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Egotistic Uselessness

Yup, the news has been out for a little while, apart from North Korean rockets flying over Japan and breaking up in three parts, we have another issue to worry the people in Europe. There are now two additional issues. The first one is shown in the Express (at http://www.express.co.uk/news/world/846776/Brexit-news-latest-EU-Michael-Barnier-UK-security-Brussels-talks-negotiations-Theresa-May), yet there it is hidden as a statement of reference. With “Many Eurosceptic have interpreted the proposals as a call to create an EU Army” we see a reference to “The Eurocrat also backed a proposal from the European Commission to gradually combine EU national defences by 2025“, so the largest expense in most national budgets now comes with an added iteration of logistics on a European level. So, how was that EVER going to be a good idea? Is it another snipe at those following Brexit that their defence would suffer if they jump this shark (or is that these sharks)? The Independent (at http://www.independent.co.uk/voices/brexit-eu-military-planning-its-own-army-a7916371.html) gives us “the European Defence Action Plan has a goal of reversing around a decade of defence spending cuts by EU states“, so the EU is now setting a course to reverse defence spending cuts, and who is going to pay for all that? Where is THAT money coming from? Because I can tell you now that the nations are getting a hefty bill for whatever comes next, whilst we see a large increase in logistical needs, the overall efficiency of these defence ‘needs‘ will not be getting any better, they will get worse. With defence at present, they tend to be free of communication issues for the most. So, in this new setting, watching a conversation between Dutch General Middendorp, French Colonel Alexis de Roffignac and Italian Naval Admiral Valter Girardelli would become interesting to say the least. I could get rich selling popcorn at that event. It is not merely the language (we hope all three are fluent in one language and some of them will hope that the common language is not German). There is an issue with standards and setting of common ground, which has always existed to some degree between army and navy. No, the issue goes beyond soft skills, the diversity of the armed forces has hardware considerations as well, beyond the hardware (or lack thereof) we see that infrastructure is also a page never properly tackled within the armed forces in any one nation, so overhauling that will be costly on several fronts, which does not merely undo the cutbacks, it forces these defence structures to switch the ways the setting were, making the changes even more expensive. This means that we get a fake growth of economy from some providers, whilst removing provisions from exiting providers, skewing economy numbers and national costs even further, which would force nations in deeper debt. It is totally opposite of what nations should be achieving. So as we see the news from the express (at http://www.express.co.uk/news/politics/840804/Brexit-news-ex-Macron-defence-advisor-EU-army-Britain), with the first mention of “‘Now the Brits are gone’ Ex-Macron defence advisor predicts Brexit to pave way for EU ARMY“, which makes Francois Heisbourg nothing short of a raving ‘loon’ in my personal view, the next quote gives us “The EDA, which is a tiny agency headquartered in Brussels, is headed up by EU foreign affairs chief Federica Mogherini and is tasked with fostering military cooperation within the bloc. It has a minuscule budget of just £28 million, which has been frozen at that level as a result of British opposition to any expansion of its operations which could lead to the creation of a euro force“, the sheer idiocy here with ‘minuscule budget‘ is at the core. So how long until (with the removal of the UK) that number would be forced towards £28 billion? The need to rise this a thousand fold, and that is merely the overhaul of European defence logistics and initial alignment of communication hardware, software, encryption and skill sets. Oh and that gives us almost immediately the need for billions more and the alignment and shortage of skills would make these defence players the direct target of cyber criminals from the ‘playful education‘ (read teenagers), the ‘academic probing‘ (read Tech-Uni students) and ‘technological entrepreneurs‘ (read organised crime). The option of keeping data and Intel safe at that point could go straight out of the window. You see, there are a few levels of issues and I reckon the moment this starts happening is about the same time when we can download and admire the new ELF encryption system which is (are rumoured) some kind of block chain encryption method (connected to the new Barracuda submarine). It is a clever way to use SmartTags as the setting for the message; making it pretty much uncrackable as well as almost uninterceptable. Because no matter how you slice it, the present settings on defence communication makes it only interesting to try and hack all of it by some governments with the funds to afford such an approach (Russia, USA, China, UK, France and India), when these European players start uniting their solutions, the entire playground becomes a much more appealing field for a lot more players and this is not about merely the intel, when the interception starts, they would start to get access of third party players and where jobs are awarded. Other players would be aware of the decision of billion dollar jobs almost before the market had a clue and that is where speculators would gain a larger advantage, the sale of that knowledge will be rewarded with high bonuses. It is an entrepreneurial heaven for those with a lower setting to the ethical button.

