Tag Archives: Skyrim

Getting back on the horse

Finally a blog article from me that is for the most all about my view of gaming  (because there is nothing interesting about reading stories regarding Varoufakis being a sore loser in the Guardian).

We all have these moments where we go shopping, whilst there are no funds available. A situation I have been very familiar with, yet we still go browsing in many places to see whether there is something to work towards. This certainly describes my case and as I found out soon thereafter, I got myself into a mingled world of facts and none facts a lot more than I bargained for. So what started this?

I’ll be honest, ever since the release of Elite: Dangerous I have been living on the edge of my previous addiction. It is one of the most loved games I had ever played. I still think back with utter fondness playing this game on the CBM-64. Wireframe and low resolution were at the core of a game that offered such fun, its challenge and entertainment that left its mark on me ever since. I played the remake on the Amiga somewhere in the 90’s, but the original was still the soul breaker for me. With David Braben making the ‘now’ version for today’s PC environment and by adding not just a galactic map, but by almost mapping the ENTIRE galaxy, this game is now an entirely new revelation and because Sean Murray keeps on not giving a release date for his upcoming masterpiece No Man’s sky, my desire to play Elite: Dangerous increases. It is however not that simple, my PC (which still works excellently) is now 9 years old, so it cannot deal with today’s gaming. As I stated, there is no way to afford a new PC at present, which is why I kept on browsing.

Now we get to the issue: The amount of gaming systems out there appear to be a joke! I lost two days getting back into the field I had high expertise in, but as I moved to consoles (as keeping up with gaming PC’s became way too expensive, even when I had my good income), the market moved on (as it would) and I learned that changes had been many. Now, for the most I understand it all, but the diversity to learn what is needed to know is one that a non-hardware savvy person, gamer or not, is one that could boggle the mind.

It took me two days to get back onto the level of knowledge I once had. Even now, there are still diminishing gaps.

So, why is all this an issue?

Well, even though the graphics card was always an issue, in my days I moved from a Diamond Viper (which was top of the market in 1998) to a NVIDIA GeForce 6800 card (in 2005), which was again pretty high up (and not cheap), at this point I could game pretty much anything, I had the top of the range SoundBlaster and a good screen and I could game and compute my life away behind my desktop.

Now gaming has changed. For one, it is no longer really about sound cards, the system board has all it needs for gamers, so we are left with the proper processor, the right amount of memory and the graphics card. This is where the issue starts. The diversity of graphic cards is now a jungle, how can any parent choose the right system for their kid, or for that matter, how can any newbie gamer select the best card for their needs?

I can tell you right now that many shops are truly lacking in knowledge there. When you go to online places (which is an initial MUST), you get a boatload of options too. System prices range from 999 to 4299, so where is the best choice? In the middle or at the far end? Questions that many do not have and others state: ‘the more expensive the better’ (which is a truth to some degree). You see, at some point I decided to stay one hardware iteration behind, so that I could game at a very high level, yet needing a decently less amount of money. That truth in gaming remains to be an almost absolute truth. There is a new property in play, one that was never a real issue even 5 years is now a massive part, it is about the noise level of the graphics card as some of those bad boys make noise when they are working, which is not that dissimilar an issue from the Xbox 360 DVD drive and fan noise. So getting a quiet system is worth it. A lesser item is the power consumption of such a card, which at maximum uses as much energy as two PS4 systems in full gaming mode and at the price of $999 (just for a graphics card), that bad boy costs the same as two PlayStation 4 systems. So is gaming on the PC worth it?

That is the question you must ask yourself, especially considering that gaming will take another bang in hardware in 3-4 years, even as you might only need to replace the graphics card, you see a devaluation of 25% a year. That is the part many people are not always considering, which fair is enough. Now, the truth is that if you see some games like Skyrim, where some mods were made to truly blast the hell out of the word pretty, as an RPG fan, I would fold like a bad poker player at the mere sight of the created graphics, yet, I never felt that Skyrim was anything less than amazing on a console, and I knew that the PC was a lot better.

Fortunately for me Elite: Dangerous does not require the most massive card, so that system is a lot less unaffordable than any new system, but unaffordable it remains, so what is this about? First of all, people need to really take a look at what they are willing to afford online before walking into a computer shop. Places like http://www.pccasegear.com and http://www.mwave.com.au/ (for Australian consumers) are good places to take a first look. When you see the prices you are in for (that is before you add the keyboard, mouse and display), you need to see what the graphical needs will be, and moreover, how some games perform. In this I relied on http://www.tomshardware.com/  in the past and it is still around. It is here where we would read “In the graph, MSI’s card is listed at 34 decibels. This is done to represent just how quiet the Twin Frozr V solution really is. The meter wouldn’t register a reading two inches from the rear panel, even when the fans started up“, that is indeed one part that matters, another part is frame-rate, so how smooth is the game, this site gives us that too, although one setback is that Tom does not seem to test all resolutions whilst the new gamers all want 1440p and a few now demand 4K resolution performance graphs, but the new upcoming cards will likely show that too.

There are other sites that give good independent review of cards, just be willing to spend an hour looking at the different places before you go shopping, I have tried a few conversations out there and I can tell you now that these places (read: shops) are often devoid of true inside knowledge on cards, finding one gamer amongst that lot is a treasure, but also a hindrance, as you might find yourself overspending a bit sooner and a little more than you expected.

In all this, PC gaming will remain and there is no reason why it should not, but in this day and age that part is too often forgotten, and electricity, especially in the UK does not come cheap. The amount of gamers not considering their electricity bill is growing on a daily basis.

For example, 9.429p per 1kWh, 600W PSU means 0.094 x 0.6 x 24 = £1.35 per day, meaning that your gaming PC (if you keep it on all day) will cost you £495 a year alone. The Australian example is harder as energy suppliers seem to REFUSE to give out clear pricing, only when they know all your facts will they give you any information, making them slightly less reputable than the ice dealers in Kings Cross. So if we go by the same system and a 20c per KwH, we get: 0.2 x 0.6 x 24 = $2.88, which amounts to $1042 a year on power to the gaming system alone.

