Tag Archives: PS5pro

Who sets the stage?

That is at times and particularly now the question. Metro UK gives us ‘Sony has not choice but to release the PS6 in 2027 but it’s huge risk’, first of all, who decides this? Metro? The audience? I think it is up to Sony to decide this and I am open to a release of the PS6 at some time. But at present, my PS5 (the non-pro edition) is doing ints bit right and proper and as I see it, there is only the Nintendo that is a possible ‘threat’ and I see no reason why the Sony people cannot have a Nintendo Switch (1 or 2) next to it. I still have my PS4pro as well. Both are behaving particularly nice. So what gives? Games? The ones that are coming in 2026 are well adjusted to the PS5 and so is are the ones also facilitating to the PS4. So why would we need a PS6?

Don’t get me wrong I would be happy to have one if there are games that go way beyond the need of the PS5pro, but the only games that might (might being a stretch) get to the edge of the PS5 pro are allegedly Wolverine and optionally Horizons 3.

I imagine a setting where the PS6 could be the Horizon start tile, but I would love to see this release with the trilogy release with Zero Dawn, Frozen Wastes, Forbidden West and Burning Shores as part of this trilogy release. These would be a must for all PS6 gamers. But is that the case? Is Horizons 3 running at the edge of what is possible on the PS5pro? I doubt it, because the makers made it to run on the PS4 pro like a Swiss watch. Wolverine is still not in a golden status, as such it is possible and we see what is possible and we love it, but is it demanding a PS6?

So where does metro come with ‘Sony has no choice’? As is see it, Sony has plenty of options, especially as Microsoft dropped the bal and their balls on the gaming industry, Sony has plenty of choice so whilst wee are given “Namely, if there’s the demand businesses will produce the commodity to satisfy it and if not, they won’t (or else go under). But things are rarely that simple and Sony are its proof.” So this is called an idiots premise. The business doesn’t demand, teenagers without money desire it, that is not a demand, it is folly. And whilst we see that there are teenagers making demand, it is seemingly merely the people who trusted Microsoft for all the wrong reasons. They are not even steam deck masters. So whilst Metro needs to give a real reason (best with supporting data) there is the setting that we filter out the wannabe’s without cash, which takes care of allegedly several millions of wannabe’s.

Oh, and there is another side, whilst many are awaiting Hogwarts Legacy 2, there is every chance that this will require a non pro PS5 to run smoothly. So whilst many gamers are now looking in getting the additional Nintendo Switch 2, we see that the gaming era is changing. Now that Microsoft is likely leaving the scene, the actual gamers will focus on enlarging their focal points. Some will get a steam deck, see will add Nintendo to their domain, but the Sony domain is clear, it is set and it is in that gamers life. I have my PS5 and I am happy beyond believe. At some point I will consider the PS5pro, but at present, my PS5 is doing what it needs to do and it does it well. 

I am merely wondering if WW3 comes to town if I can still play my console if I am glowing in the dark. There is a lesson here, but I cannot see it. No matter what happens, I got Aloy to come out of the forbidden west victoriously even with the plus game requirements largely filled. So will we get a new Hogwarts? Likely but not before 2027, as such the need for a PS6 before 2028 is likely ludicrous and that makes sense. 

Consider the following timelines:
PS3 – November 2006
PS4 – November 2015
PS5 – November 2020

As such there will not be a PS6 before 2028, but there is another level and we are forgetting that. The games, we can see that the games pushed the hardware, only when we saw The last of us on PS3 did we realise that the limits of the PS3 were reached and it showed its superiority again on the PS4. Zero Dawn did the same for the PS4 in 2017 and that was proven the moment the PS5 appeared. I reckon that we will see several games that will push the PS5 (or PS5pro) to the limits. There is a chance that Wolverine will push those limits, but it is unlikely. The PS5 is just too powerful, but that doesn’t mean that Insomniac won’t reach these limits. Time will tell, and that will give us a real anticipated release date. Still the games are only part of this and the sudden chance of a war will also stop these hardware frolics from becoming reality (that and this so called fake AI). We see escalations and the demand for more and better stuff comes when limits are reached and as I personally see it, the PS5 is nowhere near these limits. These limits are not reached because some developer thinks he needs them, he get there by delivering short of where he wanted to get and that require people like Hideo Kojima flexing his muscles, only to realise that he cannot flex them any further. I this trend I have only seen Mathijs de Jonge (Guerrilla Games) and John Blackburn (Avalanche Software) get there in the last 20 years and they seemingly have not reached the limits of the PS5, so we have time. 

