Category Archives: Gaming

Ring around the currency

There is a stage, a stage I walked and it does not concur the news. The news given to us (or me at least) through ‘Saudi Crown Prince launches program to enhance digital infrastructure, creative work’ (at https://ara.tv/gkurj) from Al Arabiya. You see, the Saudi Consulate (through, I imagine orders from the royal house) stated that only partnerships can be considered. Yet creative work does not reckon on partnerships. The fact that Google and Amazon were clueless on what they saw, or they rejected this implies the folly, or the reduced impact of such a stance. We are also given “the creation of an intellectual property ecosystem that supports innovation and a creativity-based economy, the Saudi Press Agency reported on Thursday.” It cannot work as I see it. You see, partnerships implies that the partner will hold part of the IP, or the IP will become a whole lot more expensive, so when I offered a safe space for (an expected) 900 million Muslims this so called National Intellectual Property Strategy (NIPST), will reportedly play a part in achieving the objectives of the Kingdom’s Vision 2030 would have needed to wake up (as I personally see it) and they did not, or the people waking it up, showing what is out there should have been alerted and they were not. I reckon that a safe space for 900 million Muslims should have woken the NIPST right up, it did not. On their side we can argue that it did not wake up Google or Amazon either, so it is not entirely on them. The idea that a new power player arrives should have woken the two up, or lose it to that wannabe Microsoft, but none of them woke up. So why is that?

I personally see it as a failure to identify a new innovative solution that ignores established foundations, because those foundations are rotten. As such a intellectual property strategy, a national one would not hope to have a real chance into becoming the power player. It will get a foothold, it will get IP, but only at the setting of the limited sight, which is a strategy and could be a strategy but not a true innovative one. The true innovators laugh at limitations, they laugh at established orders (especially rotten ones) and they create new foundations, stronger foundations. It is my personal believe that the foundation set to almost 1 billion Muslims should be seen as a sturdy start to something none of them have played to for a very long time. Decades to say the least, but that is my personal view. Those who hold the rotten foundations will not agree and will even less approve of my thinking. The longevity of their rotten foundations requires as many people as possible, too little and the rotten structure reveals itself and that is their fear, they invested lots of money in that foundation and when it gets exposed their value goes straight from penthouse to basement. A setting I saw coming close to three ears ago, before the first Covid lockdown, I was already on these pages and when we add the news from the BBC (at https://www.bbc.com/news/uk-scotland-scotland-business-63906654) where we are given ‘Cost of living: Recruitment slows for game developers’. Here we see “There are 2,200 games firms in the UK, supporting 73,300 jobs The industry adds £5.26bn in GVA (gross value added) to the UK economy each year” now think for a second. How many AAA games were released in 2022, how many of them were British? 2200 gaming firms? How many rely on funny money (advertisement money) for them to get a few dollars, pounds or Euros? If only 10% of these UK firms relies on ‘real’ games it will be a lot. But that side is not one that the UK focuses on, are they? And it comes to blows when we get to “The value of the UK consumer games market reached a record £7.16bn in 2021” Yet my innovative solution, the one that the NIPST was never shown takes that one out of the equation, a billion (or more) Muslims that are not exposed to these advertisements, so how much is that costing these 2200 developers? Safe space is the next thing and when it comes it all ends for these £7.16bn funny money wielders and it will hit Google and optionally Amazon as well. That is the innovation that the NIPST was never shown, interesting evolution, is it not? And that is not merely on the Kingdom of Saudi Arabia. It is a global problem now, greed dictates innovation, an option it was never allowed or expected to do ever before. Why is that? Why is it now? It is because the fakers until they make it never ending up making anything, an economy founded and adhered to fakers with powerpoint presentations, seeking ‘yay’ sayers and not much more.