You might think that this is trivial, but in this day and age, in these moments, you better consider shutting down your PC. A friend of mine got scared as he got his quarterly bill, he now shuts down the computer properly. It is one of the running costs of gaming that people forget as they think it does not matter, and when you are renting in a university dorm it might not, but when you work, you are not working to be the bitch of Energy Australia, or EDF Energy for that matter, are you? At least UK power (www.ukpower.co.uk) gave me some decent prices to work with.

How does this relate?

Getting back on the horse is a term we see ourselves confronted with, because the term ‘is the juice worth the squeeze’ is becoming a predominant question in gaming, not just in PC gaming, the fact that several high profile cases have changed the industry is linked to all this. When we see Assassins Creed: Unity, with needing gigabytes in patches, where a game almost a year old is still receiving patches (number 5 was released 3 days ago). The gamer’s view of quality demand and the industry of lacking the ability to meet even the minimal requirement here is also affecting the choice of gaming system. Why spend $4200 on a system that will require patching for a year? And that game is not alone. Arkham knight is now treading that same line, an industry inherently unable to even meet basic expectations. And even though Witcher 3 exceeded expectations wildly, the new patch is massive at 7Gb and as Forbes is informing us (at http://www.forbes.com/sites/davidthier/2015/07/18/theres-a-problem-with-the-witcher-3s-new-patch/), where we see “the new patch means that The Witcher 3 doesn’t perform as well on either the Xbox One or the PS4, dipping down to 20 FPS fairly consistently in some of the game’s busier locales” gives clear indication that PC gaming is however much desired a path that is riddled with issues at a price so much higher than the console world.

So even if it were possible for me to get back on that horse, I have serious doubts whether the juice will be worth the squeeze, because at $4200 ($1999 is a more realistic choice in decent gaming PC’s) I would demand a decent level of perfection in gaming and even though the hardware meets it, it seems more and more clear that the industry is no longer able to meet these expectations, so even though I will require a PC at some point, my old one still (thankfully) suffices for non-gaming purposes and gaming on a PC is no longer truly surpassing the joy of a console.

Many will not agree with me on the latter and that is just fine, some will get great gaming on their PC when it comes down to World of Warcraft and League of Legends, yet when we consider the following headlines ‘Battlefield 4 – what can we expect from the summer patch?‘ (July 10th 2015), ‘Batman: Arkham Knight PC Version Fixes Not Coming Until Fall‘ (July 16th 2015), ‘The Huge Witcher 3 Patch Is Rolling Out Over The Next 24 Hours‘ (July 17th 2015) and the least said about ‘F1 2015 Errors, Crashes, Bugs, Performance, Low FPS, and Fixes‘ the better, with 2 patches within a week (including a day 1 patch) and as stated “PC community still seemed to struggle to get a decent gameplay experience” the question is not just about the massive cost of hardware, the issue becomes, if this industry does not up its game by a lot real fast, will there still be a long term future for these less affordable gaming PC’s?

 

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Vision, Budgets and Gaming

What makes a game? Whoever has played a game, and perhaps still plays one, has at times asked themselves this question. Even if you think you are not a gamer, you might be one in disguise.

How does that work?

Well, let’s not get to the controllers just yet; let us take a look at the options.

Is it a puzzle?

On many systems, whether PC’s with or without Facebook, on a tablet or on your mobile. It is possible that you have played Sudoku! I have seen a truckload of them and two stand out. First for the iPad there is Finger Arts Sudoku, which is a massive piece of fun and it is all for free. The game is pretty much a perfect version. The second one to mention is Platinum Sudoku on the Nintendo DS. The game went cheap for around $20 and has hundreds of Sudoku’s per level and as you go along, you unlock sounds, backgrounds and so on. Once all have been done, you unlock a few million additional puzzles, Sudoku heaven in two titles.

Is it Nostalgia?

Again, tablets, PC’s and Consoles have a host of games that are revamps from older computers. Ascendancy, Railroad tycoon, X-Com, the list goes on and many are free through Abandoneware some cost just a few dollars through the Apple store or Google play. They can free your mind from several places and some parts can keep you busy for a while. It is as simple as eating pancakes.

So why these jumps?

Well, I had to make a few changes in my life and as such I missed out on a few games as my consoles remain off line for a few months, which means, no Destiny for little poor old me. Yet, is that the case? I got a link to the ‘Angry Joe Show’ who had his vision on Destiny, the 500 million budgeted cash cow for Bungie. The reviews were ranging from 60%-80%, with one overly high one. This is not good, for a game implied to be budgeted at half a billion; you would expect a 90% plus rating.

So what did Angry Joe state?

  1. Lack of competent story telling
  2. Repetitive mission design
  3. Frustrating random loot

Important is that many critics have said similar things on the game. So how come it is such a success?

Well, there are two parts, the first, the marketing was top notch, they created interest and they kept interest levels high, without overhyping, which is reason that the interest stayed. Another side is that if grinding multiplayer games are your thing, then you are fine. Yet, how are these things any good?

They are not!

It seems that we are confronted with a new level of revenue based marketed games, however the overall quality of the games is going down fast, as well as the overall amount of gaming hours. Some state that the Unity main mission can be completed in 15 hours. I finished Infamous Second son in a little over 12 hours, this comes down to a one weekend of gaming, how can that be a decent investment of gaming fun for anyone? I stated issues with Black Flag, now Destiny seems to up the ante, which gives us pause to what comes next. That can be seen in several ways.

The truly big games for Next Gen, like Destiny and Elder Scrolls online are now falling because the outrage is getting stronger fast. So is making games so hard? No! it is not, for the right person, because a real visionary can create something that is desired for decades, like for example the Diablo series, and even though Elder Scrolls Online are getting a fair share of the winds of contempt, their previous games (Oblivion and Skyrim) are still regarded as top notch, even with the glitches.

When we see houses throwing a massive amount of money into something, the image is growing that things are becoming dubious. There is however an issue with that statement. Although GTA-V is not my game, it is a massive success; the game even broke the billion dollar record, which is as far as I know the only game to ever achieve that within the first week of release. There are other independent successes like Minecraft, yet we see now that Destiny made the revenue and the profit by remaining mediocre. So is it the games, or the players?

