Tag Archives: Horizon Forbidden West

Chaos on the brain

Yup that was me alright this morning. It started actually pretty good, I was enjoying some tea (yes I drink that every now and then), I was enjoying being in my bonnet and behold, a thought passed me by. It was a mix of Queen, a thought of Ted (the teddy) and things started to click. You see, when I grew up (a really long time ago) I got my hands on some Flash Gordon comics and the mix started to rattle. 

I loved it, it was just different. So I was a fan before Queen, Sam J. Jones and Melody Anderson decided to have a go at Max von Sydow. I loved the music, the movie all because the comic woke something up. Even nowadays, I miss the comics, I can still enjoy the Queen album (they truly outdid themselves) and the movie was for a 1980 movie quite enjoyable. But something was missing. You see, now we have the streamers and they could transform the original comics into something dark, gritty and closer resembling the comics. Who? I have no idea, but Amazon, Hulu and Netflix should seriously consider it. No matter who wins, if they can make it truly dark and more resembling the comics, they could have a large win on their hands, merely my point of view. Nothing more. So whilst that process started chaos came knocking on my display. It was Hogwarts Legacy (at https://www.youtube.com/watch?v=2AZmuZNu5LA) and it blew me away. Not by a little either. Even now as I am still enjoying Horizon: Forbidden West, I cannot stop thinking of what Avalanche Software has set in motion. What I saw was unique and flawless.  I plays a century before the Hogwarts we know and it works out that way. Yes, we recognise parts, we see things and creatures from all kind of places, but there is so much new to be seen, so much art in nearly every screen that I believe that on view alone, it will drive millions of Harry Potter fans insane with the need to get this game. Yes, I heard about the critique, I cannot say how I feel as I avoided (intentionally or not) most of the information as it was too far from release date. So whatever goblin issue there was the clip I pasted was my first introduction to the game and it looks utterly stunning. So even as some will say, I saw that. I avoided the 2018 leaks, I see no need to get hung up on something 4 years before release, and I still believe that. I saw some teasers that were released, and now some real stuff and this game could optionally set a new bar for many game developers. First Guerrilla, now Avalanche and Ubisoft cannot release anything to that level of gaming as I personally see it. Can you not see that Ubisoft is about to become a ‘has been’, like Microsoft (just a thought). So why the link?

I believe that any new IP, could be linked. Could transgress from comic to both games and series and here the path for Amazon becomes a lot more clear, but there is nothing stopping Netflix to seek an alliance with a real hungry and futuristic software house to unite and create both using one design and art team. There really is no need to reinvent the wheel and nowadays these wheels are a lot closer alike and a lot closer together than was the case in the past. 

In this fantasy and science fiction seem to be more easily adapted to both stages than others, but that is merely a personal view. And in this, what happens when you consider what games like Horizons: Forbidden West and optionally Hogwarts Legacy allows for. So what happens when the world of Flash Gordon become a much larger RPG styled game than ever before? It goes further than this. Consider Hansel and Gretel. Not the fairy tale, but the movie that gave us a bad ass Jeremy Renner and Gemma Arterton. Now consider the environment. Take Southern Germany, a map that maps Baden-Württemberg and Bavaria in the 11th century. And the Black Forest is only a small part of Baden-Württemberg. Now consider what you need to do to become a famous witch hunter. And optionally the golden Emma Watson statue if you kill more witches than anyone else (no need to avoid humour, is there?) And consider the era, the first Crusades are in full swing, so there is an abundance of criminals and charlatans, there are corrupt officials and in that stage you will need to put your stamp. And it does not come easy. In the movie they had the weapons, but in this game you will not get far without the help and alliance of a really nice blacksmith and they only work for coins. We are so gung-ho about the kill-shot that we forgot that before we get to do that kill-shot a lot more needs to happen. Would it work? I honestly do not know, but in this day and age, the larger entertainer and the larger holder of a unique piece of IP has a much better chance than all others. Guerrilla showed that and believe it or not, I believe (from what I saw) that Hogwarts Legacy is on that same track. Avalanche did something really good and I cannot wait to find out. And if I had to choose? I honestly do not know. I would look forward to all three games and it has been a while since more than one game was on my list. At present HFW is just so fulfilling, it is almost scary. 

But that too is part of gaming, the anticipation and finding out that it was well warranted, Ubisoft used to be like that, but now it seems the new software makers are on that path whilst the old makers are exiting the stage on the left side.

