Tag Archives: Sentinel

The ability to create

That is at time the question is ask myself. You see, I can reengineer something in seconds, that is my brain does. It takes a little more to type the idea (usually in hours) and as such I wondered today if I still had it in me. I created a set of RPG games, from almost the ground up and they could be united in creating a completely new game. But in this case I wanted to create a new ‘action’ game. I really prefer stealth games, but to cleanse the pallet I need to revert to something new. It is hard to make something from the ground up as my brain contains the hundreds of CBM64 games I have played and they tend to get outside of my train of thoughts. Yet the idea of combining these games has merit as it becomes a totally new game. Not to mention that the CBM64 had massive limits and getting those lifted could send a new piece of IP to streaming systems. 

Why streaming systems?
I believe in these systems to entertain people for at least another decade and when they accept Unreal Engine 5 apps, the entertainment level goes straight through the roof. You see in the past I united Iron Helix and Murder on the Zinderneuf to create a new challenge a new game. I had the Amazon Luna in mind as it was the most likely contender, especially when Google dropped their Google Stadia. Then I considered another edition (a highly upgraded version) of Seven Cities of gold. From there I went to boggle my mind and consider a new version of Covert Action. With more memory comes more options. Then there was a setting to create a ‘Where the hell is Carmen Santiago’ with real mappings of wherever the game takes you. So where Microsoft failed and got mediocre games out of, I created a wave of partial originality. And now?

Now it is time to flex the brain one more time to set my (I think) ninth gaming idea to my blog.

So let’s combine Archipelagos (CBM Amiga) and Sentinel (Atari ST). These games were in its time awesome. It had all the trimmings of an addictive game and with the amount of levels quite the long play time. Yet the game was bland, in 1989 that was fine, but with streaming solutions we can have a lot more. So as I see it, the foundations are fine, but there are changes. The idea of an egg leading to an obelisk is one thing, but what if we changed the premise that the Obelisk is still the goal, but there are several ways that we get to that goal. There is the egg, but that leads to a bird (large) and that one needs to be defeated. When we take away the time limit of 90 seconds and we add more challenges as you proceed in the game. Devouring elements like trees (wood), blocks (stone), Ice (water) and fire we get a new setting. As the game grows we get more elements and more issues to resolve. It is in part reengineering, but that was merely one part of it. As we have Water, Wood, Stone and Fire we can get more elemental challenges. Water and Stone gives us the mud challenge, Fire and wood gets us the charcoal element, Water and Wood leads to forests and so on. Wood and fire are insensitive to each other, but mud and fire can interact. As such we get a wealth of new challenges to any archipelago. The trick is to find the right solution to get new options. It isn’t as single dimensional and simple as that. But this is a start and as I work out a few more kinks and alignments, we get a new game. Will it have appeal? Archipelagos did and that was 36 years ago. To add graphics and music isn’t enough. The game needs to be playable and should appeal to a niche of gamers and that has to be enough for a while. You see, players like Ubisoft want a game for everyone. I still believe (and have always believed) that a Game that appeals to all will please no one. That is the flaw Ubisoft never accepted. So as I align more games to make one niche more appealing I feel certain it will work. So how long did this take? Less then an hour. So as 20,100 worked on a few dozen of games. I thought of at least 10 games within a month of considering them. Would they all be successful? I do not know. I merely thought of the game (the RPG is completely unique). And as such I feel that it would hold up as it isn’t a copy of anything created. And they were all created around streaming systems. I believe in that solution as a console. I have nothing against my PlayStation and I will keep ion playing that system, but it cannot survive by itself and Microsoft is losing the edge they once had. So a new contender is needed. I still have faith in Amazon Luna. There is now the Tencent Handheld. It seems to be great, but it is a contender for Nintendo whilst harming the Microsoft market share they have. As such the Amazon Luna is likely the system to have as a streaming solution. 

So what about a unique game? That might take a little longer and there are contenders. Sony has Horizon, Microsoft has Fable and Nintendo has all things Mario and Pokemon. There is still space for more, however when you consider Horizons, the drive and ability to create totally new IP (like my RPG) takes time, effort and some luck. I think I got lucky and whilst I decided to focus on the storyline, there is more to it all. Is there space for a ‘simple’ single playing shooter, or non-RPG is possible, but between the CBM64 and the CBM Amiga over 10,000 games were created between 1982 and 2000. As such the option to create completely original games that fits the mould is rather rare. It becomes possible when the limits of these two systems are surpassed. Yes there is space for reengineering and that would become the first setting for any new game. We could go for ‘Defense of the Crown’ and set the premise to a Muslim side with ‘realistic’ challenges. We could unite games, get us a more challenging version of Covert Action and now not a 1990 Max Remington in the lead, but a more 2100 (year) version setting a more Tom Cruise minded person in this. A game with more electronic events, mobile events and there would still be the need to invade embassies, but we could add a few challenges with a 3D need.

