Tag Archives: Sekiro

The balancing scales

This story comes from two different directions, not too different, but there is no real link between the two (it will make sense, I promise). I (and millions with me) saw the Sony Showcase 2023. To be honest, I was a little disappointed. I do not think that this is on Sony, it is on me and to illustrate that, I will have to make a few sidesteps. In the first, you all know how I loathe Microsoft, they did this themselves (and their customer care with them) but we need to acknowledge and accept that Sony is now better because of Microsoft not in spite off. Sony grew to new heights as they were at each others throats. As they were battling for supremacy the gamers in both camps got a much better console and we all rejoiced. The issue (as I personally see it) is that the same needs to happen to games, driving games and gaming to new heights.  This is one and for me the most important reason to hope that Starfield, a Microsoft exclusive will become a 90%+ game. It will up the ante for Sony (and optionally Amazon Luna too). The show started with Fairgame$ a multi gamer experience which (even if it was not) smelled a lot like Ubisoft, all smooth, all overwhelming, but the real deal? We will have to wait and see. Helldivers 2 was very Starship Troopers, Phantom Blade 0 looked like an upgraded Sekiro and Towers of Aghasba had a Zelda feel to it. The games were nice, they were very turbo. They had their good moments too, or at least moments I lived for and I am not stating that all games need to be set to me, but when you saw that Telescope looking like the telescope from Alien (more futuristic), what did you think? Then we get some foam game that was clearly based upon Nintendo Splatoon, a turbo edition. This happens and I am happy for the PS5 people who get to have a go at this game, but all this is iteration and gaming, real good gaming gets offered innovation, we need that to evolve gaming and that is one of the reasons why I hope that Starfield is the game every gamers waits for. I had my moments, I loved Spiderman 2, I saw the new parts and they looked good, they really do, but is it innovation? I feel uncertain, there were more games. I can’t wait to get my hands on Alan Wake 2, it seems to be a winner, but seems is the operative word, it is gameplay we need and we saw little of that (apart from Spiderman 2). Yet the story behind this is that we need actual innovation in gaming on every console and this time around Microsoft seemingly gets to have first dibs on that, but we will know for sure in September. 

This links to the second part of it. I am replaying AC Origins and now I got to the curse of the pharaoh which is graphically a new height. Yet here my mind wandered, I had played it before and I cherished it. I took a sidestep to Valerian and Laureline (in Dutch: Ravian), I grew up with that comic as well with the Trigan Empire and things started to blend, started to mingle. So what if this game is not an assassins game and you cannot climb, hide or anything. Almost like Everybody’s Gone to the Rapture, but now with a much larger stealth part, no killing. The idea floated in my mind when I saw the Star Trek Voyager episode Displaced in season 3. So what happens when we get to the two worlds Aaru and Aten. So when we get there we know nothing, we get to live lives, we get to walk around and we get to missions, but not in the usual ways. We need to be part of, or hear conversations to open this story and both worlds will have a dozen story lines. No Sekmet scorpions or Cobra’s. You think it is boring, but this is not a game for everyone, it is one where the story is everything and Ubisoft has shown that it can create good stories.  

This interacts when we doe in one world, we wake up in the other and vice vera, so you need to die at times (it is a hassle, but so is life). As such we get to learn that this is a prison and we need to learn why we are prisoners (a little The Status Civilization by Robert Sheckley where we get to see versions of stagnation and conformity) and for this the ancient civilisations were great. Life was simple and the mind is much easier observed and classified when it does the simple things. Yet how to set this in gaming? Ubisoft had its device, but what happens when the world is the device? What happens when the wold is not part of the mind, but the mind has to adhere to that world? No matter how complex we are, the mind controls is and as such we are shown new iterations and that could lead to innovations. But in this the story is everything.

We can speculate and ejaculate all over innovation, yet unless we are holding it in our hands (sorry, no pun intended) we have no idea what innovation looks like, the mind will not fill in the blanks, our wills do and that is why Google and Amazon missed out (at least twice already) So how do we get about to find the next innovator in gaming? Well we can dump all the BI people stating they have no clue and rely on the artsy people to dream the new game. Perhaps one with tech savvy skills, because art only gets us so far, tech does the rest, not Business Intelligence. 

This is my view and there will be people telling me I am wrong here. I will let you decide. For now, I want the new iteration of System Shock. Mainly because how the initial game made me feel, just like Mass Effect 1 ten years later. I miss that feeling to some degree, which I personally believe is the reason that some remaster are great reminders.

Enjoy the day.

