Tag Archives: Cyrodiil

Retracing steps

That is the mood I am in, I am retracing certain steps from the last 12 hour. You see, I came up with a new idea for a movie, but I get so many of them, now I am in that state of mind on what I was thinking of. You see, it matters, because even as one thought does not, it tends to move in a direction that my mind was ignoring, and with that, the train of thought was creating a station that could matter a great deal. I know I was in the mindset of quests in TES-VII, then I was remembering the path of Hades, the path of the dead (I was in a stage of setting missions for the storyline of the Necromancers, and it is good to remember the classics (Hades is as classic as it gets), so my mind wavered. It wavered for a moment to the movie ‘How it Ends’ (because of the fires in the US. And then I remembered something, what if the world is saved, not for people, but for all the others? What happens when the path of Hades is a disease so devastating that it deletes 98.7% of all people at present?

This entire world remains with a mere 101,000,000 on the entire planet. I remember an idea for a DNA based disease. You see DNA is used to create proteins, they  are required for a person to function, but what happens when a specific DNA is created, almost shaped like a ‘Y’, the letter can be seen as 3 parts (see image), the included, the excluded and the  method of transformation. It does not matter which colour is what, it was the idea that counts. With a world now at 110 million, nature could repair itself, we have lost many animals, but those who remain would have a setting to survive and this time around, mankind is not as trusted as much and nature will be much harsher to overcome, of course but that is if we can brave the elements, the couch potatoes won’t get to much of a chance. Yet that is the setting we will talk about another time, for now, the idea of a setting of survival, this wouldn’t be a survival story, we have seen plenty of those, it will be about the setting stage of spreading a disease like that, that is why it is a DNA disease, the people become the carriers and the rats setting the plague on their fellow human beings. 

Each person becomes a carrier, every community a lighthouse of more and new sick people. And when the disease surpasses certain percentages, we see governments fold, we see the greed driven run in panic and we see the caring in a stage when there is nothing more to care for and no one left to care for. So why Hades? Hades was the fist born of Cronos, he is not as high regard as Zeus or Poseidon, but in all this Hades as god of the underworld has more options, all those who die serve him, in the end we all end up serving Hades, no exceptions. Also according to myth, he was the most displeased with mankind, so he gets to end most of us. 

And in this, what if Olympian DNA is part of the disease, if the method of transformation is Olympian, the gods and Demi gods are automatically immune. Yet that would not be enough, the stage is not merely what they could do, but the stage that they arrived here gives more rise to the place where their ship now is (in the Peru-Chile Trench) at roughly 7,600 metres depth. So when we consider the first hurdle, it is not Hades giving us the DNA finger, it will be Hades convincing Poseidon to allow it to happen, which gives us the stage of vengeance of what man did to the oceans and Poseidon was on board, in this Zeus is made useless as Poseidon and Hades united in their disappointment of mankind. There is more, but that is where I got in about an hour, the (optional) mini series would be about how we flaunted and spitted on what we have and when nature is in a stage where it does not care where we end, we see a consumer driven population that cannot fend for itself. It would result in a slightly less optimistic view on the world in 10 parts of about an hour. 

There is a nice symmetry here, we denied the Greek gods, the Italians overrun them and now the Greek gods get to overrun all of us, it merely a matter of perspective, and the DNA virus? I forgot where I left the Genome Compiler, you see, the idea was set not on the station of merely DNA, but the setting of what happens when we add two new elements to the stream, we see the two elements as merely a stage, but what happens when the two new ones interact with the four known ones and connect? That is why I came up with the ‘Y’ shape and no DNA has any defence against the two parts it never met before, in this the stage where a mere 1.013171122% gets to have an actual immune response, and when you consider COVID-19 where only 4% is deadly, it should be enough to pretty much scare you to death, if not that, then consider the city of New York, with a mere 109,187 left alive, it will be a case where those left alive will ponder the setting of ‘the deafening silence’ not for a moment, but in EVERYTHING you do, it should be an unnerving experience for all. 

Anyway, I was merely playing with ideas and as I create new settings, I also set new idea’s for whatever is in front of me, in this case it is a mission for the Necromancer guild, a station where we see an optional new challenge for those in need in Cyrodiil, in this case a temple that needs to get erected, in this case, either the Niben Bay or the Panther River, I haven’t decided yet. But I am decently sure that I will set a very different altar near Anvil, a set stage that allows for much more entertainment, especially if you need to get there from Elden Root, ahh, so much to do, so little hard drive space. Life remains full of challenges (for those still around in a year or so), fate is a fickle thing, so let’s be marry and enjoy an Irish Stew, optionally with a red ale.

Retracing my steps was a little more entertaining then I thought, but I will accept that 7,683,000,000 might disagree with me, so go complain to Hades, or Ralph Fiennes, or Cheyenne Jackson, or James Woods, or whatever he calls himself now. I am happily a non caring person at present (because I am hungry). 

Have fun!

