Tag Archives: Venture Beat

The news was there, but was it?

It seems that Ubisoft made some noise in the last 12 hours and that has come across as ‘Fixing it news’, the news will not let up around it today, so it is only fair that I take a look at it. Polygon brings us the latest one hour ago stating: “the developer announced a long-term plan to fix the game’s biggest issues. Those updates include previously announced features, like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical and immersive version of Ghost Recon Breakpoint.”” I see this translated into “there is a long-term plan to fix the game’s biggest issues. like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical version of Ghost Recon Breakpoint.”” It means that Breakpoint will become Breakpoint minus one. A fun response was “One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience,” so please tell me, how do we level soldiers to 150 in the war theatre? How does a sniper rifle learn to ‘negate armour‘? Or perhaps the funniest part in this, is the response ‘authentic military experience‘ whilst weapons are set to levels? For example, I noticed the TAC 50 to have .338 ammo, the actual Mac Millan TAC50 has an effective firing range of 1,800 meters and at 11.8 Kg it is a heavy fucker, I prefer most .338 as they weigh less, also ammunition will become a weight issue, so there better be a nice setting for me to use the TAC50, yes it has a .50 bullet, but consider the 17 KG (Weapon +2 additional clips) it will be a drag on your mobility, Oh and the version in the game has a suppressor (they be bulky too). So in all this the response ‘authentic military experience‘ is just too perky to ignore.

And that is only the sniper rifles looked at. If we weigh the entire matter on available weapons, it becomes a rather hectic issue. Then there are the extract a person mission, who is firing at you, which could make sense, but how to disable the person. Watching a YouTube where shooting a person in the leg does not hinder (yes I said ‘does not’) his mobility. So what about ‘authentic military experience‘ in that case? I saw people getting hit in the chest and they kept on walking, even with a vest that is not as authentic as ‘authentic military experience‘ is likely to give you.

We get a few more items to look at when we look at venture beat (at https://venturebeat.com/2019/10/28/ghost-recon-breakpoint-prepares-to-recover-from-rough-launch/), there we get to see “The publisher released a post today detailing Breakpoint’s future. This includes fixing the game’s bugs, post-release content, and fixing the in-game economy.” Its the ‘in-game economy‘ that is the larger smirk (I guess), a soldier has no economy, a soldier has value. Now this is a game, and I get that, so we need to allow for a larger field of view. So what gives? Acquired Weapons sales? Consider having to drag weapons for sales, and perhaps I am looking at it all wrong, perhaps your value goes up by the damage you post to enemies. The bugs? Well they need addressing and I saw a few whoppers in the game, but I am distancing myself from that as I am unaware with the versions some were playing on, it could be beta materials, yet the fact that idle standing ignored the walls of a building is not a good thing, also slamming your weapon in to a wall tends to be rather stupid on a few levels.

If I had to grasp the futility of Ubisoft, then it would be that in the first they were not ready, some of the things I saw should have been alpha or beta fixed, some of the issues should not be appearing at all, the entire weapon caliber I noticed whilst the video made no mention of it at all, could be wiped away, yet if it alters perception due to ammo needed and the carrying weight of additional ammo is also incorrect, it is a larger issue, all this seemed to have been part of the fight because of Activisions Call of Duty: Modern Warfare, So the blundered twice, once in regards to a game that is poorly placed against someone who was better and better prepared, it is not the only time Ubisoft made this mistake, but I feel certain that because of the costs involved it is unlikely to be repeated. No one can waste millions like this and not get to get their hearts handed to them, fair is fair.

 

 

 

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Bragging becomes the burden

We have all done it; we have all made that one claim that was in our imagination the better truth, or perhaps the better part of a truth. I myself offered a certain lady a 10″ penis (a long time ago), it would be delivered in two installments. I kept my word, she basically faltered in math, was I fraudulent?

