Category Archives: Gaming

The future of gaming

My life, for the most have been about gaming in one way or another. My fascination with computers started when I was just a young man (an annoying brat to be more precise). I saw the magic of computers when I saw my first Star Trek Episode, which was around 1972 or 1973 (Dutch Television). Computers were magic from that point onwards. You, the reader will not believe or imagine this, but in those days, computers were massive, there were actual career sessions on becoming a Computer Operator. I would not get my fingers on a computer until 1981, but it was more than just love at first sight. Whilst everyone around me was looking at it, if it were a dragon that needed to be carefully prodded with a stick, my journey started in earnest. I could go around the systems in mere minutes. Where sergeants were destroying their own work by not remembering the difference between the ‘write in’ and ‘write out’ buttons on their text processor (Oce), I was circumventing the Defence servers by entering specific parts of the entire logistical system giving the ‘MDETnnnn’ commands at the system prompt. Whilst some were sitting at their desk with their ‘bankgirocent’, holding on to ‘keys’ for their keyboard, so that no one could start certain programs. I was going around the entire system with the entire defence logistical system to explore. But it was not all me, often I was sitting in a corner, listening to a Colonel, who was at that point working on a project called ‘VAB3’. I was helping out, his sergeant; a rather pretty woman thought I was after her. If only (she was really good looking). No, the colonel was the first person where I ACTUALLY learned from, the man had insight and was brilliant, It took me a few days, but then I had a clear grasp of the entire Defence payment system, the codes, the settings and the individual programs, the microfiches taught me the rest.

There was no want for money, for wealth. It was simple learning and exploration. We all learn and grasp in our own ways. Do not worry; it is all still linked to gaming!

My weakness is that I never had any commercial inspiration; I never cared too much about money (other than paying my bills). I was always interested in the Puzzle! In my time I have designed my applications, I made them for friends, I made them as assignments, to make a little cash. I once had the option to automate cinemas, but after one afternoon I dropped it. Not because I could not do it, but because it was too easy. I had solved all parts in less than three hours but I did not write it as it had become a mere exercise. It was my only real flaw and to the smallest extent it still is.

I did actually also do other things (like actual work) with mainframes and at times, with those dinky weird contraptions called PC’s. The IBM PC was bulky, and had two boxes the size of the Google OUYA flat side forward, one slot was for the 360Kb floppy the other slot was for the 10 Mb disk drive, which was priced at $2999. Yes, I did say 10 Megabyte! On the disk was a program called Lotus Symphony version 1.1, which I used to create a program to manage the numbers and information of dangerous cargo on container ships (in those days the fines for too much IMCO 5.1, whilst entering Singapore were truly massive). It took me 3 days to work it out and after that they could find the information in minutes, which before that moment took hours and sometimes up to 2 days to check the containers of a carrier at times having a load of almost 1750 containers. So, I did achieve plenty, but it was always the puzzle that pushed me forward.

masterelite1 So, how does this relate to gaming? To get this, you have to consider the days of non-graphics, where a game like Elite was high resolution graphics (in those days).

It was the first game I actually played for some time on the BBC micro B computer (which was not mine), but I was hooked ever since. I moved from Vic-20 (second hand) to a Commodore 64 and from there on, whatever work I did, it was the console at home that satisfied my need for ‘puzzles’ and exploration.

This now comes back to the game we see getting more and more attention. The game is called ‘No man’s sky’ and the person giving it the visibility it deserves (and more) is Danny O’Dwyer (at http://www.gamespot.com/no-mans-sky/). This game takes me back to several games. First, there was Elite, where we travelled the cosmos, trading and shooting wars from Harmless to Elite. The game is at times mindless get through it, simple, but the trades, the encounters, the jumps to a new place and especially in the beginning, docking with a station, had me and many like me glued to the screen. Later on the Commodore Amiga, some German person made something that looked like a Star Trek simulator, where we could fly to planets, get into orbit and (that was it at the time, the game was not complete). After that Origin (the people behind Ultima and Wing Commander) give is a higher graphics version of Elite and they called it Privateer. Later still Peter Molyneux gave us Black and White, a god creation game. I could go into a lot more detail, but I do not want to bore the reader with my gaming life.

There is one reference that is missing. In the 80’s, there was a comic strip in a magazine called ‘Computer and Video Games (CVG)’ about a ‘god-creation simulator’. Here we have the elements of the puzzle. Here we see the elements of No Mans Sky united. The exploration of a planet, from there we can see and visit the planets in the cosmos and grow in wealth, menace and trade as we find larger and better means for travelling. This game has all the elements of gaming I always loved and this game is close to giving us the almost perfect exploration game, where we are mere travellers in all the freedoms we ever wanted. We are not limited by the confines of Tamriel or Sosaria. This game is close to promising a journey where our own imagination is slowly becoming the only remaining limit in gaming.

That would make this game the most enticing form of gaming we are ever likely to meet and see. It is quite literally Minecraft on an epic scale!

We will always want our Scribble Shooter (or its smoother brother Halo), but gaming is more than a race, a fire fight or even a quest. No Man’s Sky is trying to meet the promise some of the older gamers have waited for, for a lifetime. Will we get that experience? I truly hope so!

I have had good days, even great days in many of the games on nearly all of the platforms. Even today, as we see new games trying to fend for the ‘top’ spot of gaming, some gamers are still yearning back to the games that actually delivered a sense of wonder. Whether it was one of the Ultima games, a Metal Gear Solid, the original thief or even a game like System Shock (both one and two) delivering that sense of joy. Some will desire the days of Mass Effect and would want to walk around the Citadel beyond the few levels we saw. No Man’s land is currently implying that it will offer all of that. That makes the days of Danny O’Dwyer one of the sweetest jobs around, because he could be sitting on the hottest gaming potato of an entire generation of gaming.

Time will tell whether NoMansSkyFieldSean Murray ends up being the greatest marketeer or the greatest game developer. I am hoping for the second one. The only critical view I have (for now) is that it is good to know that it is coming, the fact that the game is still more than a year away is less interesting if we get to see too much of the game so far in advance.

 

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Story about a game!

This all started with a video blog. It can be found at Gamespot and it is given by Danny O’Dwyer in a segment called ‘the point’ (at http://www.gamespot.com/videos/the-point-is-marketing-killing-the-wonder-of-games/2300-6420070/).

He hit an interesting snare with the topic of over marketing and I agree. When I started to think this through, I also got to the point that it is not all about the marketing side of that caper, but another side to the ‘lack of wonder’ as he put it in gaming. He was talking to someone from an upcoming game called ‘No man’s sky‘, the man is a Minecraft fan, which pretty much had my attention from the very beginning.

You see, gaming has become too much about getting to the end of the track with an added need to get achievements. Too many games are a chase. Minecraft is all about just having fun. It is virtual LEGO at its very finest; this awakens the creators in us, which is always a great thing. The issue ‘missed’ (which might be the wrong term) is that one side in the lack of gaming wonder (as I see it) is an off-set between freedom and storyline. It is the combination that has always drawn me to gaming, which makes me a sucker for any decent RPG.

Minecraft does not have any story, but it counters this with an amazing amount of freedom and exploration. I am not stating that Minecraft needs a story, but as we get the freedom to explore, discover and do whatever we feel like, the impact of a story is less of a factor. As freedom moves away (like towards a Call of Duty or a Ghost Recon), the story becomes more and more important. Some get it right (the Mass Effect series and The Last of Us), where the story drives us, whilst we get a limited amount of freedom to do whatever we like, or we get added parameters (challenges), many get it decent (Far Cry & Tomb Raider) not to mention, Metal Gear Solid: Guns of the Patriot, which is still one of the best games of its kind, even a whole console generation later. Some lose out a little as I personally see it (Call of Duty & Halo), but these games counter it with another extra, which I will get back to shortly. Against these games are the open games like Oblivion, Fallout, Fallout New Vegas and Skyrim, where there is a decent story, yet the additional openness of the game makes a massive impact.

