Tag Archives: Watchdogs

One thought of many

That is at times all of the settings we see. We see an idea and we focus on it. I for one am ‘smitten’ with that affliction. It came to pass as I have been playing AC Shadows and the story gives us the Portuguese. I remember that setting from the James Clavell setting given to us by Richard Chamberlain in 1978, with the work Shogun he, Toshiro Mifune and Yoko Shimada put Japan on our eyesights forever. This is not an attack on the 2024 Shogun, as I haven’t seen it yet (not out on Blu-ray in Australia) but I have heard many good things about it and I look forward to seeing Hiroyuki Sanada replaying the role that (as I see it) made Toshiro Mifune a great actor in the  western world. That is the setting, but it is not what this is about. The setting is set around the Jesuit order, one that had influence in Japan (I am not judging whether it is good or bad) and there is no reasonable way that any jesuit makes for a good assassin. But the setting of AC Shadows could propagate the Jesuit settings, or as they call it ‘Societas Iesu’ founded in 1540, as such it has a rich history, and history being the capital setting as this society is founded on “evangelization and apostolic ministry in 112 countries. Jesuits work in education, research, and cultural pursuits. They also conduct retreats, minister in hospitals and parishes, sponsor direct social and humanitarian works, and promote ecumenical dialogue” for me the idea of prolongating education has another setting. You see, as classes go into disarray in the near future, we need to set new boundaries, not more investments. I see it that the backdrop of Assassins Creed could be used to a setting to learn languages AC Shadows Japanese and Portuguese, Just as the setting of AC Brotherhood could be the starting stage of Italian and Latin. Two programs that give rise to 4 languages. We don’t always get that lucky. There are settings where we merely could learn English (AC Syndicate and Watchdogs legion) so we have an old and new setting for the language. Students could learn a lot by what Ubisoft set in motion. There are settings for Greek, America (they don’t speak English, LOL) and from that we go on. And the fact is that these students can learn all the time (at home or at School) a setting to propagate knowledge and it goes far beyond the borders of that nation. See how these languages give rise to people in India have a much larger setting for languages. As some might ridicule the idea, the setting has been given and some (preferably in Ubisoft) will give rise to that idea and equip something like the Meta Quest 3 and walk around in these conditions, all whilst practicing your language skills. We get all the news on ‘sue strategy’ whilst no one is pushing that envelope to get something going. I gave visibility to this setting almost 6 months ago, so my quote for “Google and Amazon left billions on the floor” is hereby set to true. It is not the only setting there are more, so when you start realising that education is under the hammer and you are shown that education has to be cut, see where we could have given a larger rise to a new pedestal of learning. In that same setting AC Shadows give rise to culture (As does AC Brotherhood) we can argue that Paris in not a setting for culture (look at me, making another funny). 

We need to consider that the art of culture might soon be lost as America squanders whatever it has to keep its billionaires afloat and here Ubisoft has a larger setting to push education to a larger stage in Europe and India, because 1 billion hungry Indians (hungry for knowledge) is a large population to push an idea to. There might be issues over time, but the Ubisoft solution is about 80% finished at present. So do what you want with this idea, but at least I was thinking outside of the box, no AI required and it is close to release (the voice interaction requires actual programming), so when you see another BS media piece on what to sue from who, consider that they never looked at the opportunities given, a simple setting I employed, with no real issue on getting profit (this will be in the hands of Meta and Ubisoft), a donation will of course be graciously accepted. Are you listening Yves Guillemot? 🙂

Have a great day and try to learn something today, even if it is in a direction you never expected. I today did my bit for education, technology, arts and culture. What will you do today?

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The attention an idea gets

That was a little bit of a spark that the Middle East Monitor gave me last week. I wasn’t sure if and how to pick this up. The article (at https://www.middleeastmonitor.com/20240905-what-could-saudi-arabias-first-aaa-game-be-like-following-chinas-success/) starts with ‘What could Saudi Arabia’s first AAA game be like, following China’s success?’ The subtext that stopped me was “Within just three days, “Black Myth: Wukong” shattered records, selling over 10 million copies and reaching 18 million within two weeks, with lifetime sales projected to reach up to 30 million. The game also achieved a peak concurrent player count of 2.2 million worldwide and has overtaken “Cyberpunk 2077” as the most-played single-player game on the online distribution platform Steam.” It shows one part that I have been saying for a long time. You see, the people have basically had enough of a repetitive Ubisoft and their umpteenth version of Assassins Creed, FarCry, Watchdogs and so on. 

