Tag Archives: review

Upgrade, next chapter

Yesterday I was thinking of a game I used to play and it left me a little underwhelmed. It was not the fault of the game maker, the game was awesome. It gave me the thought that I was in the deep with the dodo’s of the Kremlin, or the White House. The game did what they promised, but I was thinking what this game could do with current technology and settings of DMS and some LLM. There is also the thought that the game was originally a little 2D. It all fitted on an 800KB disk so I am not surprised. But consider the idea what the current settings allow for.

The idea that they had with the political tables of then (1987) and what Mindscape was able to achieve. It started as a game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years and I got the AtariST version in 1987. And as sources reveal, takes the role of the President of the United States or General Secretary of the Soviet Union. The goal is to improve the player’s country’s standing in the world relative to the other superpower. During each yearly turn, random events occur that may have effects on the player’s international prestige. The player can choose to respond to these events in various ways, which may prompt a response from the other superpower. This creates brinkmanship situations between the two nations, potentially escalating to a nuclear war, which ends the game. It is my advice not to ‘antagonise’ the opponent in the Pink Kremlin, or the Black House to avoid the nuclear holocaust that follows. And why leave it there, the complications of a EU could be added, so you can see how likely little you can do as as King Gustav on charge of that small sided Sweden (population 10.5 million) and we can build on this, we can evolve this with corporate powers and the influence they hold with the likes of Strawberry, Hippolytics, Smallsoft, and a whole range of power players. See what happens when you tweak that power (or nationalise their goods) then we get to the impact of social media like SnoutTome, QuickOunce, MyTransistor, DingDong, Toucan, Connected, ScryingStone and a whole range of other groups. You could see the direct impact that trolls have when they are clearly exposed and optionally with scenarios to solve. I would recommend to leave the intelligence groups to a later date (or a DLC) to properly test the settings you have there. It could be the first simulator for audiences and students of geopolitics and social standings later. That is before you add the mess that (WatchMyGrey, AmiSix, and their offspring in France, Germany as well as Mossad does to the worlds chaos (under their tutelage) 

I wonder how no one enacted this setting, it seems to be a decently solid training and educational simulator giving students to study multidimensional settings that geopolitics present in todays industry. I’ll bet you you can’t fit that on a 800KB diskette, but there is every thought that it can be done, the social sciences tables still exist and they can vouch for the until recent messes and they are basically ready for deployment. And now that we see the world for what it is, we might also include global religion as an influence and show you why the Catholic Church doesn’t have as much as it used to be.

It is merely a small snag that escaped my brain this morning, but I reckon that the old software settings could still apply to settings of today, you merely have to upgrade the setting and there is plenty of options here and as they were solidly stated on those basic settings of Social sciences, in todays world they could be used through Deeper Machine Learning to a much more powerful extend. See what some see and what you are not supposed to know (sorry Blaise Metreweli) but that is also the next challenge. Instead of shouting at Toucan, you could investigate the trolls on Toucan and see what the expected result is and who the culprit behind these pretentious stages are, not to be coy, but using that Strawberry Studio to see it on the big screen, or even as a user of the Hippolytics Moon streaming service get a new lease of opportunity. An educational simulator for students and investigators of humbug gets a new side of life.

Well anyway, that was my thought I had this morning. And the names have been changed to avoid  the guilty and make me less liable, a decently appreciative setting

Have a great day. I wanted to take a nice walk, but it is 34 degrees celsius out there, bit much for a long walk. Oh and Strawberry, fix your DoDo Dos version Hawaii 26.1, when you switch off your router before you switch off your wireless, the wireless keeps on scanning the ether, even AFTER you switch of the WiFi. Sloppy programming. 

Leave a comment

Filed under Finance, Gaming, Media, Military, Politics, Science

Opportunity lost

That is the setting and not everyone agrees with me on this. Gaming has been accelerated like the  armistice race. Some people in gaming having no real gaming life and merely a setting in business intelligence are chasing the wrong niche in gaming. Gaming is so much more. And they are missing it. Yet the Arabic setting I considered might take it more seriously (and then there is Tencent) You see, gaming is seen in all walks and sizes and When you consider boardgames, that never left our minds. I got into boardgames at a very early age in the Netherlands. It was called “Mens erger je niet” in England it was called Ludo and based on the iIndian game Pachisi. 