There are a few that lose massive points, because they got the story kind of right, but then the game-play, linearity and the lack of insight suddenly made what could be a massive hit, but got to be no better than mediocre as I see it. In this category we see games like Thief and Second Son (Infamous3).

Second Son is the strongest in that regard, as I see it; the game was over-hyped and over marketed. The game starts really nice, then after a while the designer gets sloppy. The evidence as I see it? Consider that you cleaned the first Island and as your smoke powers grew, you got decently into the story, at some point you get the 3rd power (video), instead of reopening the first island, adding additional challenges and added missions, perhaps even adding more laser and speed missions (2nd power), maximising the power of video, you continue on the linear path to the conclusion of the game. In addition, instead of actually giving added powers to the concrete power by adding challenges for cleaning the city or removing the concrete power out of the soldiers, the game pretty much ends and the concrete power actually becomes kind of ‘lame’, the one power you coveted the most is the one power you can happily do without.

It is that lack that is also killing the wonder in games and gaming. It is a sloppy side.

I mentioned Halo and Call of Duty. These games survive on the challenge of multi-player and that is fine, but I think that these gamers could get a boost of gaming if the story was something you could get through, or even explore a little, instead of run through to the end. Perhaps that is not what they want, which is fair enough, but the reception that Far Cry 3 got (including from me), gives a little strength to the view I personally have. I admit that not all gamers will agree here. In addition, I will reopen the talks on multi-player. Most gamers who are into this side, love (and demand) a good multi-player side to the game. I have never been a Halo fan, but I hear good things about it, some games have a massive downturn in multi-player gaming. In that regard, it is Assassin’s Creed and Tomb Raider that are the worst of them. You see, I believe that things either are balanced or they get an edge, having neither is a bad thing. With these two games, I have tried several times and when you start as a level 1 person, getting stacked against level 50 people, only to get stuck in a bottle neck with opposing you mini guns, one shot killing bows and people with 2-3 bonus skills, you know that the makers missed out and soon thereafter most will have had enough. In opposition I would like to mention God of War, which had an amazing multi-player mode. I was really impressed. You go 4 against 4 and you might have a weapons edge, or not, the fact that it is about the group achievement, you still get some points and soon thereafter you become an equal and even an asset in the multi-player version. A game like that invites multi-player and entices players to get out and do it multi style, which is how it should be. The last one to mention here is Mass Effect 3, which I consider to be the greatest multi-player game of all time. You go in groups of four, you go against a decent AI (at times an overwhelming one) and you go into maps you might have already seen. The options to improve the skills of the characters, the weapons, and armour by playing and buying upgrades is just too much fun. It is the most addictive multi-player form I have ever experienced. I met some of the best players ever. At one point I reached the top 2% of the multi-players, considering that there are over 1.2 million Mass Effect 3 players is just an AWESOME feeling! In all that time, the multi-player remained true to the story (given is that it is just to kill enemies, how wrong can you go) and true to the atmosphere of the game. In Mass Effect 3, it was NEVER about the multi-player, which makes it all even better.

I feel that gaming could move up a notch, not because of the nextgen in consoles, but because the developers will pay better and more attention to the story they hand out.

Even though we all still enjoy a game of Galaga at times, a game that was never about the story and all about zapping the baddies.Most of us will always love to have at least one game like that. I got Scribble Shooter and it is great fun! It is about the other 24 games we buy and we must consider that the next 5-8 years of all franchises will be about the IP (Intellectual Property), making a better story part of the mix will only bind us stronger to the game of our choice, which is one thing the developer will love.

In the end we the gamer win and through this so will the developer!

 

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About Gamespot!

It happens; we all make mistakes, even I (although I do not think I made one). I have been a member of Gamespot, officially since 2005, unofficially several years longer. I reviewed, I wrote and sometimes I complained. So, last week during the E3, where I followed it all for the second year in a row, I was again confronted with the technical flaws from Gamespot during the E3. Now, is it the fault of Gamespot? That is hard to answer, considering that they get a few million plus watchers to see the E3 shows live as many cannot attend the events in person. (it costs a boatload to get to E3 and stay there for 3-4 days). So we see the shows, the live events and the walk through the event.

These items are nearly always flawed because we get a lag, the buffers time out and then the show stops until we restart it and we miss some of it. Such things happen when too many attend (or even too many watching from the distance and your ISP times out). Several steps going wrong and it is unclear to see if there is even any blame. Oh and every time there was a timeout and you reloaded the screen we got the mandatory UBI-Soft advertisement again and again. I reckon I saw the Black Flag advertisement trailer at least 50 times during E3 2013.

That is one side. The other side is different. At times we the viewer would get the chance to ask questions live on the show. These are golden moments and we all hope that our question gets asked. Can you imagine getting personally answered by Hideo Kojima, Nobuo Uematsu or Yoshitaka Amano? In the past I met and spoke with Sid Meijer, Richard Garriott and Peter Molyneux and a host of other game makers. I can tell you that getting a personal response from a man like Hideo Kojima would be similar to Lara Croft walking up to you and asking you to sit down and share a beer with her. These are epic moments we might get once in a life time (if ever). So when I wanted to ask a question last year in regard to Arkham City the following happened.

The Gamespot comment screen shows a ‘log in’. (I was already logged in), but I go to the login screen, I re-entered my name and password and it takes me to the comment screen and I cannot comment, because I am not logged in. I try it half a dozen times and the moment to ask the question is gone. Man was I angry! However, I get that the servers are busy! I complained and let it go. Sometimes technology is not on our sides and we just have to swallow the bitter pill of defeat. This year the same thing happened when I was trying to comment on events and this time I really lost it (which happens to all of us)!

Even when angry I do try to keep my sense of humour about myself. So when I saw the article “E3 2014: Kojima Responds to Metal Gear Solid 5 Torture Controversy“, my pesky and creative inner demon woke up. It was quite an interesting article (at http://www.gamespot.com/articles/e3-2014-kojima-responds-to-metal-gear-solid-5-torture-controversy/1100-6420442/), and I responded on my Gamespot blog roughly (the response was deleted by Gamespot) as stated below:

Perhaps it is an idea to add an Easter egg and let the gamer torture information from the Gamespot web team“. There was a little more, but that was what it amounted too.

So read this carefully! I added ‘Easter egg‘, so something to unlock in a game, more importantly, the game Metal Gear Solid 5. The Metal Gear Solid being one of the most revered gaming franchises in gaming history. I would reckon that the web team would like to be immortalised in such a revered gaming franchise. As you see, I did keep some sense of humour about it, even though as I saw it, the Gamespot system failed twice (perhaps even more often). What was their response? I have now been banned (perhaps for life from Gamespot). It is interesting how some people react to issues.

The response was unbalanced and extremely unfair. I decided to take an additional look at Gamespot. There was a lot on IGN and most of it related to either biased or incompetent moderation. The quote “I have been temporarily banned for voicing my opinion on another member’s poor review of a game, after he continually sent me hostile PM’s” is only one of several voicing the quality of moderation. I did however find something else that made me wonder about the state of affairs at Gamespot. I found this at http://bbs.stardestroyer.net/viewtopic.php?f=7&t=116270

By now, most have heard that Jeff Gerstmann, Editorial Director at GameSpot, is now the former Editorial Director at GameSpot. The short of it, confirmed through our own sources: Gerstmann was fired for his negative review of Eidos Interactive’s Kane & Lynch. But there’s more to the story in which Gerstmann — one of the site’s leading editors for over a decade — was terminated this week.

The GameSpot staff is currently keeping publicly quiet, but CNET, the parent organization of GameSpot, issued a response today. “For over a decade, Gamespot and the many members of its editorial team have produced thousands of unbiased reviews that have been a valuable resource for the gaming community. At CNET Networks, we stand behind the editorial content that our teams produce on a daily basis,” reads CNET’s statement.

We’re told Eidos had invested a sizable chunk of advertising dollars for Kane & Lynch — check the before and after shots above of GameSpot’s front page for proof — and then allegedly threatened to pull the ads if the “tone” of Gerstmann’s “6.0” review (just under the current Game Rankings average score of 70%) wasn’t changed. Gerstmann did alter the tone of his critique ahead of publication, but it looks as if that wasn’t enough for management. When asked about the situation, Eidos declined comment to 1UP. “Eidos is not able to comment on another company’s policies and procedures,” said a company representative.