As such there are hundreds of thousands of gamers who will eagerly pick up an original feeling game and Black Myth: Wukong addressed that feeling. It is yet another side to what I claimed over the last two years when I put original IP on my blog for the eager developer. It was theirs to use. People want original games, a feeling of novel and new and I gave the (eager developing) audience a new system and the storyline to a new approach in gaming. Actually I did a little more than that and again I am seemingly proven correct (yet again). And when some developer takes the ideas I stated here and takes an interest in being original They could go to town on branders like Ubisoft and Bethesda. You see, Microsoft is playing it very careful now. If they push Bethesda too much they lose that brand as well. They first thought they had the bong of happiness with Redfall. At present the game is reviewed as “it faced poor to middling reviews and lost thousands of players in just three days. Currently, it’s one of Steam’s most poorly-rated games due to extremely buggy performance, incredibly stupid AI, lack of matchmaking (in a co-op game!), and a whole other host of issues” and this view was given whilst the game is out now for over a year. Microsoft knows that they banked too much on their arrogance and now they have only have Bethesda left (at present) with some credibility. And Bethesda earned this credibility. Skyrim released on 11.11.11 still holds up as one of the most engaging RPG games in the field. They lost a lot of credibility with Starfield (a 60% game) only for Microsoft systems and even as the people got news that things were coming, the game has been out for a year. We now get ‘While Some Players Are Still Finding Starfield’s Gameplay Frustrating, Others Are Taking Issue With What Fans Are Creating For The Game – And How Bethesda’s Handling It’ (source: ScreenRant) as such Bethesda has basically one arrow left at present. The elder Scrolls and Microsoft knows that this needs to be a hole in one. As we see “The Elder Scrolls 6 is expected to be released sometime during or after 2026”, this might speculatively become their own Swan Song. Not bad for a $7,500,000,000 investment (nyuk, nyuk, nyuk). Activision Blizzard is (as I see it) another decent failure. We get that the annual revenue in 2021 was $12.10B, all whilst Statista reported “In the second quarter of 2023, Activision Blizzard’s net income amounted to 587 million U.S. dollars” (one source gave me US$1.51 billion (2022) of net revenue), you might think this is good, but Microsoft acquired this baby for $69,000,000,000. As such the annual interest of a loan that big is more than the net revenue of that firm (I predicted this well over a year ago as much). This all has impact. At present Microsoft has an immense losing streak in gaming (I truly hope that I am contributing to that). As such I handed original IP to game developers making the hardship worse for Microsoft and now they merely have the one final arrow of Bethesda left, which is expected somewhere in 2026. As such these factors all have impact. You see Black Myth: Wukong is one part (I had absolutely nothing to do with that) for the Kingdom of Saudi Arabia, referred to in the article has options. There is Scheherazade’s 1001 nights. I put a few issues out in the open. The idea of an RPG all based on the Arabian life and challenges. There was an option I considered to use an RPG game to promote Islam (for all people) with teachings in the game. There could be an option to take another look at Peter Molyneux’s Magic Carpet now that the systems are a lot stronger than the first Playstation, as such you can increase more than graphics. The game play could be taken to a new stage and the intensity of the game could be set to 11 (as the saying goes). Those are merely a few mentions that the Kingdom of Saudi Arabia could entertain and I made reference to at least two more games in a relaunch/remaster and refitted vibe. All settings I made mention of over the last two years alone. 

But it is not all sunshine for the Kingdom of Saudi Arabia. You see it has an uphill battle as the Middle East Monitor states with “As a non-Western, non-Japanese contribution, the game faced extensive media scrutiny ahead of its launch, including “controversies” over alleged sexism within the development studio, government censorship on politics and feminist propaganda, and some technical issues upon release”, there are a few items. I will state that the accusation of “alleged sexism within the development studio” is pretty much bogus. All the development studios are dealing with these ‘kids on the block’ issues as the saying goes. And government censorship? I need to see this to make it count, but I state this as the Middle East Monitor did. 

I think that the biggest challenge for Saudi Arabia is to bring something unique. They have the area and the landmarks, but the other players (Japan, USA, Canada) have had the singular field of gaming, as such it is important to bring something unique. I believe that this is possible as Black Myth: Wukong made it happen. Still, it will be a challenging field. Making something look Arabian has been done and Ubisoft with AC: Mirage pulled it off. So it is just as important to have a unique Arabian voice, look and gameplay. Still, there is something to be said for a new Magic Carpet (from Bullfrog) now that the hardware is 3,500 times more powerful there is a lot of achievement open to the audience. There is an additional field with Arabian lore (which I explore in my created script ‘How to assassinate a politician’) and there is more to do. You see I still believe that RPG is the most true game environment. I have nothing against other modes. But the RPG field can be utilised or used to create another type of game, optionally based on this new RPG. 

As I see it (and as Black Myth: Wukong proves) it is more about being original. There will always be some gamers that yearns for a certain game style, but the masses want originality. You see, a lack of choice only works for some time. In this an Arabian game could be good, but it is important that all the right characters are dotted and crossed (as in the I and T). That is a first essential need for any game to make it to the release stage. Then there is the music, here Saudi Arabia has an advantage. There is a lot unknown to us and as such there should be plenty of options. Then there is the additional idea. For example Saudi Arabian developers could use existing locations to create another setting. Whether this is a addition to a new Division game, or a Die Hard touch towards a shooting game. And another idea is to use Tahlia Street (aka Prince Mohammed bin Abdulaziz Street) as the backdrop of a variation of ‘Where in the world is Carmen Sandiego’ But now a realtime challenge to find the person that is trying to evade capture. Your only aid is his/her digital trace that you have access to. That could actually be a multiplayer approach where the mouse (aka criminal) and the cats (aka authorities) and the cheese dealers (contenders for the mouse empire) have to capture this so called mouse. With the stage that capture the wrong person makes you a target for arrest and there is the ring race. The mouse is rated on time it took them to evade capture and the others on the this it took them. And with that location completely mapped out it becomes a nice rat race (for the mice involved). I don’t think this has ever been done before to this degree and there is the rub. I just took this thought to a new level as I was writing this. So why can’t some of the existing developers come up with this? Think about that and as you try to figure this out consider that this is an optional new world with over 150 million possible new gamers. You can become a copy of what is, or come with something new, some version of an old game but now in a way never done before. And I have done that before, I considered a new version of Murder on the Zinderneuf and I made it into a 3D version of the game with interactions as well as imbuing it with elements of Iron Helix (1993). So there is a world of new IP out there. Now consider how much new IP Microsoft got for their $70,500,000,000 and what you could use (from what I have written here) without spending a penny. And the Kingdom of Saudi Arabia has a lot more to offer, Lore, Myths and a few more challenges. All that could create the new generation of games and gaming. The crowds are hungry for original gaming IP and the current player have very little to offer. Feng Ji might have come here first as the new player, but that does not stop Saudi Arabia from heralding their own chapter of gaming to the world of gamers.