Well enjoy Christmas Day and realise that it never grew up through Toddler toys and it was never raised through baby food nourishment tables. That we did to ourselves, we created economies founded on funny money and certification enabling wannabe’s and in the digital age that foundation is about to collapse. If I am the first many more will question the values from fakers and wannabe’s soon enough. And after that? Well consider that the UK has 2200 game developers, there is Sony, Nintendo, Microsoft, Apple and mobile developers. So how many are where? How many are streamers and now consider what that 7 billion revenue is actually hoping for? Not a person enjoying games, because 20 advertisements an hour takes the fun out of gaming, but you figured that out, did you not? Now lets see where the NIPST will end with its current strategy. And consider how many of these developers are actually aiming for safe space?

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Unions

The thought took me by surprise. I had been playing Minecraft that day and the dream took me in a different direction, the merging of games. Now in the case of Minecraft this might merely be a DLC, or added to the game, but the stage opens up new directions in gaming.

To give you the rundown, I need to take you on a small trip. In my days of the Atari ST, the game ‘The Sentinel’ was released and I was happy, a remake was made in the late 90’s and it was awesome on PC, the music was fantastic and the game left an even deeper impression. The game is about a sentinel, it cleans the world, it rotates and nothing will survive in its gaze. It seems simple, but the 3D landscape is tricky and there are 1000 levels (if I remember correctly). So to win you need to get to the highest point and devour the Sentinel. The game is simple, but addictive and the PC edition even more so. But what happens when we take the Sentinel and make it massive, it cannot be devoured. Yet if you can get close to it, you could ‘attack’ it and get glowing bricks from it. The glowing bricks give the player powers. Blue will drop never ending water when active, red drops lava and so on. Yellow becomes a sun beacon. The Sentinel however changes the landscape it sees, and as such destroys your house, reduces it to rubble (with all the stuff still there. A rare event that changes the speed of the game and creates chaos. But that is merely one side, so what happens when we have BOTH games? We have thought of it and it does not always apply, but what happens when we have games from the same maker? For example AC Origin and AC Valhalla? They have implemented the cosmetic parts in later games, but what if we can push it both ways and more than just cosmetic? So Horizon Zero Dawn AND Horizon forbidden West? The games can be played separately, but what if we could unite these games? Add even more terrain? That is (optionally) the power of streaming games, streaming games will make this possible. 

It is a continuation of an idea I had in the past (and wrote about it). The original EA CBM64 game ‘Murder on the Zinderneuf’ now with a Bioshock look. Fully 3D, yet that is merely the start. For the Amazon Luna, the idea came for Luna keys, gold and silver. So when you play the game you could find a chess set, when found the option opens up to unlock THAT chess set in the game chess. It makes for a new setting of long term gaming. In addition, the idea came that could open up other games and other makeover of games. Like the game Clue, Harry Potter themes (if that was open to offer) and so on. In that same stage Assassins Creed 2 could offer a renaissance Italian chess set and so on. Not every game will offer this, but with every iteration that does we add value to gaming, we add interest in people who like to play chess to play other games. When you play the new version of ‘Murder on the Zinderneuf’ a game like monopoly would suddenly get an additional playable token (the Hindenburg) and it is that interaction that gamers will become hungry for and they will play more, enjoy more and experiment more. The power of streaming games is not unlocked for the simple reason that the game owners are merely looking to ‘copy’ their game on a new platform, to get more names, more players but no one is looking in creating better players, more fun and more joy. It is seemingly past them.

It is a stage that needs to be looked at now, because the new makers of systems are looking in that direction and there is no price for second place. As I see it The Tencent Streaming solution is merely a year away. The current owners squandered billions, lost the middle east and now Tencent is about to offer new options, new terrains and they will offer it to millions more. So how much of the playfield will Amazon surrender? Google left the gaming sphere and Microsoft remains useless (which they will spin in a direction like blaming Sony), but the truth is that these three players left well over 6 billion a year on the field and that field is now increasing and is slowly moving towards Tencent. Yes another fine mess they left the gamers.  The only player, who had their own niche is Apple and I have no idea what they are up to, they play their cards close to their chest. But they could be the new winner in the 11th hour. I cannot tell, too much speculation on that direction.

