Tag Archives: Unreal engine

The enemy of fun

We all hate advertisements, we do. We merely have been lulled to sleep to accept that these things happen. My initial setting for the new IP was to benefit in game-line advertisements and now I see that ‘Valve Doubles Down On Banning Forced In-Game Ads In Steam Games’. As such I say “Yes! Someone else figured it out too”. It feels like some level of vindication. You see, I thought I was alone in this, but Valve is not a simple gaming location. It is the original place of Half-Life and that is the game that set the tone in the two thousands and is now worth billions. 

They set the tone and are now doubling down on “Banning Forced In-Game Ads”, which fells me feel vindicated, and it is the fourth element that I heralded in my IP, four parts that set my console setting apart. Games, social media, no ads and collective cohesion. All parts that make any console great. So I am feeling mighty good (a little less as I never was able to see it), but the overwhelming feeling that I was right all along makes it up to some extent. The article phrases it as “a customer gets blocked after a certain amount of playtime and has to pay to continue and keep their progress. These types of monetization are considered predatory and are not allowed in Steam games.” Exactly how I felt about it. I’ll be honest there is space for some advertising, because it allows for unification of people, but not on time lines and not in games. I was adamant in this. And lets face it, to set the space to unifies one group of over 500 million gamers (among others) was the idea I tried to sell Kingdom Holdings. 

You see, to get access to over 50 million Muslims in past one and up to 200 million during phase two was overwhelmingly appealing. You see Kingdom Holding had in 2022 $13.6 billion and my solution allowed it to speculatively grow it by 50% in phase one would be appealing to any investor and whilst they are in whose main interests are financial services, real estate, tourism and hospitality, media, entertainment, petrochemicals, aviation and technology. To grow the setting of entertainment by that much in what I see 1 swoop and gather the view of millions would be seen as interesting to people like Al Waleed bin Talal Al Saud would seem interesting (apparently I was wrong), and in that same setting neither was Andy Jessy seemingly interested to grow his business by an expected 50 million consoles during phase one. So I must see things wrong. Yet the vindication now shown by Valve gives me the idea that I was right in more then one way and such there is a doubt within me. What am I missing? 

So on one hand I saw what Microsoft missed all along (they miss a lot) and others (like Google) stepped out of that field, so I am wondering what I am missing. The numbers are speaking in my direction, the elements are in my favor and as Unreal Engine 5 gives rise to the option on one branch we see a near complete setting. In that same setting we would see that there are 32.5 million small businesses in the United States, and a growing number are Muslim-owned. I lack specific numbers as I do not even know whether they are collected. Yet in this one source gave me that around 2020, Muslims around the world spent a total of two trillion U.S. dollars across the food, pharmaceutical, cosmetics, fashion, travel, and media/recreation sectors. The largest market for Muslim consumers is the halal food and beverage sector. It expectedly grows from 2 billion to 2.8 billion in 2025 (Source: Statista). As such the growth of that nature is nearly unprecedented and I tired to handle a level of unification and here was my solution that enabled it. So I am in doubt, on one hand my predictions are coming through in several ways and on the other hand it seems to be missed by the two (optionally three) people who are on the forefront of it all (Al Waleed bin Talal Al Saud and Andy Jessy/Jeff Bezos), so what am I doing wrong? Oh, and I went through one of the purest players in the world, the gamers. You see gamers can ‘infect’ their enthusiasm on the audience around them, I have seen that happen for over 30 years. 

So what was I doing wrong? Are there players who are walls around these people? If they cannot get a slice, no-one can? Well there is one player they never thought of. It is Ma Huateng, CEO of Tencent and Tencent is hungry for more markets and America with their anti China sentiment played (hopefully) right into my hands. The idea that I am that much right cannot be a simple ‘delusional’ setting as some say. To much went my way of thinking in this. 

So what does it take for some people to see that there was more than laying off around 14,000 managers to reduce costs and improve operations, I get that trimming is at times required, but what do you do when you are offered a simple upgrade of billions in the first phase? Tell me, and I see if I can around that. And now there is another path (hopefully granting me my coins) and I have been brooding over this for almost three years (one does what one can).

But in the end, my blog has had the goods that long, so there is no setting of “You are telling us that now?” There was a clear indication (mailed to them too) and the blog has the three years of stages online. My only defense so that some cannot make claim to “other sources” I feel that I did the right thing, but did I? The is the question I ask myself. You see, if only I see it, it can be called delusion, but more and more things out there (also in print) show that I was right all along. Now that we see the Valve story out there in Hot Hardware (at https://hothardware.com/news/valve-bans-ingame-ads-steam) and several others show that my train of thought was correct all along. 

That was the little nag that was keeping me awake this Thursday (at 03:00). Try to have a great day today. Me? I am walking into Mordor as a challenge, so how happy could I be?

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One step left for a new world

That hit me a moment ago. You see, 6 days ago I wrote ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) it was an idea that could aid Apple in propelling their Apple Vision Pro, the idea hit me a week ago and now I see a few more angles to this. If Epic Games (makers of Unreal Engine 5.4) get a translation system online. It could propel the Apple Vision Pro even further. Areas like Tourism, Theme parks and even larger attractions could be visited, or seen in different ways.