That is the thought I went with when I got the annoying message on more than one game trailer when Microsoft stated: ‘Play it on the world’s most powerful console‘, which is hilarious for a few reasons. Now when we consider the quote from Japanese Analysts that “Nintendo Switch Sales To Surpass Nintendo’s Forecast“, which is of course really good for Nintendo and with “Japanese analyst, Hideki Yasuda, from the Ace Economic Research Institute in Osaka, has released his latest forecast for Nintendo’s full fiscal year – predicting the company will shift 25 million Switch units and 140 million software units. According to DualShockers, this would put the total amount of Switch sales at 42.79 million units by March next year“. This now also implies that the total sales for the Xbox One (not just the world’s most powerful part) will be surpassed in their total life cycle in approximately 13 weeks, which is just before Christmas, making my worst case scenario for Microsoft a reality. By the end of the year, which I actually did not expect, but there you have it, a console surpassed via short-sightedness and of course the blatant stupidity of NOT listening to their customers. From these parts we get the setting that if Microsoft is pushing forward on Project Scarlett, they have to do it standing from last position, the wooden spoon place, all because certain players (Microsoft executives) thought that they knew better than those who actually are the gamers, who play the games, who live the frustration.

And that is not even the good news, the good news was hidden in the previous quote, with “140 million software units” we see that the Nintendo gamers are not merely happier gamers, they also game significantly more, adding largely to the coffers of Nintendo wealth. Even as Nintendo was less enthusiastic, we need to consider that Nintendo is still picking up momentum in the US, or better states (by US Gamer): “The holiday frenzy is about to gain some sick momentum“, implying that both Thanksgiving and Christmas could be ruled by Nintendo this year around. Apart from that the pressure is on for Sony as well. Even as Sony has been the front leader for the longest of times, we were treated to ‘Nintendo Switch Set to Overtake PlayStation 4’s Lifetime Sales in Japan‘ a mere 3 days ago. It has no chance to catch up on Soy global sales any day soon, but this milestone is important, because that is a milestone we did not expect to see passed this early. For any console to surpass its own Japanese opponent locally, as well as the other player globally is just too strong an achievement, it cannot be ignored; all this whilst software sales are equally booming for Nintendo.

Venture Beat added to that setting a mere two weeks ago when we were treated to: “The NPD Group revealed its list of the top-selling games of July in the U.S. today, and Nintendo is the month’s big winner. Octopath Traveller is the best-selling game of the month. Nintendo not only wins July in terms of software sales, but it is also at the top spot for the year so far when it comes to physical game retail sales“, all because one player listened to their consumer base and the other one merely considered its own ego. That is how businesses collapse into any basement. In addition, we see that half of the July’s top 10 are Nintendo exclusives. In variety we see the additional info: ““Nintendo Switch is the only platform showing year-on-year growth in full-game dollar sales with gains of nearly 70 percent when compared to a year ago, despite digital sales on Nintendo platforms not currently being tracked by The NPD Group,” said analyst Mat Piscatella. “Year-to-date sales of full-game software on Nintendo Switch have more than doubled when compared to a year ago.”” That is the simple situation when we are faced on giving the customer what they desire or giving them what we think they desire.