Have a great Thursday, The weekend is now one day away (plus an additional 8 hours of work).

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Unwinding

This article is not for the faint of heart. One could argue that there is something wrong with me (there always has been). I just had the craziest idea and if you reject it, that is okay. I have a hard time accepting it myself. You see, we are in a stage where we are nothing more than a puppet in a show that we do not want to watch. We are made to watch it, as such we need to unwind.

So here you see Watchdogs: Legion. A good game, but a game that could have larger stages. You see, Ubisoft made the map and the environment and there is nothing wrong with that. Yet to offer some stage to unwind, a new system came to mind. 

You see, there is an evolving setting where Ubisoft could release the option to enhance ANY game they have with user created DLC options. If anything Bethesda has shown just how creative users could be and Ubisoft might spin that in a new direction. You see, people have had enough of certain clowns and that is where my creative mind came into play.

I chose Watchdogs: Legion, because the environment fits. Now consider that you are a new character. The character is a seal hunter. You are shown in shoddy clothes wielding a spiked bat. Now you have to stop is disperse 10 Just Stop Oil protests by clubbing the protesters to death (just like some do to seals). Lets be clear, this is just a game. The higher level is that you need to do this before the protesters can create too much financial damage. 

You think it is bonkers and yes, to a degree it is. But the media is no longer trustworthy and as the photo-mode comes into place with you showing off the protesters you killed, people might stop to consider just how stupid these protests are. For Ubisoft it is a win-win. They sell more games, they create a DLC creation kit that allows to make user created IP for the games they own and we get to blow off steam because we arrived 90 minutes late at a job as some protesters were dancing in front of a bus. If enough hay is created with photo mode and these protesters have to consider just how much stress they are creating, they might decide to select donuts for dollars. So these protesters might go a new direction, but the story, the song and the dance remain the same. Seeking limelight in the wrong way and for that we have a solution. A spiked bat to release the stress they inflicted upon us. 

Next could be Karen hunting In San Francisco or Chicago. The options are endless (well for as long as Ubisoft has location games). Yet the underlying setting is there too. You see, we love our games and some love the settings of the Creed in Italy, Egypt and now Baghdad as well. Yet when you are done with the 25 hours in Bagdad, wouldn’t it be great to test the DLC from another fan? I am not sure of the technical possibilities to get that done, but when you consider 3 Watchdogs, at least 5 Assassins Creed, several Far Cry games. I might not have liked them all, but they all have a well pronounced fanbase and as such a DLC creator might be Ubisofts ticket to get additional revenue. It will be limited to PC, I get that, but when the DLC is good enough, perhaps Ubisoft might make some of them additions to consoles as well. Just a thought. 

I have enjoyed Wednesday now for 2 hours. The middle of the week is here. 

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Remastering Classics

This all started this morning. I am not entirely sure how I got there, but it started with recalling an old St. Nicholas present. It was a book by Hector Malot called ‘Sans Famille’ (the original Dutch version) I think I was 12 or 13 when I got it (see cover below).

It suddenly dawned on me that the stage of reading books is falling away, we need to temper it, we need to alter the perception of people, but how to do this? Then I suddenly realised that Ubisoft has an inside track here. You see, we can do more with streaming systems, especially Amazon. Consider the game AC Origin, the first DLC adds a travel option, to go to certain parts of the game and do a walking tour. Embalming, beer brewing and several other parts were added. Now you might think it was trivial, but it was not. I had partially missed it, but these parts were all added to the game, the game was almost flawless and had several additional parts to the game we never realised before, Ubisoft with this game hd outdone themselves. Yet when you combine the ideas you get something more. First we take the environment of AC Unity (buggiest game ever) and we use the environment to set the story of Hector Malot in motion. It will be a little more than a walking tour, but as you complete the chapters, you get a whole book and optionally, you could unlock the book in your Kindle, Amazon would have a massive advantage here, and it would not be bad for Ubisoft either. AC Syndicate would allow for Oliver Twist (and a few other books), AC2 or Brotherhood could add several Italian works including those of Master Machiavelli. And it would not be part of the game, and the full game would not be included, merely the environment. Games and challenges to unlock books you can then read on your Kindle. These are mere top notions. The settings allow for so much more and it could gently push the gamers (especially the younger ones) to start reading more. We see environments as a set stage, but they do not need to be and in the streaming environment all elements are non connected and are merely that, elements to use in other ways. I wonder if Ubisoft and Amazon have considered that option at all. It is a side towards a direction I do not think anyone ever considered taking at present and the stage could grow from there.