To be honest, I am not sure that the answer is that easy, for one, Destiny is almost unique on Nextgen. Xbox one has Titanfall, but the PS4 did not have anything like that (referring to multiplayer slaughtering). This skews the interest of the people. Elder Scrolls Online is also feeling the brunt in another direction. When the overall consensus is “I wish this game would’ve turned out better, but everything I read so far has told me to not even bother“, as one player stated it to be, you know that you a looking at a possible 200 million fiasco. This is in itself odd, because Oblivion and Skyrim redefined RPG gaming in a massive way. True, Skyrim is loaded with ‘glitches’ but the storylines can be played and the main story is great too. It is only when you decide to stay in Skyrim and make your character your lives work; it is then that the issues start piling up. However, as I have stated it before, Skyrim is a massive step forwards from Oblivion, which was a large leap from Morrowind, So the makers have given us more in a large way. This gives us the worry, why did they go MMORPG, when the single player games are so fulfilling.

The Angry Joe show also stated some issues on ESO. It is not unlike issues we see in several games. On top of that, one race is only there available if you buy the limited edition; in addition, it is monthly based, so the $100 comes with an additional $15 a month, with an additional $15 for a month zero payment (to set up your monthly payments). So in NextGen consoles, you will lose out on $120 before you got the first hour in. Now, let’s be fair, we need to pay, as we do with every game, but the reviews from several sources show an average game. For example you could be watching a group of 15 men try to charge whilst watching the game crash as the ESO server went down. These things happen in MMO games, yet we don’t see this with Blizzard games. And as money gets, you get 1 gold piece per kill and 2 gold pieces per boss. It seems entirely weird as a horse costs well over 17,000 gold pieces. You do get a horse with the limited edition that is $20 more expensive. So as we see the greed factor creep into the new games, we should worry on how gaming goes. Angry Joe talks a good story, brings the issues nicely with a few theatrics, so seek his views out in YouTube (seek: ‘angry Joe review’), he has published several interesting reviews.

There is trend that we now see growing, which could end gaming as the joy it has been for over 30 years.

What will come next? This is at the core of the issues we face, some (me included to some degree), as Microsoft bought Minecraft for 2.5 billion, I am worried about what they will do to it next. There is no indication of what they have in mind, but Microsoft tends to be revenue driven, which means that Minecraft will be ‘upgraded’ to ensure no less than 5 billion in revenue, which makes me slightly worried on how they will do this.

Yet, things are not truly covered in darkness yet, however, that revelations will also come with another revelation that will not make you happy. I have spoken to some degree on an upcoming game that seems to be the next real game we all need to look for. The title ‘No Man’s Sky’ is all about newness, originality and sandbox gaming, all rolled into one massive achievement. The important part of all this is the worrying part. You see, like Minecraft, this game is also an achievement by an independent developer.

So as we look at the set developers like EA and Ubisoft, we see that they have not improved their gameplay for some time now. One review on NHL15 wrote “NHL 15 is a disappointment. It lays a good foundation for the future with enhanced physics and an improved presentation, but it’s still mostly potential“, I saw FIFA15 which looks nice, but I am not a soccer fan. Games Radar stated this on FIFA15: “This year FIFA 15 pulls off a difficult trick. Not only is the game closer to a TV-style broadcast than ever, but the experience is better than FIFA’s been in years“, so it seems that there is goodness coming from EA, yet is that enough? Sports games have their own following and as such for THEM there should be a decent quality game to keep them happy, whether it is NBA, NFL, NHL or FIFA. EA is bigger than just the sports section, however in that regard; EA has remained quiet (and as such avoided ugly hypes).

However 2015 should see the light of a new Mass Effect, even though loathed by a fair share of fans, Mass Effect 3 had several good sides, amongst them the best multi player side I have ever played. Mass Effect could be the next big thing, but time will tell, so I will not add to the ‘gossip’ and ‘rumour’ fire at present.

Ubisoft has a few options, but is in my view lacking as Watchdogs became a hyped success. It was graphically amazing, yet in the core a mundane game like AC1 was. This does not make it a bad game, but it could be the mind blowing start not unlike AC2 became, yet Watchdogs one started from a much better place than AC1, so that future could be promising. If you wonder how it helps speculating on this, then I have no real answer to that. Yet, consider that these are also the questions asked in Forbes magazine as gaming is now truly big business with projected revenues in 2014 surpassing 81 billion.

So, what is the issue?

It is vision!

Gaming is about vision; those who have it bring us all the greatest games. In an age where we need to turn around every dollar, we tend to focus on the true innovation. The even nicer thing is that fun and quality gaming does not need to cost $100-$150. Finger Arts and Abandoneware have proven that. There is a clear indication that the larger developers lack vision to a growing extent, which makes for several issues down the track. The Nextgen systems are still lacking a decent pool of really good games almost a year after its initial release. This should currently regarded as a disappointment compared to the previous versions of consoles, especially as we saw Sony announce ‘This is for the players!’ and Microsoft with ‘Everything you can imagine, Plus a few things you can’t’, neither have delivered so far. So, is my view that there are issues and it is my personal opinion that this feels like a marketing machine in overdrive whilst the rest of these companies cannot keep up, my evidence? Look at the initial Nextgen Top 10 as it was published on June 17th 2013, on average 22 weeks before the consoles were released.

  1. Metal Gear Solid V: The Phantom Pain
  2. Quantum Break
  3. Final Fantasy XV
  4. The Crew
  5. Destiny
  6. Knack
  7. Titanfall
  8. Watch Dogs
  9. Project Spark.
  10. Tom Clancy’s The Division

Out of these 10, 2 made the release date, one was 6 months late, the rest has not been released at present and they will not come until 2015, so we see an announcement that is off by 75% (they get 5% penalty for Watchdogs). Something this far off is pretty unheard of. It views as the hype from Microsoft and Sony to get console sales high and then end up skipping out on the games (to some extent). I must state that those with PlayStation Plus were given a barrage of games, free to download. Some were decent, 1-2 were really nice, which means that some was done, but was it an acceptable step?

What will happen next?