But the union of games is a natural concept in streaming games and look at how many offered that stage, the simple answer is none. And when Tencent does offer it, they basically become winner by default. It was so easy to actually listen to gamers (something Microsoft has never done). Sony and Nintendo were not streaming solutions and they have THEIR market. The others (Apple excepted) did this to themselves. Consider what you read here and consider what you see in gaming and then see how natural the ideas actually are.

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The stressed mind

We all have that at times, and I am no different. Stress gets to me like anyone else and it hinders my creativity, which is mostly why I hate it. Now this story started yesterday with ‘Scuttle the ship’ (at https://lawlordtobe.com/2022/12/13/scuttle-the-ship/) where I offered an opponent to Epic Games and now it is time to give you the goods. This IP is one with a difference. It is a freebee fr anyone who EXCLUSIVELY creates games for the Amazon Luna, no one else. Not even Sony. It is time to bring the pain to Epic Games and even as this might not be enough, it could be a decent start and the maker could end up with millions in royalty. 

The stage
The stage is one that required thought. You can have your randomness of events and that is fine. But to create a setting that entices players you need something more. As such I created stages of war, where the stage could be NPC driven, or it could be multiplayer driven. Than that drive needs to set the stage of weapons, but here I wanted to take a different turn. So I went back to the stage. And my mind came up with several stages. These stages are part of a lager whole, not unlike the multiplayer levels in ME3 (which was a huge inspiration) so there is space to manouver, but there is also limitation to how far you can move. This was the first instance and it gave me the following options. 

Battle of Rorke’s Drift, 1879 (Zulu, 1964)
Battle of the Somme, 1917
Ludendorff Bridge attack, 1945 (The Bridge at Remagen, 1969)
First Battle of Seoul, 1950
Battle of Ia Drang, 1965

These are merely starting points, but with 5 scenarios the game could start. In battle of Rorke’s drift we are in that same farm that we saw in the movie. There we need to survive for an amount of time and kill well over a certain amount of numbers. It is imperative that it is more accurate. It is the start and it starts in different ways.

You see, when the numbers are achieved portals open, and they take you to a new event, the problem here is that the event is random, moreover when you play with your friends they are likely to end up in different areas and there is a reason for that (explanation later). You see we see the event a one whole and that is true, but I am splitting it up the stage where we fight and the weapons we fight with. 

The weapons
In Rorke’s Drift that would have been the Martini-Henry. And the game will benefit with historically accurate weapons. That is the weapon everyone will get in the game and when they get the Lee–Metford and after that the Pattern 1913 Enfield. Yet that gun will not become the gun you carry in Rorke’s drift. It will unlock that weapon for the Battle of the Somme. They also have the .303in Short Magazine Lee Enfield (SMLE) but you get the idea. Through loot boxes (which you earn through gameplay) the Martini-Henry is upgraded to MK2, MK3 and MK4 making it more efficient every time, so the score will be higher and the kill count will go up. The stage is however that you get an upgrade card and it is YOU that decides which weapon to upgrade. Thee are cosmetic upgrades (uniforms) and there are support upgrades (health boosts and support boosts). Support upgrades are for one battle only, cosmetic and weapons upgrades are permanent. And as we go from these wars we can add more and more stages to the game. As you get into different stages and unlock more boxes you will learn that there is a weapon card which is NEVER for the current stage, but goes randomly to a stage and if you get there you see the unlocked weapon, there is the grand platinum (a 50% more expensive box) which is the only box that offers weapons for the CURRENT stage as well as another stage. The rest is the same, but at times having a better weapon in that stage is important and these boxes are earned by getting the scores in the game. Money has no value here (the dead never miss their coins). 

A new stage and one that could optionally lessen the Epic Game impact. If the developer gets the idea, they will be Abe to get more out of the game, especially when the stages double over time and the stage where the weapon is much more integral and more historically accurate is a stage we have almost never ever seen, making this a fun exercise. There are a few more ideas related to this, but I think some developers have to prove their worth first. Thee is only so much we can hand out for free, they have to show that they are vested in a solution first. 

