Category Archives: Gaming

Sausage Party

This reference is not from the article we see in the Guardian called ‘Sony announces October release for PlayStation virtual reality headset’ (at http://www.theguardian.com/technology/2016/mar/15/sony-october-playstation-vr-virtual-reality-headset), it refers to the trailer for a new cartoon, one that is as child friendly as Deadpool is (meaning not child friendly at all), It is the twisted view of food through the cartoon eyes of Seth Rogan (at https://www.youtube.com/watch?v=c7fP9q_LyDc), it is as screwed up as it gets. You see, when I see the approach of a 28 week release of new hardware, I want to see how it applies and more important to which games. After this Keith starts telling us how 230 developers are working on games for the device and ends with the quote “Over 50 titles are expected to be available by the end of 2016“. It is the quote “It will be the quality of the first VR games and applications that will decide whether the technology succeeds” that rings true, even if that is followed with the quote “the next title in the multimillion-selling Gran Turismo series of driving sims“. For Gran Turismo fans of course an immediate reason to get this updated, yet overall the 50 titles as stated for by the end of the year, there is no decent call for what we would call outstanding games. 1 in 50 is not something PlayStation should be proud of. The verge (at http://www.theverge.com/2016/3/15/11225030/new-playstation-games-list-gdc-2016) gave us this list:

  • Allumette
  • Driveclub
  • Gary the Gull
  • Golem
  • Harmonix Music VR
  • Job Simulator
  • Joshua Bell: Immersive Experience (tech demo)
  • Megaton Rainfall
  • Playroom VR
  • Star Wars: Battlefront VR experience
  • SuperHyperCube
  • Thumper
  • Tumble VR
  • Valkrie
  • Waltz of the Wizard
  • Wayward Sky
  • Xing: The Land Beyond

Which, if we add Gran Turismo too is still not something to get joyous on. Other places give us titles like ‘PlayStation VR’s launch line-up looks impressively diverse’, which is after that followed by no titles at all (Source: engadget). Yet, Keith in the Guardian does offer: “Ubisoft, 2K Games and Electronic Arts – the latter has revealed that it will release a PlayStation VR mode for its massively successful shooter Star Wars: Battlefront“. Ubisoft is still on the waning side of life with not the greatest hits at present. Even though the Division seems to present itself a true hit, like Ubisoft used to make them. For me personal, the fact that Elite Dangerous will support to Oculus Rift on the Xbox One is great news and this is the kind of title people who are into those devices would be interested in seeing. The fact that Sony is keeping their distance on several titles is little unsettling to me, but that could just be me. Eurogamer gives us a little more (at http://www.eurogamer.net/articles/2016-03-15-heres-230-developers-making-playstation-vr-games), in addition they notice that “Bethesda, Bungie, Epic, Rockstar and Telltale are pretty big names holding out on this PlayStation VR wave“, in my view not an immediate issue. Yet, Eurogamer had more in today’s article. “A special version of Star Wars Battlefront produced by EA, LucasArts and DICE exclusively for PlayStation VR“, this implies that it could be a totally separate product, which would make decently sense in this early stage of a new piece of hardware. In addition we see: “PlayStation VR does not include the PlayStation Camera, which is required for head-tracking. So you may want to tack another £40 or so onto the initial £349 price. (It currently goes for £38.08 on Amazon)“, in all this we see that Eurogamer has the goods that the Guardian failed to deliver, although in honesty, some Eurogamer facts were only known today.

This gets us to the title, is this s sausage party? Is Sony dicking around now? It seems a crass way to state this, but if there are 50 supported titles, the ones we have seen so far (bar 3) do not encourage a $700-$800 investment. I would have thought that Sony had learned from their PS Vita mistakes, or is that PS Vista?

The initial which I hoped for was that No Mans Sky was initially delayed due to the VR interface for No Mans Sky, which would have been an absolute killer combination to own. It turned out to not be the case (that rumour was stated to be false), but I have high hopes for PlayStation VR, even if that inclusion comes after the initial release at the price of a DLC extra. Consider the feeling you as a RPG player will have when you walk through Fallout or Skyrim. The idea to see space like you are really there (Elite Dangerous) or explore No Mans Sky whilst having to look around to see it all is overwhelmingly enticing, likely to gamers all over the world.

There is however opposition, also from within me. Should we switch to VR all the time? No! Of course not. I do not believe that a VR offers an addition to Diablo3. It will give a jump to Minecraft, but I doubt that this feeling will be present when I play something like Need for Speed, Assassins Creed or Tomb Raider for that matter. As we play more games, as we see new innovation in gaming, a VR set will become an essential option for some games. Consider that as the VR evolves, more important as the VR and gaming evolves, we could see the evolution where the controller and our eyes become medium for interaction in a game. Take for example the old arcade Sniper, or the CSI games. There were depending on the mouse to interact, if the mouse pointer changed, we knew there was something. What if we must rely on seeing before we can act? The ultimate Sniper game, if we cannot spot the sniper, we cannot shoot him/her. So as such we get to see an entirely new iteration of Battlefront games. Consider the game Thief. Their brilliant slogan is one thing: ‘What is yours is Mine‘, when it becomes ‘If I see it I’ll take it from you‘, it ups the ante for the player. It would give a new level of player detail. Now in all honesty, I doubt that at present the VR can be the perfect RPG optical device (for now), yet what happens when that changes? What happens when the elder Scrolls gives us the boost that we see what Ogres, Wood Elves or Khajiti see? A new level of gaming, not just for us in general, what if the bedridden child can see abroad, see places they could never visit like they were actually there? This leap is not that far a leap. The simulators like a train or a truck simulator becomes a very different experience when those who cannot go could still experience. You might think of this as a weird side jump, but let’s not forget that for decades gaming was on the edge of technology. Until serious gaming came, hydro cooled graphic cards were not a needed reality, the mouse would not have evolved the way it did and the controller would remain a concept at best.

The VR will open doors and it will open different doors, but for the most it will open doors many did not consider, because there was no need for it. I reckon that the travel idea’s I gave earlier could spawn a new ‘Where in the world is Carmen Sandiego’, a game that has an educational and an analytical side to it. Hugh Jackman did sing it in ‘the  Boy from Oz’, where he sang everything old is new again and that is the truth, because some of the initial ground breakers that gave life to the Commodore 64 could see rejuvenation through the combination of new hardware and new avenues to explore the story that games offered. Elite Dangerous (Elite in those days) will support the headset. Yet what if the VR does not replace, but complement? Consider the legendary X-Com games. What if the screen is for the gameplay and the VR is for tactical base management? There are plenty of other games where that show promise by adding a new dimension. Some will work, some will not, and the more you like a game, the more receptive you are likely to be for the addition if you can afford it (one will hope).

No matter how we twist or turn this event, VR, is becoming a reality and it will impact games, it will impact the future of gaming. So in all that, when we see the start of this new device, it is my personal view that Sony bungled the ball. Even if there are still 28 weeks to go, the absence of a list of given AAA titles means that the ‘real shit’ won’t be getting here until 2017, perhaps even later. Now, all this is still speculation from my side, because there are 25+ titles to be confirmed. However, if you are about to give a show, when you start to give visibility to the new show in town, you advertise No Man’s Sky, Deus Ex Mankind Divided and For Honor, not Gary the Gull, Golem or Driveclub. This could just be me, yet I wonder how many other gamers feel that way?

When the Boy from Oz was done, do you think it would have been the success it was if Rick Astley instead of Hugh Jackman played Peter Allen? This is nothing against Rick Astley, just as I have nothing personal against Driveclub, but we all know that the VR will not make it as a Driveclub option. Yes to Gran Turismo and definitely yes to For Honor, so why is Sony silent on those AAA titles that actually matter?

That is the part that got to me in the Guardian, loads of writing, but lacking the data we all needed to read, like the data Eurogamer gave us. Yet, is this the fault of the Guardian, or is Sony playing the wrong game? That is in the end the question that comes to mind, because 6 months is almost nothing in the gaming industry and the lack of AAA titles is an issue, more important, by keeping the people in the dark, Sony is only cutting its own fingers. You see, the bulk of gamers cannot afford to just shove out $700 that is without a game (or camera for that matter), so plenty of gamers pay it forward and shell over $100 a month so that they are ready to shine with their device on day one of the release. Which is not that appealing at present. On the other hand, it is also likely that Sony would, to keep the books interesting, to show the revenue some bigger bosses need, to lower the price of the device and add the camera for free if they want to look good when Tax year 2016 ends, if not, there will be a larger change in management at Sony, but that again is just speculation on my side. So from my side Sony, I reckon you should not throw a sausage party, leave that to Seth Rogan!

 

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Of mice and rats

Today news reached me that has me a little baffled. News that seems weird to say the least but, it is news and it is a reality. The news: “Microsoft is cancelling development of Fable Legends, Lionhead Studios’ Xbox One and Windows PC game, and is “in discussions” to close the Fable developer, according to a statement released by Hanno Lemke, general manager of Microsoft Studios Europe“, from several sources gives us the issues at play. In the 10 years running, between 1996 and 2006 we see Lionhead being created by visionary creator Peter Molineux. The man who created Bullfrog, sold it to Electronic Arts and got serious with Lionhead. During his reign, he created Black & White, Fable, Black & White 2, Fable 2, Fable 3 and so on. Each of these titles would shake the foundations of gaming. The originality and vision brought towards these games would continue for a long time to come. Fable 2 and 3 were made as Lionhead had been sold to Microsoft, but now, the curtains are closing. They had one more cash cow by remastering Fable into Fable: Anniversary and that was it.