As I see it, Sony has choice and plenty of time. They merely need to keep the gamers on the 92.2 million PlayStation 5 happy and as I see it, we are plenty happy. The offside of the cow that influencers try to persuade there is require data and they cannot hand is data, merely conjecture (if at all). Metro UK should keep that in mind. We are happy because we get to play the games and we would like to play more games, so players like Bethesda and Ubisoft might remake some of their games for the PS5, it does help, but it would be better if they consider making games that will genuinely take us to the edge of the PS5, only then when we have these titles and we are considering that it could have gone further will we see the impending need of the PS6. 

Have a great day gaming today on whatever system you like to game on. My weekend ends in 87 minutes, darn.

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Curse you to Oblivion

Yup, I went there. Well not really. I still have to buy the game and I was able to get half of it. Hopefully the other half in 3-4 days. You see, we are talking about The Elder Scrolls IV Oblivion remastered. It was the reason I bought the Xbox360 in 2006 and I never regretted it. 

To be honest I spend over 1000 hours in that game (it might have been 2000), Together with Fallout 3, I have banked the better part of 5000 hours and they were wonderful. So when I got wind of a remastered version of Oblivion, I just leaped at the optional chance to get back into that game. So I got up this morning at 01:00 to see the YouTube video and it was marvelous. This version was made by Virtuos, a massive undertaking and a well made one (as far as I can tell). Like all RPG’s, I saw a far amount of glitches in this game. I am talking about glitches, not bugs. The glitches do not matter, the game is a wonderful result. I already saw that there were new looks and parts in the game that are actually new. The environment comes from Unreal engine 5, the voices are mostly the same, but it might have imagined this, but it seems that Sir Patrick Steward added a few dialogues to this and it is well received. 

The artwork has been preserved and is seen in a few places, giving it additional tone to the game. As I see it, you need to retrain yourself as this is not a Skyrim version, so there are differences. I think I saw the PC version, as such I will need to wait for the PS5 version (4 days and counting). There are two ‘issues’ at present. They aren’t really issues, but I need to call them something. The special edition in $99 (normal edition $85), with the hours I spend on the 2006 edition it will be well worth the money and the second one is that the download is 120GB, a little big, but with all the Unreal engine 5 stuff, understandably large. In addition is that this game has been upgraded for the PS5 pro, as such I reckon that this machine will give you additional sides I currently cannot see (I have the normal PS5). And as I see more of the game, I wonder where my memory went, as I do not recall a few issues I see now. 

There are several issues (not bad ones) that I get and it also shows that Virtuos didn’t blatantly copy stuff, they added massively making this more than a worry remaster. This is a clear labor of love, a statement I hadn’t expected to give after Hogwarts Legacy. S I watch the play through of MKIceAndFire I see so much familiarity, but so much new as well. I won’t give you the rundown on that as You need to see it for yourself, it is well worth the view and MKIceAndFire did a good job, although it views like he never played the game (which I sincerely doubt). 

