Tag Archives: Don Bluth

Chook Chook thinking

Yes, I could have said ‘train of thought’ but that would be too obvious, wouldn’t it. The thought came from two articles. The two articles set my mind in motion and they are not related in any way, other then the provider of both articles which is Reuters. The first article (at https://www.reuters.com/article/us-china-regulation-tencent-m-a/chinese-antitrust-regulator-blocks-tencents-5-3-billion-video-games-merger-idUSKCN2EG029) gave me ‘Chinese antitrust regulator blocks Tencent’s $5.3 billion video games merger’, I have nothing really to add, other then the thoughts I had wondering what the antitrust regulators were thinking. I am not saying, or implying that anything wrong was done. The ‘official’ version is “Antitrust laws are statutes developed by governments to protect consumers from predatory business practices and ensure fair competition” that is the official version, unofficial it is that competitors use their version of the excuse “to protect consumers” into a version of “stopping competitors with actual innovative inventions to get the upper hand over their need for revenue (read: greed)”, Google has been the most clear victim but they are definitely not alone. In the article we see that it is about Tencent Holdings Ltd’s and the merger of Huya and DouYu. If the merger goes through we get a setting where their combined market share in the video game live streaming industry would be over 70%. So I am not sure what to think, I do not know whether it is valid or not. It was merely an article that  got my attention. 

The second article is ‘FTC extends probe of Amazon, MGM deal’ (at https://www.reuters.com/article/us-mgm-m-a-amazon/ftc-extends-probe-of-amazon-mgm-deal-source-idUSKCN2EF2EF). There we see “Amazon.com’s deal to buy movie studio MGM for $8.5 billion is headed for an extended probe by the Federal Trade Commission, after a source familiar with the matter said on Friday the agency had issued a second request in its review of the merger”, so there is no connection there, and there will not be one. But the two articles made me think on what else Amazon could do. They do have the inside Track at present and if they push they could do titles that all others are not considering. To see this, we need to go back to 1983 then ‘Dragon’s Lair’ took the breath away from nearly everyone who saw it, it was an arcade machine and a laserdisc. No one had done it before and it took the cake, now on streaming no laserdisc is required, with MGM, Amazon has the option of launching a whole range of interactive movies. James Bond might be the most visible one, but when we consider the size of their IP which also includes the Hobbit, TombRaider and a few others, we can see that interactive movies have an option, and Amazon will own it all. The larger station is not merely interactive movies, but it is a play style that Sony and Microsoft added to their games, they merely forgot to make games like that. They did nothing wrong, they added flavour to their games. Yet Dragon’s Lair showed that a game like that is possible. In 1995 Tia Carrere added to this with The Daedalus Encounter, it started on 3DO but it did get on PC on the early age of VGA and CDROM systems with often no more than 300KB/s. Now with the consoles and streaming systems coming we can do a lot more and now we see that Amazon might be holding on to a lot more and even if the FTC tries to block it, it is merely a temporary setback, Amazon has the inside track and when the others consider this they might wake up and take old ideas into innovative new internet streaming highways. 

As I said, it was merely a train of thought, but so far the others aren’t showing their actions and that is before Netflix steps into the ring, consider what they have and what they would be able to push for, the innovative player takes the cake, that has been proven by Sony and by Microsoft in the past, and with the bar set to $195,000,000,000 in 2022, do you think that the innovators are going to let slip any sliver of a pie that big? What are you thinking?

As stated it is merely a train of thought, but is it that far fetched when you think of what we can now achieve?

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Where is the egg timer?

There is an old saying that there is never an egg timer around when you need one. This being the usual response to a person shouting out: ‘watch this’, which is closely followed by moments of chaos. These things happens, they happen even more so when we act ‘ad-hoc’. Yet what should be the issue when we see ‘The 25 most anticipated video games of 2016‘ (at http://www.theguardian.com/technology/2015/dec/30/video-games-2016-dishonored-2-uncharted-4-xcom-2) by Keith Stuart and Kate Gray, which was published on December 30th, whilst a mere 22 minutes ago, @gamespot presents: ‘Scalebound release date delayed to 2017‘ (at http://l.gamespot.com/1Z2AZVS), which was actually published yesterday. So when we see gamespot flaunt the title “Platinum Games says postponement was necessary to ‘deliver on our ambitious vision’”, now let’s face it, the timeline does not shift that much (2016 -> 2017) within 5 days. We could speculate that at the end of the year Keith Stuart and Co were casually careless at the end of the year, a speculation I myself reject because, even though I do not always agree with Keith, the man is a professional and he tends not to be careless in that regard. In the second, Platinum marketing might have tried to ride the waves of free publicity as much as possible, which is more likely than not the case, yet that would be a casually stupid path to take.

