Category Archives: Gaming

Real life in virtuality

The other night I was pondering the setting (as you might have read in the previous blog) on RPG’s and the setting of a dream within a dream. The idea took another turn as I was considering the interaction of reality with virtuality, and in this a game based on a 1 exabyte setting, an online multiplayer game based on virtuality. A game where players fight each other, they create alliances and they conquer. To get this done, we either create a world that is believable, or we turn it around and let the world create our reality. 

And as I was pondering this, I remember a game called ‘Virus’, in this shooter the game created the levels depending on your hard-drive, that was when the cogs clicked together. 

The new game an entire exabyte of challenges.

The world where we are thrown into is not unlike TRON, but in this setting we become citizens of a cloud environment, we are kidnapped and as we scape we end up getting left to our own devices. So as such we see a challenge, but consider a cloud environment, one that has a dozen Fortune 500 companies, thousands of mid sized companies and a lot more small companies. So will you take on a large player, or do you start small? A game with settings unlike we have ever seen and it is a game that develops further as more players sink into a company, a game without a timeline, but with time as either an ally or an enemy. A stage we have (as far as I know) never seen before and as the cloud evolves, so does the world and the enemies we face. So consider creating a cloud environment for that event and turning it into a game, we are always looking for a challenge, so why not become the infecting part and take over companies, corporations and grow in that way and this is the game with a difference, it is hard core only, one life! You can restart as often as you want, but one defeated you start at square one, until you have complete control of your first company, corporation or enterprise. So as we see and as we get into one cloud, it will be close to an all out war with anyone you face, that is unless you can strike an alliance, and alliances require all parties to see the benefit of one another. The nice part here is that this might (or might not) be the stage where we either love it or hate it. You see this will not appeal to all, there is no doubt it is, yet how can we create the challenge of such a game? We appeal to the player and we set the event that the player will embrace. An approach where the benefit of both sledgehammer and scalpel are seen, and the creation of an environment where both can thrive. And that is the challenge, creating the environment where everything piece of hardware is shown as something, where every router and its components are shown as challenges, I wonder if it can be done.

The question
Yes, I do ask myself the question if it is feasible, if it is even remotely possible. You see, we all have Monday morning quarterbacks in one end, but the other end is also taken. Usually by some manager that has a new plan every Monday morning, but it never pans out to be possible, achievable or even deeply contemplated. I see that, I always question my own thoughts, you see the person who does not question their own thoughts ends up drawing castles in the sky, and then expects a dot matrix printer to print a 1200 DPI photograph. We must question ourselves at all times, especially when we caress our creative side. 

So is my idea a castle in the sky? Perhaps it is, there is no doubt on that. Yet for every 8-10 failures, that one idea will push through and become a real winner. In 1997 I opted and idea to my bosses to use a marketing strategy that used websites as the central core for reaching out to others, my bosses laughed, stating that there was no business model for something that delusional, and stupid me, I listened, 4 years before Facebook, I had the idea for a digital marketing path and it was ignored, silly stupid me, as such I am putting ALL my ideas on the public domain, some will find ground, some will not, perhaps most will not, yet in this I am setting the stage for some to take the idea and push it into a direction that I am currently unable to pursue, for a few reasons, but I digress.

We can try to literally translate a cloud, or we can set the inventory of any given cloud and create a converted one that boggles the mind. Consider that a company has a server, users, computers, routers, Cloud Connectors, Data Center Interconnect Platforms, Mobile Internet Routers and a few other devices, and the larger the company becomes, the larger the hardware and that is before the cloud, in the cloud we see all kind of other issues and to map these out we need a different set of rules, a different set of limits to add to the game, to give some version of ‘reality’ to the game, a set of spawning rules (I hate spawning in games) or to set a better stage, if a cloud is represented in elements (see image) now consider that each company has larger or smaller elements of all, how diverse will be the challenge a gamer has, even as the gamer goes from place to place, he is still in one cloud and there is the larger cloud security to content with. Perhaps the game is a fools errant, yet I believe that if gaming is the edge of technology, the only way we get beyond what we have now, is to push the stage of a new game towards and beyond the horizon of what we now can see. Sony gave us the console to do it, so let’s push into a realm we have never seen before, it is the only way to keep gaming at the height of any system, if we do not do that, we are hopelessly lost.

So where is your virtual gaming life? In a new version of an existing game, or in a stage of gaming we haven’t seen yet? I have nothing against the next iteration in gaming, I played Tombraider, 1, 2 and 3 and never regretted that, yet even there, we saw evolution of gaming. That part was less and less visible in some other franchises and that is a sad part, because only those who push gaming beyond the limits will show a game worthy of conquering. We have all kind of views on this, some hate them, some love them and that is OK. I was never a GTA fan, but a lot are, some hate Watchdogs 2, I loved it (3 as well). Some love Breakpoint, me not that much. That is fine, I always state that those claiming to create a game that appeals to all, will create a game that pleases none, so if I am not part of any equation, that is fine by me. Others, will serve the game I like. 

This is how it should be and in all this creativity will push limits and creativity will open up other doors, such is life and we need to push as many doors as we can if we are to make life better all around us, the iterators never will, they are part of the margin spreadsheet, sailing a safe course to last longer, it will never ever go their way. Nintendo is perhaps one of the shiniest examples. It pushed the Wii, which was a decent success, then the WiiU, an abysmal failure, yet it resulted in the Nintendo Switch, an absolute home run in gaming and there we see that failings will optionally turn to wins, an iterator will never see that, only the innovator will get there. Nintendo at present is close to 75,000,000 switch consoles sold, that implies 2 Nintendo’s for every Xbox, so where is their ‘most powerful system in the world’ now? Iterators always have a good story, but they do not yield results, we will get another ‘We’re not driven by how many consoles we sell, it is the same all over, the losers will say the numbers are shallow, but when they are in pole position, it is everything. A brand gone to the dogs, largely because they ignored the voice of the gamer, I saw that almost a decade ago. And now we see a new world rising, one run by Sone ind Nintendo, it is fine by me, although I needed Microsoft to keep Sony on their toes, this idea will soon be a bust. So the best I can do is to set a stage of creativity and hope that some will Create more and more Sony exclusive games, those who do will be able to use my gaming IP free of charge, I do have commercial needs (income) for my 5G IP, such is life and I do like to enjoy a good meal.

