Tag Archives: Guerrilla

Now what?

Well that is one way to say it. I am tired of all these AI bubble stories, I stand by my point of view and there is a slim chance that I am wrong, but to be honest. I very much fear that I will become like Jamie Shipley getting hauled over at the end by Standards and Poor (see the Big Short) and I am tired. This blog will bear out the correctness of my view over time, too many are in denial and I don’t care about the losses that they incur, they are not my losses and I told my piece on this. Time to move on and I still feel strongly about a possible solution for the Apple vision pro (or the Meta Quest Pro) and I created two solutions that could bring either a rather hefty revenue cycle. One in linguistic and one in entertainment (Based on Horizons Zero Dawn/Forbidden West), the fact is that the Vision Pro was discontinued production in late 2024, but the story behind its failure tells us more about the future of mixed reality than any marketing presentation ever could. And that is one reality that some can sprout, but I saw the idea for a global linguistic solution (via Ubisoft and Guerrilla Software) two solutions that could have worked out if people at Apple had any brain and I put it here as early as November 9th 2024, in ‘the easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) but seemingly Apple took a runner, as such the idea would now fall to the Meta Quest teams (3 or Pro) and I reckon that Meta would love a linguistic solution they could vendor to the world (together with Ubisoft), I reckon that catering to billions would please both those teams. As such I was overthinking the two solutions I concocted. More in the trend of what books could be used to cater to the lessons and my first thought was to use ‘Famiglia Romana’ to introduce into the Latin setting, but also into the Italian side and even into the other languages. As such each language also include another language which they get for free. There is nothing like a free sample to get the juices going. And from there every language that has one book that is transferred to all other languages. As my setting catered to French, Italian, English, Portuguese, Japanese, Latin and Spanish (AC Hexe) and there is the crux, why wouldn’t they use the idea? How many people are trying to learn one of these languages? The idea that DML is being used for teaching languages is novel (to say the least and 80% of the solution already exist (for all languages mentioned) and that is where these players (as I personally see it) lack vision. So at what point do they look at any idea and think “That would never work” or perhaps it is connected to the idea that a little more work could unfold a lot more revenue and as Far as I now it, the people with pupils like dollar signs (salespeople) are never shy for inviting revenue to their front door, especially as 80% is already done. And they merely need to include parts of the game and it is all covered with NPC’s. So I don’t see the point of walking away from this. And it is not that I am a coward, but Ubisoft already OWNS the IP, so there is little I can do. The other IP (Guerrilla) might open another door (beyond the gaming side). They could set the people of these places (Carja, Banuk, Oseram) to Native Indian languages and there they could invite a whole new linguistic side and even propagate these languages to the world. I might have initially designed the game specifically to the Meta Quest based loosely on Pokemon Photo, but there was a lot more to be had there and the fact that I can see these IP’s evolve and the owners did not is pretty laughable.

And lets be clear, there is life and software solutions beyond AI and the sooner these people realise this, the better they are off (as Google and Amazon decided to leave on excess of 6 billion annually on the floor). It is a setting where we see that the French language has Sans Famille (Hector Malot), I read it in the 70’s on Dutch, as such I knew of the book and I loved it, but there also is Les Trois Mousquetaires (Three musketeers) by Alexandre Dumas and Les Misérables (Victor Hugo) that makes merely three books and there are so many more and as such the French version takes shape. And when you get through the languages released as I saw them and we have 5-6 books per language and bind them in mini games in these games, you get a true linguistic solution. And the DML solutions we have in customer support could measure the correctness of the participant. One s of several solution I thought through in this approach of software induced linguistic training skills. The fact that I saw through the solution that Ubisoft has and they remain at least partially blind to this is even more humorous, and that is beside Meta being seemingly asleep at the wheel.

So if there is nothing else, it is time to do some snoring as it is almost 03:00 in the morning. Have a great day today as for most of you it is Thursday and I am already on Friday. 

