Tag Archives: AAA Games

Colouring your coat

That is the term I am seeing, do you? It comes in support of what I wrote yesterday about physical copies. I also added a few points that I felt were important. The BBC however (at https://www.bbc.com/news/articles/c0ryjyvjq41o) failed to disclose them and trivializes other parts. As such I am now decently convinced that the BBC is enabling or supporting the Have’s against the have not group. It is a whole new setting of people classification. So as we get the headline ‘PlayStation will stop releasing games on discs in 2028’ it remains a dangerous thought, because whatever advantage they have over others (Steam Deck, Xbox) end there and quite quick, they don’t have any advantage over Nintendo, but they will hand them a truckload of people, right of the bat.

The first debatable setting we see is ““This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” it added.” It does not adapt consumer trends at all and I reckon that in 2027 they will face had choices for the simple reason that people like physical copies. It might not like the fact that people are forced in a download setting and the United Kingdom has plenty of rural areas, when they learn that Sony if forcing them out of gaming, the battle lines will be drawn. Gaming journalist Vikki Blake calling it a “Body blow to consumer rights” and she is right, it is. Whilst we are also given ““It’s of huge concern for game conservation and a massive problem for gamers with lower disposable incomes who rely on part-exchanging or loaning games from friends to keep up with the AAA price tags,” she said.” As well as ““Just one console cycle ago, Sony made a tongue-in-cheek advert about how easy it is to share games on PS4 as a dig at competitor, Xbox.” Which gives us the second setting, because it was not a mere tongue-in-cheek advert, it was more. Microsoft had seemingly ‘embraced’ the TPP (Trans Pacific Partnership) and so initially did Sony, their terms of service basically acknowledged it, I warned several news agencies of this in November 2013. They seemingly brushed it away. In the 11th hour, they saw the blowback it was giving, so they laughingly brushed it away with the handing of a game disc. Their was nothing tongue-in-cheek about it, Sony got really scared and did away with it in a public joke. So that was what it was and seeing this makes me fume a little. Christopher Dring, editor of The Game Business gives us ““We still see millions and millions of PlayStation games sold as physical goods,” he said. “It’s a significant business and there are lots of players that prefer to buy this way. It’s tough news for retail.”” It is and if Sony pushes this disclose setting they will hurt their own business in massive ways. And it is shown in other means too, as such we see “Sony has also come under criticism for pulling over 500 films and TV shows purchased on the PlayStation Store from people’s collections with no compensation.” There will be a kick around and Sony will not like that fallout. The question becomes why is this done? There is enough evidence not to do that and I am pushed into the squad of a “have versus have not war” the thoughts that Dutch Journalist Luc Sala gave me 30 years ago is now playing part in what was to come into what is about to happen and it is not mere gaming, I reckon that it becomes about what is after that. I am not sure what ‘that’ is, but we will soon find out. 

As I see it, the fact that the entire TPP part was ‘overseen’ gives me the impression that the BBC is embracing the “have’s” in this war and whilst we can accept that everyone takes sides, the journalistic integrity of the BBC is as I personally see it in play, because the journalistic integrity of a place like the BBC should be merely on the fence and not choosing a side, but that could be merely my view on the matter. 

Another side is seen with “The firm said its arrangement with the film production company StudioCanal has ended, meaning it no longer has the rights to sell those TV shows and movies, and they will disappear from people’s collections on 1 September.” I believe it is short sighted, I get that it can n longer be sold, but taking it from a catalog is different from deleting it from anyone who bought it, I reckon that those people are entitled to a download of these series and movies. The materials will be downed in a different setting and we are already seeing that. For example you cannot buy Shogun (2024) in Australia, there is also a setting that in Australia Good Omens (2019) only has Season 1, you can only buy the other seasons through places like Amazon. This discriminatory setting is now getting more and more attention (mainly through hatred of Amazon, which is also wrong) so as these ‘products’ are deleted we will see more and more non-acceptance of these settings and gaming is likely the one place where people unite rather fast. You should ask Microsoft, their ‘online only’ cost them their place in consoles and now whilst they were on par with Sony, they are now trailing towards 1:4, those are strong results of failure, as such I hope that someone at Sony needs to receive their walking papers. This got started somehow and at some point people want to know how started all that. But that is merely my point of view. So I hope that the BBC will soon colour their coat in a more neutral colour.