So is my cloud game a bust? Perhaps it is, but for now I will try to envision more and more of that approach, consider a complete created cloud, one where you travel and set the premise of ruling the cloud, yet not alone, it is too big making alliances more and more important, a stage that several have attempted, some a lot more successful then others, I merely want to add to the success rate, or at least attempt to do so. It is the price of creativity and its push to innovation, only the successful continue that battle stronger, the failures continue too, but on a smaller scale, and that is fine, every person will fail at some point, it is what they do next that matters, because Steve Jobs had its successes, but he also had the NeXT computer. We recognise success, but we fail to recognise the failures and where they lead to, it is the flaw in many of us. And this is a larger stage, so how can we set that stage, when people keep on pushing Microsoft and their Blue solution. So as ZDnet reported “Microsoft acknowledged it was a service update targeting an internal validation test ring that caused a crash in Azure AD backend services. “A latent code defect in the Azure AD backend service Safe Deployment Process (SDP) system caused this to deploy directly into our production environment, by passing our normal validation process,” officials said”, a lot of bla bla and yada yada, yet the flaw is not merely within Microsoft, it is the same approach that is replicated again and again. So as we see mentions of Active Directory, we also see ‘a validation ring that doesn’t include customer data’, as well as ‘the SDP didn’t correctly target the validation ring due to a defect and all rings were targeted concurrently causing service availability to degrade’, so how long until there are more and more failures and the rollback merely adds to the problem? This is what I saw when I considered the NSA approach towards Trust Zero, the idea is good, but larger players will screw up making any rollback a much larger issues over the whole field. This is part of the idea to make the cloud a game, we could optionally see something we never noticed before, because thousands of gamers will kick the one part everyone ignored. 

Whether we see the issue in reality, or merely virtual. We need to look with different kind of glasses, I see that because 20 years ago I listened to the wrong people, those relying on bullet points, memo’s and ego. There is no space for that in gaming, or in innovative design, I wonder when Microsoft will figure that part out, they are now in 3rd position, what happens when they become deal last (behind Amazon), will they blame metrics or will it be a Covid set of variables? No matter what they will rely on, they are in a stage where they are losing more and more slices of business cake, they are losing slices in a time where they should have had the entire pie, as I personally see it stupidity, greed driven short sightedness and ego driven conviction made them lose field after field, and now they are in a ratchet state, they have no ability to get close to Amazon and at the same time there is every chance that Google could catch up with them. When that happens, Microsoft will be holding a losing hand in the both the cloud and the gaming field and as their surface solution falls short, we see them handing over slices of that pie to Apple, a three sided losing streak, it is a rare but slightly satisfying field. Why do I think that Microsoft will fail? ZDnet stated it best with “There is still no publicly available data on Azure sales. Azure is the part of Microsoft’s cloud business that most rhymes with AWS, but is buried in the commercial cloud”. In a lifetime of working in IT, I have learned that when commercial driven players rely on ‘no publicly available data’, it tends to be because someone is too close, they are too far behind, or the results create questions, and as I personally see it, Microsoft does all three, Google is too close, they are too far behind with Amazon and the Exchange server issues call in question issues with the Microsoft cloud as a whole. As we saw (from 2019 onwards) more and more hacks towards clouds, there is every notion that together with one source claiming that 90% of clouds are in danger, Microsoft has a lot is problems coming their way, I do not know if this is completely fair on Microsoft, as all three have issues, but the replicated approach Microsoft has (Active Directory anyone?), we see a larger issue, if hacks can be transposed from one system to the other, Microsoft hacks might be seen as lucrative (from the organised crime point of view), it makes the NSA approach more and more essential, yet I personally feel that any rollback has hidden flaws and flaws are a problem, especially in a cloud where one flaw transfers to a whole number of corporations. I will be the first to agree that my view is speculative, because it is, but to see that part you need to grasp back to 2003 where the people got “Erroneous VeriSign-Issued Digital Certificates Pose Spoofing Hazard”, this needs to happen only once on the cloud and the mess is almost complete and I believe that a rollback will make it happen. So how do you feel about ‘due to a defect and all rings were targeted concurrently’ now?

So perhaps my idea for a cloud game has a few additional benefits, apart from it being an interesting approach to a new game. 

Have a great day

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Belated brilliance

Some of us know what I am talking about, when we first see it, we think ‘nice’, nothing negative, just a plain nice. We liked the story, the girls loved Jude Law, the men were all over Jennifer Jason Leigh (virtually). The story was good, there was nothing bad about the whole thing, but now 20 years later some are realising just how brilliant David Cronenberg really was at that moment, our computers are catching on, our approach to virtual reality is catching on and suddenly what was once nice, is now regarded as the Koh-i-nor diamond. I am off course referring to eXistenZ the movie. We can take it apart from any angle, but consider the side we can now use on the PS5? What if we create an RPG that is a dream within a dream?

Not unlike the book the Talisman, consider a map, the normal game map set to a normal grid (whatever you call normal). Now we see a second map, that map has relative places in the same place (not the same place), but you are placed in wherever the temple, or resting place was. So in map one we have something resembling Japan, whilst Map 2 is more like New Zealand, as such map one is 50% larger, yet in relative places we see similar places and the resting places is an option to travel between the worlds, both worlds having duties, quests and achievements, but if you are a Shaman in one, you are an artisan in the other, a ying to every yang. Now that we have the power systems (like a PS5), we should use that to fuel gaming imagination, not merely a more buggy and textured killing game, but a sandbox game with several sandboxes, optionally they have very different kinds of sand in that box. Optionally there aren’t 2 worlds, but three or four, the opportunity offered will be staggering. 

Now consider that no game designer has ever considered creating such a leap, well, apart from serious Intel computers, the power was not there before, so why do we see more Assassin’s Creed 2022 LEAKS, with references to Africa, why more of the same whilst the last two games are still buggy? Why more existing IP, and what makes for the massive absence of new gaming IP? The creativity is out there, some of it is 20 years old and never considered for gaming, all whilst that movie was all about virtual gaming. What allows for an iterative mind to exist in a world that relies on true innovation? I mentioned that before, when you try to make a game that appeals to all, you end up with a product that pleases none, I would think that some game makers would have learned that small truth by now. I created (in my mind) in the last three months close to half a dozen games and if I can do it, why not these self proclaimed experts? 

