Tag Archives: VGC

Again I feel great

That is at times the setting and it does me no pride to feel good about Microsoft taking another hit in gaming, because the Sony Playstation is still great, but that is in part because the Xbox was close on its heels. Now the only threat it has is the Switch 2 (by Nintendo) and that is pretty much it, so as I had over gaming IP to indie developers (under the condition that it is not created for Microsoft, only Sony and optionally Nintendo too, there are a few others, but no Microsoft. They did this to themselves. So whilst I see now that several are scrapped like ‘Odyssey,’ Blizzard’s survival game was scrapped in 2024 (didn’t they buy that house for $69 billion?), then we get Everwild, Perfect Dark, Contraband and Project Blackbird. So, what use does the Xbox still have? In that context Microsoft is preparing a wave of Xbox layoffs expected to affect roughly 1,000 people and potentially shutter active development studios. So bad news all around and to make matters worse, we get the quote “But as Microsoft doubles down on console exclusives and tries to hurry along heavy-hitters like The Elder Scrolls 6, I’ve got to wonder if it was wise to toss so much in-progress work, some of which was highly praised internally.” (Source: PCGamer), they also gave us two weeks ago ‘Microsoft is looking to speed up development of future Elder Scrolls, Fallout, and Halo games’, yet in the side that Xbox is returning to exclusivity, it makes my day in other ways, because  had already (in part) developed the stage for a contender for playing these games, and if that is the case, in that case, the numbers for Bethesda will slump in a major way, according to some “Microsoft has sold an estimated 35 million Xbox Series X and Series S consoles combined worldwide. Because the company stopped reporting exact hardware unit sales in 2015, this total is an industry estimate, and a specific breakdown just for the more powerful Series X is unavailable” and that reflects on the 92 million PS5 units now open to other contenders as well as the more than 115 million PS4 systems. So Bethesda will unlikely ever sell anywhere near the 60 million copies it sold for Skyrim, or the 25 million it sold for Fallout 4 and I created the starting lore of a new IP to replace the gap that Bethesda is leaving in the Sony fandom as well as (I know not how many) Nintendo people will cry over losing the Bethesda games and there will be some desperate enough to get an Xbox for this, but will these numbers really add up to much?

So, will Microsoft chase exclusivity? I get that brands have exclusivity where it counts and now it matters because Bethesda was never exclusive, so what will happen? The fact that there is a lack of information grants the indie developers a chance to break into the Sony and Nintendo vaults with their optional software and as Microsoft is cancelling all over the field, we will get a gap and others will fill it. So whilst we look at ‘Ori director says Game Pass ‘could’ve worked’ if Xbox didn’t ‘slop out mediocre content like a factory’’ (source: Video Games Chronicle (VGC)) Microsoft has a definite lack of stellar games and I don’t know how that is faring as I got rid of my Xbox over a year ago (night have been 2 years ago), so I kinda don’t care, but I did care and still do about Bethesda software and if they won’t arrive on the Sony, I’ll have to forsake the two titles too. But then, I created other solutions and I drew from some of the great games going all the way back to the CBM64 and I seemingly improved on them and as such I feel fine leaving Microsoft out of that setting. So whilst we get Games Luster give us this headline only an hour ago ‘Xbox’s First-Party Studios Face Cuts as Microsoft Eyes Structural Reset’, I already knew that from other sources, but the hindsight is ignored, You see, people see all these stories on their screen and they are now thinking that they have to switch to a Sony (or Nintendo), works out nicely for me, but it is tactically stupid. Microsoft has (according to some) a few trillion (almost three according to some), as such this move makes no sense. Part of it does, but then shut down studios? This gives mixed feelings and structurally unsound stability to the Xbox brand. So as we see “Microsoft is preparing a wave of Xbox layoffs expected to affect roughly 1,000 people and potentially shutter active development studios, as reported by Bloomberg, with the cuts timed to land shortly after Microsoft‘s fiscal year closes on June 30, 2026 – making this not a routine headcount trim but a structural reset of a division that new leadership has already described as “not in a healthy state.”” Add to this the quote “Bloomberg reports that new Xbox CEO Asha Sharma has launched a broader turnaround effort that includes slashing marketing budgets, conducting a full review of the game portfolio, and rebuilding the business from the ground up over a stated 100-day window.” If I were Sony (don’t worry I am not) I would be looking into these houses and see if (optionally together with Nintendo) there is anything good there, or at least good enough to fund it to a Sony/Nintendo fruition. That is an option and as such Microsoft has given its brand a lot more competition. And all this happens before the $69 billion for Blizzard has earned its rewarding setting, I reckon that this is still a decade or two away. So in all this, we are given that the stage for Microsoft Gaming is currently (and seemingly) one step away from a deep abyss, the kind that Wile E. Coyote faced many times, I don’t think Microsoft Gaming will survive that step (meep, meep).