The weird part is that people like Francois Heisbourg should be aware of that as he is also the chairman of the foundation council of the Geneva Centre for Security Policy. This now implies that he is very aware of the need for stability and security, two elements that would actually diminish to some degree. Keeping that up beyond a certain level would require a lot more than £28 billion. Consider the smaller European players, Poland, Czech Republic, Hungary, Estonia and Latvia. They would be required to adhere to stringent communication rules and equipment, and that is only the communication part. When we go towards supply and the need to adhere to some European standard, the reshuffle becomes truly a nightmare. So as we are ‘lulled to sleep‘ with the fact that I am (according to some sources) overreacting, we will see politicians making new speeches (read: rewriting prognosis of requirement) around 2022-2024, stating that to grow the efficiency of European defence, new changes must be introduced and that is where the list will become a lot larger than I am showing you now. I am merely showing the small places that have had their settled way of dealing with their defence. When the list becomes complete a few players will rake in the billions, billions none of the governments have and none of these governments have certain levels of skills at present. At present they have nothing (read: very little) to fear as they are just a small fish in the data world, when the national defences align they all become a target for data acquisition, far beyond they have ever been before. It will be a game changer on several levels and at present no one has the ability to counter what attacks them. You only need to look at the Sony, who again merely a week ago got hacked again. A company where digital security is their essential bread and butter, we see: “On Sunday evening, hackers claimed to have breached PSN and stolen database information. The group, named “OurMine,” was able to overtake Sony’s official PlayStation-branded Twitter accounts to announce the alleged hack“, so in how much danger will less enabled players be? The entire system of ‘open to a certain degree‘ engineering is the spinal cord of cyber dangers, it becomes a spinal tap of information and there would be a decreasing chance of stopping it, with additional chances of merely endangering its own systems, making the concept of a ‘Spinal Tap Hack‘ a lot more realistic in describing the danger it represents.

There is one upside, when it all collapses, these governments might make a deal with Alphabet to arrange for Google Cyber Security on all European nations (speculative sense of humour in action). So not only could we all have the same security, it might for once, for a short time all remain secure. Did I oversimplify the problem here?

Consider that part. What data has been secure so far and why was it secure?

Now consider what supplies have ever been safe? When we consider that in Portugal merely two months ago we see “Defence officials in Portugal say they are compiling a list of weapons and ammunition stolen from the national armoury in a brazen daytime raid“, so consider that Portugal has its own procedures, which implies to some degree that the perpetrators would have gotten some inside information, now consider that the EU nations will comply with certain procedures. How long until this stops being an isolated case and becomes a little more common place? You see, when we see “Defense Minister Azeredo Lopes described the robbery Wednesday at Tancos Air Base, 100 kilometres (60 miles) north of Lisbon, as a “very professional” job and a “serious” breach of security“, so when we consider the truth of it (and I accept it to be true), what information would these professionals have been given? There needed to have been some leak, because you usually cannot just enter an airbase and go snooping until you get lucky. The issue would escalate when certain security procedures become harder as there will be more compliance to certain standards. Of course there is still security, but as intelligence on certain matters become more ‘readily’ available, security becomes much harder and more essential, so any hole in any ‘fence’ would result in loss of goods. Now, when it is cabbages no one cares too much, yet when it becomes stingers, grenades, ammunition and weapons, will people stay indifferent?

There are the two largest issues and the fact that the ‘blasé‘ response from Francois Heisbourg with ‘Now the Brits are gone‘ is largely beyond short-sighted. A politician with Euro signs instead of pupils is the most dangerous greed driven threat to security that any nation could face. I hope that the EU-army players in this upcoming game wake up before it is too late and too much is spend on something that is as I personally see as largely counterproductive for any nations defence. That is merely my personal view and the current situation makes me regard the European Union as a collective of Egotistic Uselessness.