Have a great day today, it’s Saturday here already and I am a mere 110 minutes away from morning coffee. In Toronto it is still yesterday’s beer-o-clock.

Leave a comment

Filed under Finance, Gaming, Media

IP intoxication

Yup, this just happened to me. I will try to be as clear as possible, yet I cannot say too much. It all started as I was contemplating new RPG IP, not entirely new, it was to be added to the RPG game that I have been giving visibility to on this blog. As I was considering parts in the economy to interact with the play world my thoughts skipped to Brendan Fraser. I was rethinking some parts of Encino Man (with Sean Astin aka Rudy), as well as The Mummy (with Rachel Weisz as Evelyn Carnahan). At some point the mint was drawing a line and even as additional IP came to mind, I ignored it as this would be Ubisoft territory. But the line became and as such my mind saw an interaction that has NEVER EVER been done in RPG gaming before. It would be optionally the stage for Sony, but it seems that streamers (Amazon Luna) had a much better grasp of the option. To get this added in a game would imply that the game would require module of machine learning and deeper learning. Now that is not so odd. A multitude of RPG games have some kind of NPC AI in play (to coin a phrase), but to add this to the character as a side setting has to my knowledge never been done before and the added options would give it more traction towards gamers. There are a few more sides, I discussed that in part in ‘Mummy and Daddy’ (at https://lawlordtobe.com/2021/03/19/mummy-and-daddy/), so well over a year ago (March 19th 2021). There I made mention of “it is basically, to some degree the end of the linear quest person, it is a stage never seen before and I believe that whomever makes that game to the degree we see will make that developer a nice future stage as a new larger development house, and as Micro$oft learns that they lost out again, perhaps they will take the word of gamers against that of business analyst claiming to be gamers.” Additional sides that connect and in this not only has it never been done before, it seems that whomever adds this to their RPG will have additional sides that Bethesda (the company that Microsoft paid $7,500,000,000 for) comes up short on. It feels intoxicating. To have several options in a game that none of the others ever did or contemplated. And now I see that there is more to it all. There is in part a side that touches towards IP Bundle 3 I have, something that could bring Amazon billions (but with a small amount of risk). Yet I never considered it as a side of a game, well to some degree. So as the mind is connecting idea to idea, evolve IP into IP+ and a multitude of IP’s I merely wonder why the others (Google and Amazon) are not on this page already. Google seems to driven to advertise its nest security, Amazon is doing whatever (clothing stores and trying to buy EA), but as I watch the news, and the deeper news that the news will not give us, I see an absence of true innovation in games. In a sense I wonder what is wrong with me, you see I have never been this ahead of any envelope before. 

I tried to explain it in the past. You see there is a side where gaming is, most games are in that ‘light’ circle and the bar is set to the edge. Now there is an area outside the gaming area and that is the area of what is possible, this is where innovation is. the really good games (like Horizon: Forbidden West) are in part there, and they are not alone. The real AAA games are in part there, they are coding there now because it is what will be possible tomorrow, the darker circle is what future games will see as ‘current technology’ that is how games have evolved and that has not changed. I went a step beyond that, I went where tomorrow games are currently not and I set out a slice of gaming heaven and decided to add this to the upcoming technology. There are two dangers. The first is that it has a danger of being delusional. The second is that not all technology can get there. The second one is simple. I see the streamers as a stepping stone to what will be possible in for example the PlayStation 6. A (for the lack of a better term) a hybrid streamer. A fat client client/server application in gaming. One that needs a real power player, but that is not possible UNTIL there is a national deployed 5G network. I believe Amazon Luna and Google Stadia need to get to that point, it is what is required in the evolution of gaming. So there are these two dangers, but is the first danger mine? I do not believe that to be as my mind can clearly see the parts required, but that is the hidden danger of a delusional mind. In my defence I have been involved in gaming since 1984 (connections to Mirrorsoft and Virgin Interactive Entertainment, Virgin Games at the time), so I have been around since the very beginning of games. My mind has seen a mountain of true innovator and innovations. As such I feel I am awake and on top of it. But the hidden trap is there and as such, one can never stop to question your own abilities to avoid falling into the first trap.

