Tag Archives: David Braben

The choice of a new religion

The Guardian had an interesting article yesterday by none other than Alex Hern. He and I look towards the gaming world in very different ways, it does not make him wrong and it does not make my view right. We have at times different views on things. That is the wonderful world of gaming, it is one of the few fields where the approach to any solution tends to be almost artistic, many views, none the same can still warrant true correctness or success. In ‘Apple wants the Apple TV to be a games console. But can it be trusted?‘ (at http://www.theguardian.com/technology/2015/sep/12/apple-tv-games-console-can-it-be-trusted), which is a very true piece. The subtitle states ‘Apple would like to see its new set-top box become the next Nintendo Wii. But it’s questionable whether the company really understands gaming‘, which is as true as it gets. I have been ‘connected’ to Apple systems in one way or another since 1990. One thing from the very start is that the Apple systems were always ahead in many ways, even in artistic ways, yet true gaming was never supported to the extent it should have been. One of my very first freelance jobs was to take a look at ‘Balance of Power’ (by Mindscape), I ended up checking it on the Mac as well as the Amiga. Another one was Shadowgate by the same makers. Even though these games were always worshipped, but on the Mac they seemed to be on the side, accepted as in existence, but never truly part of the ‘Apple’ environment accepted. It is hard to get it into words. You would have had to be there to understand it.

The quote “The problem is that games are treated as just another type of app by the company – albeit a very profitable type. The games store, for instance, is organised in exactly the same way as the rest of the app store, with prominence given to a few select apps and then three charts of top-selling paid games, most-downloaded free games, and “top grossing games”“, helps here. It is like a bunch of economists see games in the spreadsheet as deep green and those economists really like deep green (as in profit). Yet games is a lot more than numbers (something Ubisoft has an issue with too). To see Apple people look at games and advice their users on is like going to your accountant for sex guidance. That person gets off on spreadsheets and a balance books, for many people not the orgasmic solutions to embrace. Yet there is also a side where I have to disagree on.

Part one is “Similarly, in the newly-released guidelines for Apple TV apps, the company reveals that “the maximum size of an Apple TV app is limited to 200MB”, with no persistent local storage. In other words, apps must be lean, and they must download everything they show from the cloud“, part two is “The top-tier consoles right now ship their games on Blu-ray discs, which store at least 25GB and can rise to 128GB per disc (twice the total storage of the highest-capacity Apple TV“. Now, Alex speaks the truth and he is 100% correct. My issue is that quote 2 implies (he never really states it anything in that way) that size makes the game, that is wrong. Still there is a truth here. 200Mb is nowhere near enough for any decent game. If we look at previous games, like Metroid Prime on the GameCube, that game exceeds the 200Mb. Many games from the PC could get close to the 200Mb, but will in all likelihood exceed that part.

In addition, the statement “In other words, apps must be lean, and they must download everything they show from the cloud“, which now implies that we are all dependent on quality connection. A property that is even debatable in parts of Western Europe, the US, Canada and Australia. For Apple it must be good to know that at least Scandinavia and its 18 million people will see the bulk of Apple TV gaming. The second issue is “Unlike PC games, consoles have always been fairly locked down by the platform manufacturers. In a way, it’s “no sex, no drugs, only rock and roll” attitude is merely replicating the same approach that Nintendo has emphasised for years in its efforts to keep its games consoles family friendly“. Now I am all for family friendly games, yet some people want more than Mario Kart. Some want to play the master Sergeant (HALO). Some want to be in the wasteland (Fallout) or they want to sneak their ways around a city (Thief). Many of these games would never be allowed, with a massive portion of the gamers being 21+, they end up being nothing more than a nuisance to Nintendo and without a massive arsenal of IP that will not happen any day soon.

It is the final quote that is concern as well as the source of howl of deriving laughter “But its success as a games console would be handing yet more control of the medium to a company which fundamentally looks down on games and gaming. And that should concern anyone who likes to play“, wasting this level of resources on a system with no expertise on quality gaming will put a dent in the Apple coffers, in addition, once rejected by gamers, those at the helm will be forced to take a harsh look at their choices and their considerations. It seems that so far in new gaming only Elite Dangerous made it. If the iMac 5K would have one additional hardware update. If they had something in equal or exceeding the Radeon R9 295X2, the system would become something to behold, not just with Elite Dangerous, but in addition with games like No Man’s Sky (if it ever gets here). The iMac would be an option, the Apple TV is clearly not that option, beyond Minecraft there is not a lot that plays on the Apple TV. So do I disagree with Alex?

Actually no! When we consider his quote “Despite my concerns, there is the chance that the Apple TV could be good for gaming“, it connects to my thoughts that good gaming is not about the size (well not completely). Consider that some of the games that were a massive success on the Commodore 64, the Commodore Amiga and the Atari ST can still be the games in the new generation systems like the Apple TV. The games by Sid Meier, games like seven cities of gold, some of the legends like Lemmings, Dune 2 (Command and Conquer), pretty much most of the games Peter Molyneux made (including Dungeon keeper), there are loads of other games. The opposite is also true, now we can get a pirates game Sid Meier could never offer when he did because technology stopped him. In equal measure quality gaming has dwindled as there are no limitations, so that game designers are no longer trying to squeeze the maximum out of a console. Tomb Raider is an example here. When we consider that Apple TV could get a market, whilst the hard core end games on consoles and PC remains, I state ‘Yes’, that is a definite option. Yet Alex does illustrate a side of Apple that the foundation of Apple should be ‘concerned’ with. “If you want to criticise a religion, write a book. If you want to describe sex, write a book or a song, or create a medical App. It can get complicated, but we have decided to not allow certain kinds of content in the App Store”, in all fairness there should be space for that approach, but it will hinder your business. You see, the guidelines at 15.1 state “Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected“, which is nice but that pretty much sums up almost every game ever made, including New Zealand Story, where the little Kiwi loses health when he touches a spike. 15.3 makes any WW2 game a non-starter, unless Apple insists that Nazi Germany was never a real government where my response becomes: ‘good luck with that one!’

So, even though we can accept that guidelines are needed to keep certain groups (read children) free to wander on the app store selecting games. I get that, but as I stated before, it limits the Apple TV to the realm of Nintendo who already has a massive grip on its user base through several means, why would Apple TV wander in that field? It almost reads like Apple wants to add to the foundation of a failed system. The idea that was a write off in 2007, regarding a big fat fail in 2010, suddenly got the title ‘How Apple’s biggest failure could be one of its greatest accomplishments‘ in 2014 (at http://www.dailydot.com/opinion/saving-apple-tv-think-different/) we see: “Apple has a chance here to beat its competitors to the punch, first and foremost, by making sure that you can play every significant type of video file type that Apple TV doesn’t offer now. This will broaden the range of apps the device can support, and ensure they never have an issue like they did with Hulu again. They would also be wise to create a browser for the device, and to let users access its hard drive“, which is true, yet the article reads like a marketing approach to ‘new’ options for Apple TV and now a year later we see the games ploy. Is it truly about that, or is there a fear within Apple that they are being passed by, passed by those who had a clear goal and by growing in any direction they get to hold onto non-write-off a little longer.

I will let you decide on the parts that are a given, but are they truly a given? I must warn my own view that it is tainted and also clouded. There is a view that comes from true gaming and as such Apple TV does not add up to much, yet what is small can grow and as I stated, let true innovation grow through limitations. It gave us true pearls on three generations of consoles, innovations that seem to be missing in NextGen. Yes, there is still innovation, but not to the extent there was in the past. The idea that Apple starts it up again is partially pleasing. Pleasing because that is the one part that have been downplayed by Microsoft, Sony and Nintendo to the larger extent, if you doubt that, then look at how many independent productions made it to consoles in the past. The fact that this year is a lot more about independents is not a given, it is a fab and no guarantee exists that independents will make it through in 2016 and 2017.