And now it is almost forgotten, Facebook on a blue Monday set a few of these games on their servers, but overall, they didn’t last long. But take that setting and put it on a streaming console with options for single player (against the CPU), or even multiplayer with a setting for up to 4 players. Settings where you invite family, friends or even strangers. And this is merely one of many settings. Then there is the notion that some of these games have IP protection. It could optionally be averted if not digital settings exist, but when we go deeper, we see that there are dozens of these games that have no real ownership. So why did no one take up the baton to ‘revolutionize’ these games? Then there are dozen of MB games that could take a similar track and lets face it, the system that has the numbers of games has an advantage. So why did no one connect the dots?

Then we get the life long titles like Snake and Ladders and Clue (1943) so what stops these game makers from using a small team of programmers to bring forth one game a month, within two years there would be an abundance of these games. Kids playing with their parents, or even grandparents. Playing each other and so on. What baffles me is that these Business Intelligence people never figured that out, not in the last 4-5 years and when you take a longer look at this path you will agree that it is not a path that should be overlooked. Yes, we all love our times in the Wastelands when we play Horizon Zero Dawn or its sequel, but there are times when you and perhaps others might fancy a game of Snakes and ladders and a streaming system will easily do that. So why is it overlooked? Why are these dozens upon dozen of games ignored? Is it a mere IP thing? Doesn’t the programmer seem cool enough? Streaming systems have different metrics and they all seen to go over the amount of data passed, what it fails to look at is the joy it will bring, because joy is the true metric of a game and its gamers. 

We are all looking towards the new strides, but as I said more than once, when did you look behind you to see where the new course in front of you could be plotted. Have a great day today, Vancouver joined us in the present day as it is 4 am there now and I am 55 minutes away from Tuesday.

Leave a comment

Filed under Gaming, IT

Insectum

It is time to talk bugs. As I see it there are three kinds, there are the actual bugs, these are settings that crash a game, or make it non-working. The other two are glitches and systemic glitches. Glitches are merely a hindrance they are flaws in a game of program, but they do not dissuade from the joy that the game brings. I saw all of these settings in Oblivion remastered. Let’s be clear. I am not a doom speaker and heralding the ‘Messy setting of Oblivion’, I am (for the most) a game and before I start this article I will say right now, up front, that Oblivion brought the sense of joy I had when I played the game 20 years ago. That is as I see it a massive achievement, 

Virtuos brought their A game and it shows in everything you see and play. This game is 20 years old, as such plenty of laurels for Bethesda as well. It was the reason I bought me Xbox360 and I never for one moment regretted doing that. Yes, I have had the red rings of death and in the end I have had 3 Xbox360’s. But never was there any doubt that it was a great machine and a worthy contender to the crown that the Playstation 2 won.

Still, we were talking about the game. As such, we have glitches, persistent (or systemic) glitches and bugs, there is also the fatal bug, but I haven’t seen that one in Oblivion.