What if books are for a system like this achievements? Consider Watchdogs: Legion. Consider that they add 3-4 relics which are in facts unlocked books when you complete the relics, in that case books on London, on London history, or some setting thereof. Interesting that thee two didn’t consider projects on the side to fatten the chest of users and their love for free stuff. Just a thought.

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Enraged two (or too)?

Yes, the previous stage that I gave to you in ‘Rage’ is not done yet. It was more than just a ramble, there was a lot of truth in there, but it was not about the setting, it was about the stage. You see, we have seen movies in that direction. Dutch, Swedish, American, and other nations have given us a movie in that direction, but NONE of them have ever considered a game in that direction. This all started when my mind took a dive into the games I played on the Gamecube and I suddenly remembered ‘Eternal Darkness: Sanity’s requiem’ and my mind took a wander. It dove straight of the deep end. The PS2 gave the people Bully, the Gamecube the game I just mentioned. But none of them gave the people a game about rage, about the insanity of rage.

Consider a game, that plays in a large city, not unlike the cities we see in Watchdogs, but here it is not about being special, it is quite the opposite. You are confronted with rage, a buildup of rage and in the beginning you can make the character play games, play sports and take frustration out in the boxing ring, but it does not work completely and as you are surrounded by elements, the rage buildup is more distinct, more profound. We can focus on the AI of an NPC, but it needs to be more, we need psychological elements to set the game in a direction. I have no illusions, most platforms will not go for this, but PC’s and streamers might. This has never been done before and I like games that were never done before, I like the originality and the effect it will have. Consider that political opposition that it will bring. Blaming games towards violence, whilst their own political ploys are exactly why this is happening. A game that gets the talking going on the ludicrous setting we face in every day life and the consideration that the people are never given. So what happens when you need to blow off steam and you cannot ever be seen doing this? In nations where CCTV is drowning the population (London), in places where social events are the tone setters to injustice (San Francisco/Los Angeles) and that is before we see the impact of population pressure (New York) and you, as a frustrated person needs to keep your sanity or be confined to less nice places where the insanity of rage is total. A game like that has never been made and perhaps it is time to make such a game. Perhaps it is time to introduce the people and the larger audience of the true settings that a lot of people face and the impact it tends to have on the frustration levels of people. I can guarantee you that it will not be a nice game, it will never be a game that gets the larger population across, but it can become a niche for a few million gamers, and that represents millions in revenue and the people are eager to play games, especially games that have never been made before. 

Now consider one of the most hated games Manhunt. A game that sold 1,700,000 copies. It represents well over 51,000,000 and consider that this game required an infusion of less than 15 million, so well over twice that amount was made and when did anyone turn down the option of making 300%+ of their investment? Now, there would be a risk, a game like this always has risk, but when you add elements, when you entice towards something never done before and you appeal to the teenage mind. It makes for an interesting setting and an optional side of revenue that many never considered. A stage I merely show here, so that the indie developers can get to work. Close to half a dozen IP gaming ideas in these blogs and it seems that it will take some time for people to catch on. There is a reason I played the cards in the way I did. My views have been increasingly correct and that should be enough, but it is not merely about what others make, it is a way to show that the age of big brands is ending. We look at Microsoft and Ubisoft, but it is not only them, that list is increasing and the larger players are losing track of where they were, of what they could do and that is one part of the stage that allows the indie developers to take hold and claim their slice of a $200,000,000,000 pie and whilst they grow, those who relied on created hype and spin end up with less, the world of gaming needs progress, actual progress, not what some claim is progress. That is the setting we see. Why do you think that people are going nuts over Elder Ring, Horizons Forbidden West and soon Hogwarts legacy. The gamer recognises a work of love. Some makers think that they can tell others what they should love, but when did that work out that way? Perhaps in 1985 when there were less than 20 games per year. Now that stage differs and we keep on getting more of the same. Even now a game less than 6 months old being sold for $39, a stage now essential to these brands because they could not deliver quality and this is as good as they can get it, so how will we see the next batch of games, the next batch of true original gaming? Sometimes we cannot rely on vanilla games, we need to go dark for someone to see the light and give us a next version of something totally new. Something they have never seen before and that is what Nintendo has done on the N64, Gamecube, Wii, and Switch. So to follow in the footsteps of the original makers they need to rely on thought and creativity, not to rely on the spin of the most powerful console in the world. It got defeated by the weakest console of them all (Nintendo Switch), so creativity is essential and perhaps taking it for a ride on a really dark road is not the worst idea to have. It all depends on the willingness to take a chance.

