Category Archives: Gaming

The quest for tea

As we sit in the teahouse we wait for the visitor to come. There is a cup of tea in front of me and I take a careful casual sip, there is also a tea kettle in front of me. The house is empty, it is still early, the villagers will not come for a few hours, as such I am relaxed. I look at the room with merely an old man in the front, the caretaker of this establishment. As I take another sip I see the man relaxedly walk towards me. Hello [questor] he states. I look up at him and noticed him smile. It is getting late, you should try and sleep and his voice slows down even more, I want to react, but I cannot and my eyes close and everything starts to turn. 

It is already nightfall when I wake, the man is still in front of me, but I am somewhere else. He is asking me to relax, take a sip of this, it will waken you up more quickly, he takes a sip first and hands me the drink, it is cold goat-milk. He nods “I am the pottery master. You will learn a lot here. You were invited by a person who requires anonymity for now, yet I must train you. I accepted this, you will accept too, there is a lot to learn and it will take time” This is the intro to the first artisan quest line. The quest of the potter. Pottery is a lot more important in this RPG. Some clays will strengthen toxic properties over time, others will dull them, knowing which pot does what matters, some will inhabit the inner part of a wooden pot, others are flasks, but the ceramics matter. Toxic, healing properties van flourish in one kind and be lessened in another. Some ceramics can withstand heat others cannot; some are great to keep reagents in, others are not and there are rules for liquid and solid ingredients, you will learn them all. In nearly all cases your accuracy will improve and that is a direct result from the skills I will teach you. 

In this game and many others range fighters require accuracy (dexterity) and some arcane skills require that element to be higher, potter covers them all and it also allows you to make fire bombs, stink bombs, sleep bomb and much more. It is a natural progression and as you master this part you will be more apt in many departments. This part will rely on some of the historical ceramic sides we see. Celadon, Tang blue and white, Murano flasks, we will discuss and make them all, it will sharpen your skills and they need a lot of sharpening, let us begin.

This is merely the introduction of the first part, a stage that drives the next two artisan quest lines and you will have to make a choice, that makes the game enticing to play again and again and in the end you will leave your comfort zones a little more and you will desire RPG games even more, because the discomfort zone overcome makes for a much more fulfilling form of RPG, it is not what you are good at, it is where you become good that is where the challenge is faced, some RPG makers forgot about that and I want to rectify it. Consider all the RPG games you have seen, where was pottery a factor? We see alchemy and cooking, but we forgot that the cooking pot is also a factor and generalising that part got them a generic boost, but I am trying to fond a way to get a boost over the whole line. As pottery, masonry are added, we can tweak forging in another direction, one window closes and another one opens and when the player needs to climb out of one window, he might overlook the fact that the door was too generic a choice and now that player is in charge to set the stage of gaming, we can adapt the game to quite a different stage, one with short term benefits and long term costs, because not all choices are a plus, some have quite a nice collection of negatives, it is the total of the game offered that makes us a winner at the end of all those choices. and lets not forget, it is all to make a new and better PS5 RPG game, the others can fend for themselves.

Leave a comment

Filed under Gaming

River of choices

We all have these moments where we contemplate things, you me, we all do. When I am in that stage I tend to play a game to clear my mind, let my subconscious work out what I cannot voice, most of us have a mechanic of sorts to work through this, and I am not different. As I was considering a game, I returned to Dragon-quest builder, on Switch, the second game. I never finished it, mainly because some of the quirks got to me. Let me be clear, I was talking about quirks, not bugs or glitches, although we can argue on glitches. I got the demo which gave us much of the first world and it enticed me, it was fun to play and the word fun os overbearingly important. A bad game is a bad game, a fun game is for the most never ever a bad game. It might not be a great game, some are optionally not good games either, but fun works out the kinks in your armour every single time, so now that I have worked through the kinks, I am going back to the game. You see, I have issues to work through, issues on the RPG my mind devised (and put online in these articles), yet I need to make sure it is about the game, there is no hatred towards Bethesda, lets be clear if you have a program (or a few) what would you do if you were offered eight point five billion? I would do the same. I have a natural disgust towards Microsoft, but that is on different grounds. 

