Tag Archives: Melinoe

The added parts

A little over a year ago I had an idea. It was founded on the God of War 3, not a game copy, not some replica wannabe. But a full grown RPG, based on the foundations of Olympus. I saw what I initially had and I decided to give parts a rewrite. You see, we can only be as unique as we make ourselves to be. The game wasn’t a copy, but it lacked a few sides. I thought that this needed adjustment. The first setting was good, but I wanted more, an introduction outside of Olympus. And that was where I had an idea. The original story was ‘It was this simple’ (at https://lawlordtobe.com/2024/01/15/it-was-this-simple/) and I wrote it in January 2024, a little over a year ago. I considered the stage and it was too predictable. As such I wanted to add an intro level. After you go through the mirror, you get to a field with houses, these houses are meant for the upper slaves of Olympus. They had a little more. The houses are in a circle and there is nothing more to see, yet as you enter the houses, they will seem to have security active, these systems have been dormant for millennia, but once activated the become active. I want to set the stage that the upper slave of your deity is save to enter and as such you will learn to interact with objects, you will see the security drone ignore you (in one house only) so you can practice stealth. As such you will have motion, observation and interactions set. You could also enter the other houses, it is not essential at this point but the houses have part of the lore of the story. And you can always revisit the circle of houses when your rank goes up. There are 11 houses for the 11 gods, the 12th house is in Tartarus (in the palace of Hades). The second play through you can select Hades as your deity. 

Then there is the lore of the story. The lore of the upper slaves lead to the lore of the slaves and to scrolls, tablets and jewelry that enables you to select the houses. It was here that I considered another side. As a female you would have the diadem of Aphrodite. But as a male you cannot enter her domain until you have a much higher rank and as such you could gain the bracelet of allegiance to Aphrodite or the Diadem for men of Zeus or the trinket of a god equal of higher then Aphrodite. This comes down to the jewelry of Zeus, Poseidon or Hades. I have yet to create a structure on this. There is Zeus, Poseidon and Hades, the rest are nearly all equal except Athena, Apollo, Ares and Hermes. So they have access to nearly all others (except three) Hades, Makaria,  Zagreus and Melinoe. 

The lore is set to stories on scrolls and tablets. I need to see if it is an IP violation if I use part of the stories of Homer, Hesiod, Aeschylus, Sophocles, Euripides, Pindar and Apollodorus. If it is, I need to write passages in their styles to give the feel of authenticity. 

So whilst we are about to put ‘life’ bank into Olympus, I need to consider a few other sides. I considered that this might have an alternative use. And if that works it would be some feet to achieve it. But that is for later. 

For now I have to look at what I am seeing not. You see the Guardian gives us “The US vice-president was hypocritical and insensitive, but bracingly clear in his resetting of relationships” You see, we are given a story that fits the need of the Trump administration. And when you take the tariffs and this “Vance portrayed a continent that had lost its way. Why was the security conference talking about defence budgets when it was not clear what they were actually defending? he asked. It was clear “against what” they were defending, but not clear “for what reason”.” This set may mind at work. You see, it is about money (it usually is) and America has nearly none left. America has $36.22 trillion in debt and last year the US budget deficit tops $1.8 trillion in fiscal 2024, third-largest on record whilst they got $4.47 trillion in collected taxation. And the bad nows here is that they had a decrease of 15.5%, a drop from the 14.3% increase we saw between 2021 and 2022. So they are getting less tax dollars and they are borrowing more. So how can that continue? America wants out of NATO because it can no longer foot the bill and the Trump administration has 4 years to go. So when America starts handing out the IP in their patent offices to foot bills, American businesses are up for a massive panic attack. 

That is how I see it and I could be wrong, but after the tariff wars (still ongoing) and their attempt to annex Canada, is the idea so far fetched? Add to that the entire DeepSeek dilemma and whatever they tend to achieve with their StarGate is my idea so preposterous?