But for now I feel intoxicated, and not a drop of alcohol in me, innovation can be that overwhelming. This is why the previous article remains under construction. It has a lot to do with Texas, the ATF and the NRA. I wrote about that before as well and interesting enough the media seems to avoid that side to a much larger degree, with the one or two exceptions I mentioned in a previous article. I wonder why that is. Do you not?  Well time to sign off, snore like a sawmill and get ready for the new day which is already here.

1 Comment

Filed under Gaming, IT, Science

What if they redid it?

I got lucky last week. I stumbled upon Cash converters with a Mass Effect Andromeda (for Xbox One) for $2, even as I had the PS4 edition, replaying it for $2 was just too nice to pass up. There was another reason to not get it for any more than that. I was hugely disappointed with the game. The makers were holding a huge pastry in front of us, only to offer a mere outdated carrot in the end. Still, the graphics were nice, the game remains flawed on several levels and the goals are for the most too linear.

It was at that moment that my mind redesigned the game again (I did that exercise after I finished the PS4 edition). And I wondered about the one question that needed answering. What if I created Mass Effect Andromeda 2 (MEA2), whilst upgrading the first game from a 72% game to a 91% game or better, would you replay it?

In this stage the game would be 3 discs with the first game (mostly), the second disc would be the Nexus and the third disc would be the second game called Mass Effect Andromeda: Debellatio.

First off, the first game would end up being twice the size, the entire memory segments part would be on the Hyperion alone, the Hyperion would be roughly 20 times the current version, whilst the playable part of the Nexus is 10 times larger and the view makes it 200 times the size. The missions of the first game would remain (there would be more of them) and the story would be amped up to give a larger storyline to the Kett, the scourge as well as the Angara. The question is: Would you seriously consider playing it again?

I believe that this could work. The game would be massive on the consoles (200GB), yet the stage created would give close to 200 hours of gameplay. The original touched on great topics and then let them simmer, which was a waste on a few levels. Still, there is really good material to work with and if the maps are enlarged by well over 50% it becomes more of an exploration. We could also fix the flaws in the first version by making the second tier (after the vault is restarted) a lot more challenging and rewarding. The mining part required upgrades, so that there is a direct link in building the nexus and completing it linking it to the resources found and mined. These are all elements that add to the game and add requirements to the need of exploration.

Lastly, the arks, all 4 (with an optional 5th) will be found by the end of the second game, making it part of the main storyline and not some DLC. Consider these elements and ask yourself, would you buy a game at $160 that offers all that? I believe it would, especially when the multiplayer part is upgraded to a Mass Effect 3 level. It could be a new wave of multiplayer hungry admirers, it will of course come with the guarantee that I get to cut off the head of any EA executive that messes with that concept or forces the buying of loot boxes, the Mass Effect 3 formula was utterly perfect, so let’s not ever mess with that again.

It took a mere hour to consider the steps that could get this game from 71% to 91%, and I get it, there are budgets to consider. The question becomes what does an EA executive see as the difference of a budget toward a 70% game versus the one delivering a 90%+ game? I wonder if they can really set a number to that. Consider that the first version was staged by a budget of C$100 million, which included marketing and research costs, whilst I designed in my mind improvements over a mere cappuccino. There is a benefit of having been a part of gaming since 1985, and I believe that I know what pushes a decent game to a great game. If the EA/BioWare executives make that claim, I wonder why they failed the first time, whilst they had 3 examples in front of them and they owned the IP of it.

Even as Forbes gave us in 2017 ‘EA Is Now Singing Mass Effect Andromeda’s Praises As A Revenue Driver‘, yes it is true, but the bulk of all these were people who had played the previous games and hoped for a glimmer of greatness. And a revenue driver sounds nice, but if it cannot be repeated it becomes lost IP, and who ever won a war by losing its IP?

The important part was that the combat part did not suck, it was a good combat system and that is at the core of the success that was and the greatness it could be. There is also a business case to be made, as Anthem is seen as a failure by more and more, we need to recognise that EA desperately needs a win, one that will allow them to be regarded as an AAA developer. The news ‘BioWare Loses Lead Producers for Both Dragon Age 4 and Anthem‘ that got out two weeks ago supports the placement that Bioware (EA as well) are no longer the high end developers they used to be. It is about business and profit at the expense of gaming, a disastrous formula well beyond twice over. I would go as far as stating that until these two players do not learn that lesson, they have lost their ability as an actual game maker.

