Tag Archives: Assassins Creed

Making a case

This is something different. I have been accused plenty of times. Hatred of one, disgust of another and so on. So in light of that, lets give you a setting where I show you what Ubisoft could have done (could still do actually). I was making a somewhat delusional setting of me attending the University of Toronto getting a Master of Arts in Greek and Latin. It would be my fourth degree. I currently hold three degrees, making me a dirty old man. As such, a fourth degree feels essential. I have two graduate degrees and a Master (Intellectual property). So I was contemplating a few things and the idea connected to Ubisoft making a newer version of Playstation Home (not limited to Sony consoles) and a few things started to connect. Did you know that France currently has 500K students in Latin? I did not know that. Now consider that we use games in VR mode for language training. There is Greek (Athens), Latin/Italian (Florence, Monteriggioni, Venice, Rome), French (Paris) and so on. 

For the most Ubisoft has the graphics. Now we need to add a few limitations (no climbing or killing) and ion VR we listen to actual conversations in the designed language. Students will be learning languages in front of their console. Consider that (according to some) we see these numbers annually French: 120 million, Italian: 2 million and I have no clear numbers for the other two. 

Yet, as the library increases, the impact and interest in these language studies also increases.   So students get a real grasp of languages in specified languages. Now consider the one number I left behind. 

AC Syndicate London could cater to two billion (yes, 2,000,000,000) students of the English language. Listening to actual conversations, learning the language and more importantly learning some historical culture. Now, the language models need massive upgrades, they need to add 100,000 conversations and I reckon that when Universities sign up, they too will (hopefully) add a part to all this. 

A simple setting (except for the VR part) that was already designed. Now take away the climbing and killing and it becomes an educational tool, all whilst ‘their’ version of Playstation Home could still come. So what happens when Arabic (AC Mirage) is added as well? All settings that Ubisoft could have considered and implemented, growing their gaming population into an educational population as well. I reckon that a slice of 2 billion English students could be encouragement enough. 

All settings that not only push Ubisoft forward. It also grows the streaming population on a global scale. Consider that China has 400,000,000 English students. Now consider these people contemplating a Tencent Technology handheld to aid them in English studies. It would make that console the biggest console in history almost overnight (in less then two years is more credible). All revenues that Ubisoft overlooked. The consequence of staring with blinkers. What is in the corner of your eyes, tends to pass you by unnoticed. 

Just a thought for the day, enjoy yours.

Leave a comment

Filed under Gaming, IT, Science

Unwinding

This article is not for the faint of heart. One could argue that there is something wrong with me (there always has been). I just had the craziest idea and if you reject it, that is okay. I have a hard time accepting it myself. You see, we are in a stage where we are nothing more than a puppet in a show that we do not want to watch. We are made to watch it, as such we need to unwind.

So here you see Watchdogs: Legion. A good game, but a game that could have larger stages. You see, Ubisoft made the map and the environment and there is nothing wrong with that. Yet to offer some stage to unwind, a new system came to mind. 

You see, there is an evolving setting where Ubisoft could release the option to enhance ANY game they have with user created DLC options. If anything Bethesda has shown just how creative users could be and Ubisoft might spin that in a new direction. You see, people have had enough of certain clowns and that is where my creative mind came into play.

I chose Watchdogs: Legion, because the environment fits. Now consider that you are a new character. The character is a seal hunter. You are shown in shoddy clothes wielding a spiked bat. Now you have to stop is disperse 10 Just Stop Oil protests by clubbing the protesters to death (just like some do to seals). Lets be clear, this is just a game. The higher level is that you need to do this before the protesters can create too much financial damage. 

You think it is bonkers and yes, to a degree it is. But the media is no longer trustworthy and as the photo-mode comes into place with you showing off the protesters you killed, people might stop to consider just how stupid these protests are. For Ubisoft it is a win-win. They sell more games, they create a DLC creation kit that allows to make user created IP for the games they own and we get to blow off steam because we arrived 90 minutes late at a job as some protesters were dancing in front of a bus. If enough hay is created with photo mode and these protesters have to consider just how much stress they are creating, they might decide to select donuts for dollars. So these protesters might go a new direction, but the story, the song and the dance remain the same. Seeking limelight in the wrong way and for that we have a solution. A spiked bat to release the stress they inflicted upon us. 