I think that we need re-evaluate the way we look at the gaming industry and more important on how those within it market their customers. In their defence, these gamers are like a group of hungry hyenas, so feeding them any news is at times the only way for marketeers to stay alive. Yet all of this is not done yet and we must all take a long hard look at what was, what is and what should be.

Budgets

There is no denying that games will be bigger and bigger budgeted, yet consider that these games, offering less than 20 hours are closing on the quester billion to develop. Yet, we see in Minecraft that it can be done in other ways, there are more games. Elite, remade from the 1984 edition, originally created to fit a 48Kb home computer. Good games are not expensive and true vision is priceless! That part is what we have seen more than once, if we take a few of the older really good games and their cost we see Ultima VII: The Black Gate – $US1 million (1992), System Shock 2 – $US1.7 million (1999), Resident Evil 2 $US1 million (1999), Ghost Recon Advanced Warfighter – $US18 million (2006), BioShock – $US15 million (2007), God of War III – $US44 million (2010). So when we see Unity, Infamous: Second Son with their massive budgets, we see the trade off, where the larger players throw money to hide vision and to some extent they are getting more than just an even payment. It is there where my issue with Gamespot and their ‘closeness’ to Ubisoft becomes an issue. How can we get honest reviews whilst the makers of games are stacking the deck for mere profit? Independent review is the only way to see what is good, what is worth the money and what is bad. How can the consumer get the right information?

This is at the heart of the matter, I would like to solve the lack of vision problem, but that lies with the makers of games. They have options, yet are they willing to learn? Even if they are willing to accept that they are no longer visionaries, not unlike Steve Jobs, there is a chance that they can spot it when they see it. The question then becomes will they protect the future of gaming.

 

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Sandbox games

The first time I saw the title I thought it was a new brand for the younger player. It is an easy to make mistake, we see sandbox, we remember the hole in the ground, or the large box wooden square filled with sand in the yard where we used to play as kids. Yet, this is not it. Sandbox games are true open world games, even more important, the true sandbox game lets you change the world you are in.

Well, a first sandbox game would be the Sim city, made by Maxis. It is likely the first one that allowed you the player to change the world you were in. I remember the game in its old days, it was 1989 and I was already reviewing games. I saw it as more than just a game, yes, the core was a game. You could not change landscapes in the first edition but the start of open choices was there. I saw and reviewed it as more than a game. It had the foundations to be a learning tool and a Planological simulator. What happened when you build houses by the lake? When industry gets to close and so on, how to keep the balance of commerce, industry and residents as you grew your town larger and larger? The game was addictive, it was fun and it had an educational side. The game was a great success and it was the sequel SimCity2000 that truly brought the wave of open editing.

Some define the true sandbox game to be without a goal. I feel the same way, which is why most of my favourites are not sandbox games, but open world games, with Bethesda games being pretty much the pinnacle of open world games. Yes, they do have goals, yet in Oblivion we see how the goals can be ignored and you as an adventurer can just go on your merry way. This is almost true open world. It comes with the usual downsides and glitches, but for the most, Bethesda, makers of Oblivion, Skyrim, Fallout 3 and Fallout New Vegas kept an openness to the games that make them as close as ‘sandbox’ as possible. Yet the ‘changing the world’ in almost its most founding form makes those games fall short and we are left with one overwhelming winner, namely Minecraft.

I reckon that this is the reason it is such a success. The game offers true openness; you can go on your merry way and as you mine, build and explore the world will shape according to your actions. It is one of the most compelling versions of gaming, because it is the one game where you are for the most, only limited by your own imagination. This makes it in my mind such a compelling game, it all comes to maturity as the game was released on PS4 yesterday and as per today it will be available for the Xbox One, making it one of the widest released console games ever with over 100 million registered users on the PC alone. This shows that a good game will outperform a graphic game EVERY time. Yes, according to Gamespot, only 14.3% has bought the game, yet the Xbox 360 has already sold over 10 million and the PS3 edition surpassed the one million mark. Now we will see how the NextGen gamers react and they get a treat, because who already have it on their other consoles will be able to buy it for $5, which is an awesome deal.

I hope you are all catching on at this point, because the question that follows should be ‘Why are there not more sandbox games?‘

This is indeed one of the questions that linger in the wake. The answer is actually less simple. The line between the Bethesda RPG games (open world) and Sandbox games is actually a lot finer than most consider. Some will consider GTA (Grand Theft Auto) and Fallout to be sandbox games, I do not! The option to change the world is not there, which makes it open world in my book, but that line is really not that big so it is an easy mistake to make. I also think that NextGen systems now allow for large true sandbox games to be made and time will tell how this will continue, because allowing for the limit to be ones imagination is a lot harder than you think and Minecraft had it just right!

There will be a truckload of open world games to come and many will allow that to be enough, but when will they come to NextGen? That is at times the question. We will see the next massive sandbox game to arrive in 2015 when No Man’s sky is released yet is that the only one? There could be a host of re-engineered games going all the way back to Midwinter on the Amiga/Atari ST, which could be seen as the initial Far Cry 3, but then without a storyline or missions. Far Cry 4 is coming soon, yet again; this is open world and not sandbox (from my definition). In my view that small margin is important, yet both versions will allow for immense gaming pleasure, so do not let the label ‘sandbox’ or ‘open world’ to stop you from having fun, because I personally feel that the old title ‘RPG’ (Role Playing Game’ was too often ignored by players, who thought that these games were dull. I think that Minecraft is one reason why people feel more and more drawn to the Open world and RPG gaming.

There is also another side to the sandbox; we are seeing it at present the most clearly in the Elder Scrolls online. I had mixed feelings; first of all it is a daring undertaking to get there, so Bethesda should get a large applause for even attempting it. Yet, there is an overwhelming shortfall. You see, Oblivion and Skyrim both had their quirks (read plenty of bugs), but for the most, they could be addressed and many of them are not fatal (but extremely vexing at times), yet unlike the Assassins Creed series, there has been a massive amount of improvements and as such Bethesda has shown an A-Game programming approach throughout their releases. Here is the first kicker: a monthly subscribed MMO is not a bad idea, yet with World of Warcraft, Elder Scrolls Online and Destiny (to be released soon) we are confronted with a version of gameplay that is more expensive than a Foxtel subscription, which is not what a gamer wants, especially after paying $100 for a game or $115 for the limited edition, add to that the fact that most gamers are left with less and less time playing and additional fees for internet and such, the pickings tend to get mighty slim.