The fact that there are options for both EA and Bioware is merely a stroke of luck on their part, hugely due to the previous designers who did do an excellent job, even now, one generation later Mass Effect 2 is still seen as one of the best games ever to grace the Xbox 360, moreover, the Xbox One has only produced games that equalled it, optionally with the exception of Assassins Creed Origin, a game that did break all the records.

And even now when we realise that a few months ago we got ‘EA ‘learned a lot’ from Anthem but doesn’t apologize‘ gives us the larger stage, we don’t need their apology, we need them to make an actual game (if they still can, and sport games do not count).

Yet the premise remains, what if the first MEA is added to the second and upgraded, would you pay for it, and would you play it? I personally believe it to be the case, especially when you realise the amount of times the first two games were played to be a nice and a naughty Shepard, optionally 4 times if you wanted to do it all for the ‘he’ as well as the ‘she’ version of the game. The groundwork was decent, but too largely unfinished and the amount of stages where the game failed on a few levels was just mind boggling, Mass Effect 3 had a few of these issues, but not as much, and they were less irritating I might add.

Why?

All gamers (including me) we yearn for the high of really good gaming and we want that feeling again and again. It is not just the sound of the achievement; the feeling of getting to the end of the game; and not to forget the entire journey to get to the end. We will go through great lengths to get that feeling again and again, hence the power of the Franchise, even after 5 partial failures, AC Origin made up for that and for the most we feel really happy that we got to that point. Ubisoft has seen this personally, EA might say that they learned, but it is still unlikely that they actually did. For the most EA became a pool of business graduates and there is nothing against that group, yet the business is gaming and not spreadsheets. You might want to keep it for your numbers, yet profit is no valid KPI of joy, the KPI of joy is excellence, it always was joy, Elder Scrolls, Ultima, Fallout, Dark Souls, Witcher, and God of War, not to forget the latest new RPG franchise Horizon Zero Dawn. They all know that excellence is what keeps you in profit, EA (optionally Bioware) forgot about that part and now they are bleeding, the amount of damage cannot be seen, it can only be seen in how they survive and whilst they think that profit and margins are the most important, these two players will miss the ball again and again. This is such a shame because before 2016 the Mass Effect franchise was a great achievement, the question becomes are the makers ready to fight for greatness?

Gamers care for that and even as we realise that others are vying for our attention and our allegiance, they now see that the time of options like Anthem is transient at best, the fact that gamers are willing to pay full price for a well-made remaster of the original three, even now after 10 years is the part that matters. You either rely on old games for a little while or you up the ante. It is at Ubisoft where we see that optionally become reality, even now, as far as we can tell, they went all out on Watchdogs 3: Legion and so far all the response is raving, and the fan club of those wanting to play it in the first hour is still growing non-stop, even after its initial view several months ago. Watchdogs had a speckled past, but they upped their game in the second game and it seems that now, in the third game they up it all in a very different and very novel way, the path a gamer did not see coming, the most enticing drug of all, the surprise path, EA and Bioware should learn from that.

It is important to learn and important to up the game because serious games do that and they are up against a larger community of games, games that will include Cyberpunk 2077, God of War 5, an optional Horizon Zero Dawn 2, Watchdogs 3, all games that have (seemingly) upped gaming and both EA and Bioware will be up against it. If they are to be considered an AAA developer they have to equal and surpass that opposition, a lesson that business graduates often did not learn, it might mirror the US stupidity in the Middle East, it is based on the American standard of ‘Money talks, Bullshit walks‘ it is there that the middle east policy failure shows it for what it is. It is the same in gaming, you need to flaunt it, but to do that, you have got to have it, there is no other way and business graduates are too often of the path: ‘Fake it till you make it‘, it merely keeps you afloat in an ocean of gamers, all well versed swimmers mind you.

I have seen excellence in gaming since 1984, I can recognise it almost instantly and it is not linked to micro transactions. I saw the excellence of Elite on a CBM64 in 1985, is still lives today as Elite Dangerous, 30 years later it creates a large following of over 4 million gamers, not a bad result. There were more games and there are even games that are successes and I missed them, I cannot be everywhere. Yet I have never failed to spot good games and I have seen the path to improve bad games several times. I believe that the Mass Effect Andromeda franchise could be resurrected as a great game; I wonder how far Bioware and EA are willing to go to make that happen.

 

Leave a comment

Filed under Finance, Gaming, Science