That is the part where Apple could grow, you see I personally believe that the next 12 years will be all about the small innovators. As larger players have become vultures, eating the small ones and carrion eaters as they devour their brands in the insane vision that growth comes from interactive innovation, large jumps are ignored. You only need to see the success of Markus the Notch and Minecraft to see that I am right. Will Sean Murray be the next one to show this? David Braben is on the right track to do so too and they are not alone. Even though Everybody’s Gone to the Rapture is not likely to be the success others are becoming, the truth is that this game is innovative. Even though in respect to my Tomb Raider view that 10 hours of game play is not acceptable, it would be equally unacceptable to see a 6 hour story as a good thing (source: YouTube). Yet, it is a story and the challenge as such is too small. You only need to look back at the game Portal (by Rob Swigart) to see something a lot larger, even though not in an open world environment, the result as well as the story was truly unique. That does not make the game a failure or inferior, yet the truth remains that the challenge needs an upgrade. Too small, yet remains a true innovation compared what is out there. In all this my own perception is an issue for discussion too. Where is it a given that a 10 hour game is insufficient? I base it on past play and play that some games give, as such 10 hours of gaming just doesn’t hack it neither does 6 hours. Yet all this started with a new religion, one of gaming. not the worship of a controller, or the divination of a system, but the choice of what we believe is to be an open direction, a choice of innovation, because without innovation gaming seizes to survive and we get iteration of a given, in the artsy world gaming exists in, that part can never be allowed to remain in iteration. This is one of the core reasons why the iteration of Assassins Creed, the iteration of Lara Croft the raider of Tombs and Call of Duty will simmer down, will cease to be the cash cows they once were.

The future is all about true innovation in gaming, in that Apple TV could have a space if it opens the doors to independent developers. When we consider the iPad, it has had a nice collection of games and some are truly innovative, in all that IOS has a place and the Apple TV could bring it to the big screen (and I do mean on your TV). In the final part, I agree with Alex for the most, except for the part “a company which fundamentally looks down on games and gaming“. I am not certain it does. It seems to have an approach not unlike Nintendo. Do we look down on them? The question does remain when we see gaming as a religion. It could be the one religion that should be without a bible, which is fair enough, but what about the 10 commandments? Should we not consider some guidelines? Personally I state no, but then again, I started in a world where gaming was born, where it evolved. In all this gaming can evolve within any limited system (consider the 16KB VIC-20), as such any system can bring the joy of gaming, we only need to consider where we take gaming. Nintendo took a direction, there is nothing stopping from Apple taking it in the same direction. In my mind, it should be now and forever about innovation, because that is what draws us to a new game. Consider how Elemental Kingdoms took the concept of CCG and gave it a digital evolution, that is just one of many options, I hope many that are yet unemployed and it awaits the next visionary to create that path.

Who? That is up to the developer that dares to dream and make it reality.

 

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Wakey, Wakey

Finally someone in the Guardian tech section seemed to have gotten a clue, the title ‘Video games have a diversity problem that runs deeper than race or gender‘ (at http://www.theguardian.com/technology/2015/sep/10/video-games-diversity-problem-runs-deeper-than-race-gender)makes an attempt to scratch a surface that many gamers knew and until recently I was nearly the only one trying to break it to the audience. So happy hurray hurray to “a games industry insider with years of experience in a variety of studios. They wish to remain anonymous“, a singular person hiding in plurality! The quote “I don’t really care if you put a female avatar into Assassins Creed” is interesting, but also extremely wrong. Not for political correctness reasons, in that regard I can be even more politically incorrect than an ecstasy head shagging a crack prostitute in the main chambers of the House of Lords. No, this is all about innovative gaming, a female character could change the field and the quote is part of the problem as I will illustrate soon.

It is the quote “The problem of marginalisation in games development isn’t just about women, or people from different religious or ethnic backgrounds, it’s about entire genres. Marginalisation is happening in the very fabric of the design process, and this is just as damaging to the health of the industry and its ability to hold our attention” that gives a pause, because I have stated part of this for well over 2 years. You see, when Ubisoft started to claim the release of an Assassins Creed every year, which I still see as the beginning of the end for Ubisoft. They show a nice face, their books might seem nice, yet overall they have been lucky with over 50% now based on the digital channel. Yet, there is also cause for concern, first the Division is delayed again until 2016 (Q1), which if it is truly a good game will still rake in loads of capital, yet consider on how AC Unity was close to a flop, in my view the ‘sales numbers’ seem high because Unity came free with nearly every Xbox One shipped. It is one way to get the sales numbers up, but will it give contribution (you know revenue minus costs)? Now AC Syndicate and so far the game is another iteration with another location, with Prince of Persia styled chase scenes, repetitive missions and triggered events. This is part of the problem. Yet, Ubisoft must also be praised, you see, the game ‘For Honor’ is part of the stable that can revive gaming. Gamers wants something new, they want change and For Honor seems to be all that, new, smooth and challenging (as far as I could see).

My biggest issue with Ubisoft remains that success is not a formula, yes a formula does tend to diminish the chance of failure, in equal measure a true success becomes utterly unobtainable too. Add to that unrepaired glitches and a QA department that adheres to marketing regulations and a disaster is close to an assurance. I have stated it in the past on more than one occasion. The article states “Mainstream big-budget video games have been shifting towards a mechanical singularity for years, and it’s really time to ask if that’s something that might be keeping people away too“. It is not a wonder that independent developers are now starting to be the big thing in gaming. If we ignore a release date we get Hello Games, by Sean Murray with ‘No Man’s Sky’. What is interesting here is that even the gospel papers are using ‘hints at release dates’ to pull in the viewers to their site. This must be a first in gaming history too! The old games still have the pull of two generations of gamers, David Braben is proving that with Elite Dangerous. More people are flocking towards the games that offer more than a mere 10 hour trip, a game that offers more than just the chases, the views and a fake open world. Metal Gear Solid 5 is in that case unique, Fallout 4 is unique, and none of those game franchises come on an annual base. The weird part is that Ubisoft sat on a treasure, Black Flag could have been the pirate RPG Sid Meier could not make because technology stopped him and marketing relied on the AC brand to proper something that was close to utterly perfect. They got lucky because Black Flag become the only decent game on launch night of the PS4. I reckon that is pretty much the only reason why it became the success is should not have been destined to be.

Linked to all this is the quote “The thing is, the recent excitement around Capcom’s decision to release a remastered version of series favourite Resident Evil 2 suggests there’s still a large audience for the original recipe“, this is absolutely true. The second one was an amazing piece of work and gamers remember that, which means that the IP can be reapplied to the new consoles. Re-applicable IP is worth a fortune, because any established IP of quality is more than a mere lottery ticket, it is the grail to a 9 figure revenue ready to be a pool of sustenance. This is why I believe that games like Ultima 4,5,6,7, System Shock (1+2) are not dead, they only await the right team to fix it up for the system of today (or tomorrow) ready to feed 50 million hungry gamers. That’s just 2 out of a dozen of IP’s ready to service a community that has a hunger that will not go away. Even as we speak, new games are coming, yet the approach that Tomb Raider took, no matter how nice it looks, it shows perfect graphics at 10% of the gaming time the first game brought. It doesn’t matter whether this was a lack of budget or vision. Gamers are offered less and less, which means that the old IP shows 5 times the gaming the new games are doing.