I had an idea for a new Elder Scrolls named Elder Scrolls 6: resurrection, which I committed to a document and is already well over 20,000 words for the setup. It allowed me to reconsider the RPG and their approach to location. Instead of a system with new locations, some gaming franchises have grown to the maximum extend, not just because there are several version, but by the way they approached it all, that we see a world that had evolved beyond the simple markers of the box. The first game in this is the Ultima series, as the gamers passion grew, so did the need for the reality of the location. I personally thought that Oblivion was part of that fulfilment. What if ‘Sosaria’ could be completely mapped according to these lines? I personally feel that The Elder scrolls gave us that notion and Skyrim made that notion grow more and more. What if they had changed the premise, not into an MMO, but by evolving their maps and mapping approach? What if, the engine on the disk is not just a map, but an evolved mapping system, like an automotive mapping system that allows us to grow where we are and where we go? That was at the foundation of ES6 Resurrection, not by just ‘adding’ Elsweijr and Valenwood, but to transfer the maps from both Oblivion and Cyrodiil (added to ES6), so that the game grows upon the complete map. So, the map gets transferred to the hard drive of the console. Consider the game where we could literally run from Solitude to Haven (Valenwood). It would become more than just a simple RPG; Tamriel would become a growing iterative entity where you can live, run, swim, quest, and off course grow. Let’s not forget that if we properly scale the maps, we would get an RPG world where we can literally spend days by just travelling (if we do not use cart, coach or fast travel). Not unlike the Ultima fan, is that not close to the reality of a Role Playing Game that gamers dream of?

In my view I had adjusted the map of Cyrodiil from a 3×3 to a 9×9 grid, so everything would be 300% larger in actual space. The imperial city would actually become 900% larger and the other towns would become larger, yet not that much, it would be the map where we see the massive difference and it would take a lot longer to get from one place to another, so we would at times be actually exploring Cyrodiil. One of the largest missions would be to truly rebuild (Kvatch), yet you the player would not (it seems a bit silly to manually rebuild it). Yet to quest and find people, workers and to see Kvatch rebuild over many months (actual many months of gameplay), is what would have set this RPG apart from all other games. Quests to influence the look of Kvatch as well as what would be in the city, so the player influences whether Kvatch was to be a mere larger city or to make it the jewel that rivals the imperial city. Yet the main mission would remain in Valenwood and Elsweijr.

This growth would transform the Elder Scrolls from open world to something so close to a Sandbox game in what I would call a true unparalleled level of gaming.

You see, soon game developers will see that the dollar only gets you to a certain place, gamers will pay the $149 for such a sizeable game, but the long term of $19 a month will stop them sooner rather than later because the bills need paying and the student population will be left with less and less sooner still. Then what will they play?

You see, this is the response from Elder Scrolls Management: “And it’s important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best“.

Is that thought through? It seems that you also need Xbox Live Gold in addition on the console, which is not free. They state that it is ‘only’ an additional annual $60, which might be true in the US, but in Australia it is $90, which is again 50% more, so did they think through the numbers and when they consider the established competition, did they see the danger, threats and weakness of this model? The additional outrage which we quote from the gaming site Kotaku shows an additional weakness to their model “Tomorrow night at 10PM AEST, players who have purchased The Elder Scrolls Online but have yet to set up a recurring subscription or entered a game time code will no longer have access to the game. The issue with most players making their objections heard in the Elder Scrolls Online forums over the past couple of days isn’t the subscription itself — the minimum $US14.99 monthly fee comes as no surprise. What is surprising is that Zenimax Online is pre-authorizing users’ credit and debit cards the full $US14.99 (or more) fee” (at http://www.kotaku.com.au/2014/04/players-upset-over-the-elder-scrolls-onlines-subscription-system/), which shows more than just a small issue. The game lacks the comfort of the solo play, which is comfort the RPG gamer loves. Yes, they are all for teams at time, but like me, many love just to be by themselves and just explore the great digital unknown. The MMO seems to lack that ability, apart from the reported rampant troll issues (actual trolls, not the well-known harassing player trolls).

Al this leaves us with the larger bad taste that there is more and more noise of people leaving the Elder Scrolls Online style and replay either Oblivion or Skyrim. My model allowed for that and in addition would have almost guaranteed loyalty for at least two more instalments, as well as a league of income from additional DLC options. It is a missed opportunity for Bethesda/Zenimax.

Yet the hungry new developers can also learn from the missed options as can current established brands. Consider the current/new Mass Effect universe where we see a new reach of places that become additions, the same could be stated for Neverwinter (from Neverwinter Nights), the earlier mentioned Sosaria as well as the Fable series. This is the final side of the sandbox game. You see, creative freedom seems to breed a mix of addiction and loyalty that cannot be broken. I found it driving me back to Minecraft as well as Oblivion again and again. It also seems to prove the strength of the Diablo 3 approach and the weakness of the Elder Scrolls Online choice.

When we look deeper at the quote “but subscription is the one that fits ESO the best” might be true for their board of directors, but it clearly leaves a sour taste in the mouth of the players, when they move towards the next solution, their board will feel what a deserted franchise feels like, a feeling that Mojang (makers of Minecraft) is unlikely to experience with their simple but genius approach.

 

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Values of insanity

I need to revisit my last article ‘Evolving our lives’, not the article itself, I thought it was a decent article and I stand by what I write. It is the massive absence of visibility that I see in the press that is so overwhelming, that it makes me wonder what on earth is going on.

You see, the fact that someone hacked the phone of Jennifer Lawrence is ‘great’ news. It had several pages of links of all shapes and sizes. I feel for Jennifer, I am happy that she is taking a stand and I hope her lawyer gets to take the hacker and his family to the cleaners for the next 5 generations.