But pressure from other advertisers may have contributed to the clash with editorial. Just a few weeks prior, GameSpot came under fire from Sony Computer Entertainment America for scoring Ratchet & Clank Future: Tools of Destruction a 7.5. In his former position, Gerstmann was responsible for overseeing (and defending) all reviews.

1UP did contact Gerstmann, but he declined comment, likely due to signing a non-disclosure agreement upon his termination, common in situations such as these.

What’s interesting is the timing of his termination, though. GameSpot has never been a stranger to review controversy or publisher backlash. Gerstmann himself had a long history of bucking the popular trend with certain review scores over the many years he critiqued games for the site, most recently scoring The Legend of Zelda: Twilight Princess an 8.8 on Wii. With no transparency into the situation, no one knows if this is something that had possibly been brewing for a while now, but sources point to a recent change in GameSpot management as the real catalyst. Stephen Colvin, former President and CEO of Dennis Publishing — the group responsible for publications like Maxim, Blender and Stuff — became CNET’s Executive Vice President at the end of October. One of Colvin’s jobs would be to oversee the growth of CNET websites, including GameSpot. The editorial in Maxim and Stuff, publications who routinely review games months ahead of their completion and where the line between marketing and editorial is a little less clear, is much different than GameSpot’s. That was apparently reflected quickly when Colvin joined CNET. “New management has no idea how to deal with games editorial,” said one source not long after Colvin came on board. Indeed.

The question becomes what is happening at Gamespot. This is not about the web team, or just the quality of moderation, this goes much deeper. Consider the almost massive amount of advertising that is as I see it UBI-Soft only advertising. I am adding two questions here.

  1. Is UBI-Soft the only one advertising? Which would be rather odd as the gaming industry is a lot larger than just UBI-Soft!
  2. Why was Assassins Creed Black flag reviewed so immensely high? It could be a genuine rating!

I personally saw Assassins Creed a firm notch lower, especially as it contained a repeated 4th generation of glitches. The blog post lights on several issues I had noticed on Gamespot, the first being that early reviews and ratings were less and less common. Consider this quote from Gamespot “We have no player reviews for EA Sports UFC yet“, which is fair enough as the game is not out until…… Yesterday! So that is possible, there is however also no review from Gamespot, which is in my book slightly unacceptable. Are they or are they not a gaming site? I know the E3 just ended, but not all writers went to the E3, did they? The same could be said for Sniper Elite 3, out next week. Not all game developers want their games reviewed early, but at this stage when loads of games are only reviewed after they get into the stores make me wonder why Gamespot is not taking a harder look on this. Over time I have seen several reviews that would not appear until after the games were in the store.

I have been a reviewer myself for 13 years, published in several magazines. In one high point of my ‘career’ I wrote 18 pages in one issue (which was a unique event), which might have been overdoing it a little. For the most, I always wrote positive reviews. As I had at the most space to write about 2-3 games, I had to choose the good ones. I had no intention wasting space on a 30% game if I only had 3-4 pages to write about.

I have seen other opinions from people writing that the 100% game does not exist. Yes, they do, but they are rare moments!

I have given (as far as I remember it) two 100% scored games. The first one was Ultima 7: the Black Gate. When it was released in 1992 in the age of floppies, 640 Kb computers and extended memory, this game was so high above what was released in those days, it was intense. The water views, the houses, the characters. This game was ahead of the games pack by a lot. The second one was Neverwinter Nights. It was released in 2002. This game took RPG in a visible, creative and story based level unlike before. The creation set was just the icing of a very impressive cake. I still regard these two games as bright lights showing the way to game developer as possibilities on how high the quality of a game could go. There were others, but they got a 90%+ rating. Games like System Shock that even, if re-released today, would likely become greater hits then what they were when they were initially launched.

Let’s get back to the issue. I cannot tell how true the blog was. I do however question the influence that is implied in the article on reviewers. I think that GTA-5 is a good game (not my choice of game) and 90% is a view of the reviewer, as was the 75% for Ratchet and Clank. Is the review far below our expectation less value than the one reviewed higher? I have always loved the Insomniac games (I have the bulk of them), which makes me wonder what to make of the ‘star destroyer’ piece and more important are the high reviews too high, the low too low and where do we base the comparison on?

The quote “New management has no idea how to deal with games editorial,” is another matter. A game is software, which means we look at the quality, the play value and the content. Is there a reason to debate Infamous Second Son at 80% when we get 15 hours of play time? Yet, Thief was only granted 60% (which was too low in my mind). A reviewer writes in his (or her) own street of passion, and in my street the games like Ultima, Mass Effect would end up with a high score compared to GTA-5 (which was not my cup of tea). However, no matter what my view is, over the timeline of games reviewed there would be a consistent view, and as such, some will value my views, some will value the view of Carolyn Petit. In the end, reviewers, not unlike columnists will have their own distinct styles and choices which they voice. I believe true reviewers will keep a fair view towards games, even towards games they do not like.

If Gamespot as implied by some has become a mere vessel for advertisement and basic information, then what value is there? The quote “I agree with Gamespot, they use to be good but have gotten far worse” is one that I have seen growing for some time now. I wonder why CBS Interactive is letting, what could be a powerful trademark, slip into something that just seems to become below average. I do not think it is just the people. I immensely enjoyed Johnny Chiodini when he was making Feedbackula (still a shame it got scrapped), Jess McDonell, gaming goddess, wearer of the coolest gaming T-shirts and bringer of excellent news in an upbeat way and there is Cameron Robinson with his Reality Check. They all bring video news in interesting ways. Gamespot also has its share of writers, which makes me wonder why CBS is not taking much harder stance on protecting and ensuring the value of the Gamespot Trademark and the issues that are at hand as I see them. Getting back to Cameron Robinson, you should watch his video “Surprising Facts About Video Games You Probably Didn’t Know” and it only gives a lot more question marks in regards to the implied ‘buckling’ of reviewers to the pressure by the software houses. Is it true? I cannot tell as the only name that keeps coming up is Jeff Gerstmann but the numbers that Cameron Robinson brought states that gaming sales is outperforming the US box office numbers, giving additional power to the question why CBS is not stepping up to the plate fast and immediate.

In the end games are product, they have a represented value and they rely on ‘good’ views. The consumer relies on a trusted portal where they can get reliable information from those with a view on that industry, simply because most people only get to spend money on a game once and they want the best game for them. If Gamespot loses the credibility, then others will step up to the plate, because one does not ignore a market that surpasses the 100 billion dollar mark this year, others will come and take the Gamespot share, whether they will or not will mostly rely on the actions of CBS Interactive.

 

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UBI is not going soft!

Another year and another E3 ends for the gaming industry and their devoted disciples, the gamers! Do not think this group to be soft, to be forgiving or to be misguided. They are running beyond 1 billion believers and they all believe in the power of joy from the game. It is a dedicated group. They have existed for over three decades and their numbers still grow.

They are not dressed in clerical outfits worshipping the house of Pong (it’s an Atari thing). They want their games hard, direct and lasting. I truly believed that this group had been deserted by UBI-Soft. I remain true to the feeling that UBI-Soft had gone soft on gaming. There was that Assassins Creed wannabe game regarding pirates (rated much too high), there were a few flops (which any maker will have) and Watchdogs, which was going to be a PS4 launch night game was delayed by a lot. Then we got Watchdogs, which was good, but had been overhyped too much by too many (not all due to UBI-Soft). So, here we have a maker, making a billion plus, losing the game, or so I thought.

I must admit that UBI-Soft is showing true gaming promise, even if some of the cut scenes are massively overdone (but the younger players love them).

There is Far-Cry 4, a game that until recently I would never consider touching. This game must be mentioned for two reasons. I bought the first one on the 360, and I still regard that as the WORST purchase ever! I did not play the second one, yet at some point I did play the third one and it was excellent. The game showed the openness of Midwinter (an old Microprose game), had the interest of many options, choices and sides and left me with a very good aftertaste in my mouth. UBI-Soft turned a fiasco into a winner. As I bash Yves Guillemot around at times, I must be honest enough to admit victory where he (or his minions) makes them.