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And the laurels go to

It is that time of the year, with 13 days to go and no new titles in sight it is time to look at what I consider to be the best games of 2019. This year I particularly look at value, graphics, sound and gameplay still matter, yet in the past value was underrated, in my mind the re-release of Tomb Raider is still the cause of this, a game that is truly a Tomb Raider game, yet way too short, the graphics the sound it was all sublime, yet I am not paying $99 for a game I finish in under 10 hours in hard mode, that is just not on. The makers made a massive miscalculation there, whilst the feel of the game was great. As such value needs to be a massive factor nowadays, it is also the reason why I never touched any of the sequels.

Resident Evil 2 (Remake)

I had a few issues with adding this title, I played the original on the (very first) Sony Playstation, as such I wondered whether it should be allowed to go in, yet the changes in the game, setting up barricades, having limited resources and the fact that you always need to look behind you made a jittery boy out of me, I believe that some puzzles were easier (to get into), but the overall need in the game makes it a Resident Evil Plus edition, it rips your nerves whilst you play, and I personally advise you not to play that in a dark room, especially if you brothers and sisters in the house playing a game of let’s give that player a heart attack, you will piss your pants (believe me you will). The atmosphere is coming with an attached level of graphics and decent music, the sounds are amazing (or awful pending on your point of stress). Capcom outdid itself when it decided to re-release the original Resident Evil 2, you can play as either Clair Redfield or Leon Kennedy and they are basically two games, there are some changes and the two issues that bothered me the most is limit of ammo and managing your inventory, which by the way is the central issue in survival, so it works out nicely for all you survival fans. Considering that this is a remake of a 20 year old game made me realise how perfect the makers had the game in the old days and I never appreciated it to that degree, even as I gave it one of the highest scores in those days. Resident Evil 2 (remake) is pretty much a must on every PS4 (pro), if you like the genre, if not keeping it around to give your dad a try into gaming (and a heart attack) is a solid second reason. 

Sekiro: Shadows die twice

I had a go when it came out and I loved it, yet budget reasons made me leave it off my ownership list, now that the game has been made a GOTY title it becomes an uppassable need to own, the graphics are great yet it feels very non-western, crouch walking in the shrubs gives it stealth and the setting where we attack from behind also gives the edge to the fight, I like the entire stealth part, yet the idea that I was 50% above the shrubs whilst no guard saw me was a little unsettling, the game is actually more than that, the gameplay is very much intuitive and makes for a much better experience, there is also the feeling that I missed a few things on every level IO played and comparing that to time played gives rise that value is well set. The fights themselves from the very first level give rise to a larger stage where the button mashers will not live long, not even after the second attempt make the game more testing and keeps it closer to a Bloodbyrne experience, but let me tell you now not to compare them, the same with Nioh, they are all set around a tactical approach and Sekiro fits in there nicel, so those who loved any of those games will see a fight style they love, you are at times (quite often) attacked, and even whilst you can not avoid them, you can dodge them and you will have to if you want to stay alive, the game relies on counter attacks and second actions to give you the upper hand, a stage I found refreshing compared to Nioh and Bloodborne, Sekiro feels more tactical that way, the choices you make have impact, the considerate and cautious fighter tends to win, seeking out WHEN you make your move is important and Sekiro has gone to great lengths to make it close to utterly perfect, so good luck finding some AI flaw and exploit it. Breaking the oppositions posture and position tend to be winning choices and there are several bosses, all very different in how they attack, each a puzzle in its own right. Oh and it’s important not to lose your focus in this game, I did so once (my phone rang), that one second was enough to get killed, Sekiro is unforgiving that way and for me that was half the appeal. This game is near perfect and one hell of a journey (as far as I got). 

The outer worlds

I am in my heart an RPG lover, I never made any secret of that and this game delivers. I am not making any attempt to hide my discomfort regarding that one person who made a 12 minute YouTube on how to get the game done in that time, any person who sees that as a solution is not really an RPG lover, it is like running all over No Man’s Sky, a real RPG lover looks at where he is and takes in the views he /she is offered and the Outer Worlds does not disappoint, I personally believe that too many views are colour tainted or look too non-terran for the impact and that is a little sad, but in the story it all makes sense. I did like the steampunk feel the game had, it was fun to be in that world (too many RPG’s stay away from the steampunk vibe). The game has humour, good looks and decent ploys in the game, there are often more than two actions you can take and even as you forget option number three, it could be the one placing you in best position. Important is that this comes from the makers of Fallout: New Vegas and their fingers are on the button often, you see and feel that yet what you often forget is that this is not a main development house, a B-level maker that is giving you a AAA game that is much better than a house like Ubisoft has given us in the last few years. That part matters, because when we see graphics, value, sound, music and gameplay, we see that Outer Worlds passed a test unlike any, I regard it as a beautiful game, I personally like the fact that the game adjusts and appreciates the stealthy player (me) and there were some nice benefits there, overall the Outer worlds is a good game for RPG fanatics and actually a decent game for those who never dabbled in RPG, the learning curve is good that way and the game seems to like all kinds of gameplay. 