I will let you decide, but if you get jumpy and overly exited when you see the next Assassins Creed, like a teenage boy seeing his first photo model topless shall we say. In a stage when we can be exploring life as a tailor, designing cloths for her naked body, I reckon you got exited for the wrong deal. By the way, according to some ladies that same formula works with Daniel Craig too, so he should be happy for now. 

For me, these ideas came to me as my mind was arranging books and movies, rearranging ideas in all novel ways to make connections that were not there before, so why aren’t others able to do just that?

And if you think gaming is a mess, consider that I completed the concept of a stealth systems to deploy a solution giving the Iranian navy a unique view of the Sea of Dammam (the view from the bottom), so what gives? Northrop Grumman lost idea’s and is relying on the Next Generation Interceptor program to stay alive a little longer? Well, if software iteration x.53 is anything to go by, it will not last long. Iteration was the game of financial stability, it is now the deterrent of innovative leaps ahead, it was the one part that the weapons industry had in common with the gaming world. Innovation was everything, and that is falling away more and more. 

So even as the Wall Street Journal gave us in 2018 “a payload adapter—that failed to operate properly in space”, it is interesting wording, apart from the silly notion that more than one thing went wrong, so as I gave two maps with different scaling, what else causes a person to be in a different place when he falls asleep? The person who never really knew where he (or she) was and that is important in gaming, because there we do not sleep, we merely pass time, so what happens when location and time are triggers? What if one life is set to time, but the other one is depending on a sun and a moon? In a real stage where we have two worlds where both work in a different premise, understanding that premise is essential if you want to efficiently win the game, that has been a cornerstone setting in RPG games for a long time, so why not change that stage, the technology is now powerful enough.

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Right & wrong, 2 multi-dimensional sides

There was an article at the BBC a few hours ago and I had to sit down and ponder for a moment. I can revisit my view again and again, but the BBC gave a very specific side and it stopped me. As I see it loot boxes are not gambling, but the article ‘Loot boxes linked to problem gambling in new research’ gave an additional side, and it matters.

The article (at https://www.bbc.com/news/technology-56614281) gives a lot of the same, including the view of “About 5% of gamers generate half the entire revenue from the boxes”, which is an optional valid view, my emphasis is on ‘optional’. You see, even as we are given “Loot boxes are a video game feature involving a sealed mystery “box” – sometimes earned through playing the game and sometimes paid for with real money – which can be opened for a random collection of in-game items such as weapons or cosmetic costumes”, I noticed ‘sometimes earned through playing the game’ before, I got most of all gear in NHL19 without ever paying a cent! This is important, and there is a stage where we need to recognise the games that offer loot boxes as a reward from within the game. It is “The upcoming Gambling Act review is set to look at the question, with the UK’s House of Lords already having weighed in to say that loot boxes should be firmly regulated as “games of chance”” that made me pause, loot boxes are not gambling, but when it is stated that they are ‘games of chance’ I do not disagree. We can argue in all manner that EA games took loot boxes in FIFA and went overboard, I will not disagree on that. Consider that FIFA21 “In FUT, there are more than 16,000 Day 1 cards, corresponding to as many players”, as such, if there are 1,000 it would be a low estimate, 2,500 would be more likely, but I have no official numbers. This implies that to have them all you would have to buy a minimum of 2,500 packs, if each pack has only one rare, that is just insane. 

It is not gambling! You see, to have that premise, that needs to be a setting that buying one pack gets you one cards stating ‘Thank You’, that is not the case, you always get a set configuration of common, uncommon and 1 rare card. But the House of Lords goes with ‘games of chance’, which is the seemingly the case and even more, it has an exploitative side, I never denied that, and there is a difference, I opted in the past for an alternative. It is what is called ‘A factory set’ a set with every card, the set is not tradable and has no value as you cannot trade them, but you would have all the cards and to offer that set in the last quarter of the game might be an option. 

My issue with the article was “The link between gaming loot boxes and problem gambling has been “robustly verified”, according to a new report”, I have issues with that straight of the bat and I would want to see that full report and its data before giving it any validity. You see, in the last 6-12 months I have noticed that gambling and in game advertising that is pro gambling has been popping up all over iOS and Android, Google’s own YouTube now has an increasing amount of gambling advertisements, so the setting is as I personally see it rigged.

This included advertisements on how to win at gambling, a stage that in my mind has nowhere to go and shouldn’t be allowed in any advertisement setting of Google. I wonder if that factor was considered in that report, was it even investigated? Let’s take a look!

A stage that is on a sliding slope, as we see more and more pagers on the internet all set to the stage where you can win real money playing games, so the game is already rigged and it has nothing to do (as far as I can see it) with loot boxes. And the report by the GambleAware charity is off to the wrong start with “Loot boxes are purchasable video game content with randomised rewards. Due to structural and psychological similarities with gambling, they have come under increasing media, academic and legal scrutiny. The UK government is currently reviewing evidence on loot boxes, which will be considered in the forthcoming review of the Gambling Act 2005”, you see plenty of games allows you to win these boxes by playing, Mass Effect 3, NHL 19 and several others, some give several packs a day, you only have to enter the game to get them. The report (at https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf) has more. “relationships between loot box engagement and problem gambling have been robustly verified in around a dozen studies”, I have an issue with that statement, but lets continue for now. When we see “Participants also purchased loot boxes because of a ‘fear of missing out’” I wonder how this was proven, you see, when we see on page 6, ‘A game will offer loot boxes for free. Encouraging later real-money purchases’ it is an assumption, a speculation. I never spend money on NHL19 and I have all the jerseys, all the goalie masks and all the arena’s. In addition, Mass Effect never pushed for spending money, you can get it all by merely playing. That is a setting of two games straight of the bat. Yes, it was possible to spend money, but it was never needed. The research then give us Overwatch which is a free to play and loot boxes are their only revenue, but what is there?

