Tag Archives: Ubisoft

How it should be

I have had my issues with the latest released games. No quality previews, no quality exams, just after released reviews. In that regard Gamespot has lost a lot of respect in the eyes of many gamers. An example is Dying Light released on January 27th (Digital copy) and reviewed by Kevin VanOrd on January 30th, 2015. It is at present debatable what value Gamespot has left for the gamers at large.

In opposition to this is the review by ‘the RadBrad’ Published on December 10th 2014 (at https://www.youtube.com/watch?v=RLHR5smxbsc).

To be honest I have never been too much for Zombie games and Zombie movies. I have seen a few good ones, but it was never my cup of tea. Why tell you this part? Because this game, as far as shown by RadBrad blew me away! This game looks beyond awesome. The graphics are smooth and it looks pretty detailed. When I took a second slow look, there were a few little ‘glitch’ like parts, but they were minimal. The graphics in the houses and rooms were top notch. This was the PC edition, so I am curious regarding the PS4 edition, time will tell. The video is a must if you are interested in this game. So now I get to the second issue. Kevin rated the game 7 out of 10 with as one bad mark ‘Too many missions are either boring, frustrating, or just plain bad‘. The first hour video (by Radbrad) shows a clear intro on how to play the game, which was pretty amazing. So, the question becomes how this game was just set to 7/10 (partially questioning Kevin’s reasoning). The game is very open world, but still scripted into missions, all in Zombie style. The approach is not unlike several RPG games, now in a modern setting. Here I get my first issue, Infamous: Second son, a game that started good, but then declined in many ways gets a rating higher than this game. So far this game is all full on great, so let’s take another look at the game. When I looked at the smooth Gamespot view, I did see the critique given, there is however an issue, these glitches seem to be PC glitches, were the consoles not compared? That is all a factor, especially as PC, Xbox One and PS4 are all separate consumer markets. YouTube also had a review by Playstation Access (at https://www.youtube.com/watch?v=0AyhZyOMX6A), showing that the PC version had superior graphics, yet the PS4 version still looked really good. So as such, it seems that Dying Light is a different challenge for those into RPG’s and a passion for watching the waking dead, Dying Light seem to successfully combine the two.

Now for the timeline, what was shown by RadBrad, which was not a finished version showed a lot more quality than the Gamespot version. There is of course a difference, Gamespot covers quickly in 5 minutes, what RadBrad takes an hour to show, which gives you a better overall view, but of course, seeing the actual first 2 missions are at that point a massive spoiler. Considering that the first two missions are all about getting the feel of the game, it is not a biggie.

For the most, my biggest issue is that RadBrad covered better and more in depth almost 6 weeks before Gamespot could be bothered to do so. I do not care about the reasoning, they are supposed to be the big boys, and all sponsored up by Ubisoft no less, so the delay and lack of view is not excusable. I am not attacking Kevin on the review, glitches and issues. They are his view (and he is entitled to them), and in the movie he clearly shows the glitches. It is so interesting that the consumer was denied this insight with Assassins Creed Unity until after the game was released in the shops. Dying Light will arrive in stores in 3 weeks; the digital copy is available now (for those who cannot wait).

So, how should things be?

That is at the core, when I was a reviewer; I had access to games usually 3-4 weeks before release. In a few instances that gap was a lot less, but it did not happen too often.

Should we allow for reshaped originality?

That is the question that is linked to all this as new markets are starting to open up. It seems that Sony is finally seeing the light. Perhaps better is the fact that they are seeing the light they initially ignored and now, a year later we are slowly seeing ‘new’ versions appear, new version of previously released games. This is not a bad thing or an issue. Is borderlands 2 any less original now on the PS4 when it was released on the 360/PS3 over a year ago? The game was amazing fun and will give loads of pleasure to the new additions on nextgen systems. The linked issue to all this, is how it will be reviewed. Even it is a transfer, even if it is a combination of the game and DLC parts, will it be properly looked at?

The next step reviewers should investigate is what I would call a ‘redundancy level’ of gaming. To ‘accommodate’ the marketing divisions to optimise their path, some companies have done away with massive levels of quality control. Halo: The Master Chief Collection, Far Cry 4, Assassins Creed Unity, GTA5 and the list seems to go on, all have the same problem, when you buy the game, you are again forced online to download a day one patch, many of them well over 1Gb. It seems that for the most offline play is a thing of the past. Sony and Microsoft needed their data and they will take whatever path they need to get it. So is the last part true, or is it a path that is only in my imagination? For Halo that patch was not 1Gb, it was 20Gb, which means that for some the patch represents no less than 30% of their download bandwidth, which also makes it over 10% of the total hard drive space of the Xbox One, a little excessive, isn’t it? In addition, when looking at the Gamespot review (at http://www.gamespot.com/reviews/halo-the-master-chief-collection-review/1900-6415958/), we see that not only was the review done 4 days after release, but the day one patch issue (the mandatory 20Gb download) did not get any mention, yes, the game did not get a decent rating (6 out of 10 is not that good), but when looking at the ‘bad’ points, the mention of the day one patch is blatantly not there either. So whether we like a revamp of a game, it seems that reviewers need to up their game by a fair bit, a side Gamespot has not been on par with.

These events all link to another issue, which is now getting more and more negative visibility to the audience at large. That negative view only became stronger when Sony got hacked again, and even though not deserved, Microsoft is getting hit by this negative paint to some degree as well. It seems a little too simple to call this ‘conspiracy theory’, yet from their own site we get “Collection and use of your information by Sony Online Services is governed by the SNEA Privacy Policy, which can be found here: http://www.qriocity.com/us/en/legal-privacy“. The link throws you to a generic page where we see a menu and no privacy policy. How interesting such an oversight, whilst this was a direct link, perhaps the privacy policy was removed? In addition, no matter how much we protect our system, no matter how strong our passwords were, the fact that at Sony we find the following: “We do not require that website visitors reveal any personally identifying information in order to gain general access to our websites. However, visitors who do not wish to, or are not allowed by law to share personally identifying information, may not be able to access certain areas of our websites, participate in certain activities, or make a purchase from the PlayStation®Shop“, which is nice, because that is where the patches seem to be, so again, your data is collected, which is than downloaded because of failing security measures and shared with the world. This also has influence on gaming as such, the fact that a less than acceptable version is sold, means that the gamer is not getting value for money. No matter how great the update is, we need to be online and lose time downloading the patch and installing it, with all the additional loss of hard drive space.

This is however not about data collection, but there was a reason for the mention. As we go to ‘reshaping originality’ and ‘how things should be’, we see that even though PS4 started a relaunch with ‘The last of Us‘, which was the last gem on PS3, it is not close to being the only one. The Russian based game Metro is another ‘re’-launch. The question then becomes, will the reviewer take their time to take a proper look at these games? We have seen lack of reviewing with true new titles, how much more lacking will a relaunched title be?

Time will tell, but there is definitely a little less time as gamers are less and less positive about the quality of the latest launches, I also suspect that as the ball is fumbled in both places (reviewer and game maker) that people are less inclined to buy and more inclined to get to a place like Pirate Bay to get the goods and properly test the game, however, there will be a definite drop in revenue for the game maker here. They partially only have themselves to blame, because this has happened before! We saw similar steps when the CBM-64 and Atari-800 were out and even more issues in the time of the Commodore Amiga and Atari-ST. The consumer demands a decent quality game and they want it when it is released (a global thing), not 6 months later on a local market. The second issue has been successfully fought in the past, and it is not as bad as it used to be, but as digital copy and physical copy are too far apart in price and release dates, people will resort to other means, the fact that digital copies tend to be well over 40% more expensive in Australia then in other places is another matter that is angering the gamers and as such, the move towards a place like Pirate Bay is slow, but also slowly but surely is getting a lot more profound.