Next could be Karen hunting In San Francisco or Chicago. The options are endless (well for as long as Ubisoft has location games). Yet the underlying setting is there too. You see, we love our games and some love the settings of the Creed in Italy, Egypt and now Baghdad as well. Yet when you are done with the 25 hours in Bagdad, wouldn’t it be great to test the DLC from another fan? I am not sure of the technical possibilities to get that done, but when you consider 3 Watchdogs, at least 5 Assassins Creed, several Far Cry games. I might not have liked them all, but they all have a well pronounced fanbase and as such a DLC creator might be Ubisofts ticket to get additional revenue. It will be limited to PC, I get that, but when the DLC is good enough, perhaps Ubisoft might make some of them additions to consoles as well. Just a thought. 

I have enjoyed Wednesday now for 2 hours. The middle of the week is here. 

Leave a comment

Filed under Gaming

The Bagdad butcher

I gave you an impression 5 days ago and now it is time for the review. I hadn’t planned it because of certain facts, but as I got a 20% discount, the option was decently good. As such I will go back to the article ‘Where is the Fata Morgana?’ (at https://lawlordtobe.com/2023/10/07/where-is-the-fata-morgana/) where I gave you all impressions of the game. Now that I have played it, it is time to give you the lowdown. The first part is what I saw from the reviews. The graphics are phenomenal. The setting looks good and it feels smooth. 

So now about some of the other views. One view was “A richly constructed world and a pared-down gameplay experience refocusing on stealth and assassinations don’t save a game that is largely just okay”. I disagree. I have slammed Ubisoft and I slammed the Assassins Creed franchise basically since before Unity. This game they got mostly right. 

So what’s mostly right?
This is a setting we do not see directly, but we do see it indirectly. There are a few settings in the beginning that are questionable (optionally not wrong). I saw 2-3 glitches, but they do not stop the game. There are a few settings that are up for grabs. The game has a larger setting towards stealth and I like it. Those who go in fighting (like AC Origins) end up being dead, plain and simple. The NPC intelligence needs an upgrade. I got away with a little too much and it is purely due to the shoddy intelligence of the NPC, it does not break the game and it does not hinder the storyline. There are upgrades to the game and the approach to intrusions have been upgraded, which is good. The overall game is decently satisfying. I also like the way that they have upgraded tools and how you can make weapons more powerful. I especially like the setting that you get to choose WHAT way you want to make these tools more powerful. All these elements contribute to making this Assassins Creed a much more interesting game than the previous game. 

Some gave the critique that the story is bland, the characters are too shallow. I did not have that feeling as I was playing the game and the voice of Shohreh Aghdashloo is sublime. Perhaps my only issue here is that the AC Master should have looked more like the actress, less silver in her hair. With Basim it is a different story. I did like the voice and the character, but his voice seems to stay more neutral during the game. Consider that I just climbed walls, killed over 30 guards (I killed nearly everyone in that prison, just for the fun of it) and then I meet up with the others and I am not even out of breath? This and the NPC part are small issues. None of them interfered with the ability to have fun. At this point I have no idea how much more issues, or glitches I will face. Yt I do believe that those who liked the first two Assassins Creed’s will find a game that they will enjoy. If there is one thing I would change then it is that artificial narration to be switched off from the start. So when I play the game again (very likely to happen) I might set it to Arabic (with English subtitles) to get that authentic Middle Eastern vibe going. 

I have slammed Ubisoft plenty of times. This one they got right (mostly) and that needs to be said too. Beyond all other things I do believe in fairness.

Enjoy the day.

Leave a comment

Filed under Gaming

Unions

The thought took me by surprise. I had been playing Minecraft that day and the dream took me in a different direction, the merging of games. Now in the case of Minecraft this might merely be a DLC, or added to the game, but the stage opens up new directions in gaming.

