Tag Archives: Tall

Slice stab and bake

In continuation of yesterday, another go at that new game. The new game IP is basically free for anyone making this game an exclusive Amazon Luna game. I am all for Sony, but Sony does not need my help, they are doing just fine, as does Nintendo by the way. But we need to show Microsoft as the losers that they are and also make sure that they realise that is it perfectly legal and fair to buy franchises, but then so is my approach to give free creativity to their opponents making sure that every billion they spend will be twice as expensive than they realised and when my RPG ideas (and a few other idea) become reality they will lose even more gamers than they bargained for, making the Sony-Microsoft race go from 2:1 into 3:1 and all others get to have a 2:1. So that Microsoft becomes the new wooden spoon owner in the console game, a price they thoroughly deserve. 

So yesterday I gave the foundation of Tall. A new game for streamers (in this case Amazon Luna), and in my mind I had three player choices, so lets look at that part.

Slice, dice and slam
The fighter is the first natural choice. A man (or woman) with a sharp sword to filet the goblin population. It is a melee player, which gives it a distinct disadvantage. To its merit is that sharp sword so that one hit kills 1 or more Goblins, but goblins have bows, so that shield is some protection. The fighter is decently fast, but with a raised shied it is 20% slower. The main streets has corners, so there are more benefits but that is it. Over the run of the game, the dwarves will hand this fighter a much better shield, or it will upgrade its current shield. More shields over the course of the game give more protection, at reduced movement speed. In addition, the dwarves have different support over time, they create barricades into the smaller streets, so that the goblins cannot run away, or at least have less options to run away. And there will be medical dwarves, healing the fighter, but these dwarves have no protection, so you need to get to them before the goblins do.

Stabby, Stabby, pierce, pierce
The archer is a ranged player. It can pierce from a distance and that has benefits, but there is a downside, the first thing to go is the goblin bow, so as that breaks that goblin will run and return later with a new bow. Then we get the stages. 75%, 50%, 25% and dead. So 5 arrows will be required to kill one goblin. As the archer progresses, it will get better arrows and what was first 5 arrows will end being 2-3 arrows. The archer is much harder to hit by Goblins, so there is a natural protection, as the archer is elvish (he or she), there is slow regeneration and food regenerates a lot more. The dwarves will create stronger arrows and more arrows to keep the archer in a killing spree. Its upgrade will also include larger quivers as well as a better bow, furthermore I want to give it one more weakness like stamina, if not the archer becomes too powerful early and overall the game will be too easy. If over the game stamina increases, the game is better balanced.

Bake Goblin, burn
In the final person we have a he or she magic user. With a fire staff the goblins get to learn respect for the flames. Like the archer the bow goes first, but flames are less then arrows, but multiple hits will increase the burn factor, so 3 hits will be like 5 arrows, but over time and if the goblin is ‘safe’ before he dies, it will come back. The flames have some area effect, as such the goblin next to the one you hit will take 25%-50% damage depending on the distance. The fire staff can be upgraded in two ways, the staff and the gemstone. Over time the staff will also give lightning, which will slow down the goblin be a fair bit. The flames are hotter so that in the end 2 hits ends the goblin, the wizard also has the chance to upgrade the clothes, to be better arrow resilient. In the end there is a few more things we can do like the hat being a shield, but that is how I initially see it, the dwarves here throw mana potions in the track of the wizard, but they can be hit by goblins, so you need to get to them fast. 

The roads are a different setting and there too I have some ideas, but my mind goes back to the 1914 painting by Mondrian (as a map). It is an idea, but we need to look at a smaller setting like this in earlier levels and some streets are only walkable by Dwarves and Goblins. The game challenge comes from limiting options, not leaving them open.

So in a day I got two parts done, so why does it take Microsoft forever to get anything done?

Just a thought to ponder

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In opposition, meet tall

I saw the message, or lets just say it is directed BS from Microsoft. The quote (see below) called out Sony.

