Tag Archives: Tower of Babel

The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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Delusion in two part harmony

There is a time when we get creative, we all do that and we let the mind take a gander into a direction we never considered before. In one part it is an essential journey towards finishing my novel, I left that part alone for the longest of time. Even as I already set out 55,000 words with about 20,000 on the back burner. Things were going from place to place, but it was too linear, too much of an expected anticipation (if that made sense). Then two things happened at pretty much the same time. The first one is that either I am getting hacked (in a clumsy way), or the Optus network is in a massive level of disarray, it is not doing its job, whether it is from a congested network, or services are failing on a much larger degree. But it also gave me an idea for the book.

I will try to explain.
Consider a cube, consider the image of a cube. The absolute centre is a large battery, it creates 101% energy. The corners of the cubes are smaller and in their way they also create 101% energy.

If they are maxed, they hand power over to their neighbour. First the other corners, then the midway points. As such the complete cube consists of 20+1 energy points.

As the power is maximised the system can operate on 100% all the time, the rest is bled out towards a matrix taking the cube to (for example) a hexagonal prism, from there to a 8 sided shape. The issues is when maximum power is maintained for too long. That is what my mind wanted to figure out. It seems silly, but it matters for the story and I believe that the story needs to be as well set as anything else. To let the story go on faith is for fantasy and I have nothing against fantasy, but there is a larger setting here, so I feel it matters that I try to make the story fit on as many parts as possible. 

In the image the symbols are atoms, but in this, what they are cold fusion systems? The problems is that ‘our’ version of cold fusion systems are flawed (to say the least) to get it to work you need two elements (see the book when it is done), one of these elements is on Jupiter (3-5 miles deep), the other one is not in our solar system because the element requires a specific situation, the element is called Celestrium and that is a 8 layer noble gas which we do not have here and it cannot be manufactured. As such we are in a quandary, but I always stated that is where we tend to get really innovative. 

So in this setting we can fuel a large system (or ship) but not all the time, or at least to some degree all the time and the larger this system becomes, the larger the ship or the larger the power output. In all these settings there is an equation, but that one eludes me for now (my science degrees only took me so far). So as I rely on science drenched fiction (which is not the same as science fiction). I see a larger station to add pages to the story and it also gives the larger reality of a place without all the elements and all the facts, making speculation and innovation a larger setting towards reality (or at least as I see it). 

So my delusional mind came up with a few more pages into a tory that might lead to something larger, or so I hope. Anyway, the idea goes back to anther state of mind, It is one I had in secondary school. I considered that a dimensional element has a shadow that is one dimension less. So a line leaves a point as a shadow, a cube leaves a 2d shadow, a 4d shape leaves a 3d shadow and so on. It is simple, lame and clearly debatable, but that was my thought at the time, so my mind was always in the setting that space leaves the shadow like a cube, so what does the shadow of time look like? And my young mind could never figure it out. 

But the journey of learning that I had limitations is also a nice one. You see, limitations are good, it allows us to look beyond and seek new paths to overcome limitations and some journeys are positive and some are negative, that is always the case. In this we rejoice in achievement, but we learn so much more from failure, some learn this early in life, some will never learn it. It is up to the person learning to handle that lesson and we all do that in our own ways. We always do.

The creative person finds a way, the less creative circumvents it, or avoids it, whatever their preference is. I am merely happy that I found another element in a larger story and that story matters, because it started in Iran, in early Mesopotamia, in the age when someone build a ziggurat known as the Tower of Babel (a much larger story) and that part is still important today, even if we ignore it, but not the fable, not the christian lore of apprehension, it is the real part of a story that has larger considerations, or so it is my thought on the matter. When the lore fails, the words can be seen for what they are and there is more into that side. We need to see beyond lore, especially in storytelling and gaming, because that will enable us to create and recreate what was into a story that we find easy and able to digest, because digesting stories is what it is about. It is our own approach to delusion in two part harmony. I have mentioned Bethesda several times in the last few weeks, but they did create greatness, it is seen in Skyrim, who did not consider to live in Skyrim? Who did not want to have a house like Windstad Manor, with our own fishery, a nice comfy bedroom and a cellar where we could smooth the day away? When you realise that want, that internal need, you can start seeing the application of lore, the application of an altered story. This is not about changing truths that are centuries old, it is about an altered narrative that comforts us, not history, but fiction and fiction is all about personal comfort, it has been for decades, even longer when we go back beyond Jane Austen, Charles Perrault, Laurence Aldersey and that already takes us back 500 years. We can go back a lot further, or we can see how far we can move forward. And what can we do to get there? I do not have all the answers, you will not either, but together we can see what is possible. Yet this is merely my view on the matter.

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The Yesterday approach

I was looking at the Google Stadia setting for games, and naturally I got a list of the games that is on all the other systems. The problem is that Google is just starting, and even as it has good games, it also has a few titles where we can wonder how many disappointments the gamers will be introduced to, this is not about bashing Ubisoft, but they do not have the best track record at present, giving the Stadia almost half a dozen games less. One option would be to renew the old games, and I am not merely pointing towards games from the PS3/Xbox360, which is not the worst idea, but another level of gaming. I mentioned Murder on the Zinderneuf in a previous blog, but today I was re-confronted with an old classic, Tower of Babel, it was a Rainbird production in 1989 and made by Peter Cooke. We might think that the game is simple and that is only partially true, what is important the this is a game that the younger players can play, it can be upgraded to 4K if need be, but the moment the Internet congests, I wonder how much playtime people will get. The game fitted originally on a 1MB disc, as such the game could be upgraded to some degree, but it was already a good game, and as I see it, the amount of puzzle games is a little on the low side on nearly all platforms. And it is not the only game that could make it there, I mentioned Millennium 2.2 in an earlier blog and as such there is a rather large game pool that can be connected too, and that shows the larger flaw in the Google Stadia arsenal. We see what some call ‘the cool games’ and plenty of others too, but for any console to copy the other ones, is merely an exercise in catching up at best and yes, the Google Stadia has the potential to make it to third position, but if they want to differentiate themselves they need and a larger arsenal and a different level of additions. Puzzle, strategy, RPG, but not merely the ones already advertised, they need more and the old games were really good, as such a streaming game that is an upgraded version is still a lot smaller than some of the 30GB games and in streaming that counts as well. And that is not all, NBA 2K21 is supposed to be coming, yet the games has all kinds of issues on the other platforms. Park not working, players are prevented from joining games, we see mentions of ‘hailstorm of issues’, which let’s be honest, was always going to happen, but on a new console, the more games with issues, the less appealing it is. Yes the Microsoft and Sony solutions had the same thing, but they had a pol of titles to rely on and Google does not have that. Nintendo has had this a lot less and they have the advantage there, but for Google being on par with Sony and Nintendo was never going to be realistic, as such Google needs its own pol of games, games that have been properly tested and they will need close to a dozen games added, a dozen Google games and the old games are a good option. So how many Chess games are there on non-PC systems? What is the range of games per category? I am actually a little surprised that Google lacked in that regard, at least according to their own pages. So I wonder who were the deciding voices at Google, especially as the Stadia list has Breakpoint, a game regarded as the worst game in 2019, and that is before we consider some of the other titles (without judgement), titles that have been ‘heralded’ as ‘more of the same’, is that really how Google wants to start a new console? There are a few other titles, but that would be kicking certain makers whilst they might be really wanted by other players, my view is merely my view for the games that I like, others like other games, yet no one will like a lack of games and in this Google has its work cut out for them. 

 

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