Tag Archives: Apple Vision Pro

Now what?

Well that is one way to say it. I am tired of all these AI bubble stories, I stand by my point of view and there is a slim chance that I am wrong, but to be honest. I very much fear that I will become like Jamie Shipley getting hauled over at the end by Standards and Poor (see the Big Short) and I am tired. This blog will bear out the correctness of my view over time, too many are in denial and I don’t care about the losses that they incur, they are not my losses and I told my piece on this. Time to move on and I still feel strongly about a possible solution for the Apple vision pro (or the Meta Quest Pro) and I created two solutions that could bring either a rather hefty revenue cycle. One in linguistic and one in entertainment (Based on Horizons Zero Dawn/Forbidden West), the fact is that the Vision Pro was discontinued production in late 2024, but the story behind its failure tells us more about the future of mixed reality than any marketing presentation ever could. And that is one reality that some can sprout, but I saw the idea for a global linguistic solution (via Ubisoft and Guerrilla Software) two solutions that could have worked out if people at Apple had any brain and I put it here as early as November 9th 2024, in ‘the easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) but seemingly Apple took a runner, as such the idea would now fall to the Meta Quest teams (3 or Pro) and I reckon that Meta would love a linguistic solution they could vendor to the world (together with Ubisoft), I reckon that catering to billions would please both those teams. As such I was overthinking the two solutions I concocted. More in the trend of what books could be used to cater to the lessons and my first thought was to use ‘Famiglia Romana’ to introduce into the Latin setting, but also into the Italian side and even into the other languages. As such each language also include another language which they get for free. There is nothing like a free sample to get the juices going. And from there every language that has one book that is transferred to all other languages. As my setting catered to French, Italian, English, Portuguese, Japanese, Latin and Spanish (AC Hexe) and there is the crux, why wouldn’t they use the idea? How many people are trying to learn one of these languages? The idea that DML is being used for teaching languages is novel (to say the least and 80% of the solution already exist (for all languages mentioned) and that is where these players (as I personally see it) lack vision. So at what point do they look at any idea and think “That would never work” or perhaps it is connected to the idea that a little more work could unfold a lot more revenue and as Far as I now it, the people with pupils like dollar signs (salespeople) are never shy for inviting revenue to their front door, especially as 80% is already done. And they merely need to include parts of the game and it is all covered with NPC’s. So I don’t see the point of walking away from this. And it is not that I am a coward, but Ubisoft already OWNS the IP, so there is little I can do. The other IP (Guerrilla) might open another door (beyond the gaming side). They could set the people of these places (Carja, Banuk, Oseram) to Native Indian languages and there they could invite a whole new linguistic side and even propagate these languages to the world. I might have initially designed the game specifically to the Meta Quest based loosely on Pokemon Photo, but there was a lot more to be had there and the fact that I can see these IP’s evolve and the owners did not is pretty laughable.

And lets be clear, there is life and software solutions beyond AI and the sooner these people realise this, the better they are off (as Google and Amazon decided to leave on excess of 6 billion annually on the floor). It is a setting where we see that the French language has Sans Famille (Hector Malot), I read it in the 70’s on Dutch, as such I knew of the book and I loved it, but there also is Les Trois Mousquetaires (Three musketeers) by Alexandre Dumas and Les Misérables (Victor Hugo) that makes merely three books and there are so many more and as such the French version takes shape. And when you get through the languages released as I saw them and we have 5-6 books per language and bind them in mini games in these games, you get a true linguistic solution. And the DML solutions we have in customer support could measure the correctness of the participant. One s of several solution I thought through in this approach of software induced linguistic training skills. The fact that I saw through the solution that Ubisoft has and they remain at least partially blind to this is even more humorous, and that is beside Meta being seemingly asleep at the wheel.

So if there is nothing else, it is time to do some snoring as it is almost 03:00 in the morning. Have a great day today as for most of you it is Thursday and I am already on Friday. 