The report gives Fortnite a pass on a few settings, yet the Verge gives us ‘Epic Games will settle Fortnite loot box lawsuits in V-Bucks’ with the additional “The class action settlement also provides an additional $26 million in benefits” (at https://www.theverge.com/2021/2/22/22295676/epic-games-fortnite-loot-box-lawsuit-settlement-rocket-league-v-bucks), as such the report already has a few sides I find debatable and optional rejectable. When we are treated to “the game’s cooperative survival mode, “Save the World,” did — at least until 2019 when Epic changed its loot box system to allow players to see the item inside prior to purchase”, so why did that report not contain the part that gives us ‘when Epic changed its loot box system’, and all whilst another source gives us regarding Ubisoft “The Division 2 has both microtransactions and loot boxes and we said that Ubisoft didn’t go overboard with recurring revenue”, this was given to us in 2019, so why is a 2 billion dollar company excluded from this research? Is this EA games bashing?

There is more, and as gambling influences on other fields that the same group finds itself, the setting is as I personally see it rigged.

The report has some conclusions that make sense, they do have some grasp of the issue and as I personally see it, there needs to be a larger stage here, one that is beyond ‘self-regulating’, in this EA Games made several massive blunders on the stage and that Needs to be acknowledged too. I am all for the full disclosure of odds as well as a FULL LIST (including rarity) of all cards that can be obtained. I believe that a factory set, one that cannot be used for trading and optionally not for playing either, it might lower the ‘Pokemon’ impact (gotta catch them all) of those spending cards on it, some do want to have them all, merely for the having. Anyone who ever collected Football, Hockey or Basketball cards will get that part. A stage that will evolve over time and one that could reset the barriers we have now.

So yes, I feel I was right, loot boxes are not gambling, but they are a game of chance, even as every pack has the same dimensions, they tend to have 1 rare card and in case of EA’s FIFA that will not do, not in a game with 16,000 playable characters. There are several solutions, but it is up to EA to steer their ship to one of the solutions that gamers can live with, I for one think that the EA NHL solution is one that should limit damage, yet with 16,000 characters, the packs should be 500% larger, including at least 5 rare cards, but that is merely my initial view.

I have a few issues with the report, but it does give us a view that is not entirely wrong and it also gives us a few sides that matter. As for the BBC article, loot boxes might to some degree correlate to problem gambling, but that stage is a lot bigger than the report gives. And it starts in both the Android and the Apple store with their collection of free games that offer in-app purchases, the fact that these makers set the game up to mandatory show one advertisement EVERY level is a larger stage, and the oversight of that makes it an issue, if gambling is a factor, these influences should be looked at as well, as well as the deceptive conduct that we see in the advertisements with increasing amounts. 

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The joke is on us (all)

Reuters gave light (again) to an article that I wrote earlier, 2 days ago (at https://lawlordtobe.com/2021/03/30/an-almost-funny-thing/) I wrote ‘An almost funny thing’, I got it from the BBC and I feel certain that some official people were already already on the ball, being a mere 2 years late. I reckon that some figured out that the growing cash flow these people ended up with will count against certain players, if not a lot more. Some people might have gotten additional considerations with “In the OSI model, we see layers 3-7 (layer 8 is the user). So as some have seen the issues from Cisco, Microsoft and optionally Zoom, we see a link of issues from layer 3 through to layer 7 ALL setting a dangerous stage. Individually there is no real blame and their lawyers will happily confirm that, but when we see security flaw upon security flaw, there is a larger stage of danger and we need to take notice” and that is the tip of the iceberg. So when Reuters gives us ‘Ransomware tops U.S. cyber priorities, Homeland secretary says’ this morning, we might not get the entire field in view and that is not on Reuters. And as Alejandro Mayorkas gives us “ransomware was “a particularly egregious type of malicious cyber activity” and listed it as the first of several top priorities that his department would tackle in the online sphere” we are not getting the entire story and we are happily giving the Department of Homeland Security that as they have other consideration as well. Yet I personally believe (speculatively) that some programmers working in specific places got handed libraries to make more, but also got a setting where they created software that opened a backdoor, so that all parties have an excuse and any investigation will end up going nowhere. You see there are plenty of real option givers that start as ‘Top 9 Python Frameworks For Game Development’, and that is where it starts. Consider the following scenario: as some developers become better they seemingly need shortcuts and would you believe it, some knows someone on the darkweb and they will hand the developer an option, two actually, one is free, the other one is $19.99, but is ‘presented’ as a lot more secure and it has documentation, that is all that they need and as the library is linked, the trap is set. The game maker does the right thing and enhances his program with either version (both have the flaw), and now, with a passive backdoor is passive (gaming is required), it passes through a whole range of systems and as the game is offered free with ‘in-app purchases’ the people behind the screens suddenly have 100K+ stations for all kinds of use. So whilst some are trivialising “No one really knows the size of the dark web, but most estimates put it at around 5% of the total internet. Again, not all the dark web is used for illicit purposes despite its ominous-sounding name”, we see, ohh not all is illicit, but consider that this software would be in the open internet if it was all on the up and up. The indie developer (many companies of one) has that ‘special feeling’ as he was introduced and others were not, but they all were and some were offered similar links in the end all linking to the same package, and that is the game, so when we we see greed driven idiots like Epic games (and a few others) setting the stage to avoid the Google and Apple store, we will see a much larger shift, one that gives free reign to criminal minded people to infect a massive amount of systems. So when you think that players like DHS is ready for these assaults, the people will soon learn the hard way that they were not and from there it will go from bad to worse.

And this is not about Epic games, even as some will herald “Cesium will be available for free for all creators on the Unreal Engine Marketplace. It’s an open-source plugin for the engine that unlocks global 3D data and geospatial technology. This means that games that use it will be able to discover in real time the location of a player in a given 3D space, using accurate real-world 3D content captured from cameras, sensors, drones, and smart machines” (source: venture beat), we think it is all for the good of us, and it is not, it is good for the pockets of Epic Games, but what happens when other elements get a hold of the saved data linked to geospatial technology? What happens, when foundational advantages that were (for the most) in the hands of players like CIA and GCHQ; what happens when cyber criminals get THAT level of precise data and THOSE cluster data groups? Did you think of that? So whilst some laugh away “games that use it will be able to discover in real time the location of a player in a given 3D space, using accurate real-world 3D content captured from cameras, sensors, drones, and smart machines”, the data will go a lot further, it will optionally end up not merely showing those systems, but the locations of all systems they link to as well. It is a hidden version of what I called the ‘Hop+1’ intrusion malware (thought up by yours truly) that made much of the CIA counter software close to useless, someone took that idea and made a corporate version with some version of a backdoor, in that stage the internet will end up being as dangerous as walking the dog (not the ‘M’ word), in a minefield. Letting the dog have a shit will be the last thing you did that day for a very long time to come.