That difference is the one bringing doom (not the game) to Microsoft. Yet we also need to give consideration to the other side. CNet did (at https://www.cnet.com/news/xbox-chief-aims-to-be-the-voice-of-consumers-inside-microsoft/) and we see a few things there. The first is “Looking at Phil Spencer’s role at Microsoft is a bit like playing the game “One of these things is not like the other”“, I like the setting because it gives the voice of gaming at Microsoft in another way, my interpretation is ‘something here does not belong‘, not as diplomatic but it seems to fit, the business side of Microsoft for the longest of times never understood gaming and Phil Spencer is at the deep end there. We also see: ““The analogy I use with some people is we were like the garage band for a long time,” said Phil Spencer, executive vice president of gaming. “As long as we didn’t play our music too loud, we’re allowed to keep practicing.” He’s allowed to play music as loud as he wants now” this is a comprehensible point of view and it makes sense. It is almost like ‘you can play, but do not disturb the people doing actual work‘, which is wrong on so many levels, mainly because the other players (the work people) are set in a stage of making less and less revenue whilst the gaming sector could have been the supporting pillar for them if they had only listened to their customers. A mistake still not tended to I might add. The question now is not whether Phil Spencer comprehends the market, we know he does, but does Satya Nadella have a clue in all this? That is one part I am not convinced of, basically time will tell. Yet it is the escapist that gives us other goods, goods that matter not merely for the systems, but for the players too. You see, we are smitten with titles, with games, with ideas and in all this the JRPG (Japanese Role Playing Game) has been tremendous in all this, it has been driving sales and desire among the players, which is exactly the well of goodness for Nintendo. Sony has benefitted as well but not as much, so when we are treated to: “Even 17 years after the arrival of the original Xbox, Microsoft still hasn’t gained a foothold in Japan. At this point the situation probably seems hopeless. But I think there’s a way in, if Microsoft is willing to do something unconventional“, I partially agree here, it can work if the unconventional is addressed into a form of curiosity for the new players and an irresistible urge for those who are not new players. That whilst the article ends with: “History has shown that drastic reversals in fortune are possible, particularly when the buying public is being denied something they really want“, which turned out to be the killing game show that murdered their own console. Storage and off line achievements are the two most damning part, both easily adding to 40% of the non-buyers, or switchers (to another system). How can Microsoft survive? Well, first of all they need to get the right indie developers (and fast too), because there is a market that embraces indie developers. You merely have to look at Elite Dangerous and Subnautica on the waves that they created. Microsoft had the right moves there, but as those players are now no longer exclusive, people moved away. There are a few more options. The still anticipated System Shock will get people to the Xbox/PC if released in the right way, the following for that title was huge and they are still there waiting to replay the game that these players loved for decades, that is a need that will not die and there is more in the open to get. When we look back even further we see that there is a world of untapped games, games that were OK and sometimes even great in the old days and they are awakening the next generation, whilst at the same speed also calling back the old gamers.

The essential next step is not merely looking at new IP; the power is that old IP under new conditions can become a truly great IP. When we consider the older games on the CBM Amiga, we see a setting that a decent game remained decent game despite the utter lack of resources. What do you think will happen, when it gets true resources? When those playing the game realise that was merely passable on that system with 512Kb gets to be fully versed in a system with 8GB RAM and plenty of gigabytes on the Drive? What happens when we see a game like Seven Cities of Gold with some real resources? We are seeing that the makers of the Bards Tale moved to today’s systems and the reviews are giving us ‘Contemporary take shows Bard’s classic tale stands test of time‘, so basically, what was old is new again and it is one of several games that are out there. I mentioned Seven Cities of Gold, yet there was also the Black Crypt, Paradroid, Space Hulk (now released as Martyr Inquisitor), a collection of thousands of games, where several dozen could be revitalised, Indie developer can get the gamers what they desire, the question is which console will get to these games first? Will we see a smoother version of what was one of my favourites Knights of the Sky? You see, it is not merely about copying the idea that has been done before, but to set the stage on a scale of arcade versus realism, where the setting can be tweaked by the player to their own preference is more important than you might think. Some of the players are not Forza dedicated (they admire and love it), some are more for a little more arcade version of that game and the one who gives both will rule that land. Will Forza remain or will the Crew 2 take it all? When we see Steam giving it 60%, IGN 70% and Gamespot 80%, yet we see that 94% loved the video, we see that something does not add up. I was personally overwhelmed with the E3 video, even as I accept the review by some on ‘jack of all trades‘ to some part, the game is graphically amazing and it is perhaps more arcade then Forza, which is for some the part of gaming that many prefer. I have had my issue with Ubisoft for the longest of times, and even as I am not a racing fan (I never was) this game drew me in and that is what matters, or what should matter. So where is this going?

I think that we need a stronger setting for adjusting a game to the player. If the Crew had the option to switch ‘realism’ levels and become a Forza? Would that change the game? Is that even possible?

