was a really good version of the game in 20903 on the GameCube and after that it started to sizzle (as I see it). They were more asleep than awake and the NHL franchise fell behind and fell behind a fair bit. EA Games had a few more good moments. Madden NFL 2002 On the Xbox was surreal and amazing, but that too fell down a bit, most state to me that NFL19 is awesome on many levels and I might find it out for myself in the Christmas sales dumps (somewhere out there). I was never a soccer fan, so FIFA is not in the cards, but the reviews are good and I accept that, but this is not about that, it is about the flaws in NHL19 and there are a few. Most of them are around the cards that you have accumulated, there is an option missing and a few details going into space, all could have been avoided. I personally believe that all 19 games have the same flaws and that is such a shame.

Then there is the use of cards, in my case I ended with a free HUT silver card and I have absolutely no clue what it does. So EA Games is not informing the users on some of the cards, which basically amounts to deceptive conduct. In a stage where EA games cannot afford to get markers of deceptive conduct against them is not a good thing. I love it that you get a free pack of 4 every 8 hours, which is awesome. Yet that does not rack up a lot in all the things I found. The option of a decent CCG album would have been great, with the cards on the right (or left) and the other side a superimposed image of that card where you could read all the details, why is it not there (not the version that is there now and it is a little laughable)? The filtering in auctions and looking at your cards is awesome, yet the lack of certain elements would have made it better. The customisable main screen of NHL 19 is awesome, and the practice part is fantastic (the final deke is a nightmare), yet overall this addition will entice more new players to NHL, especially those who have a puck instead of a heart (like me), it’s fun to have one but it freaks out the cardiologist to no amount, which is additional fun to boot. Why not expand on Franchise mode? Perhaps I did something wrong, I found the beginning awesome as I got my favourite team (Caps), arena, logo and jerseys unlocked. Why not unlock more with each game you win, other caps jerseys? I think we can accept that these will be non-tradeable cards, most gamers will not care, consider all the teams, American, Canadian, Scandinavian and other team leagues in there, the amount of jerseys and logo’s to unlock, would it have been such a shame to add them as unlockable parts? Now, I get it that this does not apply to the players, yet you still have the option to get those in the free packs (up to three players a day). It adds to the replay power of the game, adding bang to the buck and value to the game. Overall NHL is a screaming success, yet the parts that I found have a 5-10 point negative impact, whilst that should not have been the case in the first place and I reckon that I would find the same failings in both NFL19 and FIFA19, so a failing thrice over, and then there are the auctions. It is great that the game gives a free pack every 8 hours and there is always a coin card with 100 coins or more. Having won more than one 1000 coin cards made me very happy, as it allowed me to get 20 arena’s and half a dozen jerseys in a mere three weeks, so this is all good. What is less it that there seems to be an auction bug. I have been the front runner more than once and feeling happy having won a few auctions as the auction ended with me having the highest bet, only to go to the menu finding my coins returned and no card, which feels like a total sham. I actually lost my money once, but not through the auction, that daily coin card just vanished. It was a mere 200 coins, so no biggie, but it feels a little sour for a few seconds.

The graphics are awesome on the PS4, the controls are for the most outstanding and actually feel intuitive (except for some dekes) and practice mode adds to the flavour of preparation, which makes you more and more in the winning state of mind. I feel that having to select the language every time I start the game is weird, but what the hell, so first the language, then selecting the game at the main screen, a part that could have been done better I guess. Forbes has a few additional parts, all worth consideration, and the quote “The balance between offense and defense is good. Poke checks aren’t out of control as they were in a previous version, but still, an effective way to stop an offensive player’s progress. I think this year’s game forces you to use all of your defensive tools more than others. The more tools you can command, the better you’ll be at the game, and that’s the way it should be“, is one I wholeheartedly agree with. In addition there should be mention that the soundtrack adds to the game in a way that must be noticed. or me the fun was that I didn’t know any of the songs, which is always nice, especially when you feel more in the mood to play hockey because of it. In the end, the scores varying from 80%-89% is decent, yet I personally believe that adding these few parts to the interface and adding the reward unlocks might have made this a 85%-94% game. When that realisation sets in, consider what FIFA and NFL are optionally missing out on, especially when you realise that some people will not consider a launch day game for any title scoring less than 90%, that racks up to a serious amount of cash.

As stated, NHL 19 is the best NHL game I have seen in many years and that is still a great victory to behold, especially to play it again just as my team won the Stanley cup for real, which after supporting them for almost 27 years is a real good feeling. Now, I just need to get them there in the Pro Career (which might be a taller order for me), yet I remain an eternal optimist.

You see, if Colonel general Igor Valentinovich Korobov can drop the ball in Salisbury to the extent that the ball has been dropped, I definitely could be a successful NHL goalie, preferably the Western division so that I do not have to go up against my own favourite team, do you think that the San Jose Sharks could use another goalie?

Oh, and I had initially planned on writing about the media BS that we are getting from AstraZeneca and Brexit, which especially in light of certain patent pains are a hoot, but I am still gathering materials, so that will take a few days.

 

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