I think that E3 2014 shows that not only is UBI-Soft back in the game; they are on route of reclaiming the number one development spot (which I considered that they had lost). There is more of course. I loved the Splinter Cell games, but they messed up Blacklist by not setting up the interface for replaying any better (it was the only flaw in my mind).

As for the new games, I was never much for racing, but the Crew has me yearning for the controller to play an ‘open’ racing game! There is a lot we might still wonder, but the presentation shows something that Sony with Drive Club did not deliver from demo day one and now is unlikely to equal. Now THAT is how you set up a game Monseigneur Guillemot!

Getting back to killing people! Whether the streets of Paris are the place to wander in anonymity is matter for another discussion, yet the idea that it will be an open environment game is without a doubt a massive step forward, especially in the light of the size a village like Paris represents. I was not impressed with Black Flag, but bought it regardless (lack of PS4 choices at launch night). It turned out I was right (read the other articles ‘A body blow to gaming‘ on March 6th and ‘Fifth in a trilogy!‘ on December 4th). Yet, the demo I saw in regards to AC Unity has me interested. It could be a massive turn for the better; I will however write fire and brimstone if they revert to the same ruddy glitches I have seen for 4 iterations.

Next, there will be more Tom Clancy in both the new Rainbow Six (not my cup of tea) and ‘the Division’ which seems to be very much my cup of tea.

Yes, as I see it, UBI-Soft is waking up to smell the need of the gamers and they are implying in their presentations that they are meeting the challenge. Time will tell, but I am a lot more positive about the course Yves Guillemot is taking UBI-Soft. I reckon that Next Gen gaming is finally getting a secure spot in the future.

When it comes down to Next Gen, I am not done yet. I have spoken out against Microsoft (or Micro$oft) in past items more than once. The image they left in 2013 drove me powerfully away from Xbox One and straight into the arms of Sony, which I considered to be the true consoles for a long time (PlayStation One, Two, Three and Four). Their approach of an ‘entertainment’ system in 2013 left me without a doubt that even though they seemed clued in with the Xbox 360, the top of Microsoft forgot what gaming was all about and came up with a half-baked device. I still think that the Xbox one is flawed on several levels, but their presentation on upcoming games does show that they are trying to figure it out. Their show was indeed really good (against Sony’s presentation which had slipped slightly) and the funny remark by Peter Molyneux in regards to Fable Legends that ‘it needs more dog‘ (via Twitter).

There is one more issue that I want to raise at present. It is all about the delays. Part of this is because of places like Gamespot, part of this is because of the Marketing divisions of places like UBI-Soft (and many others) and most of it is because of a truckload of gamers. Yes, I agree I want to play all the games today or even tomorrow, but a good game requires waiting at time. A good game will be done when it is done. So when we see a list of games like Batman: Arkham Knight, The Witcher 3: Wild Hunt, The Order: 1886, Quantum Break, Dying Light and The Division that will not make it to the console in 2014, gamers need to stop crying like little bitches! We (me and millions of gamers) want to play a 90% plus game that is legend, not a game that became mediocre like Thief, because someone at marketing pushed for a quicker deadline. The difference between Arkham City (90%) and Viking: Battle for Asgard (50%) is both timing and vision. We cannot do anything about a lack of vision (something the delayed games are not in short supply of) and timing is what we should give them, even though the valid issue remains ‘why show anything at E3-2013’, which is a discussion for another day; let me assure you of that. If we get back to UBI-Soft, then we must admit that Watchdog, with a 500 page hint guide shows that this game is loaded with stuff. It ended up being an 80% game, on release date this would have been a mere 45% rated joke.

We should never be dependent on ratings, that evidence is seen when we look at Gamespot with AC4 Black flag at 90%, which was too high and Thief at 60% was unfairly low (in my opinion). Yet, they are indicators of what we might want to spend money on. Games will always be overhyped by all (including me), it is influenced by what we played (Thief 1+2) and what we expect to see (the Thief demo at E3 2013). So will the next Rise of the Tomb Raider learn from the mistakes (as I see them) that they made with the 2013 release?

Time and patience will tell!

 

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First day peril

What do you do when you like a game? The initial answer is to buy and play it. Yet, this was not the case in the past and there are now growing issues that allows for the creation of a situation where might soon be the case again.

In my youth I had hundreds of games on my Commodore 64, many of them were less hindered by original packaging. I knew it was not quite right, but I did not think I was breaking any laws. Reasoning? I did buy original games, however many of them were not for sale and would never be for sale.

When I look back at my second computer I was happy to have bought the Commodore 64 with a 1541 disk drive for the price of almost $1500 dollars, those were the days! I also bought four games in the first 3 weeks. Loderunner by Broderbund, Suspended by Infocom, US Mail by US Gold and the Flight Simulator 2. The FS2 was the big one at $200, the other games were $90 each and I do not regret buying these games. US gold was a low level entry into flying, the FS2 was a high end flight simulator with all kinds of maps and Infocom was a challenge unlike any I would play for a long time. Loderunner was the odd duck in that list. I got so hooked on it that I had to take a sickie, so that I could play through the entire game in one go (no save and continue options in those days), all 150 levels, level 151 was the first level on a higher speed. It took the best part of a day and most of the night to get through it all. When I stopped I had well over 65 million points, 80 lives and no physical energy left, those were the days. In those days I also learned the hard way how distribution exploitation worked. The games that we all read about we could never order and the some games were 200%-500% more expensive in the Netherlands then they were in the US. So for a long time, there were no games to get. I remember these issues, because I was truly happy to get the original game (Ultima 3 by Origin) 2 years after I had already finished the game. This is however not about the legality of gaming.

This is about gaming itself. When I go through the ages of the games I bought on the CBM-64, Atari ST and CBM Amiga. The games had a massive amount of value. This only increased when the Nintendo N-64 and the PlayStation arrived. I am talking about good quality graphics (for those days) and the amount of game time a game offered. The Ultima series offered weeks of fun (if you are into RPG games), Ultima 3 on CBM-64 and Ultima 4 on Atari ST. I will go one step further stating that this last game had so much depth and story line that it is still for the most equaled, but not surpassed on today’s RPG games. If you are into a more active role in gaming then we had Boulder Dash, Ghosts and Goblins, Sentinel, Green Beret, Iridium and Rambo, each of these games offering well over 20 hours of gaming pleasure. Not to mention the pleasure you got from replaying at times.

So here it is: How come that a new PS4 game named Infamous: Second Son only offers 15 hours (1 play through) at $109? I did this in one weekend and I am not the best when it comes to action shooter games. This is at the heart of gaming now. Marketing gives us the ‘flim-flam’ of graphics, the storyline is decent, but the amount of play time is basically in the basement. With the engine in place, they could have offered an easy 10-20 hours of additional game play, so why are they not giving the consumer that? More important, as this is the first year for the new PlayStation, why is Sony not taking a better look at the games that are slowly pushing people to the Xbox One?

Yes, I did read that Sony is happy about the 6 million consoles and they think they are the clear winner now. This is an error that could prove to be fatal! Consider the PS2 (over 150 million), the PlayStation (the first one) over 100 million. The PS3 only sold 80 million, which is roughly the same as the Xbox 360, so 6 million consoles is no victory. The current lack of releases, the delays and now the released games are not the incentive Sony should be hoping for.

There is an overall lack of quality gaming and both big players (Sony and Microsoft) need to get their thinking caps on and consider the implications that a lack of quality brings. No matter how secure you make your system, people have almost no money to spend and spending $100 for something that represents less than a day of fun will not cut it. People (read students) will find a way around it. They do not just want to play games, they are quite right to demand value for money and that is what is found lacking more and more, no matter how good the graphics are.