These issues are important because even as we want a true Crew 2 game, how far can we get? This now links back to Knights of the Sky (Amiga), the Red Baron (PC) was in that basic setting of realism versus more arcade playability. It is not merely the graphics, even as the comparison video (at https://www.youtube.com/watch?v=UFTO7JHXn7s) gives us the part that we accept and that pushes us towards a decision which game to buy. The Crew does not win, and against a game that has been out for 2 years, it matters, yet the Crew 2 gives us a much larger arena to have fun in and that matters too. For gaming it will be to find a larger community and that is where we are when we see the upcoming game Forza Horizon 4 (due in one month), giving us a setting that is more Crew, all open and in Britain with all the seasons available making it an entirely new challenge. In all this Microsoft has outdone themselves, anyone claiming not, trivialising that achievement is merely a Microsoft hater. The question is, why is Microsoft not more aggressive in gaining this level of excellence on more fronts. If we accept that exclusive games are the wining card in any console war, why is Microsoft merely running behind other crews doing new stuff? When will the Xbox and PC gamer get treated to a set of games that gives them some level of an upper hand? God of War and Spiderman on PS4 shows that the queues in shops are large and growing. Merely waiting for the next Assassins Creed and Lara Croft is no longer good enough for Microsoft, not when they are about to become a mere third position, right behind the least powerful console in the world. Microsoft has to change the game and the games they play. Indie developers are soon to be the essential first in all this. That, and to address the pressures from the gamers, which is something they needed to do a long time ago, just some of the issues that is dragging Microsoft down. So even as some shareholders are smitten with that ugly term ‘Play it on the world’s most powerful console‘ they will be less impressed as they are soon confronted with a third position and that ‘most powerful’ expression merely ended them with the wooden spoon console trophy, at that point their enthusiasm will simmer down really fast.

Microsoft is running out of time and options, when they do get surpassed, the options they did have are very likely to melt away like snowflakes in the sun.

#HappyGamingSunday

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Be not stupid

There is an article in the Guardian. Now, we all agree that anyone has their own views, that has been a given for the longest of times, and those reading my blog know that I have a different view at times, yet for the most, I remained neutral and non-attacking to those with a different view, that’s how I roll.

Today is different, the article “‘Easy trap to fall into’: why video-game loot boxes need regulation” by Mattha Busby (@MatthaBusby) got to me. It is time for people to realise that when you are over 18, you are responsible for your actions. So I have, pretty much, no patience with any American, Reddit user or not, who gives us “a Reddit user who claims to have spent $10,000“. If you are that stupid, you should not be allowed to play video games.

The Setting

To comprehend my anger, you need to realise the setting we see here. You see, loot boxes are not new. This goes all the way back to 1991 when Richard Garfield created Magic, the gathering. I was not really on board in the beginning, but I played the game. The issues connect when you realise how the product was sold. There was a starter kit (which we call the basic game) it will have enough cards to start playing the game as well as the essential cards you need to play it. To get ahead in the game you need to get boosters. Here is where it gets interesting. Dozens of games are working on the principle that Richard Garfield founded. A booster would have 9-13 cards (depending on the game), It would have 1 (read: One) rare card (or better), 3 uncommon cards and the rest would be common cards. I had several of these games I played and in the end (after 20 boosters) it was merely about collecting the rare cards if you wanted a complete set. Some would not care about it and they could play the game. So this is not a new thing, so if you truly spend $10,000 you should not complain. If you have the money it is not an issue, if you did not, you are too stupid for words. In games it is not new either. Mass Effect 3, the best multiplayer game ever (my personal view) had loot boxes as well, I am pretty sure that they were the first. Yes, you could buy them, with money, or with Microsoft credit points. The third option was that you could gather points whilst playing (at the cost of $0) and use these gained points to buy loot boxes, the solution most people used. Over time you would end up with sensational goods to truly slice and dice the opponents, all gained through play time, no extra cash required.

