Tag Archives: Hacker

The wave of brains

This is a setting that might be, in gaming. You see I promised you something new and I found it. A game unlike any game we have seen and in part one we get to see life on mars, life as Elon Musk envisions it. The story starts (with a wink towards Bethesda) with you as an astronaut, you are in a prison, or a detainment centre to be more precise. You found your way here and it is the start of another RPG. Yes, but one with a difference (that’s what we all say). In this setting we have a completely self reliant system and that is what saved you. You don’t know to much about this as you have a serious blunt on your head, as such you remember nothing. The systems are self reliant, the systems provide nourishment, oxygen and water. But nothing more. So the first thing you need to do is to get out of here. As you become more reliant on the systems you see where things go and how they work. As such the first two hours you are learning the systems and looking more and more apt in getting things to work. Then you get to the first setting, the droid reactivating system. That gives you a few options and one works the janitor droids and one maintenance droid (a wink to the game Paradroid). As this continues you will see that one path needs to be cleared of junk (the janitor droids). As they progress you can review other systems and get them to up and running. But you will learn that there isn’t enough power to do this. And as the monitor systems has thousands of records, you get to see the settings when things were working. And as you get around, you find bodies with identity tags and as you have a universal tag, you get to become all of these people. This will give you access to their mail and conferences. As you become more agile you get to access other places and when the maintenance droid gets to the first tower, we get power to this dome and as it gets power, oxygen, sustenance and water becomes available. As well as a much larger place to explore. Now that we have access to the first dome we get to explore and we see the first settings of the damage caused. The place is deserted, thousands of corpses and no explanation. Then we get to a security station and we see the larger setting. A space ship crashed into one of the domes, that made the air escape and cause the brownout of the fusion reactor. As such we need to create a larger energy dump and the solar panels will take its time to do so. 

As we create the energy to do so, we need to inspect the oxygen and water supply points. As such we get a larger setting, because there is a few days of water left, this also hinders the sustenance creation. But it we get the water back online, it will all be ok. It is an idea that I am having and this will relate to the larger setting of the space ship, which apparently came from earth. As such there is more to this story and for now it is about creating the challenge of getting this into the Science part of sci-fi (we tend to forget about that) and as this is set it becomes about the sanity of 3 domes supporting up to 10,000 people. As I was shown the first dome, we need to set the next stage and in this where did I get to?

Anyway this game goes into a larger setting when the spaceship (which comes from earth) has a much larger issue and that is the lore that needs to be created. A setting that comes with bad news (isn’t there always) but this will be about after the bad news and that is part of the storyline. The ship is an ark of sorts (they are all dead) and that becomes the next stage if this all and what happens when the droids are the hazard? So security and battle droids are next but that is on the next installment. Anyway so for my mind created three domes with a optional population of 5,000. And the requires a little more consideration. We might be in the detainment centre, but that is linked to the retail and civilian dome. As such we have a start. I reckon that I can build from that. It is much more entertaining whilst America is losing India as an ally and trade partner. I reckon that President Modi has had enough of their 50% tariff. So when Wall mart loses all these Chinese and Indian articles that they can flog of cheap they are bound to American articles that no one can afford and China? They gain over a billion customers to Chinese goods. Yes, this was a good idea, wasn’t it? So whilst we fight over who is whose customer China gains a billion of them and now (as I see it) America need Bangladesh to avoid Walmart with its 2.1 million employees from going flat (that will one hell of a unemployment bash coming) So whilst the US government will rely on the Microsoft cloud accounts to spike up their IP engines. The larger issue will be the it will also end Microsoft and their 280,000 employees soon enough. Thank god I kept my cloud setting encrypted and out of the hands of Microsoft. So whilst America will be facing more and more hardship, we will see the larger setting that America sunk their own fleet (which makes for an awesome video game). And that was before BRICS became a world power. Now we get a new stage, as I personally see it America is beyond broke. And I know that a nation cannot be broke, but what do you call it when a nation cannot fulfill its debts? And the interest on $37.31 trillion is nothing to be sneered at, that implies that America will need to hand over 1.67 trillion in interest every year. I warned for that years ago, this was going to happen and now that the moment is there. Others go “It is more complex than that” Really? Interest is due, so where will you get the money from? Why do you think that some funds are setting their momentum now in Bitcoin? They know this is about to happen. As such we see President Trump making complements that Canada would be great as a 51st state. All he wants are the resources and Prime Minister Carney sees through him in an instant. And that is keeping Canada safe for now. Who when we look at this in a gaming setting, we see that earth is heading for a massive war between America and the nation who are not broke. As such there will be a fight over Canada and Greenland. But America misjudged their opponents and Canada has the Commonwealth and Greenland has the EU (as Denmark is in the EU). So this will be far from over and whilst people might be looking at the trivial news. I see this as good a place as any to inform the people, through a video game. 10,000 corpses holding onto information that is todays news. And as we adjust the focal point to what the news is telling the people we get a new iteration of what is real and what is lullaby news. 