 

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Another online danger

It seems that we the consumers are soon in danger of being left out in the offline cold. You might not realise it, you might not even worry, but your money, your payments online are finite!

You see, not only are the events of last week troubling (not the UK election mind you), the consequence of allowing this to move forward unanswered could be a costly one.

With online presence there is the additional danger of non-online absence.

For this I will emphasize it with one example. The game is from Enix and the title is ‘Order of War: Challenge‘, if you had bought it from Steam, then you have a possible issue, because the game has been wiped of your account. Now, this is not a massive issue of today, this is an issue from the sheer point of view called ‘You paid for it!’ and now it is no more and you can never play it again. An important fact is that this issue played in 2013, so you might wonder what gives!

That is an excellent question. I for one would not care too much for Steam, I never did. Yet the issue of yesterday is now quickly progressing towards issues out today and even more important those who are out tomorrow and after that. This goes far beyond the wiping of a ‘Silent Hill Playable Demo’. Some changes are made because the circumstances changes, which is fair enough. That is not the true issue (even though the Silent Hill fans who missed out would be miffed).

The issue is found in the mobile and console games out now and more important those released after tomorrow.

Let me give you an example.

The mobile/Tables environment has a game called ‘Dungeon Keeper’. Many of those who loved that game when it was originally released on the PC went nuts the moment that game reappeared. Yet, in hindsight this new game was a massive failure on many levels. The game had actually destroyed the image the masterful game maker Peter Molyneux had built. The game is now all about delaying events and forcing people to make very expensive purchases online in the form of Gems. As micro transactions go, this game is the one example why micro transactions should be illegal. A nice view is given at https://www.youtube.com/watch?v=GpdoBwezFVA. Yet compared to the pc edition of the second game (at https://www.youtube.com/watch?v=6DJmS7prcmE), the mobile game is horrendous.

Now we have an additional side, I cannot tell when this happened, but several people (including me) have only had access to the game once in the last two weeks, there have been ongoing server connection issues. In light of the issues that have been mentioned in the past there is now a matter for other cause. You see, if there is an issue with a game, if you had purchased enough gems, the issue at hand is not just that you are forced to a server, the fact that the server is no longer there and the player can no longer play gives weight to the question whether there should be legal consequences for those eager to sell a micro transaction relying game. Can something offered as ‘freemium’ but will only work smoothly when purchases be made, should that game be allowed to be non-functional?  Should the makers not offer an offline side to the game? That is at the foundation of what is wrong. The danger of consumers paying for something that can be removed as soon as the exploiters no longer consider the product to be viable and it stops working for various reasons.

What are those reasons?

Well Dungeon Keeper is a first example. The fact that a server is down is one thing, the fact that the server cannot be reached for two weeks is an entirely other matter. Which leads us to the question, should games that only have online server options be allowed? Beyond that, when gameplay is removed, are those who paid for additional gaming experience be entitled to credit vouchers?

This is the loaded question because basically it is payment for a service, which should be regarded as temporary, however, was that clearly communicated to those buying the service? Now we have ourselves a different video game altogether!

You see, this part will be a growing issue as people are dependent on downloads and could storage of games that are not played on a daily basis. There is the added consideration that these providers never did anything wrong as they might have specified that in the terms of service, yet who reads them? This is not a business agreement, or isn’t it?

Let me move on (for now to another example).

Now we have (or better states we used to have) the PlayStation 3. It has the option of PSN and PlayStation Home. PlayStation Home was discontinued, but what about those people who have spent money for years on the locations there? There had always been an implied assumption that there would be PlayStation Home in PS4. Clearly implied is not correct, too many sources stated most options in silence. Then when the PS4 came it was initially incomplete and in 2014 the verdict was final, no PlayStation Home on the PS4. And recently PlayStation Home was also removed from the PlayStation 3. There was no fault here, there was never any clear agreement that PlayStation Home was to be ported to the PS4, but to lose it on PS3 would never be an acceptable option to those who like it.

I thought it was a cool place, it was partially useless, yet it had the option of being a playful marketing tool. Trailers, unlockable extra’s for games and so on, there were even a few decent games in that environment. Because it had channels so that people could chat, it was something that is out there that would forever be an option. Now it seems that Sony is mostly rejecting the social media, or it is partially doing that. PlayStation home is not the only place, the profiles are a second part, but here we are forced online and in an almost ‘anti-social network’ situation.