So how should things be?

 

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Exploiting mobile users

Is it not amazing that in an age, where we all move into areas where things getting cheaper and cheaper, we see that mobile phones is the one article that remains into the top priced push. Yes, when you move to the post office, or to some ‘budget’ place, the only ‘cheap’ phones are the ones that are the ones that are basically in the bottom part of functionality, phones that have less than 6 months of decent quality usage before Google pushes for more updates, more android and the applications will add towards the maximum RAM.

This is my situation, I got a new phone in 2012, I needed a new one, and the one I bought was ‘decently’ priced at $299. I never regretted buying it. It still has a good screen, I have one game and a few applications, yet over the last two months the push has shown that when I have more than 2 apps running (including the dialler) the lag, the jittery screen, it all starts getting slightly wobbly, so I lock the phone, unlock it, remove all apps except the one I need and it all works fine again. Yet, my phone needs replacing not due to the hardware, but purely due to software. Looking around has been quite the revelation.

Looking at those options, I see that the $99 phones are less and less useful (specifically the smartphones). So as I started to dig, I am seeing a new change. If you want to find the price of a phone, it is often harder and harder to get clear pricing, more important, we can find less and less about how prices were and how the prices devolve.

Is it not strange that there is such an abundance of buy now places, but less and less information on the devices, the price and how long these articles are set to be for? The mobile is the new field for the technological armistice race and there are too many parties willing to make certain that the people cannot be properly informed. You see, this field has evolved for control. In the 90’s and the decade after that, it was relatively simple to get information on what graphic card one needed, which soundcard would be best. But not unlike the gaming industry, the information places are given less and less information. Is it not strange that Ubisoft (a gaming company) did not give a testing sample of Assassins Creed Unity weeks in advance? Especially when literally billions are riding on it? This is at the core of the issue, at the core of some ‘technology’ pages that are less and less information, more and more ‘typed’ marketing, not for their readers, but for the prospective buyers of the product. The media has been changing more and more and many readers remained asleep whilst reading. I must admit that the last description might not be accurate. Many will not realise this faltering until they are confronted with the fact of change (not unlike me).

If you’re looking for a console you can Google ‘PS4 price console’ and you will get pricing information on the very first page, even price drops, all localised. For mobiles it is a jungle out there and no matter how many ‘suddenly’ appear, when you want to look for that actual good deal (like the ZTE ZMAX) you will suddenly find that no one has such a good deal in stock (finding a decent site is also a challenge). They have cheaper (ad therefor useless) smartphones (I will dwell on that shortly) and of course the really ‘up to date ones’ which are not that much better than a ZTE, but will cost you 275% – 450% more. It is all about the money in the end!

You see those who choose Android (like me), will now learn what the cost of alleged abandonment is. (at http://www.zdnet.com/article/google-stops-providing-patches-for-pre-kitkat-webview-abandons-930m-users/), we saw early this week that Google is now stopping the update of the older versions. This means that as we see the headline ‘Google stops providing patches for pre-KitKat WebView, abandons 930 million users‘. This includes the bulk of the people who bought their mobile before Q4 2013. What a fine android web we weave!

You would think that it is a simple matter for updating, don’t you. Well that is not entirely correct. In my case Motorola was pretty decent in giving the information, however, when I press system update, it tells me that I am up to date, so I cannot get beyond 4.1.2 Android. This is now at the heart of several problems.

Who knows what version they are on and more important, when we consider the following text from ZDNet “In other words, the next time a researcher or hacker finds a way to exploit WebView on pre-KitKat Android, Google won’t create a patch for the vulnerability itself. However, if anyone else builds one, Google will incorporate those patches into the Android Open Source Project code“, more important, as long as this is not fixed, an increasing population will be at the mercy of forced upgrades through buying new phones outright, or chaining themselves to a new contract.

There are two sides. In fairness, should Google keep on fixing their ‘flaws’ ad infinitum? Yet on the other side, if my 2 year old mobile is now a security risk, what on earth am I paying for? More important, in this economy we would keep on paying premium just to be connected? The math does not balance out towards the need of the user. So are we witnessing a start from smartphone, back to normal phones? Let’s face it if smartphones are charged to your account and after that abandoned to this extent, what should we do?

Some will push for Apple, but there to some extent, the danger is changed, not necessarily removed. A normal phone will less likely have these issues, or change to the new player. Even though the brand leaves (from past events) a bitter taste in my month, Samsung has taken a new direction with their mobiles called Tizen OS. The following parts are known at present “It is Linux-based platform built from Nokia and Intel’s ditched MeeGo“, open source means many views, so perhaps better patches. The fact that it is Linux based is not bad either. The fact that Tizen is using HTML5, it means that we will get a wave of content that is state of the art, slim and memory efficient (no flash needed). You can look for yourself to some results (at http://www.creativebloq.com/web-design/examples-of-html-1233547), so it seems that the new road that Samsung is taking is also changing the perception that they are getting. From these upgrades, Samsung could evolve from ‘player’ to ‘top contender’. It will definitely bring the fire to the ankles of Apple, which is never a bad idea.

Tizen is not new or just a gimmick, it had been announced before and more important, it has been in development for years, yet with the Google decisions and with the issues that mobile users might be facing sooner rather than later, the timing for Tizen is pretty good and Samsung could benefit greatly, they will get additional benefit as people realise that patches are no longer coming for their less new mobiles, which will hurt consumer confidence.

If you have any doubts then the clarity from Greenbot.com should help. “Google drops Lollipop on November 3rd 2014,  if you have the right device“, which makes us wonder, do I have the right device? “Maybe you don’t have a Nexus phone or tablet. Well, then the situation gets a little murky. If you have a phone purchased in the last year, odds are good that you’ll get an upgrade to Lollipop…eventually“, which gets us, what if your phone is older than one year? Then what? Which gets us the last part “Manufacturers like Samsung, LG, HTC, and Motorola have promised swift updates (typically within 90 days of release) for top devices, but those have to go to carriers to be tested before release, too“, knowing I am ‘up to date’ with my version ‘4.1.2.’ does not inspire confidence! How many people asked questions about versions of Android when they bought their phone? I am a technologist and I never gave it too much thought (other than that I wanted an Android phone). Now, it seems that my Motorola is will remain on Jelly Beans (4.1.2) and now, we have ourselves a ball game, because as this unbalanced approach is pushed from both the desire to remain free (not chained to a provider) and as the life cycle of a mobile phone is now in danger of staying under two years due to the Google changes, we now see the need to not just chastise Google, but to make it clear (actually demand) that consumers are properly informed on the limitations that they are buying at $300, if we regard that patching is done to undue the lacking security of a product sold, we get a new game where the consumer must be informed clearly in a shop regarding the purchase they make.

A costly jump that might not have been needed! This year will bring changes to the mobiles and the shops selling them, I wonder if Google considered that, or perhaps they never cared. Especially when the people get told that they will not face any issues, if they had a Nexus phone (Google’s mobile). Samsung is not without options either, as they progress towards ownership of Blackberry, they might drill into a new mobile market that revolves around data and communication security, which is another mobile hot potato, and it instantly gets them huge chunks of the financial sector for reasons not here speculated! Tactically both Google and Samsung have made brilliant moves, for the consumers not the worst move but likely a costly one this year!

Will you remain in a Google mind or move to Tizen?

Will Eva choose to try the Apple in the end?

Time will tell!