This is all proven in addition with the quote “Nintendo’s recent Wii U multiplayer “shooter” Splatoon provides a pretty good example of how thinking outside of the box – mechanically as well aesthetically – can turn a “core” genre on its head and make it speak to people who enjoy a slightly different way of playing games“. I think it goes beyond that. This game is worth buying a WiiU for. An original game has always had that effect. PS One with Tekken (Tomb Raider can almost a year later and truly brought sales numbers to a high), PS2 with Ridge racer V, Dreamcast with Soul Calibur, GameCube with Star Wars Rogue Squadron II: Rogue Leader, the list goes on and in that regard PS4 and XB1 both disappointed. Yet overall the next gen consoles are now showing less exceptional games and the future is not super bright. Yes there are really good releases but the number of them are not great, in that regard we see a new wave, consider that many (including me) are currently more interested in the remake of the 3 Mass Effect games for NextGen systems than in Mass Effect Andromeda. That is brought through disappointing NextGen releases and sloppy QA. So far Phantom Pain is one of the few true NextGen releases that are turning public opinion about by being truly exceptional, another title in that regard is Witcher 3.

The appeal for the massive joy that playing these old masters brings cannot be ignored, yet that also brings the problem that the title gave, namely ‘Video games have a diversity problem‘, it does and until true NextGen originality comes knocking (more than 3 titles) this feeling remains. Yet, good games are coming, the E3 showed that, but gamers do not know when and the Ubisoft problem is not going away at present. The quote “A new generation of successful indie developers is currently moving into the mid-sized AA space that so many more experimental companies occupied throughout the 1990s – and they’re hiring” is the most uplifting one, because that brings more likely than not a new wave of originality (we hope) and that will get the gamers on board.

I believe that 2017 is what will make or break the current consoles, yes the PS4 is doing extremely well, yet both systems have a massive market share and as the great titles are brought that field will move in either direction (PS4 vs XB1). That struggle will keep gaming alive and as more gamers have both systems they will win no matter where the game ends up, but the winner will be decided by the best games, Microsoft learned that with the 360 and ignored that with the XB1 as the powers that be decided on some ‘family entertainment system’ a choice that nearly bankrupted the Microsoft console division. In all this one part must not be ignored. It is ‘diversity’ and the owner of that part will bring the winning ticket to a console, for a long time Sean Murray held it with his upcoming game, yet as the flawed choice of keeping people in the dark on release date grows, so will the interest in the game dwindle to anti-climactic proportions, which is a shame. What Sean forgot was that gamers do not mind waiting, as long as they get some insight as for how long. We will wait until Q1 2016, but we want to know about the delay (and for roughly how long) so that we can buy something else to play. Sean forgot about that part, the fallout will come and as fallout 4 is released people will no longer wait and just move towards another game that gives them long term pleasure. I truly hope that we get to play No Man’s Sky because I believe this to be the one new game that will give me long term pleasure, the one side AAA game marketeers just do not grasp. It was never about the price, it is about the fact that 10 hours of gaming is not gaming, it nothing more than a narrated short story we can do without.

One part the article did not illuminate.

 

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Get the right info to choose.

I have always believed in this, a person has to make a choice and it is up to the informers to make sure that the people are given the true choices. This is always hard, there is no denying this. You see, we are all biased to some extent. I fell in love with Elite in 1984 and with the coming of Elite Dangerous, that passion returned. So when I read ‘Will Elite: Dangerous Be Wiped Out by Star Citizen & its Beautiful Ships?‘ (at http://moviepilot.com/posts/2015/07/23/will-elite-dangerous-be-wiped-out-by-star-citizen-its-beautiful-ships-3406342) I just had to take a look.

For me there were two reasons, the first is that as a previous passionate Elite player, I am very aware of the game and I feel that I am in possession of expert knowledge to counter most attacks on Elite Dangerous (without having played the game until my XBN1 arrives next month). I know next to nothing about Star Citizens, so when I hear that a game like No man’s Sky and like Elite is out there, I will take a look (I believe that there is a place for all three games if they are up to scrap).

The first quote that got to me is “It’s a beautiful game, but it can also be isolating and boring. You have to be prepared to invest a lot of time into Elite: Dangerous in order to benefit from its gameplay” which was preceded by “it’s held back by numerous irritations“, which got to me just on the go. This all linked back to a previous article. From this I wonder what level of investigation Kenny McDonnell did to begin with.

Now his allegations from the previous will be addressed shortly.

Can also be isolating and boring

Is that true? The game has Solo Mode (just you), Private mode (just you and your friends) and Open mode (you, your friends, soon to be new friends and all unmentioned wankers), so what do you mean isolating? Now the XB1 version is still not finalised, so this is still coming, for now that version is solo only (well decently dependable solo). There is no denying, that version still has bugs because it is not finished yet and if that is not a real bother you can get the game for $31, which is AWESOME!

Prepared to invest a lot of time

Well, is that not what a game is about? For the record, the game has several trainings missions for you to get into the game, I reckon that this will take a little over an hour to get it all done, if you also watch the attached trainings videos to help you get the best out of it all you can complete the trainings missions a little under 55 minutes (rough guess). Now, if you want to know the truth, you should watch

https://www.youtube.com/watch?v=8rtajDGnqAo

This is by far the best intro video made. It is the work of Troa Barton, watching it is a must. In one hour he shows the beginning highlights. In that time he gives a short explanation and shows more than I bargained for, so I was hooked again in 10 minutes. In that time he kills half a dozen opponents with the ship you get at the very beginning of the game. So you get a good start in 1 hour, which is again AWESOME!

So is there any truth to ‘prepared to invest a lot of time‘? Yes! You see there are 20 ships and 10 more coming. Ships fall into different categories and some will cost up to 200 million to buy and outfit, you start with 1000 credits, so this is not a small game it is a massive journey and you get the universe to traverse and grow. Some will like mining, some will prefer hunting, smuggling and piracy, some will prefer trading. All options, whatever YOU decide.

Some parts can be boring especially when you are trading, however, boring is good because some trade ships are not that good in fighting, by the time you have earned enough outfit an anaconda, which sets you back over 200 million, you have a ship that can devastate loads of opponents and carry 260 tons of goods, which at 15K per tonne per haul nets you a quick 3.9 million. So all this is not boring at all.

If you are a feistier person where you can tell the opponent that he/she is no ‘2B’ (and kill that person) you are in charge of choosing what to do.

Now we get part 2 with the quote “However, there’s another game on the horizon. One that promises players a space sim like no other; Star Citizen. Star Citizen may have a release date in 2016, but I can see it excelling on the PC“, so Kenny (not the ‘oh my god they killed Kenny’ person), is dissing a game in a bad way against a game that is not out for another year? Odd, because he becomes all speculation for a game that is not even out yet. And let us not forget that Elite (the original) was an established level of excellence in 1985 and now again from all the videos you can see online, this game does it again.

Then he states “We’ll have first-person space combat, mining and trading, all colliding with first-person shooter elements in a massively multiplayer persistent universe“, which is what Elite Dangerous on the PC already is (in space flight). So what’s the beef?

Then we get “Personally, I can’t see Elite: Dangerous performing well under the pressure that Star Citizen will bring to the space sim community on PC“, which is fair enough, it is his view and as such he is entitled to think this. I personally believe that Elite is already bringing the pain of great gaming now!

Now I need to step back for a moment to look back at his previous article which is linked in the article I linked at the beginning.

The price of minerals is too low and therefore not profitable or worth doing.
 – Really? True that your first ship is not equipped for that, but the later ships are and you can get a few millions per trip down the track.