As such, some might applaud the DHS (they actually did nothing wrong) as we see “a DHS official said the reference was to underground forums that help cybercriminals franchise out their malicious campaigns.” Yet under these situations, finding blame is close to impossible and the mistrusting developers end up helping cyber criminals in the process, and that is if there is ever any prosecutable connection found. 4 stages not directly linked will make prosecution close to impossible. So how is that for size? And whilst we take notice of “He said the agency would “quarterback” the U.S. government’s digital defences and serve as a “trusted interlocutor” between business executives and public servants” we see that their heart is in the right place, but the people they are hunting are heartless, devious, better funded and technologically more up to speed. It is a race many politically governmental intelligence organisations cannot win, not now, and optionally not ever. What a fine mess some corporations got us into.

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A path retaken

We all tend to do it for all kinds of reasons, gamers do it to redo that achievement feeling, or just to feel awake and superior, for me Ghost Recon: Future Soldier, the Russia airport scene does it every time, 18 kills, 16 headshots, 100% accuracy; those virtual Spetsnaz kids had no idea who they were messing with (a nerd with a joystick), but hey, I digress.

I got to playing God of War again, it had been three years and when I played it there was no PS5 and that game became even more magical than it originally was. This time around I played the easy version, I wanted to enjoy all the views and I had forgotten just how perfect that game was. The soundtrack by Bear McCreary, the narration, the smooth graphics, especially the witch in the woods (censored identity), she looks as gorgeous on the PS5 screen as she does in real life. The game is all kinds of perfect, and I had actually forgotten just how perfect it is. It leaves little doubt why the game was rated between 94% and 100%, perfection seems to do that and from an RPG point of view, walking through Midgard, Alfheim, Helheim and so on looks overwhelming, and now that I am playing it in easy mode, the adrenaline goes down and I get to relax at times, taking in the beauty of the game more seriously than I had done before. 

Even as I never found everything, and there is every chance I will be in that same situation now, I do not feel bothered, the game delivers in so many ways, the idea that I miss a puzzle or two is mere icing on the cake. The game delivers and delivers again, that is excellence! (Ubisoft please take notice).

Even now as I am designing a new RPG, the feelings that I have replaying God of War matter; if you can hold your thoughts to something as perfect as that, you tend to gain ideas, you tend to open the thinking field and that part matters too. There is no need to copy, there is no need to be alike, there is a need to compare to a game of the highest notion and critically analyse the thoughts you are having. Others might use GTA5, or perhaps Horizon Zero Dawn, it doesn’t matter who you compare to, as long as you do. For me the story is everything, and there God of War delivers, in that I need to consider, if Keno Diastima (my TV series) taught me anything is that the field might have special effects taking the limelight, but it makes up for no more than 10%, any more and you are relying on the creation of a popcorn movie and the writer in me abhors that idea, it’s like a Batman story, complete with the kapow, crash, wham, and sploosh but without the graphics, it tires really really fast and that is what the game designer needs to fight, nearly all the time. When an action sided RPG launches, most of us focus on the perfection of form of the characters, and most forget the room they are in, the helmets that fall to the sky when you hit them, and perfect that ‘ding’ sound when an arrow hits a helmet, even as there are no cymbals in that village, there is a much larger setting here and when you revisit the God of War you see it all, the lack of glitches, bugs and weird issues (we are ignoring the blue dwarf in this case). What is a larger setting is the fact we ourselves need to take heed to not put our idea on a platform and if we do (not the worst mistake) we need to be willing to grab the nearest maul and reduce that pedestal to rubble if need be.

It comes with the territory. 

And I am still a little overwhelmed, I wanted to replay a great experience before the sequel is out (optionally in 2022), the amount of thoughts and the stages (some I had actually forgotten) that I am confronted with is more than I expected and my mind is taking notice of a lot of things more seriously now. 

That last part is not entirely due to myself, the option to compare mental notes to released perfection is rather rare, I named 3 titles, two of them had the smallest needs for alteration (if any), three in a stage of hundreds of games. Metacritic has 3 PS4 games that are 95% or higher (same amount for Xbox One), as such you can see just how limited that list is. And we need to take heed, plenty of games had good ideas, some had great ideas and did not follow through, no matter what the reason is. In this Ubisoft is that shining example. When we consider Far Cry 5 with a 70% score whilst Far Cry 3 had a 90% score you might see a first reason, how much money did Ubisoft deny itself? Because the PS3 was superior to the PS4, or because the game maker did not hold that candle up to its own reflection? I am guessing part two, hence the need to compare to something as perfect as possible (and perhaps not rely on repetition as much). 

There are more examples in other places too but you get the drift, we need to aspire to something bigger and get closer to this to be counted and too many do not. You can copy the idea of others, stay on iOS and hope that the micro-transactions do it for you and as money goes, doing that once is not the worst idea, but it does limit your future as what some would call a legendary game maker. I do not pretend to be one, but I hold their example to the light as much as possible, hoping that the ideas I have can be transformed into something that no one has seen before. If I do that and I end up a mere 70% developer, but if I see the verdict “new and unique” I know I am on the right track, the 70% part might be my lack of experience, we all go through that, not doing it because of that reason is just silly.

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A repetitive bashing

Yup, I will admit this upfront, that what I am writing is a little repetitive, yet when I stated it initially we were before the Bafta nominations and we were before the actual winners, now that they are out, the repetition sets in. 

So as we took notice of those who made it and those who did not, let’s be sure that being nominated is already a huge step forward, yet there can only be one winner, or in this case two. 