 

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As we trusted games

There is an interesting article in the Guardian I had an issue with to some degree. There is nothing wrong with the article itself, Keith Stuart made a good piece and it reads well (at http://www.theguardian.com/technology/2014/nov/13/games-reviews-are-changing-from-product-assessments-to-tourist-guides), so it came out last week and I only saw it just now.

First paragraph: “A decade ago, a games publisher would send out early copies of its latest release to magazines and websites. It would arrive with some sort of embargo restricting the date of any subsequent review coverage. Then, before the game hit the shelves, there would be range of critical responses to read through. That’s how games reviewing worked for 30 years“, well apart from the embargo, which I was never got. That is pretty much how it went. I started my reviewing in 1988. The age of CBM-64,  Atari ST, CBM Amiga and the IBM PC, which had something graphically ‘state of the art’ called ‘EGA’, the enhanced graphic adapter, which added up to the 15” resolution roughly the same of the average low level smart phone today. Games were in CGA and even though the quality of graphics was low, the quality of gaming was exceptionally high (for what we knew in those days). Roberta Williams (Sierra-on-Line), Peter Molyneux (Bullfrog), Richard Garriott (Origin) and Sid Meijer (Microprose) were the titans of gaming; they are the most profound, but not the only ones from those days.

The second part is the first part I disagree with “Now, it’s so much more complicated. Publishers don’t like releasing code early. It’s not just about protecting sales of mediocre titles (though that happens): they worry about piracy; they worry about major spoilers that could put players off purchasing a game that is highly narrative driven“, I personally believe that it is about mediocre titles. The worry of piracy is less an issue, for the reasons that consoles don’t really allow for piracy any more (compared to the days of Atari ST and Amiga), PC Games need more and more internet authentication (like 99.99% of them), and there is a truth in narrative driven games. When a $50 MGS Zero can be played in less than 30 minutes (according to Gamespot), you know that there is an issue. I go for the mediocre side, because in case of Ubisoft, we saw Watchdogs, AC Unity and now Far Cry 4, Far Cry 4 might have gotten themselves a 85% rating (only 70% on Gamespot), yet this is below par (for such a triple-A title), it means that Ubisoft failed to deliver a main title with a 90% plus game review this year, which is a really bad thing. In addition, Destiny didn’t make the high numbers and on the PlayStation 4, the only titles that truly showed the rating was ‘The last of us’ an amazing game originally released on PS3. From my point of view, it is one of the worst release years in a long while. No matter how new Nextgen consoles are, there is a level of competency lacking more and more.

This links directly to the next part of the article “With triple-A releases now costing $30-50m a pop, no wonder the companies responsible want to control the dissemination of their data and messaging. As in movies, everything is geared toward that opening week – millions of dollars of marketing, the acres of shelf space bought at key retailers – everything has to work just right“, if everything has to work just right, it made me wonder why quality assurance was not managed in better ways. If we see the failing that Assassins Creed Unity shows, gaming is overdue for an overhaul, especially considering the cost of such a triple-A game.

It saddens me to say, as a Sony fan, it did hurt me to see that PS4 gamers have not met the high octane game quality I had expected, I was personally more impressed with several titles exclusive on the Xbox One.

The next part is one I do completely agree with “And then the games themselves have changed. Most new titles have intricate and extensive online multiplayer elements – or they require you to be online just to download updates and/or because publishers want to keep an eye on you“, even though in several regards online play is less and less appealing, or just plainly inferior, the updates are more and more an issue. GTA-V, which is regarded as a good game ended up having a day one 1 Gb+ update need. Which is not the worst, but it shows a level of pressure to market deadlines and not quality. Our broadband internet connections seem to have removed the need of quality testing and fixing before release.

Then we get the part that is indeed an issue “The industry is always telling us that games aren’t products anymore, they are services. You get the initial release, but after that, you get updates, downloadable content, new modes, missions and experiences … So what are you reviewing when a game comes out? It’s potential? It’s raw functionality? You are not reviewing the complete experience anymore” Keith is nailing the nail on the head with a massive hammer, we are now getting a service, not software, but if we see the option that a bought game is nothing more than a service or a potential, how can we be treated fairly as a consumer, when we do not know the full article we are buying? It is a dangerous development when we buy not a game, but a concept. We are not there yet, but the danger is slowly creeping towards the installation drive of the computer we use for gaming, and with that approach is a larger and larger danger that the PC/console will get invaded in a hostile way and how can we be protected when not the system, but the game becomes the backdoor into our private lives, because that is a danger that several parties are not yet looking at (as far as I know).

The rest of the article, you should just read on the Guardian site. I do not completely agree, but Keith gives a good view of his reasoning and it is sound and well worth reading. The question becomes where will we go next? There is more and more indication that people (gamers), are less and less interested in the MMO/multiplayer experience and more into a quality solo play game. There is also a feeling from many that Multiplayer is more and more about micro transactions and less about quality fun. Most will accept micro transactions in free multiplayer games like ‘Blacklight’ and ‘War frame’, we can accept micro transactions to get the weapons that really pack a punch, yet with $90 games, people are not interested in additional charges. Even though in the situation of Black Flag, the additional $4 to get the weapons or technology advantage is nice, and the option clearly states that the upgrades can be gotten in the game whilst playing it. It is left to the person to choose. There is nothing bad about it, but when we see AC: Unity, where micro transactions can get up to $100, questions should be asked, even if those parts can be unlocked through playing. Now, I am not judging the $100 micro transactions, but there is a worry why such a purchase is even offered, how much can be leaped through? The worry is not with Ubisoft’s Assassins Creed: Unity, but after the ‘lessons’ many players were taught through Forza 5 how unsettling micro transactions were. Yet, in all honesty (as I am not an Xbox one user), can they be normally unlocked? If so, the issue is not really there, yet the value of high end cars, when we consider that in Forza 5 you get driver payouts of 35,000. However, some cars go into the millions, you need 285 level updates to be able to afford the 1964 Ferrari 250 GTO and that is only one of many cars, which seems to be an unacceptable way to push people towards micro transactions, it left many players with a bad taste in their mouths. If we look at the issues we see, no matter how we feel about a game, there are sides we’d not agree with and there are sides we are truly against. This varies per player, and as such we need to balance view and feelings, because there is no denying that gaming and games are all about emotions. We go for the games that drive our passion. I myself have been a massive RPG fan, yet when I look at the Elder Scrolls Online (ESO) game, I see little interest to continue this path, yet when I look at Mass Effect 3 and Diablo 3, I see and I experienced the best multi-player ever. To illuminate, ME3 has micro transactions, yet the boxes can be gotten by playing multi-player games, each round gets you credits and the higher leveled you played, the more coins you would get, and then you buy a box with random stuff, some good, some amazing and some average. Diablo has no micro transactions; multi-player there is just great and makes the bosses harder, which gives you better loot. There are not the only good games, there are more, and there are many games are nowhere near this good.

In the end it is about good gaming and plenty of games have it, but my issue is as mentioned earlier, overall quality is down, more often not properly tested, whilst as Keith Stuart states it, newer games seem to be about buying the concept, not the finished product. How games get higher in graphical quality, yet not in gaming quality. Is it just about the new systems, or are we faced with a new level of designers, that cannot stand up to the older titans, the actual visionaries. Titles like System Shock (1+2) can, when graphically updated, compete with the RPG games that were released almost 20 years later. If you want to consider First Person Shooters, then in my mind, Metroid Prime 1+2 are top notch achievements that have not been equaled. They were released on a system inferior to the PS3 and Xbox 360, so why are there no games of that calibre? Well, that would not be honest, they have games of that calibre, but they are equals at best, two games, and the first one 12 years old.