Perhaps there is the idea that instead of trying to feed (or create) hypes (especially in the gaming and movie world), the media at large needs to stop feeding us ‘junk’ (read: rehashed news) when a game is more than 20 weeks away. So, perhaps not mentioning any title that is more than 20 weeks away might not be the worst idea. It would stop hypes to a larger extent, it could result in a focus from the media towards the games of ‘now’ or ‘soon’, which offcourse would include a lot more independent developers. How much have we seen in the media, not on half-baked triple ‘A’ ‘publishers’, but on titles like Adrift, which comes from Three One Zero and will launch this quarter on Microsoft Windows, PlayStation 4 and Xbox One? Is it not most anticipated, perhaps because the media ignored it?

It is my biggest issue with many gaming ‘pages’, especially in main stream media. Too many ignore interesting indie games that would be highly anticipated if more people were aware of it, yet many are pushed into the shadows as two ‘Big-Uns’ (EA and Ubisoft) get overly exposed on products well over a year away. I think that with the consumer in mind, these practices need to stop (or massively lessen). For example, it was only by accident that I stumbled upon Ghost of a Tale, an upcoming game for PC and XB1, I personally believe that this is not an anticipated game because the media seemed to have ignored it, but they kept on rehashing the same news on No Mans Sky again and again.

Which for a short time was understandable, but many kept on going when we heard the official news that the game was coming in June 2016, but as there were more speculations to be made, No Man’s Sky remained on the publications. The interesting part is that Ghost of a tale is a stealth game that would be very appealing to gamers that reside on the lower end of the Teenager scale (a rarity to say the least), what I saw reminded me of Don Bluth, specifically An American Tail and The Secret of NIMH. It came to life as a successful Indie go-go crowd-funding campaign and from what I saw it surpasses loads of games by ‘established’ software houses. How come not more information has seen the light through the media in regards to this title? You can see a lot more about the game at http://www.ghostofatale.com, they show the issues, the upgrades and more important just how amazing parts already look. The game got delayed from 2015 and it seems that 2016 could be the year of the mouse.

Just such a shame that the media at large does not take more time and space to see the wonderful world of the independent developer, with Technomancers on more than one platform and let’s not forget Kingdom Come by Warhorse Studios, it might initially not sound massively interesting as it seems to be released much later for Nextgen consoles, but the fact that the initial release includes both Linux and OS X should be massive as decent games for OS X tend to be really rare events. The fact that it is a Q2 release in 2016 makes it interesting to keep tabs on, as it would be released half a year earlier than games that are already receiving way to much exposure.

So as we look back on the egg timer, we must acknowledge two things, the first is that a sudden shift to another year is not the main reason, that’s just bad luck for some, but the fact that plenty of interesting games tend to not make the media (especially in their online editions) seems to be a lot less acceptable, especially when we see more and more lacking quality reviews. Yet these games all show that timing is still an issue to some degree, yet personally I find the shifting time lines a lot more acceptable from independent developers who try to get through with limited resources than the shifts we see in larger houses that are either close to or exceeding the billion dollar mark, there it is too often a failed form of managing expectations by not in the least of the culprits their own marketing departments; in addition, when I see what a mere independent mouse can show us graphically, I am happy that the group if independent developers is growing, because a mere dozen independent developers have shown me more to look forward to than several of the established branders of gaming. In all this I must point out that the Guardian article does give a fair bit of indie games attention, but they are one of few amongst way too many, which is a real shame.

For me, it is not about the 25 most anticipated games! I, like many others am a man on a budget. For me the important equations is, which games are released in the next 8-12 weeks, as my budget will allow me to purchase only one game, the hype creators seem to ignore that part, knowing that I have a few more options than many families with two working parents who are in possessions of often more than one playing growing young-ling, I would state that the media is ignoring a mainstream niche, one that should be rectified in 2016.

 

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Beyond Two Souls

Beyond Two SoulsIt is hard not to be trivial about a new game. It is always a new version of…. or a sequel of…or in this case, an evolution of…

If you want the short and sweet of this game then think Dragons Lair mixed with Half Life/Resident Evil. Beyond Two Souls is from the makers of Heavy Rain, and many would like to compare that, but I never played it, so that part we (me and my keyboard) will skip that comparison in its entirety.