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The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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The party of what was

We have this at times, we go back in time to remember the party we were at, the party we gave. There is a reason for it. It can be sentiment, lust, desire, achievement there are hundreds of reasons why a party remains in memory forever. A party is for most the easiest to see, and there is a second reason. It is a setting where the crowd remembers you, the crowd was part of it, you either distinguished yourself, or you were distinguished by others. It is the crowd that is an essential element in all this. It is part of the multiplayer appeal, or at least that is what I believe is the case. I play single for myself, for my own needs, for my need for joy. I am not a racer of routes, not a shortcut maker of cleverness. I walked through Oblivion and Skyrim for hours, enjoying the perfection that Bethesda created. I see solution after solution that is all about feigned perfection. It is about showing a crowd how perfect you are, but is that a truth? A reality? To present ones self as clever is not a presentation, it is deception. That is the side that I going wrong in too many games. Whilst I focussed on giving the gamer a good time, others are setting the dressing to pretend the gamer is much better than he or she actually is. I have been brooding on this, you see it is the game Elden Ring that brings the real gamers to the surface. I am a real gamer, but I was never that great in action games, I learned that the hard way in Bloodborne and Dark Souls 3. I still have these games. They are beautiful, but for me not something I can hope to conquer. I feel no shame, I have my own speciality and I have achieved plenty of game completions over the 40 years I have truly enjoyed gaming. From the VIC20, the CBM64, the Atari ST, the CBM Amiga, N64, CD32, SEGA Megadrive, Playstation, Xbox, SEGA Dreamcast, the PS2, Gamecube, Xbox 360, Wii, PS3, PS4, Xbox One, Nintendo Switch and the PS5. I have seen and enjoyed gaming to the largest extent, but when the Xbox360 came things changed. This is not the fault of Microsoft, in this they are innocent. There was a push for achievements and to get them any way possible and I was the same. I wanted (for the most) all the achievements, I was not an online gamer, so I missed out on several achievements. I think it is what ‘saved’ me and even the Sony group has that issue. You are not a gamer until you get the platinum achievement. There is something wrong with that notion. It is like a new dimension of workforce adhering to the Wall Street stage of ‘Greed is good’, it is not, it really is not. I think the stage of Nintendo Switch to do away with achievements was wise, a lot more wise than most of us realise. Ask yourself the question, are you driven by achievements or to have fun? Do you enjoy walking in the world you play in? These questions have been bugging me for some time now. The Bethesda games brought it to the surface and to some degree the Ubisoft games too. Guerrilla pushed it into overdrive with the Horizon games. It matters, it really does because the wrong setting here could break streaming games. In the games I designed for streaming I think about rewards, not achievements. The Luna keys were part of that. Silver keys to the game you get them in and gold keys to unlock something in 5 games that you have at that point. Rewards are more satisfying, rewards are a token of achievement, a point where we all will get, but not having it on every profile matters. It stops the wannabe’s, it heralds those who are and it gives to those who attempt and overcome. We want to be the gamer that has it all, but why? You see there is so much to gain from replayability, there is so much to get when some options are only there for the arcane, for the shadow dancers, for the brawlers and it is possible we will not become all of those to the degree of perfection, but the inner feeling of what we get done is overwhelming and I believe that achievements undermine that. Now, this is nothing against Microsoft (I slapped them often enough), Microsoft brought achievements and it is a great idea, but game makers and others seem to have subverted the concept, that is how I see it and it took me a while to see the Nintendo Switch step as the great step it was. Yet I understand that achievements are important to some, so how to embrace the idea and make it better? The keys are part of an optional solution, but only in part. So to look at the party of what was is also a way to see the side of what might be. I have no idea if I will solve it, it might be up to someone else to do that, but it needs to be done. We need to go back to the old days to when gaming was pure it was about the gamer getting to places, not others judging the gamer on how he got there, how fast and in what way. We lost something there and we need to find it again. The streaming stage will push gaming further, but it will also push weaknesses and corruption of the gaming mind further. Gaming is about checks and balances and we seemingly ignored the balancing act. I have done that as well and now my mind is making up the consideration and the tally of balances missed. How it will fare? I cannot tell at present.

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