Yes, they came, the images. My mind played out the beginning of a new movie, one with Owen Wilson in the lead. I am not ready to tell that story yet. During that escape I also saw a few other things, it is there that we find ourselves. In the middle of a story not to be told, but with images that make sense in gaming. You see, in the early years (1993) Origin made a game that had potential, the game did not really exploit it, but it had created an optional new wave and even as the finale implied things in the end, they never came. Yet it is only one side. Games are always about options, but nothing ever comes from the tail side of that coin. What if choices are set upon us? More important what if the other side has equally strong negative sides? We can select the internet to do our work for us, or we can go forwards embracing the choices we have made. Too many games forget about that. I believe it was the wrong take to make on gaming. We grow and we get clever through adversarial settings. That as been proven for the longest time, yet we overlook it because it is not what the gaming community wants. By whose standards? Players like Ubisoft and Microsoft have no idea what gamers actually want and they have shown that lack over and over agains for at least 10 years. So let’s take this up a notch. You are at a shrine, there is a camera, a book and a potion. You can only select one, what do you take? When the clue is unfolded it makes sense to take one of them, yet each give a formidable advantage, yet you lose the other two. In the age of Gauntlet and Diablo based games we might take that part later, but what happens when the choice if final and the others are removed from choice? As I see it it enables replayability, it grows a much larger value in any game. You see a game that does everything will basically please no one. We forgot that the founders of gaming like Infocom with Zork enabled us to think things through, a side in gaming we tend to forget. And I did too, for the longest time I merely went from achievement to achievement. I forgot to have fun, I forgot what replayability enables, not the same track again, but another path towards the same destination. More to see, more to experience and more the encounter. Most game makers are about story experience and one story fits all, but that is seldom if ever the case. For the same reason two role playing gamers might select different races (orc, dwarf, human, elf). All part of the package, all part of 4 learning experiences. Yet most people stick with the one choice and work from there, yet I believe that they take the one path because no one explained that they can get more by taking another path the next time around. It does not fill the revenue bill and that is a shame, yet in the new stages, in streaming stages that option will become increasingly important. Streamers have a monthly fee, so if one game can be played 4 times the revenue meter fill up larger. More importantly the games would have to become a lot better, a lot more immersive and the stories would need to become a whole lot better. I do not believe this to be a bad thing, this is how evolution of gaming starts and it does need to start, you see fully deployed 5G is no more than 3 years away and at that point the console wars will go into a new dimension with the streamers (Google Stadia, Amazon Luna) will become fierce and a lot more decisive. I do not believe that they will replace the Nintendo Switch or the Sony PlayStation 5. Yet they will be next to a lot of these systems and that is where the $200,000,000,000 revenue ticket for 2022 is at, and with the Amazon Luna with an optional 50,000,000 more consoles that war takes a hard turn into better gaming and the ones not ready for upgrading gaming will lose out to a lot of revenue clambakes. It will not start drastically, it will be all nice, but it sets the stage for 2024 and there the numbers do add up to failure or success and none of the players are embracing failure, or so they seem to think, but which of these systems have truly embraced upgraded gaming?
Not many, I can tell you that much and that is merely the first wave, the second wave will add the previous revenue success to the next one and those who missed out on pile one, have little to no option for an increased pile two. That is where they all are, in denial. Phrases like ‘We are working on it’ or ‘this will sort itself out’ but behind the curtains they sweat, they have no idea where to take it next and I wrote about at least half a dozen options, and they all laughed, but in November 2023 they will stop laughing. They will face the shortcomings of choice and the lack of options they left their gaming community with, so these people will dump that system and cancel that prescription. So these people will face 2024 with limited revenue and no plan of implementation. That will be the losing streamer. The other one will take a bow and head for revenue piles two and three, at that point Sony will face a true contender for the first position in console wars, the field is wide open, but I believe that Microsoft has already lost, they did this to themselves. To be honest, as the information goes at present the Amazon Luna is the most likely winner in that direction, but I have no idea where Netflix is going, so there are options in a race where some horses cannot compete and some horses are unknown. In that race I see Nintendo in third position, with their gaming attitude they could go higher and they have what it takes, but they work on a formula that is almost guaranteed to keep them in the race, yet like any formula, it has limits and that is not a bad thing, it is what they chose and so far they kept 93,000,000 gamers happy with the Switch overtaking Microsoft by a lot, the weakest system defeated the strongest console in the world. Why is that? Technology? No, Nintendo listened to their gamers, gave their gamers what they needed. That was the simple truth since before the Switch arrived and when it did in 2017 the world saw a winner and Microsoft became the number one loser. This is about to happen again yet in 2023/2024 it will be the streamers who fight over the initial number three position, but some will have it within them to get to second place. And good games is where they get the winning positions, the better the games, the more the gamer wins and that is my stage,
I want gamers to win, because if they win, I win. I am after all a gamer.