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Scuttle the ship

A thought occurred to me a moment ago. You see, we are so in a stage of what to do next, what to do in reaction and it came to me. We already have all the ammunition we need. You see to show players like Epic Games on how it is done, by actually doing hat WAS done and redoing it in a few ways. To take commercial sails away is by offering an alternative and here the Streamers (Amazon Luna) can set a new stage. Because it is not a free service we can ensure that loot boxes become free. Take a page from the Mass Effect 3 multiplayer mode. That part was the best multiplayer experience that I have ever seen, the best experience that I ever faced and the free loot boxes were part of that. OK, not completely ‘free’, it required effort. Yet effort is what a player brings to the stage. Consider any game, any shooter. Now add battle stages to it that are based on parts of the game. Now set a stage of 4 players versus a clever NPC part and slug it out. In the end, the ones standing get the credits and these credits go towards a loot box. In ME3 I had to play 2-4 games to get enough points for a Platinum box, and these rewards were awesome. All elements that we have now. Weapons, armour, support item, cosmetic items and with enough of that you can get a whole generation of people to the new game. Lets be clear, I do not hate Epic (I do think they were overly stupid) but we need to do something about the loot boxes and this is one way to counter them. Have a game where you can earn them without EVER spending a penny. And it will not be an easy fight, but the start is that you can get people to another solution where they do not pay and that is the start of more. Once the stage changes Epic either alters their approach or they become obsolete (that will take some time). But a player like Amazon has the option to make change happen. And this is not the new idea, I feel certain that Tencent is doing similar stuff, but their plan is brilliant (and insidious), they play the long game because they can afford to, the cherry on top of the cake is too rewarding for them and we need to see a counter move whilst we still have options. There is no talking with Epic Games, they are too far gone into the rabbit den of greed, but we can counter with new games, with altered games all with the same setup, Loot boxes for those showing effort. When effort becomes the currency the other solutions start to fade every so slightly before fading entirely. This is not a short solution and it will not come quickly, but it is a solution that has merit, because gamers are all about the showing of effort and gaining achievement that way. It is merely an idea, but I think it could work and when we start the stage of crossover loot boxes, the games will change the premise even further. Just a thought! Now Amazon needs to consider what games they will set to this stage and the first chip from the armour of greed that Epic games wields becomes a reality. 

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Gaming Oscars, a chalice of achievement

I was looking for a simple list, but none of them gave it, a simple lit with the game and the amount of awards. None supplied it as far as I could tell and it is weird because the Oscars have done this for decades. The simple stage is that Elden Ring (not my choice) got the Game of the Year win. Don’t get me wrong, I believe that Elden Ring earned it, it really did, it is merely not my game. That does not make me angry, if anything it implies that gaming is bigger than me. The two games I had in that in that direction is the God of War: Ragnarok with Horizon Forbidden West as a second choice. 

So when we see GoW, we see that they won Narrative, Music, Audio design, Performance, Innovation, Action/Adventure, 6 wins in total. My second game Horizon Forbidden West didn’t get any, the competition was too fierce and too good. Elden Ring took home Game of the Year, Best game direction, Best Art direction, Best RPG, a total of 4 wins. Gran Turismo got a win too and a few others 11 wins for Sony, whilst Microsoft has 4 (Elden Ring is on both systems). 7 wins for Sony exclusives. It is a chalice of achievements and it was never in doubt. The exclusives are the system protectors and the system evangelists (if gaming was a religion). 