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Looky looky

It is always nice to go to bed, listen to music and dream away. That is until this flipping brain of mine gets a new idea. In this case it is not new IP, but a new setting for a group of people. You see, during lockdown I got hooked on walk video’s. It was a way to see places I had never visited before, it is one way to get around and weirdly enough, these walk videos are cool. You see more than you usually do (especially in London) most of them are actually quite good, a few need tinkering (like music not so loud) but for the most they are a decent experience. Then I thought what if GoPro makes a change, offering a new stage. That got me going, you see, most walks are on a stick, decent but intense for the filming party. So we can set the movie from a shoulder mount, a chest mount, or helmet mount. Yet what is filmed? So what happens if we have something like Google glasses and the left (or right) eye shows what we see in the film. We get all kind of degrees of filming. And if we want to ignore it, we merely close that eye for a moment. I am surprised that GoPro had not considered it, or perhaps they did. Consider that the filmer now has BOTH hands free and can hold something towards the camera, the filming agent can do more and move more freely. Consider that is works with a holder, but there is a need (in many cases) to have both hands available. And perhaps there is a need for both, the need to use one hand for precision and a gooseneck mount to keep both hands free. The interesting part is that there is no setting to get the image on something like Google Glasses and that is a shame, was I the first to think of it? It seems weird with all the city walks out there on YouTube, but there you have it and in that light, I was considering revisiting the IP I had for a next Watchdogs, one with a difference (every Ip creator will tell you that part), but I reckon that is a stage we will visit again soon enough, it involves Google Glasses and another setting that I will revisit. Just like the stage of combining deeper machine learning to a lens (or google glasses), a camera lens that offer direct translations, and the fun part is we can select if that is pushed through to film, or merely seen by us, now consider filming in Japan with machine learning and deeper machine learning auto translating ANY sign it sees. Languages that we do not know will no longer stop us, it will tell the filmmaker where they are and consider linking that to one lens in google glasses that overlays the map? It that out yet? I never saw it and there are all kinds of needs for that part. What you see is what you know, if you know the language. Just a thought at 01:17. I need a hobby, I really do!

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Ubituary

With not too much sadness and some feeling of achievement it is my joy to announce that Yves Guillemot, former CEO of Ubisoft was murdered on the night of Friday 15th of October, he was allegedly murdered by Antón Castillo dictator of Yara. Insiders claimed that the bug of his wealth vaporising on a daily basis enraged him beyond believe. Insiders investigating this (and the pandora papers) stated that Yves went missing in cloud environments linked to server with processor id CFC1E8CA-1DBB-1DCA5E8-60F8E99BD225, the people at the data centre deny that Yves Guillemot ever visited their firm and they also made claim that this processor number in unknown to them, investigative journalists were unable to track 37 of the 153 data servers, the investigation is seemingly ongoing.

So some will clam that I have no sense of humour, or at least a very sick one. You see, at least I am creative, we want to think that Ubisoft is creative, but from my point of view it is the ability to stack a game with bugs and glitches. When we look around we see SVG giving us ‘THIS FAR CRY 6 BUG HAS PLAYERS LOSING THEIR MINDS’, Sportskeeda comes with ‘How to fix the Maine 15f/158 error code in Far Cry 6’ and they also give us “While many bugs are found in Far Cry 6 itself, Maine 15f/158 seems to be linked to external account sources. So far, there has been no word from Ubisoft about what exactly the Maine 15f/158 error code is or what may be causing it” and the list goes on, yet I would like to add the Washington Post who gives us ‘A glitchfest that’s too big to wrangle’ with mention of “Yara, as a simulation of an island, falls squarely in the uncanny valley. Your enjoyment of the gameplay is likely to hinge on how much this bothers you. My first few hours with the game, as I acquainted myself with the brain-dead virtual denizens of Yara, felt awful. I watched AI drivers, honking, run over their fellow Yarans in the streets. In one mission, all of my opponents marched, single file, past me out of the military base I was sent to infiltrate, leaving it ripe for (an anticlimactic) plundering” the people report glitch after glitch, bug after bug and when a game is somewhere between $79 and $149 (there are a few versions) we need to consider why a company is allowed to release a game that is so broken? The problem is that there are more and more. All whilst some game makers set the stage of a non-disclosure agreement for too close to release. All whilst we see that some games are too big to review and so far the amount of bugs set the stage that consumers should be allowed to get full refunds up to 10 days after purchase. Whilst one sources gives us in May ‘‘Far Cry 6’ dev confirms game will not have “Cyberpunk-style issues”’, most can now confirm that the matter is a lot worse, plenty of gamers would love mere Cyberpunk style issues and it is all over the net and also a larger stage on YouTube. Seeking ‘Far Cry 6 bugs’ and ‘Far Cry 6 glitches’ shows how far Ubisoft has fallen of the beaten track. As far as I can tell, since 29 October 2020 when Watchdogs: Legion was released, we see that it was the only real decent release. I played it, and yes it had a few bugs and glitches, but nothing damaging, the fun for that game did not diminish. 

But Ubisoft did not learn its lesson. AC Valhalla, Ghost Recon Breakpoint, the Division 2, all flaws games, too flawed as I personally see it and now Far Cry 6 adds to that list of bungles. So is the state of a Ubituary (pun intended) so far out of bounds?

I know that when I buy an open world game that there will be issues, the bigger the game, the larger the chance of that happening. Yet in all this Ubisoft is seemingly releasing games that should not even be regarded as Beta versions, they are that flawed and as I see it, they are getting away with it and that is even worse. So whilst we get the crying Chihuahua gang (ACCC) with claims like ‘Current powers no match for Google’ (you can see that in two directions) we see Ubisoft clearing the masts of BS as the ACCC is overlooking the larger stage and Ubisoft should be held to a larger mirror, they claim to be an AAA+ developer, then they better prove it, because at present there are plenty of indie developers who show better quality products.

