Tag Archives: DLC

Lessening the consumer?

After yesterday’s Ignoranus Totalicus it seemed to take another look at this level of ‘brilliance’ (read: active attempt to use sarcasm). And it did not take much time to find it. You see, whenever greed is at the foundations of things, less bright decisions will be made. And that issue was already the case at several places in that industry. Now, it is off course important to make distinction here. The makers do not seem to have this need, other than the righteous desire for the funds of their product. Yet, there is more than one side to the issue at play (isn’t there always?) One of the issues is facilitation. Here we see, as I see it, the consumer betrayal Sony is now starting to give us, which is only now starting to take shape. I initially wrote about this in ‘Pricing a Sony game!‘ in November 2013 (at https://lawlordtobe.com/2013/11/20/pricing-a-sony-game/) this issue was raised, but in another shape. You see Don Mattrick made this speech on how the Xbox One would be mandatory. It drove the public on mass away from that system into the hands of the PlayStation 4. Now we see that Sony is slowly breaking that promise. In the first case (Fallout 4) there was a possible issue as Microsoft has never made the online ‘need’ a secret, which is why people have been flocking towards Sony so strong. Now we see quite a different scene and it is soon to get worse. For me it is the issue of a different matter, it is the part that now stops me from playing fallout 4. You see, a small accident broke my router, so when I initially started the game, whilst in the end of Automatron it told me that the DLC could not be found. Only after I got back online would the game load correctly with DLC and all. Now we get the second part, the fantastic achievement Ratchet & Clank, which came with a weapon called the bouncer (DLC code) was suddenly gone when playing offline. When I got back online, it was still gone and I had to purchase it again and got it at level 1 (purchasing it offline was not an option.

I personally do not believe it is a bug, or an oversight. It is merely another way to ‘force’ people to work online. You see, I have had a few issues with article 7 of the Sony service agreement in those days. The fact that games could no longer be pre-owned, which was my only issue. Even as I personally believe that people should be able to exchange their old games with other ones (just like books, records and movies). I do not have that sentiment when we look at DLC’s. They are separate additions to the game and as such often sold for a mere few dollars. So as the game goes, so do the DLC’s. I have no issues with that. Yet, the need to be online so that the DLC works is another matter. That has never been a requirement in previous systems. I see this move a mere attempt to keep a flair of innocence whilst now Sony and Microsoft are using other ways to force people to be online. They were already, in a feigned way, trying to keep people online by denying gamers their achievements, now the DLC’s seem to be become part of the additional pressure to keep people online. Online data is to be regarded as the profiling data mine of the future, and both Microsoft and Sony want their share of that coffer. So far the only two are Bethesda with their new DLC’s on Sony PS4. On the Xbox One Bethesda had already changed their way as it would not proceed the game without online logging in from the moment Windows 10 became part of the Xbox One, now this need has been added to the PS4. In addition, Ratchet and Clank has added them to the downloaded weapon (I have only one). It seems that the online push is going through. The rights of gamers now starting to be diminished, forced online against their choice (those who prefer to play offline), this issue had been in play for a while and the press had been very interested in ignoring this issue in the past, especially as the changes given came two weeks before the release of the PS4, like any decent prostitute, the press at large would hold off as much as possible for the need of advertisement and circulation. I wonder how the press feels after 3 years, now that it is less about advertisement?

It is hard to state how I feel about this. I am online often enough, but when you cannot continue a game because of a broken router and two weeks away from a pay check tends to make most gamers a little irritated. That is the part most of us know. The other group of gamers, the ones Americans (and Japanese) tend to ignore are the rural gamers, those with less online options, no great connections and those relying on wireless broadband, depending on 5 pounds per gigabyte, those gamers are soon to be left in the cold. Short-sightedness of a small group of people who look at the 90% of their flock and casually forget about the potential 3 million people forced to higher expenses. This is not a local group, there are several groups all over the Commonwealth, all requiring some connectivity to keep on gaming.

A nasty dilemma for those faced with it, a minor inconvenience for those greedy for data revenue. It is irritating how easy those deciding voices seem to ignore the need of the few. Sony has now illustrated itself to be no longer about being ‘for the players’, they are now the players who will exploit at the expense of the gamers, a simple path that was delayed for a mere three years. Now, it is back on track. Yet the interesting part is not just the choice Sony made, it is equally interesting that Japan today reported (at http://www.japantoday.com/category/politics/view/clinton-pivots-from-obamas-asia-policy-with-tpp-opposition). Here we see thee quote “The TPP has been the main economic plank of President Barack Obama’s seven-year effort to intensify engagement with a fast-growing region and counter China’s rising clout with nations that count it as their principal trading partner“, which seems to prove that being the lame quack quack in the White House comes at a price, one that could now cost him a 7 year plan as it falls away completely. The fact that both sides of the American Isle regard the TPP as a disaster can’t be a good thing, apart from the fact that people all over the world had issues with it. There is more to the TPP, partially it does affect the digital world as well. The digital world (read: gaming as a mere fraction here), would be under massive duress due to the TPP, that is still an issue, but it seems to me that it now realises that the bulk of gaming might no longer be coming from the US. The shift of indie gamers is growing strong and even though this is extremely likely not the cause of action by Hillary Clinton (read: most likely financial and pharmaceutical industries), we might see a flitter of hope for gamers as they could profit from the events playing at present and as such, it is not entirely impossible that Microsoft and Sony will have to do a 180 on their current path of forced connectivity.