A glitch can be systemic, but does not mess with gaming fun. An example is that when you go from the rain into a ruin, or a cave and you still hear the rain. It doesn’t stop you from having fun, but it is a glitch. Then there is the systemic glitch. When you’re cupboards are too full, because you (me) is a hoarder, the system gets a little confused and will not show everything in your inventory. As such I could not move my sigil stones from the inventory. The solution is to sell off a lot of junk you were holding and that fixed it. There there is the setting that you can not control. A setting where things go a little haywire (because of a dozen reasons), which can mess with the storyline, but the simple solution is to reload the last autosave and often it is fixed. When dealing with these knights of the thorn idiots, I had to reload half a dozen times before I got the mission done (in different places). There is nearly no saving an idiot who thinks he os gods greatest knife fighter whilst surrounded by two Xivilains, loudly engaging them calling in two more. There is no stopping stupidity, it tends to get you killed in the battle field. Then there was the first time I went into the Rockmilk cave. After the first reception area, there is a path down where three spiked traps are. The stage to the left could not be entered, whilst it had enemies. I think it was a glitch, and it was ONLY the first time I entered it, subsequent entries were good. It is my place to collect free arrows and in earlier levels that matters, later too (I had over 400,000 gold), but it is a assured way to get ebony arrows and glass arrows, which are not sold. Apart from the bounty in there, it is a clear way to make headway. Then there are several persists glitches, but the one in Sancre Tor was fixed by waiting at the opportune time (where there are 4 people) and that worked. These settings happen. Anyone who thinks that bugs/glitches on a game this big doesn’t happen is beyond stupid. And for the most part it never bothered the game. Perhaps one setting which was beneficial to me was that the Rumare Slaughterfish were bouncing on the waterline, so in clear view to kill them. For the most, this game is utterly awesome and I never regretted spending the money of the 125GB download time on this. I will be playing this a few times over as I never played a high elf mage, but that was on me. 

The fact that even after 20 years and after Skyrim, this game shows just haw amazing gaming can be and that is never a bad thing.

So don’t call everything a bug, because some games are just too big and a bug tends to have fatal issues on a game and yes, I did crash a few times, but I just reloaded the game and I merely lost a few minutes in its worst scenario. Yet it is not all bad. It made me realise the settings I redesigned for an RPG and as I saw the stage also saw why my mind set a few things the way it did and it makes sense to do so if replay-ability is your goal. I think this should be the mindset of any RPG developer. As such did you consider the soft architectural stage that Diablo (the first one) offered against the planes of oblivion? When you connect the ideas that certain games had and incorporate them into a plane of oblivion? When you aren’t set to a mere version of a game, but when the towers can be radically different, how much more fun can you have exploring? 

So have a great day and when you hear the screaming in the night, that would be the sound of Daedric Princes as I have entered their realm and they fear for their life now. 

Leave a comment

Filed under Gaming

Dynamic lore

Perhaps Dynamic interactive NPC’s is a better if not a little incomplete at this time. I have been loving every moment that I have been in Cyrodil, yet some of the missions are bland, redone over and over again and at this time (as there are more options), the setting seems a little absent of electricity. This is not the fault of Virtuos of Bethesda. I have over 1000 hours (perhaps even 2000 hours) in the game, so for the most I have already seen it. Still roaming the sights of the province is a delight. All the sights I forgot about over the 14 years that Skyrim graced my computers (PS3, Xbox360, PS4 and PS5) and there is more, but at some point I started to set out the idea of Dynamic Dialogue.

You see the first game you play remains always the same, but the subsequent versions, there could be a setting that some of the dialogues will be somewhere else. As such my mind set out the stage that at this point has never been done in any RPG.



Could be set to 
Pers001ArdantNadia
Location01BravilBravil
KindofPersonMerchantBeggar
ActionRumorRumor

And this is merely a sample. So we get a key part of information from a merchant, but this information could be from a beggar as well (not always an option), but the system of Dynamic Dialog will have within itself what the definition is. As such you can run to Bruma and ask the same person again and again, but what if the mage changes? Optionally you are given the name, but that is not a given. 

It changes the game, as the subsequent play is more of a setting that sets a new premise. A game  altered to the gamer who loves the challenge, not merely running the distance. In this there comes a second setting that loot in houses could alter, books might be in different locations (after the first play), It gives shine to a game that was good to be great over several play throughs. With the optional setting when you start the game of activate Dynamic Dialogue. As the database is set correctly the game could be reset to original when a new game is started. 

A setting we have never seen in RPG, but this is now possible, as such, I though of including this setting. Loot can always be randomized, but the people usually aren’t. Then there is the setting that a mission could get another parameter as well. Like the weapon shipment could give the added premise of saving miners and that is set to a clock within the moment you give the weapons to the three mercenaries. So there could be the option that you get a 10 minute timeframe to save a number of miners in that level (like 6 miners) and that gives the player a new chase. To get to the people in time. I am not saying that it should have been done, but when you get the second play through, some missions get to be a bit of a milk run, as such I devised the setting to add Dynamic Dialogue and optionally added achievements. 