In the same time that Peter grew Lionhead in the 10 years, Microsoft broke it down to what it is now. A cancelled brand, IP wasted and no look towards the future.

The quote “The free-to-play spinoff of the Fable franchise was intended to be cross-play compatible between Windows 10 and Xbox One” is perhaps the most interesting one. You see, people would have lined up around corners to get a next gen Fable 4, and they would have paid full price for it. Even though Fable 3 was not the jump forward we got when Fable became Fable 2, but the materials created had left plenty of options for a new story, a new storyline in somewhat familiar and accepted surroundings.

What is it with large corporations, especially non-gaming ones, to think that their business solutions will work in an area that is all about art?

On one side there is all the benefits of a separate and different Fable game, yet we have clearly seen that Fable 1, 2 and 3 worked. In an age where good titles are everything, the massive delay Fable: Legends brought is one that gave despair to the gaming community. Consider that both Fable: Legends and No Mans Sky would have been late, yet a multi-billion dollar operation like Microsoft could not get their act on line, whilst Hello Games, a party of 15 people (and roughly £1,827.43 in the bank) are about to release one of the biggest ground breaking games in gaming history, can anyone see my reasoning here?

Gaming visionaries are rare, really rare, I am at least able to recognise those people. It seems to me that Microsoft failed on several levels. The IP that could be transformed and the IP that is still out there is worth billions. Someone like Richard Garriott is sitting on IP that could rival and even surpass Bethesda (this does not reflect negatively on Bethesda). Hello Games has created IP that can revolutionise RPG gaming and sandbox gaming as we know it, whilst Ubisoft, Electronic Arts and Microsoft are barely getting by.

Now in case of Electronic Arts there are still irons in the forge and it is possible that the silent kept Mass Effect 4 could break barriers too, we will find out much closer to the end of the year. I am not taking a look at Ubisoft for now. Every MMORPG has a start-up phase and a game with millions starting within 24 hours will create entirely unseen levels of bottlenecks. Let’s give them a little space!

Yet in all this gamers should see the premise that exists, because two small time developers (David Braben and Sean Murray) have achieved IP originality and growth that none of the large developers have achieved for some time. Large developers have been forgetting that art is the focus, a view Jason VandenBerghe has shown, which is why I have faith that For Honor will be the success I expect it to be. It does not matter that this is an Ubisoft title, I expect it to be a great title! Even though it is not my cup of Tea, it is very likely that I will get this game regardless. For the same reason that I will never part with Bloodborne, even though I am hopeless with this game. It is one of the most amazing titles to play, it shows excellence from the very first moment I started to play; everything regarded for Honor showed the same slither of uniqueness and excellence. The fact that Ubisoft confirmed that For Honor will have a complete single player campaign (perhaps even three, which is a speculation from my side), makes me more and more interested in this game. The release date is TBA, but when we look at the overall score, there is a worry (not specifically towards Ubisoft), the large players seem to have ignored (for the most) the creation of truly new IP, they rely on remastering of franchising, whilst there is still a massive area to explore. In an age where the next gen war is in full swing and the winner decides what platform makes the cut, in equal measure as Microsoft broke its own foot on claims regarding the initial Xbox One, we see a change due to Windows 10 that is fueling additional dangers and fears, herding a massive group of undecided players towards the corral of Sony. This is of curse good for Sony, but that means that Microsoft is either pulling out of the gaming front or transposing gaming for ‘generic entertaining downloads’ that is all about Digital Selling. It is their choice to make, which would allow Sony to become the unopposed winner for 5 generations of console.

In my personal opinion, all due to a ‘business’ core that looks at a spreadsheet and does not understand the gaming business. Sony will regard this as no great loss. The moment that Microsoft realises that the power given to Sony also deflates the future of the ‘Xbox Two’ (or whatever it will be called), we will see many overreactions and no resolution. This last part is not due to Lionhead, this is the beginning downward spiral as we are getting exposed to the ‘carefully released leaks’ of a next Xbox with changeable graphics card. The move by Microsoft to remove the gap between computer and console. As I see it, it will be the end of Microsoft gaming. The issues that graphics bring, often due to open drivers might give a better resolution, yet in addition it brings issues too. You only need to look at Arkham knight and how it is no longer a reality for PC’s, whilst running nicely on Consoles (in my case on the PS4) to see the dangers of this step. With Arkham knight there is no blame towards the developers. One source (extreme tech at http://www.extremetech.com/gaming/224216-is-nvidias-physx-causing-amd-frame-rate-problems) gives us “Ever since Gears of War Ultimate Edition came out last week, there’s been a rumour floating around that one reason the game runs so poorly, with so much stuttering on AMD hardware, is because Nvidia’s PhysX is actually running on the CPU“, which is now impacting Microsoft’s own product “Microsoft has launched the PC version of Gears of War Ultimate Edition, but the characteristics of the two titles couldn’t be more different. The new Gears of War is catastrophically broken on Radeon cards“. So how long until you get a card that makes old games trash and new games rubbish? This is the core that gamers will get to face. In addition, how will you enjoy your console when you end up buying a new graphics adapter at $1200 every other year? There is a reason why I decided on consoles. Yes, I accept that 4K gaming is not an option. However, the equal reality is that I have never stopped loving playing Diablo 3 on the PS4, as well as the fact that Minecraft has ZERO hardware requirements (regarding the graphics adapter) and is every bit as fun and addictive as those needing the Nvidia GFX 980 TI.

Was this ever a consideration for those in charge of making the call of change for the future?

The end of Xbox is not in sight, neither will that be the case for this generation (unless Microsoft goes lopsided on DMA issues). So what about the mice? The mice are the independent developers who softly walk by delivering awesome achievements, may we see many mice on our way to great gaming. The rats are the executive business ‘leaders’ who gotten themselves in a $$$ environment, not understanding that world they move in. Good luck I say! One of these mice is Tom Francis who is on route to bring us a game, currently not yet finished as far as I know. A game that given its size could become a desired game for both PSN and Xbox Live. No matter who gets it, it will be a winner for that brand. I believe it requires ‘better’ graphics and a little ‘more’, but in its basic setting it is as appealing as many ‘hi-res’ games currently for sale. The title is called ‘Heat Signature’ and I hope it will be playable this year. Did you count with me? Three original games, with the larger players showing indecently less promise and in addition the possible upcoming console dangers Microsoft might bring its consumers will impact the gaming scene in even larger ways. That market could shift towards Sony, with a market worth billions for the next real visionary.

Let the games begin!

 

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What is it?

It is time to get involved! Part of me tried to promise again and again not to do so, but Google search made me so angry that there is no option left other than to get involved. Really bad reviews all over. The hatchet job metro.co.uk does by just phrasing some ‘opinions’. Even places like Christian Today took several options to rely on bad writing and half-baked unsubstantiated rumours of what they considered to be No Mans Sky. I ignored it for the most, but it is March now, so No Man’s Sky is a mere 12 weeks away. So it is time to start tapping the keyboard.

First of all, do not just rely on my word. A good review, an open review and a good look on the near final version. You can find it at: https://www.youtube.com/watch?v=KTRb1E9s6pg. The preview by Chris Bratt and Martin Robinson is an excellent piece of work. It gives you part of the game, it gives you the impressions and it shows you the excellence. I would personally call it one of the best previews ever. I also believe that as they were doing it together, you will hear the bouncing of ideas and impressions, so not a rant from a singular person in any way.

From my point of view No Man’s Sky is what I always believed it to be, an open game of exploration. In that way it has earned its own niche. I will go one step further, together with Elite Dangerous you would end up with the one of the best near perfect experience of interstellar sandbox gaming. One quote is still at the axial of the game ‘You move to the centre of the universe’, yet would you want to? That is the magic of the sandbox game, as everyone builds a castle, you could sculpt a mermaid; that is the beauty of the sandbox, it is about your imagination. Do you want to become the next Darwin and catalogue a planet? Do you want to be the next Roald Amundsen and map a planet, or would you like to be the next James F. Reilly and map the elements? This game offers it all as far as I have seen it. In balance you get to do it all, see it all and move from planet to planet in the process.

I must also ask the question all others are claiming, would it be a disappointment? I feel for 100% that for me it will nothing less than an amazing experience. That does not mean you will feel the same way. We all have other interests. There is however one element that no one can deny. Just like the legendary games Elite Dangerous, Minecraft and Diablo 3. These are games you play you play something else and at times you pick these games up again. That is the beauty of games like this. You can always get back to this game, making games like this the best gaming investments ever.

There is another side to this game. I feel certain that it will evolve over time, which means that like Elite Dangerous, we will very likely see additions down the road, how could that not happen. The fact that ED is offering Horizons this year, an addition that allows you to land on planets and drive around. I started playing Elite Dangerous again after 2 months, mainly because it took a little while to finish 2 games and get my Fallout 4 character to level 60. I feel that this is what we get with No Man’s Sky (NMS), you want to play it non-stop at first, but like any other event, we will suddenly get a game we must play immediately (like Mass Effect 4, Shenmue 3 or Bards Tale 4), whatever YOUR bowl of cereal is, you can always return to NMS, making this an amazing choice. Now again, it might not be your cup of tea, which is fair enough. Let’s face it, some people just want to play Destiny morning noon and night, which is their choice to make.