Exploration data could also be upgraded as the player isn’t given enough of an incentive to do so – other than the universe is pretty.
 – Really? Larger ships have great exploration options, but you need a large ship and several components costing millions.

A small point that someone on Reddit made I completely agree with: Lower the scanning range on planets, so while exploring the player has to go close to the planet to scan them, therefore providing better visuals and experience.
– That might be a fair point, I cannot comment on that.

A greater variety of missions for those that aren’t Elite would be much appreciated.
– Again a fair point, yet Elite is still growing on the PC, so that is an option, further the power play option in the game has several goals to achieve and you get to select yourself HOW to achieve them.

More merits for getting cargo or resistance pockets – they’re not really worth the hassle in the game’s current state.
– I actually do not know (so again this might be a fair point)

An improved in-game chat feature
 – true, for now it is one on one, unlike the XB1 edition where you would have group chat as the system is made for that.

Now, some points here are valid, yet this game is still growing and the game offers 100 times more than the original ever did and it is currently in state ‘released’ something Star Citizen is not.

In addition, the current article had to mention for Star Citizen:

Over a hundred star systems in game which will be hand crafted and will include heavily themed, scenic landing locations from day one unlike Elite: Dangerous.
– fair enough but that game is still a year away, in addition, a hundred systems versus billions of systems is a far stretch of competition.

No procedural generation could lead to less boredom when traversing space.
– So far people opposing ‘procedural generation’ seem to not understand it, for that part just look at many no man’s sky videos. Procedural Generation does not imply boring iteration, that has been shown in No man’s sky a few times (will get to the Elite side shortly)

Far more freedom in terms of ships and their customisation.
– Possible, yet Elite already has 20, 10 are upcoming and there is no information that it will end there, in addition there are all levels of customisation, which is about the ship, not the look.

Superior graphics and more well-designed worlds.
– That is massively subjective, on the PC what I personally saw, some of the sites are beyond amazing and let’s not forget this is a space game, space is overwhelmingly black.

Better control over your ship, with improvements like yaw and more focus on first-person shooting mechanics.
– That shows that Kenny did not do his homework, the instruction videos on the PC show all that, including advanced lateral movement, strafing and so on. I reckon that it requires a decent HOTAS to enjoy (in opposition of the keyboard), so as I expect the XB1 to have the same options, I have not personally seen that.

Now let’s take a look at Star Citizen, the work of Chris Roberts.

Important is that he was one of the people behind Wing Commander, which I played intensely, so I know that this was a good game. So the person behind all this is not a newbie or a wannabe.

Now even though Star Citizen has had its share of Scepticism, we must remain honest. This is a crowdfunded game and it is well funded at present. In addition, a game like this is not an easy feat, yet also, the person behind this has proven his merits with Wing Commander. So as this is a 2016 game, my first view is that whomever start nagging and whining before October 2015 is an absolute idiot and should not have crowdfunded this (or just shut up until the beta is out there in its full potential)

So as we take a look at Star Citizen we need to keep an open mind. From the first go we see something very well done, but this is a trainings mission, if the rest of the game is on par than this game will be well worth it. So apart from walking around, the game definitely looks good (as it is) but the game has a long way to go (several glitches were shown, but as I stated, this is a beta at best). This was an April video, so I can assume that the game has processed from that point. I will not judge the game on what I saw, apart from the fact that it looks good, in addition there is no way to correctly assume that this game will outdo an established game like Elite Dangerous, but I feel that if the game goes on with the level of views that I see now, there is nothing stopping this game to become the third game next to Elite Dangerous and No Man’s Sky. There is no way that it overtakes either based on the information I currently have but that does not stop Star Citizen to become an equal game with a growing fan base.

Now for some future Elite expansions (as per the Elite Dangerous Wiki)

Landing / driving / prospecting on airless rocky planets, moons & asteroids.
Walking around interiors and combative boarding of other ships.

The first two are nice and adds to the experience of Elite

Combat and other interactions with other players and AIs in the internal areas of star ports.
Accessing richly detailed planetary surfaces.
Availability of giant ‘executive control’ ships to players.

The rest is nice too, but I hope that these extensions are not an attempt to add a ‘Mass Effect’ mode to the game (although walking through Space Stations could be an awesome experience.

So both games will have their own moments in where they excel. I do not agree with the view that Kenny McDonnell has regarding Elite Dangerous, but he is allowed his own view. I believe that there is space for both games.

The additional question becomes why must all games have all the options?

I believe that the lover of No Man’s Sky will love Elite Dangerous and there is a decent chance that they will love Star Citizen too.

I see that Star Citizen (from the training mission) is a more serious attempt to create a space flight flight simulator, it seems more on a ‘military’ approach to fighting than Elite Dangerous is. If I would compare it to other games than Elite Dangerous versus Star Citizen in that regard relates to Privateer versus Falcon 4.0, so from what I see now, the people who love more realistic fight flight Simulators would push themselves towards Star Citizens (when it arrives), so feel free to have fun with Elite Dangerous until that game arrives. That is from the little I saw from Star Citizen now, but that is not a guarantee that a more basic flight and fight options would not be available. Star Citizen is, as I see it at least a year away. So in all this I personally have a few issues with the article Kenny McDonell wrote.

From my view, you the reader, if you are into these kind of games, watch the Troa Barton video and decide from that whether you would give Elite Dangerous a go, as it will be one year until you can start the discussion whether you want Star Citizen, Elite Dangerous or both.

Just make sure in the end it was your choice due to receiving the proper information!

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Getting back on the horse

Finally a blog article from me that is for the most all about my view of gaming  (because there is nothing interesting about reading stories regarding Varoufakis being a sore loser in the Guardian).

We all have these moments where we go shopping, whilst there are no funds available. A situation I have been very familiar with, yet we still go browsing in many places to see whether there is something to work towards. This certainly describes my case and as I found out soon thereafter, I got myself into a mingled world of facts and none facts a lot more than I bargained for. So what started this?

I’ll be honest, ever since the release of Elite: Dangerous I have been living on the edge of my previous addiction. It is one of the most loved games I had ever played. I still think back with utter fondness playing this game on the CBM-64. Wireframe and low resolution were at the core of a game that offered such fun, its challenge and entertainment that left its mark on me ever since. I played the remake on the Amiga somewhere in the 90’s, but the original was still the soul breaker for me. With David Braben making the ‘now’ version for today’s PC environment and by adding not just a galactic map, but by almost mapping the ENTIRE galaxy, this game is now an entirely new revelation and because Sean Murray keeps on not giving a release date for his upcoming masterpiece No Man’s sky, my desire to play Elite: Dangerous increases. It is however not that simple, my PC (which still works excellently) is now 9 years old, so it cannot deal with today’s gaming. As I stated, there is no way to afford a new PC at present, which is why I kept on browsing.

Now we get to the issue: The amount of gaming systems out there appear to be a joke! I lost two days getting back into the field I had high expertise in, but as I moved to consoles (as keeping up with gaming PC’s became way too expensive, even when I had my good income), the market moved on (as it would) and I learned that changes had been many. Now, for the most I understand it all, but the diversity to learn what is needed to know is one that a non-hardware savvy person, gamer or not, is one that could boggle the mind.

It took me two days to get back onto the level of knowledge I once had. Even now, there are still diminishing gaps.

So, why is all this an issue?

Well, even though the graphics card was always an issue, in my days I moved from a Diamond Viper (which was top of the market in 1998) to a NVIDIA GeForce 6800 card (in 2005), which was again pretty high up (and not cheap), at this point I could game pretty much anything, I had the top of the range SoundBlaster and a good screen and I could game and compute my life away behind my desktop.