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Moments that came before and again

There is nothing much under the sun. My mind has been crossing into the language training setting and the setting that goes deeper has been ‘designed’, there is still the need to get Ubisoft on board, but there is a new setting, the Kingdom of Saudi Arabia bought EA and whilst it allows their population to get deeper into gaming. The setting is more than gaming, it sets two other IP’s directly in combination with this setting and considering that the Meta Quest Pro could be connected to this all, the setting would add more to what Saudi Arabia is achieving. The other setting is that it doesn’t need the Meta Quest Pro and that is the controlling situation giving a larger population and a larger consumer base to this all. 

As I said before:
AC Brotherhood – Italian and Latin
AC Syndicate – Classic English
AC Unity – French
AC Shadows – Japanese – Portugese
WD Legion – Modern English
AC Mirage – Arabic

The stages are different, but the ‘game play’ tends to be the same. You start in the smallest cabin (like in the game), but you are not an assassin, you play one of the NPC’s For example in Harbiyah where you start in one of the dwellings. As you go around the area and play ‘games’ like speaking names, counting and around a dozen other games. When you succeed and complete (and surpass the minimum score) you get a reward in Dirham, which allows you to upgrade outfits, spend money in shops and it allows you to do things. So as you continue in the game and complete assignments you get to an ‘exam point’ and when completed you get promoted to Abbasiyah with a better apartment, more lessons, more challenges and more linguistic skills. From there you get to Karkh and from there to the Round city. There you get to listen to Arabic poetry and read it. This setting applies to all languages. As the origin of Latin was promoted through Familia Romana originally published 200AD. That book could be translated to any language and as the IP rights have passed already (after 1800 years) but that setting could be seen in every language and those books could be translated to al other languages. Books on telling time, books on travel issues and we could go on. The setting that this setting could be translated to nearly all covered languages and that gives the wielder a lot of options. As I see it, the maps need to be ‘cleaned’, and the use of the NPC’s need to be altered, but as I see it, these games are already 85% done for the new functions as I see it, the speaking part (microphone and interpretation) is part of the biggest setting and when done once, the other parts will be easy. A simple setting that Ubisoft left on the floor, but now with the settings that Saudi Arabia opened up, there is more to be gotten and for the people who want a little more luxury, there is the Meta Quest Pro (Apple vision pro optional) and that setting would allow 35 million Saudi’s to get multiple linguistic skills and others to learn Arabic. A setting that I painted before, but as it evolves in my mind, the mini games came and the thought of how it could be applied to any language. Counting, days of the week, family, time telling, tally games, personal introduction games, giving a speech and as a lot of this is possible through Deeper Machine Learning, it is a setting that is already out there. I am also thinking that some of the customer service agents could suffice to do some of these parts. Now take in consideration that this could be replicated to nearly all countries, the setting for Amazon and Saudi Arabia reaches the top. So, why write this here? The simple reason is that this IP is owned by Ubisoft and as others get the idea to throw this into new directions, I might stand to prosper somewhat here as well. And taking in stride the fact that Ubisoft overlooked that part of their equation and the fact that I showed the same flaw in both Google and Amazon will give others the idea that they are talking to the wrong people. Just my sense of humor in action. 

And there is another setting as I see it, the ramification in combination with the purchase of EA gives them a few more options, something that people like Elizabeth Warren and Richard Blumenthal seemingly overlooked. They are ‘all’ about profound concerns, yet they never saw the opportunities that were given to Saudi Arabia and they overlooked those as well, because as I see it EA would have never taken the step to give it away to others *(but that is seemingly just me)

So as we take the setting that there is a new Console and gaming rule, right next to Sony and Nintendo the setting will uproot the gaming community and that is a community that gets another billion gamers soon enough, no Microsoft required (I just had to say that). Within two years the Saudi Console (which could be a Tencent Console) will achieve what Microsoft had not ever achieved. They would equal the Xbox 360 being the best-selling at over 84 million units within two years and Microsoft was at it for over 20 years. As I see it, in the previous setting there was a chance to get 200 million consoles, with this altered state, there is no telling how many consoles this setting could sell. And as Saudi Arabia has the near first option for 1.8 billion Muslims, they would all be interested in learning languages making my solution a 4th foot to the setting and the 3rd pillar setting would become a lot sturdier and more appealing to a lot of people. A setting the greats might never have considered, but their focus (Sony and Nintendo) was achieved by focussing on their areas and now that another focus is added the consoles will take a new turn to new consumers and as I see it META might be the initial bigger winner here. 