The statement from her attorney Lawrence Shire is quite clear “This is obviously an outrageous violation of our client Kate Upton’s privacy. We intend to pursue anyone disseminating or duplicating these illegally obtained images to the fullest extent possible” (source: Perez Hilton at http://perezhilton.com/cocoperez/2014-09-02-kate-upton-leaked-nude-photos-addresses-statement).

My issue is not with Jenifer, as I stated I do feel for her. It is the LA Times (and many other US newspapers) that I am having an issue with. The LA Times who published only 10 hours ago: “After illegally obtained nude photos of Jennifer Lawrence and other actresses were made public Sunday, the FBI is on the case — and so is Lena Dunham“.

It is interesting that the FBI is all about the famous, yet, as it is portrayed Zoe Quinn, Anita Sarkeesian and a few others, who seem to be the object of extreme hatred and this visibility, remains mostly absent.

Now, I do not agree with some of the views Anita Sarkeesian had, especially in her video ‘Women as Background Decoration (Part 2)’, she is entitled to this view. She does bring in several cases a correct view, but again the fact that the view of the Darkness 2 is pretty much how the comic depiction is was not stated. Also is not stated that the prostitutes in Assassins Creed 2 and Assassins Creed 2 brotherhood were a weapon for Ezio Auditore to kill from hiding and to remain unseen. There is more than just a game here and courtesans were a reality in that era in Italy.

Consider the following historical fact “The Venetian authorities became concerned that it was impossible to distinguish between courtesans and respectable women. Rules drawn up in 1543 determined what the courtesans could wear” and “There was a red light district in Venice but there were also courtesans who were less obvious. They were educated prostitutes who were refined and well dressed and serviced the social elite“. This is how reality was. There is no real defence from me, for the most Anita Sarkeesian gives a truthful view, even though that view is not giving the whole picture. The same she does with watchdogs, where not just women, but also men are the target, yet her reasoning does hold water. In addition, the issues as shown in Far Cry 3 are not unknown (at http://www.economist.com/news/americas/21586575-laws-punish-domestic-violence-are-too-often-honoured-breach-everyday-aggression) the economist and many others show that there is an abundance of violence against women. This does not make it okay, but it is a reality we are all still fighting against. The economist states “it is a slow process“, I personally think is “a much too slow process“. There have been several views by many people that things have to change and I personally believe that Anita Sarkeesian should be allowed to voice these issues in safety and whilst not getting harassed.

My issues only partially against that view is that Bethesda (Fallout, Fallout New Vegas, Oblivion, Skyrim) and Lionhead studios (Fable series) and Electronic Arts (Mass Effect series) offer the option of creating a main female character, that part she left out. In addition, Female Shepard from the Mass Effect series is just as deadly as the male one. Yet, I admit these seem to be exceptions.

As Anita and Zoe are real people, why is their safety not more strongly advocated? Anita Sarkeesian’s dangers made the Washington post, yet it seems that these people (both Anita Sarkeesian and Zoe Quinn) seem to have escaped the view of the bulk of all American Newspapers. An Indie game developer stood up for her, his name is Phil Fish. When I looked for more info, I found this description on some Wiki page “Phil Fish (Powerword: Jacques Paul Philippe Poisson) is a shitty video game designer who received immense praise following his creation of a Super Paper Mario rip-off called “Fez”. A filthy hipster, Fish is widely reviled on the internet mostly because he’s a douche and a drama whore. He’s also French Canadian, which goes a long way towards explaining why he’s such a stuck-up narcissistic twat“. The hatred spilt all over several sites is unbelievable, now, perhaps the man has an ego issue, I do not know, because I do not know the man, yet his quote in support for Zoe Quinn drove a level of hatred that is beyond belief.

Let’s get back to the issues involving women.

There is an anti-women group in gaming wave going on that seems to be utterly unparalleled and is far beyond any normal dimensions. I have no idea how repugnant something called ‘the Daily Caller‘ is. Yet consider the issue. A model named Kate Upton, her phone was hacked and we see this “So What Does Rep. Fred Upton Think About Kate Upton’s Hacked Nude Photos?“, which intros as: “Michigan U.S. Congressman Fred Upton is staying personally silent on the weekend hacking and posting of nude pictures belonging to his niece, model and actress Kate Upton“, so the man is her uncle and he is asked to give his view on his naked niece? How sick is this reporter? This was not some photo-shoot in Playboy and Penthouse, no this was the violation of her privacy and many are making ‘light reporting’ of it all. This is a side that Anita Sarkeesian seemed to have missed in her article, it is not just the gaming image but the press is to some extent glorifying this! Is it such a wild assumption that this is bringing a new low level of cyber-paparazzi? I wonder how much money lawyer Lawrence Shire could get and how much publications will bring in revenue on this matter. This is not about objectifying women, this all reads as a chauvinist tactic ‘to keep women in their place‘, which, if true is a crime as heinous as the acts Pol Pot’s killing of well over a million people. Does anyone remember the Killing Fields or did you all forget that massacre?

The victims are given this response “After more than 40 hours of investigation, we have discovered that certain celebrity accounts were compromised by a very targeted attack on user names, passwords and security questions“, so if there is a targeted attack, where did it come from? We get back to the basic need of a secure internet. The system has been built on such levels of ‘convenience’ for speed, that the entire issue of security seems to have been ignored to some degree (a targeted attack that becomes a successful transgression is one that requires investigation). You see, if we accept that any system can be transgressed upon, that it stands to reason that a clear market for the wealthier client is required. Consider the news that the US president was not allowed to have an iPhone and we read “explaining why he is sometimes seen with a bulky super secure Blackberry“, why are the personal assistants of both Jennifer Lawrence and Kate Upton not looking into that field? Yet, are these not new values of insanity?

Why should any woman need these additional levels of protection from criminals like these? It all goes back to the issue of non-accountability. People can do whatever they like and no one will be there to stop them. If we see the years of publications and the years of recorded issues on Domestic violence, we see an utterly flaccid legal system with too little actual results. The internet is just a new iteration of inaction.

Yes, the FBI is looking into this, yet how long until these women see results? How long until Zoe Quinn and Anita Sarkeesian can go home in relative safety for using their right to free speech? How long until the international press will take these issues and goes for real coverage of the issue, and not in some feigned opposition view as we saw in the Guardian (at http://www.theguardian.com/technology/2014/sep/01/how-to-attack-a-woman-who-works-in-video-games) with text like “So, for those out there who have decided to join in and harass a woman developer or critic out of the games business, this is how you do it“.