To give you the rundown, I need to take you on a small trip. In my days of the Atari ST, the game ‘The Sentinel’ was released and I was happy, a remake was made in the late 90’s and it was awesome on PC, the music was fantastic and the game left an even deeper impression. The game is about a sentinel, it cleans the world, it rotates and nothing will survive in its gaze. It seems simple, but the 3D landscape is tricky and there are 1000 levels (if I remember correctly). So to win you need to get to the highest point and devour the Sentinel. The game is simple, but addictive and the PC edition even more so. But what happens when we take the Sentinel and make it massive, it cannot be devoured. Yet if you can get close to it, you could ‘attack’ it and get glowing bricks from it. The glowing bricks give the player powers. Blue will drop never ending water when active, red drops lava and so on. Yellow becomes a sun beacon. The Sentinel however changes the landscape it sees, and as such destroys your house, reduces it to rubble (with all the stuff still there. A rare event that changes the speed of the game and creates chaos. But that is merely one side, so what happens when we have BOTH games? We have thought of it and it does not always apply, but what happens when we have games from the same maker? For example AC Origin and AC Valhalla? They have implemented the cosmetic parts in later games, but what if we can push it both ways and more than just cosmetic? So Horizon Zero Dawn AND Horizon forbidden West? The games can be played separately, but what if we could unite these games? Add even more terrain? That is (optionally) the power of streaming games, streaming games will make this possible. 

It is a continuation of an idea I had in the past (and wrote about it). The original EA CBM64 game ‘Murder on the Zinderneuf’ now with a Bioshock look. Fully 3D, yet that is merely the start. For the Amazon Luna, the idea came for Luna keys, gold and silver. So when you play the game you could find a chess set, when found the option opens up to unlock THAT chess set in the game chess. It makes for a new setting of long term gaming. In addition, the idea came that could open up other games and other makeover of games. Like the game Clue, Harry Potter themes (if that was open to offer) and so on. In that same stage Assassins Creed 2 could offer a renaissance Italian chess set and so on. Not every game will offer this, but with every iteration that does we add value to gaming, we add interest in people who like to play chess to play other games. When you play the new version of ‘Murder on the Zinderneuf’ a game like monopoly would suddenly get an additional playable token (the Hindenburg) and it is that interaction that gamers will become hungry for and they will play more, enjoy more and experiment more. The power of streaming games is not unlocked for the simple reason that the game owners are merely looking to ‘copy’ their game on a new platform, to get more names, more players but no one is looking in creating better players, more fun and more joy. It is seemingly past them.

It is a stage that needs to be looked at now, because the new makers of systems are looking in that direction and there is no price for second place. As I see it The Tencent Streaming solution is merely a year away. The current owners squandered billions, lost the middle east and now Tencent is about to offer new options, new terrains and they will offer it to millions more. So how much of the playfield will Amazon surrender? Google left the gaming sphere and Microsoft remains useless (which they will spin in a direction like blaming Sony), but the truth is that these three players left well over 6 billion a year on the field and that field is now increasing and is slowly moving towards Tencent. Yes another fine mess they left the gamers.  The only player, who had their own niche is Apple and I have no idea what they are up to, they play their cards close to their chest. But they could be the new winner in the 11th hour. I cannot tell, too much speculation on that direction.

But the union of games is a natural concept in streaming games and look at how many offered that stage, the simple answer is none. And when Tencent does offer it, they basically become winner by default. It was so easy to actually listen to gamers (something Microsoft has never done). Sony and Nintendo were not streaming solutions and they have THEIR market. The others (Apple excepted) did this to themselves. Consider what you read here and consider what you see in gaming and then see how natural the ideas actually are.

Leave a comment

Filed under Gaming, IT

The games we desire

We desire games, we all do. In Star Trek we were once told “the more complex the mind, the more essential the need to play” (Star Trek, season 1, episode 15). I always embraced that. Gaming was my large escape and I have enjoyed it for decades. Yet the foundation of gaming changed after the Playstation 2 came (and all other systems). Gaming became big business, people with business degrees got involved and soon it went from art to business needs. Gaming suffered and it has suffered for quite some years now. Micro transactions is merely part of it. The larger stage was that art was taken out of the equation. This is why games like Elden Ring, God of War, Horizon Forbidden West are such successes. They embraced art and artsy sides to a much larger degree. This is the reason why places like Ubisoft went from great to below mediocre. There are the games that will always have appeal because of secondary reasons. Sport games being a clear first example.