So as I was playing Dragon-quest Builders, my mind worked out a few more settings in the RPG. The stage where you either build a house, or buy a house, a house is for most our most powerful possession, so let’s make it a house of power, a house of family and where you set it has benefits, no matter where you set it. Consider that Bethesda’s Oblivion, in your game you could own a house in Anvil, Bravil, Bruma, Cheydinhal, Chorrel, Imperial City docks, Leyawin and Skingrad. So how many friends do you have who have 8 houses? But what happens when the house becomes a stage of power? Not merely houses that have more or less (and therefor more affordable) power, but different kinds of power. To coin a phrase, in Greek terms, what if the house in Leyawin is blessed by Hades, as such a necromancer would have bigger abilities over time and more powerful as he is in his house more often, as such the child born there would have increasing benefits. But in this RPG there is no Hades, but the idea still sticks, and it was not done before, so enjoy adding that part in your Playstation exclusive RPG.

Yet it does not end there, houses is one part in ones life, the setting is what is added and it is important to be unique, or at least not as much as a copy of true originals as some others are. The houses are just the beginning, as we get into the game, the house itself will optionally be the giver of quests, which does not mean that all houses should be owned, you can at each time only own one and the quests will not come until the next generation is there (born in the house). There is also the stage where one third is some form of copy, so if there are 7 houses (random number), the 21 quests will be there, but 7 will optionally be a revisitation. It allows for replayability of a game, giving it a much larger stage to play, in all the game requires at least one replay as we have three generation and 5 arcane houses, and 5 mundane houses (still working on that), as such you cannot play them all in one play-through, as such there is the evolution of towns over three generations, so the game will be much larger, I had some sort of version in my initial view of Elder Scrolls VII: Restoration, but as they are now Microsoft, I can incorporate the few dozen ideas I had there to fit this RPG, so you have a lot more coming your way.

Consider a game with 5 main quest lines and dozens of side-quests. A station of consideration and in that river, we must make choices, if we listen to marketing we get the vile ‘This should be enough’ and ‘what if we copy that idea, it is easier to replicate’, and that is not false, but that is why the top 10 of best Ubisoft games are 1994 or older, that is 26 years ago. Personally that list is fine, but I would have places AC Origins in there at some point. Ghost Recon Breakpoint had 52%, Ghost Recon Wildlands 69%, games that should have been 85% plus games didn’t make it, why is that? A game that tries to appeal to all, will in fact please none. A lesson that Ubisoft never learned. And that is where I am not going, as such I am relying on a different course, to envision a different RPG that pleases all RPG lovers and if some want to take a leap there they are welcome. Yet some will not like it, they rely on racing games, FIFA and other games and they are welcome there, I wish them the best fun they can handle, and some are totally nuts about FIFA, I am more of an NHL player myself. We all have fantasies and mine is to be an NHL goalie (as sports go). So as I am taking a view on the mundane quests, the economic stage of the island, I want to set a larger stage of bartering, we al needs stuff and let’s face it, cola caps make for lousy food, so how to go about it? We can return to the age of Rome and get paid in salt, but I reckon that in most villages the need for hides and tools will outweigh the need for jewellery (but not always), so as I look into the stage of artisan quest lines I leave you with the thoughts I had. Do not consider out of the box thinking, throw that limitation overboard and make the consideration if my thought had to fit in a box, what shape would that box have?

It is just a thought to entertain.

Leave a comment

Filed under Gaming, IT

Mummy and Daddy

Yes, we know it, we lived it, but we never played that stance. We learned it in school, but I took a page out of the works of Gregor Mendel who gave us the foundation of genetics. So proud Sony developers, it is time to walk into the next level of RPG gaming. The one part that was forever an issue was that Bethesda had to set a stage of rewarding, per cave, per site and that was fine, but spelunking and tomb raiding are not always that rewarding (ask Lara Croft if you doubt me). So even as you started to play as a he or a she, which was your choice, what if we give some kind of a time limit, if you started early, you had a family, as such the partner becomes important, so when we go past the steamy sex part where she rolls like a horny vixen and you get ‘victimised’ towards creating the next generation, you get a choice will the next adventurer be a he, or a she and it is not just there, as the next generation is updated every visit you make, the partner (depending on what gender you are) also brings power to the mix. And that is where RPG have not gone before. So there is a social setting in the village, or wherever you are living, the successful adventurer has better chances, more options, and there the game evolves, as we make a choice if the partner is more artistic, some abilities evolve into the next generation, more arcane gives other choices more power and so on. 