All because someone had an idea that the rest overlooked. So have a great day and I am taking two days of to let a few more ideas sink in and I need to focus on that (for now). So have fun and consider the thoughts you considered not good ideas, because some might be and some are ideas that others didn’t think of. Have fun exploring your hidden niches of your brain where the other ideas are.

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Early Christmas for Guerrilla Software

Yes, that happens. The moment that we hand someone an early Christmas. The fact that Guerrilla software is not Microsoft related and the fact that they inspired this idea made me want to give me the idea to them. In this it all started on November 9th when I saw something that woke up a spark of innovation. It got me to write ‘The Easy Lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) and when I read the statement “Reports suggest that development on Vision Pro began in late 2015, and from that time until WWDC, Apple filed for over twenty thousand worldwide patents and spent about $130 billion on R&D.” I tasted a massive hint of negativity there. I forgot who wrote it, but the idea that innovation was slapped down because it costed a little (130 time a little) threw me off. I thought, what can I do to make it a stronger success. I get it that reporter was all about being cozy with the place where ‘free’ money is (aka Facebook) and I decided to counter that and here is the result, all freely available for Guerrilla software as well as Apple who could use a rather large win at this time. So here it is and have at it.

The idea
The idea is not a game but a visual exploration based on the game. You see, no matter how excellent the game is (and it is really good) true emersion is seen when you are in the middle of it all and as such Apple Vision Pro makes it’s introduction into the world. The idea is to use the setting of the game to show the vision holder on how immersive the Apple Vision Pro is. In this narration you are a traveller from somewhere else. You start in Mother’s Heart. It gives you a lesson in how the narrative works. You are an ‘inventor’ of the camera and as such you can set the stage. You can walk freely in Mother’s Heart see the people and interact with them. The game gives you tasks and that gets you credit coins. If you complete all tasks you get a red marker from an elder. The red marker lets you travel to another location. It also gives you a shelter. You get it randomly, but the shelter is in your name. If you do not have a shelter in that place you get a bunk in an inn or place (depends on where you are). So lets have a look at the locations.

  • Mother’s Heart
  • Freeheap
  • Sunstone rock
  • Meridian
  • Sunfall
  • Mainspring (option)
  • Ban-Ur (option)
  • Song’s edge
  • Longnotch
  • GreyCatch

Mothers Heart has one new location (still random), all others have 2-3 locations

When you are in your location you get tasks (of a sort). You are given a ride (mostly striders in first part) and the narration is set to your proving your camera. You are given an escort a son or daughter of Aloy. AshTone (Daughter) or BeeSneeze (Son). They will escort you so that the ride will ‘stay’ in the right place. Each location has rides out of town to locations where the machines are. They will have an old location to visit, machines to see and more of that. The important part is that this is not a game. You see the machines, but they are all docile. You will be able to photograph yourself with the machine in the background and you haven’t seen anything until you see yourself with a Thunderjaw or a Storm-bird in the background. It will be to get the good shots with machines or distinctive locations in the background. In this we could also enable to locations with a holograph in view and the views they had in the game. There will be the need to add a few hundred tasks in the game so that any location will have dozens of tasks but per ‘play day’ you only get 10. When 10 are completed, you get a red marker and in the first location (Mother’s heart) you get an assigned location, via a raffle bag, which will have stones. Each stoner is engraved and  signifies a location. At that point you will be able to travel to another location and start anew.

Each location will have a specific task, like only Mothers heart will have the option to see Devil’s Thirst. And each location should have a tall neck assignment. The idea is that the Tall neck and other large machines will show you these large machines through the Vision Pro making them seem a lot more impressive than on the PlayStation. All machines are docile and will not harm or attack you. There is however a setting with corrupted machines making the machines attack them on sight, the chance of that is a mere 1%, making it a rare setting. All these options make for playability and a long term entertainment setting. I wonder how long it will take for the Game map to be transferred to Vision Pro. And at this point I have enough setting to get Horizon Zero Dawn transferred including Frozen wastes. And in this the Forbidden West as well. I reckon that if this could be completed there would still be time until the third game is released. 