There are places when that is not possible, but given the option, we have a good stage to improve RPG gaming, and in this case merely the additional times you play the game. I reckon that my mind will concoct a few more iterations of this in the near future as such I will keep you informed of the hair brain schemes I think of. Perhaps in the near future I will add to what I wrote yesterday, there was a lot more to be had.

Have a great day, time for me to close another Oblivion gate.

Leave a comment

Filed under Gaming, IT

The mostly ignored stage

This hit me yesterday in between all kind of other stuff I was brooding about. It was set off by thinking of something else. As I was replaying Hogwarts Legacy, was thinking about the collectors edition that was released on day one and at $599 that was not. Leap I was ready to make. That set another track n the rails. You see, most places are lacking Power-points and some have solutions for that, but the larger issue is ignored. You see when you put a few things together, you start wondering a few things. With night stand lamps, office lamps and all kind of lamps in every room, there is a clear setting to have these places ‘illuminated’ with USB-C ports, for all kind of reasons. Charging mobiles and other mobile devices. Collect gimmicks and as such the average gamer needs about 10 points of contact. The office person has their own need and a few more. But color me happy, the big boys (in this case IKEA) never seem to have acted on this. I saw one part on TEMU, so why is that largely overlooked?

Screenshot

Now, this TEMU contraption needs a power source and as it is a bluetooth speaker, an alarm clock, a nightstand, a charger for mobile, earbuds and watch this makes sense. But most people (like me) merely have a mobile and optionally a watch to charge. As such adding a USB-C to most lamps will solve the issue without people have to find connection points for charge ports. And as most will suffice with a 15 watt solution, most rooms will have the stage solved for iPad, Watch, Mobile, and optimally enough space for the a mobile wifi hotspot. And in an instance the required need for 5-8 charge points are reduced to a mere 1-2 spaces. Most solutions are done with in an instant when we add a USB-C port to most lamps. So why was this never done? Some will say it was the price. But if TEMU can offer a 5 charging station with bluetooth speakers and alarm clock for a mere $15, I reckon that the pricing isn’t it (or at least not anymore). 

Was it the required brainpower that was needed? Well it seems that these captain of industry (as they call themselves) are in dire need of an overhaul to say the least. 

So where did they leave their innovation? With their marketing department, whist the marketeers needed time to think over the term innovation. So far this decade I have only seen one innovative marketeer and that person is the Canadian Ryan Reynolds (probably he got assistance from that youthful young sprout Blake Lively in that regard), beyond that there was the Heineken marketing teams in the 80’s and 90’s. The rest are mostly iterative players on ideas already phrased in some ways. So where are the boffins? The fact that I have at least three goals over DARPA makes one think whether true innovation has left the field and its stadium of operation. And that was merely the upper soil tossed, there is a lot more under the rubble and where are those innovators? They seemingly left Apple almost a decade ago, Microsoft hasn’t given us innovation for decades and mostly that is regurgitated from ideas from way passed. We see that when we see Microsoft Flight Simulator 2024 with the initial release date on November 19th 2024. There is no mention of the Flight Simulator 2020, which gives us “It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006.” I remember that as I had the CBM64 edition (which set me back $299, and in 1985 that was serious cash), never regretted that move. It was the first time that I saw true innovation in the face of lacking resources and make no mistake, getting any flight simulator running on 64KB is an achievement. So when I saw the 2020 edition (I had the X version in 2010) blew me away, so seeing the 2024 version with an initial release data of that year kinda makes my blood boil (a little). To disregard innovators to that degree is not cool and it shows that big tech and their marketeers need to review what they think innovation is. 