Chaos is on my brain, but it comes from a weird mix of the old, the new and what might be, and in the stage of a place that now has more than 20,000 castles? I reckon that any witch would want one, so there is a reason to play this in southern Germany and there is no reason to think that the map is limited to merely there. In 5 years, no telling what systems are capable of in 2027/2028.

Leave a comment

Filed under Gaming, IT, movies

Pushing cogs

Yes, for me that was the setting. In the previous articles (several) I set the boundaries for a new RPG game, freeware for all Amazon Luna and Sony developers (just to piss off Microsoft). And if we are going to take a chunk of the marketshare of Bethesda, we need to offer more and we need to offer different. In this I set the player as merely one of many people. Making sure that the world does not revolve around him (or her). So the towns need an economy, It needs a stage to grow and it needs to be in a trend that causes the need for replayability. I always believed in replayability. It is lovely that we all have a house in EVERY town, but reality is not like that. So even if we are going into that stage, I needed to set a larger premise towards WHAT the stage was. The tavern sets productivity in villages and towns. So does the Blacksmith and so does the general store, bookshop, butcher and grocer. Yet in this we see internal economy, the parts that feed the town (Butcher, baker, grocer, tavern) there are the shops that feed an external economy (Blacksmith) and there are the shops that feed both (herbalist, general store) and there is the luxury shop (bookshop). So as these shops are doing better, they could upgrade, they could grow the town. The external shops call in adventurers and more money into a town. And if a town grows to lets state 3 stars, the infrastructure upgrades (lights, guards) This cannot be merely tables that ‘satisfy’ the needs of the game. Each town gets his stage of cogs, one gear feeding another and that need is there. You cannot get a dynamic town in place merely letting the adventurer set the speed of growth. There also needs a risk setting. For example if you fed the tavern too much, and it gets to 5 stars, whilst the town is a 3 star place, the tavern gets sold, and you get to start anew there. Luxury shops (bookshop, tailor) are there when the town reaches its 4th star. This upgrade the overall look of the town, wealthier people come into town and that calls more adventurers and more charlatan’s. To set this all in cogs is nearly impossible, but such an attempt is required to create a dynamic playing world. Consider Bethesda’s Oblivion (2006), we see Chorrel, Cheydenhal, Bravil and Skingrad. They all stay the same, but what happens when you set the game where we see Chorrel doing better and Cheydenhal recedes towards another Bravil? To set such a gaming stage was not possible in 2006, but now with streaming servers and the PS5, that setting becomes achievable. And when you return to a town after weeks, it might look very different. And that is what we are trying to aim for, because the $200,000,000,000 gaming revenue (expected 2023 numbers) does not go to those doing the same again and again. It goes to the people who offers what others do not, or cannot. I do hope that Horizons: Forbidden West showed you that much (as did Elden ring). To give the world a new a really new creation will be rewarding beyond expectations. So here you go and you are welcome. Oh and none of this links to my optional additional stage of selling 50,000,000 Amazon Luna consoles, so there is that too (it sucks to be Microsoft in 2022).

Leave a comment

Filed under Gaming, IT

Salad with that?

It has been a while since I wrote about gaming IP, and I am not sure if it is really IP, but it is something the Sony and Luna developers might like. Even as I haven’t written about making games since January 25th when I wrote ‘daemonis more’ (at https://lawlordtobe.com/2022/01/25/daemonis-more/), an idea came to mind. I was watching ‘First we feast’ in this case the episode with Tom Holland and an idea came to me. You see, food has been in gaming for the longest of time, but we never set the bar of necessity there. Yes, most of us made at least one setting of Elsweyr Fondue (I always play a Khajiit), but it was not until Monster Hunter when I saw that there was a massive upside to having a meal before fighting. We forgot the sustenance setting and even as that is a mere copy, I thought it would be an idea if we add to that. 

So as an adventurer, you get the option to buy recipes, you can find and buy books with forgotten recipes and more important you can offer them to the local tavern where you live. So we can set a new set of elements to flourish a town. There are all kinds of side quests you can gain there. More important, we can set like the impact of a bard (which I discussed earlier) the impact of food. In the beginning there is one main meal, but as the tavern progresses which it does as the town progresses, it can do more and in each stage the recipe is either replaced or added as more recipes are only for a larger tavern, a larger tavern with a cook and as that escalates the town flourishes in other ways too. You see, you can be the centre of the universe, but that is not how the universe works (it only works for me this way, LOL), it is directed by all kinds of cogs and as we are able to grow cogs, replace cogs we see a much more interesting place, a place that grows different almost every time we play it, which adds to RPG games in no small way. So if writings become increasingly more important we will see that only the larger towns will have a bookshop and that also iterates a new set of options.