P.S. I apologise for not being able to add colours, I will do that later when WordPress stops fucking up!

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The marker, what is it?

We are always in a stage where it is about the price, as such the title ‘are video games too expensive?’ In the Guardian (at https://www.theguardian.com/games/2021/feb/08/are-video-games-too-expensive-assassins-creed-cyberpunk-2077) had my attention, I wonder what they are throwing at us this time, they being Luke Holland. He throws “With new consoles from Sony and Microsoft expected, a raft of video game publishers announced that the RRP of their new releases would increase for the first time since the mid-00s” at us and that seems fine. There is also the fact that most game dealers tend to lower that price off the bat, the makers have there day one discounts and it goes on. I get it. Luke is not wrong and through the article he gives a decent point of view, but some issues remain. It is not given with “While an extra £20 won’t break the bank for some, games might already be stretching what little disposable income many people have, particularly when twinned with the £250-£450 cost of the shiny new console on which to play them”, it is a fact, but there is more (there always is). He touches on it with “the cost of producing an AAA game – big-budget, big-studio, tentpole titles – is now akin to that of making a Hollywood blockbuster. Grand Theft Auto V, released in 2013, cost £195m in development and marketing” yet he dances around it by dangling Cyberpunks and the bugs in our faces, whilst he ignores the massive bug list that AC Valhalla had (the very first image in the story). So whilst we get “A Martin Scorsese film lumbers in at three hours long. Most narrative-led games clock in at 15-or-so hours – five whole Scorseses; a hundred quid’s worth of Marty”, yes but there we see it, the quality, quality is what separates them, Scorsese hands us sheer perfection, Ubisoft products have not done this for the better part of a decade, in addition a game like Cyberpunk is showing us innovation to a much larger degree even (if for now) it has bugs. Ubisoft has been treating us to more of the same for years and they still can’t get it right. That is the part that is missing in this. And the gem is given at the very last “Yes, £70 is a lot. But choose wisely and you’ll never, ever feel short-changed”, yes we agree, but the ‘choose wisely’ part has become tainted. Consider that IGN gave us ‘Update 1.1.0 will fix over 30 Quest, World Event, and Side Activity issues, many that would prevent players from proceeding due to glitches and problems’, they gave this TWO MONTHS after the game was released, so how come that we see scores (metacritic: 80-85) depending on what system, a game with that many bugs is given 70+? And when we see that per source Gamepro (65) to PC gamer (92), we should have issues with the ‘choose wisely part’, in opposition there is Watchdogs: Legion, they did get that part right and when we see metacritic reviews (66-74) we need to sit down and consider that we all have different tastes and the settings are not equally pressed, which is unfair to Ubisoft as well. 

This is where the shoes become an issue, we might think that £20  is not too big an issue, when you are in a stage where you might buy a lemon £20 is a lot, really it is. 

As we try to set a value per time range, we need to consider that art is not easily categorised, and a true video game is still a work of art, which is why I have been slapping Ubisoft all I can, as I feel that they forgot that part. They got parts right they got games right. Even now, I still see in my mind the sunrise in AC Origins, perhaps because it was the first real 4K game, perhaps it was the setting, but they got that part right, pretty much all of it, which is why I am so angry about AC Valhalla. I stayed away from it and until the price is set to below £10 I continue to do so. I got AC Odyssey at £10 at some point, and I still regret it, so I might not fall for that this time around, in this I have serious settings on finding a way to officially remove Ubisoft from the AAA developers list, but then I remember, they got Watchdogs: Legion right, they might pull it off again. 

In this we need to make one more sidestep, Luke gives us “December’s Cyberpunk 2077 – despite being unfinished, riddled with bugs and, on consoles, uglier than a pooing pug”, which is interesting as he did not give us that setting for AC Valhalla, did he? I get it, we all have style of games we like, as I was in the 70’s addicted to the original William Gibson’s Neuromancer, I remain faithful to the game, I keep it on my shelf and I wait until the fixes have come in to play beyond the introduction. We also seem to forget that Cyberpunk 2077 had grossed well over $600 million in digital sales alone as of the end of 2020. He can have that view, I never liked GTA5, I did not like GTA4, so I stayed away from the sequel, I get it plenty like it, but it is not for me, just like Skyrim is not the game for a lot of them. We all have different tastes. 

Yet the title of the article remains in my mind, it still does, you see the part that Luke skated away from is that Immortals Fenyx Rising is $39 in the US, the same game is $50 in Europe, $77 in Australia and $45 in the UK (all PS4 prices). And this has been going on for years, all whilst the prices are even worse when you buy a digital format game, it also impacts the value of the art but we do not see that here, or in Luke’s defence with “a hundred quid’s worth of Marty”, when a game is not set to a level stage we see the issues, especially when the Xbox store charges more for a digital copy than a store would for a physical one, even an Australian store. This has been going on for at least 5 years. Games are judged by markers, but the reviewers are using different markers on different stages and they all refer to them as ‘markers’, as such people are walking away because they can no longer tell the difference. In this the final remark (which is still wise) “But choose wisely and you’ll never, ever feel short-changed” loses ground. An overhaul of what reviews and what should be reviewed is set to corners that are blatantly disregarded and it required an overhaul for well over a decade, I know because in the beginning (1988-1999) I was a reviewer. I might never have been the best, but I was always fair on the games I reviewed and I kept to the games I liked. When you get 2 pages a month, you want to spend them on the games you like, nothing else. A flaw? Optionally, but I had to make the space count so I did it on the games I likes and other reviewers on the games they liked. 