And that takes me back to the present. As we see more and more items requiring a USB-C point, the idea of having this option inserted in laps (as such) gives us a much larger station for consideration. And the Collectors Edition is still desirable even after having played it several times over the last 25 months. So what will we do when another collectors edition requires a charge point and that is before we consider what other house smart ideas will grace our presence. Smart buttons, smart lights, smart speakers and all needing a USB-C point. So why didn’t IKEA (as merely one place) consider this option 1-2 years ago?That’s it for now, my Friday is almost gone, in Vancouver (the most eastern point of intelligence in the time line it starts in a little over an hour). Have a great day.

Leave a comment

Filed under IT, Media, Science

What the mind remains digesting

That happens to us all, especially the dreamers and the creators. As such yesterday’s blog is still on my mind. It reflects on Ubisoft as I see negative articles appear on a game that is not released yet (AC Shadows). It is said to be a whopping 125 GB, which is rather large as Skyrim and Fallout 4 don’t go that far. There are several reasons where this could be the case, but I digress. You see at present I have no intention of buying the game pre week 3. At that point the real reviews will have been out for some days. Let’s be clear AC Mirage was a wonderful game and for the most a real AC game. I loved it. It was a pleasant surprise from the disappointment AC Odyssey gave me. Ubisoft just didn’t listen “A game that is mean to appease everyone will please no one”, a rule I find to be the cornerstone of gaming. You see the Business Intelligence dude (or dudette) thinks different. In their terms they think that AC is 50%, add a little Prince of Persia you get an additional 10%, add another part from another successful game and another 10% is added and so on until they get to 100%. But the reality is that the stealth, the true AC part is diminished. Almost like adding water to the wine and at some point you can never tell the real taste of water or the real taste of wine. That is my firm believe. Let’s be clear to add sides that complement a game to a next version can make the game better, but it needs to be a unique setting that complements the original. That is what I intent to write and add to Hogwarts Legacy. So in that Trent what if we add to the beast setting, not copy (perhaps in part), but add to the story. As such I saw two parts. What if the next version adds jobs to the game. (3-5) per house. And they do overlap, A house has (lets say) 5 jobs. Two unique and three sets one in another house. That applies to all houses and you get each house with 2 unique jobs and one job shared to any of the three houses. That creates the achievement “A true Hufflepuff”, or the other three houses. 4 achievements right there. 4 play throughs, and in my example (in the connected story) one job is a wand-maker, A student of Olivander. Now the wand needs a core. We have unicorn hair, phoenix hair or dragon heartstring. What if there was a fourth one? The 4th one, requiring a Graphorn horn. There might be more, but that is a mere instance of what I thought. As a student you’ll learn how to make a wand (leading to the achievement “Wand artisan” and the obvious second one Wand-maker master (when you make a successful wand) with a graphorn horn. It isn’t that simple. You see, now all beasts create the right part, we could see a mere 1% successful Unicorn hair. With proper attendance by food, brushing the 100% success rate goes up (2%) and as you create a better understanding of animals and who they are combines with the success rate another 100% (4%). When you are not using that hair (so we get golden unicorn hair) they can be sold for the usual 120 knots (or sickles) we get something worth galleons. Galleons can only be exchanges at Gringotts or a comparable bank, the Galleons also represent a second part (I get to that) because all jobs have that distinction. Some at a smaller pace. I just created an economic state all in one go. This is what I believe that is what some developers miss (no assault on Avalanche Software). And the setting intensifies as we get specific jobs. No matter what you chose you will have a different goal. As we get to chose from the ministry jobs, the locations (France and Germany come to mind), you could become an Auror you could get specific options, and as such can increase your ‘fortune’, I see the aurora as a specific Gryffindor and Ravencroft job. 4 play throughs with very unique settings. It makes a person want to replay the game. I thought the very first location, the castle of Percival Rackham. The idea that it is a goal to restore that Castle, which required to set in place charms so that the people avoid it as well as a few other settings, the appearance of the ruin that all see and when you get close to the house, the ‘real’ house. Another idea was to add the French and German locations due to the Newt Scamander documentaries (me laughing on the inside) gets us two more settings, so in that case Avalanche gives us the near perfect setting. That haunted village could be part of the next story. Perhaps the third act is around Durmstrang. And if the French episode connects to Beauxbatons, than Durmstrang (believed to be in Sweden) gives us the fourth act in Stockholm (or Oslo). Four acts all carrying part of the story, all giving us parts in Exploration, Battle (example: Ice giants) and Beasts. It could add to the lore to a larger degree as these elements are added. The four acts will get us to the fifth act (the deserted village) and that can get us a few more versions. Some will want to believe one version, or another version, but in the end we are all given all the facts as portrayed through acts one through four. The idea to have additions of stealth like an animals or a plant has merit here. As I see it, the truth is always according to the truth of one, the other or insight of self. Although the spells are all there, we can get a few more spells from each of the other three houses. 