Did the Guardian print the following in their papers: “If you want to take a good honest look at the breasts of Jennifer Lawrence and perhaps more, this is how you hack the phone“? Oddly, that is not what was printed, so why these two values? Yes, I know that the piece of Zoe Quinn was in sarcasm against the harasser, but I think it missed the point, especially as there is an abundance of non-journalistic sources burning her, whilst only the Guardian gave her any (but debatable) visibility. Is this the realistic view of Anita Sarkeesian view that women are objectified, yet now in a very real way?

Moving forward

I hope that Lawrence Shire might be willing to place a few calls and get a group of real journalists into the plight of both Anita Sarkeesian and Zoe Quinn, possible with Jennifer Lawrence and Kate Upton standing next to them. You see, I think that this is all linked to a much bigger problem, if the threat to both Quinn and Sarkeesian is unreal, then people have a right to know, but if the threat is real then ignoring the threat is no less criminal then what the hackers are trying to publish. All this whilst the media is just printing the names that will improve their circulation, so in their view, the lives of Quinn and Sarkeesian have no value and are ignored.

I will accept that a Hollywood star is news, however, within the last 15 minutes as I was writing this last night speculations regarding Jennifer Lawrence grew by 12 pages, not one fact on either Quinn or Sarkeesian by any reputable source was added. This is not life in the fast lane, this is ‘garbage in the junk lane‘ and too many who should be vocal, remain silent.

The responses

Emma Watson’s response on Twitter is perhaps the clearest “Even worse than seeing women’s privacy violated on social media is reading the accompanying comments that show such a lack of empathy“. Yet, I am personally not certain whether she is correct; when the by-line from the Independent ends with ‘Poor Jay Law!‘ which was read by another woman in a tone of ‘ah well’ we can safely state that the matter is a whole lot worse. The tweet from Ricky Gervais, although badly received is deeper than some realise “Celebrities, make it harder for people to get nude pics of you from your computer by not putting nude pics of yourself on your computer“, which might read as “When you are famous, you have no inherent rights of ANY kind, which means that either you pose naked for the press at large or someone will get those shots for them“.

Which gives us the unjust consideration “Breasts and genitals are coin, coin is essential, you are only temporary!” Whether Ricky Gervais was actively trying to state this, or “The only safe nude of you is no nude of you!” is up to Ricky Gervais, but I hope that my way of stating this all shows that the dangers women at large face (famous and non-famous alike) seems to be escalating. The view that “Domestic or partner violence is a global concern. Worldwide 30% of partnered women will experience physical or sexual violence in their lifetime” is not a figment of anyone’s imagination, yet the fact that women overwhelmingly do not report these issues and only a fraction of the reported issues are successfully prosecuted remains a fact. This all links to all the issues we saw earlier.

There is an implied inherent air of ignoring, not prosecuting and persecuting these offences, yet overall these issues are more and more visible. I do personally disagree with my previous statement, yet consider the amount of registered domestic violence occurrences and how many of them were successfully prosecuted? Here I do not blame the police; it seems to me that at times their hands are tied even more than those of the victim. Consider the quote from the less likely reporting instance (the Daily Mail). “Domestic abuse prosecutions more than doubled from 35,000 in 2005 to 74,000 in 2010, and the conviction rate increased from 46 per cent to 72 per cent“, yet as we have seen from several sources like the CPS we see: “Nearly 1 million women experience at least one incident of domestic abuse each year (2009/10 British Crime Survey data: http://rds.homeoffice.gov.uk/rds/pdfs10/hosb1210.pdf as reported in latest cross-government VAWG strategy http://www.homeoffice.gov.uk/publications/crime/call-end-violence-women-girls/vawg-paper?view=Binary)“, so in 2010 we still see that less than 10% makes it to court, for whatever reason, so that 72% is not a victory it is nothing less than a joke on a massive failure in my view.

That what follows!

For some reason the NSA has an abundance of data, yet women remain in fear of life, we see that consultants and federal agents are looking into the mailbox and pictures of Jennifer Lawrence, yet no progress has been made. You see, something does not add up, when you target 101 celebrities, it means that you are trying to invade 101 secured accounts, now, it might be possible to get ‘easy’ access to some of them, but 101 targets gives the FBI a place to hunt, this is another question that boggles me and I do have a postgraduate degree in this area. Yes, I know that there is plenty of technology around, but in all these issues, traffic needs to occur and specific points were accessed. How did Perez Hilton get her pictures so fast? Was his ‘apology’ sincere? Was he used or was he the go between so that the global press knows that they are truly out there and for sale?

I do not have the answers, yet, here we see again a press driven value of insanity and let us be honest, at present there is no end in sight and too many women are currently in the firing line, not a firing line of Misogyny, but one of Inaestimabilis (non-English for worthlessness), which is a much more dangerous notion, because hatred can be fought, yet if a population at large deem a group to be without value, then we as humanity will have truly become a failure.

Should you consider me wrong (which is forever a valid consideration) then answer the following questions for yourself:

  1. In the US the following numbers were published by the Huffington post: “Number of U.S. troops killed in Afghanistan and Iraq: 6,614: Number of women, in the same period, killed as the result of domestic violence in the US: 11,766“, now make a 1% list, so make a list naming 66 dead soldiers and naming 117 women killed through domestic violence. How long did it take to make either list?
  2. The following two facts come from Steve Stewart, Prosecuting Attorney, Clark County, Indiana. Namely “Domestic violence is the leading cause of injury to women between the ages of 15 and 44 in the United States, more than car accidents, muggings, and rapes combined. (“Violence Against Women, A Majority Staff Report,” Committee on the Judiciary, United States Senate, 102nd Congress, October 1992, p.3.)” and “There are 1,500 shelters for battered women in the United States. There are 3,800 animal shelters. (Schneider, 1990)” Now, these numbers are a little old, but even then a dog was more than twice as likely to receive safety and treatment than an abused woman.

