Tag Archives: FTL

Shortcut gaming ends

Yes, this is actually a setting that was a while in the making. To be honest, I had no idea what I saw in my dreams. Things did not make sense to me at that point, but the afternoon changed things for me. You see, streaming consoles are the solution to shortcut gaming like we see on the tablets and mobiles. A shortcut to funny money and advertisement dollars. Consider the games you played last week, how many had an advertisement every 90 seconds? Every level? Streaming ends that, you see streaming is paid for, and as such like console gaming no advertisements. The larger issue with streaming solutions that they can hold much larger gaming needs, gaming needs that is not solved in a few hours. Games to bring achievement, real achievement and real joy. Like in the old days. Games like Railroad tycoon, Theme hospital, Theme park. Games that we can play a long time and show off as what we created. That was in the back of my mind, but I ignored it. It all starts with the image below

A simple grid, but one with a difference. You can create a maze, an intricate path but every point is significant. It can connect to a path below and there are in total three levels. And it is not one grid, there are four. Green, Red, Blue and Purple, each a different area. And it does not start easy, it does not start at all. Places like the Efteling (Netherlands), Phantasialand (Germany) and so many others, they all needed time and that is what you will need. You draw the plans, you make the place and perhaps a little basic at the beginning. Yet the game allows for so much more. Graphic files to be uploaded to your solution, the personalisation of a theme world like Anton Pieck did for the Efteling. This is not a simple game and it is not a short game. This brings fulfilment and it takes time, but that is the challenge. Not to make some short term gaming experience, but one that lasts a long time. My mind saw it, but the brain never communicated it to me (in a way I understood). The pursuit of shortcut gaming needs to end and lets be clear, this game is not for everyone. And the nice part with streaming games, you can try them all. And when you have 4 of these sot of games, you end up with 4 times the populations than these short cut game makers have. Perhaps Idle games is the only one with a real population, but that is because they have 20 variations on the same theme, and after an hour they all feel the same and unrewarding. A game like Dungeon Master (FTL games 1988) broke the mould and became the forefather for 3d gaming everywhere. Why? They did not offer a shortcut and in those days 40,000 games sold was a big thing, because it was. We need to change the way we see gaming, not how we see games (that I an art issue). You see the BI manager that push short term gaming are at the end of their feed, they end up pushing and nagging some mobile game, and with every streamer that enter a household the lifecycle of these games end. And whilst we create a new fantasy theme park with mazes, rooms and challenges, some will take the option to create in something like Adobe illustrator a new kind of door, and export it to their game, and soon that place will take on a new life. A personalised life where we create the new challenge and let the NPC’s wander around. A machine learning battleground where it is about the art, not the shortcut. Yes, we can add the usual gimmicks, but the ability to truly personalise a game is coming because streaming makes that possible. A cauldron in the making and Google tapped out of that equation, now it becomes the gaming field of Amazon (and that other wannabe) before Tencent drops in. 

Do we not owe it to ourselves to create the best gaming environment we could ever have? We can look at the games that were and remaster them, or see them as the groundbreaking tools they were and see if we can do that one more time and truly create something new?

I believe that the second one will create more followers. Don’t get me wrong, to see the Witcher 3, a 2007 game getting renewed in 2022 for PS5 is awesome. It could be seen as evidence just how groundbreaking that game was that it can till inspire gamers right next to Horizon Forbidden West (2022), 15 years and Witcher 3 can till hold grounds, that is amazing gaming. That shows you what a 90%+ game is capable of and that is what too many game makers have forgotten. 

I believe and I hope that the next generation games will push maximisation on streamers because that I where we are heading. Do not get me wrong, I will never leave my PS5, but there can be more and the Amazon Luna is in a much better position to prove that at present. 