Going back to that video, the one thing that is clearly shown is that the graphics give a first clear indication that a team of 11 can equal if not surpass the abilities of a 1 Billion Euro corporation called Ubisoft. This is why I believe in No Mans Sky, because they show the basic flaw of players like Ubisoft. By setting up rules for a game to not be a failure, you set up the equal rules for a game to never be truly exceptional.

Personally, I believe that this is why No Mans Sky took so long, this is why letting Hello Games run at their own speed was the only option ever. So when we consider the hatchet job reviews from a place like hardcoregamer.com with the specific quote “This game is quite literally promising the moon, and that’s exactly why it will be so soul-crushingly underwhelming“. No Brandon, the game has so far shown to be beyond normal, it has so far proven every bit of hype the gamer has had for it and we are a mere 12 weeks away from learning the truth.

It is not the gamer, it is the press that had been hyping NMS whenever they could and now they have a go at Sean Murray (and the game). I tried to remain absent of those discussions until now. Now we must face what we are about to get and Eurogamer does that in an amazing way. Even Forbes Tech got involved in a not too positive way comparing it to Spore. The reality is that it took longer to finish. Like Minecraft this production is truly visionary and truly unique, which beckons the question where Forbes (Paul Tassi) has his views, because as he hits out against NMS, he is in equal measure really quiet on the ‘downgraded’ graphics of ‘the Division’, but he’ll likely call it the semantics of the moment, mainly because Ubisoft did not send out review copies, which is really weird a week before launch. The  quote “an…interesting course forward with the way The Division will be covered by the games press at launch” (at http://www.forbes.com/sites/insertcoin/2016/03/02/there-is-no-the-division-review-embargo-because-there-are-no-review-copies/#18df7a3016cd) gives more questions towards Ubisoft, more precisely why they are not asking them from the 1 Billion Euro Ubisoft and negatively speculating them towards Hello Games. This is perhaps the most upsetting part, especially from Forbes. The additional ‘BS’ quote “Since it’s impossible for us to populate the servers in a way that would adequately replicate playing The Division on launch day, reviewers will start playing the game along with everyone else when it’s released on March 8“, my reference to BS is as follows. They either admitted to the fact that the game has not been properly tested, which might make this a valid case for prosecution against Ubisoft down the track, or they just do not want ANYONE to see the game before release for other reasons, when that includes the press I tend to get a little jumpy!

Yes, all those speculations in the negative for Hello Games and in the denial of reality on the side of large developers. I wonder what excuse the press will give next.

For my side, the question on ‘what is it’ regarding No Man’s Sky is harder to answer, because there is no clear answer. It is a sandbox game and that makes it what YOU make of it, you as the gamer. In my case it makes me wonder what else the game has in store and in about 12 weeks I will learn, I hope that you will take a moment to find out and to truly look at the facts and not at the gossip or the speculative. With that I leave you with the fact that the Eurogamer video was hands on the game, so look at it and form your own first opinion.

 

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Just an idea I had

The Guardian posted an interesting article that I noticed today (the benefits of reading the Guardian online). The article named ‘Yes we should teach our kids about money, but how exactly escapes me‘, is a very nice piece. It is actually something that the Greek government should take a look at. Zoe Williams gives us the subtitle ‘Pocket money, savings, ponies, Muppets and nails – it’s a minefield, especially when your audience is clueless‘, and here I personally disagree. You see, I think that the question has been given to the wrong people (at http://www.theguardian.com/money/2016/jan/12/teach-kids-about-money-pockey-money-savings).

So, any app developers take notice, because this article could make you a millionaire!

The quote “miniature bank accounts are brilliant, but not necessarily educational. I use Osper, which is an account for eight-pluses that comes with a card they can use in a cash machine or on the internet” gives us a first insight into the dangers here. Which Zoe shows with the quote that follows “So far, Osper has taught the big ’un that money, with automating top-ups and nobody ever spending it, accumulates as effortlessly as wet leaves in a drain. It also taught him that getting money out of a cashpoint with his own pin is mind-bendingly exciting“.

The one that got the train (the one in my mind) rolling was the quote “most parents just want children to learn the value of money so that they’re not constantly asking for a pony or a Lear jet“, that is where my train went into a station named ‘creative mode’.

You see, I reckon you looked in the wrong direction. I looked at it from another angle. I saw it as a puzzle, a challenge. What is more challenging than a game? You see, kids (adults too), love playing games, more important, they love WINNING games. This is where we see the first test of getting a solution.

What if there is a game that is based on the economy. I am not talking about monopoly. I am talking in the direction of a new version and an online version of ‘Jones in the fast lane‘. The original was decently brilliant, it was made for PC in 1990 and in that game you had to achieve certain amounts of money, happiness, status, and education. In that game there was still the flaw that you could only proceed when you got money, but what if credit cards, debts and events were added? What if debt became an added visible factor?

The player in young and old, would consider the options lost when money was spent. The player would feel the pinch for the credit card. Not as actual debt, but what if debt was shown as decreased time? If debt makes you lost 3 hours a day, what was left? When you get overly in debt and you see that your time is forgone to work, so you get no happiness and no education, how can you win? You would restart making better selection and increasing the choices that show the danger of debt, the danger of no money.

The game Sierra Entertainment created was already well above standard, but it lived by the standards of the 80’s. Now we see that other elements are a part of daily life, which now gives us that this game, if redone, could be an educational tool that could sell on tablets, PC’s and mobile phones with the greatest of ease for a mere $2-$3. I feel certain that it would go to the hearts of parents by the millions! So whomever creates that educational side in a game (not those RPG life click games), but a decent board game will grow a fan base and game solutions tend to go viral on the internet .

So why did I say ‘not those RPG life click games‘? You see, too many games are about looking cool, looking quick and snappy. Interactive it sounds nice, but the board game that JITFL was had a little more, not enough for today’s elements, but it is a massive step in the right direction. Still, a few additional elements should be considered, yet in that light, I feel that the future ‘millionaire-to-be’ should solve a few puzzles so that they can boast that it was THEIR solution, that is fair, is it not?

So, why is my idea so good? Well, I am not sure that it is, but consider the ‘educational’ solutions out there. Instead of trivialising the smaller parts, why not re-focus on the parts that many do not want people to realise. You see time is money, which means that money is time, so what happens when you suddenly need to do it all with 14.6% less time? It sounds so little, yet over 40 hours, it comes to well over half a day. Even on a daily basis it is 3.5 hours less. So, where to get it from? Your working day? Less money, more debts. A second job, or even a third job? This implies a life without free time. You see, through that path, the original Jones in the fast lane shows to be excellent in its origin and could be near perfect with today’s modern complexities. Especially when the prices for rent and education get adjusted. Internet, mobiles, consoles and laptops, all with a partial benefit and all at a cost. When the younger player starts seeing it as a puzzle, they will see that money is part of a solution and a debt is a long term burden.

the lessons that several players want to trivialise, which gets the young saver an insight that banks claim to be instilling on them, yet at Up to 2.85% p.a. they seem to see the benefit of a little gets a little (especially when debts are 15%+), but in that same light, the consequence of the costs of cards are usually not seen in the beginning. So as they reach the age where they have a job and an income there’s an unbalance, a lack of balance on the impact that debts and overspending has. This is the side that is equally ignored. We cannot blame banks here and parents are usually not equipped to let them feel the impact of it. A game is different, to show them the impact that costs have, they understand that no balance means no spending, but until confronted with debt, the impact of interest is usually not comprehended. A game could be elemental in getting the young savers to feel that impact, in a lack of balance in the game and a sliding lack of time.

It is just an idea, it might not be the best idea, but it is not the response Zoe Williams gave us with ‘how exactly escapes me’, there is no fault here, we all often lack that spark and my spark could go nowhere, but the issue remains, the spark Zoe Williams tried to instil on her readers, how can we teach and give insight to the next generation, because in that regard the latest generation got the short end of a stick that came with no explanation, which is what the next generation needs to be protected from, or we will never be able to tackle our burdening economic problems.

 

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Where the gamers no longer go

There is an interesting development in the gaming industry. On the one hand, we see that Ubisoft is still cornering the mediocre side. On the other side we see that Gamespot might no longer be the site to watch. Let’s tackle the second part first, so that part one is a little easier to digest. Consider the following sources:

  • Forbes, January 21st 2016
  • PlayStation Life Style, January 26th 2016
  • PC Advisor, January 15th 2016
  • PC Gamer, January 8th 2016
  • Eurogamer, January 26th 2016
  • Gamespot, no review
  • Design & Trend, January 29th, 2016

Can anyone explain why a dedicated gaming site, one that is regarded to be less and less reliable for some time now. Can someone tell me how they did not have a review to offer? In addition this is not the first time. Is this a speculated first indication that this game is not really worth the effort?

Within the Forbes article Paul Tassi gives us “You destroy horns in encampments to prevent reinforcements. You still use beasts to wreak havoc on bases, only this time you can literally summon them yourself, rather than just hoping that the enemies are keeping a dangerous animal in a very flimsy cage on-site” which feels massively familiar to me when we consider Far Cry 3. In addition there is “you stalked around hunting down gun-less enemies with a bow and knife, a tiger at your side, attacking bad guys on command. It’s exactly like that, actually, though now with more combat options” (at http://www.forbes.com/sites/erikkain/2016/01/21/why-far-cry-primal-should-be-more-of-the-same).

These are not negative sides. I loved Far Cry 3, I skipped 4 for a few reason that do not matter here, but so far what I got shown, and what I am told, there are issues and I will mention them, because for a reason that will complete it all.