This shows the issue I have with the statements some make. ‘A new game each year’, now we must allow for the fact that marketeers will make wild statements at any given place to keep the press at bay and well fed, so we should not overly ‘analyse’ that part. An example can be found when we look at the Tomb raider series, a series that has seen highs and less so. The series also illuminates a flaw in the gaming industry, when we consider the earlier games we see an amount of gaming that is unparalleled, especially when we consider the first two games. No matter the graphic levels, the games were truly large in comparison and some of the levels were amazing in design. The cistern in the first one and the ship in the second one show a level of design the last one cannot even compete with. What took days in the first two games, took a mere 15 hours in the last game. I will agree that the graphics were amazingly unreal in that game, the game looks large but the levels are in the end small. I saw it as opportunities missed on several levels, but not for the quality of graphics. the interesting side is that Tomb Raider shows the gaming industry as it moved from storyline and innovation towards graphics and narration, which is not that big a mystery. Yet in that shift we have lost levels and game time. Which is why the appeal of RPG is vastly growing, the option to play long times, to visit places and go it your own way and speed, not hindered by narration, scripted events and scripting is more and more appealing to the gamers at large.

Even though many are focusing on the next generation of systems, the next level of gaming is not ready. As I see it, 2015 will show a large rise in quality of gaming, but the true gems will not come until 2016. Mass Effect 4 could be such a game, but will we see true innovation, or will we see a sliding line as the Assassins Creed series have shown. This thought also has a drawback. Good gaming is based on vision, a franchise is about evolutions and forward momentum, but visionary is not a given, but for good gaming an essential need. This is where the wheels tend to come off the wagon. God of War 3 brought that, the AC series did not, it brought iteration. Mass Effect might, and so far, the hype of No man’s sky is likely to bring new boundaries in gaming, but the reality is not always a given and as such, we can only wait and keep faith with the developers, which is why their change and their approach to gaming is so essential to us. There are of course issues with other approaches too. Even though the title ‘Whore of the Orient‘ sounds appealingly original, but will it be so? Time will tell! The danger isn’t what will be good and what won’t be. The issue is that we know how rare visionaries in gaming are. The last proven one was Markus Persson (maker of Minecraft) and Microsoft bought his idea for a mere 2 billion (it’s not that much when you say it fast), which is the highest amount paid for a gaming IP EVER! Consider Microsoft paying that much for one title and you know how rare visionaries in this field are, which is exactly why games are not set in one year increments, and why franchises seem to be key for gaming, but there is a new iteration that some forgot. The upcoming release of Elite, a revamp from the original game decades old, shows that good games are rare and will stand the test of time. The initial interest for Elite could be regarded as proof for that.

So is this about trusted games, trusted developers or new endeavours?

I have one thought, but I keep it to myself, it is important that you the reading gamer make up your own mind. I have given my thoughts on that what I experienced and what I value. I ignored some parts as they are not my cup of gaming, which we all have, out there are leagues of GTA lovers; I am not one of them. I do not debate the 90%+ score, gaming is for gamers and there is space for all of us, no matter which part we run to, from Silent Hills to Mario land. there is space for all of us, some will slaughter in the world of Unity, some crush in the lands of Diablo, we have our preferred places, yet the overall issue is not where we play or who we play as, but the quality of what we play is now in question, it has been in question for some time now and it seems to be getting more and more visible as the industry is pushing for revenue on 5 systems. My direct worry is that we end up with a product based on a 60% effort, which is something none of us had signed on for.

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How the mighty can fall

You see, I’ve have had a few issues with Ubi-Soft (or you be soft) in the past. After 5 iterations of glitches and increasingly less reliable accounting of that what they claim, we can see that the floodgates are opening. I wonder if anyone ever explained to Yves Guillemot that relying on marketing and shareholders equals screwing your company value over, those who push for short term gains, will long term destroy a company, in that view the danger of the existence of Ubisoft grows. They are in sizeable company IBM, Microsoft, Electronic Arts, WordPerfect and that list goes on. The first part you see can be found here http://www.forbes.com/sites/insertcoin/2014/11/14/ubisoft-responds-inadequately-to-assassins-creed-unity-embargo-and-performance-issues/Obviously, they can handle this situation however they want, but there has been close to zero diplomacy throughout this launch. This statement simply reads as “we are fixing the things you are yelling about.”“, but there is insincerity in that past. It reminds me of a Beta version that was launched, just to keep with dividend expectations. Unity as I personally expect it to be is nowhere near ready. The glitches seen should be caught by a decent QA team, so either it was skipped, or this was about setting shareholder expectations. It is short-sighted and dumbfounded as I see it.

The second term is one I really have a problem with “It’s now a significant, highly uncommon event to have a major game launch without issue“, how about doing your job right? How about proper game testing, how about not being the bitch of marketing (for the shareholders)? These issues are central in the entire debate on quality software. I wonder why a billion plus company did not figure that out, or is this the bad side of the image they accepted?

There are even criminal charges to consider at present “To say that this one aspect of the game mandated a 12-hour-post-launch review embargo time is nonsensical” is more dangerous than people realise. You see, for that time, people buy a product which the company knows to be faulty, that by itself constitutes fraud, which might be seen as ‘an act commonly understood as dishonesty calculated for advantage‘, is that not the case here? The fact that it was shipped broken seems to be enough of an indication.

I will take it one step further: ‘A party who has lost something due to fraud is entitled to file a lawsuit for damages against the party acting fraudulently, and the damages may include punitive damages as a punishment or public example due to the malicious nature of the fraud‘, now let’s take a look at this. Consider that the gamer lost time, which is a given, now consider that many gamers can only afford one game until thanksgiving, now they bought Assassins Creed, whilst they might have bought Sunset Overdrive of the Evil within. So it might be considered that they defrauded the others whilst keeping knowingly the lid on faulty merchandise.

I foresaw this coming roughly three years ago, when we heard about a new Assassins Creed ‘every year’. Good gaming does not come on command and innovation takes time, which means that the gamer gets sold short right of the bat!

Forbes brings a good tone, but they remain soft on Ubisoft. Looking at YouTube and searching “Unity sucks” will get you a massive list of rants, which is only in the second day of release. Can we agree to some extent that Yves Guillemot needs to get a grip on his company unless he ends up being found liable on a near global scale (this game is apparently not played in North Korea)?

Gamespot seemed a little ‘softer’ on the makers as they are their primary sponsor, but likely they will claim that it had nothing to do with that, yet the fact that Gamespot gave the game 7 out of 10, should be indicative that the game has massive issues beyond the glitches and bugs as well. Yet Gamespot had good things to say as well “I had that roof approach licked, jumping into the building through an open window and blending into a crowd of bourgeois loyalists before sneaking up on my target and making the kill. With multiple options of attack available, the replay ability factor here is huge, giving you more of an incentive to go back and nail those bonus conditions for completing a mission“, this truly sounds like the old Assassins Creed many loved, yet then they state “These excellent sandbox-style assassinations make up the bulk of Unity’s missions” followed by a few negative notes. You see, the only true sandbox style I have seen is with Bethesda and both Elder scrolls and Fallout. The rest are often scripted to force you in a direction in the main story (for a larger part). Unity does take additional leaps when we consider the quote “I’m all for giving people the option to extend the experience onto mobiles and tablets, or on the web, but those things should offer standalone extra content; locking stuff out of a game you’ve just dropped $60 on is infuriating“, this I felt in the past as well with other games, so seeing it here is not a good thing. I personally think that this is about the data collection side of it all, as they get the information of the player, added with PC and Console information, we become targets in a very real sense. A view I do not treasure.