When we look back to the days of Bullfrog, there was almost no game we did not desire, art was the driving force and it drove our needs deliciously and amazingly. Consider Populous, Flood, Populous 2, Magic Carpet (1 + 2), Dungeon Keeper and some (including me) still worship those times, those games. EA went and created some exploitation version of Dungeon Keeper. Yet they could repair the damage, and they are running out of time. They will need those who played the original to give rise to the next generation. They now require credibility. And it is not the weirdest idea. Six games that represents millions in revenue. Some can be re engineered, yet the larger setting will come from re engineering driving evolution of the game. This reminds me of another good Ubisoft game (they had a few). It was Conquest: Frontier Wars, the review gave it (for the most) 78%-88%. I would set it to around 85%, a game that makes the gamer want more. And there was another side, you could set up a battle game with two other Computer players and you had some options. What was important, you could spend hours in a new galaxy again and again, with two other races, each with intelligence settings. Now what if that concept is remade and also remade in games like a remastered Magic Carpet, Dungeon Keeper and Populous. Three games that were initially less than 1MB and could optionally keep gamers busy for years. That could spark a new wave of gamers and that is what the streaming services need, fresh blood and returning blood. And the need to play will draw them in. You still need decent games, and I just handed them 6 of them. Well, handing is a stretch, EA has the rights as far as I can tell, but consider that Yesterday I handed the option for 50 million gamers and consider that many games never get anything near that amount. I reckon that my solution with the additional games is a step into the direction of the number I predicted. That solution still needs the first phase, but without the second and third phase it will never grow to the degree required or is that desired? And there we have it, a stage we grow and a stage we create by looking backwards. The six games I mention are most likely IP protected, yet The Commodore Amiga had 2198 games, The Atari ST had a little over 1000 games, close to 10,000 games, If we rate from the highest and look at 10% we get to 219+100+1000 we end with 1319 games and that is if we merely look at the highest 10%. Now some will have protection, but not all will and there is the solution for streaming systems. Upgrade what was and get more people feeling the joy of gaming, not the challenge of some flawed Assassin’s Creed Valhalla game. Even now we get ‘The final Assassin’s Creed Valhalla update has launched a week early’, the fact that it is for some systems 13GB does not lead to questions, the fact that the game was released on November 10th 2020 is a much larger issue. It is over 2 years old and still requiring patches. It is one of the reasons that streaming systems will win over time. But a system that has good games will endure a lot longer and the games from the old systems remain superior to many of the games released today, not all, but a lot of them. It sets the need for more play, and Streaming systems will deliver there. 

Leave a comment

Filed under Gaming, IT

The union of games

This started yesterday in the oddest of ways. I have had a few thoughts in this direction, but I do not remember this being so outspoken or clear. It started watching YouTube. Not sure what I was watching but something got stuck in my mind. Then my mind was thinking about the Assassins Creed series and how they always have a bird do the ‘hard’ work. That got me thinking. You see the Paris and London areas are nice, but what if it is modern days (Watchdogs: Legion) and a modern version of Paris (one or the other), now consider not an assassin but a thief and the thief does not have one animal but three. So like the Beastmaster (1982) with Marc Singer before he started hunting aliens in V, a stage where he gets support from three animals. One on land, one in the air and one in the water and it does not stop there. With the chosen animal, he also gets bonuses and that is where we almost intentionally stuff the player. They get one choice each and it has to last them the entire game, so you can select the animal and get the bonuses, but you forfeit others. For example, a cat has night-vision and gives him a large boost of agility, a dog has amazing smell and he becomes stronger, and there is the third animal a horse which makes him fast, really fast and strong, but he misses out on the other two. The same for water. With a fish he can swim underwater without end, the frog makes him agile in water and he gets infrared vision and a third animal (undetermined). The same for flight. It would be even nicer if there were 5 animals per side, more options and more replayability over time and that is what streaming needs, replayability.  The city has over half a dozen storylines, and in this each storyline has multiple sides, so that the player gets to make choices and live with consequences. But there is more (there always is), it is not merely the skills he picks up, but when he takes the view of the animal, also the way that animal sees the world giving the player a lot more to deal with. We have seen similar parts in games like Fur Fighter (Dreamcast), Fly (CBM Amiga), and a few more, but never to this degree and to such a blending of different sides. It could be awesome, but consider that on a game like Watchdogs: Legion, but the map is now 400% larger. So in Legion the map was about 3.5 kilometres each side, now we go to 7 or 10 kilometres each side. Now it becomes a whole new challenge. In that game we could run from place to place, now it becomes a whole new challenge. And it is a much harder challenge as you need to find your entrance in nearly every building (or optionally could) the cat has its ways, as does the dog, but the other animals cannot be dismissed. They all have a power bonus and that matters in the game. So it will be up to the creator to also include some level of added bonus. The cat and the hawk combined allow for one punch KO’s, the stork gives him the ability to carry much heavier loads (they used to deliver baby’s in the old days) and so on. No one has ever made a game like this and with streaming new possibilities open up, even the option to have well over twice the amount of ‘open’ houses in the beginning and add to that from there. So if you replay the game a year later you might never enter the same building again (on a mission).  

