Tag Archives: Mike Singleton

Approximately 929 years ago

Here we are today (somewhere in 2024) considering the setting of a revamped old game. This train of thought all started when I saw all the messages on the Crusades on social media. We can speculate on the fear of Christians becoming second place after a thousand years, we can think it is a collection of Christians trying to address the wokeness of people. There are all kind of reasons. Is this one of them? I cannot tell. But it got me started. You see, a streaming game platform is the solution in the middle east and that comes with perks. Over time there is a much larger field that comes to pass and Google had options, now there is merely Amazon, yet Tencent is also on its way and as I see it Tencent has the larger gain with adding millions of gamers to their fold and that is merely the beginning. I saw several games that could help this transition. And just now I had another game on the sharp of the blade. 

In 1984 Mike Singleton designed a game called the Lords of Midnight. In its time it was decently awesome and we can tweak this idea into something (much) more. 

The ‘old’ muslim lands reached from the western side of Africa until the borders of Turkey (then named the Byzantium lands). We can resize the game set the markers to a near real 3D setting and change the premise to make it more time based. As such you have a certain amount of time (based on where you are and unite the tribes to set the premise of an assault on any Crusader taken place.

There was (not in chronicle order)

Battle of Aintab, August of 1150
Battle of al-Babein, March 18th, 1167
Battle of Adramyttium, March 19th, 1205
Battle of Agridi, June 15th, 1232
Battle of al-Buqaia, 1163
Battle of Al-Sannabra, June 28th, 1113
Massacre of Ayyadieh, August 20th, 1191
Battle of Azaz, June 11th, 1125
Battle of Ba’rin, 1137
Ambush at Jacob’s Ford, June of 1157
Siege of Jacob’s Ford, August 23rd, 1179
Siege of Arsuf, March and April of 1265
Capture of Haifa, 1265
Battle of Harim, August 12th, 1164
Battle of Harran, May 7th, 1104
Battle of Lake Huleh, June of 1157
Battle of Al-Uqab, July 16th, 1212
Siege of Mahdia, July through October of 1390
Battle of Makryplagi, 1263
Battle of Muret, September 12th, 1213
Battle of Neopatras, 1273
Battle of Nicopolis, September 25th, 1396
Battle of Pelagonia, September of 1259
Battle of Prinitza, 1263
First Battle of Ramla, September 7th, 1101
Second Battle of Ramla, May 17th, 1102
Third Battle of Ramla, August 27th, 1105
Siege of the Isle of Ruad, 1302-1303
Battle of Shaizar, 1111
Battle of Yibneh, May 29th, 1123

There are a few more, but this is the gist of it. The map should reflect the stages of the battles, as such there are several maps. On the ‘normal’ and the ‘expert’ level there comes a larger premise. If every army can optionally merely used one, or even if there is a second time, the second time that army will likely be smaller. It becomes a much more challenging stage.

The C64 version was limited by technology, now we have a much stronger hardware setting and more is possible, even more in the cloud game setting.

Then there is the stage of finding all the flags and shields of the muslim players is another part of the game, not all the towns and tribes had them (as I suspect) and as such the army will lack strength. There are several ways we can add more elements to this game and it could invigorate the pull to Islamic players. There are hundred of millions of optional islamic gamers and the west ignored them and now there are new players and they want an interesting game and the past can be interesting. In less than an hour I saw a collection of upgrades that could be added to a game and as such we can see another element showing us all how some are asleep at the wheel and I just placed another piece of possible gaming into the public domain. Microsoft eat your heart out.

Oh, and to make matters worse. I just came up with two other games that could be intertwined with this game making for a much stronger experience. Whatever will I think of next.

Vancouver will join us in this day in 45 minutes, the rest have a great Tuesday.

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Hammer hits anvil

Yes, that is the foundation of an idea, the idea is voiced, in the ear, the hammer hits the anvil, the anvil vibrates the wires and the lightbulb in your brain lights up the room and the idea is born. The setting is the same for all, the only difference is that when the hammer hits the anvil, not everyones wires vibrate, and as a result in some people the lightbulb never lights up that room that is known as ‘skull space’, still my setting was that I did not come up with one idea, I came up with three. It is an idea that was someone else’s idea, but that foundation can still be used today and in a cloud space game setting.