Second review is PlayStation Life Style (at http://www.playstationlifestyle.net/2016/01/26/far-cry-primal-gameplay-video-blowout/), which depends mostly on videos. The linked story relies on the fair enough headline (which they got from FX) “The Story Is Everything“, which is actually true in gaming. This page has a link to the intro of the game, which comes with a fair amount of scripted events. As it is the intro, I have no issues with that, intros require scripting at times to get the gamer to a certain gamer skill level. Only a fool objects to those moments as the gamer learns how to play their character, beyond that point onwards it needs to become the real deal.

The PC Advisor (at http://www.pcadvisor.co.uk/new-product/game/far-cry-primal-uk-release-date-features-gameplay-videos-3633525/), gives us additional gameplay, with one issue, namely Who made the play through? The movie came from Ubisoft, which is part of the problem. They give us a decent view, yet, we have seen in past events (the Division that the demo turned out to be a lot better looking than the final version, which is something that Eurogamer uncovered last month. Now we have a new issue, because is what we see going to be decently representative of what we will buy? Now, there is no indication that this is the case, but it is what Ubisoft has done in the recent past as well as the events that took place around Assassins Creed Unity, it is these events that is now, as I see it, to have a downdraft in trust towards the Ubisoft products.

 

It is now taking a turn for the even less optimistic as we see the review in Design & Trend as per yesterday (at http://www.designntrend.com/articles/69262/20160129/far-cry-primal-review-leak-story-missions-worst-far-cry-watch.htm). The title gives us “Its Story And Missions, Called The Worst ‘Far Cry’“, which is not very flattering.

We see in addition “too low quality for a triple-A game“, in addition we see that the review gives us the validation “The reviewer is apparently a career play tester that has spent several days with a near-final version of the product“. Yet in the end, the online magazine screws it up by giving us “Do you think this reviewer truly played “Far Cry Primal?” Are the leaked criticisms a sign of poor reviews to come? Tell us in the poll and comments section!” This is followed by the question “How do you think ‘Far Cry Primal’ will be reviewed by critics?” with the options: Well, OK, poorly and Who Cares?

One comment is not linked to the question, in addition, if the editor had any clear indication that the game was not really played, he had absolutely no business publishing that review. I wonder if by these words Design & Trend have set themselves up for a defamation case. You see, from their words this AAA game is not worth buying, now if there is decent support (through quality reviews) then fry Ubisoft must, yet if this article came from the imagination of an Ubisoft basher, the product is now smitten downwards, which as I see it makes the publisher liable as he questioned the review at the end, so they are no longer mere facilitators.

Now let’s take a look at a side that Eurogamer brought (at https://www.youtube.com/watch?v=ym5IYUTaH5M). The issue here: ‘all the buildings are pre-set and build in set locations‘, which is important, I will get to this soon. The video shows, the one thing that the people at Ubisoft do master, which are the graphics. There is no dispute, the bulk of all games have always excelled graphically. Yet here in the video we get “a little on the basic side” and “it would have been cool if Ubisoft had made more of a feature out of it all“, which is at the core of the issue for Ubisoft. Weirdly enough, it is the view that Eurogamer that changed my thought of getting the game, from ‘absolute not’ to ‘perhaps, maybe’, so not all negative reviews are bad or leave a person not wanting a product. That is what a good review achieves!

I think it is also fair that Ubisoft is given defence. This is seen at: https://www.youtube.com/watch?v=jhv3Jq6O-nw, it is a life stream of what I reckon is a final version as it was streamed on January 6th which shows the Ubisoft team showing of the game, so, do not just take my words, but also look at the other side, because you can only make up your mind as you see both sides.

So why going into this?

You see, the reviews and the impressions that Ubisoft is leaving with us is that their games is about recycling technology. This in itself is not a bad thing. The issue is not Far Cry Primal, it is an issue we have seen for too long with Ubisoft. The Eurogamer view on camp building is at the core of what we have seen for too long. Ubisoft had the option of creating legendary games, now we see games that are decent, sometimes good, yet overall no longer really great. Assassins Creed and Far Cry 4 are both examples. We are now getting close to 5 years of gaming mediocrity. Most of the games did not make the 90% or better rating. I will go one step further, the score they did get has been mainly because of the graphic and soundtrack groups. Game design, level design, area design and in game stories have been a problem for some time now and this started as early as Assassins Creed Revelations. Chests in Assassins Creed are the clearest, outposts in Far Cry 3/4, in Primal they are called bonfires. There is an issue here, not on the side of the game mind you. Many tactical players rely on a level of ‘repetition’ (read: goals) in games. Familiar actions to feel able. This is a side I understand and accept. I looked forward to synchronise in Assassins Creed. It gives us a detailed map and the view was always really good, but is it not interesting how synchronise has not ‘evolved’ in 5 iterations? There could have been so much more options than just to get to a high point. Additional to that part, the utter idiocy (as I see it, with the chests). Look, I get it, and having a few chests in there is fine, a link to the past, part of a mission, there are several options. But 20+ per area at times is just chest running and utterly bogus in my view. Now we see repetition in Far Cry. I get that some parts are there, like the sneak (which I love), yet, the idea of changing a gameplay so that replaying a game is not just an addition, it becomes a desired gaming must has not been explored to the levels it could (the fallout series has done this to a better extent). Now, that is not a side I can state for Primal, but the Eurogamer review shows us that upping the ante there could have been a game changer, it could make an 80% game into a 95% game, which does wonders to the audience and the coffers of Ubisoft. So the next Assassins Creed could actually be the last one as we see the interest in that IP change. If Ubisoft is willing to put it all on the line (and fix the massive glitches of the user interface), they have the option to truly rekindle their audience, or they can lose their audience. So far, the reviews on Primal are not great, which is an indication of an issue but in addition, this is not a given certainty for a failed game, do not make the mistake that one supports the meaning of the other, because that would be really wrong.

Until you yourself has seen the actual shared video’s from the released games and never take anyone’s word, not even mine! You should decide for yourself and regard the games you enjoyed playing!

As I see it, the issues that surfaced are the real evidence that the business formula that Ubisoft seems to be employing to prevent ‘failures’, shows that relying on certain repeated choices gives in addition a near certainty that games will not be regarded the legendary games they could have been.

I will remain hopeful that For Honor will crush the expectations of many gamers!

 

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Persecuting the prosecutors

Sometimes things get to me. We all have those moments, we all consider the things that touch us in different ways. For me, I have been a gamer since the beginning of gaming. This world started for me in 1983 with the Vic-20 and was followed up with the CBM-64 a year later. I never stopped gaming, so when I got hit with the article ‘I couldn’t save my child from being killed by an online predator‘ (at http://www.theguardian.com/lifeandstyle/2016/jan/23/breck-bednar-murder-online-grooming-gaming-lorin-lafave), I kind of lost it. This gaming world is a world I share, virtually and in reality. I talk to my co-workers on the new games, the challenges some games give and how we feel about some games. A few friends are all about GTA, some share my passion for Fallout, Diablo 3 and Minecraft. Whilst some games we all play by ourselves, because we cannot be into every game that is a mere reality. We hunt down the mutants, kill them with our rifles (all by ourselves), and when we get that legendary monster we get to talk about it the next day. This is a world of fun, joy and challenges. We do not ignore the real life, we interact with others too, which is not always about games. So, I was slightly dismayed when Olivia Wilde chose Jason Sudeikis over me (it must have been the beard). Life goes on, so as you see, we have our dreams, our fun, our joy, our fantasies and we go out of our way to get as much joy into our lives without bringing harm. That is as I see it a way of life that the bulk of us gamers have.

Some are a lot more competitive and even relenting on gaming as they kill virtually to be the best, some of them have a too vivid drive to be winners and dissing the losers or at times being the wannabe’s that strike out to winners. In that world we have all kinds, but actual harm, those cases are rare to say the least. So as I read the article, a form of anger flushed over me. This is for the mere reason that, for a large part of my life, I have been driven by logic and common sense (apart from that Olivia Wilde moment). From what I have read, there are several things wrong here. Not towards one person, but towards a few, including the victim himself.

This is the first quote that actually came after the second one “He claimed to be a 17-year-old computer engineer running a multimillion pound company. Sometimes he was in New York, working for the US government. Other times, he was in Dubai, or off to Syria” and “the ringmaster, whose server they played on. While the other members were known to Breck or his friends, Lewis Daynes was not someone they knew in real life“.

These two quotes should have been a red flag to all parties. We cannot blame a 14 year old, but this should have been the red flag to upset the parents. You see, I will never be a multi-millionaire (actually if Larry Page listens to an option I came up with, I could be). What is the issue is that gaming comes at a price, for the most the really wealthy ones work too much to get time to be on gaming servers. In addition, his location should have been all over the place, any Cyber squad could have seen that, it would have been a real orange flag to the victim that not all was on the up and up, the first thread on the loom of disaster would have been dismantled.

The quote “Lewis says I don’t need to finish school as he can get me a Microsoft apprenticeship when I turn 16” is the second flag. It should have been the alert on several levels. The man was either some ‘multi-millionaire‘ working for Microsoft, or again this was a ruse. The additional “I should be allowed to game as long as I want“, should have alerted parents and police. You see, in common Law even at 16 Breck Bednar would have remained a minor. So, why is a stranger deciding on what someone else’s child does?