So for example 

Partner’s job
Smith – Strength
Farmer – food as a resource
Artist – accuracy, mapmaking
Carpenter – woodworks, agility
Butcher – armour, meat, leather
Baker – Food, alchemy, arcane support
Textiler – Fabrics, accuracy, armour design

And the list goes on, the idea is to imbue the following generations with additional knowledge. A set of things that you might have ignored but are gifted to the next generation. 

It also requires a much larger stage on the game itself, what we see, how we look at something alters, and getting rid of the simple internet solutions is merely icing on the cake.

Consider what we consider that some golden quest can be found and completed by the first generation, but in many cases the golden quest gives us some treasure and a larger clue, it is up to generations 2 and 3 to complete them, it is basically, to some degree the end of the linear quest person, it is a stage never seen before and I believe that whomever makes that game to the degree we see will make that developer a nice future stage as a new larger development house, and as Micro$oft learns that they lost out again, perhaps they will take the word of gamers against that of business analyst claiming to be gamers. 

There is a set of choices and the idea is to have a game that encompasses three or four generations. The more fame, the more the town grows, the better their setting for gold, for shops and resources. We are so used to do it all ourselves, we forgot that some tasks are too big, and the family still gets there, if the father gave the right clues that the son (or daughter) can pick up on. A new style of RPG and when we add the previous parts that include the 5 stories of the arcane, the set stage of an island the size of New Zealand, which is a place one person cannot explore in one lifetime, especially on foot, as such we can play an avatar (demigod) with a decent level of immortality, or we increase the game in other directions, I decide to opt for option 2 and so far no other game maker ever has, so as Microsoft is playing the same card over and over again, I am offering this to the Playstation developers, to create something quite new, something gaming has not seen before and that is what gamers want, something that is new to them, whilst not upsetting the genre of the game, it will remain an RPG, an evolving RPG no less. A setting that was viewed in the first day, but I saw too much and it took time to digest all my mind created at the seed of light, I merely wonder when gaming gets to this place, because as cloud gaming goes, its power will be in long term gaming, optionally another reason why Bethesda was so appealing to Micro$oft. Too bad I am handing out these ideas to Sony developers for bobkis, what a lovely waste of $8,500,000,000, ain’t I a stinker?

1 Comment

Filed under Gaming

Then the bite

In support of the previous article, I add a little more. We were talking about the creation (on Sony) of new RPG games, I gave part of that setting in that article but the largest station is not merely the game, it will be the story. A stage where we game away generations, we need the setting of a larger stage, a larger story. The story needs to be bigger than us, or bigger than any person could fit. Not exactly Disney’s ‘Once upon a time’ but you get the idea. It is there that we need to set the storyline.

  1. The drive. Bethesda was pretty good in starting with the prisoner part (Oblivion, Skyrim) and even as that seems appealing, I needed a larger stage (and avoid copying Bethesda). I wanted more than a steeplechase of serving (or servicing) others. In this upcoming poverty tends to be a decent stage, we all avoid that and we tend to van more or less ethical constraints. In addition there is the need to be more than one’s expected self, I tried it, it is mesmerising. In the age when too many people stated that I would never amount to anything, I ended up with a Master degree, the first in my entire family tree, so trust me, it is mesmerising, and that is also the push. If you can relate to a push, the story becomes a lot easier to write.
  2. The Narration. On some early Monday in my youth I actually worked (freelance) for Playboy for a short time and the editor gave me the biggest wisdom in writing that any person had given me in decades. ‘Write like you are talking to a friend’, I have taken that to heart for training manuals, for articles and for other writings and I believe I became a better writer because of it. The narration is more important then the dialogue, the narration sets the foundation, the atmosphere and the chase.
  3. Bullet Points. Yes, I do hate them when they are in some memo, but to get the story train rolling setting up 1-2 dozen bullet points of what you need to cover in a chapter tends to be a decent golden rule, it keeps you on track, it keeps you focussed. For me, whilst pondering the concept TV series ‘keno diastima’, it helped me focus on what was important (at that moment and that part of the story), and if it works there, it will work in a RPG game as well.
  4. Realistic. Yes it is an odd word to find in an RPG, but the realistic approach still matters, sometimes when the bridge is out, it ends, swimming across the stream seems nice, but the rules of thermodynamic are no joke and that is before you get introduced to Mr. Salty, he tends to be where you do not expect him and you never expect him in the first place. In other news, realism also applies when you try to kill an enemy the size of a main battle tank with a dagger, Daniel Boone is the only one who actually pulled it off, if the stories are true. That is one in thousands over the last 200 years, the odds are not good my friends, they are not good indeed.