And I will admit, reviewing has become a lot more complex. A game that was on the CBM64, Atari ST or PC286 does not compare what is out today, so in that consider Watchdogs: Legion (at https://www.bworldonline.com/it-could-have-been-transcendent-arts/), I for the most agree with the review and the 85% score is decent and well earned and the one issue that I have is seen in “perhaps due to the weight of its pledges, it never gets to reach its projected dazzling heights. It never stops being enjoyable, but the most demanding players will be bothered by a nagging feeling that it could have been not just better, but transcendent — that it’s just a few steps shy of greatness”, it sums up the failing of Ubisoft, games that could have been beyond ‘WOW!’ are merely ‘Nice!’ And many reviewers do not do half as good a job on reviews as Alexander O. Cuaycong and Anthony L. Cuaycong did. So whilst we give attention to ‘choose wisely’ we forget that gamers are getting overloaded with reviews on all kinds of digital formats, and they often can no longer separate the critical reviewer from the unquestioning followers and the blind hater, which is an actual problem that makes any gamer like they are getting played and suddenly that £20 makes a whole lot of difference. 

If enough people say that it is not a marker, it is a coffee stick. We will see that at some point some will stir their coffee with it, no matter where it was before. 

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An optional ignored path

It happens, we sometimes overlook it and it is not a bad thing, or an evil thing, it just happens. In the last week I have seen so many stories on Cyberpunk 2077 and the bugs that I wonder (after laughing on some of the Tik Tok issues), did we forget something? Some other articles made mention of this, as such, I am not alone, but for me this morning started when I looked into the Cyberpunk 2077 art book and saw what most forget, or optionally ignore.

Cyberpunk is a massive achievement. Yes, CDPR (CD Project Red) needs to be scolded for the bugs, but they did something incredible. They created a world, a world that only existed in the mind of William Gibson, who created cyberpunk with Neuromancer. The book is filled with game advertisements that set the tone “Real Water, only 99E$ /Gallon” with really small print disclaimers, yet the foundation is there, Cyberpunk is more than merely a game, it is close to a real sandbox where we see a new level of quality gaming (without the bugs), the art shows the people, the weapons, the ammo, the transports, it is more than nextgen, it is actual newgen, it is an attempt (so far not completed, or achieved) that sets Cyberpunk 2077 apart from all others and with the choices you make, you will be able to play, play again and play again, never being bored, because there are so many outcomes, options and choices to make. A game any developer could be proud of. The car brands, all new, but founded on brands and brand approaches to cars we see now, Herrera (Jaguar), Thorton (Tesla), a dozen brands all linking to what was, giving us what might be and the art never stops amazing, that is what we see and CDPR almost succeeded, so when the patch comes that changes it all, those who let go of their game will not be happy, I get it, they feel unhappy and they have every right to be, but I saw more, I will never let go of this game, it shows a world that William Gibson dreamed of and now the PS4/PS5 and its Microsoft equivalent get to show what could never be shown before. When the game is finally done, it ill be the greatest race towards VR that any game had ever achieved and then some. I just went through 192 pages of art, cyber advertisements and I see that CDPR did something wholly amazing and unequalled, when they get it right, they will surpass Witcher 3 by a fair amount and I never expected that to be possible. A (sort of) sandbox game that sets a new stage, because you can select stages to focus on, making the missions and optionally the outcome a different one, Net Running, Edge Running, Thuggery, corporate tools, the options are there and we limit or open to selections, something Bethesda never achieved (not their fault), so even as I understand ‘CD Projekt May Face Class Action Lawsuit From Investors’, where we learn that the attorney looking into the lawsuit is also an investor, we see a different stage, here we accept that CDPR is not proven innocent and that they might face issues, yet what all the shouters around the non-success at present fail to see is that this game is so much bigger than anyone saw coming, I wonder what would take the setting to be a successful one. In the first, just like I slapped Ubisoft, CDPR should not have released the game in this form, I will hold onto it, but I understand that others might not and that is a choice we all need to make, but the art book (I have the hint guide as well) shows that this game is more than some path walker, the makers tried to make something never seen before and if they fix the issues, they will do that and Cyberpunk 2077 will get a new narrative that ill hold for years and others will try to get close to this achievement, optionally forever failing. The difference with Ubisoft is that Ubisoft makes a new iteration (Breakpoint, AC Unity, AC Odyssey, AC Valhalla) and blows it, CDPR did something we had never seen before and blows it too, but the premise is already different. Ubisoft merely made version X, CDPR made version 0.8 and it is so much more than anything we had ever seen.