I understand that an RPG is not for all, but then consider the amount of time it took just to finish the very first Tomb Raider. The second Tomb Raider took almost the same amount of time, each offering well over 300% of the fun that current games seem to bring (including the latest Tomb raider). Next gen consoles are one, but a regression of gaming quality is not what we wanted to see. This evidence can also be seen when we see the launch of remastered games from one console to the other one. The fact that Banjo had a huge following was shown as many bought the game on Microsoft Live Arcade (I reckon many of them former N-64 owners). So when we consider the games of Rare (a truly rare high quality developer for the Nintendo) and the need for gaming, compared to the pale imitations of games we see nowadays, I cannot stop wondering who is behind the lacking vision of some games and why some games just do not make a decent quality cut.

This last part can be countered or defended when we look at what I regard to be a questionable game. Metal Gear Solid 5, Ground Zero is an introduction game that is coming out this week for $50. Now, I still consider MGS4: Games of the patriot to be one of the best games the PS3 ever released and it was released in the first year of the PS3. With MGS5 however, there is a video out that completes the main game in only 10 minutes (when bypassing cut scenes and side missions), it is at http://www.gamespot.com/articles/you-can-finish-metal-gear-solid-5-ground-zeroes-in-10-minutes/1100-6418384/

I get that MGS fans might have missed their favourite character, but can anyone explain how a game can remain interesting when the main mission is so small? It comes down to a $300 an hour game and that is asking us to hand over cash for all the wrong reasons.

Gaming is taking a turn for the worst for now. Yes, better games will come, but how? We see more and more games relying on micro transactions. Either, you pay $3-$5 for additional outfits, weapons and downloads that give you additional missions at $5-15, yet when we add this to the base game, does the consumer still get value for money? In this day and age of economic hardship, that is the true issue that counts for families having a console and that demand is not being met, not even close. There is a reason for giving the spotlight to Metal Gear Solid in this case. The fact that a franchise that had a game that ended up being regarded as the best on a console twice is not a fluke. MGS on PS1 and MGS4 on PS3 showed that the makers knew games; they understood their gamers and they drove a console forward. It is slightly worrying that the bosses at Sony behind the PS4 have not been on top of this, because games do not appear overnight, it took more than a year of planning. When we see the amount of delays now, we can only conclude that someone was not paying attention and we are all paying the price for that.

So what will happen to console gaming next?

I do not pretend to have the answer here, but consider the releases and the marketing we saw on new Sony games, then consider the amount of time Infamous is offering us; what else will we learn after the fact?

In the end, good games might come, but realise that the two anticipated games (Thief and Infamous) are mediocre to fair at best. Sony still has the lead in regard of number of games released, yet, if the next one is found to be mediocre then Microsoft could take the lead in next gen gaming. Let’s not forget that the 360 became a contender because of the games they offered, the tables could turn on Sony with this system before the end of 2014. My personal belief is that Sony could pull through; it just takes some quality daylight (pardon the pun) to make all the difference.

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Any sport implies corruption!

Yes, I agree that this statement is over the top, but at present, I have had it with sports. Whenever we hear about any sport, we are likely to hear doping, corruption or treason. When was the last time you watched your favourite sport and one of these three elements were not in play? Even if this is the case, when you Google your sport with the keywords ‘crime’, ‘corruption’ or ‘investigation’ you will see a list of events that is tainting your favourite sport.

I am originally Dutch, which means that cycling, skating and Soccer make the list for most Dutch people. I (being a statistical outlier in all this) do not really care about those three. If I am at such an event I will enjoy watching it, but I usually do not really bother watching it on TV, unless it is a special event (like a semi-final or final for a world cup or something like that).

So, when I saw on TV that Qatar had won the World Cup host for 2022, I was just happy for Qatar. I was happy, because a thoroughly European sport would go to the Middle East, hopefully inspiring more people and more nations to take up the sport, which is always a good thing. I also considered that the location would show the ‘smaller’ nations had an opportunity to host the ‘big’ boys in soccer and show them that they too can wield the torch of hosting pride. I had no negative thoughts at all. Although I realised that this was a very warm place, it would be nice for other teams like Qatar, Cameroon and Mexico get to play with home field weather advantage, which was pretty much it for me.

So when I got the news this morning that another corruption scandal had hit FIFA, I pretty much lost it on the spot. I remember the Final games of the 1978 world cup. It was NOT the final that was fixed; it was the match before that. What I still consider today as a match-fixed battle between Argentina and Peru, where the hosts needed to win by four goals to reach the final when they slaughtered Peru with a score of 6-0. I saw how Argentina passed on the left, passed on the right and the Peruvian team played frozen, like zombies in a Haitian Dance festival. In my personal view Argentina made it to the finals on false grounds. Yes, the finals were in my view honestly won, but they did not get there honestly and as such the Dutch were robbed of their final victory.

So when I see sports and corruption I tend to go slightly mad. The allegations against Qatar can best be found at http://www.theguardian.com/football/blog/2013/oct/03/world-cup-2022-fifa-qatar.

In my view the hosting game needs to get changed. I am so sick of these corruption events. In my view the following needs to happen. When a person is found guilty of corruption, those nations, in this case Brazil, Paraguay and Cameroon are barred from getting officials into FIFA and the IOC (International Olympic Committee) for a term no less than 16 years, furthermore, they cannot become a host nation for that same amount of time. For the first upcoming World Cup, those three nations are then prevented from entering. There is of course a small chance that their families will slightly suffer when Soccer fans go a little nuts at that point, but who gives a fuck? (Pretty please pardon my ‘French’ here.)

I have seen too much corruption and treason and it had too often got settled with a ‘reprimand’. These two transgressions are now often seen as legalised gambling. You have no risk, you get money and perhaps a fee and a slap on the wrists if you get caught. It would be nice to see these people run for their lives. I foresee that sport corruption could take a steep dive towards a 0% sport crime rate, which is good for sports overall.

To be quite honest, until the article in the Guardian, I was willing to ignore the stories. In my personal view, the Telegraph tends to be a less then academic levelled source of information (they usually lay it on a little too thick). I even contemplated the option that all this were false allegations through media giants as the timing and temperatures might result in a shift in dates to play, which could result in a loss of advertisement coinage no less than 1 Billion Euro on a global scale, not to mention the merchandising that might make a sizzler, all that because the Qatarian time zone could shift the games to less civil times for many of the European TV viewers.

Yet the Guardian shows another story. The one passage I do have a slight problem with is “Mohamed bin Hammam, from Qatar, at the time the challenger to Blatter’s presidency, was found by the court of arbitration for sport last year to ‘more likely than not’ have brought cash to two meetings in May 2011 which was then handed to FIFA delegates

The more likely than not is a bit of an issue for me. It is more likely than not that I do not have the purest of thoughts when I see Olivia Wilde (or Laura Vandervoort, Leslie Bibb, Natasha McElhone or Olivia Munn for that matter). That is a sentence that holds ground (not grammatically). In regards to funds it does not really hold any ground (unless there is a better quality of tangible evidence).

I desire a woman? (Yes and it is not illegal!), I desire money? (To some extent, a definite yes if it gives me access to desire group number one and again it is not illegal), Will I be corrupt for it? Very less likely, however I might be willing to falsify my medical records if it gets me access to my initial group one. The last would actually be illegal and it is covered in Criminal Law, so I am definitely not willing to pursue that avenue.

Why the previous rant? It is about evidence and ‘more likely than not‘, just does not cut it in my book when it comes to these levels of corruption. Even though it is a Civil Court requirement and has been in UK courts since Miller v. Minister of Pensions [1947] 2 All ER 372, which was stated by Lord Denning, former Lord Justice of Appeal and former member of the House of Lords and Master of the Rolls as “more probable than not“, yet when we regard the world as it is today, more probable then not is in my personal view no longer a valid reasoning when it comes to larger amounts of money. It is too easy to frame a person; in the electronic age it is too likely to be falsely processed and when you consider the Bitcoin issue of February 2014, was it stolen or actually lost? More likely than not is very probable to imply involved parties in acts of fraud and theft and less likely that a data files were corrupted and through this misplaced into nothingness.