The towns should be near exact (wherever possible). Several ruins and old cities and each locations will have Chargers, Striders and Broadheads that can be ridden. As I see it, from the Mothers Heart (location one) Striders are used. From location 2 onwards Striders take you back and Chargers and Broadheads take you forward to another location. And after location 2, you can see the glyph on the machine to see where you will go. The locations you have already seen will be readable, the scribbled glyphs are indication that it is a new location and your focus hasn’t learned it yet. After the second location you will have 3-5 rides to chose from. And every 20 tasks after the first 10 give you an additional place to live and show off your created artwork. I have more on this, but that is for the eyes of Guerrilla only.

What I tried to envision is an original narrative with the locations all Horizon players loved and now a lot more ‘realistically’ seen through the Apple Vision Pro. As for the ‘creator’ aka ‘het Grobbekuiken’ Mathijs de Jonge. Hier is het idee, als je denkt dat het wat is, zie het als een ‘early Christmas present’, Veel plezier en een prettig uiteinde. 

Have a great day, it’s Friyay!

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One step left for a new world

That hit me a moment ago. You see, 6 days ago I wrote ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) it was an idea that could aid Apple in propelling their Apple Vision Pro, the idea hit me a week ago and now I see a few more angles to this. If Epic Games (makers of Unreal Engine 5.4) get a translation system online. It could propel the Apple Vision Pro even further. Areas like Tourism, Theme parks and even larger attractions could be visited, or seen in different ways.

I saw one side, then another and another. Apple seems to overlooked this, but the setting in high end tourism is easily made and the more are set to multiple sides it could boost Apple in several ways. As I see it, should Epic Games make the jump to make an engine that translates Unreal Engine 5 to a system that could be fed into the visionOS operating system. Apple would enjoy the upsizing, but in equal measure Apple and the game developers could get an entire new population to their translated games. We all know (or have heard of) “spatial computing experiences”, but how to set that? I saw the options about 4 years ago, not as the Vision Pro, but in other ways. And now I see that the Apple solution could work there too. And once this is going I reckon that Meta with its goggles would soon follow. The hard part is to make it work and not a simple figment of an idea that is nice or one title. This is why Apple needs to talk to Epic Games. The unreal engine would be central for conversion. We merely think of the Unreal Engine as a gaming system. But imagine that The game Assassins Creed 2, or Origin gets upgraded to Unreal Engine 5.4 and after that we get the translator to get the spatial system fed into visionOS. Consider that the spatial system let us walk through Florence, Venice, Rome and even Egypt (AC Origin) or Bagdad (AC Mirage), from there we could use it to teach us Latin, Greek, Italian, Baghdadi Arabic, Egyptian. It allows the goggles (to avoid confusion with glassware) to show us how it was then. It could also in a more frontal view of the Horizon games. To see the Thunderjaw next to you (a separate discussion). Once these systems are created the avalanche will build up and here Ubisoft has a distinct advantage through titles. So how long until the Vatican wakes up? And from there tourism gets a larger slice of this approach. And lets be fair, wouldn’t you walk through the streets of the cities we saw in the Assassins Creed games? See the machines in the Horizon games, or learn the languages of days gone by? The learning ability that is part of something bigger. A massively wild idea and perhaps contemplated by some. However, I cannot find anything in this direction at present. All options for at least two systems and if I had my way (I seldom do) there is even another side to the options I gave to the Saudi government. A way to propel the Saudi way of life to a much larger population. And now I see that the Apple Vision Pro device could do this even more so. 

It is not a step forward, it is a step to the left (or right) and it enhances the overall setting. It doesn’t replace it. A simple idea that others didn’t have (or rejected). I wonder how many considered this to be a futuristic path to learning languages? 

It has been Saturday for 3.5 hours now. Vancouver has a decent amount of Friday to do before it is here too. Have a great day.