For those under 30+, when Dragons Lair was first released it was like nothing you had ever seen. Consider the early 80’s, console games were in 8-bits. In that same year, EA releases the pinball construction kit and Origin Systems released Ultima 3. 8-bit graphics were not really that great, and in that same year Disney’s Famous Don Bluth is centre to a game that has Disney quality graphics using a laser disc. To give you an idea, consider Xbox graphics in the time of the CBM-64. All our minds were blown. The game was simple, you see segments of a cartoon, and by pressing the right direction on your joystick, you continue, or you die. The system was simple, but the result would not be equalled for at least 15 years (without a laser disc).

Now take that concept and take it in a more modern and more interactive setting and you get Beyond Two Souls.

Wait!

Do not think of this as a simple game, as I said, it was trivialised!

The reality is that this is more than a mere evolution! This game is the first one I witness that uses the 6-axis controller to the maximum degree it can. I want to add to that, that the interactivity between the player and the game is the most complete I have ever seen. It is almost the game Nintendo could imagine, but could never make into a reality!

This game is something else. The story is given to you in a shuffled way! Frank Miller thinks more linear then that, but that does not matter, the story holds on to you like a jigsaw and the picture it paints slowly evolves into a masterpiece, a chronological approach would never have worked this well. Ellen Page IS the real star, as both actress and as character. Willem Dafoe is the supporting character, and as such he is the support, however he is also the glue that holds many of the pieces together. The voices and the looks give you a view into this story like you never seen it before. You control Ellen/Jodie in an amazing way. Like my favourite slogan from FX, ‘The story is everything’ and this story does not fail to deliver.

So, you control Jodie through events with an ‘assistant’ and as such you control where she walks, how she drives and how she interacts. In action scenes your controller becomes control, and as such you interfere with what she does, do it wrong and she does get hurt. This is actually most awesome during fight training. Get it wrong and she gets dropped to the floor, hard! That sequence is actually one of the cooler moments. You get to do it again and again, until you get it 100% right. It actually felt like you were experiencing a martial workout. Very cool!

There are other moments where it is a little unsettling as you might achieve the control over it. The directions for a new player seem a little ‘off’ in the beginning. As I said, the 6-axis controller had never been used to THIS degree before. Tilting it to the left or right (the entire controller), to empty a bucket. To sharply lower the controller as you jump of a wall. Shake when you are being held. It was an awesome experience.

As stated, you get a disjointed story, chapter by chapter and as you start at the end, you jump forward and backwards into the story, it really works! Without linearity you see parts and not know what does and does not connect. As you take control of Jodie or the ‘assistant’ the story unfolds. Uniquely, this game can be played by two, so if you do that, then one controls Jodie, the other the ‘assistant’, a pretty unique experience for this type of game.

Then the graphics, they are high in standard; however there are moments that will do more than blow you away. In a few close-up cut scenes, you control Jodie, and in those moments Ellen Page looks better and clearer than she does on Blu-ray. These are uncanny moments.

I am not giving anything away at this point, so you’ll need to get through it yourself. However, there are ‘hidden’ or hard to spot interacting points. If you get to them you can unlock a bonus. Not sure yet what they are and I only found one so far, but that means that this game has more to offer then you think. I am also predicting that when I was offered a certain choice, I unlocked an achievement. I feel a certainty that going another way will give a different achievement, so replay and experimenting is a part of all this.

So, what about the verdict?

It is a top notch game with a 90% rating. It is no ‘Last of us’, it is no ‘GTA’, it is an evolved game and this game is nothing less than a master evolution of whatever it used to be and the game is better for it. This leaves me with certainty that we will see more versions of this game, especially considering the optional additional interactions on a PlayStation 4 controller, which means that Beyond 2 Souls is only the tip of the iceberg and that already blew me away on the PlayStation 3. So the future of the PlayStation 4 seems to be a solid one. The music which involved Hans Zimmer, a legend in soundtracks, gives this game the atmosphere it deserves. So was this an interactive movie?

No, it is a game where you move, walk around and interact/search for clues and events. In addition it must be said that it has a few really small flaws. At times her movement seems a little less liquid, but not as irritating as we saw with Resident Evil. In addition, the move you make is depending on what you see that means if you are ready to punch and the camera shifts to the other side, that you move you had in mind would be the wrong one. That is part of the gameplay challenge and this game plays that part without a flaw. Whatever flaw it had, was purely the user of the controller. In the end, you will have taken Jodie, from being a small girl of 6-8, to a battle hardened, beat the crap out of anything goddess though places from Urban, to Military complex, to the middle of the desert. The story remains an awesome experience.

There is one other side to all this, it is one that is futuristic. As we see more and more of these games evolve with the use of professional actors, it will not an unrealistic thought that the Videogame industry will actually get its own Oscar category. If so, then Ellen Page might become its first recipient.

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