The final quote on that topic is “I’d be telling Breck to get offline and he’d literally have Dayne’s voice in his earphones telling him not to listen. I could see Breck’s face, torn between me and his cool mentor who had the whole world going for him”, which now gets us a stranger involving themselves in the life of a minor.

The police as well as the cyber groups should have been all over this, in addition, did anyone contact the FBI here (even though after the facts it seemed an irrelevant act)? You see, the events not yet known could have been averted before zero hour, as Lewis Daynes was from Grays, Essex. This could have diffused a lot of issues. His stories out in the open, for Breck Bednar and all his friends to know what kind of a person Lewis Daynes was before he could strike. Now we can blame the police, and I am doing that partially. Yet in all this, we must also expect that there is a limit to the resources the police has, limitations in time and hardware. Not all is a given.

But there is an issue when we go solely from the article we see in the guardian. You see the quote “I told the call handler what I’d heard, what I feared. She obviously didn’t understand online grooming” has more than one side.

The known elements here are that Breck Bednar was a minor and that there was a clear indication that Breck Bednar was unlikely to be the only minor. We have the following parts, when we look from the other side: ‘Cyberstalking is the use of the Internet or other electronic means to stalk an individual. It may include monitoring, identity theft, threats, or gathering information that may be used to threaten or harass‘, I edited the non-relevant parts out of here. So we see that Lewis Daynes was monitoring, we have identity theft, we can make that case as he assumed to be a person, moreover an industrial who did not exist. This could be seen as a danger to the life and wellbeing of minors.

The elements here are now another matter. You see, in the eyes of the court there is no established guilt, or even crime at this point, yet exposing the elements would have diminished the threat Lewis Daynes was and would most certainly have protected at least one child, leaving us with the reality that Breck Bednar could have been alive today. In this we might consider that the police is to be blamed to some extent, but in equal measure, they did look for the elements, the issue here is the fact that does also count. When we see the quote “Daynes later pleaded guilty to murder with sexual and sadistic motivation“, we are confronted with a combination that is really rare, and with the elements as found, or better stated those that were missing, mainly that the police didn’t find a single image or text about bodies or sex. Certain flags were never raised, but as stated, from what we can see, enough flags should have been raised to take this serious, to give clear indication to Lewis Daynes that he was under open investigation, perhaps enough for him to back off. Enough to diffuse the situation.

Here is my part that is now also an issue. This took me mere minutes, which also beckons on what more precisely happened. You see the police is not lacking or stupid, I would go even further that the involved people might be burdened with guilt. So why is it so clear to me? Well, first of all, to see this in the article is simple, a mere exercise of logic. The true elements over time are a lot less clear, but in all this, the main elements were gamers, gaming platforms and servers, they have time lines and logs. Any level of logs missing would have been another red flag, any other interactions would create even more red flags. So why were these elements missed? Where did the police system fail? In my view there was a clear failure here. Police 101 had failed in a few ways, but it is uncertain whether the failure should allow any level of blame. You see, there is an element that is in the article, but cannot clearly be weighted. it is  “Now 18, he was unemployed, living alone in an Essex flat where he bought server space and used it to game with teenage boys“, we are looking at a 2012 system, so what kind of server space? Did he have his own server? Or did he lease hardware? Unemployed and cash for that? If it was a solitary server, we see another element, because it would not be in an enterprise environment, showing even more flags, if it was a personal server, the cyber division had a place to look at, who had Lewis Daynes been interacting with? Even more parents would have been alerted, other gamers would have been informed that he was a jobless no one, and not the 7 figure income person dangling IT jobs from Syria, New York or Dubai.

All elements, all flags and more issues. All out in the open could have prevented the fatal consequence to Breck Bednar, but that is me talking after the events. As stated, this one article is not a proper setting for it. Yet the BBC article gave a few more issues to consider. The fact “Five other counts against Daynes, including the rape of another boy, were not pursued as there was not a realistic prospect of a conviction, the prosecution said“, so perhaps the fact that the element of rape might have been an additional flag that there was a real risk of danger to Breck Bednar. Yet, the BBC is unclear as per when those criminal elements would have been known. Yet there is additional evidence. If there had been a clear investigation the evidence “encrypted electronic equipment” as stated by the BBC could have given additional issues, because they might have been there validly in an organisational situation, in the case of an unemployed 18 year old, such elements could give rise to flags of a criminal aspect, a criminal aspect that had children in the mix.

Even though there have been investigations and even though a misconduct notice was brought, it took almost no time to find enough flags to raise concerns on several levels. This gives concerns to what else is getting missed. Not because I am so bright (I am that), or that the police is that stupid (they really are not), but the need for an evolving infrastructure. If you think that issues are missed now, what do you think will happen when the transition to IPv6 really gets underway? With handheld and mobile devices all stronger than the average data server in 2007, what was reserved to data servers and corporations, is already in the hands of individuals, most of them having no clue what they are holding onto and what these systems are capable of. How can any police force sustain its workload if it is not reshaped into an evolving infrastructure that is able to adjust to other criminal elements? This level of evolution is currently not happening, moreover, it is not happening in many nations. Which is a worry when we consider the case of Lewis Daynes, you see, in this age of economy, the danger of extreme behaviour in a time when people have no jobs, no outlooks and no prospects, these souls are more likely to become extreme, that is a given, yet the extent to it happening is not known, it cannot be predicted and it requires for a better level of investigation. If we are to lower the dangers that kids like Breck Bednar face, we have no other choice but to evolve and change the way we investigate these issues. There has been a clear call for a long time that legislation requires adaption to all kinds of cyber-crimes and cyber based crimes. This for the mere reason that the jump to IPv6 allows a jump from the 4.3 billion addresses that IPv4 gave, to the amount that every person on the planet would have a unique address for every device it owns. More important, IPv6 will allow for every person on the planet to have 1,000 devices, each with their own address and even after that less than 0.1% of all available IPv6 addresses would have been used. We are pushed into an evolution because IP addresses are no longer available. Our devices, each 1,000 times more powerful than the computer that got Apollo 11 to the moon, the computers required to monitor the satellites is now no more than an app and nearly every mobile phone from the previous generation would be able to run it. We moved technology that far ahead. We are now moving to the situation where we see that almost 4 Exabyte a day is transmitted. All that data, once we are in IPv6, all that data can be identified per person and the amount of data will increase almost exponentially. When we get there, how impossible will it become to find extreme elements like Lewis Daynes? That is just the extremes, we haven’t even considered what organised crime could be up to. A situation that brings more questions than answers. Some answers are being sought by Lorin LaFave and I wonder if enough parties are asking the right questions, because some questions come with the element of costs, and they will grow, yet the costs will already be high to begin with. A dimension many politicians are not ready for because the coffers are empty and budgets constraints will limit the steps that need to be made, many are aware of it and nearly no one are voicing those elements.

There is a reality to that, but the reality we need to address is the nightmare Lorin LaFave is forced to face and she is not the only mother who should be worried.

 

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What did you expect?

This all started with an article in the Guardian last December, in the air of ‘it was a day plus one before Santa‘, the title ‘Game shares fall 40% after profit warning‘ (at http://www.theguardian.com/business/2015/dec/23/game-shares-fall-40-percent-after-profit-warning-xbox-one-ps4). You see, none of this should be a surprise to anyone. When we look today we see all these ‘what will come in 2016‘ articles (read: multiple) and that is JUST the Guardian, not even a serious gaming source. Another article kicks of one of its paragraphs with ‘E3 WILL BRING SURPRISES‘ and then it reverts to the mundane “This year, we can expect Nintendo’s new machine and plenty of VR games but, beyond that, little is known. And that’s just how we like it“, if that is so, then why waste space on it in January whilst that event is 22 weeks away. Ignoring the event for no less than 10 weeks would not have been out of place. That article ends with ‘A YEAR OF BIG GAMES‘, where we see the quote “but most exciting for gamers are the big sequels“, with several mentions of games that had been delayed from 2015. What they all forget is an element the mentioned article will give you.

So let us take a look!

The subtitle is as good a place as any to start. It states ‘Gamers failed to buy enough games for new consoles to make up for a steep fall in demand for older formats‘, so how about giving the reality of the games which means the subtitle should have been ‘Game developers fail to deliver quality, they failed in many cases on delivering on time, some delayed until 2017, creating a new level of gaming uncertainty‘ that subtitle would have been on point. Assassins Creed is one of those titles, Unity failed massively, the reason for mentioning it is because Syndicate did not become the success it could have been mainly because of Unity. A game that used to be sold out on special editions is now getting flogged for $50 including art book, statue, extra missions and soundtrack. A game sold at 33% of the initial value, new in box. Yes, I give you right now that Syndicate does not deserve to be regarded as a failure, but it remains a non-success. It still has an amount of glitches and issues that go back all the way to brotherhood, they have never been addressed. Mass NPC issues remain and the list goes on, yet again, the graphics department delivered, sound delivered too. There are in mission issues, yet for the most they did work OK, in a few cases they were actually decently brilliant. Yet in all this the NPC issues rose. For example, I can get attacked and the police does not act. I pull a knife and they all start shooting, even in my own (read: liberated) areas. The fact that they act on me is one thing, the fact that they do not act against my attackers is another thing. It becomes even more a joke when a fellow Rook NPC keeps on pulling his knife against my kidnap target alerting the police who now has a go at me too, all scripted screw ups that were not addressed. Yet overall the latest AC is not a failure, in the same light that I placed the Ubisoft business model in the past, planning for non-failure also means that you will never get an exceptional success. Perhaps Ubisoft will catch on at some point (one would hope, would one not?)