Yes, not ignoring the bugs, but beyond that is something new, something beautiful, beyond Ubisoft was merely more of the same and I expect that they will make the same mistake in FarCry 6. Yet when we see the Malorian Arms in Cyberpunk, we see something Heckler & Koch wishes that they had designed it. And all this and more is all over Night City, which is massively big. No matter how we slice it, and some will focus on the bugs, and I get it, they are there, what is also there is a diamond in the rough, a diamond unlike we have ever seen before, I just hope that enough will see that soon enough (after the new patches) to turn the tide around for CDPR, as fr as I can tell, even as I am happy to present, they might have been better off announcing a delay until February 2021. It might have been the best course of action for them at present.

One thing, and they might do it to make up to the gamers (if William Gibson agrees), get one of his stories, for example Neuromancer, or Johnny Mnemonic into the game and each chapter the gamer finds will opt for some skill enhancement, just an idea.

So at present, I merely did the intro, because I want to avoid the bugs and I am happy to wait, what I have seen clearly shows pure greatness (well the bug free edition anyway), it is a path some are ignoring and that is not their fault, or their shortcoming, it is their choice, and the bugs as they are makes whatever choice they make a valid one, I recognise that, yet after so much gaming mediocrity, I prefer to wait until there is a final version. As I see it definitely beats another iteration of Assassins Creed or Far Cry, yet not Watch Dogs, that one, apart from some glitches, they really got right.

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I gave them a chance

Yup, at times we have to give others a chance, not because they are nice, not because they are working on it, or even if they are considering moves, sometimes you do it so that you are not the caged junkyard dog released from the chain. It is a civil act, but one that you do merely to please yourself. I am kind of that person. Ubisoft had been in a stage of near death for a time and that was not because of the issues in their firm, it was merely set towards their product. As I see it, before the end of the year Yves Guillemot is lucky to get out, find a nice house in France, bring half a dozen women to please him and I reckon if he does it for $369,000,000 he is lucky. You see at this point the company is worth 10 cents to the dollar. I watched close to a dozen of videos on gameplay on Assassins Creed Valhalla. Some have a sense of humour ‘Odin would be bored here’, ‘continuing mediocrity’ and a few more of those jabs, they are funny. I saw issues with guards running in circles, I saw a guard hit by a row, flying off like Yoshi getting kicked by Mario. And these videos all had different issues and glitches. One had a boat getting stuck on a small branch and the boat went 30 degrees like it was stuck under a stone bridge, the issues go on. Even as Watchdogs: Legion had a few issues, they were nonsensical, small little glitches that do not upset the gameplay (there were a few), but this stuff is what I feared and Ubisoft had their chance, and ever as they went live early this now bites in the other direction. A franchise destroyed by short sightedness, it is too infuriating. I did not like AC3 much, but it was on the mark, even as some bugs showed up that would pester the franchise for at least 3 games, then they released a good game which I still do not regard to be a real AC game, it was Black Flag, after that mediocrity, bugs and shortcomings hit the franchise until AC Origin came and that was on the mark, it was a bulls eye. Yes it had bugs, but none spoiled the game, it had a few issues, yet the larger gameplay was never affected. And that is the end of it, even as some ‘official’ reviewers say that it is the best they ever saw, it seems that I get a clear picture who butters their bread. You only need to search for ‘AC Valhalla rants’, or ‘AC Valhalla issues’ and the videos come streaming. It is hard to stay neutral and focussed, but try it is worth it. Some give us the lack of some parts but in the story it seems to fit and in those days not everyone had a hammer, or a knife. Iron was for the people with money, it led to health. All the people you slaughter and not one had a decent weapon? Chests (in bird planes at times) with resources, books of knowledge (which is actually a good thing). The game has taken leaps in one direction and forfeited looking behind itself, like really properly testing a game. 

The videos show a game with really good moments, an good graphics and some of the glitches tear it down in a rather nasty way, so I reckon that the gamers are promised patches upon patches in a time when the PS5, Xbox series X and PC have 4K capabilities, so these patches will be larger than before (with Breakpoint being the way it was, it will be a speculated nightmare).

Some will also come with positive things and we need to take notice of them too, one gives the right tone rating that this game is not for everyone, if AC Odyssey did not grab you, than this game will not either. I specifically like the mention towards a movie called the 13th warrior, I liked it, it showed a time that seemed pure and it seemed direct, the is a good mention for AC Valhalla, as I stated in the past, I will steer clear of this game, unless it will be for sale on Black Friday at 30% of the price, then I might c consider it. So here we are, Ubisoft, with in my personal opinion one decent hit (Watchdogs: Legion) and one clear fail (the other title). Two fails would mean the end of Ubisoft, now? I reckon they will limp towards what comes next, but if the does not include original IP and a really really good game they are pretty much done for. A carcass for other hungry game studios to poach, because the graphic people are good, the sound people are really good, so they will get poached soon enough. When those seeking a slice of $135 billion revenue cake that is online gaming (2020-2022), they will wise up fast which merely makes the end of Ubisoft sooner, not later. 

Yet at this stage I do not feel righteous, I do not feel superior, and I do not feel happy, I feel sad, because Ubisoft was a giant, it did bring original IP and it did make us happy. Like a junkie I would want to feel like that one more time when a Ubisoft game arrives. I reckon that 2020 was a bad year for a few reasons, I do not think the any gamer will be happy to see the end of Ubisoft, but the is just the way the cake crumbles at times.

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