This is now possible because streaming and the PS5 are now of such size that we can add to the complexity of an RPG (and even more, but that is at present for Amazon eyes only). 

We can add to all businesses in all kinds of ways, but the clever part is not doing it, but setting the stage where it can grow and it can maze YOU the gamer into a setting where the game becomes at times a surprise. Think back to Elder Scrolls Oblivion, consider Chorrel, it was always the same (as were other places), but what happens when the change is not something you control, what if tomorrow you go into your RPG town and suddenly a store is upgraded and another store is added? In a game you are the antagonist, but what is the wonder of the game when at times you are merely the spectator? Not a cut scene, but the evolving nature of the town through the game and the game play you in part brought? It makes for a new (and very old) version of RPG gaming and that is where you will find the gamers. In a place where they never expected to be, where they are a force to be reckoned with, but not the stage master. We see some of the elements in the latest RPG games like Horizon2: Forbidden West, but it can go further and over the next 5 years it will, it will be a new standard of gaming because the PS5 allows for it and streaming consoles like the Google Stadia and the Amazon Luna allows for it. That is where optionally gaming will go and the first one with a real original and captivating game will get a nice slice of a cake that is expected to grow to $25 billion by then, should you doubt me, that is fair, but consider the people going nuts and tweeting all over the place on HFW on nearly all social media channels, originality accounts for that and Guerrilla delivered. Yet in this world there is space for more than one player and as Bethesda sold itself to Microsoft the market for close to 120 million PS4 players and 15 million ps5 players is now wide open. They said that the next elder scrolls is not coming to Sony, fair enough, but will happily become competitors, for several software houses the idea of servicing up to 135,000,000 gamers is appealing. I do not know what the streamers do in numbers, but Amazon (if they accept my terms) will grow by well over 50,000,000 consoles. So there is a market and whoever becomes the most innovative game designer will laugh all the way to the bank, every day for the rest of their live they go to the bank. And Microsoft? Who cares, they made their bed, now see how it pans out for them.

Leave a comment

Filed under Gaming, IT, Stories

The Dutch lead the way

If someone told me 5 years ago that the Dutch would become a new leader in open world gaming, I would have told them to stop using drugs and could I please have some of whatever they were taking and I would be proven wrong and I am. The software maker Guerrilla Software, the makers of the Horizon series did something way unique, not only did they set a new record, the have now 2.3rd (if there will be a third part) to actually surpass Mass Effect in storytelling. A scenario that was unheard of 5 years ago. There was no doubt, there was no doubt that part one was exquisite on many levels, but at present, as I approach the level with three snakes, the point of the first repel I feel that there is a larger station, a story that could become legendary and a Dutch software maker did this. Yes, I saw a few glitches, I saw 1-2 bugs, I also saw 1 error and as Eloy is now visible in the red grass (intentional or not) is beside the point. This game is roaring an introduction that is unheard of and it is merely the intro to something we can only guess on. And (to vex Microsoft) it is only for Sony PlayStation gamers! 

The game plays like we are getting in our most comfortable shoes. We see the things we loved, the controls we remember and the game has the feel of a world we understood and on the PS 5 it is so gorgeous, water the blight, it is amazing and there are dozens of hours head of me, optionally up to 100 (speculation) hours of amazement and gaming. The posters revealed San Francisco (what is left of it), those large red towers were a bit of a giveaway and some of the trailers showed that we have so much more to see. But the part that get me the most is that the intro part gives us what was and a larger story (supplementing) on what became through time. A station largely ignorant of the player, making us watch whilst we game through a story that goes into a direction we do not know where. In part because I would not give spoilers, but to the largest part because I am merely at the first repel point (it makes sense when you get there). The horizon story is breathtaking and I feel certain that NO ONE had a clue what we were in for when the first trailers were given to us in 2015 I believe. We knew that we were seeing something special but how special is only coming clear in the beginning of part 2. 