But this is not about Ubisoft, they are just one element in a group of many.

The quote: “However, independent retail analyst Nick Bubb said he was “staggered” by Game’s profit warning after John Lewis boasted of strong sales of computer games earlier this week. “We had just begun to wonder if Game Digital might be a good recovery stock,” he said. The department store said gaming and console sales were up 180% in the week to 19 December, picking them out as one of its Christmas bestsellers“, but based on what was this? Special in house deals with 2 games? Places like EB Games are offering new 1TB consoles with 4 or 5 games that is quite the Christmas pick. Oh and what are the numbers? When you normally sell 10 consoles 180% really does not amount to that much. I would think that Nick Bubb would have done his homework a little more meticulously, or perhaps staggering was a factor after he learned that £2290 is not something that gives price to 180% (I am not saying that I know their sales numbers, but I am asking why no one else is making a clear investigation there). And on what margins are those placed? A £299 console is one thing, one with 3 games at £279 is a good deal for the buyer, but it equally means it is a product without margin for the shops.

Yet the big UK player Game should have known that this issue is a lot more clear, so the statement “Game said a 20% rise in sales of games for the Xbox One and PlayStation 4 had not offset a 57% slump in sales of older Xbox 360 and PlayStation 3 games” is a mere given, something they should have known going into the holiday season. You see, many big titles have been delayed, what was coming before Christmas is now coming in March and in a few cases in April. Big titles have not been the success they were supposed to be and in all this So when another article in the Guardian one day later reports “According to the industry body Ukie, sales of new boxed console games in the UK fell 6.3% in 2014 to £935m, and were overtaken by the 17.6% rise in sales of digital console and PC games to £1.05bn“, we should ask the question that Stuart Dredge might have been trying to hide within the text. The issue is “The Steam Winter Sale has gone live today, Dec. 22nd, and runs until January 4th“, yes ‘in sales of digital console and PC games‘ translates to Steam sales for PC games, a place where games were down by 50%, in several cases even down by 80%, so as many game shops have a non-return or exchange policy for PC games (which does make perfect sense), people are happy to download a few 4GB packages (in some cases not more than 2) and store that on their multi-Terabyte drives and the list included discounted games like Witcher 3, Metal Gear Solid 5 and Just Cause 3. So, when we know this, the ‘staggered’ response by Nick Bubb comes across as extremely insincere. Perhaps he did not do his homework? How can a person in that field not be up to date as to what Steam does and how that impact the shops, you see Steam has done this before, so it can’t have been that unexpected.

In that same issue we have places like Game and EB Games. In some cases they rely on fans who want their new upcoming Dark Souls 3 (the apocalypse edition) and that game will likely sell out in mere minutes, yet the dangers when a shop is losing space to a stack of Charing Cross editions, because the previous version was so bad is in equal measure not that weird a surprise.

There is still one other part that links to this. You see, we all play the way we can, some only play the way that they can afford and Microsoft has been dubious in several actions, the issues now arising from the Windows 10 update give more towards the fear that at the earliest moment Microsoft will close the valve on ‘pre-owned’ games, a side people rely upon because the average working family no longer has a spare £50 for a new game. Hell, most people in London are hard pressed to have £50 for simple things like food, so how is the drop in revenue such a big mystery?

The UK (as well as many other places on this world) have been dealing with a sliding cost of living crises. It has been around for 2 years and too many people are ignoring this fact, in any normal household games will be the first one to vanish from any budget consideration, which gives rise to the growing need of places like Steam, because between no gaming and playing a game 2 years old at £5, people usually tend to know what to do. The interesting side is that many of those games do not need the latest hardware, actually, those steam consoles will support the bulk of those games on high quality settings, so the Nextgen consoles are losing their footing, a fact that someone like Nick Bubb should have been aware of straight of the bat.

Are you still confused?

Open your wallet, consider your bank account (your present balance) and now go to any gaming store and get a new game. How many of you will actually do that? As I see it, 40% cannot afford it, 60% does not want to do this because they either do not care for games (which is fair enough), they have other bills to pay (which is fair enough too), or they are waiting for one of those delayed games, because they can only afford a game 3-4 times a year. These are given situations for well over 80% of the people in the UK, in addition it is a similar size in most of the EEC nations, so why exactly are we surprised on these sliding scales? I cannot answer why many readers are surprised (many might be genuinely surprised), but we should ask a few serious questions when retail gurus like Nick Bubb are absent in comprehension. In that case we should be asking a few other questions.

And games are not out of the woods yet, not for the near immediate future. Yes, most of us will run towards No Man’s Sky the day it is released (in around 22 weeks), but consider how we as gamers (millions of us) find fun and joy in a $20 game named Minecraft, or on the Tablets on a $5 game named Blockheads, how long until the analysts are catching on the hyped inflated games galore for PC and next gen is a massive marketing mesh that is short term, based upon a turnover need from the initial 21 days of release? We will always want games like Skyrim, Fallout 4, GTA, Diablo 3 and a few others, but that list is a lot shorter than those marketeers will admit to and the large players remain in denial. Hoping on a new shooter online where people do nothing more that run and ‘super jump’ on all levels like it was the first version of Unreal Tournament. How long until that gets boring and old? The remake Doom might be the first one that infuses life into that group, a mere original gems in a mountain of too many fake crystals.

Yes, we will see a few games we all want, we will see games that we thought we wanted because as games developers rely on hype, they are equally extremely unwilling to give out review copies until AFTER the game is released, because it would hurt numbers and the press at large (the real one and the gaming press) tends to be too often in need of advertisers to actually do something about it.

Finally we get back to Ubisoft, but now for very different reasons. You see, they are offering something called a ‘humble bundle’, which one place stated costed $1. I cannot verify this, but the offer (regardless of price) includes:

  • Tom Clancy’s Rainbow Six
  • Tom Clancy’s Rainbow Six 3
  • Tom Clancy’s Rainbow Six Vegas
  • Tom Clancy’s Splinter Cell Chaos Theory
  • Tom Clancy’s Ghost Recon
  • Tom Clancy’s Splinter Cell Blacklist ($10 or more)
  • Tom Clancy’s Ghost Recon: Future Soldier ($10 or more)
  • Tom Clancy’s Rainbow Six Vegas 2
  • Tom Clancy’s Splinter Cell
  • Tom Clancy’s Splinter Cell Conviction
  • Beta access to The Division

One source implies that the price is open, but if you paid a few bucks more (like $11) you got a few additional beauties. I was never a Rainbow Six fan, but a huge Splinter cell fan and even only those games at $11 is an impressive deal, so when you consider this, when you see that PC gamers are offered a steamy steam life with excellent not so new games, in a price range that most people could afford, how is the 40% drop in shares of Game still a mystery?

The gaming world is in an uproar, because they did not tap the vein of quality when they should, they did not press forward for true non-annual innovation when they could, leaving marketing to make the call on hype, instead of truly addressing their fan base needs. An expensive mistake that has led to the downfall of the biggest players (EA and Ubisoft), gamers are realising more and more that indie developers will bring what they desire, a great gaming experience; and only now is the press at large considering that the need of advertisement revenue and the need of their readers base is not aligned, the question becomes how will this be addressed?

I do know that when the press is relying on a ‘staggered’ Nick Bubb for gaming, too many people might be looking in the wrong direction.

 

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Where is the egg timer?

There is an old saying that there is never an egg timer around when you need one. This being the usual response to a person shouting out: ‘watch this’, which is closely followed by moments of chaos. These things happens, they happen even more so when we act ‘ad-hoc’. Yet what should be the issue when we see ‘The 25 most anticipated video games of 2016‘ (at http://www.theguardian.com/technology/2015/dec/30/video-games-2016-dishonored-2-uncharted-4-xcom-2) by Keith Stuart and Kate Gray, which was published on December 30th, whilst a mere 22 minutes ago, @gamespot presents: ‘Scalebound release date delayed to 2017‘ (at http://l.gamespot.com/1Z2AZVS), which was actually published yesterday. So when we see gamespot flaunt the title “Platinum Games says postponement was necessary to ‘deliver on our ambitious vision’”, now let’s face it, the timeline does not shift that much (2016 -> 2017) within 5 days. We could speculate that at the end of the year Keith Stuart and Co were casually careless at the end of the year, a speculation I myself reject because, even though I do not always agree with Keith, the man is a professional and he tends not to be careless in that regard. In the second, Platinum marketing might have tried to ride the waves of free publicity as much as possible, which is more likely than not the case, yet that would be a casually stupid path to take.

Perhaps there is the idea that instead of trying to feed (or create) hypes (especially in the gaming and movie world), the media at large needs to stop feeding us ‘junk’ (read: rehashed news) when a game is more than 20 weeks away. So, perhaps not mentioning any title that is more than 20 weeks away might not be the worst idea. It would stop hypes to a larger extent, it could result in a focus from the media towards the games of ‘now’ or ‘soon’, which offcourse would include a lot more independent developers. How much have we seen in the media, not on half-baked triple ‘A’ ‘publishers’, but on titles like Adrift, which comes from Three One Zero and will launch this quarter on Microsoft Windows, PlayStation 4 and Xbox One? Is it not most anticipated, perhaps because the media ignored it?