So when we see Nintendo with its switch and we see the wins that Hades and Animal Crossing New Horizons, we see groundbreaking moments in more than one way, Hades where dying is part of life and part of the game, which is a first, then there is the addictive Animal Crossing (I know, as I am as hooked to this just like the other 19,999,999 players), two games taking home multiple awards, yet that was not enough, Sony was there too, taking trophies for the Last of Us part 2, Ghost of Tsushima, Sackboy and Spiderman: Miles Morales. All great games, all getting awarded and in some cases Nintendo and Sony were vying for the same title, the moral of this story, Microsoft might buy all the talent (that $8.5B invoice) but in the end the story and originality are everything and the games that the two houses brought did just that. Microsoft (Rare Studios actually) had one win with Sea of Thieves and Ubisoft was absent, my predictions are in part seen in the Bafta’s as they are massively absent, it is the consequences of not comprehending your audience. My advice to Ubisoft? If you try to make a game that should appeal to all, you end up with a game that pleases none. It is a flaw they have shown again and again, yet I must also allow for a part that is not of my liking, it is Rainbow Six, it is not my cup of tea, but for those who do like it, they are raving, as such I was expecting to see them show up, because fair is fair, they have poured a lot of talent into a game that is showing appeal to millions, as such I was a little surprised. 

Another prediction I made was the fact that indie developers would become more and more important and Supergiant Games showed that, it took home 4 bafta’s, a company with 20 people took the limelight away from a multi billion company named Ubisoft, that has got to hurt. And as the media is all about the impact of lockdowns, they better realise that these games were there, lockdown or not, the games were about fun and in that regards both delivered, it seems essential that some of the players start to realise that small lesson, the fact that I (over a few articles) set the stage of a unique RPG game should tell these people that their time is up, they tried and failed (and now these software houses are dying), it matters because I never wanted Ubisoft to go under, I needed them to make gams better, because good games is what we all want, yet last week we were given ‘Ubisoft removes some new Assassin’s Creed Valhalla quests and decorations to address crashing issues’, we are till seeing these things all whilst the game was released on 10 November 2020, a week early because they were ready, well we know how that is ending, do we not? And as we contemplate “Based on the latest financial disclosure, UBISOFT ENTERTAIN has a Probability Of Bankruptcy of 36.0%, significantly higher than that of the Electronic Gaming & Multimedia industry” (source: microaxis.com), as such a software house that was nowhere near collapse is now regarded as a lace where their downfall is almost one in three, a stage that they did themselves, but I am not happy, like any other junk I hope for another AC Origins, another Far Cry 3 and I loved Watchdogs: Legion. But I also warned all last year that their next two products better be beyond good and Watchdogs: Legion was, the other (AC game) was not, so as we are treated to ‘Try Ubisoft+ for a week for free’ might be the last attempt by their marketing to stop the flow going somewhere else, but I think it might be too late, if they had a massive great announcement during the Bafta’s, there was a small chance, but when we see special forces comment on Breakpoint on Youtube to the degree I saw, they better realise that the gig is up. They had good game and then they got lazy (optionally Rainbow Six and For Honor excluding), not my kind of games, but I want to make sure that the truth as I see it is given to you as complete as possible. And as we see that subscription services are getting more and more sides, we might realise that Ubisoft is one of many and they are not in a good place at present. 

A stage they could have prevented years ago, if only they had listened to their gamers, things would be different, very very different. Together with Microsoft they are pushing gamers somewhere else and that I still important, You see, Sony is now great, but they became great because the competition was fierce and Microsoft forced them to become good, the gap between Sony and Nintendo is too large making me worry about the PS6 (a extreme future view), in addition, Ubisoft forced both to keep their game high and indie developers are less likely to do this as they often are set to a specific system (example Naughty Dog, Sucker Punch Productions, Guerrilla games, Santa Monica Studio), and I do not mind, but when there is no competition, the high enders tend to get lazy as well, not the software houses, they are competing with each other. 

I still fear a lull in Sony because Microsoft consoles might fall away in 2022/2023, that part is seen as they are more and more promoting streaming gaming on your mobile, it seems that they are trying to get their streaming solution on PC, Android, iOS and other places (not on my system they will), and in all this other sources give me an implied state that sales of Xbox to PS5 is 1:2 moving towards 1:2.5, so I have reasons to doubt the existence of a Microsoft console in 2023, all because (my personal speculation) because the makers were asleep at the wheel from 2012 onwards, all the pushy games they played with their always online whilst that adjustment should have been fixed no later than 2014, that is now 7 years ago. They lost the field and I am actually not that happy, because it optionally takes the fire away from Sony in the longer run. Yet for now, all we can do is be happy for the Bafta Winners and enjoy the games they made, I am still missing Sackboy, but I have all the rest, so I am good for now and as I am replaying God of War in easy mode, so I can focus on exploration and the story this time around, that is besides the amazing views the game gives and lets not forget that this game is almost 3 years old. As such, I end this article hoping you all have a great day and I hope you will enjoy a game or two on whatever system you prefer. 

Have a great weekend!

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The brain race

I am not sure how familiar you are with the ‘race brain’, yet mine went nuts two hours ago. It was a set of circumstances, the first was Dragon Quest Builders 2, I restarted the game only to fall over on the second island (again). As I learned to ‘follow’ the orders nearly precisely I got a bit further, but I was thwarted by the game makers who got overconfident and that is where the wheels came off the car, or was it the train went of the rails? It is almost a crossing between a close question and an open question. If you confine yourself to closed questions, you tend to miss the desired direction, and when you confide in the response of open questions you go in EVERY direction, except the right one. It is a shame really, because the game (island 1) was heaps fun, you are in a stage where the second island seems fun but frustration sets in too quickly and you go nowhere, a game that relies on fun and delivers, at least the first 2 hours, after that it goes nowhere. But that set my brain in motion, or better stated it went into overdrive. As I was relaxing I looked at the new Hogwart Legacy trailer for PS5, within seconds my mind was devising all kinds of trails to make the game ‘better’, and I could not stop it. 

A game that I have not seen yet, I have not played yet and I am already trying to improve on it, 

In one part with an adaption (or DLC) that gives a setting that a group of four one in each house are linked, an idea that has links to an old WW2 movie, but the stage never left me and now it delivered something different. It seems a silly way to waste time, but my brain would not stop. My mind went on towards the stupidity of EA and their sport games. You see, I do not agree with some voices, Their packs are not gambling and I, for the life of me cannot understand why EA is not on the offensive. 