In the speculative part of me, I do hope there is a deeper setting to Sylens (Lance Reddick), apart from the cast of Fringe (Scarecrow) being upset, I believe that there is a lot more to the setting of Sylens (but that could just be me), It seems that the story can go a whole lot further, but that too is a combination of speculation and wishful thinking. What is true is that I am at the mere start of the game and it is impressive beyond believe, to be honest, it has been a whilst since I was that impressed. It is the combination of Story, gameplay, character and anticipation/thrills. You see, the corners, the triggers we have seen in past games have presented anticipation and even as we think we know what we get into the first repel will dazzle and optionally surprise us (I actually do not know yet). 

And this is brought to us all by a Dutch game maker. It would be folly to think that all great games come from America/Japan, but to see another game maker surpass thresholds like the story of Mass Effect trilogy and new levels of gaming that America seems unable to deliver is something no one would have expected and as other games come, some need to realise that the old standards no longer apply. The old masters have to some degree now been surpassed. It would always happen, but I never expected to be around to see that and it should be a harsh lesson for players like Microsoft and Ubisoft. There levels will only maintain with the upcoming new titles, so whatever they think they have, they better test it and if it does not break the 83% marker it will bring them down, not sustain them. We have arrived at that point and their influencers and marketing will not aid them, not when these new levels of excellence are brought to the gamers. It was a lesson they were always going to have to learn, but I reckon that they hoped that there would be time until 2023/2024. As I see it, 2022 will be the first moment these makers will get the crap kicked out of them. And it was a Guerrilla army of makers (360 of them housed in Amsterdam) that would treat them to the first kick.

Leave a comment

Filed under Gaming, IT

The game you hope for

This comes one sleep away from the game Horizon’s forbidden west (PS5), the sequel from Horizon Zero Dawn. It was a great game, a great journey and as I see it, this game put the Dutch firm Guerrilla Games on the map as a top tier developer. The game was new, original and the story was close to amazing. The first game was a good journey into awesome IP and of course the people who got hooked on the first game want to jump into game two (that includes me). Yet it also reminded me of others, what had been. You see, I remember a game called Steep, as 

I was getting into winter sports, this game had appeal, which fell to zero almost at the point of arrival. You see beyond the claims is the engine, and the engine was made for people who like ‘turbo’, so there is no stage where someone just enjoys training downhill, it has to accelerate (all the time) and the game shows this, the moment you go down, the acceleration is off the wall, and in real live it never is like that. In the end one (of several) views were “Simply put, Steep is average at best” and that is a shame because that 71% game could have been an easy 85% if the makers did the numbers and especially did not charge another $20 for extra game modes. You see it matters and Horizon Zero Dawn gave us the whole enchilada and that was quite the trip. Now, comparing these two games to each other is like comparing coconuts and pineapples. So I am not comparing games, I am comparing effort and as I personally see it Guerrilla Games has it, Ubisoft does not, or had it and lost it is perhaps more precise. But there is another side too. It has been my experience that too many YouTubers are trying to appeal to the software houses too much. There are of course the ranters, but they will always be there. That being said watching a review and then a ranter tends to show a few settings you might not have considered. And in the end it is about finding the right game, especially as a budget is getting more and more towards one game every other month at best. It is at that point that Microsoft shows its Game Pass and the deal you have. But consider this one view gave us “Yet, currently totally free with Xbox Game Pass, Steep is still worth a quick backflip or two. Find out all there is to know about one of Ubisoft’s worst” and hidden there it shows the problem. A pass that allows us to be happy with a 70% game, why is that? The game pass needs to show us that you can play 12 90% games in 2022, but that is not really the case is it? We want to play Ratchet and Clank, Ghosts of Tsushima, Horizon Zero Dawn, Horizon Forbidden west and 8 others, but the Game Pass cannot give us that, can it? Although, it will give you the flight simulator and that is truly a 90% game. 

We hope for that next 95% or better game and my hopes are with Horizon Forbidden West. 2022 will bring at least 5 more games to PS5 and we all hope for the best, we have good hope on what came before but there will always be a sliver of doubt until the game arrives, it is in our nature and in this I am no different, we have all seen decent games, decent games that could have been 90%+ games if only a little more effort was taken. We want to blame Ubisoft and they are a clear example, but they aren’t the only one. The problem is that the game pass has the ability to make the choice field smaller and soon it will be just Ubisoft for some consoles. It is one of the strongest reasons to see Streaming consoles (Amazon Luna) grow faster and stronger. It will soon be the best path to the games we hope for, we want to embrace Sony and Nintendo, yet the clarity is that it will not be enough, we need a new generation of game makers, the list looks impressive, but these are games that were coming for some time. You see the games you never saw coming (like Ghostwire) are coming less and less, gaming is moving from the wild west into corporate west and that leaves us with dwindling choice, have you not noticed that?