In previous stories I gave something towards that storyline, but in the end, you are the best storyteller, you need to be, because you are making an RPG, and that is one play-style that cannot survive without narration. In this there are two ways, keep the stories separate (always good) and try not make them intertwining too soon, when you have enough of a narration, you can start to see if they can be combined or intertwined. It is a lot easier to have 12 small stories (300-400 words each) and after that see if and how they can connect, than trying to be clever and make one story of 5000 words that goes nowhere (i tried this earlier in life and failed dismally). 

And there you have a decent winning combination into the storyline for an RPG. Have fun Playstation programmers!

Leave a comment

Filed under Gaming, Science

First the sting

Yes, it happens, we get stung every so now and then. It is one thing when it actually happens, it is another when it is done for secondary reasons, which were the main reasons. Forbes gets us there with “Yesterday, there was a roundtable with Xbox and Bethesda folks talking about the recently finalised purchase of Zenimax, with the biggest news being the reveal that more or less every recent Bethesda game you’ve ever heard of was now being added to Xbox Game Pass as soon as today”, we get it it is a reason but a secondary one. There is also the exclusivity reason which is equally secondary and it is given as well with “a bunch of future Bethesda games, likely including the big ones like Elder Scrolls 6 and Starfield, are going to be Xbox exclusive”, but it also gave us “on any device that can access Game Pass”, which will be their secondary Xcloud push. The article ‘Microsoft Stuns With Reveal It Bought Bethesda For Xbox Game Pass’ (at https://www.forbes.com/sites/paultassi/2021/03/12/microsoft-stuns-with-reveal-it-bought-bethesda-for-xbox-game-pass/?sh=27455bf8fa48) is more than that. The PS5 has broken all records and at present we get that over 4 million were sold in 2020 and it will rise to an expected 17 million in 2021. There is some conjecture because Microsoft is scared of the numbers, but it seemingly amounts to 2:1 on average sales two PS5’s for every Xbox series X sold, and it will likely rise to 3:1 when Sony stocks are globally replenished, these numbers scare Microsoft, which is why Twitter is drowning in XCloud advertisements. I also believe that it scared Microsoft enough to pay $8,500,000,000 for Bethesda. Bethesda has a loyal following and they hope that enough Playstation fans will drop the playstation to go wherever Bethesda is, the bandaid with the timed exclusive of Deathloop on the PS5 is merely a bandaid to deceive the minds, any gamer knows that the power of gaming is Elder Scrolls and Fallout. That is what Microsoft needs and that is why I had placed the setting of a new RPG as freebee for any Sony exclusive designer. I am about to add to that. And it might upset enough board members at Microsoft when others get for free for what they had to pay 8 billion plus, I am all about the sarcasm, unless it backfires, then it becomes irony.

You see, the largest challenge was that I am trying to avoid some Elder Scrolls replica, which is why I took the path I did and I added the generation stage, there is only so much exploring a person can do in one lifetime and I had the improvements for Assassins Creed to consider. So I created an altered stage for the player. 

The stage is set in phases, but I had to consider how to set the stage

Path APath BPath C
Path AXX
Path B1X
Path C2XX
Path D1

The story has a number of paths, we map the ones we take, but in this I am also allowing and setting the stage for the paths not taken, as long as the path has been discovered. To illustrate this, perhaps we can think back to Fallout 4, the first place you emerge from had a cold weapon at the end, but you have no skills to get there. So how many have forgotten that weapon? I certainly did the first two times I played that game. Yet it is about more than just a chest or a location, I wanted books, scrolls and tomes to be much more profound, I also wanted to make sure that you cannot carry like a mule and that the chest in your house does not hold a container full of stuff. Most RPG players are hoarders, as such I will need to change that premise too. As You see in the table, the first person (path A) will take paths B and C,  this is where the shoe gets a new style, there are two outcomes, the person dies before betting back home, in which the next generation has no idea where to seek, other then follow the same map to find his parents remains, this is a limited chart as there are only three options, but the stage is seen when the parent goes home after path A,2. Now as he is home the next generation gets their diary and tomes filled, more important, some of the skills are automatically gained. As such the next generation will not start from ground zero, and whilst that person has every option to take skills into new directions, it will be up to the player to do so. The second part is the map, I made mention of it in an earlier story, but what if we take what Assassins Creed does to a whole new level? There are dozens of RPG’s and they all map similarly, what if we change that? Each generation is at least a decade apart, we get to evolve mapmaking and transcribing maps during the game, so consider the AC2 map of Venice, going to the top of a tower fills it in, yet there was no learning curve. 