Whilst all are focusing on their IP (which is not bad), Microsoft decided to focus on its system (also not a bad thing), but as the console wars go on with their IP on the forefront of their minds, more is needed and as such new IP (or reengineered) with a more open setting is as I see it a first. You see, gamers want more and as such the streaming systems have a unique perspective to add Sony and Microsoft gamers to their arsenal. Tencent seems to have figured it out and is going for all four systems with their Tencent system. The problem for me is that I have no idea where Tencent is going with their solution. As I saw it they have the option to add 50,000,000 ‘gamers’ and that puts them far ahead of Microsoft. How that goes? Time will tell. 

So whilst I am still focussing on creation, I will have to do that behind the lids of my eyes for now. So have a lovely day and consider what I could come up with in the next day.

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The console stage

I made a claim last week and I forgot to follow up (my bad), and here it is. I was watching on the games out there in the past and games that might have a lovely return. First is the Sentinel. It caught my eye on the Atari ST in 1987, I played it them and I got the remake in my fingers on the PC in 1998, complete with the addictive music by the one and only John Carpenter. I believe that this game would be a nice asset on the Google Stadia (or Sony/Nintendo console), it is a game that you can play, put down and play again when you feel like it. Each of the systems can outdo the PC 1998 graphics without impeding on playability. I believe that the Ultima RPG games, but now with a Elder Scrolls first person look would be another game that could rise to fame (again), the important part is that games 4,5,6,7a and 7b would be one great game, a station that evolves as you play and they set a much larger stage that has not been achieved EVER. As such each of these systems could bank on a million fans almost overnight when properly transferred. And that is only the top of the chart, the state we see when we take the games that were not entirely at the top of the charts (like Paradroid) and we tweak those, we get a whole new range of games that would be out there for a renewed chance of more and more gamers. Another setting is seen in Mega-Lo-Mania, the game was good, not great, but it is set on too limiting a setting. It should be improved on, especially as RAM and hard drive are no longer an issue. The same could be said for forgotten Ubisoft gem Conquest: Frontier Wars, there are a few tweaks suggestions, but for the most, the skirmish part is all that is needed to give thousands of gamers fun for many many hours, and it could be ready for Google Stadia, Nintendo Switch et al quite quickly. I reckon that the Nintendo is especially interesting as it has no real space management games of that magnitude and it allows people to play by themselves and online against one another. Two stages that are easily achieved, Ubisoft does have the knowledge to run out to those fields (and they can use any win possible). In that same stage, who could forget 1989 addictive game Archipelagos, made by Astral Software? I reckon that in its original shape it is slightly too dull and too shallow, but the stage was good and when we consider other games from that era and we can spice things up a bit, the stage changes it from better than average to really good. It is not really a fair setting, because the original was better than ‘better than average’, but it was a game designed on a system lacking resources and as such improvements and additions are an option, yet there is a stage where we see that the 80’s and 90’s gave great creativity on the lacking stage of hardware, and as such we see that there is a whole range of games that can be revived on these systems. 

Yes, we all want new IP, but lets not forget that great IP remastered is still a good place to start and a lot of it is up for grabs and for those not up for grabs, the original makers could get a new lease on life and an additional pay check for the IP they know really well, gamers and game makers both seem to forget that part.

A stage that is in motion, and could set the console wars to another stage, the actual and factual stage where it does not matter how powerful your system is, it becomes a setting on who offers the most fun and that part has been forgotten to the largest extent, I wonder why?

For me, I still remember the many hours I rejoiced playing Fur Fighters on the Dreamcast, the PS2 version sucked, but the Dreamcast edition was massive fun and I still wonder why that game never made it to PS3 or XB360, now that most of the games can make it to a wider selection, I wonder if anyone will pick up the treasure trove before it is too late. Or perhaps the original makers will consider the larger stage that is now open to them.

2021 could be a great year for gaming and not just the new IP, golden oldies could be a genuine important stage for all systems willing to step into that mix.

 

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