This is where the wheels come off the wagon, you see there is another side to all this!

This all links to the previous as there is a real danger that someone at some point will deactivate a service, then what? There is currently an uneven, unequal and a dangerous push to force people online. There is now a second part that has massive consequences for gamers on a global scale. I have made references with the TPP (Trans Pacific Partnership) before, and it seems that several other sources are now on the bandwagon regarding the dangers here, gaming is only one aspect (and not even close to the biggest one, but because of the global setting of gamers a lot easier to spot). It is not just the ‘profile’ issue, that is the least of it all, but it is a driving force around it. More important, the cost of being ‘online’ could soon be another matter altogether.

It would be too simple to state that the TPP is just a bad consequence of a group of utterly incompetent politicians, mostly staying presently at 1600 Pennsylvania Avenue, but that would be not entirely correct either. You see, their inadequacies resulted in a group of industrials to change the premise on Digital Rights Management (DRM) on a massive scale. For the most, I have mixed feelings. I believe that it is perfectly legit for a corporation to protect their product from being illegally copied. Now, the internet providers (ISP’s) are all about bandwidth, so as such, they like people who copy movies, they love it even better when people copy Blu-rays, because 100,000,000 people going for 2-3 blu-rays every night is a massive amount of bandwidth. There is to the smaller extent that a DRM is all about setting up who can legally use something and who cannot, but that seems to be the smallest tip of the iceberg.

An article in the Sydney Morning Herald gives us ‘http://www.smh.com.au/federal-politics/politicalnews/trans-pacific-partnership-will-push-medicine-prices-up-review-finds-20150303-13sxty.html‘. This is not entirely correct, but not wrong either. If we take this quote “The leaked treaty text also reveals new American and Japanese proposals designed to enhance the ability of pharmaceutical manufacturers to extend and widen their patents on drugs and medicines“, it is the word ‘extend’ that is the issue. Because some pharmaceuticals are all about prolonging, we see more and more new patent additions to give any drug a longer exclusivity, which means that generic medication will be less and less of an option. There is in addition the quote “Jeffrey Bleich, accused Australian consumers of habitually stealing copyrighted content and of being some of the worst offenders with amongst the highest piracy rates … in the world“, that statement makes Jeffrey Bleich an idiot to some degree (not the worst he’s ever been called), because his peers in the Netherlands, Denmark and Sweden say exactly the same and he should properly investigate these matters before making those statements.

Now, he was not being too bright (or massively misinformed) and a mere voicer for large corporations, which is to some degree his job I reckon, but he could have been a smudge more thoughtful in that regard. You see, the American side has been utterly stupid for a long time. Because it was always American first, then ‘whomever is left’! We have seen that in Movies, Music and games. Although music not as much. It started in the mid 80’s when Greed took over and American corporations were utterly clueless on global corporate actions from day one. I am not just talking about Games, or movies (even though they are the most visible ones). No the utter consumer disrespect shown by Ashton-Tate, IBM, Lotus Development Corporation, Oracle, Novell and Adobe was beyond belief in those days. You would actually look forward to meeting with Macromedia, WordPerfect and Corel to see that humanity in IT was an option. Now many of them changed tunes over time, the movie and games industry stayed behind for a long time, it is only recently that the US is seeing that the money of their blockbusters are coming from outside the US in some cases in excess of 75%. Now we have ourselves a ballgame! Now we see the shift some are making, but in other ways.

You see, there is a reason why some people have an aversion to buying a game at 40%-70% more. In my early days, I had no options, a game advertised in the American magazines at $19.95 would cost me $69, that’s a not so nice 300%, so America changed the environment from the very beginning. Even today, Australian gamers will pay 40%-70% more for a new game. Now, we will see casual mention on how it is all about shipping. Well guess again. PSN (PS4) was offering games on day one in a shop for $89, On Amazon it was $59 and guess what, the download in Australia was priced at $99.

How do these elements link?