So as I had decided to let AC Unity slip by (a lack of funds will do that), I feel happy to miss out on the bugs and the glitches. There is one issue in hindsight of this, this is definitely strike two for Ubisoft, I reckon that Far Cry 4 will be their Waterloo in a very real sense. Gamers are more than just a little angry and their end might come harsher then they think. If we consider the quote by Play4Real (at http://www.p4rgaming.com/ubisoft-to-release-eight-assassins-creed-titles-in-2015/) stating “With the release of both Assassin’s Creed Unity for the PS4, Xbox One and PC plus Assassin’s Creed Rogue for the PS3 and Xbox 360 this year, Ubisoft knows that the demand for Assassin’s Creed will never die“, if we believe Ubisoft CEO Yves Guillemot, then they have 8 releases planned from now until 2016. I reckon he needs to revisit quality before even attempting one next one. When we see “but will wait for reviews as AC unity was a bug fest” in regards to Far Cry 4, which was supposed to be the big thing for Ubisoft, we see that gamers are about done with Ubisoft

  1. Watchdogs fell short of expectations (rated 8 out of 10)
  2. Bug fest (we mean Assassins Creed Unity) launched on all major platforms. (7 out of 10)
  3. ? (X out of Y)

Strike three might come next week, so we will hold out fairly for Far Cry 4, especially as number 3 was a decently good game.

This is the first true indication of the sliding levels of quality in gaming. As developers (likely more precise would be marketing and shareholders) are pushing deadlines, we see a lowering standard of gaming. The approach, ‘we’ll patch it on day one’ is more and more the standard, whilst this tends to lower the joyous gaming we all anticipated, it also sets a dangerous precedent, because as proper QA is more and more ignored, the overall quality of the game tends to falter too. I do not ignore, that with size comes glitches, yet when we see an overall lack of care, then it is something entirely different and stringing gaming fans along seems almost too criminal. It might be regarded as criminal as people bought a finished game, which is not what this game seems to be, not by a long shot!

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A rare moment in time

I have been watching the news in several places, the papers (online), newscasts and other media. I saw how we see articles with issues that I predicted over a year ago. Now, let’s be honest, that what I predicted and that what now is not one and the same. I might have been lucky, that happens, yet that gave me the impulse to take a look into my mind (with some external support) and I got a revelation (odd how that happens).

There are moments in time that are chiselled to be with us forever, that part happens, a set of circumstances so unique that it passes the stress test of time.

It was 1976, I was in high school and I saw on TV something so unique that it would remain with me for all time; it is likely I will take the images into my grave. Even then there was a need for the direct in our eyes. This series delivered! I still regard it as the best Drama ever to be made. The series was called I Claudius and the fact that it is drenched in history and filled with flexible morals is what seems to catch us. Yet, is that enough? If we see TV series like Dexter, Trueblood and a few more HBO series. They seem to have the trademark on directness, so why did they not surpass a series made 38 years ago?

I believe that this is because that there is a lot more to the achievement. I think it was more than just timing. Derek Jacobi as Claudius, Brian Blessed as Augustus, George Baker as Tiberius, Patrick Steward as Sejanus, John Hurt as Caligula, Bernard Hill as Gratus, Ian Ogilvy as Drusus and who will ever forget Siân Phillips as Livia. It is not just the group of actors, but the fact that these actors would set new boundaries; some are even today regarded as the top of drama. I think that timing brought these people together and that part caused the effect that this was not a series with one or two diamonds in the rough, but we ended up with a series holding over a dozen exquisitely cut diamonds. A TV-series, which through timing has remained close to unmatchable.

I must of course mention that the book was an amazing piece of work, yet that is one factor we have all seen before, the fact that a book had been turned into such a vision by cast and crew was and has for the most remained a unique experience in TV series. It is ‘I Claudius’ that makes me appreciate how rare such moments are and hoping on regular repetitions such achievements are a waste of time.

When we see how productions are made nowadays, we see a shift from what was insightful towards what is to be expected. Now, the second part is not necessarily a bad thing as we avoid blunders, failures and flops, yet the opposite is also true, the chance of that 99.4% rated production becomes equally impossible. So do we set ourselves up for mediocrity? That is at the heart of the question, as we see movies, games and other forms of entertainment set into a matrix of ‘certain’ non-failures, we get just that, a non-failure, yet when we do that, we will endure a level of ‘entertainment’ that is not out there, that does not shift borders and that will not leave us in awe. Yes, we will get to some extent levels of originality. Waves of TV shows, like Gotham and a few others in the new millennia of comic book representation of TV shows, and some will prove to be good, expanding and even will become successes, yet, they will not get to the level that we got when someone had a vision, found the people and ‘I Claudius’ became a reality. Even the HBO version ‘Rome’, which shows life in those days, falls short. Spartacus, which was regarded as excellent and had a strong cast, but none gave the shine like Andy Whitfield, when he was lost to family and audience because of non-Hodgkin lymphoma, we got the cold reality of how large a jewel he was in that series. Lucy Lawless and John Hannah as well as a league of others showed an amazing performance, but the absence of Andy Whitfield became just too noticeable.

The link is the rarity, when we see series holding the New Zealand Actor Kevin Smith (as Ares in Hercules and Xena) and Andy Whitfield, we see that these rare treasures of charisma have a lasting effect on a series, losing them will hurt whatever series they are working on, which makes the overwhelming list of ‘I Claudius’ even more rare then we consider possible.

But is this just about casting? No, I think that the vision of the director is too often downplayed, as is the work the writers put into place. Should you doubt the latter, consider the massive success the West Wing was and the strength that the Newsroom and House of Cards are showing. In the name of the director, the scriptwriter and the players that are, we announce this series {insert fictive name here} to be a non-failure. It sounds almost deceptively mundane. You see, many of these series are ‘powered’ by what America considers and regards, so slow sales will get a series cancelled too fast. Star Trek, the original series is one of the strongest pieces of evidence, what was regarded as failure (and therefor cancelled), is still regarded as one of the strongest visions of originality ever to grace the TV screens. In that light we see similar issues regarding Firefly, what could have become a game changer was dropped before its time. Here too the trinity is almost a given. Joss Whedon is shown to be the new Steven Spielberg (a shared place with JJ Abrams) and he had a strong support cast. Nathan Fillion might be the number one player, yet the support Alan Tudyk, Gina Torres, Morena Baccarin and Jewel Staite are undeniable. A series shut down before its time to shine. It is not the only time that this happened. The same reception was given to Doll House, what is at the foundation a mind shifting cyberpunk story was again cut short by that what the American audience did not understand.

Here is where we see the failure: yes it is true that America, catered to Americans, yet at present it seems that these deciders are forgetting that the European population is twice the size of America, the EEC alone is 50% larger than the USA, now consider that The Commonwealth consists of a few more nations all looking at these American series. This is taken into another direction as we see that HBO seems to address those needs almost perfectly and they are gaining strength, whilst British drama is actually a little on the decline. It seems that these deciders need to take new looks at how series are continued or dropped. Doll House is less than 4 years ago.

So where is this going?