Tag Archives: Origin
The images came
Filed under Gaming
As we trusted games
There is an interesting article in the Guardian I had an issue with to some degree. There is nothing wrong with the article itself, Keith Stuart made a good piece and it reads well (at http://www.theguardian.com/technology/2014/nov/13/games-reviews-are-changing-from-product-assessments-to-tourist-guides), so it came out last week and I only saw it just now.
First paragraph: “A decade ago, a games publisher would send out early copies of its latest release to magazines and websites. It would arrive with some sort of embargo restricting the date of any subsequent review coverage. Then, before the game hit the shelves, there would be range of critical responses to read through. That’s how games reviewing worked for 30 years“, well apart from the embargo, which I was never got. That is pretty much how it went. I started my reviewing in 1988. The age of CBM-64, Atari ST, CBM Amiga and the IBM PC, which had something graphically ‘state of the art’ called ‘EGA’, the enhanced graphic adapter, which added up to the 15” resolution roughly the same of the average low level smart phone today. Games were in CGA and even though the quality of graphics was low, the quality of gaming was exceptionally high (for what we knew in those days). Roberta Williams (Sierra-on-Line), Peter Molyneux (Bullfrog), Richard Garriott (Origin) and Sid Meijer (Microprose) were the titans of gaming; they are the most profound, but not the only ones from those days.
The second part is the first part I disagree with “Now, it’s so much more complicated. Publishers don’t like releasing code early. It’s not just about protecting sales of mediocre titles (though that happens): they worry about piracy; they worry about major spoilers that could put players off purchasing a game that is highly narrative driven“, I personally believe that it is about mediocre titles. The worry of piracy is less an issue, for the reasons that consoles don’t really allow for piracy any more (compared to the days of Atari ST and Amiga), PC Games need more and more internet authentication (like 99.99% of them), and there is a truth in narrative driven games. When a $50 MGS Zero can be played in less than 30 minutes (according to Gamespot), you know that there is an issue. I go for the mediocre side, because in case of Ubisoft, we saw Watchdogs, AC Unity and now Far Cry 4, Far Cry 4 might have gotten themselves a 85% rating (only 70% on Gamespot), yet this is below par (for such a triple-A title), it means that Ubisoft failed to deliver a main title with a 90% plus game review this year, which is a really bad thing. In addition, Destiny didn’t make the high numbers and on the PlayStation 4, the only titles that truly showed the rating was ‘The last of us’ an amazing game originally released on PS3. From my point of view, it is one of the worst release years in a long while. No matter how new Nextgen consoles are, there is a level of competency lacking more and more.
This links directly to the next part of the article “With triple-A releases now costing $30-50m a pop, no wonder the companies responsible want to control the dissemination of their data and messaging. As in movies, everything is geared toward that opening week – millions of dollars of marketing, the acres of shelf space bought at key retailers – everything has to work just right“, if everything has to work just right, it made me wonder why quality assurance was not managed in better ways. If we see the failing that Assassins Creed Unity shows, gaming is overdue for an overhaul, especially considering the cost of such a triple-A game.
It saddens me to say, as a Sony fan, it did hurt me to see that PS4 gamers have not met the high octane game quality I had expected, I was personally more impressed with several titles exclusive on the Xbox One.