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The easy lesson

The easiest lesson is too often forgotten and I fail to see why. This all started with some article on the Apple Global Vision Pro. And in 2009 Timmy the Cook gave us “We believe that we are on the face of the earth to make great products and that’s not changing. We are constantly focusing on innovating. We believe in the simple not the complex. We believe that we need to own and control the primary technologies behind the products that we make, and participate only in markets where we can make a significant contribution. We believe in saying no to thousands of projects, so that we can really focus on the few that are truly important and meaningful to us. We believe in deep collaboration and cross-pollination of our groups, which allow us to innovate in a way that others cannot. And frankly, we don’t settle for anything less than excellence in every group in the company, and we have the self-honesty to admit when we’re wrong and the courage to change. And I think regardless of who is in what job those values are so embedded in this company that Apple will do extremely well.” Yes, but at that point he forgot the golden rule of managing the ultimate golden Trump card. It is not the orange flavoured person, it is the issue to impress. I merely came upon this idea in less than an hour. It took me the greater part of 3600 seconds to reengineer an existing idea to cater to the Apple Vision Pro. It takes a conversation that Timmy the Cook needs to have with his half brother (Timmy Horton) to sit down and get us all a newly roasted coffee and get them talking. The idea I have is a jump to the side of these people and the other player can create a new setting to impress the entire Apple community. Is it possible? Yes, it is. Actually Nintendo did something similar several years ago, this idea has some reference to it and mostly it will be about the wow factor. It is entertainment in a different direction, but it will be an idea that can wow an audience. This and the freedom that it imposes will give the audience a rather large new setting. It might not be enough, but it gives the current audience a nice boost.

And in this I saw “Demand for Apple’s Vision Pro mixed reality headset is said to be so low that production could be discontinued by the end of the year. According to The Information, Apple is said to have already significantly reduced production of the Vision Pro in early summer 2024.” this is the view we see a few months ago, a view that seems stellar against “Reports suggest that development on Vision Pro began in late 2015, and from that time until WWDC, Apple filed for over twenty thousand worldwide patents and spent about $130 billion on R&D.” And this is the sight we see where Apple missed the ball (as I personally see it). They forgot the first order of business, how to wow an audience. Perhaps Timmy was tired of listening to people in the sway of Microsoft, he has probably heard it all before and the laughable situation is that we have seen this before. You see someone else faced this in 1985 and in two years it turned the ship around. That was an essential lesson. The Apple Vision Pro cannot use that idea (likely too expensive) but it has  another arrow in its quilt. It can do something different and it needs one participant to agree on this. I think they will do it as it is something that hasn’t been done before. In the world of software the one idea that others cannot walk is the path that redefines a market, it has been done before and Apple might do well to consider the path that Microsoft and Ubisoft are unable to walk. It is probably the first time that they are left behind in multiple fields and it took me one hour to come up with this. A setting that seemingly no one decided to walk (Microsoft is likely too mediocre to do it). And it had a larger audience too, you see there is every chance that someone similar “Meta’s Reality Labs Achieves Record Q4 Revenue Surpassing $1 Billion, Driven by Strong Sales of Quest Headsets and Ray-Ban Meta Smart Glasses. Meta’s metaverse arm, Reality Labs, reported a remarkable Q4 2023 with revenue exceeding $1 billion, the highest in its history.” And that is probably the number two player it can entice. So there is a market ready to yield to more than it has and it took me one hour to get the idea rolling, so how many high paying bosses got caught short on this? It merely took an alternative view on the problem.

And in this day and age where we are given “Apple is laying off dozens of employees as part of rare cutbacks at the tech giant that will primarily impact employees in its services division.” and they are not alone. Meta, Google, Amazon, Microsoft, they are all cutting back and whilst some people think that is crazy, the clear path is often sought in any place of appealing to investors. Yet it took me an hour to find a solution (in this case), I got several other ploys created in a day (including one that offered Tencent an initial additional 50 million consoles) and no one figured on why. Well, in case of Microsoft it makes sense, they rarely are on the upside of innovation, no matter how they spin this, they are merely champions of mediocracy. But Apple, they have options. It merely took one guy who can see the elements on look to think “What if we do…” and that was all it took folks. So dream big, imagine big and good things might happen to you when the right people are looking. By the way feel free to ignore the blatant idiots relying on golden words and a simple “I’ll do right by you”, they are useless and only cater to their own needs. 

Have a great Saturday. My Sunday is a mere 155 minutes away.

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