There are two parts. First the quote by Julian Assange “The TPP has developed in secret an unaccountable supranational court for multinationals to sue states. This system is a challenge to parliamentary and judicial sovereignty. Similar tribunals have already been shown to chill the adoption of sane environmental protection, public health and public transport policies“. It is actually not that far a stretch, you only need to consider the legal disagreements between Apple and Samsung to see the dangers here.

After which the following claim is made “The leaked text shows that this agreement is more about corporate power than “free trade”. Investor-state dispute settlement is really a form of corporate sovereignty“. That part can be found here (at https://wikileaks.org/tpp-investment/WikiLeaks-TPP-Investment-Chapter/page-1.html).

Basically, in there you can find the issue “where foreign firms can ‘sue’ states and obtain taxpayer compensation for ‘expected future profits’“, this now reverts back to the earlier mention of games, movies and especially music. A false dimension of revenue has been maintained by corporate ‘baboons’, claiming ‘loss of revenue’. Relying on incomplete information from Napster, Kazaa and a few others players in the peer to peer networking solution. They basically went on the premise, one download means one sale lost. I believe that this was never a reality. People might download and listed, but would never have bought the bulk of it in the first case. That same premise of certain lacks is seen when we see the quote “Attorney-General George Brandis has signalled his intention to introduce more stringent copyright laws to crack down on online piracy“. In that regard the attorney general does not seem to strike too high on the academic scale of logic (on any given day for that matter). I posted an article on September 10th 2014 called ‘Changing topics?‘, in there the issue is better shown, you see it is not just about copyright, because that could have been dealt with quite easily. It was about Malcolm Turnbull’s anti-piracy forum. You see, if copyright was truly the issue, which would have been easy. But in that event the words ‘revenue‘ and ‘bandwidth‘ were very much skated around. Telstra was extremely cautious (and eager) to steer clear of that because in the case of Telstra, monitoring bandwidth, people actually stopping copying movies will cost Telstra billions! Now we see the consequence!

You see, America is figuring out that it cannot deal with its own ISP’s and they definitely cannot deal with the others like Telstra, Tele 2, Com Hem, KPN, TDC and a few others. They are doing it stepwise and the TPP will give them some options. Now back to that term that is laughingly referred to as ‘expected future profits‘.

One source states: “Losses to Video Game Makers Due to Piracy: $8.1 Billion“, based on what numbers? ISP’s state they cannot monitor. Then we get “Pirated Software Impact to Businesses: $63 Billion“. Again on what premise and how?

Well the first one gives us: “Video game piracy of hand-held games leads to the loss of about $8.1 Billion a year, as losses due to pirating of Sony PSP and Nintendo DS games between 2004 and 2009 lead to worldwide losses of nearly $42 Billion“. Here we see an interesting side. These are only two consoles. More important, these consoles have again and again limited legitimate access to games released in US and Japan again and again. So is this truly about piracy, or is the decision as seen here “Monster Hunter 3rd is the best-selling PSP game ever in Japan with 4,780,000 copies sold. Its PS3 HD remaster sold an excellent 500,000 copies as well, yet neither version is scheduled for an international release“. By the way, is the maker not guilty of discrimination? Let me be frank, I will not and have never condoned pirated games. I believe in getting a game and playing the original (I rarely buy games, so when I do, I will go for the VIP options that an original game brings). So, is this about piracy, or about segregation?

That part is harder to prove in the business case. The source “Business Software Alliance, “2011 BSA Global Software Piracy Study,” May 2012” is an issue. I cannot be certain how they got to $63 billion, but with so many illegal versions of Office, that number seems a lot more plausible. It is funny that there, US and China are the biggest transgressors representing a little less than one third of the entire lost stack. The UK is set at 1.9 billion and Australia less than a billion, yet how were these numbers achieved, through ‘rough’ estimation perhaps?

Now we get to the monkey’s banana moment “Losses due to Music Piracy: $12.5 Billion“, which is stated “According to the Recording Industry Association of America (RIAA)“, yes, they wanted the number to be as high as possible, because it made bad productions and louse representatives look a little better. In addition, some of these numbers cannot be decently vouched for in any way, shape or form. It boils down to well over 500 million CD’s, in a numbers game that number on a population of 7 billion seems small, but here is the kicker, that same source had the following, which I found illuminating: “In a survey of over 6,000 people in Finland between the ages of 7 to 84, researchers found that on average each person who downloaded pirated content online had about 2,900 pirated music files and 90 pirated movie files. The researchers who conducted the study believes that downloaders have more music files is due to the ease of downloading pirated music. According to the study, downloading movie files require faster internet speeds, more digital storage space, as well as a higher technological ability to playback movies“.