The next part is one I do completely agree with “And then the games themselves have changed. Most new titles have intricate and extensive online multiplayer elements – or they require you to be online just to download updates and/or because publishers want to keep an eye on you“, even though in several regards online play is less and less appealing, or just plainly inferior, the updates are more and more an issue. GTA-V, which is regarded as a good game ended up having a day one 1 Gb+ update need. Which is not the worst, but it shows a level of pressure to market deadlines and not quality. Our broadband internet connections seem to have removed the need of quality testing and fixing before release.
Then we get the part that is indeed an issue “The industry is always telling us that games aren’t products anymore, they are services. You get the initial release, but after that, you get updates, downloadable content, new modes, missions and experiences … So what are you reviewing when a game comes out? It’s potential? It’s raw functionality? You are not reviewing the complete experience anymore” Keith is nailing the nail on the head with a massive hammer, we are now getting a service, not software, but if we see the option that a bought game is nothing more than a service or a potential, how can we be treated fairly as a consumer, when we do not know the full article we are buying? It is a dangerous development when we buy not a game, but a concept. We are not there yet, but the danger is slowly creeping towards the installation drive of the computer we use for gaming, and with that approach is a larger and larger danger that the PC/console will get invaded in a hostile way and how can we be protected when not the system, but the game becomes the backdoor into our private lives, because that is a danger that several parties are not yet looking at (as far as I know).
The rest of the article, you should just read on the Guardian site. I do not completely agree, but Keith gives a good view of his reasoning and it is sound and well worth reading. The question becomes where will we go next? There is more and more indication that people (gamers), are less and less interested in the MMO/multiplayer experience and more into a quality solo play game. There is also a feeling from many that Multiplayer is more and more about micro transactions and less about quality fun. Most will accept micro transactions in free multiplayer games like ‘Blacklight’ and ‘War frame’, we can accept micro transactions to get the weapons that really pack a punch, yet with $90 games, people are not interested in additional charges. Even though in the situation of Black Flag, the additional $4 to get the weapons or technology advantage is nice, and the option clearly states that the upgrades can be gotten in the game whilst playing it. It is left to the person to choose. There is nothing bad about it, but when we see AC: Unity, where micro transactions can get up to $100, questions should be asked, even if those parts can be unlocked through playing. Now, I am not judging the $100 micro transactions, but there is a worry why such a purchase is even offered, how much can be leaped through? The worry is not with Ubisoft’s Assassins Creed: Unity, but after the ‘lessons’ many players were taught through Forza 5 how unsettling micro transactions were. Yet, in all honesty (as I am not an Xbox one user), can they be normally unlocked? If so, the issue is not really there, yet the value of high end cars, when we consider that in Forza 5 you get driver payouts of 35,000. However, some cars go into the millions, you need 285 level updates to be able to afford the 1964 Ferrari 250 GTO and that is only one of many cars, which seems to be an unacceptable way to push people towards micro transactions, it left many players with a bad taste in their mouths. If we look at the issues we see, no matter how we feel about a game, there are sides we’d not agree with and there are sides we are truly against. This varies per player, and as such we need to balance view and feelings, because there is no denying that gaming and games are all about emotions. We go for the games that drive our passion. I myself have been a massive RPG fan, yet when I look at the Elder Scrolls Online (ESO) game, I see little interest to continue this path, yet when I look at Mass Effect 3 and Diablo 3, I see and I experienced the best multi-player ever. To illuminate, ME3 has micro transactions, yet the boxes can be gotten by playing multi-player games, each round gets you credits and the higher leveled you played, the more coins you would get, and then you buy a box with random stuff, some good, some amazing and some average. Diablo has no micro transactions; multi-player there is just great and makes the bosses harder, which gives you better loot. There are not the only good games, there are more, and there are many games are nowhere near this good.