It seems to me that the deciders of ‘where to leave the coins’ are looking at prognoses and not at the places where real visionaries come from. This has always been true, yet most true and very much most visible in the entertainment industry. It is shown as we see the game Test Drive a year late, yet, the verdict is a mere mediocre (at http://www.gamespot.com/reviews/driveclub-review/1900-6415900/). Is it a fair verdict? Hard to say, I am not much of a racing fan, but I consider the rating of Forza (an XBox one game) at 88% well deserved, a game that was very playable and looked extremely good. So as we see more PS4 games end up with mediocre ratings, the question now becomes will it affect the console war? Sony seems strong here, but in the end, consoles will not survive without really good games, and at present exclusive games on the XB1 are (I am sorry to report) better than the exclusive PS4 games, and at present Microsoft has a few more exclusive releases upcoming. Yet it does not end there, we see new levels of mediocrity by Ubisoft as they locked Assassins Creed both at 900p, so 20% below the PS4 maximum. I wonder what will happen when the gamers are treated to a failing AI in 6 weeks. Is that a given? No! It is not, yet the quote “because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second” (source: eurogamer.net), yet when we see (if this happens) another AC game with iterated glitches as we have seen since AC2, then what will the audience cry? This will be at the heart of what will come next. We will know in a few weeks, yet the questions are rising all over the internet by gamers of all size and creed. They expect that a game will show the game at the maximum of possibilities of the console they chose, not what we at present regard to be some excuse of ‘parity’, time will tell how it is received.

I have accused Ubisoft before on the lack of vision, it is not all deserved as Watchdogs, even though not as great as expected did open new doors, not unlike the very first Assassins Creed and it must be said a few more are expected to come, showing that Ubisoft has vision, but these titles are yet to be released.

True vision, it is a rare moment in time when we face it, yet in this age of need, why do we not see more of it?

 

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Vision, Budgets and Gaming

What makes a game? Whoever has played a game, and perhaps still plays one, has at times asked themselves this question. Even if you think you are not a gamer, you might be one in disguise.

How does that work?

Well, let’s not get to the controllers just yet; let us take a look at the options.

Is it a puzzle?

On many systems, whether PC’s with or without Facebook, on a tablet or on your mobile. It is possible that you have played Sudoku! I have seen a truckload of them and two stand out. First for the iPad there is Finger Arts Sudoku, which is a massive piece of fun and it is all for free. The game is pretty much a perfect version. The second one to mention is Platinum Sudoku on the Nintendo DS. The game went cheap for around $20 and has hundreds of Sudoku’s per level and as you go along, you unlock sounds, backgrounds and so on. Once all have been done, you unlock a few million additional puzzles, Sudoku heaven in two titles.

Is it Nostalgia?

Again, tablets, PC’s and Consoles have a host of games that are revamps from older computers. Ascendancy, Railroad tycoon, X-Com, the list goes on and many are free through Abandoneware some cost just a few dollars through the Apple store or Google play. They can free your mind from several places and some parts can keep you busy for a while. It is as simple as eating pancakes.

So why these jumps?

Well, I had to make a few changes in my life and as such I missed out on a few games as my consoles remain off line for a few months, which means, no Destiny for little poor old me. Yet, is that the case? I got a link to the ‘Angry Joe Show’ who had his vision on Destiny, the 500 million budgeted cash cow for Bungie. The reviews were ranging from 60%-80%, with one overly high one. This is not good, for a game implied to be budgeted at half a billion; you would expect a 90% plus rating.

So what did Angry Joe state?

  1. Lack of competent story telling
  2. Repetitive mission design
  3. Frustrating random loot

Important is that many critics have said similar things on the game. So how come it is such a success?

Well, there are two parts, the first, the marketing was top notch, they created interest and they kept interest levels high, without overhyping, which is reason that the interest stayed. Another side is that if grinding multiplayer games are your thing, then you are fine. Yet, how are these things any good?

They are not!

It seems that we are confronted with a new level of revenue based marketed games, however the overall quality of the games is going down fast, as well as the overall amount of gaming hours. Some state that the Unity main mission can be completed in 15 hours. I finished Infamous Second son in a little over 12 hours, this comes down to a one weekend of gaming, how can that be a decent investment of gaming fun for anyone? I stated issues with Black Flag, now Destiny seems to up the ante, which gives us pause to what comes next. That can be seen in several ways.

The truly big games for Next Gen, like Destiny and Elder Scrolls online are now falling because the outrage is getting stronger fast. So is making games so hard? No! it is not, for the right person, because a real visionary can create something that is desired for decades, like for example the Diablo series, and even though Elder Scrolls Online are getting a fair share of the winds of contempt, their previous games (Oblivion and Skyrim) are still regarded as top notch, even with the glitches.

When we see houses throwing a massive amount of money into something, the image is growing that things are becoming dubious. There is however an issue with that statement. Although GTA-V is not my game, it is a massive success; the game even broke the billion dollar record, which is as far as I know the only game to ever achieve that within the first week of release. There are other independent successes like Minecraft, yet we see now that Destiny made the revenue and the profit by remaining mediocre. So is it the games, or the players?

To be honest, I am not sure that the answer is that easy, for one, Destiny is almost unique on Nextgen. Xbox one has Titanfall, but the PS4 did not have anything like that (referring to multiplayer slaughtering). This skews the interest of the people. Elder Scrolls Online is also feeling the brunt in another direction. When the overall consensus is “I wish this game would’ve turned out better, but everything I read so far has told me to not even bother“, as one player stated it to be, you know that you a looking at a possible 200 million fiasco. This is in itself odd, because Oblivion and Skyrim redefined RPG gaming in a massive way. True, Skyrim is loaded with ‘glitches’ but the storylines can be played and the main story is great too. It is only when you decide to stay in Skyrim and make your character your lives work; it is then that the issues start piling up. However, as I have stated it before, Skyrim is a massive step forwards from Oblivion, which was a large leap from Morrowind, So the makers have given us more in a large way. This gives us the worry, why did they go MMORPG, when the single player games are so fulfilling.

The Angry Joe show also stated some issues on ESO. It is not unlike issues we see in several games. On top of that, one race is only there available if you buy the limited edition; in addition, it is monthly based, so the $100 comes with an additional $15 a month, with an additional $15 for a month zero payment (to set up your monthly payments). So in NextGen consoles, you will lose out on $120 before you got the first hour in. Now, let’s be fair, we need to pay, as we do with every game, but the reviews from several sources show an average game. For example you could be watching a group of 15 men try to charge whilst watching the game crash as the ESO server went down. These things happen in MMO games, yet we don’t see this with Blizzard games. And as money gets, you get 1 gold piece per kill and 2 gold pieces per boss. It seems entirely weird as a horse costs well over 17,000 gold pieces. You do get a horse with the limited edition that is $20 more expensive. So as we see the greed factor creep into the new games, we should worry on how gaming goes. Angry Joe talks a good story, brings the issues nicely with a few theatrics, so seek his views out in YouTube (seek: ‘angry Joe review’), he has published several interesting reviews.

There is trend that we now see growing, which could end gaming as the joy it has been for over 30 years.

What will come next? This is at the core of the issues we face, some (me included to some degree), as Microsoft bought Minecraft for 2.5 billion, I am worried about what they will do to it next. There is no indication of what they have in mind, but Microsoft tends to be revenue driven, which means that Minecraft will be ‘upgraded’ to ensure no less than 5 billion in revenue, which makes me slightly worried on how they will do this.

Yet, things are not truly covered in darkness yet, however, that revelations will also come with another revelation that will not make you happy. I have spoken to some degree on an upcoming game that seems to be the next real game we all need to look for. The title ‘No Man’s Sky’ is all about newness, originality and sandbox gaming, all rolled into one massive achievement. The important part of all this is the worrying part. You see, like Minecraft, this game is also an achievement by an independent developer.

So as we look at the set developers like EA and Ubisoft, we see that they have not improved their gameplay for some time now. One review on NHL15 wrote “NHL 15 is a disappointment. It lays a good foundation for the future with enhanced physics and an improved presentation, but it’s still mostly potential“, I saw FIFA15 which looks nice, but I am not a soccer fan. Games Radar stated this on FIFA15: “This year FIFA 15 pulls off a difficult trick. Not only is the game closer to a TV-style broadcast than ever, but the experience is better than FIFA’s been in years“, so it seems that there is goodness coming from EA, yet is that enough? Sports games have their own following and as such for THEM there should be a decent quality game to keep them happy, whether it is NBA, NFL, NHL or FIFA. EA is bigger than just the sports section, however in that regard; EA has remained quiet (and as such avoided ugly hypes).