There we have the larger stage, the larger issue that Microsoft is spinning out of view. When it was all good, they were happy to announce it, now not so much. Even sales numbers are a combination of system S and system X. I reckon the numbers are basically that bad and they are getting worse. No amount of software house acquisition will fix that and the fact that Microsoft is spinning the numbers and hiding them is telling me more, in gaming Microsoft is done for. Not completely, they are the number one ruler in flight simulators and they earned that part, they truly do. Yet life is more than straight forward games. It is about the art and HFW and GoW clearly showed that, in 2023 Hogwarts legacy will show again that love of a subject and dedication to that love will make Hogwarts Legacy shine on any platform it appears on. I personally predict that Hogwarts Legacy will up the mark for achievements in a game by a fair bit. Yes, I saw “a Twitter user wrote: “Hogwarts Legacy got a VERY tepid reaction at The Game Awards… and also did not win.”” Yet that concern was not there for Bayonetta 3, was it? I missed out most of the Rowling debate, in the first because I do not care, in the second that people have personal views and they are entitled to them. If it offends you then crawl under your bed please. She wrote a series of books that captured the heart of two generations, in addition it inspired the creation of Hogwarts Legacy. We see all these people cluster around perfection whilst they have no idea what perfection looks like, perfection to them is anyone who agrees with them and that is the important part of the stage. Gaming is not that. This is why my view on Elden Ring matters. It is not my game, but I saw how amazing it looks and it was a clear competitor to the GOTY and they won, there is no negative thinking by me. Gaming is too big! I have shared my displeasure with Microsoft on many occasions, yet the Flight Simulator was a clear win and they won other items too and they will win more over time (until Microsoft is speculatively no more). You see the wins are not Sony, or Microsoft. These wins are made by dedicated people at Sony and Microsoft. Which Sony seemingly has more of at present. I like the reference to the Gaming Oscar’s, but there is a hidden flaw. A decade ago when Microsoft and Sony were on par, the games were better, now that is seemingly no longer the case. Microsoft games are too often makers like Ubisoft who are everywhere. Yet, we cannot discount Microsoft yet. With Fable, Starfield, The outer worlds 2 and an allegedly new Forza, there is every chance that Microsoft will win big in 2023. I like that idea, because it means that Sony will have to go full throttle in 2023 and 2024. When these two fight, the gamer wins and that is how I like it, gamers winning. So the chalice of achievement might be with Sony in 2022, but there is no assurance that they will get 2023 as well. It makes for great gaming years for all gamers, which is what I particularly like.

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Slapping Fortnite

Yup, it happens and I have with some expectation of entertainment slapped them in the past myself. But this is different and I am not in agreement. The article (at https://www.bbc.co.uk/news/world-us-canada-63911176) gives us ‘Children stopped sleeping and eating to play Fortnite – lawsuit’, as I personally see it, a debatable article and the BBC knows this, because there is no journo name here. You see, there are a few elements missing and anyone with half a bran knows this. When we see “One of the children cited in the lawsuit played over 7,700 hours of the game in less than two years. The legal action claims the game was deliberately developed to be “highly addictive”.” The first question I have is “How do you program a game to be additive?” It is a serious question. Every game designer would like to know. The second question is that the equation gives us that this child had to play over 10 hours EVERY day to get past that point for two years. So where were the parents? You want to hand this to Epic and not hand any responsibility to the parents? And the one element they all ignore (even the lame journalist) is the fact that peer pressure is a real thing and that is set in stone. More importantly, the parents have to shield these kids from peer pressure. I see nothing of that here either. 

Now I am all for slapping greed driven Epic Games, but lets do that for the right reasons, and lets give some responsibility to the parents in this equation. And the clear stage of “their children would forgo sleeping, eating and showering because they were hooked on the game.” Hands a portion of that blame and the issues surrounding them to the parents, where are the parents in this equation? Anyone with half a brain will miss them too.

Lets be clear, I am not claiming Epic is innocent, but I believe that there are a massive amount of questions and as such Epic is entitled to some support and I am happy to give it, even as I mostly dislike Epic Games with a passion. But I do believe that fair is fair and we need to start with that in mind. I reckon that the legal team and its fearless leader (CLO of Epic Games) will take a serious look at both the parents and peer pressure, two elements that are clearly in the top-line of the equation and the BBC made sure it never got mentioned. I will leave it to you to wonder why.

Enjoy the day wherever you are. 