I actually never considered this before but gaming could inform millions of people on what actually is. Did anyone else figure this out?

Have a great day. For me the next step is catering the news and setting it up as a lore creator. Whilst everyone is focusing on AI (which does not exist) I use the NIP (near Intelligent Parsing) systems to flake over the news, the public available news (no one wants the news according to Rupert Murdoch). And that is the second tier in this story. All brought to you by that old geezer no one cares about (mainly me). 

Have a great day.

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Twinkletoes

Yup, this happens to us all. Even the non-dancers. Twinkletoes means “used to refer to someone who is a good dancer or who moves lightly on their feet”, I accept that, but as I personally see it, it Also stages the person who has the situation that the person “who is a thinker or who moves swiftly in their brain” the same situation applies. I have been iterating new IP through existing games for over two days now (and it is really exhausting). I have been making new iterations to my version of Elder Scrolls 6: Restoration, a new FarCry (based on the legendary FarCry 3), the new RPG I have set on paper here, new iterations of commerce (in the RPG’s) and added a setting to a new stealth RPG (not a new Assassins Creed) and a very new approach to Watchdogs 5: Observations (in its earliest infancy), I had already commenced Watchdogs 4 to paper (somewhere on this blog) and it plays in modern day Japan. I changed the setting to Sapporo, as this is relatively new in gaming and as such there is novelty in new locations and the story requires a harbor setting. And this has been merely the last two days, although the original setting were created up to 5 years ago, with the setting of Restoration (TES6) almost 10 years ago. So as I am driven to near exhaustion as my brain is in twinkletoe mode, I can assure you that it is merely my version of overly active brain syndrome (perhaps there is a medical term for it) and it is leaving me a little tired. As it the case, it did give me the setting of Watchdogs 5, the issue here that it is a networking setting as the game goes in pairs. 

It is also less action driven, but more activity driven, as such you can be the hacker or the Agent in this game, there is a larger setting that you as one or the other can give clues to a fellow on the other side of the isle and the goal is to create a more robust observation and detection system. The frail setting of certain systems allows for actions to be monitored on CCTV, the internet and personal observations. The thought came to me as I was remembering 1985 video game Hacker by Activision. It was designed by Steve Cartwright and he got it done on a system with a mere 64KB, too what happens when we throw some real power to it? What happens when we unite agents and hackers and run the system from both ends? Can this result in a much more robust system? What happened when the game adds zero day faults (Apple has a few, Microsoft has tons as I personally see it). So what happens when we set these stages in motion and it is not merely point and click, so why happens when a Palantir (Gotham) system is thrown into the mix? I am merely postulating now, the reasoning that games could also instruct or teach people on how vulnerable they are in real life. 