They claim that Sony is keeping them small. I say ‘BS’, they kept themselves small through stupidity. They were once a contender with the Xbox360 and it was a good system, but the board of directors at MS were short sighted, they set out a path of limitations, because they were just gamers. They set hurdle after hurdle to get more revenue and now they end up with a system that is defeated by Sony PS5 by selling well over 2:1 against the Xbox series X. This is not merely about console technology. I personally believe that the Sony system is superior, but I do believe that the margin is not that great. They lost too much with the Xbox One because they were stupid, very stupid. In addition to that the lack of exclusive games did even more damage. And of course there is the lack of credibility due to stupidity outspoken by Don Mattrick on June 12th 2013 “we have a product for people who can’t get online, it’s called Xbox 360”. There it shows that Microsoft did not understand gamers, it did not comprehend its market and threw it all away on that setting. A real competitor was washed as a has been from that moment on. And the board of Micro$oft did not learn, they kept pushing Azure, they kept on going blunder after blunder and now whilst they are trying to adjust by buying the important software houses, they will lose even more. Lets be clear, it is not wrong to do this. Everyone has done it to some degree and they started this stretch in a good way by buying Mojang. They did however miss the target by buying revenue through the acquisition of Bethesda and now Blizzard, even if the last one is contended. They kept themselves small. They will have good days (Starfield) and they will have a few really good launches, but the people have already shied away from Microsoft and that will take a lot more and the insult in accusing Sony angered me. So I am now making a new stage. I made a few before and I handed that IP as Freeware to Sony and Amazon.

This time around this IP is exclusive to Amazon Luna and anyone developing for the Amazon Luna can have this IP FOR FREE. The rule is simple, it must be an exclusive Luna title. So Sony is out on this one. Just to show that Sony creativity will prevail and Microsoft, where creativity is at an all time low, they will suffer again and again, especially as they are in the process of spending a total of over $100,000,000,000 whilst the others get it for free, that is the harshest lesson of creativity. The imagination is creates without cost, it is a perpetual engine that Microsoft seemingly never understood in the first place.

Tall
As such I created the idea of Tall. It is an isometric game. The story is that the dwarves are on their last legs, they are overrun by the goblins and they have the dwarves painted in a corner. It is not going good for the brothers of Gimli, but on one faithful day, you (hero you) comes in and helps out the dwarves. And this sets a start in motion, a start where the goblins could be defeated, or at least diminished as they will not be able to overrun the dwarves. The setting is that you have a choice of three heroes A fighter, a wizard or an archer. The idea is that they all have a weakness and a strength. Wizard and archer have the ability of range, the fighter has power and instant kill. But it is not that simple. These three can only be on the main roads of dwarf locations, they are too big for the small streets. As such the goblins can retreat more easily. 

But it goes further then that. On your trip you find gold coffers, different sizes shapes and colours. Some are for you and the dwarves collect it all. And set it on the markers that they are meant to go, some are for repairs, some are for upgrades and some are for you. There are more stations but you need a start. As you pass the first stage you will get a first upgrade (all get the same first upgrade), an armour that bounces 60% of all goblin arrows. After that the challenge increases and the race is on. You will face several cities and there is the need to lower the goblin population, each city has a barrel line. A mine-cart with barrels called barrel-rail that the dwarves use to get around. It needs fixing, the rails need to be cleaned and it needs to be reactivated. As the dwarves can get to areas of the city, the goblins have less chance to escape, as you get more treasures, some will upgrade the Dwarf Defense League (a DDL need if ever there was one). And as they upgrade they can reach more places, more survive and more of that place will become safe. And in the end (after all the towns) an evil wizard called A. Unarms (first name Abbott), an anagram for Saruman comes out and it will be a fight where the dwarves become the better supporting fighter as you cleaned out the previous towns more completely. The first town cannot get 100% clean, but every town is seen as complete when the 80% marker is passed. There is of course more, but this is the start and I created it with my mind in under an hour. Microsoft failed its gamers to THAT degree.

Believe me, do not believe me, it is entirely up to you, but better believe me that Sony never kept Microsoft small, they did that to themselves. 

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