The only reason for me to care is that a strong Microsoft Gaming requires Sony to keep on there toes and that is now likely to stop happening. They will still produce great hardware and software, but I fear for the long term innovative thinking of Sony. 

But I am still on the job thinking of new games, so (a delusional me is thinking) there is still hope. But I am not happy about it all, such is life. Time to create a sawmill (snoring).

Have a great day.

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Ratings

We all see them and we either like them, or we hate them. That is just the way it is. I have been on both sides of the fence, mainly because I was a reviewer in the early days. Yet, in the last few days I have been playing LEGO Star Wars: The Skywalker Saga. I have been playing it on PS5. I was later to the party because I played the previous games and as such I expected a remake. 

Boy was I wrong!

This game takes us through the 9 movies and if we play them by movie release (4,5,6,1,2,3,7,8,9) we get to go chronologically and we see the brilliance of the game. We have open fields that link to the levels of the game. It is an immense game, it is larger than the sum of the previous Lego Star Wars combined It has the levels, the area’s connecting the levels and there are at least two of those for every game, in some cases even more. There are the space missions and there is so much to get.

This is not a game you do in one sitting. There are 1200 bricks to amass over 9 movies and the makers have been creative in the approach to it. As Lego games go, this is an absolute master. So when I saw the rating of 82/100 (Metacritic) There were 5 reviews below the mark. In this there are two parts I want to illuminate The first one is “World design and presentation, with John William’s classic score and the beautiful graphics, are top notch, but the gameplay and quest design got redundant only after few hours” (PCGamer, 60) The reviewer is not entirely wrong. But with “quest design got redundant only after few hours” he got it wrong. Some quests are running a mile and hitting a certain amount of objects. Some take inspiration to solve and some are merely there, sometimes hiding in plain sight and there is always the ability to see the hidden objects. But it was his/her view on the matter. The second review gives us “The Skywalker Saga is at its best when it delves into it’s more linear and tightly designed sections, as the open areas are devoid of life and exciting missions to spend your time on” (Gamer.no, 60) Was this reviewed by a Fortnite gamer? I myself would write “An amazing ending to a triple trilogy, the music is well placed, the graphics are sublime and every inch of Star Wars Fandom is addressed, things we might not have noticed in the movies will be seen in the game (like a ship, or scene). This is clearly not a game to play in one go, it comes with hundreds of hours of fun and challenges and beyond that the cutscenes are  great way to see Lego’s approach to a cut scene. The game does not fail to impress and even as we run around in the open area’s, we do so because in several situations we do not have the right character. The game has its own rhythm and it leaves you to do what you want” (Lawlordtobe, 92). Oh and in case you think it is my age, it is not, it is the rating. The issues I saw were minimal but I cannot give it 100%, VGC did that. And in this I believe 92% is fair and well deserved. And yes, the Metacritic is an average of reviewers and as such I do not accept the two 60% reviews. Even as PC gamer gives a decent review, it is too low as I personally see it, but I will not attack it. But as such the end result of 82% is too low, that is my feeling on it and that is the issue with reviews, they are all stages of subjectivity. And it is hard to get it right, that I why I never looked at GTA, I never liked the game. And we should not review games we do not like, subjectivity becomes skewed and the wrong rating is the result, not the ‘wrong’ rating, more an inaccurate or unjust review. A review that holds my displeasure of a game. That is why I remained mostly in the RPG field, they are my kind of games.

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