Tag Archives: Egyptian

Out of nowhere

Yup, that was the setting as I see it. I was getting frustrated with the man on Pennsylvania Avenue 65000 who just doesn’t get it and now we get tariffs in Australia too. Gone are the days when we discussed a real solution. But for now we can rely on the Commonwealth to come together and make the United States the pariah. According to ABC News we are facing  “Australia is among 45 countries facing the higher 12.5 per cent rate, alongside China, Japan, India, South Korea, Brazil and Switzerland. Another group, including Canada, Britain, the European Union and Mexico, would face a lower 10 per cent duty.” And I suddenly realised that this was not about forced labour laws and according to legal insiders, Australia has world-leading laws to combat forced labour. So what is this about? These are merely bully tactics to create a gap within the Commonwealth, because as I see it, the Commonwealth has likeminded laws, they are not identical, but likeminded. So this is another bully tactic from the intellectually challenged person in the White House. I reckon that there will be some kind of blunt call where Australia surrenders rare earth minerals, the man is blatantly transparent. He merely want to force settings and he needs the EU a lot more, so Australia gets dealt the ace of spades (I think that was a proper use of that expression). From the wielder who has no morality at all. But as I see it, the commonwealth can come together and sell to the EU, Canada, UK and Middle East for what was meant for the United States. We all still sell, but we merely sell it to someone else. How long will it take the United States to realise that they are setting themselves up for Self-flagellation?

Still, there is more to come, but I suddenly had a thought in the gaming IP selection. You see I decided to replay the first Nordic God of War, because I had not played that game since it came out, so basically I played it into 2019 and that was before I had a 4K TV and it was glorious, now in 4K, the graphics are even more amazing after 7 years and it feels so amazing to play that game. But it also made me consider a few things. You see I have always been a great fan of Dungeon Keeper (1+2) and I also loved Black and White, but what happens when you play a god game and you do not get to wield the players? Merely influence them? So I started to think and as such the game ‘Worship’ was born. You are a deity, a slightly less than mortal person (aka a god) and the first setting are the nordic gods. But here is the kicker. You get the first few games where you learn the game and as such you start playing all the gods, so you can learn the mechanics. You start playing Odin, Thor, Freya and Loki I decided on four gods, because as the game goes deep, you can get 3 other gods involved, the other two tribes get one of the other gods. The game will let you play all the gods so that you learn the mechanics. These tribes are always at each others throat and there is the rub, the game starts with someone praying for mercy at the shrine and that is how you start and the mechanics (even in the learning phase) is about randomization, so you do not know what god you are and there are three tiers of powers, tier 1 is direct and give the least delay for your powers to restore. Tier 2 has a medium cooldown and tier 3 a long cooldown. And the powers you wield will realist in a person, or a small group in a Vé (shrine) you can affect more people and the cooldown is reduced. But beyond that you can not influence the game, the people in the game are like little computer people, all doing their own thing. But part of the settings that as you influence the people in ‘your’ village, you need to see how this is interpreted and how it affects how they face the other village. And through that whatever god ‘aids’ them, they will have both a direct and indirect effect on the interactions. 

I am still working out some of the settings, but in my mind, it shows promise and when the settings are finished the real game begins and you are taken through the stages with the Nordic gods. I thought that after that you get the Greek gods and Egyptian gods. I reckon that after that it will become a mix and match, so village 2 might be one of those pesky Greeks with a sneaky Martian playing Odysseus. You know the kind. And village 3 might be devoted to Sobek. A setting that might turn out to be highly addictive. I am now contemplating how any of the gods could affect the other villages with something like a curse. It is interesting, but the cooldown for the god is also rather nasty, so you want to do that sparingly and only when it becomes essential.

The fun part is how to create the DML engines for the villagers. And as I see it, it requires a separate engine for each village. The computing power is already there, but then I would like this to become a PS5/Switch2 game. This idea of a novel gaming IP is rather invigorating, because there is too much franchise gaming going on. No matter how original and novel Lara now looks. It is still a new version of robbing a tomb (no disrespect meant or intended), Lara got me through some rough times in 1996. But the idea to put something out there that is totally new is rather fun. And even now as I am looking at the game in my mind, I am also setting the interface to a new look for the Nordic/Greek/Egyptian gods. Not merely something that looks fresh, but completely different in the way it looks. You see, the interaction would also be strange (for the player). But this setting leaves me with the randomizers and the choices available to the player. When it ids all nordic, it seems simple. Even as these gods all have different options. How to get the villagers to come to terms with the new equation (to coin a phrase) it is something to consider. That opens up a whole new stage. As the Nordics get into the UK (before they had tea) they had their settings of druids and a few other settings, So there could be a lot more to this game as I see it. Still there is more to do and it is more enjoyable then to look at what other stages the new hands us, because in the end I am not a journalist, I am an IT person and gaming is in my blood and the leads to a lot more interesting puzzles than Washington DC is able to hand us. But that might merely be me. Oh, I just realised that the powers they hand to the villagers could be active or passive, so  wielder of weapons or a thinker of new weapons. That also gets us to the old equation in martial arts, attacking without defense is pointless and defending without attack is useless. So there is more on this game coming to a blog close to you (read: my blog) 

Have a great day, it is Friday here for me now.

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One step left for a new world

That hit me a moment ago. You see, 6 days ago I wrote ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) it was an idea that could aid Apple in propelling their Apple Vision Pro, the idea hit me a week ago and now I see a few more angles to this. If Epic Games (makers of Unreal Engine 5.4) get a translation system online. It could propel the Apple Vision Pro even further. Areas like Tourism, Theme parks and even larger attractions could be visited, or seen in different ways.