Leave a comment

Filed under Gaming, IT, Media

The stage moves on

Yes, today I got the news I was happy about. There was of course the news on Diablo IV coming. But the one bit of news I did not know about hit me about 56.3 minutes ago (roughly). Diablo 2 will be coming to us in a remastered version, as such is there something like too much Diablo? And even as it makes me happy, it shows that some are in a larger stage to resurrect the great old games in a new jacket. I have been stating this for almost a year, and now as Diablo 2, Mass Effect 1, 2 and 3 are coming, the good old days of gaming is coming back. There are always reservations, in the stage where we live Mass Effect for years, we will be faced with a game where we go through the motions, yet there are hundred of thousand of gamers who missed out on that and for them I am happy. This stage is not the same for Diablo 2, yes the story is clear but the game was a lot more than the story and that will still satisfy. Even as some wasted time on a relaunch of Bullfrog games, the good games could still be coming. There is Nightdive Studios who is working on System Shock and there are a few others that will bring good gaming back to systems and consoles. It is all the stage and with the $138 billion projected for gaming this year alone. Everyone wants a slice of that pie and some will not care how they get it. 

Even as we all applaud the effort and the choices, we are still in a holding pattern on the games that will redefine gaming on the next generation of consoles. Some are hoping that Ratchet and Clank will bring it this June, most are eagerly awaiting Horizon Forbidden West to bring the goods.  Others are expecting that God of war, who redefined what the PS4 could achieve will see a similar setting when God of War: Ragnarok hits the PS5. A few (like me) hope that Gotham Knights will bring the cheese to the mouse, we are all victims of our own needs and Batman is my obsession, it has been since I was a little fellow staring at Adam West and Burt Ward, it took a while for my mind to grasp special effects, but that was life in innocence, or as some members of the Dark Brotherhood would state ‘it’s life’s greatest illusion’, we can offer no choice, the door was right. And as we accept that illusion we look towards the games that are still to come. 

I am not going to add links to all these great teasers, trailers and spoilers, because in my mind they tend to be all spoilers. Whenever it is a video that does not come from the actual makers, I tend to avoid it, merely for the dangers of seeing or hearing too much. Just like someone stating that in God of War: Ragnarok you will have to find armour 42 made by the smith Anthonius Stark (don’t worry, I made that up myself right now), we all have our ideas on teasers and real parts, even as I hope that Bethesda will add two achievements to their new Elder Scrolls game it will not be a teaser or spoiler towards the actual game. The first one is ‘You stole someone’s sweat-roll’ the other one is ‘He took an arrow to his knee’, those who played Skyrim will know what that is about and optionally giggle for a moment. 

There are dozens of examples and most gamers have their own thoughts on the passing of time whilst gaming. For me it is creation, it is what made me design The Elder Scrolls VII: Restoration (was 6, now 7). I did this in 2013, almost a year after finishing the game on Xbox 360 and PS3. We all have our ways of dealing with time and it seems that stories and creation are mine. So as I look and re-evaluate the stage of almost 5 seasons of Keno Diastima, I need to consider if 5 seasons are optional 3 seasons, a season with more bang for the buck, that is of-course one path. I am still considering on rewriting ‘How to assassinate a politician’, we all need hobbies, don’t we?

It also keeps my mind of my 5G IP, which is now in a wait state, a setting that is not good for the nerves, let me tell you, as such recreating the works I do have is not the worst way to pass the time. Some might consider that the stage is moving on, I merely consider that the stage was never standing still and you either keep up or you are part of those left behind, no matter whether the stage is one you devised yourself or one that others placed in front of you. As such some will point at DARPA with their disruptioneering division. I say hire a politician, they are experts in “have the potential to disrupt current understanding and/or approaches”, their input have had drastic influence in the stage for both the Lockheed Martin F-35 Lightning II as well as the USS Zumwalt, and I say (oversimplifying the problem whenever I can) disruptioneering achieved.

The stage moves on, but it is us that defines the stage, not others, others only define the stage when they invite us to it and we are willing to be the tool (read: participant) of the stage we want to be on for either money, fame, continuity or passing the time.

1 Comment

Filed under Gaming, IT, Military, Politics