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Shortcut gaming ends

Yes, this is actually a setting that was a while in the making. To be honest, I had no idea what I saw in my dreams. Things did not make sense to me at that point, but the afternoon changed things for me. You see, streaming consoles are the solution to shortcut gaming like we see on the tablets and mobiles. A shortcut to funny money and advertisement dollars. Consider the games you played last week, how many had an advertisement every 90 seconds? Every level? Streaming ends that, you see streaming is paid for, and as such like console gaming no advertisements. The larger issue with streaming solutions that they can hold much larger gaming needs, gaming needs that is not solved in a few hours. Games to bring achievement, real achievement and real joy. Like in the old days. Games like Railroad tycoon, Theme hospital, Theme park. Games that we can play a long time and show off as what we created. That was in the back of my mind, but I ignored it. It all starts with the image below

A simple grid, but one with a difference. You can create a maze, an intricate path but every point is significant. It can connect to a path below and there are in total three levels. And it is not one grid, there are four. Green, Red, Blue and Purple, each a different area. And it does not start easy, it does not start at all. Places like the Efteling (Netherlands), Phantasialand (Germany) and so many others, they all needed time and that is what you will need. You draw the plans, you make the place and perhaps a little basic at the beginning. Yet the game allows for so much more. Graphic files to be uploaded to your solution, the personalisation of a theme world like Anton Pieck did for the Efteling. This is not a simple game and it is not a short game. This brings fulfilment and it takes time, but that is the challenge. Not to make some short term gaming experience, but one that lasts a long time. My mind saw it, but the brain never communicated it to me (in a way I understood). The pursuit of shortcut gaming needs to end and lets be clear, this game is not for everyone. And the nice part with streaming games, you can try them all. And when you have 4 of these sot of games, you end up with 4 times the populations than these short cut game makers have. Perhaps Idle games is the only one with a real population, but that is because they have 20 variations on the same theme, and after an hour they all feel the same and unrewarding. A game like Dungeon Master (FTL games 1988) broke the mould and became the forefather for 3d gaming everywhere. Why? They did not offer a shortcut and in those days 40,000 games sold was a big thing, because it was. We need to change the way we see gaming, not how we see games (that I an art issue). You see the BI manager that push short term gaming are at the end of their feed, they end up pushing and nagging some mobile game, and with every streamer that enter a household the lifecycle of these games end. And whilst we create a new fantasy theme park with mazes, rooms and challenges, some will take the option to create in something like Adobe illustrator a new kind of door, and export it to their game, and soon that place will take on a new life. A personalised life where we create the new challenge and let the NPC’s wander around. A machine learning battleground where it is about the art, not the shortcut. Yes, we can add the usual gimmicks, but the ability to truly personalise a game is coming because streaming makes that possible. A cauldron in the making and Google tapped out of that equation, now it becomes the gaming field of Amazon (and that other wannabe) before Tencent drops in. 

Do we not owe it to ourselves to create the best gaming environment we could ever have? We can look at the games that were and remaster them, or see them as the groundbreaking tools they were and see if we can do that one more time and truly create something new?

I believe that the second one will create more followers. Don’t get me wrong, to see the Witcher 3, a 2007 game getting renewed in 2022 for PS5 is awesome. It could be seen as evidence just how groundbreaking that game was that it can till inspire gamers right next to Horizon Forbidden West (2022), 15 years and Witcher 3 can till hold grounds, that is amazing gaming. That shows you what a 90%+ game is capable of and that is what too many game makers have forgotten. 

I believe and I hope that the next generation games will push maximisation on streamers because that I where we are heading. Do not get me wrong, I will never leave my PS5, but there can be more and the Amazon Luna is in a much better position to prove that at present. 

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Poking the monstrous

Yup, my life (as it is) revolved around Pokemon Violet and Scarlet (Scarlet first). I am having a ball, the game is open, looks awesome, even on a Switch lite and there are all kinds of new Pokemon’s. Yet it is more than that. The graphics, the storyline and the open approach is just fun. I is havening a blast and it is a nice way to pass the time. I am definitely short a few Pokemon’s as the journey is more than just get the mile markers. And this game delivers in a few ways. It is one of these games that as made for the young and the mature are getting more than their fair share.