Those are the three titles for 2019 hat I found worthy of being a game of the year, I will say here that I have not looked at Death Stranding yet (budget), and there are a few more titles out there, as some papers give you a list of 20, I personally do not regard some as they were either not on console, or I merely looked past them, these three titles are well above board and well above gaming standards to stand out. Even when we look at last year we see a small drop in new titles, I get that, there is every chance that the large houses are focussing on the two new consoles, apart from Ubisoft releasing such a disappointing game, a AAA releases an actual bad game, the 40% rating that it got is a specific one, yet there was also a 3/10 and metacritic had a mere 55/100, Ubisoft had dropped the ball to THAT degree. The fact that this game is supposed to have actual DLC is laughingly inappropriate, it shows that there is a new wave of gaming required and I hope that some of the Indie developers take up that challenge. 

Nintendo has always been the odd duck out, yet they gave us two/three games that should be in this list. 

Pokemon Sword/Shield

Pokemon Shield/Sword are the first two. For anyone that has played a Pokemon game there is a joy of changes and adaptations coming their way, the Switch was pretty much maximised for that experience. using the switch to lob balls at the Pokemon, the graphics look larger and the 3D view we see make for a much larger experience and all that whilst the game did not change its core. Now as we see the pokemons in the grass and the environment, we can avoid random fights, we see what is coming our way and we can search for the specific Pokemon in the location, a massive plus, the entire region you see in 3D is still a lot larger than before, so we have more to travel, the fights are like the Gamecube Colosseum had, which is really nice, all that and new pokemons too? Yup, so there is a lot to look forward to, the entire experience made it more fun to play, the initial feeling that we get when we try another Pokemon game (like Ruby in 3DS) was not here, the look and the game was different enough to feel invigorated to play this game, from the very beginning this feeling comes across the experienced pokemon player, so there is that to look forward too. I found the overall look and feel comforting and there is no beating the value of a Pokemon game, even as some might be able to finish the game in 30-40 hours, we see that these people are running to the finish line missing the point that every Pokemon game has had since I started on the Gameboy Advance (sapphire), the game has more than a mere quest and missing out on any side quest because it is not the main quest means that you limit your options and miss approximately 40% of the game. I was especially surprised on the amount of Pokemon’s I had never seen before. Yet another point of consideration to get either of these games. In light of all the enhancements that this game has, it is an absolute must for anyone with a Switch.

Luigi Mansion 3

Another must for the Switch players (and my persoal favourite of the year) and here Nintendo does not (has never) disappointed its players when it comes to sequels, here humour takes a large limelight in this game and even if it does not play in a mansion (its a hotel), even as I missed the second game, I did get the original one the Gamecube and this game is a lot (really a lot) larger, as well as a much larger combination of puzzles and other options once you use a person named Gooigi, the man is too much of a scaredy cat to be a ghostbuster and still this game is the best ghostbusting game I ever saw, the approach to humour in this game is often practical and is without a doubt a setting where this could be the funniest game that Nintendo ever released (crazy bunnies eat your heart out). It is without any doubt in my ghost stricken heart that this is an absolute must for any Switch owner, and I almost forgot about the graphics, they are good, above good. It is like playing a pixar animation game, the switch outdoes an Xbox in no uncertain ways, each floor having a theme look on it and the game took it to a new level, basically a level you have never seen before in this kind of game. In addition the setting where it does not take you to THE next floor, but from level one you go to level 5 for example gives it a nonlinear feel and there is more to find, so like the Mario odyssey game you will revisit places. If there is one part that I missed is the option to upgrade my vacuum ghost sucker. Overall this is an amazing achievement every time I think of this game I want to run home to play it for an hour or so, that level of addiction in gaming is one I have not felt for a long time and needs to be accentuated as well. Nintendo still knows what makes us gamers tick and they show it.

There are two sides to all this, there was no intent, let’s be clear about this, yet the titles I illuminated on consoles have two PS exclusives and the Nintendo exclusives are there too, with this in mind, we see that Microsoft seemingly stayed away from all this, now there might be a clear reason as they are now in the final year before their next console comes out and there is every chance that they want to rule it (which is fair enough) and whether that is the actual reason is not for me to say, but it seems that 2019 was ruled by Nintendo and Sony, which is partially sad and partially just the way it seems to be. Yet overall 2019 was not a great year for gaming, yes there were 5 great games, there was also Jedi: Fallen order and Call of Duty Modern Warfare, which is an alternative that kicks Breakpoints ass. I did no consider either as best game yet they are not bad games and worth consideration, especially when you are a Star Wars fan. I found 2019 to be a little disappointing when it comes to gaming, I accept it as the two new consoles are now a year away and it implies that both Sony and Microsoft are taking the new consoles serious, which implies that release day games on either should be interesting. 

What was your choice in gaming in 2019?

 

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