Now gaming has changed. For one, it is no longer really about sound cards, the system board has all it needs for gamers, so we are left with the proper processor, the right amount of memory and the graphics card. This is where the issue starts. The diversity of graphic cards is now a jungle, how can any parent choose the right system for their kid, or for that matter, how can any newbie gamer select the best card for their needs?

I can tell you right now that many shops are truly lacking in knowledge there. When you go to online places (which is an initial MUST), you get a boatload of options too. System prices range from 999 to 4299, so where is the best choice? In the middle or at the far end? Questions that many do not have and others state: ‘the more expensive the better’ (which is a truth to some degree). You see, at some point I decided to stay one hardware iteration behind, so that I could game at a very high level, yet needing a decently less amount of money. That truth in gaming remains to be an almost absolute truth. There is a new property in play, one that was never a real issue even 5 years is now a massive part, it is about the noise level of the graphics card as some of those bad boys make noise when they are working, which is not that dissimilar an issue from the Xbox 360 DVD drive and fan noise. So getting a quiet system is worth it. A lesser item is the power consumption of such a card, which at maximum uses as much energy as two PS4 systems in full gaming mode and at the price of $999 (just for a graphics card), that bad boy costs the same as two PlayStation 4 systems. So is gaming on the PC worth it?

That is the question you must ask yourself, especially considering that gaming will take another bang in hardware in 3-4 years, even as you might only need to replace the graphics card, you see a devaluation of 25% a year. That is the part many people are not always considering, which fair is enough. Now, the truth is that if you see some games like Skyrim, where some mods were made to truly blast the hell out of the word pretty, as an RPG fan, I would fold like a bad poker player at the mere sight of the created graphics, yet, I never felt that Skyrim was anything less than amazing on a console, and I knew that the PC was a lot better.

Fortunately for me Elite: Dangerous does not require the most massive card, so that system is a lot less unaffordable than any new system, but unaffordable it remains, so what is this about? First of all, people need to really take a look at what they are willing to afford online before walking into a computer shop. Places like http://www.pccasegear.com and http://www.mwave.com.au/ (for Australian consumers) are good places to take a first look. When you see the prices you are in for (that is before you add the keyboard, mouse and display), you need to see what the graphical needs will be, and moreover, how some games perform. In this I relied on http://www.tomshardware.com/  in the past and it is still around. It is here where we would read “In the graph, MSI’s card is listed at 34 decibels. This is done to represent just how quiet the Twin Frozr V solution really is. The meter wouldn’t register a reading two inches from the rear panel, even when the fans started up“, that is indeed one part that matters, another part is frame-rate, so how smooth is the game, this site gives us that too, although one setback is that Tom does not seem to test all resolutions whilst the new gamers all want 1440p and a few now demand 4K resolution performance graphs, but the new upcoming cards will likely show that too.

There are other sites that give good independent review of cards, just be willing to spend an hour looking at the different places before you go shopping, I have tried a few conversations out there and I can tell you now that these places (read: shops) are often devoid of true inside knowledge on cards, finding one gamer amongst that lot is a treasure, but also a hindrance, as you might find yourself overspending a bit sooner and a little more than you expected.

In all this, PC gaming will remain and there is no reason why it should not, but in this day and age that part is too often forgotten, and electricity, especially in the UK does not come cheap. The amount of gamers not considering their electricity bill is growing on a daily basis.

For example, 9.429p per 1kWh, 600W PSU means 0.094 x 0.6 x 24 = £1.35 per day, meaning that your gaming PC (if you keep it on all day) will cost you £495 a year alone. The Australian example is harder as energy suppliers seem to REFUSE to give out clear pricing, only when they know all your facts will they give you any information, making them slightly less reputable than the ice dealers in Kings Cross. So if we go by the same system and a 20c per KwH, we get: 0.2 x 0.6 x 24 = $2.88, which amounts to $1042 a year on power to the gaming system alone.

You might think that this is trivial, but in this day and age, in these moments, you better consider shutting down your PC. A friend of mine got scared as he got his quarterly bill, he now shuts down the computer properly. It is one of the running costs of gaming that people forget as they think it does not matter, and when you are renting in a university dorm it might not, but when you work, you are not working to be the bitch of Energy Australia, or EDF Energy for that matter, are you? At least UK power (www.ukpower.co.uk) gave me some decent prices to work with.

How does this relate?

Getting back on the horse is a term we see ourselves confronted with, because the term ‘is the juice worth the squeeze’ is becoming a predominant question in gaming, not just in PC gaming, the fact that several high profile cases have changed the industry is linked to all this. When we see Assassins Creed: Unity, with needing gigabytes in patches, where a game almost a year old is still receiving patches (number 5 was released 3 days ago). The gamer’s view of quality demand and the industry of lacking the ability to meet even the minimal requirement here is also affecting the choice of gaming system. Why spend $4200 on a system that will require patching for a year? And that game is not alone. Arkham knight is now treading that same line, an industry inherently unable to even meet basic expectations. And even though Witcher 3 exceeded expectations wildly, the new patch is massive at 7Gb and as Forbes is informing us (at http://www.forbes.com/sites/davidthier/2015/07/18/theres-a-problem-with-the-witcher-3s-new-patch/), where we see “the new patch means that The Witcher 3 doesn’t perform as well on either the Xbox One or the PS4, dipping down to 20 FPS fairly consistently in some of the game’s busier locales” gives clear indication that PC gaming is however much desired a path that is riddled with issues at a price so much higher than the console world.

So even if it were possible for me to get back on that horse, I have serious doubts whether the juice will be worth the squeeze, because at $4200 ($1999 is a more realistic choice in decent gaming PC’s) I would demand a decent level of perfection in gaming and even though the hardware meets it, it seems more and more clear that the industry is no longer able to meet these expectations, so even though I will require a PC at some point, my old one still (thankfully) suffices for non-gaming purposes and gaming on a PC is no longer truly surpassing the joy of a console.

Many will not agree with me on the latter and that is just fine, some will get great gaming on their PC when it comes down to World of Warcraft and League of Legends, yet when we consider the following headlines ‘Battlefield 4 – what can we expect from the summer patch?‘ (July 10th 2015), ‘Batman: Arkham Knight PC Version Fixes Not Coming Until Fall‘ (July 16th 2015), ‘The Huge Witcher 3 Patch Is Rolling Out Over The Next 24 Hours‘ (July 17th 2015) and the least said about ‘F1 2015 Errors, Crashes, Bugs, Performance, Low FPS, and Fixes‘ the better, with 2 patches within a week (including a day 1 patch) and as stated “PC community still seemed to struggle to get a decent gameplay experience” the question is not just about the massive cost of hardware, the issue becomes, if this industry does not up its game by a lot real fast, will there still be a long term future for these less affordable gaming PC’s?

 

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Wackadoo for a game

The E3 is done, the 2015 San Diego Comic Con is on and I am missing out on all of it this year. Whether it is addiction, compulsion or enslavement. It might be the last one, yet my feelings for Elite: Dangerous are no less than the same feeling I had when I had when the original  on the Commodore 64 was released in 1985. There was one shop who had it on the first day, which meant a 4 hour train ride, two hours there, and two hours nail biting trip back. Yes, it was one hell of a day, but the result was exceeding expectations, the game would be my number one game to play for a very very long time, all because a friend showed it to me on his BBC Micro B one year earlier (1984).