 

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Sandbox games

The first time I saw the title I thought it was a new brand for the younger player. It is an easy to make mistake, we see sandbox, we remember the hole in the ground, or the large box wooden square filled with sand in the yard where we used to play as kids. Yet, this is not it. Sandbox games are true open world games, even more important, the true sandbox game lets you change the world you are in.

Well, a first sandbox game would be the Sim city, made by Maxis. It is likely the first one that allowed you the player to change the world you were in. I remember the game in its old days, it was 1989 and I was already reviewing games. I saw it as more than just a game, yes, the core was a game. You could not change landscapes in the first edition but the start of open choices was there. I saw and reviewed it as more than a game. It had the foundations to be a learning tool and a Planological simulator. What happened when you build houses by the lake? When industry gets to close and so on, how to keep the balance of commerce, industry and residents as you grew your town larger and larger? The game was addictive, it was fun and it had an educational side. The game was a great success and it was the sequel SimCity2000 that truly brought the wave of open editing.

Some define the true sandbox game to be without a goal. I feel the same way, which is why most of my favourites are not sandbox games, but open world games, with Bethesda games being pretty much the pinnacle of open world games. Yes, they do have goals, yet in Oblivion we see how the goals can be ignored and you as an adventurer can just go on your merry way. This is almost true open world. It comes with the usual downsides and glitches, but for the most, Bethesda, makers of Oblivion, Skyrim, Fallout 3 and Fallout New Vegas kept an openness to the games that make them as close as ‘sandbox’ as possible. Yet the ‘changing the world’ in almost its most founding form makes those games fall short and we are left with one overwhelming winner, namely Minecraft.

I reckon that this is the reason it is such a success. The game offers true openness; you can go on your merry way and as you mine, build and explore the world will shape according to your actions. It is one of the most compelling versions of gaming, because it is the one game where you are for the most, only limited by your own imagination. This makes it in my mind such a compelling game, it all comes to maturity as the game was released on PS4 yesterday and as per today it will be available for the Xbox One, making it one of the widest released console games ever with over 100 million registered users on the PC alone. This shows that a good game will outperform a graphic game EVERY time. Yes, according to Gamespot, only 14.3% has bought the game, yet the Xbox 360 has already sold over 10 million and the PS3 edition surpassed the one million mark. Now we will see how the NextGen gamers react and they get a treat, because who already have it on their other consoles will be able to buy it for $5, which is an awesome deal.

I hope you are all catching on at this point, because the question that follows should be ‘Why are there not more sandbox games?

This is indeed one of the questions that linger in the wake. The answer is actually less simple. The line between the Bethesda RPG games (open world) and Sandbox games is actually a lot finer than most consider. Some will consider GTA (Grand Theft Auto) and Fallout to be sandbox games, I do not! The option to change the world is not there, which makes it open world in my book, but that line is really not that big so it is an easy mistake to make. I also think that NextGen systems now allow for large true sandbox games to be made and time will tell how this will continue, because allowing for the limit to be ones imagination is a lot harder than you think and Minecraft had it just right!

There will be a truckload of open world games to come and many will allow that to be enough, but when will they come to NextGen? That is at times the question. We will see the next massive sandbox game to arrive in 2015 when No Man’s sky is released yet is that the only one? There could be a host of re-engineered games going all the way back to Midwinter on the Amiga/Atari ST, which could be seen as the initial Far Cry 3, but then without a storyline or missions. Far Cry 4 is coming soon, yet again; this is open world and not sandbox (from my definition). In my view that small margin is important, yet both versions will allow for immense gaming pleasure, so do not let the label ‘sandbox’ or ‘open world’ to stop you from having fun, because I personally feel that the old title ‘RPG’ (Role Playing Game’ was too often ignored by players, who thought that these games were dull. I think that Minecraft is one reason why people feel more and more drawn to the Open world and RPG gaming.

There is also another side to the sandbox; we are seeing it at present the most clearly in the Elder Scrolls online. I had mixed feelings; first of all it is a daring undertaking to get there, so Bethesda should get a large applause for even attempting it. Yet, there is an overwhelming shortfall. You see, Oblivion and Skyrim both had their quirks (read plenty of bugs), but for the most, they could be addressed and many of them are not fatal (but extremely vexing at times), yet unlike the Assassins Creed series, there has been a massive amount of improvements and as such Bethesda has shown an A-Game programming approach throughout their releases. Here is the first kicker: a monthly subscribed MMO is not a bad idea, yet with World of Warcraft, Elder Scrolls Online and Destiny (to be released soon) we are confronted with a version of gameplay that is more expensive than a Foxtel subscription, which is not what a gamer wants, especially after paying $100 for a game or $115 for the limited edition, add to that the fact that most gamers are left with less and less time playing and additional fees for internet and such, the pickings tend to get mighty slim.