The term ‘each person’ now becomes really interesting, because 90 movies boils down to 360 Gb, and 2900 songs come to an rough (very rough) estimation of 14.5 Gb. A person downloading that much would be visible on the ISP counter. You see, you buy bandwidth monthly and downloading this much, as well as watching online and perhaps stuff they no longer have, you are looking at $80 a month, however, only 6 years ago, I paid $70 for 25Gb. you see how the picture changes? That is centre here. By the way, if you think that 25 Gb is little, consider that I have only hit that maximum once during my entire contract with my ISP and that was because on a Friday my system decided to update Windows 7, Office 2013 and my Adobe Master collection, which was quite the resource drain that evening.

Your online presence is now a danger in more than one way. In the first more and more ‘providers’ are forcing us to save on the cloud, forcing us using bandwidth. Now, I understand the first download, but many systems are now gearing towards less memory and more reliant on cloud drives. Which was my issue with the Microsoft Xbox One even before that system was launched.  Are those not streamed services? More important, my issue there was that once a service is disconnected, would we just lose it all overnight? Consider your movie and TV series collection. What happens when your old versions of Star Trek, Dexter and Game of Thrones are discontinued?

In addition, if online presence is essential for our services to run, how will that be monitored? I only need to refer to the Sony hack, to give you a first fright that certain owned items could be lost by a mere scripted command. Again, a situation the consumer is not ready and not prepared for. Now, in the case of PlayStation Home, there is some understanding that certain services will be lost, could a local copy have solved it? (I am asking, not telling). There are unresolved issues, mainly because the new technologies move so fast and to be quite honest, some considerations are new, we never had to make them before. We the consumer must accept that some parts are lost to us at some point. Yes, I loved HERO on the Atari 2600, but to expect that game to function 30 years later is not that realistic either. In that regard, we have attached to software (especially games) to the same extent we hold onto a book. They are not the same, which is a simple reality.

But the dangers of online remain, or do they? In that regard, the issues I raise are mostly about time. We see the failing of a game and losing out on what we spend within a year totally unacceptable, yet in that same notion, we should find peace in the notion that nothing lasts, it is all a mere matter of time. Yet, there we see a partial solution, we cannot realistically expect the provider to give ‘eternal’ support, but is a local version (no servers) after a while, or before the service is pulled a possible solution? That I have yet to see and it is not that far-fetched, because in the end, with the amounts of products and the change of IP, that part is slowly but certainly becoming an essential step to consider, especially in light for the business model of any software corporation. Consider you the player with your game of Halo, or Gears of War. I reckon that at some point, you will accept that online mode falls away, but how would you feel is the single player option falls away too, especially if you still have the console or PC to run it on?

A gaming dimension that will fall away at some point, but are we ready to let go of those moments? Now consider that your console/PC can no longer link to the service, even though you have the original disc. In the new DRM, it is entirely possible that no online verification means no playing the game. This is the certainty that we face and the TPP will push us there a lot faster than you realise. Should you doubt any of the last part, then consider the site gog.com. It holds some of the most brilliant games ever created (sold at very low prices), people still revere these games and many of them (especially the original dungeon keeper) will find a place in the heart of gamers. Moreover, several of these would make fine console games when adapted (higher graphics in most cases). I believe that the MSDOS Dungeon Keeper could be a hit 3DS game (like many other games on that site), even today.

Gaming is not about the latest game (decent graphics and sound aside) it is about joy and the games on that site are most pure joy to play.

Now you might all think that this is about games and many of you readers do not care about games, but now consider that same step when you look at your Office 365 account and the fact that you are pushed away from a version that works perfect for you (like the nightmare Office 2007 users faced in the past). There is an abundance of programs that offer a similar scary outlook.