I got this in a little over a day, so it seems fair that tinkering is required. On the offset that my view of the 25 months is given, the new version allows for a lot more than 25 months of joy. And if someone wants to embrace the 11 unique jobs that the game gives it will be a lot more than 25 months. If the first idea (the portal) allows for the 2 games to be united, the stage of a near everlasting wizarding world epic tale will be the achievement of a lifetime, to be more precise Avalanches lifetime. According to Statista 44% is an avid fan and 53% is a casual fan, as such 30 million copies will not come close to the amount of optional copies sold for the next game. There is every chance that this game has the ability to break nearly all records. I reckon that there is little chance to break the records of Pokemon and that is not a bad thing. To break the stage of 50-100 million copies is close to amazing to say the least. Then there is the lore that needs to be created. A stage not easily done to say the least. 

Look at me go, a mere day (perhaps 2-3 days to seed the idea on November 27th 2022) and we have ourselves a chase. The others (for example Ubisoft and Bethesda) to get ahead where they never got and Avalanche to let them see their tailpipe as they sloughed ahead in gaming. And Warner Brothers to sit in the stands enjoying the race where the others come short by a lot.

Not a bad day for me, I got to hand over creative exclusivity to Avalanche Software and the rest (like Microsoft) seeing again and again what they missed in the first place. Have fun you all.

Leave a comment

Filed under Gaming, Stories

There is always a script

It seems that we are decently obsessed with series and movies based on video games. And there is plenty to be seen. In 2024 we got the first setting of the serialification (this might not be a real word) of the game and now applauded series Fallout. And there is plenty to applaud on this series. You see, this first season got 12 wins & 73 nominations. As such it was recognised on a global scale. So Fallout has broken the mould on a few levels. We will soon see a second season of The last of us. And there are a few more coming. There are mentions of Beyond Two Souls, a game based on the exploits Ellen Page (now Elliot Page) and had contributions of Willem Dafoe, Kadeem Hardison and Eric Winter. The game was quite excellent and I look forward to seeing the result on TV. 

And what else?
That is what this blog is about. You see, there is a game that was released in 2014, the title was Infamous: Second Son. I rated the game as average. I still do. Yet it was gameplay that hindered the high score. Metacritic gave it 80% (I gave it 75%). The game starts really good, it is after the first fight into Seattle that the issue starts. The game is too linear for a game of this style, there was initial an issue with the side missions, something that was fixed, but the linearity and the fact that the second power was too strong that made me give the rating as low as I did.

Still, the game had amazing sides too. The story was amazing on nearly every level. The power that you receive in the beginning was awesome. The other powers are really good too, but neon (second power) was overly strong. I would have switched Neon and video around and adjust the story (more like tweaking) and it would shape into a massive hit for the Sony studios. The funny part was that when the game came out I had never heard of this person named Banksy, as such the graffiti could be a nice edge on the storyline. 

Is that it?
Well yes, it is the recognition that the game had amazing properties that could easily turn into a TV series. For the horror/terror fans there is the notion of Prototype where Alex Mercer (you) is the target and the goal is finding out what happened. I particularly liked the achievement to drive over 65536 infected people and that is quite the grind. The story is captivating and the presumed special effect could be next level. There are legions of other games that could glue people to the TV and as ‘Hollywood’ seems to be running out of ideas the gaming solutions could propel them further. And as Sony is also streaming programs to the people they might look into the games they have. As I see it, plenty of options there. And that is the golden ticket for some. These games are propelling the stages to TV for a lot of actors and actresses. A setting that seemingly have been overlooked. And me? I am still watching whether Shogun will come to Blu-ray to Australia. (And a few more). So we should expect a new level of interaction between TV and gaming. I wonder who will bring it and what they will bring.