The last part is a mere speculation on my side, but not a farfetched one. I reckon that the DRM part of the TPP gave path to the ideas Microsoft had initially. The parts we hear now is not a given, one article is not a guarantee for any about face. Yet, the fact that both sides in the US were never happy with the TPP is an initial good sign. If we consider the DRM, than there are sides. Yes, I agree with the quote “deprive the public domain of decades of creative works“, yet in that same part I personally feel that when Bethesda makes digital content, it has every right to sell this material. I would never oppose this, yet if this requires mandatory online presence than the systems are either massively flawed (which is not likely the issue), or just a new path for Sony to walk and Microsoft will be walking the same path.

In the end, consider what you want, take the path you want, just consider that corporations will find a way to the profit they consider they are entitled to, games are just one medium. Which is exactly what seems to be happening in the world of Facebook at present. You see, Facebook doesn’t need to rely on connectivity, when you are on Facebook, you are online. Facebook shows us the next iteration of limited special deals, or perhaps we need to call it ‘intentional discrimination’.

You see, when we see certain special offers and we get the text: “Couldn’t Complete Purchase: We didn’t receive all the information we needed from this app to complete your purchase. You haven’t been charged for this purchase, so please try again. If you keep seeing this error, contact the app developer”, we are given the impression that it was a mere error. Yet, the truth is a lot harsher than you imagine. You see, when the ‘normal’ purchase works without issues, it is no longer about a mere error. The special deal is about collecting information. A special deal that gives you a trinket for the mere option of collecting identity and credit card details. The issue is that the special deal does not give clear indication of this, it does not state “in exchange for your credit card details we will give you an extra trinket”, so why does the offer not show this? Perhaps I am just assuming that and it shows that my assumption is wrong. That would be fair enough, we are all wrong at times, which is why I await initial feedback from Facebook and when that response comes, I will update this story.

 

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You decide!

I have spoken out against the (bad) choices that Ubisoft has made in the past. On November 16th 2014 in the blog ‘How the mighty can fall‘ (at https://lawlordtobe.com/2014/11/16/how-the-mighty-can-fall/), I wrote “Gamers are about done with Ubisoft, ratings that seem decent, but game expectations had not been met. Watchdogs fell short of expectations (rated 8 out of 10); Bug fest (we mean Assassins Creed Unity) launched on all major platforms. (7 out of 10); The last one became Far Cry 4 with 7 out of 10”, issues from gamers and other not so small considerations, Ubisoft failed to deliver a legend status for all of their AAA game. 2014/2015 is to be considered a disaster. Now at E3, we see that some parts are getting delivered, the Division is now a 2016 release (which is not that much delayed when you consider this to have been a 2015 release), yet, again, Ubisoft does present their games really well, which gives them time, yet, relying in a place like the E3 on DLC’s for a 65% game is not a good thing either. I refuse to be negative on a game like ‘Just Dance’. It is not my game, but plenty of youthful gamers (some not so youthful too) reserve a place in their heart for Just Dance, which is fine by me. Questions on the phrasing on the interaction with mobile phones need to be made, as no one (at present) have asked the questions involved. What is novel is the option that could propel the game forward are the streaming service on PC and Nextgen, even though no pricing information is given, it should not be about the price, it is about keeping a game novel and Ubisoft delivered that with this title.

Yet, did anyone else notice that the applause in the audience during was good, but not great? Compared to Bethesda, who blew the roof off the house! We saw many introductions with cut scenes, and even if the Division showed game play, with an interesting closing twist, which makes the entire view great. Also, the gameplay on ‘For Honor’ (4×4) was very good, but what if online play is not your thing? In addition, it is competing with Evolve, which is an excellent game. That does not diminish For Honor. The people saw gameplay and a smooth one at that. I liked the act that I had stayed away from any gossip or screens on that, so it was all new and it did not disappoint. The same could be said for Rainbow Siege. It is better, more realistic tactically speaking (as far as I saw) and graphically far above the norm. It will not be out until the end of September, but so far it looks like a good product. Just this is also the issue with Ubisoft. The presentations were good, not amazing! It did not blow me away like Bethesda did, more than once I might add. And off course there is Assassins Creed Syndicate. It looks smooth, but what the demo also shows is what we have seen too often in the previous moments. The game story depends on too many scripted moments. The coach chase, the tumble over the bridge then the train, a too strong a smell of scripted events. So as Yves Guillemot closes the presentation with the introduction of ‘Ghost Recon Wild land’ with an awesome movie, we need to consider that the words from Yves “surprise you with revolutionising our beloved franchises“, this sounds nice in theory, but that has not been achieved. Some are a strong step forward (Rainbow 6, Ghost recon), some are more of the same but as I see it, none showed true ‘revolutionising’ steps. A quote from a marketing department that now hangs like a chain around the neck of Yves Guillemot with the weight of a tombstone.