So when I see places like Venture beat (and the Guardian of course) state issues like: “some people, policymakers, and regulators — including the gaming authorities in Belgium and Netherlands — that those card packs have are gambling“. I see these statements as moronic and I regard them as statements of false presentation. You see, that is not what it is about! When you see the attached picture, you see that these cards are sold EVERYWHERE. The issue is that the CCG card games are sold in the shops, which means that revenue is TAXED. The online sales are not and now, policymakers are all up in arms because they lost out on a non-taxable ‘$1.25 billion during its last quarter even without releasing a major new game‘, that is the real issue and they are now all acting in falsehood. So, when I see “I am currently $15,800 in debt. My wife no longer trusts me. My kids, who ask me why I am playing Final Fantasy all the time, will never understand how I selfishly spent money I should have been using for their activities“, as well as “he became addicted to buying in-game perks, which he later described as ‘digital garbage’“. I merely see people without discipline, without proper control. So without any regard for diplomacy I will call them junkies, plain and simple. Junkies who have no idea just how stupid they are. And, since when do we adjust policy for junkies? Since when are the 99% who hold themselves all plenty accountable, have the proper discipline to not overspend and some (like me) never considered loot boxes in a game like Shadow of War, now being held to account, to lessened gaming impact by junkies? Can anyone answer me this?

Now, we need to take into consideration one or two things. Are the FIFA18 loot boxes set in a similar light? That is the one place where (seemingly) FIFA is in the wrong. You see I have been searching to get any info on what is in a FIFA loot box, but there is no information given. I believe that this lack is actually an issue, yet that could be resolved in 24 hours if Electronic Arts would dedicate 1 page (considering it brings them $1.25 billion a quarter) on what is to be found in a loot box (Rare, Uncommon, Common). The second part that I cannot answer (because I am not a soccer fan) is whether the game allows loot boxes to be earned through playing and finally. Can the game be played without loot boxes? It seems like such a small alteration to make and especially when we see the fuss that is being made now. Some additional facts can be seen in Rolling Stone Magazine of all places (at https://www.rollingstone.com/glixel/features/loot-boxes-never-ending-games-and-always-paying-players-w511655). So now that we get a fuss from several nations, nations that have been all open and accepting on games like The Decipher CCG games Star Trek and Star Wars, Magic the Gathering, The Lord of the Rings, My Little Pony, Harry Potter, Pokémon, and that list goes on for some time. In that regard, they are all gambling and in my view, I feel certain that these so called politicians and lime light seekers will do absolutely NOTHING to get anything done because the cards are subject to VAT and the online stuff is lost taxable revenue. That is what I personally see as the foundation of a corrupt administration.

You see, the fact is that it is not gambling. You buy something that is in 3 categories, Rare, Uncommon and Common, you ALWAYS get this in a setting of 1 rare, 3 uncommon and 5 common, which card you get is not a given, it is random, but they will always get that setting. Let’s for example state that the loot box is $7, you get one $3 card, three $1 cards and five $0.20 cards, so how is that gambling? For Electronic Arts, until they update the website to give a precise definition might be in waters that are a little warmer, but that can be fixed by the end of the day. Perhaps they do have such a page, but Google did not find it.

In addition, Venture Beat gave us (at https://venturebeat.com/2018/05/08/ea-ceo-were-pushing-forward-with-loot-boxes-in-face-of-regulation/) “EA will have to convince policymakers around the world that it is doing enough and that its mechanics are not the same as the kinds of games you’d find in a casino“, which is easy as these policymakers did absolutely nothing to stop CCG’s like Pokémon and My Little Pony (truly games for minors), so we can stat that this was never about the loot box, it was about missed taxable revenue, a side that all the articles seemed to have left in the dark.