Enslavement is what I have in common with Greece on several levels. Like Greece, I did this to myself, whether my DNA made me desire this videogame more than sex or whether it is just the animation of pretty pictures that move because of my interaction does not matter, it was all me! Now it is so simple to blame David Braben (like calling him ‘Jerry’), but it is me, only me and I very much realize that.

It seems that the press and many others (like Greek Politicians) cannot see that. So I feel miffed when I see ‘The euro ‘family’ has shown it is capable of real cruelty‘ (at http://www.theguardian.com/commentisfree/2015/jul/13/euro-family-angela-merkel-greek-bailout) by Suzanne Moore. In January 30th 2013, I wrote ‘Time for another collapse‘ (at https://lawlordtobe.com/2013/01/30/time-for-another-collapse/). In there I stated “Greece is fighting just about everything from no longer payable debts and unemployment figures to phantoms of their past“, in February 2013 in ‘The Italian menace?‘ I wrote “Politicians are also to blame. For that I would like to mention papers like “Investing in Greece: an Olympic opportunity”. It came from Costas Bakouris in 2001. The thoughts were all fair enough. However, how much came to happen? How much money did come in?” This list goes on and on, I reported on it well over two years ago, no one truly dug into these matters and everyone seems to live by the credo: ‘if Goldman Sachs can hide it and the press does not report on it, it does not exist‘.

Now, the Greek people will get a harsh dose of the consequences of not holding its politicians to account.

Than 22nd January 2014 ‘Cooking the Books?‘ (at https://lawlordtobe.com/2014/01/22/cooking-the-books/), where the quote by Business Week “Europe’s having a bond rally and the PIGS are playing host. Portugal, Ireland, Spain—and even Greece, where Europe’s debt crisis began—are heading back to the bond markets and enjoying their lowest borrowing costs in years, as investors appear reassured that the region’s sickest economies are on the mend” is centre in all this, the part ‘investors appear reassured that the region’s sickest economies are on the mend‘ is the delusion to outrank all other delusions. In all this there is a link of power players promoting one another through unnamed sources. Greece should have known better! And in all this, as I stated before, these power players will sell Greece down the river in a heartbeat, because the fallout of Italy and France would be massively worse (10 times worse). All what we see now is the direct consequence of inaction, inaction for 3 Greek administrations and especially these last 6 months when the Greeks gave faith to what I regard to be a rock star (Varoufakis) and a paper tiger (Tsipras), all this, a mere consequence of inaction.

Was all this inevitable? Yes, personally I believe so, even though I believe that Antonis Samaras was on the right path, yet overall, that path was just prolonging a bad situation that had no long term future path.

In all this the Press is equally to blame, in conjunction with economic forecasters, power players and political whatever you want to call them. They were all about demonising ‘austerity’, it was all about how bad austerity is. The plain, bland and bitter truth is that austerity is nothing more than keeping a proper budget, yet several of the previous parties are ALL ABOUT SPENDING! Which is delusional! Just like I cannot speed up the release of Elite: Dangerous or No Man’s Sky, they cannot write away debts, there will be a consequence.

So when I read “Alexis Tsipras has fought tooth and nail for something resembling the debt restructuring that even the International Monetary Fund acknowledges is needed. The incompetence of a succession of Greek governments and tax evasion within Greece is not in doubt. But the creditors of the euro family knew this as they upped their loans, and must now delude themselves that everything they have done has been for the best” which is nicely written Miss Moore, but the following parts remain an issue “something resembling the debt restructuring” is not even close to a reality unless you keep your spending in order, which has not been done for decades.

It is her last paragraph that bothers me the most “The euro family has been exposed as a loan sharking conglomerate that cares nothing for democracy. This family is abusive. This “bailout”, which will be sold as being a cruel-to-be-kind deal is nothing of the sort. It is simply being cruel to be cruel“, in all this governments are to blame, in all this the press took a back seat to ignore what needed to be done, keep a proper budget, in all this close to ALL EEC nations failed. You see debt, even governmental one needs to be paid back, that part has been ignored for too long. The EEC now has an accumulated debt that is closing in on the size of the US debt. It almost looks like a plan by the banks in global charge to equalise all debts making them in charge of everything. Is that such a large leap? You see the debt only seems to go down in Malta, Czech Republic and Belgium. Belgium is essential because its debt is already too large, but at least they are making a positive change, only them and no one seems bothered about this. As per today they are all bothered with the upcoming consequences, now as Greece has seemingly pulled the bunny out of the hat, we will see changes of another nature, because Marine Le Pen will not let the momentum she can gain from this unanswered issue and as France is down 2.6 trillion, she will now emphasize on the benefit of moving away from the EEC, which heralds future for France, the French product and the all-round future of France. Is she right? I cannot tell as there are a few too many unknown factors here, but beyond Suzanne Moore there is more to see.

For that we need to look at gung-ho go-getter Helena Smith of the Guardian, who writes “It will take years – decades perhaps – for Greeks to get over this crisis. Catastrophe may have been averted, but it comes at the expense of conscious national failure: an overriding recognition that the state formed after the fall of military rule provided 40 years of peace and stability, but has ended in extraordinary ignominy. The promise of unending progress did not occur. Of all the truths that Greeks must now confront, that will be the hardest“, personally she writes well, but the truth is (as I see it), that the Greek issue will take generations, likely 3 of them to get it all under true control, in all this the deadly issue was not changing when it was possible. A hard-line change in 2005 would have made all the difference, now we get the added pain of a decade of spills whilst the economy is down further and more people are unemployed, all factors changing the game.

Helena writes “In return for a third bailout – this time staggered over three years and amounting to €53bn – Greeks essentially have been told to walk through the valley of the shadow of death. And that is the good scenario. The alternative – Grexit – would have bypassed purgatory but taken crisis train passengers straight to hell“, even that is not completely on par. Yes Helena is correct, but what she (validly) abstains from, is the part that is depicted by ‘the valley of the shadow of death‘ is a road of reformation of administrative law, criminal law, taxation law and taxation regulation. In addition there will be pension reformation and consumer taxation. If any of these matters are not initially resolved in 18 months, with this I mean proper reformation design from day 1 (tomorrow), not a collection of empty meetings with governmental paid lunches and dinners.

It will take long working weeks (50 hours plus) to make this happen in 18 months and that draft will be decent enough to truly change the tides. If any of these changes are not done by then (so even if they get all but one done), than the Greeks will only have hell to look forward to, the Purgatory station will not be an option at that point. Changes that if Syriza had seriously started talking and started on changing them, the last week would never have happened. In all this there is one other advice the Greeks need to take home, no matter how proud they are, their survival will now depend on changing their family structure.

Let me explain, as time is now too short for those who have an option, the Greeks have one option left to survive (if at all). Consider a family with grandparents, parents and children. We call them iteration 1, 2 and 3. They need to sit down and see where the lowest debt is. If at all possible, make to all debts the minimum payments then, take every coin they have left and place that on the lowest debt. Do not hide behind pride and time and just pay them all. Get rid of them one by one as fast as possible. Banks will all state that this will not work, but they need these people all enslaved. Create safety by removing the first debt, then the second and so on. As the debts fall away, so does the interest, Greeks need to make momentum and the banks are ALL about longevity. They will twist, spin and make all kinds of brazen projections, but Greece will be in a bad place well beyond 2020. So the Greek people, if possible need to move away from all debt, after that, whomever has shed the debt, they can move forward, they can acquire and grow.