Have a great day.

Leave a comment

Filed under Finance, Gaming, Media

No stopping the reengineer

Yup, It is as we see it. When you are able to reengineer there are a lot of issues that your brain is trying to work out. I started yesterday and in a few hours I thought through a new selfie stick. The one I have now is good, but it was meant for more, for the selfie filmer and as such it is a little too bulky for the noob selfie maker that I am. I reckon I have about a dozen selfies collected over the period of 3-4 years. Not much to write home about, yet I feel the a selfie stick is essential for nearly anyone, as such I came up with a new selfie stick. And in the gaming section I reengineered Infamous: Second Son. The game has issues and a few more seem to crop up on the PS5. I rated the game as average when it was released. Let me explain.

The game starts AWESOME. It hit all the right spots and the smoke power was pretty unique to say the least. It doesn’t show it’s tail until the second act comes into play and the laser power comes into play. That power was too strong and after that the game becomes too linear and slightly dreary. And it was a shame, the elements of the game are awesome, the storyline is good and the setting (Seattle) is also a strong setting (My introduction towards Seattle). The game has a great setting, it was the linearity that mostly got to me.

The second setting (a mere idea) was the switch of power 2 and three switching. So the TV power first and Laser third. When the larger fight starts (concrete) the game sizzles. The idea that the power is used to repair the city and make it like before the conduits (Bio-terrorists) came to Seattle. 

It requires some switching in the storyline but for the most the story lines could remain in the act the are meant for. The smaller issue is the linearity of the good and evil powers and to mix them up all over town. There would be a little more requirement for the game, but those were the heart-line of the matter. There is the additional setting that with the TV powers you would get a larger setting towards stealth and that was optionally missing in the game. The setting that after the first act you could subdue your opponents in stealth and there would also be the added tension that the enemies would be massively more powerful against the TV power and that could spell problems for the gamer if they rely on stealth too much. All small things but it would set the game from a 75% (I think that was how I rated it) to a solemn 92%. As ‘glitches’ go, the fact that the troops at tomes seem to merely run back and forth and not much action from there. The second thing I noticed (now) was that you see troops with blazing guns (when they are a little further from you) yet no bullets and no tracking (of ammunition), but this is a minor glitch. 

I think it pays to do this as the game is worthy of the update that comes and to get the rating that much higher would be worth it, it would also mean that it optionally gets a streaming update for the Amazon Luna and like kind systems. 

The Banksy part of the game is awesome and still fun after having completed the game at least three times (I only learned of Banksy after I had completed the game). I also ‘thought’ through a setting for a 4th Infamous which I blogged about a few years ago. There I also set a new premise to the powers. You see, I grew up with the teachings of Mendel and as such I thought that the game could be set to two phases, the first is that Delsin gets his powers (like you play), but now he get a girlfriend and he gets busy (as mentioned in the Incredibles) the setting is that he has the choice of 4-6 girlfriends (three good and three evil) and the child will be the 4th game and his or her power will be based on the powers of the parents and that gives us a whole new range of replay choices. And as the child selects good or evil will also set the powers the child has differently as well as the karma settings of the game. It was a thought that kept me awake for hours, but in the end I found the setting that would be a productive one. I also set the stage that the New Second son would also set the premise of the meet and ‘greet’ and the actual sequel would be in Vancouver (as It is close to Seattle) the game would be close to be playable but now we have a new goal as the child will have predestined powers and as such the game needs a second antagonist to make sure that certain game elements would remain possible and that takes a few cogs to work overtime so that the inherited powers are usable and an interaction with the second protagonist would still be a challenge. 

Just my skull making the candy for gaming. Well that is it for now have a great day.

Leave a comment

Filed under Gaming, IT