So whilst Ubisoft brings you a new iteration of something you have played for over a decade, I created the foundation of new IP in less than 24 hours. So any indie developer who reads this, have at it and good luck!

Leave a comment

Filed under Gaming

Interchanging hope and despair

You think it is odd, but it is not, stay with me. As the body goes through a point where it can no longer tell the difference between pain and pleasure, the soul has a similar event and in that event it can no longer make the difference between hope and despair. You might think that this is some new revelation, but it is not. It is old, very old. I reckon before the first crusade. To understand this we need to take the first sidestep. 

Sheherezade
We all have heard the story of Sheherezade and the 1001 Arabian night. But which version did you read? Most of us have had some translation of Sir Richard Burton, but none of them are complete. You see, if you had the whole complete tale and you would do the math, you will find that 5 stories are missing. 5 nights are not accounted for. This is because some clerics found them too dangerous in western hands. As such the clerics decided that these 5 stories were to be removed. Do not ask me for them, I never saw them either. Only certain members of the Royal family of Saudi Arabia have seen them (if they read the book), they are in a basement, it is one of the most controlled environments in the world. In that room is an altar, some kind of book altar (I think) and on it is an exquisite piece of work, the complete stories by Sheherezade. The only place in the world where the 5 missing stories can be found.

Vladimir Bartol
This is the second sidestep. A novel from 1938, it would become the foundation of the first Assassins Creed game by Ubisoft. It is the story of Hassan as-Sabbah. This is where the slogan “Nothing is true, everything is permitted”, but that saying is actually older, older then Hassan as-Sabbah, It comes from the Arabic clerics who travelled Europe in the 9th century (Spain, Italy, Greece and Slovak areas) They founded the premise “Nothing is true, in this world perception is all. Only a blind man can see what is real. The blind man can smell what is true, can hear what is stated. Perception can not be maintained. In this world, where one is perceived to be noble, nobility tends to not ever be found there. In this world of greed and wringing, like a cloth made devoid of water, of blood. Those wielding perception are in charge of what is real. This is more often seen in clergy and nobility than anywhere else” harsh words, but that was merely the beginning. You see, we now get to the first story.

Speculated story one
The first story was based on the life of Antarah ibn Shaddad al-Absi, and Sheherezade who knew so much also knew of him, and created the story of two student knights and alternative path away from the ways of ethics. The names of these two knights I do not know, there is no hidden thing here, I never saw that book. But the story goes that these two knights plotted in the night, not against their teacher, not against his values. But the simple fact was that the Arabic people could not be protected if they adhered to all ethics, at times ethics must give way to the protection of the people. The infidels deserved no consideration. But the story was one of insight on how ethics  are the cornerstone of what was right, still the story struck to close to the real world and the story was removed from consideration. We do not know what happened to these knights, some tell us that one went north, the other south. The one who went North did not go to Lucera, but his disciples (mostly women) created a convent somewhere in southern Germany (unknown where, some assume the black forest) and in that convent the women kept up appearances and kept to themselves. Seen as a convent and a hospital of mad people, a curtain was created. One wing and its basement were the sick, the mad. The less sick were properly treated for on a higher level of that wing (I presume the second floor) and below the destitute there was a trapdoor and another layer, one where the knights trained, day and night. Where they recorded the deeds of the corrupt, the wealthy the true noble and the christian demonic types. For decades they were there recording it all, reporting it all. If I am correct, it still happens today, but the stage is not the one they had there. They have moved into a very different area and seen as some version of clergy, no one seems to check and there is the rub. In a place without ethics, ethics removed makes one more fluidic, but at a price. The question becomes what is that price?