I saw one side, then another and another. Apple seems to overlooked this, but the setting in high end tourism is easily made and the more are set to multiple sides it could boost Apple in several ways. As I see it, should Epic Games make the jump to make an engine that translates Unreal Engine 5 to a system that could be fed into the visionOS operating system. Apple would enjoy the upsizing, but in equal measure Apple and the game developers could get an entire new population to their translated games. We all know (or have heard of) “spatial computing experiences”, but how to set that? I saw the options about 4 years ago, not as the Vision Pro, but in other ways. And now I see that the Apple solution could work there too. And once this is going I reckon that Meta with its goggles would soon follow. The hard part is to make it work and not a simple figment of an idea that is nice or one title. This is why Apple needs to talk to Epic Games. The unreal engine would be central for conversion. We merely think of the Unreal Engine as a gaming system. But imagine that The game Assassins Creed 2, or Origin gets upgraded to Unreal Engine 5.4 and after that we get the translator to get the spatial system fed into visionOS. Consider that the spatial system let us walk through Florence, Venice, Rome and even Egypt (AC Origin) or Bagdad (AC Mirage), from there we could use it to teach us Latin, Greek, Italian, Baghdadi Arabic, Egyptian. It allows the goggles (to avoid confusion with glassware) to show us how it was then. It could also in a more frontal view of the Horizon games. To see the Thunderjaw next to you (a separate discussion). Once these systems are created the avalanche will build up and here Ubisoft has a distinct advantage through titles. So how long until the Vatican wakes up? And from there tourism gets a larger slice of this approach. And lets be fair, wouldn’t you walk through the streets of the cities we saw in the Assassins Creed games? See the machines in the Horizon games, or learn the languages of days gone by? The learning ability that is part of something bigger. A massively wild idea and perhaps contemplated by some. However, I cannot find anything in this direction at present. All options for at least two systems and if I had my way (I seldom do) there is even another side to the options I gave to the Saudi government. A way to propel the Saudi way of life to a much larger population. And now I see that the Apple Vision Pro device could do this even more so. 

It is not a step forward, it is a step to the left (or right) and it enhances the overall setting. It doesn’t replace it. A simple idea that others didn’t have (or rejected). I wonder how many considered this to be a futuristic path to learning languages? 

It has been Saturday for 3.5 hours now. Vancouver has a decent amount of Friday to do before it is here too. Have a great day.

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By any other name

This started some time ago and today things started to mesh up in my mind and it got started with the movie Gods of Egypt, I watched it again this evening. The setting is not one could debate the reality of things (as one could consider), but there is the crux. What is real? 

You see, this is the question that I have often asked myself and this week a few things happened that calls an old idea into power.

You see, Ubisoft did most of the work and AC Origins set it in motion. When you get the addition on the game, you also got a tour you had to complete, visiting a brewery that makes beer and a few other places, places that were in the game and now Ubisoft added a tour to show the players how far they had taken the game. It was brilliant and some will find it boring. Yet it could be taken further and in part based on their own IP.

You see, what else could be done?

There are two settings here. The Egyptian side gives the people the option of polytheism, the believe of multiple gods. The game could take you on a trip as a diverse amount of people in Egypt and take you on a trip of worshiping the gods like the Egyptians used to do this. We could limit the player to be in Memphis, Alexandria, Letopolis and a few others. The second site is the Roman side, with a Roman farm, the ability to learn Latin, set this part to Latin and as we are thrown into the deep end we learn a language and there is a market, more importantly as Ubisoft already created the IP, it would be a simple alteration to the game to engage in languages (Egyptian and Latin) and here you are no hero, you could be a roman legionnaire, a scribe, a farmer or a slave. We saw the impact of it in all kinds of TV series, but that is the story told us. So what would it be to live it? And that is only the beginning. At some point Ubisoft will create a Unreal Engine 5 transfer making it as lively as possible and there we could use these programs to educate. And Ubisoft has the IP to make larger changes to programs like AC Mirage and add Arabic to the fold. 

Now some people might think that this seems boring and yes. It is not a slice and dice game, but it is IP that exists and could get a double function. You see as people ‘return’ to learning the classical languages they will also increase several other languages Spanish, Italian all have a grounding from Latin and in this day and age, we need more to keep us busy. There is only so many time that you can chase a Pokemon, or kill the masses in a race car. To give people something more will soon be the only way. The people and the gamers want more. I have nothing against Elden Ring or games of that nature, but how long can you play these games? And here Ubisoft clearly has the upper hand. They created such treasures from the old days. The renaissance, Egypt, Native America, Victorian London, Paris and a few other places. They have the materials, so why not employ the powers to use them for education? For me and many others Egypt have held sway on us and there we get two settings. In the first the Egyptians and in the second degree the romans. The second one could be set to the area of Pissa Oros Citadel. Where you have to complete several ‘tasks’ whilst you optionally do it all in latin (an optional advanced setting). And now (either as Egyptian or Roman) you do it without any assassin skills. 

Will it be successful? I believe it will and with the IP already made by Ubisoft, there would be a case to see it happen. 

Am I right? I don’t know, but the idea to learn ancient Greek, Latin or Egyptian is immensely appealing and I know there are more who find it appealing. There is whole group on Twitter (still refusing to call it X) with the notion to lean Latin, with a few thousand members. 

Just a thought to get through the day, it’s Thursday here now.

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