I want that time is an equaliser and evolving stage here, as such generation one will give entrances to a place with roads but not much more, all whilst generation 3 will map out roads, hazards, and also give rise to dangers AFTER you visit it, not before, unless the diary had given out the dangers in a place. These are just a few additions, or alterations to current RPG games. Like the blowpipe, I needed to get away with the bow and arrow, optionally crossbow. I wanted the blowpipe and later allow for something like a catapult (slingshot) to be introduced to keep range weapons alive and to give something new to the game. As one goes away a new portal opens and that was the intent all along. As evolution becomes a much larger stage in this game, we are confronted that death is pretty permanent and it allows for a new dimension if you play it in permadeath. In the end the stage is around these parts, but the story is still the most important aspect. So take the previous stories as a template and see what happens when generation one goes into one area, but as generation two you can travel in opposite directions, to set the land to that contrast requires a larger map, more options and different kind of hurdles. And there we see the initial part, with well over half a dozen stages that Bethesda never considered (or optionally rejected), and now it is in the public domain and we can show Microsoft what it feels like to spend eight point five billion on something that looks and tastes like a lemon, but that is merely because they thought it would solve all their problems and I am happy to add to their misery (I have to do something). So let’s make games and set the bar of Sony versus Microsoft to 5:1 or better, gives those Micro$oft people something to cry about, most of us will like that part anyway.

Leave a comment

Filed under Gaming

5 stories?

Yes, I got into the vibe again. I was mesmerising on the game Dante’s Inferno which was released in 2010, yet what if we consider that the setting is in reverse? What if there are 5 people (a random number mind you) that are cast into hell and they need to get out, they need to find evidence of their innocence, get the evidence and then get out of hell. There needs to be a twist, a good time, I will need to come up with 5 twists all different, in this you get to choose the life you want to lead. One is a woman, she is cast into the circle of the lustful, it will be a wink towards ‘The Untold Lives of the Women Killed by Jack the Ripper’ by Helena Rubenhold. That woman will need to get past the circle of lust and Limbo to present her evidence and be awarded entry into paradise. This story is pure stealth.

In the second story we will meet with a miser (gender optional), the actions of this person lands them into the circle of greed. Yet that person was never set to greed, but to contracts and agreements and every contracts was kept, several were close off at the last minute to avoid the people from getting extra fees, these people will need to be found and then the evidence need to be gotten to the scribe in Limbo, proving the wrongful accusation. It is partially stealth, but this person will introduce ranged fighting (bow/crossbow)

In the third story it will be about melee fighting (ranged and stealth allowed), A bully (male only) dies in a fight where he killed two people in violence, he ends up in the 7th level of hell. But as he goes through that level wandering alone, he learns and recalls more of the transgressions done against him, he son of the priest that condemned him to hell was the person who coveted his girlfriend and the love of his life. The second man was helping the priests son, but whilst the son of the priest was away, he raped the girl. As his walk is confused and dazed he find more and more items proving what actually happened, he needs to the the circumstantial evidence to the shrine so that the scribe can get the complete story from the girl who never survived the rape.

In the fourth story we get a person who is in hell for fraud, there is no doubt that the deed was done, but as the person lives and survives in the 8th level of hell evidence comes to light that the wrong was done to right another wrong. (Gender optional)

In the fifth story we see an officer, confined to the 9th level of hell, he is guilty of treason, he killed his general. As time goes by he finds other people he knew and we are shown the reason why he killed the king. It is a WW1 environment and we see that the king was pushing people intentionally into the line of fire of enemy machine guns, hundreds were lost, the general needs to get out of his shackles, out of his prison and needs to find the people who are in hell too and get their statements. They need to be in mental orbs so that the scribe will accept them.