So there we have it! Is there guilt? I am not sure whether this can be easily proven. If certain people are missing out on a billion in revenue and securing it would require blaming three people of taking a few million, is framing three people so far-fetched? I personally think that this is not the case, or stated under the legal premise ‘it is more likely than not that three people were falsely set in an illegal light so that several unnamed persons could walk away with many hundreds of millions of Euros‘. This is a lot easier to sell in many civil courts.

So which scenario is correct?

I honestly do not know, but it still bothers me that no matter what the truth ends up being, and in hindsight when we look at FIFA, the IOC as well as groups that offer global events had to be revamped in several ways for well over two decades. Consider the ‘old boys’ brigade as it was in the UK between WW1 and WW2. In today’s global setting of fast paced events, where this approach just does not cut it.

 

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Sony customers deceived?

It is not a new story. We have seen delay after delay on several titles. It is however time to look at the issue surrounding this. First, the game many people will not care about, but it is one of the largest played franchises. The title is Minecraft and it was said to be a launch day title. It has shown itself too be a massive hit on PC and Xbox360, so the fact that it was going to grace the shores of Sony was good news. It was delayed on the PS3, and when it came just before Christmas it showed that the graphic improvements as we saw the shading on the PS3 it gave us a clear indication that the game on NextGen would be well worth it. It has not come yet and it is now said to be delayed until June 2014. That gives it a delay of 3 quarters. That same delay is now shared with Watchdogs and Driveclub. The game Watchdogs has at least a little amount of excuse as it clearly stated the delay a week before the launch of the PS4. But these delays show a deeper issue. Either Sony marketing is not managing their issues correctly and in fear of desertion are willing to keep the gamers for too long in the dark, or we see a level of miscommunication between console and software houses that should not be acceptable in any way, shape or form. Which is the correct one?

I leave that up to the reader, but consider how this list of delayed games is growing. Witcher 3 was announced for later this year. Now it will not be seen until February 2015. In this case, like with Watchdogs the gamer gets a timely announcement, yet the amount of delays are now adding up and gamers should consider themselves as investors into a new gaming system, yet they get no return on investment. Is that fair?

If we consider the quote “This is the list of games planned to launch for the PlayStation 4 between Day 1 and the end of March 2014” and we see the delays of Oddworld: New ‘n’ Tasty (spring 2014), The Witness (mid 2014) and Wolfenstein: The New Order (may 2014) then you can understand how we should get worried. This all is even worse for Oddworld, which is a revamp of the original PS1 game, now for the PS4, which means that most issues of this game would have been known long before the console came out. So it all adds up. These last few titles are not that much delayed as they were launch window titles, but the delay still counts towards to overall lack of games. Infamous is still on track and Thief got released on time, it is the bad rating of Thief (in my view slightly undeserved) that still ends up having a negative impact, which is not to be ignored.

I must also admit on the other side of the scales that Sony has been trying to offer a level of overkill for the members of PlayStation Plus. They are throwing everything but the kitchen sink in that direction. Even though not all on PS4 (some on PS3), the amount of quality games (including Killzone) that could be freely downloaded must be acknowledged. I think that this is what gives them a little more time for now.

In the end we will see more delays. The Crew (a racing game) is also delayed, but then on all platforms, so it is not just a Sony ‘issue’. So why is this all such a massive issue for gamers?

Consider the ‘advertisement’ we all saw on the game Drive club. Sony has been beating us to death with it and it did look really good. Now, the way it was shown and the fact that it was a launch day title was not just an error. It was in my view a blatant form of intentional misrepresentation. If we consider the path of any game; development-testing-alpha-testing-beta-testing and then the gold master, the fact that a game has 3 quarters delay means that they were in a place long before the alpha stage. This means that it had been known for some time that there was no way to get this game out in time, so how was the ‘demo’ arranged? Consider the ‘implied’ votes on the score in the rolling demo. All this points getting back to ‘utter deception’ show us that the hands of Sony are not clean in this regard either.

So even though I am (and remain for now) a huge Sony fan, we must hold them to account for both their actions and in-actions, if not, then indeed some gamers might consider that the safest move is to move towards the Xbox One (even with the architectural flaws it currently has). In some cases the games have been delayed on both systems, but consider that Titanfall has a 90% rating and as Forza also got rated that high, shows that racing fans can at least get their racing freak on with an Xbox One, something currently not possible on the PS4. Those who have read my other blogs might know that I have been highly criticising against the XB1, I have also stated more than once that a console can only survive if it releases top games. At present the scales of balance are moving away from Sony as the games are more and more getting delayed. This is the lesson that was imprinted into the heads of members of the board of directors of Sony with a sledgehammer when we saw the issues on PS2 and PS3. It seems that they still have not learned this lesson. It is hard to blame them for the failing of other software houses, yet the fact that it is happening again with the PS4 should turn on many red lights in Sony HQ. I reckon it takes one more delayed top title for the PS4 to start making a sales shift and start changing the balance of power for NextGen consoles. No matter what hype some acclaimed ‘experts’ throw at you for 1080i resolution and frame rate. The first is that this level of quality is rarely offered by games, and in the end a good game is a good game, no matter what resolution it runs on. It does not matter if the PS4 shows graphic superiority, not having the games is what stops people buying the console in the first place.

 

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A body blow to gaming

We are about to start Q2 of 2014 and the news is not good for Sony. Thief is about to be seen as below average by several reviewers (a score of 60 from Gamespot at http://www.gamespot.com/reviews/thief-review/1900-6415675/). Now, Thief might be an acquired taste, but its following has been fierce fully loyal. The issues and the ‘good’ looks that were given at the E3 are now getting slammed on several levels by several review sites; in this regard I gave it a score of 75%. I initially gave it 80%, but as the blatant levels of sloppiness became visible after completing the game, the score dwindled a little.

People might think that it does not matter, but consider the game release claims that Sony made for 2014. It only takes up to 4 games under achieving the gamer’s expectations, for a console to lose a massive following. Yes, Sony is at present happy with the fact that 6 million are sold, but how long will that continue when the released games do not hold up to scrutiny?

I personally thought AC4 was a lacking game on several fronts, and thief might have given pressure and serious nervousness to UBI-Soft. This is however no longer the case considering the score Thief got. Yet, they are not out of the woods yet. Watchdogs was initially a first day console game, which is now supposed to be out by the end of Q2. If they do not meet expectations, Sony will enter Q3 with its PS4 having several flops, that is a massively bad result for something that is supposed to save Sony. Before you think I am Sony bashing with some Xbox-One motive, then think again, I willingly choose Sony and I am hoping that they will get their ‘game’ in order, as one more flop could have an majority of ‘console undecided’ people running towards Microsoft’s Xbox-One. When we see quotes like “Thief’s main story ultimately goes nowhere” and “Thief rarely captures the right sense of risk, however, which in turn reduces the sense of reward” should give many gamers cause for concern, especially with an icon title like Thief.

This is in my mind however, the consequence of a larger issue. I have noted it before on several occasions and again I state that the addition of what some laughingly refer to as ‘Business Intelligence‘ to the gaming industry might be seen as the main cause of several failed titles in the last year alone. Whether it was to hatch onto an established branding, because a certain deadline had to be met or because budgetary needs (which is actually a more valid reason), outstripped in the end the legendary status a game could have gotten, is now left with score like ‘average’ or ‘fair’ and many will now try to solve the revenue issues through subscriptions and micro transactions.

So, we could in the near future see the status: “Gaming is dead, long live……whatever!

This is no way for gaming to go down. This is not just about setting up the IP of a brand, or just branding in general; this is about the pure lack of visionaries in gaming!

Is it a fair statement to make, even if it is only my view?

Consider what a game costs, for that we want to see something pretty spectacular, but overall, the value for money is no longer given by the creator, but by an analyst and a marketeer, who both seem to be oblivious to the gaming condition of the gamer. They look at branding, profitability and in the end it will all be about micro transactions.