Now translate this to collections you do care about. Your music, your TV shows, perhaps even your digital books. Do not take the word of those stating that it will not happen, because it will, it has happened in the past, it is happening now and it will happen in the future. The DVD and book on your shelf are a touchable item, that part is (if you treat them properly) secure, something online can be lost by merely removing a server or damaging its data. If someone states that this can never happen, then look at Sony, they experienced that event first hand.

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Protecting Consumers!

I am still on the Sony horse! It is interesting to see how consumers are do not seem to be protected and how little visibility some cases seem to get. I seem to have found what I consider to be severe consumer injustice!

This injustice is on two levels. The first level is on the side of ‘the small print approach’, the second side is on the consumer side through the shops. So as discussed in my previous blog (pricing a Sony game), where they changed the user agreement to make illegal the reselling of games and on the other side the TPP will allow them big companies to charge us more.

At the DPP, no one was willing to take any calls (they apparently do not take any calls ever). They referred me to the ASIC and the Law society of NSW. They were little help, however the Law Society did what it service minded does, and they would be able to refer me to private solicitors. This is what they do (and what they are supposed to do), so there is no case here, other that they were willing to give all the assistance they could. From there I ended up with the fair trades commission who listened and explained on how I had to go to the ACCC.

The ACCC logged the issue and it is now investigated internally.

I also talked to Channel 7, Channel 9 as well as the Sydney Morning Herald. They were all interested, but seemingly unaware to the issues that are going on at present. In my view I have always be loudly outspoken against this and I did so against the acts of Don Mattrick when he was with Microsoft. It seems hypocrite not to speak out against Sony when they try to hide in the weeds not quaking!

I am all for protecting gamers, if the little time I have left on this earth is to get some protection for them against injustice and greed, then this is a fight worth fighting. The gamers are now swiftly placed between the TPP (Trans Pacific Pact), raising the price of entertainment even further and the forces crushing the options of pre-owned games for those not being able to afford full priced games, something must clearly be done.

It is also interesting how the government and the Fair Trade commission remain silent on these matters. Shops rely on pre-owned games to survive after the margins of new games are reduced to an absolute minimum. The pre-owned games keep them into business. As large companies are paying less and less corporate tax as their offers go to downloaded revenue (which often goes via non-commonwealth tax shelters). We see that they are paying less and they are the cause of shutting down local shops with these new arrangements. I believe in fairness and at present there is no fairness in any of this.

Too squeeze a population already in hardship, to hurt them even further with these events is beyond acceptable!

In case you see some response on ‘generic’ or some party line response how this is not the intent of the Sony User agreement, then consider one other piece of information. PlayStation Home offered an amazing private space for sale. It was by loot and it is a graphic and technological highlight. You buy the private space where you can walk around. It is so amazing as this is a new form of private space. Not only is it graphically superior on many levels, it has a new level of interactivity. The private space allows you to monitor twitter via a light bar in your apartment. It offers LOOT™ Radios (music) and EOD TV (movies, TV shows). This is a new era in entertainment, yet not everywhere available. They were very clear in communicating that part. I get that part! Yet, consider that Loot is part of Sony, and that the TPP is about to limit retransmissions of broadcasts even further, how long until consumers ‘lose’ those options? In addition some places cost US$2.99, whilst in Australia the same places cost AU$4.99 and in the UK GBP 2.39. So, when we set this all to the same (US) currency we see:

United States $2.99, Australia $4.61 (+54%), United Kingdom $4.19 (+40%). So not only do we pay on average a lot more, we get less for the overall package. Interesting how this lacks the visibility it deserves!

I wonder how much visibility the press and the news casts will give all this in the coming days. In my eyes it might be an interesting stretch to see how much power they have over the press, in case of the UK we should look at how much visibility they give all this. They claim that they could regulate themselves? Well, if this is true, how come that NO ONE (of the big newspapers in the UK) has had any visibly outspoken view on these matters by Sony? I saw a few sources like ‘reddit’ and other bloggers pick this up, but that is about it. If you are wondering on the size of these matters, I am not a journalist, I am not some high powered media mogul, I am just a blogger who knows games. The gaming industry encompasses a market in extent of 20 billion dollars a year. That is a market big enough for ALL newspapers to keep one eagle eye on any news that impacts it. No visibility seems to have been given at present. A questionable turn of events!

Who is looking out for the consumers, especially those who do not have that much to spend?

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