I saw the messages of bugs, but I never experienced them. I have seen a few glitches yet more than one is only debatable a glitch. I am willing to accept that the game has bugs, because it is bog, really big. As such bugs will appear, I just did not encounter one at present. 

Am I missing things? Well personally yes and I will follow on that shortly. The game is just so much fun, there are a few sides that have yet to be explored and I am not yet sure how to explore them. Perhaps it depends on getting to certain places, it is exciting to see these moments where you see a shield of poisonous purple in a wall and you have no idea how to open it yet. And with the three lines to follow (gym badges, star bases and herbs) you get to choose where to go next and that makes it a lot more fun. In addition there is a special Pokemon that sets the stage of where you can go next and that I equally fun, and therefor the old way of the Water Pokemon with Surf and Waterfall is a think of the past. Yay! New challenges. 

I like the new Pokedex, but I seem to be unable to filter by kind, as such finding how much of a kind I have (Steel, Ground, Dark) is a little harder. The map is cool and as it can zoom you can now see a lot more than ever before. So what am I missing? Well, I like my Evee collection and I have them all, but it would have been nice to get an additional flying, ground and poison Evee. Perhaps next time. There is also the call to have the Pokemon additions. For example if you have a Sableeye (a personal favourite) AND you have another like a Dark/Fire Pokemon, the Pokemon gets additional options. The first is 5% more happy, the second Dark/Water, or Dark/Grass would make Sableeye 10% stronger. Now this is one hell of a challenge, but the Switch is powerful enough to make it work. As such it isn’t merely about having 6 strong Pokemon’s, but the idea that the right team could make the overall team 10% stronger. It was just a thought to play with.

This game is a lot more open than the previous games and I believe that there is more to see (I only have 7 badges, 2 bases and 2 herbs) so I have plenty to explore and plenty to see. But the larger story is clear, this game is another champion game and a reason to get a Nintendo Switch. 

Still the game brings the punch, it brings the challenge and that funny feeling when you have 100+  of these little critters wondering where some of the others are. What is clear is that in the week I have played it, I did not once feel bored or unchallenged. Yes, some were a little expected, but the new parts overshadowed that rather quickly. So far I am still trying to find a Ditto (people who played the game know why) and there is a lot more to the game that I have not tested to my knowledge previous to Scarlet and Violet. When you considered that this game started in 1996 and merely grew over time through technology and gaming evolution, we see a game that has been round for 16 years, perhaps one of the most important games in the Nintendo arsenal. And the fact that it still calls the gamers to play is quite the achievement. Oh and there is every chance that there are parts of the game I haven’t even seen yet, quite the achievement indeed. 

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Remastering Classics

This all started this morning. I am not entirely sure how I got there, but it started with recalling an old St. Nicholas present. It was a book by Hector Malot called ‘Sans Famille’ (the original Dutch version) I think I was 12 or 13 when I got it (see cover below).

It suddenly dawned on me that the stage of reading books is falling away, we need to temper it, we need to alter the perception of people, but how to do this? Then I suddenly realised that Ubisoft has an inside track here. You see, we can do more with streaming systems, especially Amazon. Consider the game AC Origin, the first DLC adds a travel option, to go to certain parts of the game and do a walking tour. Embalming, beer brewing and several other parts were added. Now you might think it was trivial, but it was not. I had partially missed it, but these parts were all added to the game, the game was almost flawless and had several additional parts to the game we never realised before, Ubisoft with this game hd outdone themselves. Yet when you combine the ideas you get something more. First we take the environment of AC Unity (buggiest game ever) and we use the environment to set the story of Hector Malot in motion. It will be a little more than a walking tour, but as you complete the chapters, you get a whole book and optionally, you could unlock the book in your Kindle, Amazon would have a massive advantage here, and it would not be bad for Ubisoft either. AC Syndicate would allow for Oliver Twist (and a few other books), AC2 or Brotherhood could add several Italian works including those of Master Machiavelli. And it would not be part of the game, and the full game would not be included, merely the environment. Games and challenges to unlock books you can then read on your Kindle. These are mere top notions. The settings allow for so much more and it could gently push the gamers (especially the younger ones) to start reading more. We see environments as a set stage, but they do not need to be and in the streaming environment all elements are non connected and are merely that, elements to use in other ways. I wonder if Ubisoft and Amazon have considered that option at all. It is a side towards a direction I do not think anyone ever considered taking at present and the stage could grow from there.