As we move from station to station, some might remember the game V (based on the 1983 TV series), you merely run to a point and activate that system to let the red fumes inhabit the space station (I think that was what I was supposed to do), but add a section based on Portal (by Rob Swigart, 1986) you can get a lot more. That is the setting that I see when we set a game like Hacker to a much larger stage and at that point it is new IP, not merely some variation of IP, but a much larger stage and totally new. A game that teaches, informs and trains the next stage. As we now see that programmers are programming bots to keep scammers uselessly busy, we can grow more mundane and more intense in almost any direction. And it is a new endeavor, not some wannabe drip drip copy, but something totally new. Just like the makers of Chipwits (by Epyx, 1984) made a new version a larger and more enticing version on these newer systems, we can grow many games in new jackets and larger premises to new heights. And these systems have the computation powers to net the stage much larger. We can use the setting of the Balance of Power and add a few cogs to make it a much larger machine. And as Chipwits has a new version 42 years later in a much larger setting, we can do this in many ways and I wrote about them around 4 years ago. The new IP set on original ideas and stupidly discarded by this who thought the new horizons require better games, all whilst these games are the timeless golden oldies. We saw and forgot what Millennium 2.2 brought on the Commodore Amiga with 1024 KB on 150ns. Now we have systems (and mobiles) with 32000 times more memory and more than 15000 times more storage whilst the processors are over 250,000 times faster. You can really go to town on those merits and create the larger setting on several stages. I said that this was part of the 50 million Amazon Luna sales that I foresaw and some are in such stages now, but as I saw it Amazon stayed asleep and like Alexandre Auguste Ledru-Rollin (1864) they went with that setting in the trend of “There go my people. I must find out where they are going so I can lead them” and the left billion on the floor all relying on the AI hype. I was thinking on that last week, there is no AI and I see it as NIP, Near Intelligent Parsing (making it NIP avoiding the confusion with IP). A setting that is overlooked, because as there is no AI, they all shout, so what is it then? Well, it is near intelligent, there is no real intelligence at present and it is set to the programmers who are parsing data and ideas into new (flawed) data. You see, a lot of this is intelligence and it almost get you there, but not entirely, the training models are set to more and more likely outcomes but there are percentages that are off and that is where the shoe becomes the wrong fit and I reckon that when these errors hit ADNOC and ARAMCO both will want some legal satisfaction and it might be a few years away, but it will happen, because the distance between real AI and NIP will be the size of the Grand Canyon (which these AI proclaimers will deny) and as they throw more complex legal documents at the customers they will get out to ‘their’ field retired and non-accountable to any legal discourse. It is almost like bad mortgages sold (or swapped) to new owners and they get out. Yet this field is the new wild west and I refuse to become part of it. And what happens, I saw the new stages of income based on old software. The Atari 600/800, Atari ST, CBM64 and CBM Amiga gave us over 10,000 games between 1983 and 1999. So if we only take the highest scoring 10% we get 1000 games. Now 30%-50% have IP protection, but I saw the override in new IP in a few ways and these are valid options as I see it and that implies that that ‘great’ (not really) game brand Microsoft, left thousands of options on the floor whilst they went to spend billions on something that I not panning out. You see, where it all becomes a new kind of hustle, all whilst for over two years I have written on other means to get revenue? And I am not done yet, because as I see it, the more I write here, the more revenue I show and the more IP I give here, the weaker the bog tech firms show themselves to be. A simple setting with simple outcomes and the best gig becomes that should someone copy the IP I set here, the bigger the losers biotech becomes. A simple equation to the question what makes for a good game?

That leaves me with the question, is there a mental setting to Twinkletoes? It is merely a mental thing in me, the question I cannot answer has a larger appeal than most other things in life. Have a great day and if you wonder what bag I left here? I do some things with intent, you can’t give away the game and here is the setting. In November 2018 I wrote ‘It’s about time, slappers only’ (at https://lawlordtobe.com/2018/11/29/its-about-time-slappers-only/) the premise to Watchdogs 4, and the larger player would be the one with Meta Glasses, before Meta even had glasses, I call them Google Glasses. As such I was ahead from META by years. And as I see it, I have done so a few times with games and when we see Software companies make ‘innovative’ claims (hardware suppliers too) I get to be front and central in their claims showing them what I had created years ago. I reckon that I am mere steps to show what I had months if not years from what Bernard Arnault apparently had created whilst I had the setup in my bog (and more) close to a year before they made their AR (Augmented Reality) claims through LVMH. I was a few steps ahead of them and I made it common goods in my blog before March 21st 2023 in ‘The unplanned story’ (at https://lawlordtobe.com/2023/03/21/the-unplanned-story/) and all the wannabe innovators (no referral to Bernard Arnault) can go suck an egg. As I said, have a great day with an optional game or two, because gaming makes the brain go in innovative mode.

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The completed list

It happens, we had a list and we completed it. It is nothing dramatic, earth shaking or revealing, it merely is, but it feels like we completed something larger than it is. For me that happened about three hours ago whilst I was contemplating upgraded gaming IP. There was a tank game that I had on the very first iPad, I conquered the game, completed most of it and at some point, I could no longer update that iPad, so I deleted that game (something I regretted more than once), anyway, on my new iPad Air, I got another game with the same basic approach, so I was happy, it was the only game, or app that was missing, now I have an iPad, like the first one, all the apps, all what I need and it makes me happy, it is nothing major, but like any completed list, you somehow feel like you really made an impact, I am no exception there. 