I had an idea for a new Elder Scrolls named Elder Scrolls 6: resurrection, which I committed to a document and is already well over 20,000 words for the setup. It allowed me to reconsider the RPG and their approach to location. Instead of a system with new locations, some gaming franchises have grown to the maximum extend, not just because there are several version, but by the way they approached it all, that we see a world that had evolved beyond the simple markers of the box. The first game in this is the Ultima series, as the gamers passion grew, so did the need for the reality of the location. I personally thought that Oblivion was part of that fulfilment. What if ‘Sosaria’ could be completely mapped according to these lines? I personally feel that The Elder scrolls gave us that notion and Skyrim made that notion grow more and more. What if they had changed the premise, not into an MMO, but by evolving their maps and mapping approach? What if, the engine on the disk is not just a map, but an evolved mapping system, like an automotive mapping system that allows us to grow where we are and where we go? That was at the foundation of ES6 Resurrection, not by just ‘adding’ Elsweijr and Valenwood, but to transfer the maps from both Oblivion and Cyrodiil (added to ES6), so that the game grows upon the complete map. So, the map gets transferred to the hard drive of the console. Consider the game where we could literally run from Solitude to Haven (Valenwood). It would become more than just a simple RPG; Tamriel would become a growing iterative entity where you can live, run, swim, quest, and off course grow. Let’s not forget that if we properly scale the maps, we would get an RPG world where we can literally spend days by just travelling (if we do not use cart, coach or fast travel). Not unlike the Ultima fan, is that not close to the reality of a Role Playing Game that gamers dream of?

In my view I had adjusted the map of Cyrodiil from a 3×3 to a 9×9 grid, so everything would be 300% larger in actual space. The imperial city would actually become 900% larger and the other towns would become larger, yet not that much, it would be the map where we see the massive difference and it would take a lot longer to get from one place to another, so we would at times be actually exploring Cyrodiil. One of the largest missions would be to truly rebuild (Kvatch), yet you the player would not (it seems a bit silly to manually rebuild it). Yet to quest and find people, workers and to see Kvatch rebuild over many months (actual many months of gameplay), is what would have set this RPG apart from all other games. Quests to influence the look of Kvatch as well as what would be in the city, so the player influences whether Kvatch was to be a mere larger city or to make it the jewel that rivals the imperial city. Yet the main mission would remain in Valenwood and Elsweijr.

This growth would transform the Elder Scrolls from open world to something so close to a Sandbox game in what I would call a true unparalleled level of gaming.

You see, soon game developers will see that the dollar only gets you to a certain place, gamers will pay the $149 for such a sizeable game, but the long term of $19 a month will stop them sooner rather than later because the bills need paying and the student population will be left with less and less sooner still. Then what will they play?

You see, this is the response from Elder Scrolls Management: “And it’s important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best“.

Is that thought through? It seems that you also need Xbox Live Gold in addition on the console, which is not free. They state that it is ‘only’ an additional annual $60, which might be true in the US, but in Australia it is $90, which is again 50% more, so did they think through the numbers and when they consider the established competition, did they see the danger, threats and weakness of this model? The additional outrage which we quote from the gaming site Kotaku shows an additional weakness to their model “Tomorrow night at 10PM AEST, players who have purchased The Elder Scrolls Online but have yet to set up a recurring subscription or entered a game time code will no longer have access to the game. The issue with most players making their objections heard in the Elder Scrolls Online forums over the past couple of days isn’t the subscription itself — the minimum $US14.99 monthly fee comes as no surprise. What is surprising is that Zenimax Online is pre-authorizing users’ credit and debit cards the full $US14.99 (or more) fee” (at http://www.kotaku.com.au/2014/04/players-upset-over-the-elder-scrolls-onlines-subscription-system/), which shows more than just a small issue. The game lacks the comfort of the solo play, which is comfort the RPG gamer loves. Yes, they are all for teams at time, but like me, many love just to be by themselves and just explore the great digital unknown. The MMO seems to lack that ability, apart from the reported rampant troll issues (actual trolls, not the well-known harassing player trolls).

Al this leaves us with the larger bad taste that there is more and more noise of people leaving the Elder Scrolls Online style and replay either Oblivion or Skyrim. My model allowed for that and in addition would have almost guaranteed loyalty for at least two more instalments, as well as a league of income from additional DLC options. It is a missed opportunity for Bethesda/Zenimax.

Yet the hungry new developers can also learn from the missed options as can current established brands. Consider the current/new Mass Effect universe where we see a new reach of places that become additions, the same could be stated for Neverwinter (from Neverwinter Nights), the earlier mentioned Sosaria as well as the Fable series. This is the final side of the sandbox game. You see, creative freedom seems to breed a mix of addiction and loyalty that cannot be broken. I found it driving me back to Minecraft as well as Oblivion again and again. It also seems to prove the strength of the Diablo 3 approach and the weakness of the Elder Scrolls Online choice.

When we look deeper at the quote “but subscription is the one that fits ESO the best” might be true for their board of directors, but it clearly leaves a sour taste in the mouth of the players, when they move towards the next solution, their board will feel what a deserted franchise feels like, a feeling that Mojang (makers of Minecraft) is unlikely to experience with their simple but genius approach.

 

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