As such whatever ideas I have I need to hand to Japan, Saudi Arabia, or the UAE whenever I can, because life in the Commonwealth is about to become nearly unlivable. And the media is still not covering the massive debt that America has and how that is fueling their actions. Is it that hard to see? I reckon that a stronger unification of the Commonwealth will be required and a lot sooner than some non-Canadian politicians imply. And now as Australia gets the tariff bill, there is a chance that Anthony Albanese might seriously reconsider finding solutions with Canada, India and the UK. Ah well, perhaps living under the Greek gods was a lot simpler. 

As such have a loverly day and consider what YOU can do to support Canada in its hour of need.

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Standing by my point of view

I have looked at games for almost 30 years, and so far in the mode of gaming I have been in, I tend to stand by my position. It has nothing to do with stubborn, or with some kind of elevated sense of correctness. Time has proven me right again and again. Even now as SuckerPunch is regarded as the gospel of gaming  (these things happen), I tend to see how things fair and so far I agree with the many voices, but this too made me realise that there is another path. To see this, we need to go back to 2014, a new Infamous was launched. Now, I still stand by my original view, is was above average, but it had failed to be great, even as all the elements were there. Two massive elements influenced it. The game was almost tediously linear and after the final fight you do not get to use the concrete powers to the degree I had expected. These two parts make the game good, but not great and that was a shame. Yet that is not the issue, I reinstalled it today to play it again for a few hours, even as I had completed it 100%, and in almost record time well over a third of the game had been done. This is not due to memory, I had forgotten most of it, it was due to linearity, but that was not the surprise, I know I had updated the game on day 2 or 3 and now another update was there. Over 6 years the game had seemingly seen 7 updates (It installed 1.0.7), the final update and the only one I had to install was less than 4 GB, for a PS4 game that is decent, and here we see the first issue, Ubisoft sets games to dozens of GB’s per game per update and this game from the early days does a mere fraction of this. I personally see this as proper testing was done at Sucker Punch, and Ghost of Tsushima shows this again (and again and again). A good developer will always win and innovation in gaming (a thing Sucker Punch has shown a few times) will always beat iteratively thinking Ubisoft. 

Even as I still stand by the view I had, the game was still as enjoyable as the first time I finished it. That is the power of a decent game and this game if not hindered by the two flaws might have remained on the legendary games list. Still, this does not stop Sucker Punch from creating a decent game, an innovative game and this is the issue, no matter how I see this game, I recognised it as innovative gaming, when I revisit this old game, I see just how powerful innovative thinking is in gaming. And whilst we consider just how correct I am, Google Search is filled with all the game magazines that are trying to use Sucker Punch as much as possible, Forbes even states ‘‘Ghost Of Tsushima’ Is The Game Of The Generation’ and it is hard to disagree. They also give the additional text “I am more glad than I expected to be to have a game like Ghost of Tsushima. Rather than giving us innovation, Sucker Punch has given us care and craft with the things we already know. It is a comforting thing to have, here in a moment when my country is still grappling with its failure to contain coronavirus and when the future seems less predictable than it ever has before.” In this I am not sure if I completely agree, I personally see this game as innovative, as such I partially disagree with ‘Rather than giving us innovation’, yet when we look at the separate elements, Forbes might have a case, it is the ‘Sucker Punch has given us care’ that is true, but proper testing tends to get us there (often enough), no matter how we see it, we see that compared to a player like Ubisoft it is a mere dwarf, a dwarf that creates titans, so whilst the news is full of all the things going wrong at Ubisoft, I have stated (for some time), that they have bigger issues, and perhaps these events we see hit the news now is a consequence of stress and taking it out internally. And even as we see the news on all kinds of statements and promises, we see that Ubisoft has a rather large problem, one that Sucker Punch never had, or fixed well over a decade ago, properly testing games. That is the heart of the matter and they do know how to do that. No matter how I see Black Flag, it was near perfect and so was Origins. So as such, I cannot fathom why they cannot hold the rudder right, Sucker Punch shows how it can be done and they have done so for a very long time. 