However 2015 should see the light of a new Mass Effect, even though loathed by a fair share of fans, Mass Effect 3 had several good sides, amongst them the best multi player side I have ever played. Mass Effect could be the next big thing, but time will tell, so I will not add to the ‘gossip’ and ‘rumour’ fire at present.

Ubisoft has a few options, but is in my view lacking as Watchdogs became a hyped success. It was graphically amazing, yet in the core a mundane game like AC1 was. This does not make it a bad game, but it could be the mind blowing start not unlike AC2 became, yet Watchdogs one started from a much better place than AC1, so that future could be promising. If you wonder how it helps speculating on this, then I have no real answer to that. Yet, consider that these are also the questions asked in Forbes magazine as gaming is now truly big business with projected revenues in 2014 surpassing 81 billion.

So, what is the issue?

It is vision!

Gaming is about vision; those who have it bring us all the greatest games. In an age where we need to turn around every dollar, we tend to focus on the true innovation. The even nicer thing is that fun and quality gaming does not need to cost $100-$150. Finger Arts and Abandoneware have proven that. There is a clear indication that the larger developers lack vision to a growing extent, which makes for several issues down the track. The Nextgen systems are still lacking a decent pool of really good games almost a year after its initial release. This should currently regarded as a disappointment compared to the previous versions of consoles, especially as we saw Sony announce ‘This is for the players!’ and Microsoft with ‘Everything you can imagine, Plus a few things you can’t’, neither have delivered so far. So, is my view that there are issues and it is my personal opinion that this feels like a marketing machine in overdrive whilst the rest of these companies cannot keep up, my evidence? Look at the initial Nextgen Top 10 as it was published on June 17th 2013, on average 22 weeks before the consoles were released.

  1. Metal Gear Solid V: The Phantom Pain
  2. Quantum Break
  3. Final Fantasy XV
  4. The Crew
  5. Destiny
  6. Knack
  7. Titanfall
  8. Watch Dogs
  9. Project Spark.
  10. Tom Clancy’s The Division

Out of these 10, 2 made the release date, one was 6 months late, the rest has not been released at present and they will not come until 2015, so we see an announcement that is off by 75% (they get 5% penalty for Watchdogs). Something this far off is pretty unheard of. It views as the hype from Microsoft and Sony to get console sales high and then end up skipping out on the games (to some extent). I must state that those with PlayStation Plus were given a barrage of games, free to download. Some were decent, 1-2 were really nice, which means that some was done, but was it an acceptable step?

What will happen next?

I think that we need re-evaluate the way we look at the gaming industry and more important on how those within it market their customers. In their defence, these gamers are like a group of hungry hyenas, so feeding them any news is at times the only way for marketeers to stay alive. Yet all of this is not done yet and we must all take a long hard look at what was, what is and what should be.

Budgets

There is no denying that games will be bigger and bigger budgeted, yet consider that these games, offering less than 20 hours are closing on the quester billion to develop. Yet, we see in Minecraft that it can be done in other ways, there are more games. Elite, remade from the 1984 edition, originally created to fit a 48Kb home computer. Good games are not expensive and true vision is priceless! That part is what we have seen more than once, if we take a few of the older really good games and their cost we see Ultima VII: The Black Gate – $US1 million (1992), System Shock 2 – $US1.7 million (1999), Resident Evil 2 $US1 million (1999), Ghost Recon Advanced Warfighter – $US18 million (2006), BioShock – $US15 million (2007), God of War III – $US44 million (2010). So when we see Unity, Infamous: Second Son with their massive budgets, we see the trade off, where the larger players throw money to hide vision and to some extent they are getting more than just an even payment. It is there where my issue with Gamespot and their ‘closeness’ to Ubisoft becomes an issue. How can we get honest reviews whilst the makers of games are stacking the deck for mere profit? Independent review is the only way to see what is good, what is worth the money and what is bad. How can the consumer get the right information?

This is at the heart of the matter, I would like to solve the lack of vision problem, but that lies with the makers of games. They have options, yet are they willing to learn? Even if they are willing to accept that they are no longer visionaries, not unlike Steve Jobs, there is a chance that they can spot it when they see it. The question then becomes will they protect the future of gaming.

 

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The fear of creativity

It was not that long ago that I wrote the blog ‘Sandbox Games’. Now I learn that Microsoft has offered 2 billion for Mojang. 2 billion is not much when you say it fast, but the reality is that this is a massive amount of money, even with the ludicrous high taxation norm in Sweden, what is left with leave the man ‘Notch’ with an amazing amount of luxury time to come up with something new and unique. You see, visionaries like that cannot sit still. He might think he can, he might actually truly believe he can, but visionaries like Peter Molyneux, Richard Garriot and a few others never do. Now Swedish Markus Persson joins this group!

Some did not agree with my view given on September 5th, which is fine, but the facts seem to back me up. In the same story there was also an issue with subscriptions, and behold we see ‘World of Warcraft Loses 800,000 Subscribers in Three Months‘ (source: Gamespot), now let it be known that this fact was out before I wrote my blog, so I am not giving any weight to this. It is only my voice that claims that I did not see this until now. There is however another side in the article. It claims: “The company called the decline ‘seasonal’ and pointed out that the dip in subscribers was similar to what we saw in the second quarter of 2012, ahead of the release of World of Warcraft expansion Mists of Pandaria“, this is a fair enough answer for now, but overall Blizzard is not out of the woods yet, even though the nextgen versions of Diablo 3 are as wildly wanted as any other version they released, which makes for a quality long term dedicated relationship between Blizzard and their gaming fans. I feel the same way and hope on an additional Act 6, hopefully with the Necromancer and the Assassin.

There is another side to all this, at present several gamers are feeling the cold breath of Sony in several ways. First there is the change that only when online, can a person see his trophies, the port from PS3 to PS4 also came with losses, the gamers at large lost PlayStation Home, and it is such a coincidence that rumours from so many games places up to the days before the release of the PS4 have since gone quiet. Yet, recently Games industry dot biz gave us the following quote “Sony’s virtual world Home will close in Asia and Japan in March 2015, according to an announcement on the official Japanese site“. This has a few consequences down the road, because all you have bought, and all you buy now, will be utterly lost to you. So no more houses, no Harry Potter, no Hogwarts and a league of other items bought will at some point be lost.

We now see two issues:

  1. A console purchase might be temporary at best, and as this market evolved we see a move towards leasing, not buying games. I personally think that this is a dangerous development. We feel for that what we consider we own. Which means that this would enable places like Pirate Bay to grow vastly, even potentially in a exponential way, giving us a new issue, but mostly giving certain corporations new nightmares.
  2. The acquisition of Mojang (if it happens), could be the start of a new wave of indie developers (I really hope so). 99.8% will never have the visionary gene Mojang has, but those who do would soon be bought out and these amounts of money do tend to give the creativity gene the hyperactive status.

Finally I get to have a small go at Pirate Bay. I am no fan of theirs, if you like a movie, or soundtrack, you buy it! I have and lately I have not been able to, but that does not mean I am going all out with downloads. Yet, they could have other options; it seems to me that a large chunk of the population would not like certain steps to be taken to the public. IMPORTANT! Sony has not announced any changes outside of Asia/Japan, but is that such a far-fetched consideration?