It is my biggest issue with many gaming ‘pages’, especially in main stream media. Too many ignore interesting indie games that would be highly anticipated if more people were aware of it, yet many are pushed into the shadows as two ‘Big-Uns’ (EA and Ubisoft) get overly exposed on products well over a year away. I think that with the consumer in mind, these practices need to stop (or massively lessen). For example, it was only by accident that I stumbled upon Ghost of a Tale, an upcoming game for PC and XB1, I personally believe that this is not an anticipated game because the media seemed to have ignored it, but they kept on rehashing the same news on No Mans Sky again and again.

Which for a short time was understandable, but many kept on going when we heard the official news that the game was coming in June 2016, but as there were more speculations to be made, No Man’s Sky remained on the publications. The interesting part is that Ghost of a tale is a stealth game that would be very appealing to gamers that reside on the lower end of the Teenager scale (a rarity to say the least), what I saw reminded me of Don Bluth, specifically An American Tail and The Secret of NIMH. It came to life as a successful Indie go-go crowd-funding campaign and from what I saw it surpasses loads of games by ‘established’ software houses. How come not more information has seen the light through the media in regards to this title? You can see a lot more about the game at http://www.ghostofatale.com, they show the issues, the upgrades and more important just how amazing parts already look. The game got delayed from 2015 and it seems that 2016 could be the year of the mouse.

Just such a shame that the media at large does not take more time and space to see the wonderful world of the independent developer, with Technomancers on more than one platform and let’s not forget Kingdom Come by Warhorse Studios, it might initially not sound massively interesting as it seems to be released much later for Nextgen consoles, but the fact that the initial release includes both Linux and OS X should be massive as decent games for OS X tend to be really rare events. The fact that it is a Q2 release in 2016 makes it interesting to keep tabs on, as it would be released half a year earlier than games that are already receiving way to much exposure.

So as we look back on the egg timer, we must acknowledge two things, the first is that a sudden shift to another year is not the main reason, that’s just bad luck for some, but the fact that plenty of interesting games tend to not make the media (especially in their online editions) seems to be a lot less acceptable, especially when we see more and more lacking quality reviews. Yet these games all show that timing is still an issue to some degree, yet personally I find the shifting time lines a lot more acceptable from independent developers who try to get through with limited resources than the shifts we see in larger houses that are either close to or exceeding the billion dollar mark, there it is too often a failed form of managing expectations by not in the least of the culprits their own marketing departments; in addition, when I see what a mere independent mouse can show us graphically, I am happy that the group if independent developers is growing, because a mere dozen independent developers have shown me more to look forward to than several of the established branders of gaming. In all this I must point out that the Guardian article does give a fair bit of indie games attention, but they are one of few amongst way too many, which is a real shame.

For me, it is not about the 25 most anticipated games! I, like many others am a man on a budget. For me the important equations is, which games are released in the next 8-12 weeks, as my budget will allow me to purchase only one game, the hype creators seem to ignore that part, knowing that I have a few more options than many families with two working parents who are in possessions of often more than one playing growing young-ling, I would state that the media is ignoring a mainstream niche, one that should be rectified in 2016.

 

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The valiant never taste of death but once

An initial thought when I saw the title ‘Assassin’s Creed star Michael Fassbender had ‘never played the game’‘ (at http://www.theguardian.com/film/2015/dec/28/assassins-creed-star-michael-fassbender-never-played-video-game), now, my curiosity was peaked as it should be known to my readers that me and Ubisoft are at odds. i think they demolished what could have remained a legendary brand. Will the movie change that? Not sure, more important, does it matter? A movie fan can enjoy a good game and a gamer can enjoy a good movie. Yet, we must admit that our passion also instils the dangers of our folly when we do not see the result we expected. That danger is a lot more intense when it crosses platforms (Hobbit anyone?)

The article is a little shallow and it alerts us to what comes (which might have been the intent). The quote that got to me was “Michael Fassbender, the star of the highly anticipated film adaptation has admitted never having played it prior to being offered the lead role“, I think that this might not be a bad thing, actors and their roles are about getting ready for them and we can all agree that Michael Fassbender has the stellar experience to excel so this should not be an issue. I did like his response on @Fassbender_Way (Twitter) stating “I don’t need anyone’s permission“, which is not quite right, he needs the permission of Ubisoft, but they asked him, so that is OK, is it not?

The issue with the movie is not the movie, it will be our perception on the transfer. If the movie becomes too much of a Prince of Persia steeplechase then it could falter, if it is too much on ‘massive’ fights (like the intro to Revelation) the same thing could happen, but if it is the dark, the deep and the shady cutthroat version of an assassin getting in and out, it could be a hit. Well, that is my take on it. Is it yours? A game that sold so many millions will spawn millions of views, which is the challenge not for the actor, but for the director to give vision to. In that the second quote comes to view “the actor said he first got to grips with the video game only after being approached by Ubisoft to join the production“, this is fair enough, he cannot remain unaware, but how to prepare best? Playing is one, watching a few play throughs is another (almost an essential secon), he will do what he thinks is best that’s why he gets the big bucks!

Yet this is not about Michael Fassbender, it is about Ubisoft. There is no denying in the wisdom of making a movie which in turn will give loads of cash to Yves Guillemot. A mere statement of fact, my worry is not what is now, but what comes next. As I see it Unity massively damaged the brand and certain sidesteps are equally dangerous. As we see the unfolding of AC Syndicate, we also see that repairing the brand will take more than one game and in this Yves Guillemot himself needs to stay focussed and involved in whatever follows Syndicate because in this many gamers feel that their bucket got prefilled by sources that lost their reliability (like Gamespot). The Verge had this headline ‘Assassin’s Creed Syndicate is everything that’s great and terrible about the series‘ (at http://www.theverge.com/2015/10/23/9602584/assassins-creed-syndicate-review), which gives us the issue. The quotes “there’s so much that grounds the experience; boring missions, overly complicated side activities, and stories that straddle the line between dull and nonsensical“, which was already in play for some time. Now we get “you can commandeer one anytime you need, GTA-style“, which is another side I hate. More of something else. These two quotes do not represent the full article, which is also why I added the link, but it gets to the core of the issue Yves has ignored for too long. When you add too many other sides, when your business model is all about not getting a failure, you in equal measure forget to focus on that what makes a game truly exceptional. Shades of grey will not allow for the blackness of failure and it will in equal measure not allow for the whiteness of utter victory. It is the price of compromise that issue has been around since AC3, involving little Connor with bow and arrow.

the final quote “Unfortunately, the button used to hop in the cart was the same used for picking up his dead body, so instead of getting away safely, a cop shot me while a corpse was draped around my shoulders” was the most fun for me to read, because this glitch (read: interface bug) has been around since AC Brotherhood, Yves has let the brand slide to this extent!

In this we also need to name the man that does highly matter, because the pressure is not on Michael Fassbender, it will be on Justin Kurzel, the director. I am actually curious how he pulls it off. He has loads of things to start with, as stated on several occasions, part of Ubisoft might have failed, but not the graphics department, they delivered above and beyond with every AC game. Black flag is just one of the amazing graphical achievements that even today can be held up as an equal against any game released in 2015 and it will hold up and in most cases surpass many 2015 releases. In equal measure, the soundtracks of all AC games from the AC2 has been above many big screen productions, so Justin has many supporting sides making it all slightly easier for him, yet it will be his vision that matters to the public at large. And I refuse to make any speculation at present, I will await and see the final result.

So where are we?

You see, as stated earlier, AC Syndicate did not undo the massive damage of Unity, and there are other issues within Ubisoft that matters, because as it linked the experience to Uplay, the failing of Uplay as I have experienced it in equal measure drags down the product, the inability of their support to settle issues, link issues between accounts when a player has multiple systems, I cannot get the points of accounts to link, which is frustrating as it does not enable me to unlock certain parts, other parts are not acknowledged which just accelerates issues into the negative. Which is the downside of social media, a part certain player within Ubisoft are eager to ignore 7 days after release date, which does not help gamers and fans of the franchise any either.

So as we renew the view to the title in Shakespeare view of what constitutes the hero, we can see both Michael Fassbender and Justin Kurzel for their willingness to undertake the loaded challenge of the Assassins creed, which might reap great rewards, not just financially if they pull it off, in this I also feel that any failure might not be on their side, it might and up in the lap of Yves Guillemot as the brand waned to the massive degree it did on his watch. It gets us to the question we need to ask ourselves (as gamers mind you), a question both Michael and Justin should ask themselves to within the scope of vision that they are exposed to.

What makes for an assassin?

Is it a person with a sniper scope in 1983, one shot in Kirbat Al-Adas? Is it a knife thrown from an alley, a stab from a bench, a poison dart? Is it slicing your target then taking on 8 guards and a Templar? The game allowed for many ‘solutions’, but in the movies it is about pleasing the mass with an image, it is not interactive, which makes for the challenge Justin and Michael face, in all this the weight of previous decisions allowed by Yves makes for something else. The question is, will it make things better for the movie? It is not a fair question for those making the movies, but it will influence it all. So far, we know that the movie will play in the 15th century in Spain, which means that either that game will follow, or the movie line will become separate. The latter one being a better option in my personal frame of mind. Let’s not forget that the game started with Subject 17, so there are plenty of option for the movies and the bloody mosaic of bodies that we refer to as history allows for plenty of options for a movie based franchise.