In the end it is about good gaming and plenty of games have it, but my issue is as mentioned earlier, overall quality is down, more often not properly tested, whilst as Keith Stuart states it, newer games seem to be about buying the concept, not the finished product. How games get higher in graphical quality, yet not in gaming quality. Is it just about the new systems, or are we faced with a new level of designers, that cannot stand up to the older titans, the actual visionaries. Titles like System Shock (1+2) can, when graphically updated, compete with the RPG games that were released almost 20 years later. If you want to consider First Person Shooters, then in my mind, Metroid Prime 1+2 are top notch achievements that have not been equaled. They were released on a system inferior to the PS3 and Xbox 360, so why are there no games of that calibre? Well, that would not be honest, they have games of that calibre, but they are equals at best, two games, and the first one 12 years old.
This shows the issue I have with the statements some make. ‘A new game each year’, now we must allow for the fact that marketeers will make wild statements at any given place to keep the press at bay and well fed, so we should not overly ‘analyse’ that part. An example can be found when we look at the Tomb raider series, a series that has seen highs and less so. The series also illuminates a flaw in the gaming industry, when we consider the earlier games we see an amount of gaming that is unparalleled, especially when we consider the first two games. No matter the graphic levels, the games were truly large in comparison and some of the levels were amazing in design. The cistern in the first one and the ship in the second one show a level of design the last one cannot even compete with. What took days in the first two games, took a mere 15 hours in the last game. I will agree that the graphics were amazingly unreal in that game, the game looks large but the levels are in the end small. I saw it as opportunities missed on several levels, but not for the quality of graphics. the interesting side is that Tomb Raider shows the gaming industry as it moved from storyline and innovation towards graphics and narration, which is not that big a mystery. Yet in that shift we have lost levels and game time. Which is why the appeal of RPG is vastly growing, the option to play long times, to visit places and go it your own way and speed, not hindered by narration, scripted events and scripting is more and more appealing to the gamers at large.
Even though many are focusing on the next generation of systems, the next level of gaming is not ready. As I see it, 2015 will show a large rise in quality of gaming, but the true gems will not come until 2016. Mass Effect 4 could be such a game, but will we see true innovation, or will we see a sliding line as the Assassins Creed series have shown. This thought also has a drawback. Good gaming is based on vision, a franchise is about evolutions and forward momentum, but visionary is not a given, but for good gaming an essential need. This is where the wheels tend to come off the wagon. God of War 3 brought that, the AC series did not, it brought iteration. Mass Effect might, and so far, the hype of No man’s sky is likely to bring new boundaries in gaming, but the reality is not always a given and as such, we can only wait and keep faith with the developers, which is why their change and their approach to gaming is so essential to us. There are of course issues with other approaches too. Even though the title ‘Whore of the Orient‘ sounds appealingly original, but will it be so? Time will tell! The danger isn’t what will be good and what won’t be. The issue is that we know how rare visionaries in gaming are. The last proven one was Markus Persson (maker of Minecraft) and Microsoft bought his idea for a mere 2 billion (it’s not that much when you say it fast), which is the highest amount paid for a gaming IP EVER! Consider Microsoft paying that much for one title and you know how rare visionaries in this field are, which is exactly why games are not set in one year increments, and why franchises seem to be key for gaming, but there is a new iteration that some forgot. The upcoming release of Elite, a revamp from the original game decades old, shows that good games are rare and will stand the test of time. The initial interest for Elite could be regarded as proof for that.
So is this about trusted games, trusted developers or new endeavours?
I have one thought, but I keep it to myself, it is important that you the reading gamer make up your own mind. I have given my thoughts on that what I experienced and what I value. I ignored some parts as they are not my cup of gaming, which we all have, out there are leagues of GTA lovers; I am not one of them. I do not debate the 90%+ score, gaming is for gamers and there is space for all of us, no matter which part we run to, from Silent Hills to Mario land. there is space for all of us, some will slaughter in the world of Unity, some crush in the lands of Diablo, we have our preferred places, yet the overall issue is not where we play or who we play as, but the quality of what we play is now in question, it has been in question for some time now and it seems to be getting more and more visible as the industry is pushing for revenue on 5 systems. My direct worry is that we end up with a product based on a 60% effort, which is something none of us had signed on for.