These two players need to be shown for the mere reason that one player relies on hypes and marketing, all whilst the other does not and gives us great games. So whilst I am getting a little weary of messages like ‘Ubisoft teases us with…’, I would rather see that they cleaned their company from top to bottom, because no matter what we see on certain people, the failings there go to the very top. It angers me, not because of whatever, the fact that they had good games and they wasted 2-3 franchises is a real drag, all whilst the products show that there is graphical talent and the music as applied is close to legend. As a gamer, does that not upset you? And even as I remain cautious on Far Cry 6, does it not sound like something we played before? Now, this is speculative so do not treat this like gospel, but what the internet gives us is apparently nothing more that Far Cry 4/5 in a Far Cry 3 setting. I hope that I am completely wrong, but Ubisoft does not have the greatest track record when it comes to innovation, all whilst my idea on WatchDogs 4 is a setting that is completely innovative and I wonder if all that innovation would fit into a new console (I just do not know) but is that not the foundation of gaming, to be on the edge what is possible and see if it can be done? MGSIV in the beginning of the PS3 and the Last of Us at the very end show me to be correct, In that same view Black Flag in the beginning of the PS4 is in that same foundation, so why are these franchises developed too short for their own good? 

Even now, games like Breakpoint might ‘sell’ high end graphics, but it lacked joy, joy that a GameCube game (Metroid Prime) had in abundance. Even now 8.5 years later, I can still find joy in Skyrim (originally released 11.11.11), apart from AC Origins, what Ubisoft game released since 2017 has that (I am personally not considering Rainbow Six as that is not my kind of game). When you see how short that list is and how many games Ubisoft released, we see the flaw of iterative game releases. And this is not merely Ubisoft, how many think fondly back to the Mass Effect Andromeda, after the release? All issues that proper testing could have avoided and it took less than one day to come up with Mass Effect based IP that surpassed Andromeda, it is that flawed and we need to get angry, because a life of good gaming depends on it, for all of us. 

Even as we need not worry on Sony and Nintendo, a Microsoft pushing boundaries would keep Sony innovative, that too is a given, when there is no competitor the remaining players tend to relax, history has shown that part a few times, so I prefer that Microsoft wakes up fast, but reality is not in my favour, as such here is every chance that after the PS5, the PS6 might not be as advanced as we hope (unless Nintendo really changes the game). 

If we look at the past, many have heard of Melinoe and the nightmares she brings, but who remembers Makaria? When we consider Makaria and according to the scrolls of Nikolaos of Damascus her meeting Ares, what was the result? When we see all these greek god based games, we tend to see the big three and the direct dependants, but what of some of the others? With the exception of series like Xena (PS1 game) all based on Lucy Lawless and her formed fanbase of life under greek god reign, nowadays we see covers of ancient greek books, but we forgot to pick them up and read them. Yet the foundation of RPG and sandbox games is larger than that and I see a lack of grasping the unexpected by many developers. 

And this is not some console war, a game war can be fought on many fronts, as such the setting of google Stadia versus Apple Arcade is not over, not by a long shot and these systems have limitations, it matters, because the days of the CBM64, a system with 38Kb of RAM, a 64Kb system showed an entire generation how cool gaming could be, 10-17 million units sold and 99% bought it for the games, no matter what excuse, like ‘I want to learn to program’ they gave (I was one of them). Innovation comes with limitation, and that is where true treasures are found. I feel certain that browsing through the Amiga 500 list, I will find at least half a dozen that will make it and become successes on a system like the Google Stadia, in this, even Ubisoft has a few titles, neglected titles that would be a good match to the iPad, a system at times forgotten for the games it can play and if it does it there, it will be wanted on the Google Stadia and the Apple version. Even later than that, anyone who remembers the Microprose titles would instantly try them on these systems in a new jacket, games born from limitations and they could be upgraded to fit a whole new generation (and please the previous generation as well). 

I stand by my point of view and as I see Ubisoft buckle and Sucker Punch become one of the most revered software groups, I see the options of games and how they can be on several systems between now and 2023. Time has proven me correct a few times now, I wonder when some developers wake up, as I see it, they have little time left.

 

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