In all this, it will be another Greece, one that has a retirement system which can no longer work in the previous path, there will be a Consumer tax setting that will up the cost of living and the health care system in Greece will remain a matter of nightmares, possible it can only be accessed through the purgatory station the Greeks hopefully avoided, but in all this, taxation laws will have to change at first light, it will also mean that the very wealthy Greeks will move to another place, not unlike Gerard Depardieu. There is no telling where they will end if they want to avoid taxation of that what they avoided for so long and it is equally wrong to speculate how much taxation is due, I lack the pure data on that. What is cause to all is the dire need for the Greeks (and many EEC politicians) to stop spending money they did not have and money they were unlikely to receive. all this is centre to the fall of Greece and it is not over yet because even though Greece when over the edge, France and Italy are right there with Greece (which is why they were so opposed to Grexit) and with these two we face a 5 trillion Euro tumble, 10 times the debt of Greece.

So are we wackadoo for a video game, are we going wackadoo for the game of economics or are we just wackadoo for a totalitarian enabling of banks through debt?

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Confirmation!

It is always nice to see confirmation, as the large players have now made their presentation, I see that the battle lines are drawn in my favour, in favour of PlayStation players. Make sure you get this, I am not stating that Xbox lost, or that they have bad games, in the world of games, the ones I prefer to play, Sony delivered! The Last Guardian coming in 2016 is pure poetry by controller, Horizon is taking post-apocalyptic views to a new level and the small demo gives a clear view that we have new levels of gameplay to adhere to. Agent 47 is coming to PS4 and the console is also giving us new versions of the old, classics like Streetfighter, with new and awesome graphics, but the same play line that Streetfighter fans love. I saw a new part of actual gameplay of No Man’s Sky, the vreator (not a typo) was showing it off and getting the limelight he deserved. He is showing a level of exploring never seen before, the more I look at it, the more that I see on how Elite: Dangerous and No Man’s Sky together are the perfect experiences non shooter addicted gamers will likely see this generation.

It is scary, but it is true. Consider the past. Most of those over 30 grew up seeing Steven Spielberg as the one creator of movies. After that we now get on his level Joss Whedon and JJ Abrams (not dismissing any other directors here). In games we had a few more, but over 20 years, the big names have been Peter Molyneux, Sid Meier and Richard Garriott. Now we get Gareth Bourn (No Man’s Sky) and David Braben (Elite: Dangerous). In the ‘old’ days David was the man of one game (one game I loved). Now we see that same game evolved beyond our imagination blowing me away and that is not all, so as we see more exceptional movie makers, we will also see more exceptional game makers. These Virtual Creators (vreators) are raising the bar by a lot, One on Xbox (me growling a little now) and one on Sony. Personally I truly hope that both consoles get to enjoy both games, because no matter which console you decided on, both games are as I see it, an absolute must!

Sony also showed a few games that were out there. Firewatch and Dreams, dreams is completely off the wall. Different and unique, which means it will completely appeal to the artsy gamer. Firewatch is set in Wyoming, pretty much in the middle of nowhere, you’re all alone. A mystery that involves two missing women, so good luck with that challenge. And this is just the top of the games. More clear appeal than Microsoft offered, more pure gameplay we had not seen before and this is before we get more on Metal Gear Solid 5. So both systems have unique offerings, and offerings on both, you the gamer gets to choose what gaming style appeals to you. For me, Sony delivers what I desire (apart from Elite: Dangerous).

Sony did not ignore the younger players. With Disney’s Infinity 3.0 it will be giving the Star Wars universe with a limited 1 month exclusive for PlayStation players. So, parents who want to imbue the passion for Star Wars to their kids, they will have the materials to do just that. Loads of options and exclusives, which will be opened for all others after 30 days, some will remain exclusive until the holidays. At least it is a temporary thing for none Sony players. Looking back at the presentations, it seems to me that we got twice the value from Sony in the same time that Microsoft was ‘hyping’ some of their exclusives.

The best thing is to go to www.IGN.com and look at the Sony presentation yourself, download the movie, watch online of stream it to your tablet offline. Everything Sony showed is telling me that we are in for an excellent year of gaming. I reckon that most of us will have plenty to play until the end of 2016. The show ended with Drake, a smooth introduction movie with a nice twist at the beginning, which shows us that the beginners that brought a ‘Crash Bandicoot’ is still reeling the wow factors of players today, with games like ‘a thieves end’ whilst ‘the Last of Us’ still has not stopped appealing the players. Yet so far, the one part that was never truly answered was the gossip and ‘leaked’ news regarding the Mass Effect trilogy on Nextgen, which seems to be not happening as far as I can tell from the news released, but I did see the question all over IGN, they all accept that for those new on consoles, Mass Effect is an established game that can grab the imagination of new players, whilst fulfilling the desire of the seasoned gaming veteran. So we must wonder how much can we rely on this information as such, if not, then why can you pre-order the game in some online shops (with a clear TBA mention though)?

The E3 is still going on, but for me, the important parts are done. Tomorrow we will see Square Enix and Nintendo. I still have my Wii in a box somewhere, I never got the WiiU and to be honest, I have no intention of getting it. The Wii started strong, was messed up by Nintendo Marketing, as such, Nintendo lost a market share part. Yet, last year they regained a lot of visibility with Splatoon, a game that amazed and impressed, it was released this month. For now, Nintendo has nothing new to offer and what I have (3DS) works really well, yet an upgraded version of a Gameboy advance game alone will not do it. Nintendo has work to do, whilst Sony keeps on amazing. Square Enix is another matter. Deus Ex is the big ticket for me, yet the remastered Final Fantasy VII should not be ignored. So far the news all over the place are stating almost the same. Sony delivered!

So as Sony ended one part of the presentation of Dreams with the music ‘life is but a dream’, I will say: “Thank you Sony!”

 

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As the heart thumps

We are only two days away from the E3, those who are into gaming will wonder ‘what will we see next?’ We all feel that way, yet lately, the more I see of Elite: Dangerous, the more I await its arrival on PS4. For now it is a Microsoft exclusive. I remember the day I became ‘dangerous’ I had been playing it for quite some time. Consider the screen below. This was the screen we drooled about. It was on a C-64 and it was ‘da bomb’ in those days!

Lave

So many hours, at first jumping short distances, hoping no one would attack me, but after my first pulse laser, I got to be cocky (and got killed in the process). Now we see the next gen pics, one is the PC, the other is as I was told the Xbox One edition (this is not a cut scene, this is actual game view). If you think that ‘it is all about the resolution’ then you are quite frankly a nob (or a dweeb). I have been and will remain a Sony fan (I still love my Xbox 360), there is no denying that this game is beyond amazing!

XB1_1

Most information on the XB1 edition so far, I got from YouTube. As I played the original and have had decades of gaming experience (which is why I knew the flaws Microsoft is fixing now, were a solid known issue for me 6 months before the system was released, and not all have been fixed by the way). Now, most gamers will be the Mario kind, or the Grand Theft Auto kind. This game might not appeal to either, yet, I feel that the flight simulator and Role Playing Game kind will truly love this game, and we are in for a lot more heart elevation than just this game!

To get a good initial look of the game then watch this: https://www.youtube.com/watch?v=grIGMs3Kj4k. The man talks clear but waffles a little in the beginning. He is going through it all clearly, so bear with his explanation, because it is worth it! If need be, skip the movie to 4:45, now you see the first glimpse on how a mere idea in 1984, becomes something truly amazing when the computers catch up to the imagination of an individual, in this case the imagination of David Braben and Ian Bell.

This is not a 30 hour game, this is a game that will keep you busy for many months, if not years to get it all to a worthy level, but let that not stop you, because as you evolve from one ship to the next one, you will be able to transport more goods, have better protection and go hunt criminals. The openness of the game that was, was already impressive, the size of the new edition is beyond anything you can imagine. We are talking a few million times larger than the original. For those who like the idea of space exploration, this is one of two games to get.