What if books are for a system like this achievements? Consider Watchdogs: Legion. Consider that they add 3-4 relics which are in facts unlocked books when you complete the relics, in that case books on London, on London history, or some setting thereof. Interesting that thee two didn’t consider projects on the side to fatten the chest of users and their love for free stuff. Just a thought.

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The games we desire

We desire games, we all do. In Star Trek we were once told “the more complex the mind, the more essential the need to play” (Star Trek, season 1, episode 15). I always embraced that. Gaming was my large escape and I have enjoyed it for decades. Yet the foundation of gaming changed after the Playstation 2 came (and all other systems). Gaming became big business, people with business degrees got involved and soon it went from art to business needs. Gaming suffered and it has suffered for quite some years now. Micro transactions is merely part of it. The larger stage was that art was taken out of the equation. This is why games like Elden Ring, God of War, Horizon Forbidden West are such successes. They embraced art and artsy sides to a much larger degree. This is the reason why places like Ubisoft went from great to below mediocre. There are the games that will always have appeal because of secondary reasons. Sport games being a clear first example.

When we look back to the days of Bullfrog, there was almost no game we did not desire, art was the driving force and it drove our needs deliciously and amazingly. Consider Populous, Flood, Populous 2, Magic Carpet (1 + 2), Dungeon Keeper and some (including me) still worship those times, those games. EA went and created some exploitation version of Dungeon Keeper. Yet they could repair the damage, and they are running out of time. They will need those who played the original to give rise to the next generation. They now require credibility. And it is not the weirdest idea. Six games that represents millions in revenue. Some can be re engineered, yet the larger setting will come from re engineering driving evolution of the game. This reminds me of another good Ubisoft game (they had a few). It was Conquest: Frontier Wars, the review gave it (for the most) 78%-88%. I would set it to around 85%, a game that makes the gamer want more. And there was another side, you could set up a battle game with two other Computer players and you had some options. What was important, you could spend hours in a new galaxy again and again, with two other races, each with intelligence settings. Now what if that concept is remade and also remade in games like a remastered Magic Carpet, Dungeon Keeper and Populous. Three games that were initially less than 1MB and could optionally keep gamers busy for years. That could spark a new wave of gamers and that is what the streaming services need, fresh blood and returning blood. And the need to play will draw them in. You still need decent games, and I just handed them 6 of them. Well, handing is a stretch, EA has the rights as far as I can tell, but consider that Yesterday I handed the option for 50 million gamers and consider that many games never get anything near that amount. I reckon that my solution with the additional games is a step into the direction of the number I predicted. That solution still needs the first phase, but without the second and third phase it will never grow to the degree required or is that desired? And there we have it, a stage we grow and a stage we create by looking backwards. The six games I mention are most likely IP protected, yet The Commodore Amiga had 2198 games, The Atari ST had a little over 1000 games, close to 10,000 games, If we rate from the highest and look at 10% we get to 219+100+1000 we end with 1319 games and that is if we merely look at the highest 10%. Now some will have protection, but not all will and there is the solution for streaming systems. Upgrade what was and get more people feeling the joy of gaming, not the challenge of some flawed Assassin’s Creed Valhalla game. Even now we get ‘The final Assassin’s Creed Valhalla update has launched a week early’, the fact that it is for some systems 13GB does not lead to questions, the fact that the game was released on November 10th 2020 is a much larger issue. It is over 2 years old and still requiring patches. It is one of the reasons that streaming systems will win over time. But a system that has good games will endure a lot longer and the games from the old systems remain superior to many of the games released today, not all, but a lot of them. It sets the need for more play, and Streaming systems will deliver there. 

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