The Guardian has one additional gem. With: “A bill introduced in Minnesota last month would prohibit the sale of video games with loot boxes to under-18s and require a severe warning: “This game contains a gambling-like mechanism that may promote the development of a gaming disorder that increases the risk of harmful mental or physical health effects, and may expose the user to significant financial risk.”” Here I am in the middle. I think that Americans are not that bright at times, a point of view supported with the image of paper cups with the text ‘Caution Hot’ to avoid liability if some idiot burns their mouth; we know that sanity is out of the window. Yet the idea that there should be a loot box warning is perhaps not the worst idea. I think that EA could get ahead of the curve by clearly stating in a readable font size that ‘no loot boxes are needed to play the game‘, which is actually a more apt statement (and a true one) for Shadow of War, with FIFA18, I do not know. You see, this is a changed venue, when you can add a world player to your team the equation changes. Yet, does it make it more or less enjoyable? If I play NHL with my Capitals team and I get to add Mario Lemieux and Wayne Gretsky my chances to get the Stanley cup go up, yet is that a real win or is that cheating? That is of course the other side, the side that the game maker Ubisoft enabled in their Assassins Creed series. you could unlock weapons and gear for a mere $4, they clearly stated that the player would be able to unlock the options during the game, yet some people are not really gamers, mere players with a short attention span and they want the hardware upfront. Enter the Civil war with an Uzi and a Remington, to merely coin a setting. Are they gamers, or are they cheaters? It is a fair question and there is no real answer. Some say that the game allowed them to do this, which is fair and some say, you need to earn the kills you make. We can go to it from any direction, yet when we are confronted with mere junkies going on with spending $15,800, adding to a $69 game, we are confronted with people so stupid, it makes me wonder how he got his wife pregnant in the first place. If the given debt $15,800 is true then there should be a paper trail. In that regard I am all for the fact that there should be a spending limit of perhaps $500 a month, a random number but the fact that there is a limit to spend is not the worst idea. In the end, you have to pay for the stuff, so have a barrier at that point could have imposed a limit on the spending. In addition, we can point at the quote “how I selfishly spent money I should have been using for their activities” and how that is the response of any junk to make, ‘Oh! I am so sorry‘, especially after the junk got his/her fix.

The Guardian gives in addition an actual interesting side: “Hawaiian congressman Chris Lee said “are specifically designed to exploit and manipulate the addictive nature of human psychology”“, it is a fair point to make. Are ‘game completionists’ OCD people? Can the loot box be a vessel of wrongdoing? It might, yet that still does not make it gambling or illegal, which gets us to the Minnesota setting of a warning on the box. It is an interesting option and I think that most game makers would not oppose that, because you basically are not keeping loot boxes a secret and that might be a fair call to make, as long as we are not going overboard with messages like: “This game is a digital product, it requires a working computer to install and operate“, because at that point we have gone overboard again. This as a nice contrast against: “In the Netherlands, meanwhile, lawmakers have said that at least four popular games contravene its gambling laws because items gleaned from loot box can be assigned value when they are traded in marketplaces“, which is another issue. you see when you realise that “you can’t sell any digital content that you aren’t authorized to sell” and as we also saw in Venture Beat ““While we forbid the transfer of items and in-game currency outside of the games, we also actively seek to eliminate that where it’s going on in an illegal environment,”“, we see a first part where we can leave it to the Dutch to cater to criminals on any average working day, making the lawmakers (from my personal point of view slightly short sighted).

So, in the end Mattha had a decent article, yet the foundation (the CCG games) which were the creators of the founding concept were left outside the basket of consideration, which is a large booboo, especially when we realise that they are still for sale in all these complaining countries and that in that very same regard these games are not considered gambling, which sets the stage that this was never about gambling, but several desperate EU nations, as well as the US mind you, that they are all realising that loot boxes are billions of close to non-taxable revenues. That is where the issue holds and even as I do not disagree with the honourable men from both Hawaii and Minnesota, the larger group of policy players are all about the money (and the linked limelight), an issue equally left in the dark. There is one issue against Electronic Arts, yet they can fix that before the virtual ink on the web page has dried, so that issue is non-existent as well soon enough.

It’s all in the game and this discussion will definitely be part of the E3 2018, it has reached too many governments not to do so. I reckon that on E3 Day Zero, EA and Ubisoft need to sit down in a quiet room with cold drinks and talk loot box tactics, in that regard they should invite Richard Garfield into their meeting as an executive consultant. He might give them a few pointers to up the profit whilst remaining totally fair to the gamers, a win-win for all I say! Well, not for the politicians and policy makers, but who cares about them? For those who do care about those people, I have a bridge for sale with a lovely view of Balmain Sydney, going cheap today only!

 

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