It is there in that place where hope and despair become faded, one cannot tell the difference, because the ethical walls were removed and who can tell whether they are still a force of reckoning. There is no record of them, there is no telling, no tale. 

So whilst we try to be noble, whilst we try to be true, we act on the values that the perception makers hand us and we seemingly copy these value blindly. Consider that greed comes naturally in banks and consider the life of Bob Diamond (Barclays, 2012) and see where this so called ‘highly respectable’ man had access to, and seemingly still had. You see he was behind an IPO which raised US$325 million (and crashed in 2021). So in a place with ethics, where do you stand where a person like that is trusted with $325,000,000? In many places where the light of perception does not shine, such a person is not allowed to be an uber driver (or a barber for that matter). As such it seems that we have larger problems, because the values we seemingly embrace are the beginning of the end of our souls. When did we sign up for that? It seems that despair is all that some bankers will leave us.

Leave a comment

Filed under Finance, Politics, Stories

The missing ingredient

We all have that. It does not matter whether it is food, drinks, series, movies, games. When an ingredient is missed, it counts, especially when it is an ingredient we thought highly of. In Assassins Creed it became Ezio Auditore. In Tekken it was your favourite character, in NCIS for some it was Tony DiNozo, for Charmed it was Shannen Doherty. And movies have their own crosses to bare (or was that bear?). Anyway, these thoughts came up as we lost Fred Ward to Eternity. I saw him first in Escape from Alcatraz. I always considered hm a good actor and I enjoyed watching his works, especially tremors. But my mind suddenly set on Remo Williams: The Adventure Begins, which was shown in the Netherlands as Remo: Unarmed and Dangerous. There are a few issues with this movie. It would be the first time I saw Kate Mulgrew (Captain Janeway of the USS Voyager). It was not the greatest film made, but it had humour, which made the movie fun to watch. Joel Grey as Master of Sinanju Chiun was slightly too much over the top, but still fun. What was interesting was the plot. There we see an investigation of a corrupt weapons procurement program within the US Army. You see, that plot was new, or at least I had not seen it before and then the cogs started turning. Why does Netflix buy these rights and overhaul it into a mini series? You see a movie is nice, but 4-8 one hour episodes leading to a much larger, deeper and darker story might be a lot more rewarding in the long haul. And lets face it with the non functional weapons out there (USS Zumwalt, most of the Russian tanks) the setting for a large increased plot theme (especially when we pull the EU (Strasbourg) front and centre, the story could be appealing to a much larger audience, of course we will miss Fred Ward as a key ingredient, but nature tends to be unrelenting in these matters.

It is after-all about the weapons procurement program, and the stage where someone walks away with billions on a model that never went anywhere is a nice touch. It is even better if some elements are kept as close to the truth as possible. You see, Forbes gave us (at https://www.forbes.com/sites/thomasbrewster/2019/10/30/an-82-year-old-is-suspected-of-decades-long-scam-selling-dangerous-weapons-parts-to-us-military/) ‘An 82-Year-Old Is Suspected Of Decades-Long Scam Selling Dangerous Weapons Parts To U.S. Military’, then there is ‘Metallurgist admits faking steel test results for US Navy subs’ (at https://www.bbc.com/news/world-us-canada-59186655) and there is more where that came from, but consider the second part, consider the idea that the North Koreans (and Russians get a hold of that and a list of Los Angeles attack class submarines that have that steel? Now consider the play that could be made to get a submarine to a specific location and scuttle it ‘accidentally’ because the flaw was unknown. The story that some could write might keep the TV audience on the tip of their seat for the entire mini series, and the bulk of that work was already done. So as Netflix is trying to cut cost, here is an idea that they could use. But I think that they owe it to Fred Ward to have his picture somewhere (as an admiral) or as a father pic of the hero of that story, there are all kinds of ways where we can have a silent tip of the hat to a person who should not be forgotten like yesterdays news, but that applies to so many actors, I will be happy to admit that. When you know your games and consider Sir Alec Guinness as the CEO of Tri-Optimum, you know exactly what I mean. A simple setting of a series done in a few hours, Netflix get to work!