Where to go next? Well, that is as ever a good question and I am honestly not certain. In my view, placing these issues in the light and coverage by all papers it needs to have is an absolute first. I also think that the US Congress needs to think this through to a larger extent, they should consider that as UK and Australian law is a little better in protecting privacy they should consider the consequence of these women, packing up for a large part of the year and move to Sydney Australia (or London). These places have the same exotic shopping places and they are more likely to enjoy privacy away from the US, how would congress react when the Hollywood top feels safer outside the US and ends up spending their millions outside of the US? I wonder if Governor Jerry Brown truly considered the dangers that the lacking and hacking safety of women will bring him (and the state of California).

 

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Story about a game!

This all started with a video blog. It can be found at Gamespot and it is given by Danny O’Dwyer in a segment called ‘the point’ (at http://www.gamespot.com/videos/the-point-is-marketing-killing-the-wonder-of-games/2300-6420070/).

He hit an interesting snare with the topic of over marketing and I agree. When I started to think this through, I also got to the point that it is not all about the marketing side of that caper, but another side to the ‘lack of wonder’ as he put it in gaming. He was talking to someone from an upcoming game called ‘No man’s sky‘, the man is a Minecraft fan, which pretty much had my attention from the very beginning.

You see, gaming has become too much about getting to the end of the track with an added need to get achievements. Too many games are a chase. Minecraft is all about just having fun. It is virtual LEGO at its very finest; this awakens the creators in us, which is always a great thing. The issue ‘missed’ (which might be the wrong term) is that one side in the lack of gaming wonder (as I see it) is an off-set between freedom and storyline. It is the combination that has always drawn me to gaming, which makes me a sucker for any decent RPG.

Minecraft does not have any story, but it counters this with an amazing amount of freedom and exploration. I am not stating that Minecraft needs a story, but as we get the freedom to explore, discover and do whatever we feel like, the impact of a story is less of a factor. As freedom moves away (like towards a Call of Duty or a Ghost Recon), the story becomes more and more important. Some get it right (the Mass Effect series and The Last of Us), where the story drives us, whilst we get a limited amount of freedom to do whatever we like, or we get added parameters (challenges), many get it decent (Far Cry & Tomb Raider) not to mention, Metal Gear Solid: Guns of the Patriot, which is still one of the best games of its kind, even a whole console generation later. Some lose out a little as I personally see it (Call of Duty & Halo), but these games counter it with another extra, which I will get back to shortly. Against these games are the open games like Oblivion, Fallout, Fallout New Vegas and Skyrim, where there is a decent story, yet the additional openness of the game makes a massive impact.

There are a few that lose massive points, because they got the story kind of right, but then the game-play, linearity and the lack of insight suddenly made what could be a massive hit, but got to be no better than mediocre as I see it. In this category we see games like Thief and Second Son (Infamous3).

Second Son is the strongest in that regard, as I see it; the game was over-hyped and over marketed. The game starts really nice, then after a while the designer gets sloppy. The evidence as I see it? Consider that you cleaned the first Island and as your smoke powers grew, you got decently into the story, at some point you get the 3rd power (video), instead of reopening the first island, adding additional challenges and added missions, perhaps even adding more laser and speed missions (2nd power), maximising the power of video, you continue on the linear path to the conclusion of the game. In addition, instead of actually giving added powers to the concrete power by adding challenges for cleaning the city or removing the concrete power out of the soldiers, the game pretty much ends and the concrete power actually becomes kind of ‘lame’, the one power you coveted the most is the one power you can happily do without.

It is that lack that is also killing the wonder in games and gaming. It is a sloppy side.

I mentioned Halo and Call of Duty. These games survive on the challenge of multi-player and that is fine, but I think that these gamers could get a boost of gaming if the story was something you could get through, or even explore a little, instead of run through to the end. Perhaps that is not what they want, which is fair enough, but the reception that Far Cry 3 got (including from me), gives a little strength to the view I personally have. I admit that not all gamers will agree here. In addition, I will reopen the talks on multi-player. Most gamers who are into this side, love (and demand) a good multi-player side to the game. I have never been a Halo fan, but I hear good things about it, some games have a massive downturn in multi-player gaming. In that regard, it is Assassin’s Creed and Tomb Raider that are the worst of them. You see, I believe that things either are balanced or they get an edge, having neither is a bad thing. With these two games, I have tried several times and when you start as a level 1 person, getting stacked against level 50 people, only to get stuck in a bottle neck with opposing you mini guns, one shot killing bows and people with 2-3 bonus skills, you know that the makers missed out and soon thereafter most will have had enough. In opposition I would like to mention God of War, which had an amazing multi-player mode. I was really impressed. You go 4 against 4 and you might have a weapons edge, or not, the fact that it is about the group achievement, you still get some points and soon thereafter you become an equal and even an asset in the multi-player version. A game like that invites multi-player and entices players to get out and do it multi style, which is how it should be. The last one to mention here is Mass Effect 3, which I consider to be the greatest multi-player game of all time. You go in groups of four, you go against a decent AI (at times an overwhelming one) and you go into maps you might have already seen. The options to improve the skills of the characters, the weapons, and armour by playing and buying upgrades is just too much fun. It is the most addictive multi-player form I have ever experienced. I met some of the best players ever. At one point I reached the top 2% of the multi-players, considering that there are over 1.2 million Mass Effect 3 players is just an AWESOME feeling! In all that time, the multi-player remained true to the story (given is that it is just to kill enemies, how wrong can you go) and true to the atmosphere of the game. In Mass Effect 3, it was NEVER about the multi-player, which makes it all even better.

I feel that gaming could move up a notch, not because of the nextgen in consoles, but because the developers will pay better and more attention to the story they hand out.

Even though we all still enjoy a game of Galaga at times, a game that was never about the story and all about zapping the baddies.Most of us will always love to have at least one game like that. I got Scribble Shooter and it is great fun! It is about the other 24 games we buy and we must consider that the next 5-8 years of all franchises will be about the IP (Intellectual Property), making a better story part of the mix will only bind us stronger to the game of our choice, which is one thing the developer will love.

In the end we the gamer win and through this so will the developer!

 

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