The IP they have is diminishing, trying whatever they can to revitalise the games that have missed their target. It will soon be about the reception of new IP (For Honor), it is holds up, that would be great for Ubisoft, if it falls short (gamers can be a merciless audience), the value of Ubisoft will take another pounding. It is not done yet. The consequences of AC: Unity are still felt. When we read (source: Softpedia and several others) “The latest thing to come out of Ubisoft’s riot machine is the announcement that the upcoming instalment in the publisher’s acclaimed action adventure series Assassin’s Creed, titled Unity, will run at 30 frames per second and in 900p resolution on both the Xbox One and PlayStation 4. Of course, this type of polarizing announcement can only widen the gap between the fanbases of Sony and Microsoft, and so it did“, or Forbes where we see “Ubisoft is at least saying something regarding the tech/embargo issues. In terms of technical fixes, Ubisoft didn’t go so far as to apologize to fans for the early troubles, but they did say they are working on fixes past what was already fixed during the day one patch. In another fix patch, they’re taking on glitches like Arno falling through the map and getting stuck on things, and in future patches, they’ll turn to collision problems and framerate issues“, an apology came too weeks later. Yet, this is not about slamming Ubisoft (yes slamming a billion plus company feels good on the ego). This is about the future of gaming. Microsoft has also been active, the XB1 is now backwards compatible with a twist. there are downloadable titles and they did clearly state that you need not pay for titles you own, so that might sound great, but now consider that ‘live’ implies downloading a full game, which means that your 500Gb hardrive will fill up really fast, apaprt from the question is, whether ‘your’ game is on that list. It is still a step forward, but at 4-13 Gb (6 Gb being the average size of a game), with around 250Gb free for content, and of course space needed for other games, you are looking at perhaps 40 games, which of course need to be downloaded too. It is still a nice option to have, but let’s face it, why let go of your Xbox 360? This is about market growth and the Xbox one, which is increasingly hard as Sony v Microsoft consoles is currently set at 2:1, so two PS4’s for every Xbox One. The release day scare tactic (as I saw the Xbox One announcement in 2013) has hurt Microsoft a lot, the fact that they only realise almost two year later that their 500Gb, just does not hack it is equally unsettling.

So where do you the gamer stand?

I personally believe that it has never been about the hype, but about great gameplay. This is exactly why Infamous Second Son came up short, while it had all the elements to be truly great. It feels such a shame to see an 80% game, which could have been a 92% game. Watchdogs has similar issues, but in that case, it is a new game, a first, like Assassins Creed 1, the second game of that IP could blow us all away, it takes only one visionary!

Tomorrow will be the defining moment. Bethesda delivered and exceeded, Ubisoft did not and Microsoft stayed on par, showing a few exclusive teasers, so now it will be up to Sony. If they blow the roof, Xbox will lose a lot of ground, yet we must not forget that Microsoft delivered last year and it still surprises, that part is seen in the game beyond eyes, which could indicate that the exclusivity on Xbox is more than a delay for Sony, it could be reason for people to switch, or to get an additional console and buy games there. That view I hope to give tomorrow, but for today, I can only confirm that the bar set by Bethesda was not surpassed and their games are coming to PS4 (and Microsoft too). Yet, exclusivity is not a fight of Sony vs Microsoft, which is not set by Elite vs No Mans Sky, that part will only set the pace of getting the additional PS4 vs getting the Xbox One too. It is the still waiting population which gives us whether games like Ion and Elite will push the people towards Xbox One that will be partially settled tomorrow, the Tombraider presentation was too much of scripted sequences with times responses. It is the one part of Tombraider I never cared for, what was great, became average. No matter how I feel about Tombraider, you must decide what you like, where your gaming view resides. The upcoming challenge for Sony will be a harsh. They are equal to the task, but will they have the games to make it? You see Microsoft kept the best for last. ‘Rare Replay’ is the trump card from the left field. The very best of gaming that Nintendo 64 offered now on Xbox One resolution. Missing is the Donkey Kong parts with is Nintendo IP, but some of those games are not, which means 30 games for $30, which is a killer option!

To be continued!

 

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