What is amazing is not just what it looks like now, it is the fact on how the navigation systems from 1984 are still at the core of what is now, it was the most innovative look and now, this view is the centre of aligning your ship and weapons systems towards your enemies. And it does not just ‘seem’ to be the best, as you watch the game on YouTube you can see how fluent the controls seem to be, especially as we consider the response from Blitz ‘Oops! We’re going the wrong way’ moments later it is all back to normal.

The other game to get is ‘No Man’s sky’, but that one I will leave alone, because, too many people are hyping this game, based on the same materials most saw (YouTube and so on). So we will wait for actual release date information.

What is interesting is that leaking information is not just limited to the political branch of the media, it seems that Dishonored 2 information has leaked. Dishonored was the stealth game on 360/PS3/PC, which had open levels and had a steampunk look to it all. The interesting part is that there was no set way to do the game, stealth or kill everyone, you got to choose. Another interesting part was hat when I replayed it on the 360 a while after I completed it, I found in more than one level another way to get the game done, which is awesome, because that gives a clean ‘open level’ approach, something that I am a big fan of. There is still question whether it comes and whether it is a leak or a ‘miscommunication’ but gamers live for these moments, because Dishonored 2 was not in the open pipeline and a fan will get overly enthusiastic when a sequel arrives of a game he is a fan of.

At this point, the Bethesda conference is only 12 hours away! 12 hours until the Fallout 4 trailer will get additional support and information to those who love that game (that would be me). 12 hours after that the show takes off for thousands of gaming fans! There will be joy, there will be tears and there will be outrage. The latter part might be a bit much for Ubisoft, but there is no way to tell how they will fix previous blunders and how they will appease the deserting population they have experienced. Time will tell and on that part I will not speculate at present! I still feel that they could turn it around and rebuild what they had lost, it just takes one truly visionary person (often not found in a board of directors).

Ubisoft does its presentation 20 hours after Bethesda, Bethesda has a 12 hour leap on Microsoft too, so whatever news they bring will get unadulterated limelight for the better part of a day. The rumours are ripe and some state there will be more than just Fallout 4 and Doom, but again, they are just rumours and Fallout 4 is pretty massive sized news, especially as it comes out this year, so that means within the next 6 months.

So why more on games? You see, games are getting to be a much more important part in the lives of people, many of them not into gaming at all. Gaming is now a major player for Trademarks and let’s take a look at patents!

You see, IP Australia tells us “Software inventions must be industrially applied. Software that is merely a procedure for solving a given type of mathematical problem is not patentable”, yet when we look at the The Copyright Act 1968 (Cth) we see the following “Under the Act an article is industrially applied when, with the consent of the copyright owner, fifty or more items are made from it, which we see in section 77, 17. If the design is not able to be registered, for example because it is not new and original, it will still lose copyright protection once it is commercialised section 77“, now we get to the part that matters: “By registering a design under the Designs Act 2003 (Cth), for example a design for a kettle, the owner obtains a monopoly in that design but, unlike with copyright, the protection is only for a maximum of ten years and not for the life of the owner. With copyright the owner does not obtain a monopoly. If two people independently prepare a drawing of a kettle neither infringes copyright in the other’s drawing. The registration of a design gives the owner a monopoly in that design and the owner can prevent another applying the design, or any fraudulent or obvious imitation of it, to any article in respect of which the design is registered [see s 71(1)]

This jewel comes from the Legal Commission of South Australia (at http://www.lawhandbook.sa.gov.au/ch11s12.php).

New we get back to the gem, the jewel of gaming, Elite. I mentioned that navigational part of the game, which is the kettle. Was it registered, is it protected? Let’s not forget that ‘it will still lose copyright protection once it is commercialised [s 77]’, which gets us to the need for protection for these games and the growing powers of trademarks and Patents. Yet, trying to get a Trade Mark or Patent after you gone public is another matter, so what legal protection did these new makers prepare?

Consider the uniqueness of the Elite navigation display, how protected is it? You might think that this is a joke, but it is not. A new game will cost between 20-150 million dollars, so you need to get it right and make sure you have your protection in place. Even though larger productions are less likely to fear Trade Marks or Patent infringement (usually they fear industrial espionage), but having the protection just makes your case stronger. So here is the Crux for some of the new Law firms. If you take time to visit the E3, how many products are in need for protection? Who has actually done the full scope of this? IP is an evolving market, the protection required will increase with every iteration of the game. You see, the gaming industry has arrived in the location, the hardware industry was in 1998. Now that makers will return to an annual release of a game, an iteration of the original, the game will also face the danger of a ‘white’ version. A look that is similar (but not ‘looks alike’) that provides the gameplay the gamer would like. You see, no matter how their marketing division brings it, Assassins Creed 2, AC Brotherhood, AC Revelations, AC3 and AC Black Flag are in many parts similar, as such, game makers have had 5-7 years to catch up, 3-5 years for those who waited for the second one to become a hit. As such, in light of the fact that re-engineering can usually be done in 40% of the timeframe, the need for legal protection will increase almost exponentially. Do you think that no one else is now thinking of a ‘new’ GTA5? The game brought in a billion dollars, so YES! There is someone trying to flog of a new game offering a similar game. It only takes one innovative part for the original to feel the pain of losing a market share. There is however a change, you see, some still feel the following description: “Obtaining a patent is a long, tedious, and expensive process, that it can be challenged by the examiners and later by others in court“. Yet the Patent Cooperation Treaty (PCT), which is internationally accepted, has an international patent, which does not have the same threshold patents used to have, which means filing is easier and most important cheaper!

If we look at the definitions in section 39.1 of the PCT treaty, we see :”(vi) computer programs to the extent that the International Searching Authority is not equipped to search prior art concerning such programs“, yet is that not a failing of the organisation? The fact that a billion in revenue cannot be protected, is perhaps slightly ludicrous. Again, in Robert Bosch v Siemens we see: “However, it is not to be inferred from these rules that searches or examinations in the software field are to be ruled out in international authorities. On the contrary, it seems to the board that according to the PCT searches and, if applicable, examinations of this type can and may very well (perhaps even should) be carried out if the competent authority is appropriately equipped“.

So, the victims remain as international authorities are ‘trying’ to get equipped? There is enough here to see a needed evolution that not unlike Torts will go on a case to case bases. The case on Sega v Fox Interactive, Electronic Arts, and Radical Entertainment regarding a US Patent, which was settled for an undisclosed amount. There the core of the infringement was the navigation system, the copied one was ‘too’ similar.

The core of gaming is expected to exceed 80 billion in 2015, that target is already likely to be exceeded, so as we see that gaming is now expected to overtake BI Intelligence market revenue by 1300% (yes thirteen hundred), we can surely see the short path we have in view as the need for software patents are required to strengthen an iterative market. Even though there will be some protection in Trade Marks as the branding of a game is too similar, consider the quote “if the novel elements are functional, the item cannot be copyrighted: although it might be eligible for patent protection“, which takes us back to Elite as a first example. Its navigation is quite unique, I have not ever seen it anywhere else to that extend and now as the larger masses go to play, such protection is more and more an issue. Take into consideration that the affordability of patents are now a fact, giving an option to patent, until opposed (which still needs to be decided), we have enough to see the change in the gaming industry, IP is taking a foothold, so when you follow the E3, see how often you hear the term, ‘our new IP’, because that part will take centre stage as per last year. So where are you now in all this?

More interesting, which law firms are considering evolving their portfolio with the gaming industry, which is only an $80 billion market for now!

 

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