Leave a comment

Filed under Gaming, Media, Military, movies, Stories

Trust, who you gonna trust?

Trust is something that is always out there. Some give it, some give it a little too freely. This is not to be confused with loose women, they merely do not care who to trust, they want a good time and 99.9963% of the hetero sexual men out there agree with me (and loose women too). 

Yet, in gaming trust is a dangerous thing. To see this we need to take a gander. In the first to the setting of Microtransactions. I am not against Microtransactions, it is merely an addition to the game and it is not free. Some are $5, some are $50 (and some a hell of a lot more). I believe that a fool (or a dedicated fan) will spend what they can afford and sometimes a little more. It is hard to keep the dedicated fans and the fools apart, but that is a very subjective view. 

Some wanted to go out and get the $5 for swords in Assassins Creed on day one, because these people start the game with a 5/5/5 sword (if you played the game, it will make sense). To the credit of Ubisoft, they CLEARLY stated that this is an item that could be earned in the game, and it was. Just not in act1, scene 1 of the game. There are a few other settings too, but Ubisoft clearly stated that with any item bought, that if it was obtainable in the game, they would let us know. Well done Ubisoft (I kicked them often enough, the good sides should be shown too).

I never accepted the loot-box stage. You see, for it to be gambling you need to lose it all, without anything to show for it. And tell me have you ever opened a loot-box and got the following ultra rare card?

No, you did not. So loot-boxes are not gambling. Neither are microtransactions, and it needs saying. Stop complaining. Buy it, do not buy it, just stop bitching about it. Now, some games are clearly upfront about it. The Hogwarts Legacy makers have stated that the game will not have any microtransactions. A good choice! There are others who are not that ‘elevated’ I have heard and seen some news on Gran Turismo 7 and there is some mess out there on microtransactions. I am not judging at present as I know too little, today is not about it, but it is linked. 

You see, to consider that we need to take a look at Reuters. I wrote about this setting in a different way, but they cover what I wrote. So (at https://www.reuters.com/technology/crypto-gaming-collide-high-risk-play-to-earn-economies-2022-04-08/) we see ‘Crypto and gaming collide in high-risk ‘play-to-earn’ economies’ and there we see “The 28-year-old from Bangkok was playing Axie Infinity, one of a new breed of blockchain-based online games, dubbed “play-to-earn”, which blend entertainment with financial speculation. These games can make for lucrative businesses amid the hype around NFTs and virtual worlds, attracting millions of players plus billions of dollars from investors who see the games as a way to introduce more people to cryptocurrency.” This is nice, such a sweet way to set the stage to playing youngsters (age 28) and the lucrative stage of investors. But when you take a gander to what I wrote on March 15th in ‘When is a slot machine not one?’ (at https://lawlordtobe.com/2022/03/15/when-is-a-slot-machine-not-one/) where I set the premise “The bottom of the slot machine fitted a credit card, some kind of crypto card. The slot machine also fitted USB-C sticks. The slot machine was a laundromat for crypto currency. And let’s face it, in todays world, who raises an eye on seeing a slot machine? I think my ‘associates’ had stolen a decent amount of crypto currency, which they laundered through the slot machines.” A stage where the slot machine becomes a cryptocurrency laundromat and the nice part is that it is also a slot machine and when the padlock is removed, it is merely a slot machine. The padlock was the second key of the chain to launder. You did figure that out, do you not? And even as I created some optional billion dollar IP (for Amazon) there is a much larger stage, because the current stage requires the oligarchs to launder whatever they can and there are solutions, some are not out in the open, but give it time. That need will surely come and my option is one that comes with the gamble option, launder the money or take a chance in gaining up to 75% in cryptocurrency by gambling. It will get the eyes of too many soon enough. 