Lets go back to 1984, George Orwell was making noises in regards to government oversight (of everyone) and in that same year Mike Singleton had an idea and created ‘the Lords of Midnight’, now even as the setting was nice, it was set to computers with a limit to 48KB (ZX Spectrum) and the 64KB that the Commodore had. Yet what happens when we take that idea and use the map of the UK (that island left of France) and set ourselves in a stage of riding, stealth and travel to collect the alliance of a minimum amount of keeps to secure the safety and unity of one region, each keep is in one county. The stage is all set, so to change it and make it a real challenge, the stages vary, the keep is not always in the same place (sometimes they are), and we aren’t always starting in the same place, so there will always be more than one option. The area is all in a stage where there is an enemy, not always visible, but as we align, we are given who is not our enemy and they will give the information of what is against us. A stage that is more alike the old days, when communication took days, not seconds. We need to adjust our way of thinking without removing the first person challenge. Even as it is based on that game, it will be a completely new game, it will be a larger setting based on the entire UK, all with optional awards (virtual diploma’s) of achievement and a retirement award. A game that shows time in a new setting if you like.

The setting of a cloud will allow a larger setting of randomisation, as the server does all the alignments, as such if 10 players play it, there is a chance that 2 players have close to the same setup, but not completely. A game where you need to do the work and not rely on some wiki solution where the one solution fits all. 

About a decade later someone made a game called Virus! It was an original game and even as it never made any headlines, I never forgot the originality. Yet in this day, what can we do to innovate? For example, a shooting game is one completed a game that has been completed, but it does not need to be like that. What if the opponents and the level of play is determined by a QR code? In the game Virus! It was Windows and your hard-drive, which in those days was innovative, yet today it does not work like that (or at least it should not). QR codes are everywhere and any level completed will be one we have already seen, yet what if we had on any mobile the option to save the code and use it to transfer the image to the cloud game? It does not matter whether it is a spaceship with an environment, a soldier with an urban or rural setting, it is about the fact that we are not in control and the maker cannot be creating levels again and again, and random generators tend to be less random than you think. Yet the setting of a QR code is out of our control and we can decide what every dot means, we merely are in the dark whether that dot is used. A game with almost infinite levels and a never ending stage of challenges, a lovely idea for any shooter with drive to compete.

Yes, I agree that it is in fact an iterative idea when we revisit an old idea, but the people seemingly forgot about the idea and as such it becomes a new ballgame. When we are given “Assassin’s Creed Valhalla – Known Issues [Updated Feb 5]”, in a stage when Ubisoft gave the laughingly statement that the game would be released days early and we see 3 months later that there are well over a dozen issues with impacts on a dozen missions that cannot continue, is it such a bad idea to look at the past when these kind of screw ups would never make the cut of publication?

And a lot could have been prevented from day one by properly testing a game. In this I tend to fall back to Skyrim, a game that has issues, no one denies it, but in all the years (since 11.11.11) that I have played it, I only witnessed 3-4 bugs myself on any console (Xbox360, PS3, Xbox One, PS4, PS5) and a dozen or so glitches, yet glitches do not break a game. And that was made almost 10 years ago. I think it is time to reconsider what we love to play and what maker consider to be a good game. When we consider the size of Skyrim, my only issue with the game (after playing it again and again at least 8 times, is that the missions are always the same, yet the openness of the game allows for a lot of exploring and doing things your way. But what gives when the QR code resets the opposition and changes what you face in every dungeon, crypt or hollow? 

And that gives me another idea, I reckon that there are a few nordic directors with a grasp of the dark side of tinsel town, and when you consider Troll Hunter (2010). I thought it was awesome, André Øvredal took a folktale and pushed it and us into another direction. I am certain that it can be done again. So, what happens when we take that part of Skyrim that is based on Nordic legends and create a new horror movie, but one that is close to the folktale of the Draugar “Draugar usually possessed superhuman strength, and was “generally hideous to look at”, bearing a necrotic black colour, and was associated with a “reek of decay” or more precisely inhabited haunts that often issued foul stench”. Lets not forget in the academic world where people hunt academic recognition, stupidity (read: shortsightedness) is found a dime a dozen and when we see the people’s admiration with the zombie apocalypse, the idea that it had already happened is not the weirdest idea to consider, so what happens when someone opens up the wrong thing (tomb or urn) in Malmo and before the authorities have any clue what actually is going on, the issue has spread to Norway, Denmark and Germany. So as we need to rely on folklore, folklore that is specific to Scandinavia, what will those do who have no knowledge? The military will merely grab bigger weapons, weapons that have some effect, but the stage is different, you can hunt cockroaches with a flamethrower, yet what happens when that roach is somewhat heat resistant? The option are nearly endless and it could make for an entertaining 2-3 hours with a box of popcorn. As you see, these AAA game designers are all about being cool and having hot items (riddled with bugs), I needed one salad to get three ideas on paper. I wonder what I will be able to think off with a decent cheese pizza (with extra oregano).

Have a great Monday!

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