I saw one side, then another and another. Apple seems to overlooked this, but the setting in high end tourism is easily made and the more are set to multiple sides it could boost Apple in several ways. As I see it, should Epic Games make the jump to make an engine that translates Unreal Engine 5 to a system that could be fed into the visionOS operating system. Apple would enjoy the upsizing, but in equal measure Apple and the game developers could get an entire new population to their translated games. We all know (or have heard of) “spatial computing experiences”, but how to set that? I saw the options about 4 years ago, not as the Vision Pro, but in other ways. And now I see that the Apple solution could work there too. And once this is going I reckon that Meta with its goggles would soon follow. The hard part is to make it work and not a simple figment of an idea that is nice or one title. This is why Apple needs to talk to Epic Games. The unreal engine would be central for conversion. We merely think of the Unreal Engine as a gaming system. But imagine that The game Assassins Creed 2, or Origin gets upgraded to Unreal Engine 5.4 and after that we get the translator to get the spatial system fed into visionOS. Consider that the spatial system let us walk through Florence, Venice, Rome and even Egypt (AC Origin) or Bagdad (AC Mirage), from there we could use it to teach us Latin, Greek, Italian, Baghdadi Arabic, Egyptian. It allows the goggles (to avoid confusion with glassware) to show us how it was then. It could also in a more frontal view of the Horizon games. To see the Thunderjaw next to you (a separate discussion). Once these systems are created the avalanche will build up and here Ubisoft has a distinct advantage through titles. So how long until the Vatican wakes up? And from there tourism gets a larger slice of this approach. And lets be fair, wouldn’t you walk through the streets of the cities we saw in the Assassins Creed games? See the machines in the Horizon games, or learn the languages of days gone by? The learning ability that is part of something bigger. A massively wild idea and perhaps contemplated by some. However, I cannot find anything in this direction at present. All options for at least two systems and if I had my way (I seldom do) there is even another side to the options I gave to the Saudi government. A way to propel the Saudi way of life to a much larger population. And now I see that the Apple Vision Pro device could do this even more so. 

It is not a step forward, it is a step to the left (or right) and it enhances the overall setting. It doesn’t replace it. A simple idea that others didn’t have (or rejected). I wonder how many considered this to be a futuristic path to learning languages? 

It has been Saturday for 3.5 hours now. Vancouver has a decent amount of Friday to do before it is here too. Have a great day.

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Expanding story time

Yes, this happens. Sometimes we get more to a story, but when was that when it was expanded on the main system and not a DLC or expansion? When was the last time that you were confronted with an additional story in the main game? I reckon that most of us cannot clearly give an example. And when someone pushed a demo of the Unreal Engine v5 to YouTube showing us a broken down version of Riverwood, my mind went 145% on the body and thoughts came to mind. Now in this case it will not apply, because Riverwood is decently fresh in the mind of all gamers, but when they see the new (older looking) Riverwood they should catch on.

What happens when we add a few villages, not unlike Riverwood, off the beaten track, off the caught setting and all storylines by themselves. A setting that some might recognise in Spinalonga Island on Crete. It had its own story, but remains a ghost town even now. So what happens when we find the story, evolve the story in the now, solve the story, the riddles and the curse (or other reason for abandonment) and when we find refugees, traders and other people we could direct them to the empty village. Riverwood had a trader, a smith and an inn. There is no stopping us from adding shops, and it would fit the equation towards building the local economy as well. As I wrote earlier. Too many RPG’s are depending on US to build the economy. Yet what happens when the NPC’s are in a secondary stage that they too become drivers of an economy? What happens when traders build economies, adventurers do, mercenaries do and as such, some places will grow even larger, grow more and grow distinctive. In this we can set markers like you need to have certain ranks in the main quest, and side quests as well as levels of fame before your word is accepted, but at that stage your influence grows too. We need to realise that in RPG games we are NOT the machine, we are a mere cog that fuels the machine, but we are one in many cogs and that has never taken a larger stand in RPG games and that has been overlooked for too long. I do understand that some might state that this was not possible until the PS4pro. I believe that this is not merely that case. Game makers are too often in an iterative mode, we get more of the same (Far Cry, Assassins Creed), there are leaps forward (Fallout and Elder Scrolls), yet I believe that more could be done and I also believe that the PS5 now shows that more is possible. And it will not take long for the streamers to show that they are capable of more. And until these players consider that the main quest is nothing more than an outspoken side quest we will not see the leaps forward that RPG’s are capable of. The fact that I came up with TESVII: Restoration and the fact that I am still finding new ways to grease the system into other directions, directions that TESVI:unknown place might not even touch on is speculative, but not entirely impossible. A stage where we see that RPG makers are for a lot about more of the same (not their fault) is a little troublesome and When I wrote about a new RPG, a generation one that I summarised in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which I wrote last September and even now I am still gaining more ideas that could grow that IP to larger stations is interesting to say the least. The side quests are merely one setting. Growing a virtual economy is another one, but it all sets the station where we have an RPG game where there are two stations. The station of you the player and you the influencer, both important, yet influencer we can become through skills, through power and through achievement and they all interact to some degree, and it is those influencer sides that give a much larger unknown to the game and how it shapes. We need to do it in that way, so that the system is free to evolve, if we merely have two settings with a clean and a deprived location (A Fable II event) we lose the plot, we will not see the impact of flourishing villages.

I believe that this is the expansive side of gaming, it fuels replayability and optionally dampens grinding. The last part is not a given or a real event, but could be the impact of influencers, it is merely a thought. So when did you see your last creativity on the sliding scale of something you haven’t figured out yet? A station that keeps me busy, why? I can tell you that I can, but for some reason I feel more comfortable with the thought “Because I have to”, and I am not sure why at present.

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