In the gaming industry, I am a devoted RPG fan. So, I have little interest in HALO, GTA and a few other games, which is fair enough. There are plenty of gamers liking them, but overall, consider how many hours you actually play a game. Will it be worth it? Make no mistake, I do enjoy a decent multiplayer and I have played many many hours on Mass Effect 3 multiplayer mode. In my view it is the best multiplayer experience I have ever had. God of War Ascension is another game where the multiplayer is a great experience. There we see the additional part that these levels are quite unique, so that just adds to it. These games have a certain level of playability which makes multiplayer a delight. Something UBI-Soft never figured out. When I start on level 1, and Assassins Creed (2/3/4) gives me a ranked match where I end up against people from level 51, something is definitely wrong and the fun to play multiplayer is soon diminished. Another mess they did not solve in 4 iterations of the game.

So as we see Sony move forward on PS4, they will depend on good games to remain the top player. Many of the games we expected in Q1 2014 (as mentioned in Nov 2013), have been delayed. That makes for unhappy gamers. Now, in all honesty, every game is likely to have some delay, but when we see a delay of three quarters (Watchdogs) there will be cause for alarm. Now, we see that not just the delay, but the diminished power punch that a disappointing game brings is still a fear on the mind of many. No matter what Sony does, if Titanfall truly delivers on the Xbox-One, then Sony will have a first fear to deal with, because it takes one good game to make a gamer reconsider. That was clearly shown when Metal Gear Solid: Guns of the Patriot was released on the PS3. Even now, 6 years later it can still be regarded as one of the most perfect games ever to be released on the PS3. Here I agree with Gamespot who named the game as ‘technically flawless‘! It sold almost 6 million copies, which is an impressive result, especially as the action adventure is not for everyone. Analysts stated that this game would be the reason for increased console sales, so as high scoring PS4 games remain absent; will Titanfall be a first step changing the direction of gamers? For me it is hard to say. The first worry is that Gamespot had no preview, or review on their site, which is weird as the game will be released in one week time. Titanfall is not my cup of tea, so I have no view one way or the other, yet overall as the next-gen consoles are supposed to be the hot item, the absence of top games on the PS4 will have an impact.

Should you have another view (which is fair enough), then also consider the following, when you go to a site like EB games, with the ‘top’ titles at the top of the screen on the PS4 page, only one is for sale now (Thief) the others are all preorders, is that not a little weird?

Personally I do hope that PS4 will win the console war (I am slightly biased here), but they will need the games to make it work and the next possible top game is still 2 weeks away.

 

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In-app purchase Armageddon

We all have these moments where we are confronted with certain choices that others make. The problem with these choices is that they always seem to spin around the greed of the developer.

It all started mid last year. Some games show gave the heads up for a mobile Dungeon Keeper. I loved that game! I actually still have Dungeon Keeper II. The game had the originality to keep me entertained again and again. Now a mobile was coming. The TV showed how everything went smooth, decently fast and graphically in the upper end. When I tried to install it, I got the issue that my iPad 1 did not support it, which is fair enough.

Now, I am spotting all over the internet an abundance of rants and anger reports on this new version of the game. What had EA done now? ‘Nerd 101’ had a decent overview (at http://www.youtube.com/watch?v=GpdoBwezFVA&feature=player_embedded). This is worse than a joke. Basically to clear one piece of rock either takes 24 hour, or $1.50 per square, or $105 for 60 squares of rock. Clearing dirt takes 4 hours according to the screenshots (not the ones you see in the Apple store). Interesting is that this was never mentioned before in the media. They are not alone, but for the adult player they are one of the most visible ones.

Let me be clear, I am not against in-app purchases, yet on this scale, through the greed approach, it is killing the market and it will kill the future of gaming. The other part of this is that this game got 3200 times a 5 star rating. This is not even close to realistic considering the game play the game is not offering. They are however not alone!

Another game that has this nightmare scenario is Dragon Story by TeamLava. Here you get to play for free, yet some dragons can only be bought. I mentioned it before in blogs, whilst a block of land would cost you up to $10 per square, dragons can go up as much as $100 per dragon. Some of them can only be bought. Still, for the patient ones, the game can be played for free. They just play the frustrating slow card hoping that the kids, if given half a chance, will spend more and more. There is something enormously unacceptable about this approach to in-app approaches.

This is only one side of in-app purchased gaming. Another side is shown by the company Time-2-play who made ‘Elemental Kingdoms’. Now in this case, the group is different. First of all, if you have ever played any customisable card game (like Magic) and if you enjoyed it, you will likely love this one. You can play for free, the gems are decently priced and the return that $4 offers is really nice, especially when you buy gems for the 1st time (you get 50% more gems). So, this is really decent. Here we have another issue. The game remains unstable. It kept on crashing. I thought at first it was just me and my iPad 1. Alas, I see that the internet is filled with android complaints. As the developers focused on more graphics and cool looking effects, which do look nice, the game seems to become less and less stable. This is a shame, because the graphics even on older tablets is really good.

Still, Time 2 play does have a decent approach and if they fix up their app, it will be a coveted app for hundreds of thousands of players and I hope and wish for them many in-app purchases for a long time to come. When it comes to almost perfect approaches it does not get any better than a game called Blockheads, it is a 2-dimemsional approach to Minecraft. The game initially works at half speed. For a one-time $5 you get the double speed and you are playing really nicely. Basically, the game gives a great value for that price. This game also allows for buying gems, yet a few days of playing will get you more gems by mining then $10 will get you, so it is an option for the eager and less patient players amongst us. When a game works like this, I feel that games with micro transactions have a decent chance of making it in the mobile world.

It is a shame to see the market getting destroyed in such a way. Old games get corrupted, their names smudged. The ‘greed’ elements as they start rearing their ugly head in some games make it important for parents to learn really fast how dangerous these games can be. Especially in the case of Dragon story where a child could set you back $200-$500 within an hour (providing that in game purchases had not been switched off).

In case of Dragon Story I do not get it. This game, when added a few parts to could be the first game to grasp a massive chunk of the Pokémon playing population. Pokémon, a game, which after a dozen released versions, remains more of the same. The fans of this style of gaming want additional games. Dragon Story, when converted with additions to the Nintendo could make TeamLava very wealthy, the fact that they rely on absurd micro transactions is just weird and in my opinion really stupid.

It does not stop here though. The larger consoles are now getting into the same field, which is a serious worry for many. Games like Warframe, War thunder, Blacklight and DC Universe online are but a few of the games, now relying on micro transactions. Here the story is not the same, these games are massive, they rely on online multi player connections and for the most, you can just pay for free. Yet, at a certain point, you will need money to get better weapons. If not, the road will be tedious and at some point even unbearable. This is not a bad way to go. Personally I think that they should have a small option for new players, but the prices they charge for whatever currency they use is not outrageous. Because of the additional parts, I would call them a reasonable approach to try before you buy. However, it must be said that $20 will usually get you just one ‘stronger’ weapon, or one better plane. Warframe had an over the top option for $140, but that does give you heaps in money and a few extra items, so you do get bang for the buck (quite literally). They all have the same flaw, like the tablets when added up they are way too expensive and they could make it up by adding a $10-$15 package deal which includes several weapons , planes and armour (depending on the game, so that the ‘keep playing’ factor stays there. In the end, the cheap skates will never buy anything, and they will rely on weak equipment. There is in my mind however, a decent group who would like to get more, but $15 for one medium piece of equipment is just not hacking it. Consider that a full game at $100 gets you all the hardware the game has to offer (even though you have to play to get it).

So back to these tablets where the funding abuse seems to be happening. It seems that Apple remains too quiet around it all considering the article (at http://news.cnet.com/8301-13579_3-57617270-37/apple-to-refund-at-least-$32.5m-for-kids-in-app-purchases/), it also seems ‘off’ that this event remains relatively quiet. I do not completely agree with the assessment of Chairwoman Edith Ramirez who stated “You cannot charge consumers for purchases they did not authorize.” The issue is slightly more loaded then that. She is correct in the statement, yet the issue of micro transactions and the parents had no idea what was going on is only barely covering it. Yes, Apple could have added blocks sooner, yet the streamlining of in-app purchases streamlining this in a much better way would have been preferable.