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Reflections

These are the days where a lot of people reflect on choices made and I am not any different. I was at the foundation of gaming, when gaming was young, when people thought that this was the sport of nerds and I did not care. I reviewed games for 13 years and I never regretted it. I was there when Commodore release the CBM64 and the Amiga 500. Sony released the PlayStation, I was there when Nintendo released the N64 and the GameCube. I had the Sony PlayStation 2 on day one, I saw with amazement when the SEGA Dreamcast was released. I saw an amazing range of games and systems, even now I think back to how great gaming was in those days. Even now we see how some makers misrepresent their games on how unique their game is whilst in the end it is merely another version of Candy Crush or Bejewelled. The hide behind quick animations and we see some Zombie game and the list goes on, they all need to make a game that is quick so that it is downloaded, their name depends on the amount of downloads, the sheep that play games follow the games that have a lot of downloads, yet they miss the larger stage. A game is something larger, it keeps you interested, it offers a larger stage and there is no denying that Microsoft Game Pass might actually entice people who call themselves gamers will actually end up playing actual games. Yet there is a danger there too. I personally believe that Microsoft is in it for the soft money, the micro transactions and it makes sense, micro transactions represents billions a year in revenue, and there mobile systems are the biggest source of micro transactions and that too is a reason why Microsoft wants Apple access. 

It is time that this stage changes and if there is one stage we want to protect then it is the gaming stage, that stage gives direct access to the younger players. Even as these ‘critics’ proclaim loot boxes are ‘gambling’, there is no status on games like Candy Crush and all others designed to drive gamers to spend money, the addiction of achievement. Yet we see a lot less on that part do we? I remember playing the very first Lemmings, from the first hour I saw just how addictive it was, I still have great memories on Magic Carpet, I saw amazing games from Mirrorsoft, Microprose, Psygnosis, Rare, Westwood, Bullfrog and too many others to mention. Even then the creativity outranked corporate types and the gamer won. That field has changed!

Even today, I remember playing games like Millennium 2.2, Lemmings, Covert Action, Ultima 3, 4, 5, Eye of the Beholder, and that was long before PC’s started to take gaming serious. One title I am leaving for last, In 1987 FTL (Faster than Light) created Dungeon Master, it changed the way people looked at RPG games. It was only surpassed by Dungeon Keeper because Dungeon Master paved the way and created the love of the RPG game, Dungeon Master became the best selling game of all time for the Atari ST, others would follow and Dungeon Keeper would push the love of RPG to even greater heights, in the end 700,000 copies would be sold and it is there where we see what we can gain, in those days 700,000 copies were sold, in this day it would be 10 to 50 times as much. And we overlook the playability of those games now, yes we see the hypes created (and the games EA screws up), yet they also had there share of successes and underestimations. Who remembers ShadowCaster and Black Crypt? Upgraded they would make interesting games and in that same setting EA has close to half a dozen games that could raise the setting for Google Stadia. So what happens when we tinker Magic Carpet to become larger and multiplayer? And that is only the tip of the iceberg, Microprose has even more titles and that is all before we look at the near future and see what else we can do to set a larger stage of games that people either cast aside or ignored in the first place. An excellent example of that is Microprose’s 1990 release of Knights of the Sky. I loved the game and many others did as well, but the larger group seemingly forgot about this game, a game that could be upgraded and work on a whole range of systems, including Google and Apple systems. We need to take another look at these games, games produced in the era spanning from 1985-2005 gives us close to 100 titles spread over half a dozen systems and we forgot about them. Why is that?

I get it, some people moved on, they moved on to other things and that is fine, but there is an entire generation of people that is limited in its view of games and it is limited to match three shapes. That is not really gaming and we need to make sure that this does not happen. For a system like the Google Stadia, it is the difference from being in the game and setting a goal towards being the 4th system in gaming, from there the sky is the limit. There are enough games, the question becomes where do they (or Apple) want to go, offering a system or committing to a system. It is a small but distinctive difference, one is seemingly going that way (it doesn’t matter who), yet it opens up a larger stage. A stage where people can optionally now play a larger and repaired Mass Effect Andromeda, a game that is game 1 and game 2 together. A stage that Google Stadia and Apple allows for and that is good, perhaps the others will catch on, but that is not a given and perhaps not even required. Hardwire gives options, but when did all systems need to offer everything? I believe that Nintendo and Sony can work side by side, I feel certain that either Google or Apple will be the third system, there is a chance that people will select EITHER the Google or the Apple system, but I cannot be certain of that at present. And it does not matter, like Android and iOS, people will make a choice giving Google an edge but at present not a given victory, time will make determination, yet in time and over time we need to revisit the old games, the fact that we see more and more remasters is because the old jewels remain jewels, some of them merely need to get dusted, others need polish, but they remain jewels and the sooner some see that, the better their hardware will fare. 

 

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