My idea is clean, but some will subvert it, like some subverted the clean Mass Effect loot-boxes whilst they tried to fill their pockets. How long until someone figures out the 5G part that is NOT out in the open, until someone figures out its secondary stage? And all this is before the Hybrid era, the era that Meta will open up for EVERYONE. I wonder who will try to fill their pockets and how many will try to figure out something I put here months ago. I have time, I can wait, two of the events are now on 4Chan, so whomever breaks the codes has a clear path to a lot of revenue. I’d rather leave it out in the open for free than give it to some idiot at Microsoft. And if Google and Amazon do not want it? Then freeware it becomes. The person who is willing to destroy a thing, controls that thing. Ron Hubbard wrote that in the 70’s, the greed driven never understood it, for them it was always a  stage for compromise and negotiation. Lets all have some of it. Not me, I would rather see them squirm as a vagrant in agony than give in to the weak minded iterative spreadsheet users of this century. Let them return to the dust they came from.

So who you gonna trust? Trust and believe in yourself and only that. It is the stage that leaves wannabe friends outside. True friends will accept that and that is the difference.

P.S. I just finished my 2301st article, cool!

Leave a comment

Filed under Finance, IT, Science

Expanding story time

Yes, this happens. Sometimes we get more to a story, but when was that when it was expanded on the main system and not a DLC or expansion? When was the last time that you were confronted with an additional story in the main game? I reckon that most of us cannot clearly give an example. And when someone pushed a demo of the Unreal Engine v5 to YouTube showing us a broken down version of Riverwood, my mind went 145% on the body and thoughts came to mind. Now in this case it will not apply, because Riverwood is decently fresh in the mind of all gamers, but when they see the new (older looking) Riverwood they should catch on.

What happens when we add a few villages, not unlike Riverwood, off the beaten track, off the caught setting and all storylines by themselves. A setting that some might recognise in Spinalonga Island on Crete. It had its own story, but remains a ghost town even now. So what happens when we find the story, evolve the story in the now, solve the story, the riddles and the curse (or other reason for abandonment) and when we find refugees, traders and other people we could direct them to the empty village. Riverwood had a trader, a smith and an inn. There is no stopping us from adding shops, and it would fit the equation towards building the local economy as well. As I wrote earlier. Too many RPG’s are depending on US to build the economy. Yet what happens when the NPC’s are in a secondary stage that they too become drivers of an economy? What happens when traders build economies, adventurers do, mercenaries do and as such, some places will grow even larger, grow more and grow distinctive. In this we can set markers like you need to have certain ranks in the main quest, and side quests as well as levels of fame before your word is accepted, but at that stage your influence grows too. We need to realise that in RPG games we are NOT the machine, we are a mere cog that fuels the machine, but we are one in many cogs and that has never taken a larger stand in RPG games and that has been overlooked for too long. I do understand that some might state that this was not possible until the PS4pro. I believe that this is not merely that case. Game makers are too often in an iterative mode, we get more of the same (Far Cry, Assassins Creed), there are leaps forward (Fallout and Elder Scrolls), yet I believe that more could be done and I also believe that the PS5 now shows that more is possible. And it will not take long for the streamers to show that they are capable of more. And until these players consider that the main quest is nothing more than an outspoken side quest we will not see the leaps forward that RPG’s are capable of. The fact that I came up with TESVII: Restoration and the fact that I am still finding new ways to grease the system into other directions, directions that TESVI:unknown place might not even touch on is speculative, but not entirely impossible. A stage where we see that RPG makers are for a lot about more of the same (not their fault) is a little troublesome and When I wrote about a new RPG, a generation one that I summarised in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which I wrote last September and even now I am still gaining more ideas that could grow that IP to larger stations is interesting to say the least. The side quests are merely one setting. Growing a virtual economy is another one, but it all sets the station where we have an RPG game where there are two stations. The station of you the player and you the influencer, both important, yet influencer we can become through skills, through power and through achievement and they all interact to some degree, and it is those influencer sides that give a much larger unknown to the game and how it shapes. We need to do it in that way, so that the system is free to evolve, if we merely have two settings with a clean and a deprived location (A Fable II event) we lose the plot, we will not see the impact of flourishing villages.

I believe that this is the expansive side of gaming, it fuels replayability and optionally dampens grinding. The last part is not a given or a real event, but could be the impact of influencers, it is merely a thought. So when did you see your last creativity on the sliding scale of something you haven’t figured out yet? A station that keeps me busy, why? I can tell you that I can, but for some reason I feel more comfortable with the thought “Because I have to”, and I am not sure why at present.

Leave a comment

Filed under Gaming, Stories