As we get through the game, we see that Purgatory is a place, but it seems flawed and as the general gets through the levels we see that things are amiss. This get us to the sixth character, the sixth character is you, you have all the sides of the other 5, you were lustful (most teenagers are), we all are at times gluttonous, we all eat to much at times, you were greed driven (we all have to pay rent) and as we get into Anger, Heresy (cursed lately?), Violent, Fraudulent and sometimes we even betray those around us. But as the story unfolds, we learn that those setting the verdict of those guilty were pushed into hell and hell was overcrowded and the overflow went straight into tartarus, precisely what Hades banked for and you need to fix the system without anyone learning that you altered the stage. It is in this story that you will face the demons that rule over the levels of hell.  A stage where hell is mapped, a stage where we get to walk through hell and it is really really big. I reckon whomever pulls this off has a larger gain to make, and let’s not forget this IP is free for anyone making this game a Sony exclusive game. Good Luck!

Leave a comment

Filed under Gaming

The stage moves on

Yes, today I got the news I was happy about. There was of course the news on Diablo IV coming. But the one bit of news I did not know about hit me about 56.3 minutes ago (roughly). Diablo 2 will be coming to us in a remastered version, as such is there something like too much Diablo? And even as it makes me happy, it shows that some are in a larger stage to resurrect the great old games in a new jacket. I have been stating this for almost a year, and now as Diablo 2, Mass Effect 1, 2 and 3 are coming, the good old days of gaming is coming back. There are always reservations, in the stage where we live Mass Effect for years, we will be faced with a game where we go through the motions, yet there are hundred of thousand of gamers who missed out on that and for them I am happy. This stage is not the same for Diablo 2, yes the story is clear but the game was a lot more than the story and that will still satisfy. Even as some wasted time on a relaunch of Bullfrog games, the good games could still be coming. There is Nightdive Studios who is working on System Shock and there are a few others that will bring good gaming back to systems and consoles. It is all the stage and with the $138 billion projected for gaming this year alone. Everyone wants a slice of that pie and some will not care how they get it. 

Even as we all applaud the effort and the choices, we are still in a holding pattern on the games that will redefine gaming on the next generation of consoles. Some are hoping that Ratchet and Clank will bring it this June, most are eagerly awaiting Horizon Forbidden West to bring the goods.  Others are expecting that God of war, who redefined what the PS4 could achieve will see a similar setting when God of War: Ragnarok hits the PS5. A few (like me) hope that Gotham Knights will bring the cheese to the mouse, we are all victims of our own needs and Batman is my obsession, it has been since I was a little fellow staring at Adam West and Burt Ward, it took a while for my mind to grasp special effects, but that was life in innocence, or as some members of the Dark Brotherhood would state ‘it’s life’s greatest illusion’, we can offer no choice, the door was right. And as we accept that illusion we look towards the games that are still to come. 

I am not going to add links to all these great teasers, trailers and spoilers, because in my mind they tend to be all spoilers. Whenever it is a video that does not come from the actual makers, I tend to avoid it, merely for the dangers of seeing or hearing too much. Just like someone stating that in God of War: Ragnarok you will have to find armour 42 made by the smith Anthonius Stark (don’t worry, I made that up myself right now), we all have our ideas on teasers and real parts, even as I hope that Bethesda will add two achievements to their new Elder Scrolls game it will not be a teaser or spoiler towards the actual game. The first one is ‘You stole someone’s sweat-roll’ the other one is ‘He took an arrow to his knee’, those who played Skyrim will know what that is about and optionally giggle for a moment. 

There are dozens of examples and most gamers have their own thoughts on the passing of time whilst gaming. For me it is creation, it is what made me design The Elder Scrolls VII: Restoration (was 6, now 7). I did this in 2013, almost a year after finishing the game on Xbox 360 and PS3. We all have our ways of dealing with time and it seems that stories and creation are mine. So as I look and re-evaluate the stage of almost 5 seasons of Keno Diastima, I need to consider if 5 seasons are optional 3 seasons, a season with more bang for the buck, that is of-course one path. I am still considering on rewriting ‘How to assassinate a politician’, we all need hobbies, don’t we?

It also keeps my mind of my 5G IP, which is now in a wait state, a setting that is not good for the nerves, let me tell you, as such recreating the works I do have is not the worst way to pass the time. Some might consider that the stage is moving on, I merely consider that the stage was never standing still and you either keep up or you are part of those left behind, no matter whether the stage is one you devised yourself or one that others placed in front of you. As such some will point at DARPA with their disruptioneering division. I say hire a politician, they are experts in “have the potential to disrupt current understanding and/or approaches”, their input have had drastic influence in the stage for both the Lockheed Martin F-35 Lightning II as well as the USS Zumwalt, and I say (oversimplifying the problem whenever I can) disruptioneering achieved.