I personally see these developments as dangerous for Microsoft/Sony. Yes they are NextGen, yet overall consider the success of Minecraft, people want a GOOD game, is that Google contraption (ouya) such a bad option? Ubisoft can go high-resolution all they want, but if people see their payments dwindle away, another issue will come knocking on their doors too. Ubisoft delivered, I think that it was partially because Watchdogs was new and on NextGen there was NOTHING, so there! Yet, this is not fair either. Yes, it has certain repetitiveness, not unlike the initial Assassins Creed, yet what came after (AC2 and AC2 brotherhood) was such an amazing leap forward, that it pardoned the mediocrity of AC Revelations and AC3 as they were to some degree ignored. This could also be the case for Watchdogs; whatever follows could set entirely new records (hopefully not dependable on cars all the time).

Because of my personal view of a failed Black Flag, I hold out for Unity at present, yet the initial views are a lot more interesting than any presentation of Black Flag EVER was. Yet, in Forbes magazine we see an additional view “If Far Cry 4 is anywhere as good as its predecessor”, and I agree. I kept away from Far Cry 3, for the mere reason that the original Far Cry on 360 was the worst game I played on that console, Far Cry 3 is not that. It had in my view a few issues, but nothing major. Far Cry 4 could set a new boundary and in gaming that is NEVER EVER a bad idea.

So where will gamers go to next? Well, that remains to be seen, but they tend to go where the games and the gaming value is. That part has been forgotten by both big boys Sony and Microsoft. Nintendo is picking up a little, yet the Google console could pick up a lot and they could do it a lot sooner too. Consider that a game like Minecraft can get any person to switch, now consider a treasure trove of great games, or even decently satisfying games. The CBM-64, Atari ST and CBM Amiga, three systems that have a league of quality history, that is even before we consider the early PC games, all waiting to be rediscovered by an entire generation of new players. With a system that can run it, independent developers who can re-engineer it and an eager audience ready to try and buy it.

System shock (1+2), Dungeon Master, Dungeon Keeper, Oidz, Eye of the Beholder, Ultima series, Wing Commander series and Lemmings (believe me, there will always be space for Lemmings). The list goes on and on. Giving it here will keep you needlessly busy for too many hours. I have played hundreds of them and I still smile thinking of some of them. If we could enjoy them in a system with 64Kb, why must we get pushed into impossible hardware requirements? Even today Fallout 3 and Oblivion have never lost their charm. Diablo 3 is another example, yes there is more graphics and resolution, yet both Diablo 1 and 2 have not lost their charm. It is clearly not just the resolution, but a basic form of gameplay that appeals to us.

As the gaming industry is pushing more and more to new micro transactional business models, it is within our grasp to push back and walk towards other solutions that is not about holding us ransom to a monthly fee. Yet, all is not fine there either. At present these monthly MMO’s are doing just fine, ESO (Elder Scrolls Online) with a little over 770,000 subscribers, millions of dollars come in on a monthly base, yet for how long? When the economy is good, many might not care, yet in the view of current developments, that revenue wire will become ever increasingly thinner, then what? At some point many will be forced to select 1-2 of their favourite games to continue, which leaves a gap soon enough, as the business model ‘fails’, or better stated, as the net income will not be in the area of acceptable numbers, what will these companies do then?

I stated it before, there is space if you change the premise of the player and change the options for play, be more fluidic. In my initial view it was a new mapping system, using established locations, but what else can be done? This is at the heart of many contemplations by gamers all over the world, this is partially (IMHO), because the new player tends to be smarter and is also more inclined to listen to their personal friends on social media, so 1-5 will drive the change of 25-100. It becomes a different issue, and if too many of these people are in the student budget ballpark, then the word ‘micro transactions’ will drive them away a lot faster. We will always have novelty moments with Unity (even though the main story line can be completed under 20 hours), Elder Scrolls Online, no one denies that, but the time that EVERYONE goes into the WOW mode is pretty much a given impossibility. I personally believe that WOW continues, not just because they are good (they are good, no one denies that), but the bulk continues because of the vested time they have on their characters. However, WOW is pretty much the only game that can rely on such a level of comfort, or make a claim anywhere near it.

I reckon that as No Man’s Sky develops, the eyes and ears will move more and more in that direction. The ‘promise’ of eternal gaming sandbox style is a lot more appealing than many realise, if you think I am wrong, then wonder why Microsoft is willing to pay 2 billion for a ‘basic’ looking game like Minecraft. Mojang got it just right and re-engineering a wannabe is a lot harder than shelling out 2 billion (Bill Gates likely found it in a jacket he brought to the dry cleaners).

This is the fear these larger players have, not that Minecraft is such a success, but the fear that 2-3 new indie developers have that one idea no one in the high income suits had thought of. Minecraft already represents a low billion and that is only at the start of nextgen gaming. As the game moves from system to system, that revenue will only increase, the secondary danger they fear is as the game is there on Nintendo and other consoles, the uniqueness of nextgen becomes smaller and smaller. A fear that only sounds more and more overwhelming as some regard the failure of Sims 4 and other established brands like Mass Effect are delayed until 2015, which could spell more consequences for the NextGen population, but none of this is new, so why come with this again?

Here we are not looking for the failing established brands (well not really), but the other side of the established makers, the indie developers are getting slowly but surely a new option to shine, as some issues by Sony and Microsoft have not been going forward, we see a growing interest of android development games. this we see (at http://techcrunch.com/2014/06/23/google-play-quarterly-app-revenue-more-than-doubled-over-past-year-thanks-to-games-freemium-apps/) where we see the title ‘Google Play Quarterly App Revenue More Than Doubled Over Past Year, Thanks To Games, Freemium Apps‘, now, I myself do not see my mobile as a gaming tool, but with the Chrome books and the Google ouya, we see a new player and his/her title is ‘gaming enabled’, a group that seems to have been forgotten by executives and gamers alike (myself partially included). Now look back at the games I mentioned earlier and now at the games that Rare developed for the N64. Games released between 1996 and 2003, some became the standard of excellent gaming. The N-64 original of Golden Eye is a lot better than the Wii remake and the Xbox had Time Splitters 3, but then they forgot to make a good compatible version for the 360. a host of games ignored, now ready for grabbing on low end consoles with the promise of great gaming, a premise the high end executives all forgot about.

This is a change in gaming that we had ignored!

We all seem to naturally want to move forward, but is such a step even affordable? Consider that there is a market going towards Christmas, many not able to scrap the coins together for Nextgen, yet the ouya with 3 games at $109 (the price of one nextgen game in Australia) is another matter. good business is where you find it (Robocop quote), that is a reality we have to face, the ‘better’ economy position for many is not getting released until past Q1 in 2015, so if you are an indie developer get used to creativity, because if you get that nice idea out into the open, there is a potential group of well over 100,000,000 gamers who cannot afford a nextgen system with an included game, especially if the android solution is set at 25%, it is an alternative to consider. A global population going the way of pragmatism, one good game is all they need.

This gets us back to my blog ‘The Toothless tiger‘, which I wrote last week (September 8th). I wrote “larger companies have been all about continuing a brand and less about the new idea, which makes indie developers the future (consider the massive success of Mojang with Minecraft), that is the streamline part all ignored“. I truly believe this, which makes the foundations of NextGen rather shaky as cash strapped developers will move towards an open android environment. It also gives us an interesting side effect. The larger players are so used to having the large pool of resources to drown in, that the limits of android will bring forth the old developers as they designed for Commodore and Atari. Games that are slim, sleek and possibly even decent bug free, which in turn gives waves of additional creativity. Will this come to pass? It seems a logical conclusion, but I am not sure. Personally I hope it will and I also hope we will see additional non-male developers, they can shine in this field just as easy as their male counterparts. Time will tell!

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