And as I see at least three locations I haven’t seen in over a decade, my memory might be a little glitchy on the subject. No matter how that plays out, I feel my blood rise to the chance of the occasion and that sets the need to play this game again and get lost in the Cyrodiil. It was there that I initially designed the premise (of my) Elder Scrolls VI Restoration. It was set in part before Skyrim and the latter part was redesigned to play at a setting after Skyrim. I had set the story to not one by two provinces, namely Elsweyr and Valenwood. In the story that I designed I added Cyrodil and Skyrim where the area of Cyrodil was 900% the original size, so as the original game was 5 by 5 miles, the new setting was 15 by 15 miles and Skyrim was grown to fit exactly and that was the new stage, on this I added Elsweyr and Valenwood. The premise to allow added places (as some designers were truly amazing and that was a new setting in RPG gaming. A world like game that was a new setting in gaming. One we had never seen before, and that was the beginning. The game was set on a different stage. You see, I envisioned an impeding war between the magical and muggles (sorry JK). This isn’t a copy of the Skyrim setting. I set the premise that there is a massive distrust between the two all over the game. No one is ‘safe’, and that sets the start, but as I really like the replaying of RPG games, there is the setting that one side is revering the Nine as well as the magical settings (Valenwood) where most of the Elves, High Elves and other magical people are (they are still in other places all over Tamriel as well) and that is setting the larger setting we get to embrace. The other side are the tradies and commerce people that are muggles (sorry JK) and they do not care for the magical people. As you get to encase the game, you need to keep the distrust balanced (no spoiler), and lower the distrust between the two. So you get to set another path and at some point you will need to make a choice and that evolves the game. I made the call to exclude the shimmering isles (for other reasons). But in one way we get to set free the princes of Oblivion, we also need to ‘reconnect’ to the nine and as we get the distrust lower, we can give the tradies their own guilds as well and that is all possible no matter which side we chose. As the princes of Oblivion are set to their thrones again, magic in the land starts to reflourish again, which also lowers the distrust with the council of elves. The setting also sets limitations. As you reset the guilds (except the mages guild which is in the imperial city in Cyrodil) you get to chose. You can have one guild per province. So you need to chose between Skyrim, Valenwood and Elsweyr (Fighters Guild, Thieves Guild, and Dark Brotherhood). You can only create one in each province. And each choice has an impact. The fighters guild reduces the mount of bandits in that province, the Thieves guild reduces the wealth of merchants in that province and the dark brotherhood reduces the nobleman and high ranking soldiers in that province. As I saw it there are more impacts. Where you place them will also matter, but only in certain ways, the second setting is that if you find certain books, the places will be stronger and have certain improvements. There are 4 books, one for entry, one for sustenance, one for accommodations and one for defense. The books are a mere extra and are not essential, if you find the books later you can upgrade the guild later (but a lot more expensive). And you lower the distrust of the merchants you get to build New Kvatch. Here the books become adamant, there are 4 books of the gates. The wooden book, the book of Dwarves Metal, the book of Moonstone and the book of Ebony. They decide the gate of New Kvatch and also the general look of the city. And as the city is completed you will get your statue in the town square. The statue will be Stone, Bronze, Marble or Ebony, depending on the gate was. And as I see it, there is a real need for a photo mode at this point (which unlocks now). 

As I see this remastered game, the ideas that I initially had in 2009 and 2013 erupts in my mind. 

I also gad a few winks to the older games. The merchant guild is now lead by Savonarola  Frasoric (Savonarola after a Christian false prophet) and Frasoric after the former guild master of Bruma. And in this he is not evil, merely (largely) useless. 

The setting as I saw it in less than 48 hours was largely reconnected to as I come to the end of the movie one YouTube. I also saw initially the creation of the mages guild and restoration of the Necromancers, which will lower the view of Meridia has on you, but it will increase the view Namira has on you and as such there are additional missions in the game.

Another setting are the merchants missions, they usually give you resources for New Kvatch and workers, the more workers you have, the bigger and faster the city grows. The first comes from the books for the gates. They will mention quarries for the stones and after you ‘liberate’ these quarries you have unlocked that is where the workers will get the stones. The workers are set to Quarry, transport and masonry. As there are more people, more stones and quicker results in the building. You CANNOT upgrade the city, the book you enact (a specific action in the book) will decide the look of the city and as you decide the city is created. From then onwards you merely get to ‘guide’ by completing merchant missions and get the town build faster, but there is the rub, guiding the merchants non-stop will lower the trust level with the Center of Elves and the Mages guild. The game is about Balance, as most things, balance is everything. And as I set the necromancer side, additional missions were introduced also gives an other setting for the pirate cave under Anvil and that might still be an option, but you need to finish the necromancer missions. In that no undead will initially attack you, unless you attack them (and then, they all turn hostile). As I saw it, more ideas came to mind and as Bethesda became Microsoft, I used the ideas to fuel other RPG games. Well, the ideas came to mind again as I see the remastered version of Oblivion.

Skyrim gave me additional ideas and I reckon that whilst Bethesda is trying to figure out how to connect to High Rock, restoration could add that to the premise, but that is all up to Bethesda. At present I merely use whatever I had to emboss the other RPG games and let that not stop you (or me) from enjoying a remastered Oblivion, because at present that setting is partially overwhelming and I saw almost 2 hours of a game that will be hundreds of hours long. A job well done (as far as I can tell at present)

So get ready to lose a lot of free time and don’t forget to have a great day.

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