The stage moves on, but it is us that defines the stage, not others, others only define the stage when they invite us to it and we are willing to be the tool (read: participant) of the stage we want to be on for either money, fame, continuity or passing the time.

1 Comment

Filed under Gaming, IT, Military, Politics

It’s good to be evil

It is the the phase that gave life and fame to Dungeon Keeper 2, it was not used by the first game that was released in 1997, but the fame of the first game was not less, it was a time when games were still in its infancy and good ideas were wasted all over the place. Both the first and second dungeon keeper were amazing games, as was an earlier release by Bullfrog named Magic Carpet. Still the IP was used later on by EA to set Dungeon Keeper in a stage of micro transactions and there EA screwed up the IP for life. A stage set to ‘maximise’ earnings became the downfall of EA. Yet the original games are still revered by a lot of people, as such wouldn’t it be nice if EA cleaned up its act? In the last week we got ‘EA now owns Codemasters and its many, many racing games’, ‘Here’s why Glu is an excellent strategic fit for EA’, as well as ‘The Silence After EA’s Anthem 2.0 Decision is Concerning’, you see Glu could be a good buy, yet in all this it only sets out the stage if there is an option to get a return on investment towards the $2,100,000,000 spend on this. The investigation (at https://www.gamesindustry.biz/articles/2021-02-22-heres-why-glu-is-an-excellent-strategic-fit-for-ea) is quite good. It shows a part that I never considered and that does not matter, yet what is important is “The acquisition helps EA address a weakness by acquiring a suite of high-grossing titles that are very female-friendly and have large, loyal audiences. Plus, Glu’s expertise with these genres means that EA is gaining a lot more knowledge and insight into this demographic, which we expect will translate into enhancements for future Sims games.” It is important, because we see an element that is mostly ignored “have large, loyal audiences” is nice, but only if you treat them right and that is where EA loses the wheels on their wagons, not once, but multiple times. As I see it greed driven executives tend to destroy signs of loyalty. And there the shoe becomes a larger stage of concern. You see we can accept that we can either do right by loyalty or create it, the first tends to be easy, muzzle the greed driven executive is a first, creating it requires the greed driven executive to leave the room permanently and EA does not seem to be able to do this. 

In this, there are a few options, consider the stage we saw when we were offered Magic Carpet. So what happens when that game is relaunched in an upgraded version, one that would play wildly on a Nintendo Switch. Elements of the game can remain in place but the game needs alteration as to not infringe on the IP of Bullfrog (now EA), I feel justified as EA ignored it old IP for well over a decade and the ones they did not ignore was clobbered towards the stone age. 

As such Magic Carpet could be a much larger sandbox game. A map of Iraq extending to the Mediterranean Sea, with parts of Saudi Arabia and Iran. A stage where the power of your castle and the magic carpet comes from growth, a stage where we can learn new tricks and new abilities are found all over the map. You see the old systems could never do this, the computers were not powerful enough, but the Switch might make a new setting true, its controllers will have one for movement, one for fighting. A stage grown to the new systems. As such we can grow the fortress, and as abilities are acquired we can do more, go further and unlock more. As such the game takes a rather new turn.

The same can be done with Dungeon keeper, but that will have to take a massive adjustment, the stage of Dungeon keeper is too set. Still the idea was awesome. Consider the stage of Silent Hill, but now you are not the player, you are pyramid head, a stage where we consider the games were you play the antagonist. Pyramid Head is one of the more famous ones, yet consider that station with the man Dirk Garthwaite who became wrecker (a Marvel character), what if we can reshape such a person to our personal taste? We are all getting overwhelmed with the Norse gods through TV series and games, yet that same setting might come from Greek, Egyptian, Hindu, Inca or Aztec deities. All options to consider in the stage of making a game, yet how many still embrace the good old slogan ‘It’s good to be evil’?

I am asking because some sources give us ‘Global game revenue to reach $29bn by 2021’, all whilst a country like Australia only set their notch on $140 million, which amounts to 0.4%, not a lot to write home about is it? If loyalty is indeed key and when we see EA (and a few others) bungle the cake, how come they still end up with a large slice of that pie? As I see it, it should be relatively easy to take it from them with a better product and a better product is key in gaining loyalty. EA might have paid $2.1 billion for that database, but that will not stop competitors Nintendo and optionally Amazon to take over that cake. These two players are driven to loyalty and they can have it if they play their cards right. 