As stated, I will await the final version of the movie and I do intent to watch it (as one cannot ignore a Fassbender movie). In all this it is not just about the movie, it is about what will Yves do next that matters, because in my personal view, Ubisoft has been running on borrowed time for a little too long and whatever happens next will impact the gaming industry, not because of a movie, but if we believe Shakespeare that a coward dies a dozen times over, than in my view Yves Guillemot had relied on marketing for too much and at the expense of a brand that could (read: should) have remained at high for a lot longer, so what is the value of a brand that has regained the same flaws for 6 iterations, I wonder why that question had not been asked by a 90% granting Gamespot, they are supposed to be a critical reviewer. Too many around the brand have dropped the ball and left things unspoken and un-investigated. The many delays that Ubisoft has should give way to massive improvements to gameplay, yet overall this was not achieved. At present only For Honor still seems to hold up to the expected hype of scrutiny, which is interesting, one in a dozen? I need to hold off on the final verdict as I feel that fairness needs to take centre seat and a review needs to remain fair, absent from hype. It is harder to do, but essential to give fair verdict to a project dozens of people put their life and faith into, I will not attack them like that, but Yves needs to realise that his billion is slimming down as he has fell short again and again, now the upcoming movie will be part of it. Whether the choice was a good one, is something we will see at the end of 2016.

Let’s all see what happens.

 

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A citizen of the stars

There is a game in development, the title is ‘Star Citizen‘, I am unlikely to play it at present as I am a console player and I do not have the PC needed for decent gaming. Yet, I have always had a good view on games and gaming. As the news on this game is getting hyped in a weird way, it is time for me to step in and let me give you, the people (the readers) a view that matters.

First of all, my initial exposure to the game Star Citizen was about 4-5 months ago. The game seemed decent in a graphical way. It showed to be buggy as hell (read glitched), but in itself that is not a fair assessment. You see, the game was still in development, it was not even an Alpha version. I kept that in mind as I was looking at what I call to be, a product that is not in a reviewable position. The first view you must take comes from Bluedrake42 (at https://www.youtube.com/watch?v=P0pqkf8WXPE).

You need to see this to the end, because there are a few views that matter. Like him I understand game development. He goes on about Cry engine versus Unreal engine. I stand in the middle, yet his view ‘they made massive progress‘ and ‘they are close to making a decent finished product‘. This is a view from October 4th 2015 (yes, World Animal Day). He then compares towards Elite Dangerous and No Mans Sky. His view: ‘it will be good in its own right‘, which is a fair assessment. He moves towards the issue of the expectations of the people. I personally think that he is trying to address the hyped expectations of an emotionally pushed audience, which is not the same. That is the part we cannot win, because it is an illusionary view that is not in league to the things that matter here.

So what to think of the views, the scandals and the illusion of the funded crowds.

For that we need to take a view on Forbes (at http://www.forbes.com/sites/jasonevangelho/2015/10/04/star-citizen-developer-threatens-lawsuit-against-the-escapist-demands-apology-and-retraction/). It refers to the escapists issues that seems to be an issue on several levels. When we step back, there is an issue on communication and project management. When we take a step back we can see that there is an issue. The question becomes, do we keep on building or do we finish a part and then move on? David Braben opted for solution 2 with Elite Dangerous, which does not invalidate option one. I am not having a go at Chris Roberts or at Cloud Imperium Games. Why should I? I play on consoles and I am happy that universe based games are growing. You see, with Star Citizen around, both No Mans Sky and Elite Dangerous will up their game to make that game an even better game and I the gamer will win, you the gamer will win too.

So what is this about the escapist?

The following quote matters: “Star Citizen is an ambitious space simulation title from industry veteran Chris Roberts. The game began as a passion project, drawing inspiration from Wing Commander and Freelancer. Star Citizen promised a triumphant return to the space-sim genre by combining a huge universe with multiple gameplay options, a massive variety of ships, and no subscription fees“, this sounds interesting and it seems a little like Elite Dangerous. That part matters when we consider the next two quotes on the article “It’s never been done because it can’t be done. – Several sources” and “The popular consensus among most of the people who reached out is that Chris Roberts is not intentionally a con man; “He doesn’t set out in the morning to screw anybody over. He’s just incredibly arrogant,” CS2 stated“.

Now to take a look at the previous two quotes. You see ‘it cannot be done‘ is the first part we can burn down. Not only is Elite dangerous doing what Star Citizen is achieving (when you include Elite Dangerous Horizons), the parts that were promised can be seen at https://www.youtube.com/watch?v=6ccKp1n13jQ. Which shows things that Elite Dangerous cannot deliver at present. In addition, what the movie shows is pretty amazing. Star Citizen shows an overwhelming approach Elite could not do when it was initially made (48Kb is not enough resources). Elite Dangerous is trying to get close what the current video is delivering. I will not step away from Elite Dangerous, but what the movies show makes me want to have a decent gaming PC.

It is the second part that is now an immediate concern, which is “consensus among most of the people who reached out is that Chris Roberts is not intentionally a con man“, so is this about defamation? ‘Most of the people who reached out‘ is an issue now. You see, the game has been in development for 3 years. This is no longer a mere simple space game. The FPS part of the game is like an upgraded version of Mass Effect in first person view. Better stated it is a very much upgraded version of Half-Life in space. So yes the game is still in development, it is in an Alpha version and it shows elements of Elite Dangerous, elements of Half-Life and elements of Mass Effect.

Have things been overpromised? It is hard to tell; when I consider the progress that I have seen over 4 months, that part is massive. An open sandbox of the universe which could be seen as a true open space MMO is pretty amazing. In opposition the allegations against the team and more important Chris Roberts is pretty far out there. Especially when we consider the growth, the evolution and what seems to be working at this very moment is just too overwhelming. So why is there a growing anti-Star citizen here?

It is a crowd funded game. The fact it drew in well over 80 million is a little big, but the game is growing towards the levels we are not used to see. At this point, the alpha looked better and more stable than Assassins Creed Unity did after it was released. So why the anti-CIG mode? There are all kinds of allegations out there, yet actual evidence is still to be shown. CIG has been very communicative (as far as the pages show me) and in addition, Sandi Gardiner and Chris Roberts have been on a mission to create something unique and so far the intense growth makes me wonder where the anti-movement is from. The fact that this independent product is coming from crowdfunding, whilst several triple A developers have not been that successful either, apart from the usual examples I have used makes it all more questionable. In this case I would like to mention Drive Club, a Sony game that was supposed to blow us away in 2014, which is likely to end up becoming the free PlayStation Plus game no one wants to download.

In my view, No Mans Sky will be the amazing product we hope it is and the designers will unveil it when they are ready and this is stated to be in June 2016. I will await that moment. Star Citizen is the game that will be released at some point and is already showing to be an amazing experience. Elite Dangerous remains my choice and it delivered the upgraded game on a massive scale that the CBM-64 version could never deliver and in all that the game experience transferred in an amazing way. The movies show Star Citizen to be on par with other space game Sims and I feel that it is decently certain that whomever crowdfunded this will end up with a copy of the game that they will love (from the game-play movies I saw), which makes it a game that might become a legend in its own right.

In all this, where does the escapist magazine remain? Well, there remains the view that the article shows (if no proper evidence is shown) that they could be in a defamation mess. In this, additionally I must state that there is enough evidence out there that that the game will become a reality, which does not mean that serious questions should not be asked. Yet, is that bad?

You see, through crowdfunding they needed 2 million and it seems that they ended up with ninety million, so the scope of the game has grown almost exponentially, this is not a bad thing. It does however come with a new dimension in problems. You see a 90 million game would be massively different in scope than a 2 million game. This implies that you the reader should keep a massive amount of skepticism in view of the allegations, especially when no one is willing to put a name with those claims.

As a game reporter, I have issues. I am not a fan of crowd funding, yet Elite Dangerous was done through that and is the success the players are loving. There are a few other successes, but for the most it is not a stable choice to make. Now Star Citizen is likely to be next success. With that we get another game where we get to become gamers who become citizens of a star system far far away, something many of the big developers were never able to do.

So I am ending with one more side, https://www.youtube.com/watch?v=gawRjeZisYY shows a pre Beta game with responses from gamers. A 1st person part that is amazing (remember: pre Beta). Just one ship, flying around, walking around, which indicates that, even though delayed, the people who are on the Star Citizen train are about to get an experience that gaming has never delivered before, is that not what gaming is about? I will remain an Elite Dangerous fan, yet I can clearly see that this game will end up with a fan base that is massive, I have no doubt about that. Consider all the titles I mentioned in this article, how many of them allow to EVA to a derelict spaceship? None of them!

Realise that and consider where any of the valid anti-Star Citizen arguments remain.

Consider the elements:

  1. A crowd funder has no rights to decide the company’s course.
  2. A crowd funder is entitled to a finished product.
  3. Crowd funders are entitled to updated communications from the makers.

And if there is one valid part of opposition in all this, than it is the part on management. Yes, as far as I can see, errors were indeed made, errors in the scope that are made all over the world on a daily basis. When you suddenly learn that you got an additional 88 million to grow your game, you will make a few more errors. Yet these people are not that ‘vocal’ when it is not ‘See Eye Gee’ that is making the errors, but another three lettered company that has had its share of bungles and screw ups all over its corporation (costing millions in the process), It is called ‘Eye Bee Emm’.

Cloud Imperium Games has done element three, it is working on element two and so far we see can see element one is not in play. So please do not give in to hypes (positive or negative) and  consider the sources of any scandals implied and keep whatever thoughts you have and await the playable demo that is either Beta or a final version. I can only wish Cloud Imperium Games the best of luck and I look forward to take a real testing look at the finished product.

 

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