To understand this, you need to see the stage devised by Julius Caesar, I believe it was in De Bello Gallico, he stated that a soldier is in attack, in defence or awaiting response and each links to the other, as such the attack can move to defence or anticipation, defence can move to anticipation or take the offence and so on, as all three states are covered the soldier that can move between the three without pause and move from any stance to attack, that will be the winner. EA seems to be unaware of this option and seems to be between defence and anticipation only. It is a choice but it will be the stage that always and forever leads to losing. I came up with an idea to take the offence in this. Of course as all marketing costs, it might not be cheap but it beats getting slapped around by those giving voice to idiots spending $12K on packs for a $55 game, that is more than ludicrous and the media is eating it up, something they can flame and no one is asking the questions that matter, not even the legal department of EA, or at least they do it in a way no one can hear.

Even the Times gave us 3 days ago ‘YouTube stars ‘lure Fifa gamers into gambling’’ (at https://www.thetimes.co.uk/article/youtube-stars-lure-fifa-gamers-into-gambling-dwk8tcx3g), a stage that beckons response but it seems that EA remains largely silent. So as we get “The company behind the Fifa football video game has been accused of using “exploitative” marketing techniques to lure children into gambling”, so where is the response and the campaign by EA? I wonder where they are? You see, loot boxes are not gambling.

Why?
To call it gambling you need to consider that you lose your money, this would only happen if you buy a loot pack and the only thing you get one card stating ‘Thank you!, but that is not the case. In my case (NHL19), I get a free pack every 8 hours, then each pack has also coins and a token, there are each month 3 packs that can be gotten with these tokens and they are three good packs. Beyond that you get non trade-able cards and the coins can be used to buy or bid for items in the auction part. When you hit a milestone (some small achievement, you also get options for packs and in some cases a specific player.

Within a month I had all 30 arena’s, all NHL home and away jerseys and in three months I also had all the NHL goalie masks and a ton of other stuff, I never spend a dollar on this. One site tells me that FIFA21 does not offer this, I am not sure about NFL21, so why not? It would solve all issues for EA. You see, people are staring blindly on the alleged gambling, but the stage of gambling is never truly properly investigated. You see when we gamble we see two options. The first is ‘play games of chance for money, but that stage has the unwritten law that you can lose and this never happens, you always get cards, common, uncommon and one rare card. The second version of gamble is ‘take risky action in the hope of a desired result’, that part too is not met, because the desired result is always the same, one rare card, several uncommon cards and the rest are all common cards. This stage is not the one we consider because the outcome is always the same. What most people forget is that in FIFA 21 (allegedly) we see “30 official leagues, over 700 clubs, and over 17,000 players”, if that is correct, there is every chance that there are 2,000 rare players, which means that any rare card has a 0.05% chance of coming out, so if you want Messi, Beckham or Ronaldo you need to get really really lucky and lets face it, every club in the world wants these three players. But that part is close to never considered, and when we go back to the adult idiot spending $12,000 on packs, that person need to get his credit score adjusted to -15000. Is there an issue? Perhaps there is and I think that EA made a few blunders on several levels, but that does not make it gambling, and as we never see anyone receiving a pack with only a thank you card, the stage of gambling is, as I personally see it never reached. 

So how did I get there? 
Well my brain will not stop thinking things through in creative ways and it is reason for another case of insomnia. I watched the trailer of the Unholy (which looks awesome) and immediately my brain went towards a remake of Stigmata (a Rupert Wainwright gem), why? I have no clue, when my brain is in this mode it needs to run its course, which is keeping me awake pondering N+1 issues all whilst N was the maximum I could contemplate. So at present I am typing this whilst I am trying to calm down my brain by listening to the Mikado (Gilbert and Sullivan). 

The creative brain can be a curse, not an unholy one, but a curse none the less. So whilst we see what is next my brain (overzealously) adapted Hogwarts legacy before seeing the final product, I considered a new version of Stigmata, I am still contemplating a backdrop for ‘How to assassinate a politician’, which at present is set in the Hague and Amsterdam in the Netherlands and Riyadh in Saudi Arabia. Then there is the idea I had regarding ‘Keno Diastima’, here I believe they should nearly all be new actors, no famous people there, I will not say to much because the cliffhangers 2-3 and 3-4 will be brutal, which is how it should be. 

An idea came to mind on a prequel to ‘Soylent Green’ with Chris Hemsworth in the lead (almost 2 years ago), yet here I fear that the story is just not good enough, the setting is great but I feel that it would end up being some cult movie and not a real breaking movie, a stage that precedes near perfection is also a dangerous step to make and it could backfire in a horrible way, which is why my mind remains the great dangers. I considered the idea before (2019-2020), but I never figured out the part that matter, no matter how good the prequel is, the stage needs to go beyond something nice, and Richard Fleischer did set the stage in a phenomenal way. One can say it is like buying a raincoat to warn against the rain that has been going on for weeks, the flood will drown you long before the usage of a raincoat is validated. There are other idea’s and I wrote about them before, so I want to avoid repetition, but the stage will soon come that Hollywood will look in other directions for new idea’s. Outside of the Marvel and DC range and there have been so many really good idea’s, I merely wonder why that path was not traversed before by Hollywood, Bollywood or Nollywood. And as my brain is seemingly slowing down, I end today’s article and will try to get some sleep (one can dream, can one not?)

Consider the two sidelines that are hidden between the lines and contemplate why it was done, because there might be madness in my methods, but there is also methodology in my insanity, it is merely what we aim for and whether we realise what we were aiming for in the first place.

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The quest for tea

As we sit in the teahouse we wait for the visitor to come. There is a cup of tea in front of me and I take a careful casual sip, there is also a tea kettle in front of me. The house is empty, it is still early, the villagers will not come for a few hours, as such I am relaxed. I look at the room with merely an old man in the front, the caretaker of this establishment. As I take another sip I see the man relaxedly walk towards me. Hello [questor] he states. I look up at him and noticed him smile. It is getting late, you should try and sleep and his voice slows down even more, I want to react, but I cannot and my eyes close and everything starts to turn. 

It is already nightfall when I wake, the man is still in front of me, but I am somewhere else. He is asking me to relax, take a sip of this, it will waken you up more quickly, he takes a sip first and hands me the drink, it is cold goat-milk. He nods “I am the pottery master. You will learn a lot here. You were invited by a person who requires anonymity for now, yet I must train you. I accepted this, you will accept too, there is a lot to learn and it will take time” This is the intro to the first artisan quest line. The quest of the potter. Pottery is a lot more important in this RPG. Some clays will strengthen toxic properties over time, others will dull them, knowing which pot does what matters, some will inhabit the inner part of a wooden pot, others are flasks, but the ceramics matter. Toxic, healing properties van flourish in one kind and be lessened in another. Some ceramics can withstand heat others cannot; some are great to keep reagents in, others are not and there are rules for liquid and solid ingredients, you will learn them all. In nearly all cases your accuracy will improve and that is a direct result from the skills I will teach you. 