Leave a comment

Filed under Gaming, IT

Doubt and consideration

Yes, we all have them, doubts that is. And I had mine yesterday and this morning. I got a whiff of a game called Sandship (on iOS) and it did not take me long to get hooked. Now, we all get hooked, but hooked can be short term and long term. This game has all the trimmings that we can expect to see. It has some sort of storyline, it has puzzles, a sort of challenge setting and of course there is always the option of micro transactions. All these games have them now, but in this game it is done in both an ingenious and non-invasive way. As I was looking at what is possible, I realised that there was doubt in me. You see, I feel certain that a game like this would be a huge success on the Nintendo Switch, it would need some tweaking, but the foundation of the game is close to perfect. And as far as I can tell, Nintendo has nothing like this in their arsenal, especially when you consider that there is some level of operational education in the game. I get it, some will doubt my view on this, yet I also find myself wondering whether the makers took a look towards the Console, or are they in a stage where they will rely on micro transactions? For a beginning developer it is a fair call to rely on the micro transactions, yet this is not a game made by a beginner, if so that person is a real gaming savant. 

The doubt is whether I am seeing it correctly, I am to some degree anti-MT, yet I understand that these MT’s are a good starting point for any developer. In addition, even as I accept that some people want to play on their phones, some games need a tablet or a decent TV screen. It just works better that way.

The consideration is for some of these developers, once they have a starting capital, did they consider setting the game, optionally adjusted on a console and with cloud gaming on the rise that consideration will soon be a lot more important than ever before. It is more important because extending existing IP is a lot more important and optionally a lot cheaper than making up new IP. 

This gets me to part 3 in this, you see there was a game in 1985, it was made by Epyx and it was called Chipwits, now the game seems redundant, but the educational side as well as the challenge in all this was amazing, especially for a computer with only 64KB (RAM and ROM), consider what could be done with a Nintendo Switch that has 62,500 times the memory and a CPU that is probably just as excessively more powerful than the 6502 in the CBM-64 was. One of many games that are as easily remembered as some of the other games that some gamers idolised. Why? Because these games were truly innovative and original. And even now as as we see some developers concentrate on the flash and the bang, they are all seemingly forgetting that gamers come in all shapes and sizes, in addition, plenty of younger gamers are dependant on the parents and guess what, these parents are not a great fan of games like Manhunter 2, but they are  always seemingly willing to buy the additional game that has an educational character. But that might be mere speculation.

What is in view is that too many games rely on one path, whilst they could add paths to their software range and in these days having more than one path is important, especially when the waning range of downloadable games that can be surpassed every new week, yet the games we purchase are the games we keep around, often for a long time. There are plenty of examples. 

It is that part that shows the folly of Google when they dropped certain paths from their Stadia range, I wonder what Amazon will do, because we have 4 generations of consoles that show us that original and exclusive games make the console. PSX, N64, PS2, PS3, Xbox, Xbox360, PS4 and PS5. They all had their range and gathered clusters of 1000’s if not hundreds of thousands. Microsoft had their Master Sergeant, Sony had Lara, Kratos (and a few others), it is the exclusives that makes and break the console, yet original games are still part of that equation and the makers need to realise that, because there is every indication that some are relying on makers like Ubisoft and EA (complete with bugs), yet that comes with a risk, the moment the gamer has had enough the entire development house will be regarded as toxic, whether that is fair or not, the gamer will almost always act out of emotion and emotion does not really consider the balance of the topic, merely his bruised ego and the aggravation of glitches. As such all consoles need a stack of options, options that Google (as I was told) has done away with, giving a larger playing field to Amazon. It is in this light that we will optionally sooner than expected see:

1. Sony
2. Nintendo 
3. Microsoft

Turn into 

1. Sony
2. Nintendo
3. Amazon
4. Microsoft
4. Google

This is not a typo, Even if Amazon wins, there is no real telling how Microsoft ends up against Google Stadia, I think that is the fear that drove their Xcloud. You remember the pictures? 

Why keep on pushing this when you have a console that comes close to the PS5? No one is asking that question. We see speculative settings on Xcloud and mobiles, yet the real gamer does not consider a mobile screen to be a real screen. So facilitating to more games will push Microsoft further to the back of the console line. I wonder how much Amazon and Google are considering that path, and there are options, there are games that matter, but will the hardware people consider the options that are decently in abundance?

1 Comment

Filed under Gaming, IT