As such, my mind wandered into the upgraded Millennium 2.2, a game I originally had on the Amiga, I got the game somewhere on abandonware (I forgot where I left it), but I think that this game can be remade on Apple, instead of charging people, the game is initially for free, for $3 you can upgrade the game, as such, your plants on the moons work 20% more efficient, the miners will get 20% more and 2 additional resources can be found there. No ads, and all flyable units will be 20% faster. As such, the game can be played and those who love it will buy the upgrade, those who do not can complete the game in a slower fashion and watch a few ads. I also considered what more the gamer could receive, you see, the Amiga had no more than 7% of the power and available options that a modern laptop or even a tablet can have and as such, I think that the makers should consider upgrades. In the first, the solar generator part was way too shallow, in light of that, we should consider adding a part to that. Not merely a generator, but any part of the station (research, resources, life support and production, they all need their own generator, with a smaller addition to power the base as a whole. Research also needs an AI part, and of course that will only work with a more powerful generator, the stage of how much power there is for the AI decides on how much extra he can do, a small sub-game with two sides (not original mind you), one is based on the RAM game from Paradroid.

You get to choose the side, but there is no opposition, as you have more power, you get more bits, the more you unlock, the more efficient the AI becomes, then there is the second setting there the AI has to unlock any new section, not unlike the phone tap in Covert Action, Yet this part is depending on how good you unlocked the first part, a lousy generator means less options and less choices, as such, you have to create a new net every time you update, but you only update when a new segment becomes available.

And you do this for every station you create, but if you are creating a base on a moon near Saturn, you need a much more powerful generator to get anywhere near the basic power levels that the moon requires. OK, not all new and original, but one segment requires miners to go to the asteroid belt, there we can add originality by actually scanning asteroids and when we have done this for the first miner, we can lock the elements in and it will seek for those settings in every subsequent flight (to avoid dreariness), from that point onward a lot will stay the same (the original scored 90%), I wanted to add things as the game can be done in 20 hours, I wanted to add to that so that people will enjoy it much longer, but it remained a game that they can pick up when travelling and have a nice time whilst travelling. The original game sets us on the moon, as does the remake, but the original did not use the moon as a lore creator, there were probes for scanning, but I want to add to that (and if you unlock the full AI set), where we use the actual moon locations, to find debris that will allow more research. For example, the Hasselblad lenses on every moon lander are quite the achievement, they are still on the moon, yet these lenses will allow for upgraded scanners on probes, and over time will allow for more advanced scanning of locations. When we consider what the Americans, Russian and Chinese left n the moon, there is a lot more we can do, we can add to the original version, there defence was limited to a Launch Fighter, or to Activate Laser, when a rover is found we can have a Mobile Laser and when we get three rovers (one Russian, one American and one Chinese) we get Automated mobile laser, which is twice as efficient. We could even consider adding the Israeli Beresheet, should we find it, the laser becomes more powerful. So many options, not enough places to look. 

We can add so much more, without hurting or changing the original game. I had the same approach when I looked at a remastered Murder on the Zinderneuf, that is if EA no longer has a claim to that IP, and the less said on Seven cities of gold, the better, all optional stages for millions in micro transactions, without spoiling the fun for those who cannot afford that, if Igor Bukhman and his baby brother Dmitry Bukhman are any indication, I am looking at at close to half a dozen titles, each with the optional setting of 5-10 million, and in that it is not the silly sales notion of ‘what if’, it is the stage of ‘would you also like to’, the second stage might not seem like much, but when a person gets the option the choice to spend $3, it is all that is needed and a million times over that will start to amount to serious cash.

Will this be a new list? Not sure, I am focussed on my 5G IP, that does not mean I will look away from any new challenging puzzle that show the people that gaming can be fun and it is not founded on pay per challenge, it is the one part that Mass Effect 3 really got right. We forgot about that title, did we not? And even as we look at what other games can contribute, the setting of Covert Action, the stages of Paradroid and a leap towards 7 cities of gold are all stages (providing that the IP is available) that people overlooked, I cannot fathom why and that is before you consider that Ubisoft is also sitting on a few million that they seemingly forgot about.

We all have lists to complete, I merely wonder why some decide to leave theirs in some drawer collecting dust. Enjoy the weekend, and if you hear the US Secret Service knocking on your door, don’t forget that most of the US Administration has been hacked, they might not know where they are. oh… didn’t Activision have something on that?

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