In this game and many others range fighters require accuracy (dexterity) and some arcane skills require that element to be higher, potter covers them all and it also allows you to make fire bombs, stink bombs, sleep bomb and much more. It is a natural progression and as you master this part you will be more apt in many departments. This part will rely on some of the historical ceramic sides we see. Celadon, Tang blue and white, Murano flasks, we will discuss and make them all, it will sharpen your skills and they need a lot of sharpening, let us begin.

This is merely the introduction of the first part, a stage that drives the next two artisan quest lines and you will have to make a choice, that makes the game enticing to play again and again and in the end you will leave your comfort zones a little more and you will desire RPG games even more, because the discomfort zone overcome makes for a much more fulfilling form of RPG, it is not what you are good at, it is where you become good that is where the challenge is faced, some RPG makers forgot about that and I want to rectify it. Consider all the RPG games you have seen, where was pottery a factor? We see alchemy and cooking, but we forgot that the cooking pot is also a factor and generalising that part got them a generic boost, but I am trying to fond a way to get a boost over the whole line. As pottery, masonry are added, we can tweak forging in another direction, one window closes and another one opens and when the player needs to climb out of one window, he might overlook the fact that the door was too generic a choice and now that player is in charge to set the stage of gaming, we can adapt the game to quite a different stage, one with short term benefits and long term costs, because not all choices are a plus, some have quite a nice collection of negatives, it is the total of the game offered that makes us a winner at the end of all those choices. and lets not forget, it is all to make a new and better PS5 RPG game, the others can fend for themselves.

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River of choices

We all have these moments where we contemplate things, you me, we all do. When I am in that stage I tend to play a game to clear my mind, let my subconscious work out what I cannot voice, most of us have a mechanic of sorts to work through this, and I am not different. As I was considering a game, I returned to Dragon-quest builder, on Switch, the second game. I never finished it, mainly because some of the quirks got to me. Let me be clear, I was talking about quirks, not bugs or glitches, although we can argue on glitches. I got the demo which gave us much of the first world and it enticed me, it was fun to play and the word fun os overbearingly important. A bad game is a bad game, a fun game is for the most never ever a bad game. It might not be a great game, some are optionally not good games either, but fun works out the kinks in your armour every single time, so now that I have worked through the kinks, I am going back to the game. You see, I have issues to work through, issues on the RPG my mind devised (and put online in these articles), yet I need to make sure it is about the game, there is no hatred towards Bethesda, lets be clear if you have a program (or a few) what would you do if you were offered eight point five billion? I would do the same. I have a natural disgust towards Microsoft, but that is on different grounds. 

So as I was playing Dragon-quest Builders, my mind worked out a few more settings in the RPG. The stage where you either build a house, or buy a house, a house is for most our most powerful possession, so let’s make it a house of power, a house of family and where you set it has benefits, no matter where you set it. Consider that Bethesda’s Oblivion, in your game you could own a house in Anvil, Bravil, Bruma, Cheydinhal, Chorrel, Imperial City docks, Leyawin and Skingrad. So how many friends do you have who have 8 houses? But what happens when the house becomes a stage of power? Not merely houses that have more or less (and therefor more affordable) power, but different kinds of power. To coin a phrase, in Greek terms, what if the house in Leyawin is blessed by Hades, as such a necromancer would have bigger abilities over time and more powerful as he is in his house more often, as such the child born there would have increasing benefits. But in this RPG there is no Hades, but the idea still sticks, and it was not done before, so enjoy adding that part in your Playstation exclusive RPG.

Yet it does not end there, houses is one part in ones life, the setting is what is added and it is important to be unique, or at least not as much as a copy of true originals as some others are. The houses are just the beginning, as we get into the game, the house itself will optionally be the giver of quests, which does not mean that all houses should be owned, you can at each time only own one and the quests will not come until the next generation is there (born in the house). There is also the stage where one third is some form of copy, so if there are 7 houses (random number), the 21 quests will be there, but 7 will optionally be a revisitation. It allows for replayability of a game, giving it a much larger stage to play, in all the game requires at least one replay as we have three generation and 5 arcane houses, and 5 mundane houses (still working on that), as such you cannot play them all in one play-through, as such there is the evolution of towns over three generations, so the game will be much larger, I had some sort of version in my initial view of Elder Scrolls VII: Restoration, but as they are now Microsoft, I can incorporate the few dozen ideas I had there to fit this RPG, so you have a lot more coming your way.

Consider a game with 5 main quest lines and dozens of side-quests. A station of consideration and in that river, we must make choices, if we listen to marketing we get the vile ‘This should be enough’ and ‘what if we copy that idea, it is easier to replicate’, and that is not false, but that is why the top 10 of best Ubisoft games are 1994 or older, that is 26 years ago. Personally that list is fine, but I would have places AC Origins in there at some point. Ghost Recon Breakpoint had 52%, Ghost Recon Wildlands 69%, games that should have been 85% plus games didn’t make it, why is that? A game that tries to appeal to all, will in fact please none. A lesson that Ubisoft never learned. And that is where I am not going, as such I am relying on a different course, to envision a different RPG that pleases all RPG lovers and if some want to take a leap there they are welcome. Yet some will not like it, they rely on racing games, FIFA and other games and they are welcome there, I wish them the best fun they can handle, and some are totally nuts about FIFA, I am more of an NHL player myself. We all have fantasies and mine is to be an NHL goalie (as sports go). So as I am taking a view on the mundane quests, the economic stage of the island, I want to set a larger stage of bartering, we al needs stuff and let’s face it, cola caps make for lousy food, so how to go about it? We can return to the age of Rome and get paid in salt, but I reckon that in most villages the need for hides and tools will outweigh the need for jewellery (but not always), so as I look into the stage of artisan quest lines I leave you with the thoughts I had. Do not consider out of the box thinking, throw that limitation overboard and make the consideration if my thought had to fit in a box, what shape would that box have?

It is just a thought to entertain.

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