I think it is important for Microsoft and Sony to realise sooner rather than later that we are about to venture into a new age of gaming. There is still a massive part of this world who remain for now a minor and it becomes important that these two start guiding certain sentiments of greed into sentiments of packaged values. If not, parents might steer clear from an upcoming wave of ‘free’ downloadable games and decide on another platform for gaming altogether.

 

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The danger ahead

It was the BBC that gave me an insight I had not been aware of. It is easy to miss an item, even though I have been involved in IT on many levels for over 3 decades. It is just not possible to keep it all in focus all the time.

It is kind of fun to consider the words of my late grandmother. It was the only issue we could never see eye to eye on. She had an expression ‘Johnny of all, master of none‘. It was not a positive expression! I always went the other way in that regard. Whilst most went to some ‘temporary’ master as they mastered a certain niche skill. I went into the width of IT. I got exposure to such a wide field that my knowledge covered the entire foundation of IT (yes, in the time of the mainframe). After that I started to grow the base of this knowledge trying to evenly grown my knowledge of all IT fields (to some degree). My knowledge grew from programming, to consulting, to training and so on.

So where is this going?

I wrote at an earlier date about IT and the iteration approach to IT (at ‘Year of the last Euro?‘). The entire field goes a lot further. In an age of the similar devices, last week as I was prohibited from moving for 4 hours, I decided to let my mind wander and I came up with an entirely new Notebook. I categorise it as a fat notebook and I call it the ‘True Mobile System’. In an age where Sony, Asus, IBM et all seem to come up with a different names for the same flavour, my mind designed a new approach to a mobile business system.

Was it clever? Not sure! The issue is that many could have come up with it and either they are limited to what their boss dictates or they are just not thinking in a user based forward motion. Here lies the crux of many issues we have seen lately. Their way of thinking is not user based. It is often revenue based, there is a HUGE difference!

If you have read my previous blogs (especially ‘Fifth in a trilogy!‘) then you might notice a trend. In my mind most corporate IT is now all about what is in charge, not who! So as marketing decides on deadlines and evolutions, many learn the hard way that marketing is basically the extension of the CFO (and/or the stakeholders) and as such it is all about the money. If development is the science, then marketing should be seen as the ‘tainted’ picture. The problem is that too many CEO’s and others are all about this tainted picture (and as such the perception of what comes next), the science/engineering side gets too often ignored, or just briefly listened to and after that they get shut down and pushed forward to meet the deadline.

In that regard I still see the game ‘Assassins Creed 4’ (yes that pirate game), which could have been truly great and ended up being less than that (at least in my personal view)! The same can be said for business based ideas. If we consider this message (at http://www.bbc.co.uk/news/technology-25859360), where Google Chrome might be considered an eavesdropping risk, then what is safe to users?

The quote “The malicious site you visited can continue listening in on you long after you have left it said Mr Ater. As long as Chrome is still running nothing said next to your computer is private.” gives ample reason for worry. The danger from our side is that this could be a topic for conspiracy theory. Was this really ‘accidental’? I am not saying it was not or was not. It is however interesting how we as computer users have been exposed to a massive amount of security flaws in the last year alone.

In my mind, is this due to shoddy programming, or is their local marketing so set on certain deadlines and as such proper testing is no longer done? I personally think it is a combination of the latter two. As additional ‘evidence’ in my train of thought, my recent Yahoo experience comes to mind.

I have been a faithful Yahoo user since the early 90’s, for me it always sufficed. The e-mail was robust, it gave me the space I needed and as such I never regretted it. Yet, since the ‘remake’ of Yahoo it changed by a lot. The amount of failures I viewed are on a new low level of customer experience and as such, at present I am seriously considering leaving Yahoo mail and move to Google permanently.

The feedback does not have any options for filing bugs or complaints. It is all about ‘submit an idea‘ and ‘send public feedback‘. To me this all seems like the marketing image left by someone who should be lobotomised and left somewhere far away from any IT endeavour (preferably forever). Yahoo mail now exposes us to additional dangers as we no longer see a status bar in certain places. So, we no longer see ‘the’ link, which I consider a bad thing. The new system also ‘assumes’ spam, so I now have to scan my spam even more often. I can no longer sort by sender, which means that organising my inbox take a massive amount of time longer. The list goes on and on. Is it marketing at the expense of functionality?  To be honest, I would need a little more evidence before I can state that as a fact to some level, but the deadline push has been visible with too many corporations and for far too long.

These issues go a lot further when you consider the article called ‘Android’s biggest security flaws‘ at ZDNet (at http://www.zdnet.com/androids-biggest-security-flaws-1339338283/). As they mention the dangers of inexperienced and malicious developers, they actually forgot about the third group, the ‘callous developer’. These firms (not the individual programmer), who are all driven to meet certain deadlines and as such might not properly test or secure their application.

It is important to note that I do not see the inexperienced developer as a real threat. Yes, they offer the same level of danger, but they are not out to harm you. You, the user, who wants applications for free (as many do) should not blame that new person for trying to get a foothold. If that developer is to be held for one thing, then in my mind it would be that too many of these freebies should bare the mark ‘Beta’ or ‘Trial’, to add an extra warning level for user downloading their new endeavour.

The big issue becomes: ‘What to do about Android?’

As the influence of android increases and interacts with all manner of devices in other ways (like with a person’s Sony-id account, so that a gamer keeps online with friends and achievements when they are not at home), gives way that security flaws become more and more harmful. More important, as we become more and more oblivious of the interaction, we might be spreading all our personal details all over the internet and that danger could grow exponentially with every additional application.

These events also shine an interesting light on an article that was in the Guardian last Friday (at http://www.theguardian.com/uk-news/2014/jan/24/justify-gchq-mass-surveillance-european-court-human-rights). When we consider the issues I listed on application security, we should take a second look at the quote in the article “Nick Pickles of Big Brother Watch said: ‘This legal challenge is an essential part of getting to the bottom of why the public and parliament have not been properly informed about the scale of surveillance and why our privacy has been subverted on an industrial scale.’

Perhaps the quote could also be read as “Speed and disregard of proper development has allowed for open access to many computers and devices, which allows for almost complete collection and stored and such storage can only be done by just a few. This open level of availability allows the NSA and GCHQ (amongst others) to collect open source intelligence, hoping to gain the upper hand in the war on terror.

I am not stating this is the case, but it could be seen as such. In that regard I call for the issue I mentioned in a previous blog called ‘Internet Privacy?‘ on December 27th, where we see the dangers of some applications (at http://www.theguardian.com/media/2013/dec/27/snapchat-may-be-exposed-hackers). If we consider the dangers consumes are exposed to for whatever reason, it seems odd that Big Brother watch is not more outspoken on the industrial subversion of privacy by software designers.

So here we get back to the beginning of this blog where I wrote “I designed a new way for a mobile business system.” As Microsoft has moved into a field of computers utilising an approach in the air of “With our computers you do not need to use the brain you never had in the first place“. An automated system that assumes all the time to cover 95% of its users, loaded with gaps and security flaws.

People need to get licensed to get a gun, drive a car, a boat or a plane. Yet, the dangers that computers expose us to are currently not dealt with in any serious way. I reckon that in the next two years identity theft and identity fraud will be regularly in the back of our minds, as it grows into the very visible danger it already is. If we look at some of the numbers then I could speculate that 90% of the people will directly know one victim of identity fraud or identity theft. Lexis Nexis, in their paper ‘2013 LexisNexis® True Cost of Fraud Study‘ state numbers that should scare us all. In 2013, 58% of the merchants were confronted with credit card fraud and 36% of the 2013 population was confronted with lost or stolen merchandise. These numbers by themselves are not that useful as such (at http://www.lexisnexis.com/risk/downloads/assets/true-cost-fraud-2013.pdf). Yet consider that 12.6 million U.S. adult victims of identity fraud had to deal on average with $1,653 of damage per fraud victim. The total amount becomes a staggering one and this is just the US! As technology is not properly attuned to a better level of security, but to set to please a growing marketable population these dangers will only increase. This is the true danger ahead, not what the government can see. In that regard Foreign Secretary William Hague is quite correct when he states “law-biding members of the public have nothing to fear“.

 

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